flot-rails 0.0.3 → 0.0.4

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Files changed (36) hide show
  1. data/lib/flot/rails/version.rb +2 -2
  2. data/vendor/assets/javascripts/excanvas.js +1428 -1428
  3. data/vendor/assets/javascripts/excanvas.min.js +0 -0
  4. data/vendor/assets/javascripts/jquery.colorhelpers.js +179 -179
  5. data/vendor/assets/javascripts/jquery.colorhelpers.min.js +0 -0
  6. data/vendor/assets/javascripts/jquery.flot.canvas.js +345 -317
  7. data/vendor/assets/javascripts/jquery.flot.canvas.min.js +1 -1
  8. data/vendor/assets/javascripts/jquery.flot.categories.js +190 -190
  9. data/vendor/assets/javascripts/jquery.flot.categories.min.js +0 -0
  10. data/vendor/assets/javascripts/jquery.flot.crosshair.js +176 -176
  11. data/vendor/assets/javascripts/jquery.flot.crosshair.min.js +0 -0
  12. data/vendor/assets/javascripts/jquery.flot.errorbars.js +353 -353
  13. data/vendor/assets/javascripts/jquery.flot.errorbars.min.js +0 -0
  14. data/vendor/assets/javascripts/jquery.flot.fillbetween.js +226 -226
  15. data/vendor/assets/javascripts/jquery.flot.fillbetween.min.js +0 -0
  16. data/vendor/assets/javascripts/jquery.flot.image.js +241 -241
  17. data/vendor/assets/javascripts/jquery.flot.image.min.js +0 -0
  18. data/vendor/assets/javascripts/jquery.flot.js +3061 -2980
  19. data/vendor/assets/javascripts/jquery.flot.min.js +5 -4
  20. data/vendor/assets/javascripts/jquery.flot.navigate.js +346 -345
  21. data/vendor/assets/javascripts/jquery.flot.navigate.min.js +86 -96
  22. data/vendor/assets/javascripts/jquery.flot.pie.js +817 -812
  23. data/vendor/assets/javascripts/jquery.flot.pie.min.js +1 -1
  24. data/vendor/assets/javascripts/jquery.flot.resize.js +60 -60
  25. data/vendor/assets/javascripts/jquery.flot.resize.min.js +19 -21
  26. data/vendor/assets/javascripts/jquery.flot.selection.js +360 -360
  27. data/vendor/assets/javascripts/jquery.flot.selection.min.js +0 -0
  28. data/vendor/assets/javascripts/jquery.flot.stack.js +188 -188
  29. data/vendor/assets/javascripts/jquery.flot.stack.min.js +0 -0
  30. data/vendor/assets/javascripts/jquery.flot.symbol.js +71 -71
  31. data/vendor/assets/javascripts/jquery.flot.symbol.min.js +0 -0
  32. data/vendor/assets/javascripts/jquery.flot.threshold.js +142 -142
  33. data/vendor/assets/javascripts/jquery.flot.threshold.min.js +0 -0
  34. data/vendor/assets/javascripts/jquery.flot.time.js +431 -424
  35. data/vendor/assets/javascripts/jquery.flot.time.min.js +1 -1
  36. metadata +5 -3
@@ -1,6 +1,6 @@
1
1
  module Flot
2
2
  module Rails
3
- VERSION = "0.0.3"
4
- FLOT_VERSION = "0.8.0"
3
+ VERSION = "0.0.4"
4
+ FLOT_VERSION = "0.8.1"
5
5
  end
6
6
  end
@@ -1,1428 +1,1428 @@
1
- // Copyright 2006 Google Inc.
2
- //
3
- // Licensed under the Apache License, Version 2.0 (the "License");
4
- // you may not use this file except in compliance with the License.
5
- // You may obtain a copy of the License at
6
- //
7
- // http://www.apache.org/licenses/LICENSE-2.0
8
- //
9
- // Unless required by applicable law or agreed to in writing, software
10
- // distributed under the License is distributed on an "AS IS" BASIS,
11
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
- // See the License for the specific language governing permissions and
13
- // limitations under the License.
14
-
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-
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- // Known Issues:
17
- //
18
- // * Patterns only support repeat.
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- // * Radial gradient are not implemented. The VML version of these look very
20
- // different from the canvas one.
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- // * Clipping paths are not implemented.
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- // * Coordsize. The width and height attribute have higher priority than the
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- // width and height style values which isn't correct.
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- // * Painting mode isn't implemented.
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- // * Canvas width/height should is using content-box by default. IE in
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- // Quirks mode will draw the canvas using border-box. Either change your
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- // doctype to HTML5
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- // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
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- // or use Box Sizing Behavior from WebFX
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- // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
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- // * Non uniform scaling does not correctly scale strokes.
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- // * Filling very large shapes (above 5000 points) is buggy.
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- // * Optimize. There is always room for speed improvements.
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-
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- // Only add this code if we do not already have a canvas implementation
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- if (!document.createElement('canvas').getContext) {
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-
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- (function() {
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-
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- // alias some functions to make (compiled) code shorter
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- var m = Math;
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- var mr = m.round;
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- var ms = m.sin;
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- var mc = m.cos;
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- var abs = m.abs;
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- var sqrt = m.sqrt;
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-
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- // this is used for sub pixel precision
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- var Z = 10;
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- var Z2 = Z / 2;
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-
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- var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
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-
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- /**
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- * This funtion is assigned to the <canvas> elements as element.getContext().
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- * @this {HTMLElement}
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- * @return {CanvasRenderingContext2D_}
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- */
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- function getContext() {
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- return this.context_ ||
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- (this.context_ = new CanvasRenderingContext2D_(this));
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- }
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-
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- var slice = Array.prototype.slice;
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-
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- /**
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- * Binds a function to an object. The returned function will always use the
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- * passed in {@code obj} as {@code this}.
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- *
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- * Example:
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- *
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- * g = bind(f, obj, a, b)
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- * g(c, d) // will do f.call(obj, a, b, c, d)
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- *
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- * @param {Function} f The function to bind the object to
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- * @param {Object} obj The object that should act as this when the function
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- * is called
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- * @param {*} var_args Rest arguments that will be used as the initial
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- * arguments when the function is called
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- * @return {Function} A new function that has bound this
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- */
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- function bind(f, obj, var_args) {
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- var a = slice.call(arguments, 2);
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- return function() {
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- return f.apply(obj, a.concat(slice.call(arguments)));
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- };
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- }
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-
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- function encodeHtmlAttribute(s) {
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- return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
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- }
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-
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- function addNamespace(doc, prefix, urn) {
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- if (!doc.namespaces[prefix]) {
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- doc.namespaces.add(prefix, urn, '#default#VML');
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- }
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- }
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-
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- function addNamespacesAndStylesheet(doc) {
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- addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
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- addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
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-
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- // Setup default CSS. Only add one style sheet per document
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- if (!doc.styleSheets['ex_canvas_']) {
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- var ss = doc.createStyleSheet();
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- ss.owningElement.id = 'ex_canvas_';
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- ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
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- // default size is 300x150 in Gecko and Opera
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- 'text-align:left;width:300px;height:150px}';
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- }
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- }
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-
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- // Add namespaces and stylesheet at startup.
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- addNamespacesAndStylesheet(document);
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-
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- var G_vmlCanvasManager_ = {
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- init: function(opt_doc) {
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- var doc = opt_doc || document;
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- // Create a dummy element so that IE will allow canvas elements to be
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- // recognized.
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- doc.createElement('canvas');
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- doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
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- },
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-
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- init_: function(doc) {
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- // find all canvas elements
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- var els = doc.getElementsByTagName('canvas');
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- for (var i = 0; i < els.length; i++) {
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- this.initElement(els[i]);
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- }
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- },
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-
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- /**
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- * Public initializes a canvas element so that it can be used as canvas
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- * element from now on. This is called automatically before the page is
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- * loaded but if you are creating elements using createElement you need to
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- * make sure this is called on the element.
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- * @param {HTMLElement} el The canvas element to initialize.
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- * @return {HTMLElement} the element that was created.
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- */
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- initElement: function(el) {
142
- if (!el.getContext) {
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- el.getContext = getContext;
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-
145
- // Add namespaces and stylesheet to document of the element.
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- addNamespacesAndStylesheet(el.ownerDocument);
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-
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- // Remove fallback content. There is no way to hide text nodes so we
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- // just remove all childNodes. We could hide all elements and remove
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- // text nodes but who really cares about the fallback content.
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- el.innerHTML = '';
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-
153
- // do not use inline function because that will leak memory
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- el.attachEvent('onpropertychange', onPropertyChange);
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- el.attachEvent('onresize', onResize);
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-
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- var attrs = el.attributes;
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- if (attrs.width && attrs.width.specified) {
159
- // TODO: use runtimeStyle and coordsize
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- // el.getContext().setWidth_(attrs.width.nodeValue);
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- el.style.width = attrs.width.nodeValue + 'px';
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- } else {
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- el.width = el.clientWidth;
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- }
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- if (attrs.height && attrs.height.specified) {
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- // TODO: use runtimeStyle and coordsize
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- // el.getContext().setHeight_(attrs.height.nodeValue);
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- el.style.height = attrs.height.nodeValue + 'px';
169
- } else {
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- el.height = el.clientHeight;
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- }
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- //el.getContext().setCoordsize_()
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- }
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- return el;
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- }
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- };
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-
178
- function onPropertyChange(e) {
179
- var el = e.srcElement;
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-
181
- switch (e.propertyName) {
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- case 'width':
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- el.getContext().clearRect();
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- el.style.width = el.attributes.width.nodeValue + 'px';
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- // In IE8 this does not trigger onresize.
