freakwincy_studio_game 0.01
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +33 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/beserk_player.rb +38 -0
- data/lib/studio_game/clumsy_player.rb +37 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +108 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +57 -0
- data/lib/studio_game/treasure_trove.rb +11 -0
- data/spec/studio_game/beserk_player_spec.rb +27 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +70 -0
- data/spec/studio_game/player_spec.rb +126 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +88 -0
data/LICENSE
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Copyright (C) 2012 Alex Lawani
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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My first Ruby gem- a simple game that assigns points based on die rolls and treasures found
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/beserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy_klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(clumsy_klutz)
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beserker = StudioGame::BeserkPlayer.new("beserker", 50)
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knuckleheads.add_player(beserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i) # do
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# knuckleheads.total_points >= 2000
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# end
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "\nPlease enter a number or 'quit'> "
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end
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end
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knuckleheads.save_high_scores()
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class BeserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@woot_count = 0
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end
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def beserk?
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@woot_count > 5
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end
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def wOOt
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super
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@woot_count += 1
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if beserk? then
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puts "#{@name} is beserk!"
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end
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end
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def blam
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if beserk? then
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wOOt
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else
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super
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end
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end
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end
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end
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if __FILE__ == $0
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beserker = BeserkPlayer.new("berserker", 50)
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6.times { beserker.wOOt }
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2.times { beserker.blam }
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puts beserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost=10)
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super(name, health)
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@boost = boost
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end
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def found_treasure(treasure)
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bootleg_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(bootleg_treasure)
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end
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def wOOt
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@boost.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players.push(player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{title}:"
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puts @players
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points}"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:\n"
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@players.each do |player_hater|
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GameTurn.take_turn(player_hater)
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puts player_hater
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end
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end
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end
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def load_players(players_file)
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CSV.foreach(players_file) do |name,health|
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add_player(Player.from_csv(name, health.to_i))
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end
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end
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def high_score_entry(player_obj)
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formatted_name = player_obj.name.ljust(20, '.')
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return "#{formatted_name} #{player_obj.score}"
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end
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def save_high_scores(scoresheet='high_scores.txt')
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File.open(scoresheet, 'w') do |f|
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f.puts "#{@title}'s high scores:\n"
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@players.sort.each do |player|
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f.puts high_score_entry(player)
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end
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end
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end
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def print_stats
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strong, wimpy = @players.partition { |player| player.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.count} strong players:\n"
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strong.each do |s|
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print_name_and_health(s)
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end
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puts "\n#{wimpy.count} wimpy players:\n"
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wimpy.each do |w|
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print_name_and_health(w)
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end
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# sorted_players = @players.sort { |a, b| b.score <=> a.score }
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puts "\n#{@title} high scores:"
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@players.sort.each do |sp|
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puts high_score_entry(sp)
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "\n#{player.points} grand total points"
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end
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puts "\nTotal treasure points found was: #{total_points}"
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end
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def total_points
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#overall_points = 0
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#@players.each do |player|
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#overall_points += player.points
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#end
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#overall_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_name_and_health(player_obj)
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puts "#{player_obj.name} (#{player_obj.health})"
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end
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end
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end
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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# die_obj = LoadedDie.new
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die_obj = Die.new
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number_rolled = die_obj.roll
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case number_rolled
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when 1..2 then
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player.blam
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when 3..4 then
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puts "#{player.name} was skipped"
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else
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player.wOOt
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def found_treasure(treasure_obj)
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@found_treasures[treasure_obj.name] += treasure_obj.points
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puts "#{@name} found a #{treasure_obj.name} worth #{treasure_obj.points} points"
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def self.from_csv(name, health)
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self.new(name, Integer(health))
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.wOOt
