flotr 1.3.8

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+ Introduction
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+ ============
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+ Flotr (pron.: like "plotter") is a plot/chart facility to be used within Ruby.
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+
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+ It is intended to be as portable as possible, and is thus aimed to generate HTML plots thanks to the great [flot library](http://ryanfunduk.com/flot).
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+
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+ Installation
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+ ============
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+ First, you have to be sure to have the Github repository added to your rubygems configuration. This step only has to be performed the first time you install a gem hosted on Github:
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+
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+ gem sources -a http://gems.github.com
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+
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+ Next, simply install the gem:
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+
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+ sudo gem install pbosetti-flotr
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+
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+ Usage
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+ =====
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+ The following code produces the `flotr.html` file located in the current folder:
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+
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+ require "rubygems"
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+ require "flotr"
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+ # Create a new plot
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+ plot = Flotr::Plot.new("Test plot")
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+
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+ # Create two empty series
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+ sin = Flotr::Data.new(:label => "Sin(x)", :color => "red")
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+ cos = Flotr::Data.new(:label => "Cos(x)", :color => "blue")
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+
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+ # Push data into the two series
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+ 100.times do |i|
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+ sin << [i, Math::sin(Math::PI / 100 * i)]
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+ cos << [i, Math::cos(Math::PI / 100 * i)]
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+ end
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+
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+ plot << sin << cos
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+ plot.show
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+
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+ At the moment, the `Flotr::Plot.show` method automatically opens the plot within a browser window under OS X and Windows. On other platforms (Linux) you have to open the generated file by hands.
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+
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+ The default template (since v1.3) allows zooming the plot. Reload the page to reset to full view.
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+
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+ Templates
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+ =========
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+ Flotr uses templates for formatting the plots. Currently there are the following templates available:
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+
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+ 1. `interacting`: a simple layout that shows point coordinates on mouse hover
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+ 2. `zooming`: a smaller overview is added on the right side of the main plot, allowing zooming of different plot areas
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+
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+ The current template can be selected as follows (amongst those installed by default):
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+
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+ p = Flotr::Plot.new
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+ p.std_template #=> "zooming"
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+ p.std_templates #=> ["interacting" , "zooming"]
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+ p.std_template = "interacting"
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+ p.std_template #=> "interacting"
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+
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+ Custom templates can be selected this way:
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+
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+ p.template = "full/path/to/template.rhtml"
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+
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+ Look within `lib/*.rhtml` for template examples. Templates follow the Erubis syntax.
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+
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+ Example
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+ =======
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+
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+ ![Obligatory example](http://cloud.github.com/downloads/pbosetti/flotr/plot.png)
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+
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+ Thanks to
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+ =========
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+ The author of jflot, [Ryan Funduk](http://ryanfunduk.com/flot)
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+ #!/usr/bin/env ruby
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+ #
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+ # Created by Paolo Bosetti on 2009-04-27.
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+ # Copyright (c) 2009 University of Trento. All rights
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+ # reserved.
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+
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+ require "../lib/flotr"
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+
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+ sin = Flotr::Data.new(:label => "Sin(x)", :color => "red")
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+ cos = Flotr::Data.new(:label => "Cos(x)", :color => "blue")
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+
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+ 100.times do |i|
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+ cos << [i, Math::cos(Math::PI / 100 * i)]
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+ sin << [i, Math::sin(Math::PI / 100 * i)]
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+ end
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+
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+ plot = Flotr::Plot.new("Test plot")
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+ plot.comment = "This is a test plot made with Flotr"
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+ plot.options = {:legend_position => "ne", :points => 'true'}
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+ plot.height = 480
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+ plot.width = 640
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+ plot.label = {:X => "X"} # :Y label seems not working on Safari
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+ plot.ylim = {:min=> -1.5, :max => 1.5}
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+ plot << sin
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+ plot << cos
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+ plot.show
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+ // Copyright 2006 Google Inc.