186
- el.firstChild.style.width = el.clientWidth + 'px';
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- break;
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- case 'height':
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- el.getContext().clearRect();
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- el.style.height = el.attributes.height.nodeValue + 'px';
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- el.firstChild.style.height = el.clientHeight + 'px';
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- break;
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- }
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- }
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-
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- function onResize(e) {
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- var el = e.srcElement;
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- if (el.firstChild) {
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- el.firstChild.style.width = el.clientWidth + 'px';
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- el.firstChild.style.height = el.clientHeight + 'px';
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- }
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- }
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-
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- G_vmlCanvasManager_.init();
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-
206
- // precompute "00" to "FF"
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- var decToHex = [];
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- for (var i = 0; i < 16; i++) {
209
- for (var j = 0; j < 16; j++) {
210
- decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
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- }
212
- }
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-
214
- function createMatrixIdentity() {
215
- return [
216
- [1, 0, 0],
217
- [0, 1, 0],
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- [0, 0, 1]
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- ];
220
- }
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-
222
- function matrixMultiply(m1, m2) {
223
- var result = createMatrixIdentity();
224
-
225
- for (var x = 0; x < 3; x++) {
226
- for (var y = 0; y < 3; y++) {
227
- var sum = 0;
228
-
229
- for (var z = 0; z < 3; z++) {
230
- sum += m1[x][z] * m2[z][y];
231
- }
232
-
233
- result[x][y] = sum;
234
- }
235
- }
236
- return result;
237
- }
238
-
239
- function copyState(o1, o2) {
240
- o2.fillStyle = o1.fillStyle;
241
- o2.lineCap = o1.lineCap;
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- o2.lineJoin = o1.lineJoin;
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- o2.lineWidth = o1.lineWidth;
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- o2.miterLimit = o1.miterLimit;
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- o2.shadowBlur = o1.shadowBlur;
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- o2.shadowColor = o1.shadowColor;
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- o2.shadowOffsetX = o1.shadowOffsetX;
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- o2.shadowOffsetY = o1.shadowOffsetY;
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- o2.strokeStyle = o1.strokeStyle;
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- o2.globalAlpha = o1.globalAlpha;
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- o2.font = o1.font;
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- o2.textAlign = o1.textAlign;
253
- o2.textBaseline = o1.textBaseline;
254
- o2.arcScaleX_ = o1.arcScaleX_;
255
- o2.arcScaleY_ = o1.arcScaleY_;
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- o2.lineScale_ = o1.lineScale_;
257
- }
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-
259
- var colorData = {
260
- aliceblue: '#F0F8FF',
261
- antiquewhite: '#FAEBD7',
262
- aquamarine: '#7FFFD4',
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- azure: '#F0FFFF',
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- beige: '#F5F5DC',
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- bisque: '#FFE4C4',
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- black: '#000000',
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- blanchedalmond: '#FFEBCD',
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- blueviolet: '#8A2BE2',
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- brown: '#A52A2A',
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- burlywood: '#DEB887',
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- cadetblue: '#5F9EA0',
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- chartreuse: '#7FFF00',
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- chocolate: '#D2691E',
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- coral: '#FF7F50',
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- cornflowerblue: '#6495ED',
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- cornsilk: '#FFF8DC',
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- crimson: '#DC143C',
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- cyan: '#00FFFF',
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- darkblue: '#00008B',
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- darkcyan: '#008B8B',
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- darkgoldenrod: '#B8860B',
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- darkgray: '#A9A9A9',
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- darkgreen: '#006400',
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- darkgrey: '#A9A9A9',
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- darkkhaki: '#BDB76B',
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- darkmagenta: '#8B008B',
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- darkolivegreen: '#556B2F',
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- darkorange: '#FF8C00',
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- darkorchid: '#9932CC',
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- darkred: '#8B0000',
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- darksalmon: '#E9967A',
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- darkseagreen: '#8FBC8F',
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- darkslateblue: '#483D8B',
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- darkslategray: '#2F4F4F',
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- darkslategrey: '#2F4F4F',
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- darkturquoise: '#00CED1',
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- darkviolet: '#9400D3',
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- deeppink: '#FF1493',
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- deepskyblue: '#00BFFF',
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- dimgray: '#696969',
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- dimgrey: '#696969',
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- dodgerblue: '#1E90FF',
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- firebrick: '#B22222',
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- floralwhite: '#FFFAF0',
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- forestgreen: '#228B22',
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- gainsboro: '#DCDCDC',
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- ghostwhite: '#F8F8FF',
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- gold: '#FFD700',
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- goldenrod: '#DAA520',
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- grey: '#808080',
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- greenyellow: '#ADFF2F',
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- honeydew: '#F0FFF0',
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- hotpink: '#FF69B4',
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- indianred: '#CD5C5C',
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- indigo: '#4B0082',
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- ivory: '#FFFFF0',
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- khaki: '#F0E68C',
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- lavender: '#E6E6FA',
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- lavenderblush: '#FFF0F5',
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- lawngreen: '#7CFC00',
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- lemonchiffon: '#FFFACD',
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- lightblue: '#ADD8E6',
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- lightcoral: '#F08080',
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- lightcyan: '#E0FFFF',
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- lightgoldenrodyellow: '#FAFAD2',
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- lightgreen: '#90EE90',
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- lightgrey: '#D3D3D3',
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- lightpink: '#FFB6C1',
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- lightsalmon: '#FFA07A',
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- lightseagreen: '#20B2AA',
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- lightskyblue: '#87CEFA',
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- lightslategray: '#778899',
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- lightslategrey: '#778899',
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- lightsteelblue: '#B0C4DE',
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- lightyellow: '#FFFFE0',
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- limegreen: '#32CD32',
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- linen: '#FAF0E6',
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- magenta: '#FF00FF',
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- mediumaquamarine: '#66CDAA',
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- mediumblue: '#0000CD',
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- mediumorchid: '#BA55D3',
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- mediumpurple: '#9370DB',
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- mediumseagreen: '#3CB371',
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- mediumslateblue: '#7B68EE',
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- mediumspringgreen: '#00FA9A',
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- mediumturquoise: '#48D1CC',
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- mediumvioletred: '#C71585',
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- midnightblue: '#191970',
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- mintcream: '#F5FFFA',
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- mistyrose: '#FFE4E1',
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- moccasin: '#FFE4B5',
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- navajowhite: '#FFDEAD',
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- oldlace: '#FDF5E6',
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- olivedrab: '#6B8E23',
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- orange: '#FFA500',
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- orangered: '#FF4500',
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- orchid: '#DA70D6',
358
- palegoldenrod: '#EEE8AA',
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- palegreen: '#98FB98',
360
- paleturquoise: '#AFEEEE',
361
- palevioletred: '#DB7093',
362
- papayawhip: '#FFEFD5',
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- peachpuff: '#FFDAB9',
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- peru: '#CD853F',
365
- pink: '#FFC0CB',
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- plum: '#DDA0DD',
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- powderblue: '#B0E0E6',
368
- rosybrown: '#BC8F8F',
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- royalblue: '#4169E1',
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- saddlebrown: '#8B4513',
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- salmon: '#FA8072',
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- sandybrown: '#F4A460',
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- seagreen: '#2E8B57',
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- seashell: '#FFF5EE',
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- sienna: '#A0522D',
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- skyblue: '#87CEEB',
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- slateblue: '#6A5ACD',
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- slategray: '#708090',
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- slategrey: '#708090',
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- snow: '#FFFAFA',
381
- springgreen: '#00FF7F',
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- steelblue: '#4682B4',
383
- tan: '#D2B48C',
384
- thistle: '#D8BFD8',
385
- tomato: '#FF6347',
386
- turquoise: '#40E0D0',
387
- violet: '#EE82EE',
388
- wheat: '#F5DEB3',
389
- whitesmoke: '#F5F5F5',
390
- yellowgreen: '#9ACD32'
391
- };
392
-
393
-
394
- function getRgbHslContent(styleString) {
395
- var start = styleString.indexOf('(', 3);
396
- var end = styleString.indexOf(')', start + 1);
397
- var parts = styleString.substring(start + 1, end).split(',');
398
- // add alpha if needed
399
- if (parts.length != 4 || styleString.charAt(3) != 'a') {
400
- parts[3] = 1;
401
- }
402
- return parts;
403
- }
404
-
405
- function percent(s) {
406
- return parseFloat(s) / 100;
407
- }
408
-
409
- function clamp(v, min, max) {
410
- return Math.min(max, Math.max(min, v));
411
- }
412
-
413
- function hslToRgb(parts){
414
- var r, g, b, h, s, l;
415
- h = parseFloat(parts[0]) / 360 % 360;
416
- if (h < 0)
417
- h++;
418
- s = clamp(percent(parts[1]), 0, 1);
419
- l = clamp(percent(parts[2]), 0, 1);
420
- if (s == 0) {
421
- r = g = b = l; // achromatic
422
- } else {
423
- var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
424
- var p = 2 * l - q;
425
- r = hueToRgb(p, q, h + 1 / 3);
426
- g = hueToRgb(p, q, h);
427
- b = hueToRgb(p, q, h - 1 / 3);
428
- }
429
-
430
- return '#' + decToHex[Math.floor(r * 255)] +
431
- decToHex[Math.floor(g * 255)] +
432
- decToHex[Math.floor(b * 255)];
433
- }
434
-
435
- function hueToRgb(m1, m2, h) {
436
- if (h < 0)
437
- h++;
438
- if (h > 1)
439
- h--;
440
-
441
- if (6 * h < 1)
442
- return m1 + (m2 - m1) * 6 * h;
443
- else if (2 * h < 1)
444
- return m2;
445
- else if (3 * h < 2)
446
- return m1 + (m2 - m1) * (2 / 3 - h) * 6;
447
- else
448
- return m1;
449
- }
450
-
451
- var processStyleCache = {};
452
-
453
- function processStyle(styleString) {
454
- if (styleString in processStyleCache) {
455
- return processStyleCache[styleString];
456
- }
457
-
458
- var str, alpha = 1;
459
-
460
- styleString = String(styleString);
461
- if (styleString.charAt(0) == '#') {
462
- str = styleString;
463
- } else if (/^rgb/.test(styleString)) {
464
- var parts = getRgbHslContent(styleString);
465
- var str = '#', n;
466
- for (var i = 0; i < 3; i++) {
467
- if (parts[i].indexOf('%') != -1) {
468
- n = Math.floor(percent(parts[i]) * 255);
469
- } else {
470
- n = +parts[i];
471
- }
472
- str += decToHex[clamp(n, 0, 255)];
473
- }
474
- alpha = +parts[3];
475
- } else if (/^hsl/.test(styleString)) {
476
- var parts = getRgbHslContent(styleString);
477
- str = hslToRgb(parts);
478
- alpha = parts[3];
479
- } else {
480
- str = colorData[styleString] || styleString;
481
- }
482
- return processStyleCache[styleString] = {color: str, alpha: alpha};
483
- }
484
-
485
- var DEFAULT_STYLE = {
486
- style: 'normal',
487
- variant: 'normal',
488
- weight: 'normal',
489
- size: 10,
490
- family: 'sans-serif'
491
- };
492
-
493
- // Internal text style cache
494
- var fontStyleCache = {};
495
-
496
- function processFontStyle(styleString) {
497
- if (fontStyleCache[styleString]) {
498
- return fontStyleCache[styleString];
499
- }
500
-
501
- var el = document.createElement('div');
502
- var style = el.style;
503
- try {
504
- style.font = styleString;
505
- } catch (ex) {
506
- // Ignore failures to set to invalid font.
507
- }
508
-
509
- return fontStyleCache[styleString] = {
510
- style: style.fontStyle || DEFAULT_STYLE.style,
511
- variant: style.fontVariant || DEFAULT_STYLE.variant,
512
- weight: style.fontWeight || DEFAULT_STYLE.weight,
513
- size: style.fontSize || DEFAULT_STYLE.size,
514
- family: style.fontFamily || DEFAULT_STYLE.family
515
- };
516
- }
517
-
518
- function getComputedStyle(style, element) {
519
- var computedStyle = {};
520
-
521
- for (var p in style) {
522
- computedStyle[p] = style[p];
523
- }
524
-
525
- // Compute the size
526
- var canvasFontSize = parseFloat(element.currentStyle.fontSize),
527
- fontSize = parseFloat(style.size);
528
-
529
- if (typeof style.size == 'number') {
530
- computedStyle.size = style.size;
531
- } else if (style.size.indexOf('px') != -1) {
532
- computedStyle.size = fontSize;
533
- } else if (style.size.indexOf('em') != -1) {
534
- computedStyle.size = canvasFontSize * fontSize;
535
- } else if(style.size.indexOf('%') != -1) {
536
- computedStyle.size = (canvasFontSize / 100) * fontSize;
537
- } else if (style.size.indexOf('pt') != -1) {
538
- computedStyle.size = fontSize / .75;
539
- } else {
540
- computedStyle.size = canvasFontSize;
541
- }
542
-
543
- // Different scaling between normal text and VML text. This was found using
544
- // trial and error to get the same size as non VML text.
545
- computedStyle.size *= 0.981;
546
-
547
- return computedStyle;
548
- }
549
-
550
- function buildStyle(style) {
551
- return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
552
- style.size + 'px ' + style.family;
553
- }
554
-
555
- var lineCapMap = {
556
- 'butt': 'flat',
557
- 'round': 'round'
558
- };
559
-
560
- function processLineCap(lineCap) {
561
- return lineCapMap[lineCap] || 'square';
562
- }
563
-
564
- /**
565
- * This class implements CanvasRenderingContext2D interface as described by
566
- * the WHATWG.
567
- * @param {HTMLElement} canvasElement The element that the 2D context should
568
- * be associated with
569
- */
570
- function CanvasRenderingContext2D_(canvasElement) {
571
- this.m_ = createMatrixIdentity();
572
-
573
- this.mStack_ = [];
574
- this.aStack_ = [];
575
- this.currentPath_ = [];
576
-
577
- // Canvas context properties
578
- this.strokeStyle = '#000';
579
- this.fillStyle = '#000';
580
-
581
- this.lineWidth = 1;
582
- this.lineJoin = 'miter';
583
- this.lineCap = 'butt';
584
- this.miterLimit = Z * 1;
585
- this.globalAlpha = 1;
586
- this.font = '10px sans-serif';
587
- this.textAlign = 'left';
588
- this.textBaseline = 'alphabetic';
589
- this.canvas = canvasElement;
590
-
591
- var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
592
- canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
593
- var el = canvasElement.ownerDocument.createElement('div');
594
- el.style.cssText = cssText;
595
- canvasElement.appendChild(el);
596
-
597
- var overlayEl = el.cloneNode(false);
598
- // Use a non transparent background.
599
- overlayEl.style.backgroundColor = 'red';
600
- overlayEl.style.filter = 'alpha(opacity=0)';
601
- canvasElement.appendChild(overlayEl);
602
-
603
- this.element_ = el;
604
- this.arcScaleX_ = 1;
605
- this.arcScaleY_ = 1;
606
- this.lineScale_ = 1;
607
- }
608
-
609
- var contextPrototype = CanvasRenderingContext2D_.prototype;
610
- contextPrototype.clearRect = function() {
611
- if (this.textMeasureEl_) {
612
- this.textMeasureEl_.removeNode(true);
613
- this.textMeasureEl_ = null;
614
- }
615
- this.element_.innerHTML = '';
616
- };
617
-
618
- contextPrototype.beginPath = function() {
619
- // TODO: Branch current matrix so that save/restore has no effect
620
- // as per safari docs.
621
- this.currentPath_ = [];
622
- };
623
-
624
- contextPrototype.moveTo = function(aX, aY) {
625
- var p = getCoords(this, aX, aY);
626
- this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
627
- this.currentX_ = p.x;
628
- this.currentY_ = p.y;
629
- };
630
-
631
- contextPrototype.lineTo = function(aX, aY) {
632
- var p = getCoords(this, aX, aY);
633
- this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
634
-
635
- this.currentX_ = p.x;
636
- this.currentY_ = p.y;
637
- };
638
-
639
- contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
640
- aCP2x, aCP2y,
641
- aX, aY) {
642
- var p = getCoords(this, aX, aY);
643
- var cp1 = getCoords(this, aCP1x, aCP1y);
644
- var cp2 = getCoords(this, aCP2x, aCP2y);
645
- bezierCurveTo(this, cp1, cp2, p);
646
- };
647
-
648
- // Helper function that takes the already fixed cordinates.
649
- function bezierCurveTo(self, cp1, cp2, p) {
650
- self.currentPath_.push({
651
- type: 'bezierCurveTo',
652
- cp1x: cp1.x,
653
- cp1y: cp1.y,
654
- cp2x: cp2.x,
655
- cp2y: cp2.y,
656
- x: p.x,
657
- y: p.y
658
- });
659
- self.currentX_ = p.x;
660
- self.currentY_ = p.y;
661
- }
662
-
663
- contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
664
- // the following is lifted almost directly from
665
- // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
666
-
667
- var cp = getCoords(this, aCPx, aCPy);
668
- var p = getCoords(this, aX, aY);
669
-
670
- var cp1 = {
671
- x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
672
- y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
673
- };
674
- var cp2 = {
675
- x: cp1.x + (p.x - this.currentX_) / 3.0,
676
- y: cp1.y + (p.y - this.currentY_) / 3.0
677
- };
678
-
679
- bezierCurveTo(this, cp1, cp2, p);
680
- };
681
-
682
- contextPrototype.arc = function(aX, aY, aRadius,
683
- aStartAngle, aEndAngle, aClockwise) {
684
- aRadius *= Z;
685
- var arcType = aClockwise ? 'at' : 'wa';
686
-
687
- var xStart = aX + mc(aStartAngle) * aRadius - Z2;
688
- var yStart = aY + ms(aStartAngle) * aRadius - Z2;
689
-
690
- var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
691
- var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
692
-
693
- // IE won't render arches drawn counter clockwise if xStart == xEnd.