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puts player.health
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player.blam
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puts player.health
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [ Treasure.new(:pie, 5), Treasure.new(:bottle, 25), Treasure.new(:hammer, 50), Treasure.new(:skillet, 100), Treasure.new(:broomstick, 200), Treasure.new(:crowbar, 400) ]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/beserk_player'
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module StudioGame
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describe BeserkPlayer do
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before do
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@initial_health = 50
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@player = BeserkPlayer.new("beserker", @initial_health)
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end
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10
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it "does not go beserk when wOOted up to 5 times" do
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1.upto(5) { @player.wOOt }
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@player.beserk?.should be_false
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end
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15
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it "goes beserk when wOOted more than 5 times" do
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1.upto(6) { @player.wOOt }
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@player.beserk?.should be_true
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end
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20
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21
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it "gets wOOted instead of blammed when it's gone beserk" do
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1.upto(6) { @player.wOOt }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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6
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@player = ClumsyPlayer.new("klutz")
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7
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end
|
8
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|
9
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it "only gets half the point value for each treasure" do
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10
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@player.points.should == 0
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|
12
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hammer = Treasure.new(:hammer, 50)
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13
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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|
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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20
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
context "with a boost factor" do
|
33
|
+
before do
|
34
|
+
@initial_health = 100
|
35
|
+
@boost = 5
|
36
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost)
|
37
|
+
end
|
38
|
+
|
39
|
+
# it "has a boost factor" do
|
40
|
+
# @player.boost.should == 5
|
41
|
+
# end
|
42
|
+
|
43
|
+
it "gets boost factor number of wOOts when wOOted" do
|
44
|
+
@player.wOOt
|
45
|
+
|
46
|
+
@player.health.should == @initial_health + (15 * @boost)
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,70 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
@rounds = 2
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "wOOts the player if a high number is rolled" do
|
17
|
+
Die.any_instance.stub(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(@rounds)
|
20
|
+
|
21
|
+
@player.health.should == @initial_health + (15*@rounds)
|
22
|
+
end
|
23
|
+
|
24
|
+
it "leaves the players' health unchanged if a medium number is rolled" do
|
25
|
+
Die.any_instance.stub(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(@rounds)
|
28
|
+
|
29
|
+
@player.health.should == @initial_health
|
30
|
+
end
|
31
|
+
|
32
|
+
it "blams a player if a medium number is rolled" do
|
33
|
+
Die.any_instance.stub(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(@rounds)
|
36
|
+
|
37
|
+
@player.health.should == @initial_health - (10*@rounds)
|
38
|
+
end
|
39
|
+
|
40
|
+
it "assigns a treasure for points during a player's turn" do
|
41
|
+
game = Game.new("Knuckleheads")
|
42
|
+
player = Player.new("moe")
|
43
|
+
|
44
|
+
game.add_player(player)
|
45
|
+
|
46
|
+
game.play(1)
|
47
|
+
|
48
|
+
player.points.should_not be_zero
|
49
|
+
end
|
50
|
+
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
63
|
+
|
64
|
+
game.total_points.should == 500
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
68
|
+
|
69
|
+
# Die.any_instance.stub(:roll).and_return(5)
|
70
|
+
# @initial_health += 15
|
@@ -0,0 +1,126 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before(:each) do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
@score = @player.score
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial health" do
|
18
|
+
@player.health.should == 150
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "computes a score as the sum of its health and points" do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
|
32
|
+
@player.score.should == 250
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when wOOted" do
|
36
|
+
@player.wOOt
|
37
|
+
@player.score.should == @score + 15
|
38
|
+
end
|
39
|
+
|
40
|
+
it "decreases health by 10 when blammed" do
|
41
|
+
@player.blam
|
42
|
+
@player.score.should == @score - 10
|
43
|
+
end
|
44
|
+
|
45
|
+
it "computes points as the sum of all treasure points" do
|
46
|
+
@player.points.should == 0
|
47
|
+
|
48
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
49
|
+
|
50
|
+
@player.points.should == 50
|
51
|
+
|
52
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
53
|
+
|
54
|
+
@player.points.should == 450
|
55
|
+
|
56
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
57
|
+
|
58
|
+
@player.points.should == 500
|
59
|
+
end
|
60
|
+
|
61
|
+
it "yields each found treasure and its total points" do
|
62
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
63
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
64
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
|
71
|
+
yielded = []
|
72
|
+
@player.each_found_treasure do |treasure|
|
73
|
+
yielded << treasure
|
74
|
+
end
|
75
|
+
|
76
|
+
yielded.should == [
|
77
|
+
Treasure.new(:skillet, 200),
|
78
|
+
Treasure.new(:hammer, 50),
|
79
|
+
Treasure.new(:bottle, 25)
|
80
|
+
]
|
81
|
+
end
|
82
|
+
|
83
|
+
it "can be created from a CSV string" do
|
84
|
+
player = Player.from_csv("larry",150)
|
85
|
+
|
86
|
+
player.name.should == "Larry"
|
87
|
+
player.health.should == 150
|
88
|
+
end
|
89
|
+
|
90
|
+
context "with a health greater than 100" do
|
91
|
+
# before do
|
92
|
+
# @initial_health = 150
|
93
|
+
# @player = Player.new("larry", @initial_health)
|
94
|
+
# end
|
95
|
+
|
96
|
+
it "is strong" do
|
97
|
+
@player.should be_strong
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
context "with a health less than or equal to 100" do
|
102
|
+
before do
|
103
|
+
@initial_health = 100
|
104
|
+
@player = Player.new("larry", @initial_health)
|
105
|
+
end
|
106
|
+
|
107
|
+
it "is strong" do
|
108
|
+
@player.should_not be_strong
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
context "in a collection of players" do
|
113
|
+
before do
|
114
|
+
@player1 = Player.new("moe", 100)
|
115
|
+
@player2 = Player.new("larry", 200)
|
116
|
+
@player3 = Player.new("curly", 300)
|
117
|
+
|
118
|
+
@players = [@player1, @player2, @player3]
|
119
|
+
end
|
120
|
+
|
121
|
+
it "is sorted by decreasing score" do
|
122
|
+
@players.sort.should == [@player3, @player2, @player1]
|
123
|
+
end
|
124
|
+
end
|
125
|
+
end
|
126
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
end
|
54
|
+
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: freakwincy_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: '0.01'
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Alex Lawani
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-08-12 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! 'My first Ruby gem- a simple game that assigns points based on die
|
31
|
+
rolls and treasures found
|
32
|
+
|
33
|
+
'
|
34
|
+
email: cripplingd@gmail.com
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/studio_game/beserk_player.rb
|
43
|
+
- lib/studio_game/auditable.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/game.rb
|
46
|
+
- lib/studio_game/clumsy_player.rb
|
47
|
+
- lib/studio_game/die.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/player.rb
|
50
|
+
- lib/studio_game/playable.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/treasure_trove_spec.rb
|
53
|
+
- spec/studio_game/game_spec.rb
|
54
|
+
- spec/studio_game/clumsy_player_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/beserk_player_spec.rb
|
57
|
+
- LICENSE
|
58
|
+
- README
|
59
|
+
homepage: http://www.softwarelackey.com
|
60
|
+
licenses: []
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
none: false
|
67
|
+
requirements:
|
68
|
+
- - ! '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 1.8.24
|
80
|
+
signing_key:
|
81
|
+
specification_version: 3
|
82
|
+
summary: My first Ruby gem. Yay!
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|
85
|
+
- spec/studio_game/game_spec.rb
|
86
|
+
- spec/studio_game/clumsy_player_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/beserk_player_spec.rb
|