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+ //
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+ // Licensed under the Apache License, Version 2.0 (the "License");
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+ // you may not use this file except in compliance with the License.
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+ // You may obtain a copy of the License at
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+ //
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+ // http://www.apache.org/licenses/LICENSE-2.0
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+ //
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+ // Unless required by applicable law or agreed to in writing, software
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+ // distributed under the License is distributed on an "AS IS" BASIS,
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+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ // See the License for the specific language governing permissions and
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+ // limitations under the License.
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+
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+
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+ // Known Issues:
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+ //
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+ // * Patterns are not implemented.
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+ // * Radial gradient are not implemented. The VML version of these look very
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+ // different from the canvas one.
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+ // * Clipping paths are not implemented.
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+ // * Coordsize. The width and height attribute have higher priority than the
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+ // width and height style values which isn't correct.
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+ // * Painting mode isn't implemented.
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+ // * Canvas width/height should is using content-box by default. IE in
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+ // Quirks mode will draw the canvas using border-box. Either change your
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+ // doctype to HTML5
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+ // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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+ // or use Box Sizing Behavior from WebFX
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+ // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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+ // * Optimize. There is always room for speed improvements.
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+
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+ // only add this code if we do not already have a canvas implementation
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+ if (!window.CanvasRenderingContext2D) {
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+
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+ (function () {
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+
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+ // alias some functions to make (compiled) code shorter
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+ var m = Math;
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+ var mr = m.round;
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+ var ms = m.sin;
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+ var mc = m.cos;
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+
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+ // this is used for sub pixel precision
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+ var Z = 10;
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+ var Z2 = Z / 2;
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+
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+ var G_vmlCanvasManager_ = {
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+ init: function (opt_doc) {
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+ var doc = opt_doc || document;
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+ if (/MSIE/.test(navigator.userAgent) && !window.opera) {
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+ var self = this;
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+ doc.attachEvent("onreadystatechange", function () {
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+ self.init_(doc);
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+ });
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+ }
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+ },
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+
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+ init_: function (doc) {
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+ if (doc.readyState == "complete") {
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+ // create xmlns
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+ if (!doc.namespaces["g_vml_"]) {
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+ doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
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+ }
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+
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+ // setup default css
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+ var ss = doc.createStyleSheet();
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+ ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
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+ // default size is 300x150 in Gecko and Opera
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+ "text-align:left;width:300px;height:150px}" +
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+ "g_vml_\\:*{behavior:url(#default#VML)}";
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+
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+ // find all canvas elements
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+ var els = doc.getElementsByTagName("canvas");
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+ for (var i = 0; i < els.length; i++) {
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+ if (!els[i].getContext) {
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+ this.initElement(els[i]);
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+ }
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+ }
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+ }
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+ },
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+
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+ fixElement_: function (el) {
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+ // in IE before version 5.5 we would need to add HTML: to the tag name
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+ // but we do not care about IE before version 6
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+ var outerHTML = el.outerHTML;
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+
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+ var newEl = el.ownerDocument.createElement(outerHTML);
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+ // if the tag is still open IE has created the children as siblings and
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+ // it has also created a tag with the name "/FOO"
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+ if (outerHTML.slice(-2) != "/>") {
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+ var tagName = "/" + el.tagName;
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+ var ns;
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+ // remove content
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+ while ((ns = el.nextSibling) && ns.tagName != tagName) {
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+ ns.removeNode();
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+ }
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+ // remove the incorrect closing tag
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+ if (ns) {
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+ ns.removeNode();
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+ }
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+ }
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+ el.parentNode.replaceChild(newEl, el);
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+ return newEl;
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+ },
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+
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+ /**
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+ * Public initializes a canvas element so that it can be used as canvas
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+ * element from now on. This is called automatically before the page is
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+ * loaded but if you are creating elements using createElement you need to
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+ * make sure this is called on the element.
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+ * @param {HTMLElement} el The canvas element to initialize.
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+ * @return {HTMLElement} the element that was created.