694
- if (xStart == xEnd && !aClockwise) {
695
- xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
696
- // that can be represented in binary
697
- }
698
-
699
- var p = getCoords(this, aX, aY);
700
- var pStart = getCoords(this, xStart, yStart);
701
- var pEnd = getCoords(this, xEnd, yEnd);
702
-
703
- this.currentPath_.push({type: arcType,
704
- x: p.x,
705
- y: p.y,
706
- radius: aRadius,
707
- xStart: pStart.x,
708
- yStart: pStart.y,
709
- xEnd: pEnd.x,
710
- yEnd: pEnd.y});
711
-
712
- };
713
-
714
- contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
715
- this.moveTo(aX, aY);
716
- this.lineTo(aX + aWidth, aY);
717
- this.lineTo(aX + aWidth, aY + aHeight);
718
- this.lineTo(aX, aY + aHeight);
719
- this.closePath();
720
- };
721
-
722
- contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
723
- var oldPath = this.currentPath_;
724
- this.beginPath();
725
-
726
- this.moveTo(aX, aY);
727
- this.lineTo(aX + aWidth, aY);
728
- this.lineTo(aX + aWidth, aY + aHeight);
729
- this.lineTo(aX, aY + aHeight);
730
- this.closePath();
731
- this.stroke();
732
-
733
- this.currentPath_ = oldPath;
734
- };
735
-
736
- contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
737
- var oldPath = this.currentPath_;
738
- this.beginPath();
739
-
740
- this.moveTo(aX, aY);
741
- this.lineTo(aX + aWidth, aY);
742
- this.lineTo(aX + aWidth, aY + aHeight);
743
- this.lineTo(aX, aY + aHeight);
744
- this.closePath();
745
- this.fill();
746
-
747
- this.currentPath_ = oldPath;
748
- };
749
-
750
- contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
751
- var gradient = new CanvasGradient_('gradient');
752
- gradient.x0_ = aX0;
753
- gradient.y0_ = aY0;
754
- gradient.x1_ = aX1;
755
- gradient.y1_ = aY1;
756
- return gradient;
757
- };
758
-
759
- contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
760
- aX1, aY1, aR1) {
761
- var gradient = new CanvasGradient_('gradientradial');
762
- gradient.x0_ = aX0;
763
- gradient.y0_ = aY0;
764
- gradient.r0_ = aR0;
765
- gradient.x1_ = aX1;
766
- gradient.y1_ = aY1;
767
- gradient.r1_ = aR1;
768
- return gradient;
769
- };
770
-
771
- contextPrototype.drawImage = function(image, var_args) {
772
- var dx, dy, dw, dh, sx, sy, sw, sh;
773
-
774
- // to find the original width we overide the width and height
775
- var oldRuntimeWidth = image.runtimeStyle.width;
776
- var oldRuntimeHeight = image.runtimeStyle.height;
777
- image.runtimeStyle.width = 'auto';
778
- image.runtimeStyle.height = 'auto';
779
-
780
- // get the original size
781
- var w = image.width;
782
- var h = image.height;
783
-
784
- // and remove overides
785
- image.runtimeStyle.width = oldRuntimeWidth;
786
- image.runtimeStyle.height = oldRuntimeHeight;
787
-
788
- if (arguments.length == 3) {
789
- dx = arguments[1];
790
- dy = arguments[2];
791
- sx = sy = 0;
792
- sw = dw = w;
793
- sh = dh = h;
794
- } else if (arguments.length == 5) {
795
- dx = arguments[1];
796
- dy = arguments[2];
797
- dw = arguments[3];
798
- dh = arguments[4];
799
- sx = sy = 0;
800
- sw = w;
801
- sh = h;
802
- } else if (arguments.length == 9) {
803
- sx = arguments[1];
804
- sy = arguments[2];
805
- sw = arguments[3];
806
- sh = arguments[4];
807
- dx = arguments[5];
808
- dy = arguments[6];
809
- dw = arguments[7];
810
- dh = arguments[8];
811
- } else {
812
- throw Error('Invalid number of arguments');
813
- }
814
-
815
- var d = getCoords(this, dx, dy);
816
-
817
- var w2 = sw / 2;
818
- var h2 = sh / 2;
819
-
820
- var vmlStr = [];
821
-
822
- var W = 10;
823
- var H = 10;
824
-
825
- // For some reason that I've now forgotten, using divs didn't work
826
- vmlStr.push(' <g_vml_:group',
827
- ' coordsize="', Z * W, ',', Z * H, '"',
828
- ' coordorigin="0,0"' ,
829
- ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
830
-
831
- // If filters are necessary (rotation exists), create them
832
- // filters are bog-slow, so only create them if abbsolutely necessary
833
- // The following check doesn't account for skews (which don't exist
834
- // in the canvas spec (yet) anyway.
835
-
836
- if (this.m_[0][0] != 1 || this.m_[0][1] ||
837
- this.m_[1][1] != 1 || this.m_[1][0]) {
838
- var filter = [];
839
-
840
- // Note the 12/21 reversal
841
- filter.push('M11=', this.m_[0][0], ',',
842
- 'M12=', this.m_[1][0], ',',
843
- 'M21=', this.m_[0][1], ',',
844
- 'M22=', this.m_[1][1], ',',
845
- 'Dx=', mr(d.x / Z), ',',
846
- 'Dy=', mr(d.y / Z), '');
847
-
848
- // Bounding box calculation (need to minimize displayed area so that
849
- // filters don't waste time on unused pixels.
850
- var max = d;
851
- var c2 = getCoords(this, dx + dw, dy);
852
- var c3 = getCoords(this, dx, dy + dh);
853
- var c4 = getCoords(this, dx + dw, dy + dh);
854
-
855
- max.x = m.max(max.x, c2.x, c3.x, c4.x);
856
- max.y = m.max(max.y, c2.y, c3.y, c4.y);
857
-
858
- vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
859
- 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
860
- filter.join(''), ", sizingmethod='clip');");
861
-
862
- } else {
863
- vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
864
- }
865
-
866
- vmlStr.push(' ">' ,
867
- '<g_vml_:image src="', image.src, '"',
868
- ' style="width:', Z * dw, 'px;',
869
- ' height:', Z * dh, 'px"',
870
- ' cropleft="', sx / w, '"',
871
- ' croptop="', sy / h, '"',
872
- ' cropright="', (w - sx - sw) / w, '"',
873
- ' cropbottom="', (h - sy - sh) / h, '"',
874
- ' />',
875
- '</g_vml_:group>');
876
-
877
- this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
878
- };
879
-
880
- contextPrototype.stroke = function(aFill) {
881
- var W = 10;
882
- var H = 10;
883
- // Divide the shape into chunks if it's too long because IE has a limit
884
- // somewhere for how long a VML shape can be. This simple division does
885
- // not work with fills, only strokes, unfortunately.
886
- var chunkSize = 5000;
887
-
888
- var min = {x: null, y: null};
889
- var max = {x: null, y: null};
890
-
891
- for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
892
- var lineStr = [];
893
- var lineOpen = false;
894
-
895
- lineStr.push('<g_vml_:shape',
896
- ' filled="', !!aFill, '"',
897
- ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
898
- ' coordorigin="0,0"',
899
- ' coordsize="', Z * W, ',', Z * H, '"',
900
- ' stroked="', !aFill, '"',
901
- ' path="');
902
-
903
- var newSeq = false;
904
-
905
- for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
906
- if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
907
- lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
908
- }
909
-
910
- var p = this.currentPath_[i];
911
- var c;
912
-
913
- switch (p.type) {
914
- case 'moveTo':
915
- c = p;
916
- lineStr.push(' m ', mr(p.x), ',', mr(p.y));
917
- break;
918
- case 'lineTo':
919
- lineStr.push(' l ', mr(p.x), ',', mr(p.y));
920
- break;
921
- case 'close':
922
- lineStr.push(' x ');
923
- p = null;
924
- break;
925
- case 'bezierCurveTo':
926
- lineStr.push(' c ',
927
- mr(p.cp1x), ',', mr(p.cp1y), ',',
928
- mr(p.cp2x), ',', mr(p.cp2y), ',',
929
- mr(p.x), ',', mr(p.y));
930
- break;
931
- case 'at':
932
- case 'wa':
933
- lineStr.push(' ', p.type, ' ',
934
- mr(p.x - this.arcScaleX_ * p.radius), ',',
935
- mr(p.y - this.arcScaleY_ * p.radius), ' ',
936
- mr(p.x + this.arcScaleX_ * p.radius), ',',
937
- mr(p.y + this.arcScaleY_ * p.radius), ' ',
938
- mr(p.xStart), ',', mr(p.yStart), ' ',
939
- mr(p.xEnd), ',', mr(p.yEnd));
940
- break;
941
- }
942
-
943
-
944
- // TODO: Following is broken for curves due to
945
- // move to proper paths.
946
-
947
- // Figure out dimensions so we can do gradient fills
948
- // properly
949
- if (p) {
950
- if (min.x == null || p.x < min.x) {
951
- min.x = p.x;
952
- }
953
- if (max.x == null || p.x > max.x) {
954
- max.x = p.x;
955
- }
956
- if (min.y == null || p.y < min.y) {
957
- min.y = p.y;
958
- }
959
- if (max.y == null || p.y > max.y) {
960
- max.y = p.y;
961
- }
962
- }
963
- }
964
- lineStr.push(' ">');
965
-
966
- if (!aFill) {
967
- appendStroke(this, lineStr);
968
- } else {
969
- appendFill(this, lineStr, min, max);
970
- }
971
-
972
- lineStr.push('</g_vml_:shape>');
973
-
974
- this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
975
- }
976
- };
977
-
978
- function appendStroke(ctx, lineStr) {
979
- var a = processStyle(ctx.strokeStyle);
980
- var color = a.color;
981
- var opacity = a.alpha * ctx.globalAlpha;
982
- var lineWidth = ctx.lineScale_ * ctx.lineWidth;
983
-
984
- // VML cannot correctly render a line if the width is less than 1px.
985
- // In that case, we dilute the color to make the line look thinner.
986
- if (lineWidth < 1) {
987
- opacity *= lineWidth;
988
- }
989
-
990
- lineStr.push(
991
- '<g_vml_:stroke',
992
- ' opacity="', opacity, '"',
993
- ' joinstyle="', ctx.lineJoin, '"',
994
- ' miterlimit="', ctx.miterLimit, '"',
995
- ' endcap="', processLineCap(ctx.lineCap), '"',
996
- ' weight="', lineWidth, 'px"',
997
- ' color="', color, '" />'
998
- );
999
- }
1000
-
1001
- function appendFill(ctx, lineStr, min, max) {
1002
- var fillStyle = ctx.fillStyle;
1003
- var arcScaleX = ctx.arcScaleX_;
1004
- var arcScaleY = ctx.arcScaleY_;
1005
- var width = max.x - min.x;
1006
- var height = max.y - min.y;
1007
- if (fillStyle instanceof CanvasGradient_) {
1008
- // TODO: Gradients transformed with the transformation matrix.
1009
- var angle = 0;
1010
- var focus = {x: 0, y: 0};
1011
-
1012
- // additional offset
1013
- var shift = 0;
1014
- // scale factor for offset
1015
- var expansion = 1;
1016
-
1017
- if (fillStyle.type_ == 'gradient') {
1018
- var x0 = fillStyle.x0_ / arcScaleX;
1019
- var y0 = fillStyle.y0_ / arcScaleY;
1020
- var x1 = fillStyle.x1_ / arcScaleX;
1021
- var y1 = fillStyle.y1_ / arcScaleY;
1022
- var p0 = getCoords(ctx, x0, y0);
1023
- var p1 = getCoords(ctx, x1, y1);
1024
- var dx = p1.x - p0.x;
1025
- var dy = p1.y - p0.y;
1026
- angle = Math.atan2(dx, dy) * 180 / Math.PI;
1027
-
1028
- // The angle should be a non-negative number.
1029
- if (angle < 0) {
1030
- angle += 360;
1031
- }
1032
-
1033
- // Very small angles produce an unexpected result because they are
1034
- // converted to a scientific notation string.
1035
- if (angle < 1e-6) {
1036
- angle = 0;
1037
- }
1038
- } else {
1039
- var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1040
- focus = {
1041
- x: (p0.x - min.x) / width,
1042
- y: (p0.y - min.y) / height
1043
- };
1044
-
1045
- width /= arcScaleX * Z;
1046
- height /= arcScaleY * Z;
1047
- var dimension = m.max(width, height);
1048
- shift = 2 * fillStyle.r0_ / dimension;
1049
- expansion = 2 * fillStyle.r1_ / dimension - shift;
1050
- }
1051
-
1052
- // We need to sort the color stops in ascending order by offset,
1053
- // otherwise IE won't interpret it correctly.
1054
- var stops = fillStyle.colors_;
1055
- stops.sort(function(cs1, cs2) {
1056
- return cs1.offset - cs2.offset;
1057
- });
1058
-
1059
- var length = stops.length;
1060
- var color1 = stops[0].color;
1061
- var color2 = stops[length - 1].color;
1062
- var opacity1 = stops[0].alpha * ctx.globalAlpha;
1063
- var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1064
-
1065
- var colors = [];
1066
- for (var i = 0; i < length; i++) {
1067
- var stop = stops[i];
1068
- colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1069
- }
1070
-
1071
- // When colors attribute is used, the meanings of opacity and o:opacity2
1072
- // are reversed.
