flipt_client 0.0.1 → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +7 -43
- data/lib/ext/darwin_arm64/libfliptengine.dylib +0 -0
- data/lib/ext/darwin_arm64/libfliptengine.rlib +0 -0
- data/lib/ext/linux_arm64/libfliptengine.rlib +0 -0
- data/lib/ext/linux_arm64/libfliptengine.so +0 -0
- data/lib/ext/linux_x86_64/libfliptengine.rlib +0 -0
- data/lib/ext/linux_x86_64/libfliptengine.so +0 -0
- data/lib/flipt_client/version.rb +1 -1
- metadata +2 -3
- data/lib/ext/flipt_engine.h +0 -32
checksums.yaml
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metadata.gz:
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data/README.md
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<!-- Last updated: Wed Dec 27 18:39:24 UTC 2023 -->
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# Flipt Client Ruby
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[](https://badge.fury.io/rb/flipt_client)
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Currently, to use this client, you'll need to build the dynamic library and the gem locally and install it. This is a temporary solution until we can figure out a better way to package and distribute the libraries.
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The dynamic library will contain the functionality necessary for the client to make calls to the Flipt engine via FFI. See [flipt-engine](../flipt-engine) for more information on the Flipt engine and FFI.
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### Prerequisites
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- [Rust](https://www.rust-lang.org/tools/install)
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- [Ruby](https://www.ruby-lang.org/en/documentation/installation/)
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- [Make](https://www.gnu.org/software/make/)
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### Automated Build
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1. Build and copy the dynamic library to the `flipt-client-ruby/lib/ext` directory for your platform. This will also build and install the `flipt_client` gem on your local machine. You can do this by running the following command from the root of the repository:
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```bash
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make ruby
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```
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### Manual Build
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1. Build the Rust dynamic library
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The `flipt-client-ruby` directory contains the Ruby source code for the Flipt [client-side evaluation](https://www.flipt.io/docs/integration/client) client.
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cargo build --release
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```
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This should generate a `target/` directory in the root of this repository, which contains the dynamically linked library built for your platform.
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2. You'll need to copy the dynamic library to the `flipt-client-ruby/lib/ext/$OS_$ARCH/` directory. This is a temporary solution until we can figure out a better way to package the libraries with the gem.
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The `path/to/lib` will be the path to the dynamic library which will have the following paths depending on your platform.
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- **Linux**: `{REPO_ROOT}/target/release/libfliptengine.so`
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- **Windows**: `{REPO_ROOT}/target/release/libfliptengine.dll`
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- **MacOS**: `{REPO_ROOT}/target/release/libfliptengine.dylib`
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3. You can then build the gem and install it locally. You can do this by running the following command from the `flipt-client-ruby` directory:
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## Installation
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```
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```bash
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gem install flipt_client
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```
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## Usage
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Binary file
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data/lib/flipt_client/version.rb
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metadata
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--- !ruby/object:Gem::Specification
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name: flipt_client
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version: !ruby/object:Gem::Version
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version: 0.0.
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version: 0.0.2
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platform: ruby
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authors:
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- Flipt Devs
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autorequire:
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bindir: exe
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cert_chain: []
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date: 2023-12-
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date: 2023-12-27 00:00:00.000000000 Z
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dependencies: []
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description: Flipt Client Evaluation SDK
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email:
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- lib/ext/darwin_arm64/libfliptengine.d
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- lib/ext/darwin_arm64/libfliptengine.dylib
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- lib/ext/darwin_arm64/libfliptengine.rlib
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- lib/ext/flipt_engine.h
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- lib/ext/linux_arm64/libfliptengine.d
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- lib/ext/linux_arm64/libfliptengine.rlib
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- lib/ext/linux_arm64/libfliptengine.so
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data/lib/ext/flipt_engine.h
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#include <stdarg.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdlib.h>
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/**
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* # Safety
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*
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* This function will initialize an Engine and return a pointer back to the caller.
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*/
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void *initialize_engine(const char *const *namespaces, const char *opts);
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/**
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* # Safety
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*
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* This function will take in a pointer to the engine and return a variant evaluation response.
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*/
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const char *evaluate_variant(void *engine_ptr, const char *evaluation_request);
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/**
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* # Safety
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*
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* This function will take in a pointer to the engine and return a boolean evaluation response.
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*/
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const char *evaluate_boolean(void *engine_ptr, const char *evaluation_request);
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/**
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* # Safety
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*
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* This function will free the memory occupied by the engine.
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*/
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void destroy_engine(void *engine_ptr);
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