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+ */
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+ initElement: function (el) {
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+ el = this.fixElement_(el);
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+ el.getContext = function () {
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+ if (this.context_) {
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+ return this.context_;
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+ }
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+ return this.context_ = new CanvasRenderingContext2D_(this);
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+ };
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+
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+ // do not use inline function because that will leak memory
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+ el.attachEvent('onpropertychange', onPropertyChange);
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+ el.attachEvent('onresize', onResize);
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+
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+ var attrs = el.attributes;
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+ if (attrs.width && attrs.width.specified) {
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+ // TODO: use runtimeStyle and coordsize
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+ // el.getContext().setWidth_(attrs.width.nodeValue);
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+ el.style.width = attrs.width.nodeValue + "px";
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+ } else {
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+ el.width = el.clientWidth;
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+ }
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+ if (attrs.height && attrs.height.specified) {
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+ // TODO: use runtimeStyle and coordsize
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+ // el.getContext().setHeight_(attrs.height.nodeValue);
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+ el.style.height = attrs.height.nodeValue + "px";
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+ } else {
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+ el.height = el.clientHeight;
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+ }
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+ //el.getContext().setCoordsize_()
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+ return el;
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+ }
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+ };
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+
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+ function onPropertyChange(e) {
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+ var el = e.srcElement;
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+
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+ switch (e.propertyName) {
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+ case 'width':
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+ el.style.width = el.attributes.width.nodeValue + "px";
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+ el.getContext().clearRect();
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+ break;
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+ case 'height':
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+ el.style.height = el.attributes.height.nodeValue + "px";
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+ el.getContext().clearRect();
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+ break;
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+ }
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+ }
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+
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+ function onResize(e) {
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+ var el = e.srcElement;
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+ if (el.firstChild) {
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+ el.firstChild.style.width = el.clientWidth + 'px';
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+ el.firstChild.style.height = el.clientHeight + 'px';
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+ }
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+ }
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+
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+ G_vmlCanvasManager_.init();
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+
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+ // precompute "00" to "FF"
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+ var dec2hex = [];
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+ for (var i = 0; i < 16; i++) {
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+ for (var j = 0; j < 16; j++) {
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+ dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
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+ }
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+ }
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+
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+ function createMatrixIdentity() {
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+ return [
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+ [1, 0, 0],
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+ [0, 1, 0],
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+ [0, 0, 1]
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+ ];
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+ }
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+
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+ function matrixMultiply(m1, m2) {
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+ var result = createMatrixIdentity();
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+
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+ for (var x = 0; x < 3; x++) {
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+ for (var y = 0; y < 3; y++) {
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+ var sum = 0;
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+
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+ for (var z = 0; z < 3; z++) {
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+ sum += m1[x][z] * m2[z][y];
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+ }
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+
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+ result[x][y] = sum;
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+ }
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+ }
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+ return result;
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+ }
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+
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+ function copyState(o1, o2) {
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+ o2.fillStyle = o1.fillStyle;
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+ o2.lineCap = o1.lineCap;
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+ o2.lineJoin = o1.lineJoin;
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+ o2.lineWidth = o1.lineWidth;
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+ o2.miterLimit = o1.miterLimit;
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+ o2.shadowBlur = o1.shadowBlur;
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+ o2.shadowColor = o1.shadowColor;
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+ o2.shadowOffsetX = o1.shadowOffsetX;
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+ o2.shadowOffsetY = o1.shadowOffsetY;
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+ o2.strokeStyle = o1.strokeStyle;
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+ o2.arcScaleX_ = o1.arcScaleX_;
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+ o2.arcScaleY_ = o1.arcScaleY_;
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+ }
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+
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+ function processStyle(styleString) {
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+ var str, alpha = 1;
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+
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+ styleString = String(styleString);
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+ if (styleString.substring(0, 3) == "rgb") {
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+ var start = styleString.indexOf("(", 3);
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+ var end = styleString.indexOf(")", start + 1);
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+ var guts = styleString.substring(start + 1, end).split(",");
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+
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+ str = "#";
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+ for (var i = 0; i < 3; i++) {
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+ str += dec2hex[Number(guts[i])];
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+ }
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+
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+ if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
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+ alpha = guts[3];
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+ }
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+ } else {
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+ str = styleString;
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+ }
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+
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+ return [str, alpha];
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+ }
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+
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+ function processLineCap(lineCap) {
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+ switch (lineCap) {
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+ case "butt":
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+ return "flat";
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+ case "round":
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+ return "round";
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+ case "square":
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+ default:
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+ return "square";
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+ }
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+ }
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+
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+ /**
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+ * This class implements CanvasRenderingContext2D interface as described by
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+ * the WHATWG.