1073
- lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1074
- ' method="none" focus="100%"',
1075
- ' color="', color1, '"',
1076
- ' color2="', color2, '"',
1077
- ' colors="', colors.join(','), '"',
1078
- ' opacity="', opacity2, '"',
1079
- ' g_o_:opacity2="', opacity1, '"',
1080
- ' angle="', angle, '"',
1081
- ' focusposition="', focus.x, ',', focus.y, '" />');
1082
- } else if (fillStyle instanceof CanvasPattern_) {
1083
- if (width && height) {
1084
- var deltaLeft = -min.x;
1085
- var deltaTop = -min.y;
1086
- lineStr.push('<g_vml_:fill',
1087
- ' position="',
1088
- deltaLeft / width * arcScaleX * arcScaleX, ',',
1089
- deltaTop / height * arcScaleY * arcScaleY, '"',
1090
- ' type="tile"',
1091
- // TODO: Figure out the correct size to fit the scale.
1092
- //' size="', w, 'px ', h, 'px"',
1093
- ' src="', fillStyle.src_, '" />');
1094
- }
1095
- } else {
1096
- var a = processStyle(ctx.fillStyle);
1097
- var color = a.color;
1098
- var opacity = a.alpha * ctx.globalAlpha;
1099
- lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1100
- '" />');
1101
- }
1102
- }
1103
-
1104
- contextPrototype.fill = function() {
1105
- this.stroke(true);
1106
- };
1107
-
1108
- contextPrototype.closePath = function() {
1109
- this.currentPath_.push({type: 'close'});
1110
- };
1111
-
1112
- function getCoords(ctx, aX, aY) {
1113
- var m = ctx.m_;
1114
- return {
1115
- x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1116
- y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1117
- };
1118
- };
1119
-
1120
- contextPrototype.save = function() {
1121
- var o = {};
1122
- copyState(this, o);
1123
- this.aStack_.push(o);
1124
- this.mStack_.push(this.m_);
1125
- this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1126
- };
1127
-
1128
- contextPrototype.restore = function() {
1129
- if (this.aStack_.length) {
1130
- copyState(this.aStack_.pop(), this);
1131
- this.m_ = this.mStack_.pop();
1132
- }
1133
- };
1134
-
1135
- function matrixIsFinite(m) {
1136
- return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1137
- isFinite(m[1][0]) && isFinite(m[1][1]) &&
1138
- isFinite(m[2][0]) && isFinite(m[2][1]);
1139
- }
1140
-
1141
- function setM(ctx, m, updateLineScale) {
1142
- if (!matrixIsFinite(m)) {
1143
- return;
1144
- }
1145
- ctx.m_ = m;
1146
-
1147
- if (updateLineScale) {
1148
- // Get the line scale.
1149
- // Determinant of this.m_ means how much the area is enlarged by the
1150
- // transformation. So its square root can be used as a scale factor
1151
- // for width.
1152
- var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1153
- ctx.lineScale_ = sqrt(abs(det));
1154
- }
1155
- }
1156
-
1157
- contextPrototype.translate = function(aX, aY) {
1158
- var m1 = [
1159
- [1, 0, 0],
1160
- [0, 1, 0],
1161
- [aX, aY, 1]
1162
- ];
1163
-
1164
- setM(this, matrixMultiply(m1, this.m_), false);
1165
- };
1166
-
1167
- contextPrototype.rotate = function(aRot) {
1168
- var c = mc(aRot);
1169
- var s = ms(aRot);
1170
-
1171
- var m1 = [
1172
- [c, s, 0],
1173
- [-s, c, 0],
1174
- [0, 0, 1]
1175
- ];
1176
-
1177
- setM(this, matrixMultiply(m1, this.m_), false);
1178
- };
1179
-
1180
- contextPrototype.scale = function(aX, aY) {
1181
- this.arcScaleX_ *= aX;
1182
- this.arcScaleY_ *= aY;
1183
- var m1 = [
1184
- [aX, 0, 0],
1185
- [0, aY, 0],
1186
- [0, 0, 1]
1187
- ];
1188
-
1189
- setM(this, matrixMultiply(m1, this.m_), true);
1190
- };
1191
-
1192
- contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1193
- var m1 = [
1194
- [m11, m12, 0],
1195
- [m21, m22, 0],
1196
- [dx, dy, 1]
1197
- ];
1198
-
1199
- setM(this, matrixMultiply(m1, this.m_), true);
1200
- };
1201
-
1202
- contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1203
- var m = [
1204
- [m11, m12, 0],
1205
- [m21, m22, 0],
1206
- [dx, dy, 1]
1207
- ];
1208
-
1209
- setM(this, m, true);
1210
- };
1211
-
1212
- /**
1213
- * The text drawing function.
1214
- * The maxWidth argument isn't taken in account, since no browser supports
1215
- * it yet.
1216
- */
1217
- contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1218
- var m = this.m_,
1219
- delta = 1000,
1220
- left = 0,
1221
- right = delta,
1222
- offset = {x: 0, y: 0},
1223
- lineStr = [];
1224
-
1225
- var fontStyle = getComputedStyle(processFontStyle(this.font),
1226
- this.element_);
1227
-
1228
- var fontStyleString = buildStyle(fontStyle);
1229
-
1230
- var elementStyle = this.element_.currentStyle;
1231
- var textAlign = this.textAlign.toLowerCase();
1232
- switch (textAlign) {
1233
- case 'left':
1234
- case 'center':
1235
- case 'right':
1236
- break;
1237
- case 'end':
1238
- textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1239
- break;
1240
- case 'start':
1241
- textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1242
- break;
1243
- default:
1244
- textAlign = 'left';
1245
- }
1246
-
1247
- // 1.75 is an arbitrary number, as there is no info about the text baseline
1248
- switch (this.textBaseline) {
1249
- case 'hanging':
1250
- case 'top':
1251
- offset.y = fontStyle.size / 1.75;
1252
- break;
1253
- case 'middle':
1254
- break;
1255
- default:
1256
- case null:
1257
- case 'alphabetic':
1258
- case 'ideographic':
1259
- case 'bottom':
1260
- offset.y = -fontStyle.size / 2.25;
1261
- break;
1262
- }
1263
-
1264
- switch(textAlign) {
1265
- case 'right':
1266
- left = delta;
1267
- right = 0.05;
1268
- break;
1269
- case 'center':
1270
- left = right = delta / 2;
1271
- break;
1272
- }
1273
-
1274
- var d = getCoords(this, x + offset.x, y + offset.y);
1275
-
1276
- lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1277
- ' coordsize="100 100" coordorigin="0 0"',
1278
- ' filled="', !stroke, '" stroked="', !!stroke,
1279
- '" style="position:absolute;width:1px;height:1px;">');
1280
-
1281
- if (stroke) {
1282
- appendStroke(this, lineStr);
1283
- } else {
1284
- // TODO: Fix the min and max params.
1285
- appendFill(this, lineStr, {x: -left, y: 0},
1286
- {x: right, y: fontStyle.size});
1287
- }
1288
-
1289
- var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1290
- m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1291
-
1292
- var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1293
-
1294
- lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1295
- ' offset="', skewOffset, '" origin="', left ,' 0" />',
1296
- '<g_vml_:path textpathok="true" />',
1297
- '<g_vml_:textpath on="true" string="',
1298
- encodeHtmlAttribute(text),
1299
- '" style="v-text-align:', textAlign,
1300
- ';font:', encodeHtmlAttribute(fontStyleString),
1301
- '" /></g_vml_:line>');
1302
-
1303
- this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1304
- };
1305
-
1306
- contextPrototype.fillText = function(text, x, y, maxWidth) {
1307
- this.drawText_(text, x, y, maxWidth, false);
1308
- };
1309
-
1310
- contextPrototype.strokeText = function(text, x, y, maxWidth) {
1311
- this.drawText_(text, x, y, maxWidth, true);
1312
- };
1313
-
1314
- contextPrototype.measureText = function(text) {
1315
- if (!this.textMeasureEl_) {
1316
- var s = '<span style="position:absolute;' +
1317
- 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1318
- 'white-space:pre;"></span>';
1319
- this.element_.insertAdjacentHTML('beforeEnd', s);
1320
- this.textMeasureEl_ = this.element_.lastChild;
1321
- }
1322
- var doc = this.element_.ownerDocument;
1323
- this.textMeasureEl_.innerHTML = '';
1324
- this.textMeasureEl_.style.font = this.font;
1325
- // Don't use innerHTML or innerText because they allow markup/whitespace.
1326
- this.textMeasureEl_.appendChild(doc.createTextNode(text));
1327
- return {width: this.textMeasureEl_.offsetWidth};
1328
- };
1329
-
1330
- /******** STUBS ********/
1331
- contextPrototype.clip = function() {
1332
- // TODO: Implement
1333
- };
1334
-
1335
- contextPrototype.arcTo = function() {
1336
- // TODO: Implement
1337
- };
1338
-
1339
- contextPrototype.createPattern = function(image, repetition) {
1340
- return new CanvasPattern_(image, repetition);
1341
- };
1342
-
1343
- // Gradient / Pattern Stubs
1344
- function CanvasGradient_(aType) {
1345
- this.type_ = aType;
1346
- this.x0_ = 0;
1347
- this.y0_ = 0;
1348
- this.r0_ = 0;
1349
- this.x1_ = 0;
1350
- this.y1_ = 0;
1351
- this.r1_ = 0;
1352
- this.colors_ = [];
1353
- }
1354
-
1355
- CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1356
- aColor = processStyle(aColor);
1357
- this.colors_.push({offset: aOffset,
1358
- color: aColor.color,
1359
- alpha: aColor.alpha});
1360
- };
1361
-
1362
- function CanvasPattern_(image, repetition) {
1363
- assertImageIsValid(image);
1364
- switch (repetition) {
1365
- case 'repeat':
1366
- case null:
1367
- case '':
1368
- this.repetition_ = 'repeat';
1369
- break
1370
- case 'repeat-x':
1371
- case 'repeat-y':
1372
- case 'no-repeat':
1373
- this.repetition_ = repetition;
1374
- break;
1375
- default:
1376
- throwException('SYNTAX_ERR');
1377
- }
1378
-
1379
- this.src_ = image.src;
1380
- this.width_ = image.width;
1381
- this.height_ = image.height;
1382
- }
1383
-
1384
- function throwException(s) {
1385
- throw new DOMException_(s);
1386
- }
1387
-
1388
- function assertImageIsValid(img) {
1389
- if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1390
- throwException('TYPE_MISMATCH_ERR');
1391
- }
1392
- if (img.readyState != 'complete') {
1393
- throwException('INVALID_STATE_ERR');
1394
- }
1395
- }
1396
-
1397
- function DOMException_(s) {
1398
- this.code = this[s];
1399
- this.message = s +': DOM Exception ' + this.code;
1400
- }
1401
- var p = DOMException_.prototype = new Error;
1402
- p.INDEX_SIZE_ERR = 1;
1403
- p.DOMSTRING_SIZE_ERR = 2;
1404
- p.HIERARCHY_REQUEST_ERR = 3;
1405
- p.WRONG_DOCUMENT_ERR = 4;
1406
- p.INVALID_CHARACTER_ERR = 5;
1407
- p.NO_DATA_ALLOWED_ERR = 6;
1408
- p.NO_MODIFICATION_ALLOWED_ERR = 7;
1409
- p.NOT_FOUND_ERR = 8;
1410
- p.NOT_SUPPORTED_ERR = 9;
1411
- p.INUSE_ATTRIBUTE_ERR = 10;
1412
- p.INVALID_STATE_ERR = 11;
1413
- p.SYNTAX_ERR = 12;
1414
- p.INVALID_MODIFICATION_ERR = 13;
1415
- p.NAMESPACE_ERR = 14;
1416
- p.INVALID_ACCESS_ERR = 15;
1417
- p.VALIDATION_ERR = 16;
1418
- p.TYPE_MISMATCH_ERR = 17;
1419
-
1420
- // set up externs
1421
- G_vmlCanvasManager = G_vmlCanvasManager_;
1422
- CanvasRenderingContext2D = CanvasRenderingContext2D_;
1423
- CanvasGradient = CanvasGradient_;
1424
- CanvasPattern = CanvasPattern_;
1425
- DOMException = DOMException_;
1426
- })();
1427
-
1428
- } // if
1
+ // Copyright 2006 Google Inc.
2
+ //
3
+ // Licensed under the Apache License, Version 2.0 (the "License");
4
+ // you may not use this file except in compliance with the License.
5
+ // You may obtain a copy of the License at
6
+ //
7
+ // http://www.apache.org/licenses/LICENSE-2.0
8
+ //
9
+ // Unless required by applicable law or agreed to in writing, software
10
+ // distributed under the License is distributed on an "AS IS" BASIS,
11
+ // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12
+ // See the License for the specific language governing permissions and
13
+ // limitations under the License.
14
+
15
+
16
+ // Known Issues:
17
+ //
18
+ // * Patterns only support repeat.
19
+ // * Radial gradient are not implemented. The VML version of these look very
20
+ // different from the canvas one.
21
+ // * Clipping paths are not implemented.
22
+ // * Coordsize. The width and height attribute have higher priority than the
23
+ // width and height style values which isn't correct.
24
+ // * Painting mode isn't implemented.
25
+ // * Canvas width/height should is using content-box by default. IE in
26
+ // Quirks mode will draw the canvas using border-box. Either change your
27
+ // doctype to HTML5
28
+ // (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
29
+ // or use Box Sizing Behavior from WebFX
30
+ // (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
31
+ // * Non uniform scaling does not correctly scale strokes.