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+ * @param {HTMLElement} surfaceElement The element that the 2D context should
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+ * be associated with
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+ */
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+ function CanvasRenderingContext2D_(surfaceElement) {
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+ this.m_ = createMatrixIdentity();
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+
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+ this.mStack_ = [];
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+ this.aStack_ = [];
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+ this.currentPath_ = [];
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+
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+ // Canvas context properties
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+ this.strokeStyle = "#000";
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+ this.fillStyle = "#000";
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+
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+ this.lineWidth = 1;
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+ this.lineJoin = "miter";
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+ this.lineCap = "butt";
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+ this.miterLimit = Z * 1;
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+ this.globalAlpha = 1;
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+ this.canvas = surfaceElement;
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+
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+ var el = surfaceElement.ownerDocument.createElement('div');
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+ el.style.width = surfaceElement.clientWidth + 'px';
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+ el.style.height = surfaceElement.clientHeight + 'px';
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+ el.style.overflow = 'hidden';
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+ el.style.position = 'absolute';
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+ surfaceElement.appendChild(el);
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+
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+ this.element_ = el;
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+ this.arcScaleX_ = 1;
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+ this.arcScaleY_ = 1;
291
+ }
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+
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+ var contextPrototype = CanvasRenderingContext2D_.prototype;
294
+ contextPrototype.clearRect = function() {
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+ this.element_.innerHTML = "";
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+ this.currentPath_ = [];
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+ };
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+
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+ contextPrototype.beginPath = function() {
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+ // TODO: Branch current matrix so that save/restore has no effect
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+ // as per safari docs.
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+
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+ this.currentPath_ = [];
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+ };
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+
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+ contextPrototype.moveTo = function(aX, aY) {
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+ this.currentPath_.push({type: "moveTo", x: aX, y: aY});
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+ this.currentX_ = aX;
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+ this.currentY_ = aY;
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+ };
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+
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+ contextPrototype.lineTo = function(aX, aY) {
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+ this.currentPath_.push({type: "lineTo", x: aX, y: aY});
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+ this.currentX_ = aX;
315
+ this.currentY_ = aY;
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+ };
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+
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+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
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+ aCP2x, aCP2y,
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+ aX, aY) {
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+ this.currentPath_.push({type: "bezierCurveTo",
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+ cp1x: aCP1x,
323
+ cp1y: aCP1y,
324
+ cp2x: aCP2x,
325
+ cp2y: aCP2y,
326
+ x: aX,
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+ y: aY});
328
+ this.currentX_ = aX;
329
+ this.currentY_ = aY;
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+ };
331
+
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+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
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+ // the following is lifted almost directly from
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+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
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+ var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
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+ var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
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+ var cp2x = cp1x + (aX - this.currentX_) / 3.0;
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+ var cp2y = cp1y + (aY - this.currentY_) / 3.0;
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+ this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
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+ };
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+
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+ contextPrototype.arc = function(aX, aY, aRadius,
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+ aStartAngle, aEndAngle, aClockwise) {
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+ aRadius *= Z;
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+ var arcType = aClockwise ? "at" : "wa";
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+
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+ var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
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+ var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
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+
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+ var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
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+ var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
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+
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+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
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+ if (xStart == xEnd && !aClockwise) {
355
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
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+ // that can be represented in binary
357
+ }
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+
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+ this.currentPath_.push({type: arcType,
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+ x: aX,
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+ y: aY,
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+ radius: aRadius,
363
+ xStart: xStart,
364
+ yStart: yStart,
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+ xEnd: xEnd,
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+ yEnd: yEnd});
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+
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+ };
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+
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+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
371
+ this.moveTo(aX, aY);
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+ this.lineTo(aX + aWidth, aY);
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+ this.lineTo(aX + aWidth, aY + aHeight);
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+ this.lineTo(aX, aY + aHeight);
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+ this.closePath();
376
+ };
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+
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+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
379
+ // Will destroy any existing path (same as FF behaviour)
380
+ this.beginPath();
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+ this.moveTo(aX, aY);
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+ this.lineTo(aX + aWidth, aY);
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+ this.lineTo(aX + aWidth, aY + aHeight);
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+ this.lineTo(aX, aY + aHeight);
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+ this.closePath();
386
+ this.stroke();
387
+ };
388
+
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+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
390
+ // Will destroy any existing path (same as FF behaviour)
391
+ this.beginPath();
392
+ this.moveTo(aX, aY);
393
+ this.lineTo(aX + aWidth, aY);
394
+ this.lineTo(aX + aWidth, aY + aHeight);
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+ this.lineTo(aX, aY + aHeight);
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+ this.closePath();
397
+ this.fill();
398
+ };
399
+
400
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
401
+ var gradient = new CanvasGradient_("gradient");
402
+ return gradient;
403
+ };
404
+
405
+ contextPrototype.createRadialGradient = function(aX0, aY0,
406
+ aR0, aX1,
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+ aY1, aR1) {
408
+ var gradient = new CanvasGradient_("gradientradial");
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+ gradient.radius1_ = aR0;
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+ gradient.radius2_ = aR1;
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+ gradient.focus_.x = aX0;
412
+ gradient.focus_.y = aY0;
413
+ return gradient;
414
+ };
415
+
416
+ contextPrototype.drawImage = function (image, var_args) {
417
+ var dx, dy, dw, dh, sx, sy, sw, sh;
418
+
419
+ // to find the original width we overide the width and height
420
+ var oldRuntimeWidth = image.runtimeStyle.width;
421
+ var oldRuntimeHeight = image.runtimeStyle.height;
422
+ image.runtimeStyle.width = 'auto';
423
+ image.runtimeStyle.height = 'auto';
424
+
425
+ // get the original size
426
+ var w = image.width;
427
+ var h = image.height;
428
+
429
+ // and remove overides
430
+ image.runtimeStyle.width = oldRuntimeWidth;
431
+ image.runtimeStyle.height = oldRuntimeHeight;
432
+
433
+ if (arguments.length == 3) {
434
+ dx = arguments[1];
435
+ dy = arguments[2];
436
+ sx = sy = 0;
437
+ sw = dw = w;
438
+ sh = dh = h;
439
+ } else if (arguments.length == 5) {
440
+ dx = arguments[1];
441
+ dy = arguments[2];
442
+ dw = arguments[3];
443
+ dh = arguments[4];
444
+ sx = sy = 0;
445
+ sw = w;
446
+ sh = h;
447
+ } else if (arguments.length == 9) {
448
+ sx = arguments[1];
449
+ sy = arguments[2];
450
+ sw = arguments[3];
451
+ sh = arguments[4];
452
+ dx = arguments[5];
453
+ dy = arguments[6];
454
+ dw = arguments[7];
455
+ dh = arguments[8];
456
+ } else {
457
+ throw "Invalid number of arguments";
458
+ }
459
+
460
+ var d = this.getCoords_(dx, dy);
461
+
462
+ var w2 = sw / 2;
463
+ var h2 = sh / 2;
464
+
465
+ var vmlStr = [];
466
+
467
+ var W = 10;
468
+ var H = 10;
469
+
470
+ // For some reason that I've now forgotten, using divs didn't work
471
+ vmlStr.push(' <g_vml_:group',
472
+ ' coordsize="', Z * W, ',', Z * H, '"',
473
+ ' coordorigin="0,0"' ,
474
+ ' style="width:', W, ';height:', H, ';position:absolute;');
475
+
476
+ // If filters are necessary (rotation exists), create them
477
+ // filters are bog-slow, so only create them if abbsolutely necessary
478
+ // The following check doesn't account for skews (which don't exist
479
+ // in the canvas spec (yet) anyway.