32
+ // * Filling very large shapes (above 5000 points) is buggy.
33
+ // * Optimize. There is always room for speed improvements.
34
+
35
+ // Only add this code if we do not already have a canvas implementation
36
+ if (!document.createElement('canvas').getContext) {
37
+
38
+ (function() {
39
+
40
+ // alias some functions to make (compiled) code shorter
41
+ var m = Math;
42
+ var mr = m.round;
43
+ var ms = m.sin;
44
+ var mc = m.cos;
45
+ var abs = m.abs;
46
+ var sqrt = m.sqrt;
47
+
48
+ // this is used for sub pixel precision
49
+ var Z = 10;
50
+ var Z2 = Z / 2;
51
+
52
+ var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];
53
+
54
+ /**
55
+ * This funtion is assigned to the <canvas> elements as element.getContext().
56
+ * @this {HTMLElement}
57
+ * @return {CanvasRenderingContext2D_}
58
+ */
59
+ function getContext() {
60
+ return this.context_ ||
61
+ (this.context_ = new CanvasRenderingContext2D_(this));
62
+ }
63
+
64
+ var slice = Array.prototype.slice;
65
+
66
+ /**
67
+ * Binds a function to an object. The returned function will always use the
68
+ * passed in {@code obj} as {@code this}.
69
+ *
70
+ * Example:
71
+ *
72
+ * g = bind(f, obj, a, b)
73
+ * g(c, d) // will do f.call(obj, a, b, c, d)
74
+ *
75
+ * @param {Function} f The function to bind the object to
76
+ * @param {Object} obj The object that should act as this when the function
77
+ * is called
78
+ * @param {*} var_args Rest arguments that will be used as the initial
79
+ * arguments when the function is called
80
+ * @return {Function} A new function that has bound this
81
+ */
82
+ function bind(f, obj, var_args) {
83
+ var a = slice.call(arguments, 2);
84
+ return function() {
85
+ return f.apply(obj, a.concat(slice.call(arguments)));
86
+ };
87
+ }
88
+
89
+ function encodeHtmlAttribute(s) {
90
+ return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
91
+ }
92
+
93
+ function addNamespace(doc, prefix, urn) {
94
+ if (!doc.namespaces[prefix]) {
95
+ doc.namespaces.add(prefix, urn, '#default#VML');
96
+ }
97
+ }
98
+
99
+ function addNamespacesAndStylesheet(doc) {
100
+ addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
101
+ addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');
102
+
103
+ // Setup default CSS. Only add one style sheet per document
104
+ if (!doc.styleSheets['ex_canvas_']) {
105
+ var ss = doc.createStyleSheet();
106
+ ss.owningElement.id = 'ex_canvas_';
107
+ ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
108
+ // default size is 300x150 in Gecko and Opera
109
+ 'text-align:left;width:300px;height:150px}';
110
+ }
111
+ }
112
+
113
+ // Add namespaces and stylesheet at startup.
114
+ addNamespacesAndStylesheet(document);
115
+
116
+ var G_vmlCanvasManager_ = {
117
+ init: function(opt_doc) {
118
+ var doc = opt_doc || document;
119
+ // Create a dummy element so that IE will allow canvas elements to be
120
+ // recognized.
121
+ doc.createElement('canvas');
122
+ doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
123
+ },
124
+
125
+ init_: function(doc) {
126
+ // find all canvas elements
127
+ var els = doc.getElementsByTagName('canvas');
128
+ for (var i = 0; i < els.length; i++) {
129
+ this.initElement(els[i]);
130
+ }
131
+ },
132
+
133
+ /**
134
+ * Public initializes a canvas element so that it can be used as canvas
135
+ * element from now on. This is called automatically before the page is
136
+ * loaded but if you are creating elements using createElement you need to
137
+ * make sure this is called on the element.
138
+ * @param {HTMLElement} el The canvas element to initialize.
139
+ * @return {HTMLElement} the element that was created.
140
+ */
141
+ initElement: function(el) {
142
+ if (!el.getContext) {
143
+ el.getContext = getContext;
144
+
145
+ // Add namespaces and stylesheet to document of the element.
146
+ addNamespacesAndStylesheet(el.ownerDocument);
147
+
148
+ // Remove fallback content. There is no way to hide text nodes so we
149
+ // just remove all childNodes. We could hide all elements and remove
150
+ // text nodes but who really cares about the fallback content.
151
+ el.innerHTML = '';
152
+
153
+ // do not use inline function because that will leak memory
154
+ el.attachEvent('onpropertychange', onPropertyChange);
155
+ el.attachEvent('onresize', onResize);
156
+
157
+ var attrs = el.attributes;
158
+ if (attrs.width && attrs.width.specified) {
159
+ // TODO: use runtimeStyle and coordsize
160
+ // el.getContext().setWidth_(attrs.width.nodeValue);
161
+ el.style.width = attrs.width.nodeValue + 'px';
162
+ } else {
163
+ el.width = el.clientWidth;
164
+ }
165
+ if (attrs.height && attrs.height.specified) {
166
+ // TODO: use runtimeStyle and coordsize
167
+ // el.getContext().setHeight_(attrs.height.nodeValue);
168
+ el.style.height = attrs.height.nodeValue + 'px';
169
+ } else {
170
+ el.height = el.clientHeight;
171
+ }
172
+ //el.getContext().setCoordsize_()
173
+ }
174
+ return el;
175
+ }
176
+ };
177
+
178
+ function onPropertyChange(e) {
179
+ var el = e.srcElement;
180
+
181
+ switch (e.propertyName) {
182
+ case 'width':
183
+ el.getContext().clearRect();
184
+ el.style.width = el.attributes.width.nodeValue + 'px';
185
+ // In IE8 this does not trigger onresize.
186
+ el.firstChild.style.width = el.clientWidth + 'px';
187
+ break;
188
+ case 'height':
189
+ el.getContext().clearRect();
190
+ el.style.height = el.attributes.height.nodeValue + 'px';
191
+ el.firstChild.style.height = el.clientHeight + 'px';
192
+ break;
193
+ }
194
+ }
195
+
196
+ function onResize(e) {
197
+ var el = e.srcElement;
198
+ if (el.firstChild) {
199
+ el.firstChild.style.width = el.clientWidth + 'px';
200
+ el.firstChild.style.height = el.clientHeight + 'px';
201
+ }
202
+ }
203
+
204
+ G_vmlCanvasManager_.init();
205
+
206
+ // precompute "00" to "FF"
207
+ var decToHex = [];
208
+ for (var i = 0; i < 16; i++) {
209
+ for (var j = 0; j < 16; j++) {
210
+ decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
211
+ }
212
+ }
213
+
214
+ function createMatrixIdentity() {
215
+ return [
216
+ [1, 0, 0],
217
+ [0, 1, 0],
218
+ [0, 0, 1]
219
+ ];
220
+ }
221
+
222
+ function matrixMultiply(m1, m2) {
223
+ var result = createMatrixIdentity();
224
+
225
+ for (var x = 0; x < 3; x++) {
226
+ for (var y = 0; y < 3; y++) {
227
+ var sum = 0;
228
+
229
+ for (var z = 0; z < 3; z++) {
230
+ sum += m1[x][z] * m2[z][y];
231
+ }
232
+
233
+ result[x][y] = sum;
234
+ }
235
+ }
236
+ return result;
237
+ }
238
+
239
+ function copyState(o1, o2) {
240
+ o2.fillStyle = o1.fillStyle;
241
+ o2.lineCap = o1.lineCap;
242
+ o2.lineJoin = o1.lineJoin;
243
+ o2.lineWidth = o1.lineWidth;
244
+ o2.miterLimit = o1.miterLimit;
245
+ o2.shadowBlur = o1.shadowBlur;
246
+ o2.shadowColor = o1.shadowColor;
247
+ o2.shadowOffsetX = o1.shadowOffsetX;
248
+ o2.shadowOffsetY = o1.shadowOffsetY;
249
+ o2.strokeStyle = o1.strokeStyle;
250
+ o2.globalAlpha = o1.globalAlpha;
251
+ o2.font = o1.font;
252
+ o2.textAlign = o1.textAlign;
253
+ o2.textBaseline = o1.textBaseline;
254
+ o2.arcScaleX_ = o1.arcScaleX_;
255
+ o2.arcScaleY_ = o1.arcScaleY_;
256
+ o2.lineScale_ = o1.lineScale_;
257
+ }
258
+
259
+ var colorData = {
260
+ aliceblue: '#F0F8FF',
261
+ antiquewhite: '#FAEBD7',
262
+ aquamarine: '#7FFFD4',
263
+ azure: '#F0FFFF',
264
+ beige: '#F5F5DC',
265
+ bisque: '#FFE4C4',
266
+ black: '#000000',
267
+ blanchedalmond: '#FFEBCD',
268
+ blueviolet: '#8A2BE2',
269
+ brown: '#A52A2A',
270
+ burlywood: '#DEB887',
271
+ cadetblue: '#5F9EA0',
272
+ chartreuse: '#7FFF00',
273
+ chocolate: '#D2691E',
274
+ coral: '#FF7F50',
275
+ cornflowerblue: '#6495ED',
276
+ cornsilk: '#FFF8DC',
277
+ crimson: '#DC143C',
278
+ cyan: '#00FFFF',
279
+ darkblue: '#00008B',
280
+ darkcyan: '#008B8B',
281
+ darkgoldenrod: '#B8860B',
282
+ darkgray: '#A9A9A9',
283
+ darkgreen: '#006400',
284
+ darkgrey: '#A9A9A9',
285
+ darkkhaki: '#BDB76B',
286
+ darkmagenta: '#8B008B',
287
+ darkolivegreen: '#556B2F',
288
+ darkorange: '#FF8C00',
289
+ darkorchid: '#9932CC',
290
+ darkred: '#8B0000',
291
+ darksalmon: '#E9967A',
292
+ darkseagreen: '#8FBC8F',
293
+ darkslateblue: '#483D8B',
294
+ darkslategray: '#2F4F4F',
295
+ darkslategrey: '#2F4F4F',
296
+ darkturquoise: '#00CED1',
297
+ darkviolet: '#9400D3',
298
+ deeppink: '#FF1493',
299
+ deepskyblue: '#00BFFF',
300
+ dimgray: '#696969',
301
+ dimgrey: '#696969',
302
+ dodgerblue: '#1E90FF',
303
+ firebrick: '#B22222',
304
+ floralwhite: '#FFFAF0',
305
+ forestgreen: '#228B22',
306
+ gainsboro: '#DCDCDC',
307
+ ghostwhite: '#F8F8FF',
308
+ gold: '#FFD700',
309
+ goldenrod: '#DAA520',
310
+ grey: '#808080',
311
+ greenyellow: '#ADFF2F',
312
+ honeydew: '#F0FFF0',
313
+ hotpink: '#FF69B4',
314
+ indianred: '#CD5C5C',
315
+ indigo: '#4B0082',
316
+ ivory: '#FFFFF0',
317
+ khaki: '#F0E68C',
318
+ lavender: '#E6E6FA',
319
+ lavenderblush: '#FFF0F5',
320
+ lawngreen: '#7CFC00',
321
+ lemonchiffon: '#FFFACD',
322
+ lightblue: '#ADD8E6',
323
+ lightcoral: '#F08080',
324
+ lightcyan: '#E0FFFF',
325
+ lightgoldenrodyellow: '#FAFAD2',
326
+ lightgreen: '#90EE90',
327
+ lightgrey: '#D3D3D3',
328
+ lightpink: '#FFB6C1',
329
+ lightsalmon: '#FFA07A',
330
+ lightseagreen: '#20B2AA',
331
+ lightskyblue: '#87CEFA',
332
+ lightslategray: '#778899',
333
+ lightslategrey: '#778899',
334
+ lightsteelblue: '#B0C4DE',
335
+ lightyellow: '#FFFFE0',
336
+ limegreen: '#32CD32',
337
+ linen: '#FAF0E6',
338
+ magenta: '#FF00FF',
339
+ mediumaquamarine: '#66CDAA',
340
+ mediumblue: '#0000CD',
341
+ mediumorchid: '#BA55D3',
342
+ mediumpurple: '#9370DB',
343
+ mediumseagreen: '#3CB371',
344
+ mediumslateblue: '#7B68EE',
345
+ mediumspringgreen: '#00FA9A',
346
+ mediumturquoise: '#48D1CC',
347
+ mediumvioletred: '#C71585',
348
+ midnightblue: '#191970',
349
+ mintcream: '#F5FFFA',
350
+ mistyrose: '#FFE4E1',
351
+ moccasin: '#FFE4B5',
352
+ navajowhite: '#FFDEAD',
353
+ oldlace: '#FDF5E6',
354
+ olivedrab: '#6B8E23',
355