480
+
481
+ if (this.m_[0][0] != 1 || this.m_[0][1]) {
482
+ var filter = [];
483
+
484
+ // Note the 12/21 reversal
485
+ filter.push("M11='", this.m_[0][0], "',",
486
+ "M12='", this.m_[1][0], "',",
487
+ "M21='", this.m_[0][1], "',",
488
+ "M22='", this.m_[1][1], "',",
489
+ "Dx='", mr(d.x / Z), "',",
490
+ "Dy='", mr(d.y / Z), "'");
491
+
492
+ // Bounding box calculation (need to minimize displayed area so that
493
+ // filters don't waste time on unused pixels.
494
+ var max = d;
495
+ var c2 = this.getCoords_(dx + dw, dy);
496
+ var c3 = this.getCoords_(dx, dy + dh);
497
+ var c4 = this.getCoords_(dx + dw, dy + dh);
498
+
499
+ max.x = Math.max(max.x, c2.x, c3.x, c4.x);
500
+ max.y = Math.max(max.y, c2.y, c3.y, c4.y);
501
+
502
+ vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z),
503
+ "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(",
504
+ filter.join(""), ", sizingmethod='clip');");
505
+ } else {
506
+ vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;");
507
+ }
508
+
509
+ vmlStr.push(' ">' ,
510
+ '<g_vml_:image src="', image.src, '"',
511
+ ' style="width:', Z * dw, ';',
512
+ ' height:', Z * dh, ';"',
513
+ ' cropleft="', sx / w, '"',
514
+ ' croptop="', sy / h, '"',
515
+ ' cropright="', (w - sx - sw) / w, '"',
516
+ ' cropbottom="', (h - sy - sh) / h, '"',
517
+ ' />',
518
+ '</g_vml_:group>');
519
+
520
+ this.element_.insertAdjacentHTML("BeforeEnd",
521
+ vmlStr.join(""));
522
+ };
523
+
524
+ contextPrototype.stroke = function(aFill) {
525
+ var lineStr = [];
526
+ var lineOpen = false;
527
+ var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
528
+ var color = a[0];
529
+ var opacity = a[1] * this.globalAlpha;
530
+
531
+ var W = 10;
532
+ var H = 10;
533
+
534
+ lineStr.push('<g_vml_:shape',
535
+ ' fillcolor="', color, '"',
536
+ ' filled="', Boolean(aFill), '"',
537
+ ' style="position:absolute;width:', W, ';height:', H, ';"',
538
+ ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"',
539
+ ' stroked="', !aFill, '"',
540
+ ' strokeweight="', this.lineWidth, '"',
541
+ ' strokecolor="', color, '"',
542
+ ' path="');
543
+
544
+ var newSeq = false;
545
+ var min = {x: null, y: null};
546
+ var max = {x: null, y: null};
547
+
548
+ for (var i = 0; i < this.currentPath_.length; i++) {
549
+ var p = this.currentPath_[i];
550
+
551
+ if (p.type == "moveTo") {
552
+ lineStr.push(" m ");
553
+ var c = this.getCoords_(p.x, p.y);
554
+ lineStr.push(mr(c.x), ",", mr(c.y));
555
+ } else if (p.type == "lineTo") {
556
+ lineStr.push(" l ");
557
+ var c = this.getCoords_(p.x, p.y);
558
+ lineStr.push(mr(c.x), ",", mr(c.y));
559
+ } else if (p.type == "close") {
560
+ lineStr.push(" x ");
561
+ } else if (p.type == "bezierCurveTo") {
562
+ lineStr.push(" c ");
563
+ var c = this.getCoords_(p.x, p.y);
564
+ var c1 = this.getCoords_(p.cp1x, p.cp1y);
565
+ var c2 = this.getCoords_(p.cp2x, p.cp2y);
566
+ lineStr.push(mr(c1.x), ",", mr(c1.y), ",",
567
+ mr(c2.x), ",", mr(c2.y), ",",
568
+ mr(c.x), ",", mr(c.y));
569
+ } else if (p.type == "at" || p.type == "wa") {
570
+ lineStr.push(" ", p.type, " ");
571
+ var c = this.getCoords_(p.x, p.y);
572
+ var cStart = this.getCoords_(p.xStart, p.yStart);
573
+ var cEnd = this.getCoords_(p.xEnd, p.yEnd);
574
+
575
+ lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",",
576
+ mr(c.y - this.arcScaleY_ * p.radius), " ",
577
+ mr(c.x + this.arcScaleX_ * p.radius), ",",
578
+ mr(c.y + this.arcScaleY_ * p.radius), " ",
579
+ mr(cStart.x), ",", mr(cStart.y), " ",
580
+ mr(cEnd.x), ",", mr(cEnd.y));
581
+ }
582
+
583
+
584
+ // TODO: Following is broken for curves due to
585
+ // move to proper paths.
586
+
587
+ // Figure out dimensions so we can do gradient fills
588
+ // properly
589
+ if(c) {
590
+ if (min.x == null || c.x < min.x) {
591
+ min.x = c.x;
592
+ }
593
+ if (max.x == null || c.x > max.x) {
594
+ max.x = c.x;
595
+ }
596
+ if (min.y == null || c.y < min.y) {
597
+ min.y = c.y;
598
+ }
599
+ if (max.y == null || c.y > max.y) {
600
+ max.y = c.y;
601
+ }
602
+ }
603
+ }
604
+ lineStr.push(' ">');
605
+
606
+ if (typeof this.fillStyle == "object") {
607
+ var focus = {x: "50%", y: "50%"};
608
+ var width = (max.x - min.x);
609
+ var height = (max.y - min.y);
610
+ var dimension = (width > height) ? width : height;
611
+
612
+ focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%";
613
+ focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%";
614
+
615
+ var colors = [];
616
+
617
+ // inside radius (%)
618
+ if (this.fillStyle.type_ == "gradientradial") {
619
+ var inside = (this.fillStyle.radius1_ / dimension * 100);
620
+
621
+ // percentage that outside radius exceeds inside radius
622
+ var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
623
+ } else {
624
+ var inside = 0;
625
+ var expansion = 100;
626
+ }
627
+
628
+ var insidecolor = {offset: null, color: null};
629
+ var outsidecolor = {offset: null, color: null};
630
+
631
+ // We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
632
+ // won't interpret it correctly
633
+ this.fillStyle.colors_.sort(function (cs1, cs2) {
634
+ return cs1.offset - cs2.offset;
635
+ });
636
+
637
+ for (var i = 0; i < this.fillStyle.colors_.length; i++) {
638
+ var fs = this.fillStyle.colors_[i];
639
+
640
+ colors.push( (fs.offset * expansion) + inside, "% ", fs.color, ",");
641
+
642
+ if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
643
+ insidecolor.offset = fs.offset;
644
+ insidecolor.color = fs.color;
645
+ }
646
+
647
+ if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
648
+ outsidecolor.offset = fs.offset;
649
+ outsidecolor.color = fs.color;
650
+ }
651
+ }
652
+ colors.pop();
653
+
654
+ lineStr.push('<g_vml_:fill',
655
+ ' color="', outsidecolor.color, '"',
656
+ ' color2="', insidecolor.color, '"',
657
+ ' type="', this.fillStyle.type_, '"',
658
+ ' focusposition="', focus.x, ', ', focus.y, '"',
659
+ ' colors="', colors.join(""), '"',
660
+ ' opacity="', opacity, '" />');
661
+ } else if (aFill) {
662
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