+ orange: '#FFA500',
356
+ orangered: '#FF4500',
357
+ orchid: '#DA70D6',
358
+ palegoldenrod: '#EEE8AA',
359
+ palegreen: '#98FB98',
360
+ paleturquoise: '#AFEEEE',
361
+ palevioletred: '#DB7093',
362
+ papayawhip: '#FFEFD5',
363
+ peachpuff: '#FFDAB9',
364
+ peru: '#CD853F',
365
+ pink: '#FFC0CB',
366
+ plum: '#DDA0DD',
367
+ powderblue: '#B0E0E6',
368
+ rosybrown: '#BC8F8F',
369
+ royalblue: '#4169E1',
370
+ saddlebrown: '#8B4513',
371
+ salmon: '#FA8072',
372
+ sandybrown: '#F4A460',
373
+ seagreen: '#2E8B57',
374
+ seashell: '#FFF5EE',
375
+ sienna: '#A0522D',
376
+ skyblue: '#87CEEB',
377
+ slateblue: '#6A5ACD',
378
+ slategray: '#708090',
379
+ slategrey: '#708090',
380
+ snow: '#FFFAFA',
381
+ springgreen: '#00FF7F',
382
+ steelblue: '#4682B4',
383
+ tan: '#D2B48C',
384
+ thistle: '#D8BFD8',
385
+ tomato: '#FF6347',
386
+ turquoise: '#40E0D0',
387
+ violet: '#EE82EE',
388
+ wheat: '#F5DEB3',
389
+ whitesmoke: '#F5F5F5',
390
+ yellowgreen: '#9ACD32'
391
+ };
392
+
393
+
394
+ function getRgbHslContent(styleString) {
395
+ var start = styleString.indexOf('(', 3);
396
+ var end = styleString.indexOf(')', start + 1);
397
+ var parts = styleString.substring(start + 1, end).split(',');
398
+ // add alpha if needed
399
+ if (parts.length != 4 || styleString.charAt(3) != 'a') {
400
+ parts[3] = 1;
401
+ }
402
+ return parts;
403
+ }
404
+
405
+ function percent(s) {
406
+ return parseFloat(s) / 100;
407
+ }
408
+
409
+ function clamp(v, min, max) {
410
+ return Math.min(max, Math.max(min, v));
411
+ }
412
+
413
+ function hslToRgb(parts){
414
+ var r, g, b, h, s, l;
415
+ h = parseFloat(parts[0]) / 360 % 360;
416
+ if (h < 0)
417
+ h++;
418
+ s = clamp(percent(parts[1]), 0, 1);
419
+ l = clamp(percent(parts[2]), 0, 1);
420
+ if (s == 0) {
421
+ r = g = b = l; // achromatic
422
+ } else {
423
+ var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
424
+ var p = 2 * l - q;
425
+ r = hueToRgb(p, q, h + 1 / 3);
426
+ g = hueToRgb(p, q, h);
427
+ b = hueToRgb(p, q, h - 1 / 3);
428
+ }
429
+
430
+ return '#' + decToHex[Math.floor(r * 255)] +
431
+ decToHex[Math.floor(g * 255)] +
432
+ decToHex[Math.floor(b * 255)];
433
+ }
434
+
435
+ function hueToRgb(m1, m2, h) {
436
+ if (h < 0)
437
+ h++;
438
+ if (h > 1)
439
+ h--;
440
+
441
+ if (6 * h < 1)
442
+ return m1 + (m2 - m1) * 6 * h;
443
+ else if (2 * h < 1)
444
+ return m2;
445
+ else if (3 * h < 2)
446
+ return m1 + (m2 - m1) * (2 / 3 - h) * 6;
447
+ else
448
+ return m1;
449
+ }
450
+
451
+ var processStyleCache = {};
452
+
453
+ function processStyle(styleString) {
454
+ if (styleString in processStyleCache) {
455
+ return processStyleCache[styleString];
456
+ }
457
+
458
+ var str, alpha = 1;
459
+
460
+ styleString = String(styleString);
461
+ if (styleString.charAt(0) == '#') {
462
+ str = styleString;
463
+ } else if (/^rgb/.test(styleString)) {
464
+ var parts = getRgbHslContent(styleString);
465
+ var str = '#', n;
466
+ for (var i = 0; i < 3; i++) {
467
+ if (parts[i].indexOf('%') != -1) {
468
+ n = Math.floor(percent(parts[i]) * 255);
469
+ } else {
470
+ n = +parts[i];
471
+ }
472
+ str += decToHex[clamp(n, 0, 255)];
473
+ }
474
+ alpha = +parts[3];
475
+ } else if (/^hsl/.test(styleString)) {
476
+ var parts = getRgbHslContent(styleString);
477
+ str = hslToRgb(parts);
478
+ alpha = parts[3];
479
+ } else {
480
+ str = colorData[styleString] || styleString;
481
+ }
482
+ return processStyleCache[styleString] = {color: str, alpha: alpha};
483
+ }
484
+
485
+ var DEFAULT_STYLE = {
486
+ style: 'normal',
487
+ variant: 'normal',
488
+ weight: 'normal',
489
+ size: 10,
490
+ family: 'sans-serif'
491
+ };
492
+
493
+ // Internal text style cache
494
+ var fontStyleCache = {};
495
+
496
+ function processFontStyle(styleString) {
497
+ if (fontStyleCache[styleString]) {
498
+ return fontStyleCache[styleString];
499
+ }
500
+
501
+ var el = document.createElement('div');
502
+ var style = el.style;
503
+ try {
504
+ style.font = styleString;
505
+ } catch (ex) {
506
+ // Ignore failures to set to invalid font.
507
+ }
508
+
509
+ return fontStyleCache[styleString] = {
510
+ style: style.fontStyle || DEFAULT_STYLE.style,
511
+ variant: style.fontVariant || DEFAULT_STYLE.variant,
512
+ weight: style.fontWeight || DEFAULT_STYLE.weight,
513
+ size: style.fontSize || DEFAULT_STYLE.size,
514
+ family: style.fontFamily || DEFAULT_STYLE.family
515
+ };
516
+ }
517
+
518
+ function getComputedStyle(style, element) {
519
+ var computedStyle = {};
520
+
521
+ for (var p in style) {
522
+ computedStyle[p] = style[p];
523
+ }
524
+
525
+ // Compute the size
526
+ var canvasFontSize = parseFloat(element.currentStyle.fontSize),
527
+ fontSize = parseFloat(style.size);
528
+
529
+ if (typeof style.size == 'number') {
530
+ computedStyle.size = style.size;
531
+ } else if (style.size.indexOf('px') != -1) {
532
+ computedStyle.size = fontSize;
533
+ } else if (style.size.indexOf('em') != -1) {
534
+ computedStyle.size = canvasFontSize * fontSize;
535
+ } else if(style.size.indexOf('%') != -1) {
536
+ computedStyle.size = (canvasFontSize / 100) * fontSize;
537
+ } else if (style.size.indexOf('pt') != -1) {
538
+ computedStyle.size = fontSize / .75;
539
+ } else {
540
+ computedStyle.size = canvasFontSize;
541
+ }
542
+
543
+ // Different scaling between normal text and VML text. This was found using
544
+ // trial and error to get the same size as non VML text.
545
+ computedStyle.size *= 0.981;
546
+
547
+ return computedStyle;
548
+ }
549
+
550
+ function buildStyle(style) {
551
+ return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
552
+ style.size + 'px ' + style.family;
553
+ }
554
+
555
+ var lineCapMap = {
556
+ 'butt': 'flat',
557
+ 'round': 'round'
558
+ };
559
+
560
+ function processLineCap(lineCap) {
561
+ return lineCapMap[lineCap] || 'square';
562
+ }
563
+
564
+ /**
565
+ * This class implements CanvasRenderingContext2D interface as described by
566
+ * the WHATWG.
567
+ * @param {HTMLElement} canvasElement The element that the 2D context should
568
+ * be associated with
569
+ */
570
+ function CanvasRenderingContext2D_(canvasElement) {
571
+ this.m_ = createMatrixIdentity();
572
+
573
+ this.mStack_ = [];
574
+ this.aStack_ = [];
575
+ this.currentPath_ = [];
576
+
577
+ // Canvas context properties
578
+ this.strokeStyle = '#000';
579
+ this.fillStyle = '#000';
580
+
581
+ this.lineWidth = 1;
582
+ this.lineJoin = 'miter';
583
+ this.lineCap = 'butt';
584
+ this.miterLimit = Z * 1;
585
+ this.globalAlpha = 1;
586
+ this.font = '10px sans-serif';
587
+ this.textAlign = 'left';
588
+ this.textBaseline = 'alphabetic';
589
+ this.canvas = canvasElement;
590
+
591
+ var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
592
+ canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
593
+ var el = canvasElement.ownerDocument.createElement('div');
594
+ el.style.cssText = cssText;
595
+ canvasElement.appendChild(el);
596
+
597
+ var overlayEl = el.cloneNode(false);
598
+ // Use a non transparent background.
599
+ overlayEl.style.backgroundColor = 'red';
600
+ overlayEl.style.filter = 'alpha(opacity=0)';
601
+ canvasElement.appendChild(overlayEl);
602
+
603
+ this.element_ = el;
604
+ this.arcScaleX_ = 1;
605
+ this.arcScaleY_ = 1;
606
+ this.lineScale_ = 1;
607
+ }
608
+
609
+ var contextPrototype = CanvasRenderingContext2D_.prototype;
610
+ contextPrototype.clearRect = function() {
611
+ if (this.textMeasureEl_) {
612
+ this.textMeasureEl_.removeNode(true);
613
+ this.textMeasureEl_ = null;
614
+ }
615
+ this.element_.innerHTML = '';
616
+ };
617
+
618
+ contextPrototype.beginPath = function() {
619
+ // TODO: Branch current matrix so that save/restore has no effect
620
+ // as per safari docs.
621
+ this.currentPath_ = [];
622
+ };
623
+
624
+ contextPrototype.moveTo = function(aX, aY) {
625
+ var p = getCoords(this, aX, aY);
626
+ this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
627
+ this.currentX_ = p.x;
628
+ this.currentY_ = p.y;
629
+ };
630
+
631
+ contextPrototype.lineTo = function(aX, aY) {
632
+ var p = getCoords(this, aX, aY);
633
+ this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});
634
+
635
+ this.currentX_ = p.x;
636
+ this.currentY_ = p.y;
637
+ };
638
+
639
+ contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
640
+ aCP2x, aCP2y,
641
+ aX, aY) {
642
+ var p = getCoords(this, aX, aY);
643
+ var cp1 = getCoords(this, aCP1x, aCP1y);
644
+ var cp2 = getCoords(this, aCP2x, aCP2y);
645
+ bezierCurveTo(this, cp1, cp2, p);
646
+ };
647
+
648
+ // Helper function that takes the already fixed cordinates.
649
+ function bezierCurveTo(self, cp1, cp2, p) {
650
+ self.currentPath_.push({
651
+ type: 'bezierCurveTo',
652
+ cp1x: cp1.x,
653
+ cp1y: cp1.y,
654
+ cp2x: cp2.x,
655
+ cp2y: cp2.y,
656
+ x: p.x,
657
+ y: p.y
658
+ });
659
+ self.currentX_ = p.x;
660
+ self.currentY_ = p.y;
661
+ }
662
+
663
+ contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
664
+ // the following is lifted almost directly from
665
+ // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
666
+
667
+ var cp = getCoords(this, aCPx, aCPy);
668
+ var p = getCoords(this, aX, aY);
669
+
670
+ var cp1 = {
671
+ x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
672
+ y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
673
+ };
674
+ var cp2 = {
675
+ x: cp1.x + (p.x - this.currentX_) / 3.0,
676
+ y: cp1.y + (p.y - this.currentY_) / 3.0
677
+ };
678
+
679
+ bezierCurveTo(this, cp1, cp2, p);
680
+ };
681
+
682
+ contextPrototype.arc = function(aX, aY, aRadius,
683
+ aStartAngle, aEndAngle, aClockwise) {
684
+ aRadius *= Z;
685
+ var arcType = aClockwise ? 'at' : 'wa';
686
+
687
+ var xStart = aX + mc(aStartAngle) * aRadius - Z2;
688
+ var yStart = aY + ms(aStartAngle) * aRadius - Z2;
689
+
690
+ var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
691
+ var yEnd = aY + ms(aEndAngle) * aRadius - Z2;
692
+
693
+ // IE won't render arches drawn counter clockwise if xStart == xEnd.