663
+ } else {
664
+ lineStr.push(
665
+ '<g_vml_:stroke',
666
+ ' opacity="', opacity,'"',
667
+ ' joinstyle="', this.lineJoin, '"',
668
+ ' miterlimit="', this.miterLimit, '"',
669
+ ' endcap="', processLineCap(this.lineCap) ,'"',
670
+ ' weight="', this.lineWidth, 'px"',
671
+ ' color="', color,'" />'
672
+ );
673
+ }
674
+
675
+ lineStr.push("</g_vml_:shape>");
676
+
677
+ this.element_.insertAdjacentHTML("beforeEnd", lineStr.join(""));
678
+
679
+ //this.currentPath_ = [];
680
+ };
681
+
682
+ contextPrototype.fill = function() {
683
+ this.stroke(true);
684
+ };
685
+
686
+ contextPrototype.closePath = function() {
687
+ this.currentPath_.push({type: "close"});
688
+ };
689
+
690
+ /**
691
+ * @private
692
+ */
693
+ contextPrototype.getCoords_ = function(aX, aY) {
694
+ return {
695
+ x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2,
696
+ y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
697
+ }
698
+ };
699
+
700
+ contextPrototype.save = function() {
701
+ var o = {};
702
+ copyState(this, o);
703
+ this.aStack_.push(o);
704
+ this.mStack_.push(this.m_);
705
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
706
+ };
707
+
708
+ contextPrototype.restore = function() {
709
+ copyState(this.aStack_.pop(), this);
710
+ this.m_ = this.mStack_.pop();
711
+ };
712
+
713
+ contextPrototype.translate = function(aX, aY) {
714
+ var m1 = [
715
+ [1, 0, 0],
716
+ [0, 1, 0],
717
+ [aX, aY, 1]
718
+ ];
719
+
720
+ this.m_ = matrixMultiply(m1, this.m_);
721
+ };
722
+
723
+ contextPrototype.rotate = function(aRot) {
724
+ var c = mc(aRot);
725
+ var s = ms(aRot);
726
+
727
+ var m1 = [
728
+ [c, s, 0],
729
+ [-s, c, 0],
730
+ [0, 0, 1]
731
+ ];
732
+
733
+ this.m_ = matrixMultiply(m1, this.m_);
734
+ };
735
+
736
+ contextPrototype.scale = function(aX, aY) {
737
+ this.arcScaleX_ *= aX;
738
+ this.arcScaleY_ *= aY;
739
+ var m1 = [
740
+ [aX, 0, 0],
741
+ [0, aY, 0],
742
+ [0, 0, 1]
743
+ ];
744
+
745
+ this.m_ = matrixMultiply(m1, this.m_);
746
+ };
747
+
748
+ /******** STUBS ********/
749
+ contextPrototype.clip = function() {
750
+ // TODO: Implement
751
+ };
752
+
753
+ contextPrototype.arcTo = function() {
754
+ // TODO: Implement
755
+ };
756
+
757
+ contextPrototype.createPattern = function() {
758
+ return new CanvasPattern_;
759
+ };
760
+
761
+ // Gradient / Pattern Stubs
762
+ function CanvasGradient_(aType) {
763
+ this.type_ = aType;
764
+ this.radius1_ = 0;
765
+ this.radius2_ = 0;
766
+ this.colors_ = [];
767
+ this.focus_ = {x: 0, y: 0};
768
+ }
769
+
770
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
771
+ aColor = processStyle(aColor);
772
+ this.colors_.push({offset: 1-aOffset, color: aColor});
773
+ };
774
+
775
+ function CanvasPattern_() {}
776
+
777
+ // set up externs
778
+ G_vmlCanvasManager = G_vmlCanvasManager_;
779
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
780
+ CanvasGradient = CanvasGradient_;
781
+ CanvasPattern = CanvasPattern_;
782
+
783
+ })();
784
+
785
+ } // if