694
+ if (xStart == xEnd && !aClockwise) {
695
+ xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
696
+ // that can be represented in binary
697
+ }
698
+
699
+ var p = getCoords(this, aX, aY);
700
+ var pStart = getCoords(this, xStart, yStart);
701
+ var pEnd = getCoords(this, xEnd, yEnd);
702
+
703
+ this.currentPath_.push({type: arcType,
704
+ x: p.x,
705
+ y: p.y,
706
+ radius: aRadius,
707
+ xStart: pStart.x,
708
+ yStart: pStart.y,
709
+ xEnd: pEnd.x,
710
+ yEnd: pEnd.y});
711
+
712
+ };
713
+
714
+ contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
715
+ this.moveTo(aX, aY);
716
+ this.lineTo(aX + aWidth, aY);
717
+ this.lineTo(aX + aWidth, aY + aHeight);
718
+ this.lineTo(aX, aY + aHeight);
719
+ this.closePath();
720
+ };
721
+
722
+ contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
723
+ var oldPath = this.currentPath_;
724
+ this.beginPath();
725
+
726
+ this.moveTo(aX, aY);
727
+ this.lineTo(aX + aWidth, aY);
728
+ this.lineTo(aX + aWidth, aY + aHeight);
729
+ this.lineTo(aX, aY + aHeight);
730
+ this.closePath();
731
+ this.stroke();
732
+
733
+ this.currentPath_ = oldPath;
734
+ };
735
+
736
+ contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
737
+ var oldPath = this.currentPath_;
738
+ this.beginPath();
739
+
740
+ this.moveTo(aX, aY);
741
+ this.lineTo(aX + aWidth, aY);
742
+ this.lineTo(aX + aWidth, aY + aHeight);
743
+ this.lineTo(aX, aY + aHeight);
744
+ this.closePath();
745
+ this.fill();
746
+
747
+ this.currentPath_ = oldPath;
748
+ };
749
+
750
+ contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
751
+ var gradient = new CanvasGradient_('gradient');
752
+ gradient.x0_ = aX0;
753
+ gradient.y0_ = aY0;
754
+ gradient.x1_ = aX1;
755
+ gradient.y1_ = aY1;
756
+ return gradient;
757
+ };
758
+
759
+ contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
760
+ aX1, aY1, aR1) {
761
+ var gradient = new CanvasGradient_('gradientradial');
762
+ gradient.x0_ = aX0;
763
+ gradient.y0_ = aY0;
764
+ gradient.r0_ = aR0;
765
+ gradient.x1_ = aX1;
766
+ gradient.y1_ = aY1;
767
+ gradient.r1_ = aR1;
768
+ return gradient;
769
+ };
770
+
771
+ contextPrototype.drawImage = function(image, var_args) {
772
+ var dx, dy, dw, dh, sx, sy, sw, sh;
773
+
774
+ // to find the original width we overide the width and height
775
+ var oldRuntimeWidth = image.runtimeStyle.width;
776
+ var oldRuntimeHeight = image.runtimeStyle.height;
777
+ image.runtimeStyle.width = 'auto';
778
+ image.runtimeStyle.height = 'auto';
779
+
780
+ // get the original size
781
+ var w = image.width;
782
+ var h = image.height;
783
+
784
+ // and remove overides
785
+ image.runtimeStyle.width = oldRuntimeWidth;
786
+ image.runtimeStyle.height = oldRuntimeHeight;
787
+
788
+ if (arguments.length == 3) {
789
+ dx = arguments[1];
790
+ dy = arguments[2];
791
+ sx = sy = 0;
792
+ sw = dw = w;
793
+ sh = dh = h;
794
+ } else if (arguments.length == 5) {
795
+ dx = arguments[1];
796
+ dy = arguments[2];
797
+ dw = arguments[3];
798
+ dh = arguments[4];
799
+ sx = sy = 0;
800
+ sw = w;
801
+ sh = h;
802
+ } else if (arguments.length == 9) {
803
+ sx = arguments[1];
804
+ sy = arguments[2];
805
+ sw = arguments[3];
806
+ sh = arguments[4];
807
+ dx = arguments[5];
808
+ dy = arguments[6];
809
+ dw = arguments[7];
810
+ dh = arguments[8];
811
+ } else {
812
+ throw Error('Invalid number of arguments');
813
+ }
814
+
815
+ var d = getCoords(this, dx, dy);
816
+
817
+ var w2 = sw / 2;
818
+ var h2 = sh / 2;
819
+
820
+ var vmlStr = [];
821
+
822
+ var W = 10;
823
+ var H = 10;
824
+
825
+ // For some reason that I've now forgotten, using divs didn't work
826
+ vmlStr.push(' <g_vml_:group',
827
+ ' coordsize="', Z * W, ',', Z * H, '"',
828
+ ' coordorigin="0,0"' ,
829
+ ' style="width:', W, 'px;height:', H, 'px;position:absolute;');
830
+
831
+ // If filters are necessary (rotation exists), create them
832
+ // filters are bog-slow, so only create them if abbsolutely necessary
833
+ // The following check doesn't account for skews (which don't exist
834
+ // in the canvas spec (yet) anyway.
835
+
836
+ if (this.m_[0][0] != 1 || this.m_[0][1] ||
837
+ this.m_[1][1] != 1 || this.m_[1][0]) {
838
+ var filter = [];
839
+
840
+ // Note the 12/21 reversal
841
+ filter.push('M11=', this.m_[0][0], ',',
842
+ 'M12=', this.m_[1][0], ',',
843
+ 'M21=', this.m_[0][1], ',',
844
+ 'M22=', this.m_[1][1], ',',
845
+ 'Dx=', mr(d.x / Z), ',',
846
+ 'Dy=', mr(d.y / Z), '');
847
+
848
+ // Bounding box calculation (need to minimize displayed area so that
849
+ // filters don't waste time on unused pixels.
850
+ var max = d;
851
+ var c2 = getCoords(this, dx + dw, dy);
852
+ var c3 = getCoords(this, dx, dy + dh);
853
+ var c4 = getCoords(this, dx + dw, dy + dh);
854
+
855
+ max.x = m.max(max.x, c2.x, c3.x, c4.x);
856
+ max.y = m.max(max.y, c2.y, c3.y, c4.y);
857
+
858
+ vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z),
859
+ 'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(',
860
+ filter.join(''), ", sizingmethod='clip');");
861
+
862
+ } else {
863
+ vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;');
864
+ }
865
+
866
+ vmlStr.push(' ">' ,
867
+ '<g_vml_:image src="', image.src, '"',
868
+ ' style="width:', Z * dw, 'px;',
869
+ ' height:', Z * dh, 'px"',
870
+ ' cropleft="', sx / w, '"',
871
+ ' croptop="', sy / h, '"',
872
+ ' cropright="', (w - sx - sw) / w, '"',
873
+ ' cropbottom="', (h - sy - sh) / h, '"',
874
+ ' />',
875
+ '</g_vml_:group>');
876
+
877
+ this.element_.insertAdjacentHTML('BeforeEnd', vmlStr.join(''));
878
+ };
879
+
880
+ contextPrototype.stroke = function(aFill) {
881
+ var W = 10;
882
+ var H = 10;
883
+ // Divide the shape into chunks if it's too long because IE has a limit
884
+ // somewhere for how long a VML shape can be. This simple division does
885
+ // not work with fills, only strokes, unfortunately.
886
+ var chunkSize = 5000;
887
+
888
+ var min = {x: null, y: null};
889
+ var max = {x: null, y: null};
890
+
891
+ for (var j = 0; j < this.currentPath_.length; j += chunkSize) {
892
+ var lineStr = [];
893
+ var lineOpen = false;
894
+
895
+ lineStr.push('<g_vml_:shape',
896
+ ' filled="', !!aFill, '"',
897
+ ' style="position:absolute;width:', W, 'px;height:', H, 'px;"',
898
+ ' coordorigin="0,0"',
899
+ ' coordsize="', Z * W, ',', Z * H, '"',
900
+ ' stroked="', !aFill, '"',
901
+ ' path="');
902
+
903
+ var newSeq = false;
904
+
905
+ for (var i = j; i < Math.min(j + chunkSize, this.currentPath_.length); i++) {
906
+ if (i % chunkSize == 0 && i > 0) { // move into position for next chunk
907
+ lineStr.push(' m ', mr(this.currentPath_[i-1].x), ',', mr(this.currentPath_[i-1].y));
908
+ }
909
+
910
+ var p = this.currentPath_[i];
911
+ var c;
912
+
913
+ switch (p.type) {
914
+ case 'moveTo':
915
+ c = p;
916
+ lineStr.push(' m ', mr(p.x), ',', mr(p.y));
917
+ break;
918
+ case 'lineTo':
919
+ lineStr.push(' l ', mr(p.x), ',', mr(p.y));
920
+ break;
921
+ case 'close':
922
+ lineStr.push(' x ');
923
+ p = null;
924
+ break;
925
+ case 'bezierCurveTo':
926
+ lineStr.push(' c ',
927
+ mr(p.cp1x), ',', mr(p.cp1y), ',',
928
+ mr(p.cp2x), ',', mr(p.cp2y), ',',
929
+ mr(p.x), ',', mr(p.y));
930
+ break;
931
+ case 'at':
932
+ case 'wa':
933
+ lineStr.push(' ', p.type, ' ',
934
+ mr(p.x - this.arcScaleX_ * p.radius), ',',
935
+ mr(p.y - this.arcScaleY_ * p.radius), ' ',
936
+ mr(p.x + this.arcScaleX_ * p.radius), ',',
937
+ mr(p.y + this.arcScaleY_ * p.radius), ' ',
938
+ mr(p.xStart), ',', mr(p.yStart), ' ',
939
+ mr(p.xEnd), ',', mr(p.yEnd));
940
+ break;
941
+ }
942
+
943
+
944
+ // TODO: Following is broken for curves due to
945
+ // move to proper paths.
946
+
947
+ // Figure out dimensions so we can do gradient fills
948
+ // properly
949
+ if (p) {
950
+ if (min.x == null || p.x < min.x) {
951
+ min.x = p.x;
952
+ }
953
+ if (max.x == null || p.x > max.x) {
954
+ max.x = p.x;
955
+ }
956
+ if (min.y == null || p.y < min.y) {
957
+ min.y = p.y;
958
+ }
959
+ if (max.y == null || p.y > max.y) {
960
+ max.y = p.y;
961
+ }
962
+ }
963
+ }
964
+ lineStr.push(' ">');
965
+
966
+ if (!aFill) {
967
+ appendStroke(this, lineStr);
968
+ } else {
969
+ appendFill(this, lineStr, min, max);
970
+ }
971
+
972
+ lineStr.push('</g_vml_:shape>');
973
+
974
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
975
+ }
976
+ };
977
+
978
+ function appendStroke(ctx, lineStr) {
979
+ var a = processStyle(ctx.strokeStyle);
980
+ var color = a.color;
981
+ var opacity = a.alpha * ctx.globalAlpha;
982
+ var lineWidth = ctx.lineScale_ * ctx.lineWidth;
983
+
984
+ // VML cannot correctly render a line if the width is less than 1px.
985
+ // In that case, we dilute the color to make the line look thinner.
986
+ if (lineWidth < 1) {
987
+ opacity *= lineWidth;
988
+ }
989
+
990
+ lineStr.push(
991
+ '<g_vml_:stroke',
992
+ ' opacity="', opacity, '"',
993
+ ' joinstyle="', ctx.lineJoin, '"',
994
+ ' miterlimit="', ctx.miterLimit, '"',
995
+ ' endcap="', processLineCap(ctx.lineCap), '"',
996
+ ' weight="', lineWidth, 'px"',
997
+ ' color="', color, '" />'
998
+ );
999
+ }
1000
+
1001
+ function appendFill(ctx, lineStr, min, max) {
1002
+ var fillStyle = ctx.fillStyle;
1003
+ var arcScaleX = ctx.arcScaleX_;
1004
+ var arcScaleY = ctx.arcScaleY_;
1005
+ var width = max.x - min.x;
1006
+ var height = max.y - min.y;
1007
+ if (fillStyle instanceof CanvasGradient_) {
1008
+ // TODO: Gradients transformed with the transformation matrix.
1009
+ var angle = 0;
1010
+ var focus = {x: 0, y: 0};
1011
+
1012
+ // additional offset
1013
+ var shift = 0;
1014
+ // scale factor for offset
1015
+ var expansion = 1;
1016
+
1017
+ if (fillStyle.type_ == 'gradient') {
1018
+ var x0 = fillStyle.x0_ / arcScaleX;
1019
+ var y0 = fillStyle.y0_ / arcScaleY;
1020
+ var x1 = fillStyle.x1_ / arcScaleX;
1021
+ var y1 = fillStyle.y1_ / arcScaleY;
1022
+ var p0 = getCoords(ctx, x0, y0);
1023
+ var p1 = getCoords(ctx, x1, y1);
1024
+ var dx = p1.x - p0.x;
1025
+ var dy = p1.y - p0.y;
1026
+ angle = Math.atan2(dx, dy) * 180 / Math.PI;
1027
+
1028
+ // The angle should be a non-negative number.
1029
+ if (angle < 0) {
1030
+ angle += 360;
1031
+ }
1032
+
1033
+ // Very small angles produce an unexpected result because they are
1034
+ // converted to a scientific notation string.
1035
+ if (angle < 1e-6) {
1036
+ angle = 0;
1037
+ }
1038
+ } else {
1039
+ var p0 = getCoords(ctx, fillStyle.x0_, fillStyle.y0_);
1040
+ focus = {
1041
+ x: (p0.x - min.x) / width,
1042
+ y: (p0.y - min.y) / height
1043
+ };
1044
+
1045
+ width /= arcScaleX * Z;
1046
+ height /= arcScaleY * Z;
1047
+ var dimension = m.max(width, height);
1048
+ shift = 2 * fillStyle.r0_ / dimension;
1049
+ expansion = 2 * fillStyle.r1_ / dimension - shift;
1050
+ }
1051
+
1052
+ // We need to sort the color stops in ascending order by offset,
1053
+ // otherwise IE won't interpret it correctly.
1054
+ var stops = fillStyle.colors_;
1055
+ stops.sort(function(cs1, cs2) {
1056
+ return cs1.offset - cs2.offset;
1057
+ });
1058
+
1059
+ var length = stops.length;
1060
+ var color1 = stops[0].color;
1061
+ var color2 = stops[length - 1].color;
1062
+ var opacity1 = stops[0].alpha * ctx.globalAlpha;
1063
+ var opacity2 = stops[length - 1].alpha * ctx.globalAlpha;
1064
+
1065
+ var colors = [];
1066
+ for (var i = 0; i < length; i++) {
1067
+ var stop = stops[i];
1068
+ colors.push(stop.offset * expansion + shift + ' ' + stop.color);
1069
+ }
1070
+
1071
+ // When colors attribute is used, the meanings of opacity and o:opacity2
1072
+ // are reversed.
1073
+ lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"',
1074
+ ' method="none" focus="100%"',
1075
+ ' color="', color1, '"',
1076
+ ' color2="', color2, '"',
1077
+ ' colors="', colors.join(','), '"',
1078
+ ' opacity="', opacity2, '"',
1079
+ ' g_o_:opacity2="', opacity1, '"',
1080
+ ' angle="', angle, '"',
1081
+ ' focusposition="', focus.x, ',', focus.y, '" />');
1082
+ } else if (fillStyle instanceof CanvasPattern_) {
1083
+ if (width && height) {
1084
+ var deltaLeft = -min.x;
1085
+ var deltaTop = -min.y;
1086
+ lineStr.push('<g_vml_:fill',
1087
+ ' position="',
1088
+ deltaLeft / width * arcScaleX * arcScaleX, ',',
1089
+ deltaTop / height * arcScaleY * arcScaleY, '"',
1090
+ ' type="tile"',
1091
+ // TODO: Figure out the correct size to fit the scale.
1092
+ //' size="', w, 'px ', h, 'px"',
1093
+ ' src="', fillStyle.src_, '" />');
1094
+ }
1095
+ } else {
1096
+ var a = processStyle(ctx.fillStyle);
1097
+ var color = a.color;
1098
+ var opacity = a.alpha * ctx.globalAlpha;
1099
+ lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity,
1100
+ '" />');
1101
+ }
1102
+ }
1103
+
1104
+ contextPrototype.fill = function() {
1105
+ this.stroke(true);
1106
+ };
1107
+
1108
+ contextPrototype.closePath = function() {
1109
+ this.currentPath_.push({type: 'close'});
1110
+ };
1111
+
1112
+ function getCoords(ctx, aX, aY) {
1113
+ var m = ctx.m_;
1114
+ return {
1115
+ x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2,
1116
+ y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2
1117
+ };
1118
+ };
1119
+
1120
+ contextPrototype.save = function() {
1121
+ var o = {};
1122
+ copyState(this, o);
1123
+ this.aStack_.push(o);
1124
+ this.mStack_.push(this.m_);
1125
+ this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
1126
+ };
1127
+
1128
+ contextPrototype.restore = function() {
1129
+ if (this.aStack_.length) {
1130
+ copyState(this.aStack_.pop(), this);
1131
+ this.m_ = this.mStack_.pop();
1132
+ }
1133
+ };
1134
+
1135
+ function matrixIsFinite(m) {
1136
+ return isFinite(m[0][0]) && isFinite(m[0][1]) &&
1137
+ isFinite(m[1][0]) && isFinite(m[1][1]) &&
1138
+ isFinite(m[2][0]) && isFinite(m[2][1]);
1139
+ }
1140
+
1141
+ function setM(ctx, m, updateLineScale) {
1142
+ if (!matrixIsFinite(m)) {
1143
+ return;
1144
+ }
1145
+ ctx.m_ = m;
1146
+
1147
+ if (updateLineScale) {
1148
+ // Get the line scale.
1149
+ // Determinant of this.m_ means how much the area is enlarged by the
1150
+ // transformation. So its square root can be used as a scale factor
1151
+ // for width.
1152
+ var det = m[0][0] * m[1][1] - m[0][1] * m[1][0];
1153
+ ctx.lineScale_ = sqrt(abs(det));
1154
+ }
1155
+ }
1156
+
1157
+ contextPrototype.translate = function(aX, aY) {
1158
+ var m1 = [
1159
+ [1, 0, 0],
1160
+ [0, 1, 0],
1161
+ [aX, aY, 1]
1162
+ ];
1163
+
1164
+ setM(this, matrixMultiply(m1, this.m_), false);
1165
+ };
1166
+
1167
+ contextPrototype.rotate = function(aRot) {
1168
+ var c = mc(aRot);
1169
+ var s = ms(aRot);
1170
+
1171
+ var m1 = [
1172
+ [c, s, 0],
1173
+ [-s, c, 0],
1174
+ [0, 0, 1]
1175
+ ];
1176
+
1177
+ setM(this, matrixMultiply(m1, this.m_), false);
1178
+ };
1179
+
1180
+ contextPrototype.scale = function(aX, aY) {
1181
+ this.arcScaleX_ *= aX;
1182
+ this.arcScaleY_ *= aY;
1183
+ var m1 = [
1184
+ [aX, 0, 0],
1185
+ [0, aY, 0],
1186
+ [0, 0, 1]
1187
+ ];
1188
+
1189
+ setM(this, matrixMultiply(m1, this.m_), true);
1190
+ };
1191
+
1192
+ contextPrototype.transform = function(m11, m12, m21, m22, dx, dy) {
1193
+ var m1 = [
1194
+ [m11, m12, 0],
1195
+ [m21, m22, 0],
1196
+ [dx, dy, 1]
1197
+ ];
1198
+
1199
+ setM(this, matrixMultiply(m1, this.m_), true);
1200
+ };
1201
+
1202
+ contextPrototype.setTransform = function(m11, m12, m21, m22, dx, dy) {
1203
+ var m = [
1204
+ [m11, m12, 0],
1205
+ [m21, m22, 0],
1206
+ [dx, dy, 1]
1207
+ ];
1208
+
1209
+ setM(this, m, true);
1210
+ };
1211
+
1212
+ /**
1213
+ * The text drawing function.
1214
+ * The maxWidth argument isn't taken in account, since no browser supports
1215
+ * it yet.
1216
+ */
1217
+ contextPrototype.drawText_ = function(text, x, y, maxWidth, stroke) {
1218
+ var m = this.m_,
1219
+ delta = 1000,
1220
+ left = 0,
1221
+ right = delta,
1222
+ offset = {x: 0, y: 0},
1223
+ lineStr = [];
1224
+
1225
+ var fontStyle = getComputedStyle(processFontStyle(this.font),
1226
+ this.element_);
1227
+
1228
+ var fontStyleString = buildStyle(fontStyle);
1229
+
1230
+ var elementStyle = this.element_.currentStyle;
1231
+ var textAlign = this.textAlign.toLowerCase();
1232
+ switch (textAlign) {
1233
+ case 'left':
1234
+ case 'center':
1235
+ case 'right':
1236
+ break;
1237
+ case 'end':
1238
+ textAlign = elementStyle.direction == 'ltr' ? 'right' : 'left';
1239
+ break;
1240
+ case 'start':
1241
+ textAlign = elementStyle.direction == 'rtl' ? 'right' : 'left';
1242
+ break;
1243
+ default:
1244
+ textAlign = 'left';
1245
+ }
1246
+
1247
+ // 1.75 is an arbitrary number, as there is no info about the text baseline
1248
+ switch (this.textBaseline) {
1249
+ case 'hanging':
1250
+ case 'top':
1251
+ offset.y = fontStyle.size / 1.75;
1252
+ break;
1253
+ case 'middle':
1254
+ break;
1255
+ default:
1256
+ case null:
1257
+ case 'alphabetic':
1258
+ case 'ideographic':
1259
+ case 'bottom':
1260
+ offset.y = -fontStyle.size / 2.25;
1261
+ break;
1262
+ }
1263
+
1264
+ switch(textAlign) {
1265
+ case 'right':
1266
+ left = delta;
1267
+ right = 0.05;
1268
+ break;
1269
+ case 'center':
1270
+ left = right = delta / 2;
1271
+ break;
1272
+ }
1273
+
1274
+ var d = getCoords(this, x + offset.x, y + offset.y);
1275
+
1276
+ lineStr.push('<g_vml_:line from="', -left ,' 0" to="', right ,' 0.05" ',
1277
+ ' coordsize="100 100" coordorigin="0 0"',
1278
+ ' filled="', !stroke, '" stroked="', !!stroke,
1279
+ '" style="position:absolute;width:1px;height:1px;">');
1280
+
1281
+ if (stroke) {
1282
+ appendStroke(this, lineStr);
1283
+ } else {
1284
+ // TODO: Fix the min and max params.
1285
+ appendFill(this, lineStr, {x: -left, y: 0},
1286
+ {x: right, y: fontStyle.size});
1287
+ }
1288
+
1289
+ var skewM = m[0][0].toFixed(3) + ',' + m[1][0].toFixed(3) + ',' +
1290
+ m[0][1].toFixed(3) + ',' + m[1][1].toFixed(3) + ',0,0';
1291
+
1292
+ var skewOffset = mr(d.x / Z) + ',' + mr(d.y / Z);
1293
+
1294
+ lineStr.push('<g_vml_:skew on="t" matrix="', skewM ,'" ',
1295
+ ' offset="', skewOffset, '" origin="', left ,' 0" />',
1296
+ '<g_vml_:path textpathok="true" />',
1297
+ '<g_vml_:textpath on="true" string="',
1298
+ encodeHtmlAttribute(text),
1299
+ '" style="v-text-align:', textAlign,
1300
+ ';font:', encodeHtmlAttribute(fontStyleString),
1301
+ '" /></g_vml_:line>');
1302
+
1303
+ this.element_.insertAdjacentHTML('beforeEnd', lineStr.join(''));
1304
+ };
1305
+
1306
+ contextPrototype.fillText = function(text, x, y, maxWidth) {
1307
+ this.drawText_(text, x, y, maxWidth, false);
1308
+ };
1309
+
1310
+ contextPrototype.strokeText = function(text, x, y, maxWidth) {
1311
+ this.drawText_(text, x, y, maxWidth, true);
1312
+ };
1313
+
1314
+ contextPrototype.measureText = function(text) {
1315
+ if (!this.textMeasureEl_) {
1316
+ var s = '<span style="position:absolute;' +
1317
+ 'top:-20000px;left:0;padding:0;margin:0;border:none;' +
1318
+ 'white-space:pre;"></span>';
1319
+ this.element_.insertAdjacentHTML('beforeEnd', s);
1320
+ this.textMeasureEl_ = this.element_.lastChild;
1321
+ }
1322
+ var doc = this.element_.ownerDocument;
1323
+ this.textMeasureEl_.innerHTML = '';
1324
+ this.textMeasureEl_.style.font = this.font;
1325
+ // Don't use innerHTML or innerText because they allow markup/whitespace.
1326
+ this.textMeasureEl_.appendChild(doc.createTextNode(text));
1327
+ return {width: this.textMeasureEl_.offsetWidth};
1328
+ };
1329
+
1330
+ /******** STUBS ********/
1331
+ contextPrototype.clip = function() {
1332
+ // TODO: Implement
1333
+ };
1334
+
1335
+ contextPrototype.arcTo = function() {
1336
+ // TODO: Implement
1337
+ };
1338
+
1339
+ contextPrototype.createPattern = function(image, repetition) {
1340
+ return new CanvasPattern_(image, repetition);
1341
+ };
1342
+
1343
+ // Gradient / Pattern Stubs
1344
+ function CanvasGradient_(aType) {
1345
+ this.type_ = aType;
1346
+ this.x0_ = 0;
1347
+ this.y0_ = 0;
1348
+ this.r0_ = 0;
1349
+ this.x1_ = 0;
1350
+ this.y1_ = 0;
1351
+ this.r1_ = 0;
1352
+ this.colors_ = [];
1353
+ }
1354
+
1355
+ CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) {
1356
+ aColor = processStyle(aColor);
1357
+ this.colors_.push({offset: aOffset,
1358
+ color: aColor.color,
1359
+ alpha: aColor.alpha});
1360
+ };
1361
+
1362
+ function CanvasPattern_(image, repetition) {
1363
+ assertImageIsValid(image);
1364
+ switch (repetition) {
1365
+ case 'repeat':
1366
+ case null:
1367
+ case '':
1368
+ this.repetition_ = 'repeat';
1369
+ break
1370
+ case 'repeat-x':
1371
+ case 'repeat-y':
1372
+ case 'no-repeat':
1373
+ this.repetition_ = repetition;
1374
+ break;
1375
+ default:
1376
+ throwException('SYNTAX_ERR');
1377
+ }
1378
+
1379
+ this.src_ = image.src;
1380
+ this.width_ = image.width;
1381
+ this.height_ = image.height;
1382
+ }
1383
+
1384
+ function throwException(s) {
1385
+ throw new DOMException_(s);
1386
+ }
1387
+
1388
+ function assertImageIsValid(img) {
1389
+ if (!img || img.nodeType != 1 || img.tagName != 'IMG') {
1390
+ throwException('TYPE_MISMATCH_ERR');
1391
+ }
1392
+ if (img.readyState != 'complete') {
1393
+ throwException('INVALID_STATE_ERR');
1394
+ }
1395
+ }
1396
+
1397
+ function DOMException_(s) {
1398
+ this.code = this[s];
1399
+ this.message = s +': DOM Exception ' + this.code;
1400
+ }
1401
+ var p = DOMException_.prototype = new Error;
1402
+ p.INDEX_SIZE_ERR = 1;
1403
+ p.DOMSTRING_SIZE_ERR = 2;
1404
+ p.HIERARCHY_REQUEST_ERR = 3;
1405
+ p.WRONG_DOCUMENT_ERR = 4;
1406
+ p.INVALID_CHARACTER_ERR = 5;
1407
+ p.NO_DATA_ALLOWED_ERR = 6;
1408
+ p.NO_MODIFICATION_ALLOWED_ERR = 7;
1409
+ p.NOT_FOUND_ERR = 8;
1410
+ p.NOT_SUPPORTED_ERR = 9;
1411
+ p.INUSE_ATTRIBUTE_ERR = 10;
1412
+ p.INVALID_STATE_ERR = 11;
1413
+ p.SYNTAX_ERR = 12;
1414
+ p.INVALID_MODIFICATION_ERR = 13;
1415
+ p.NAMESPACE_ERR = 14;
1416
+ p.INVALID_ACCESS_ERR = 15;
1417
+ p.VALIDATION_ERR = 16;
1418
+ p.TYPE_MISMATCH_ERR = 17;
1419
+
1420
+ // set up externs
1421
+ G_vmlCanvasManager = G_vmlCanvasManager_;
1422
+ CanvasRenderingContext2D = CanvasRenderingContext2D_;
1423
+ CanvasGradient = CanvasGradient_;
1424
+ CanvasPattern = CanvasPattern_;
1425
+ DOMException = DOMException_;
1426
+ })();
1427
+
1428
+ } // if