fifteen_puzzle 0.0.1
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- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE +22 -0
- data/README.md +74 -0
- data/Rakefile +2 -0
- data/fifteen_puzzle.gemspec +20 -0
- data/lib/fifteen_puzzle/version.rb +3 -0
- data/lib/fifteen_puzzle.rb +246 -0
- data/spec/game_matrix_spec.rb +133 -0
- metadata +71 -0
data/.gitignore
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data/Gemfile
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data/LICENSE
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Copyright (c) 2012 Idris
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# FifteenPuzzle
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Fifteen puzzle solver by A* algorithm.
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NOTE: In puzzle with more than 20 turns program may work > 1 min.
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Tested in Ruby 1.9.3-p125
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## Installation
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Add this line to your application's Gemfile:
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gem 'fifteen_puzzle'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install fifteen_puzzle
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## Usage
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1. Create the game matrix:
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@game_matrix = FifteenPuzzle::GameMatrix.new( Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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[ 3, 6, FifteenPuzzle::GameMatrix::FREE_CELL, 7],
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[15, 5, 2, 10]] )
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2. Create AStar alogrithm runner:
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@algorithm = FifteenPuzzle::AStarAlgorithm.new( @game_matrix )
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3. Run AStar:
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@algorithm.run
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#NOTE: In puzzle with more than 20 turns to solve program may work > 1 min.
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4. To access the solution:
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@solution = algorithm.solution
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It returns the goal state of game matrix
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To Get previous states enter:
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par1 = @solution.parent
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next_parent = par1.parent
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5. To get the Matrix of board:
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@solution.matrix
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@solution.parent.matrix
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## Testing
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RSpec needs for testing.
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The specs can run more than 1 minute.
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There are several example of matrixes.
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You can change the run matrixes in spec/game_matrix_spec.rb
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To run tests enter in command line:
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rspec
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Added some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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# -*- encoding: utf-8 -*-
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require File.expand_path('../lib/fifteen_puzzle/version', __FILE__)
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Gem::Specification.new do |gem|
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gem.add_development_dependency "rspec"
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gem.authors = ["MO-524a"]
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gem.email = ["mo124a@ya.ru"]
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gem.description = %q{15puzzle solver with A* algorithm}
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gem.summary = %q{15puzzle solver with A* algorithm}
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gem.homepage = "https://github.com/sld/astar-15puzzle-solver"
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gem.files = `git ls-files`.split($\)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.name = "fifteen_puzzle"
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gem.require_paths = ["lib"]
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gem.version = FifteenPuzzle::VERSION
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end
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#coding: utf-8
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require 'matrix'
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require 'set'
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require "fifteen_puzzle/version"
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class Matrix
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def []=(i, j, x)
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@rows[i][j] = x
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end
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end
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module FifteenPuzzle
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class AStarAlgorithm
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attr_reader :solution
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# For Beam search
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MAX_OPEN_LIST = 1000
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def initialize( game_matrix )
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@matrix = game_matrix
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@nodes_count = 0
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end
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def find_cheapest( states )
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min_cheapest = states.min_by{|e| e.cost}
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cheapest_list = states.find_all{|e| e.cost==min_cheapest.cost}
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return cheapest_list.last
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end
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def run
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@closed_list = [].to_set
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@open_list = [@matrix].to_set
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while !@open_list.empty?
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if @matrix.solved?
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@solution = @matrix
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return true
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end
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@closed_list << @matrix.matrix_hash
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@open_list.delete(@matrix)
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states = @matrix.neighbors(@open_list, @closed_list)
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if !states.empty?
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@open_list += states
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@matrix = find_cheapest(states)
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else
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@matrix = @open_list.min_by{|e| e.cost}
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end
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# Beam search euristic
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if @open_list.count > MAX_OPEN_LIST
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@open_list = @open_list.sort_by{|e| e.cost}[0..MAX_OPEN_LIST/2].to_set
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end
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end
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end
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end
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class GameMatrix
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FREE_CELL = 0
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ROW_SIZE = 4
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COLUMN_SIZE = 4
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CORRECT_ANSWER = Matrix[[1,2,3,4], [5,6,7,8], [9,10,11,12], [13,14,15,0]]
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def initialize( matrix, parent=nil, depth_val=0 )
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raise ArgumentError if matrix.row_size != ROW_SIZE || matrix.column_size != COLUMN_SIZE
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@matrix = matrix
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@parent = parent
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@cost = 0
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@depth = depth_val
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end
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def ==(other)
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@matrix == other.matrix
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end
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def solved?
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@matrix == CORRECT_ANSWER
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end
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def matrix
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@matrix
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end
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# Get matrix_hash to save it on closed list
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def matrix_hash
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@matrix.hash
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end
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# Get current position of free cell
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def free_cell
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@matrix.find_index{ |elem| elem == FREE_CELL}
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end
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def index_exist?(i, j)
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return false if i < 0 || j < 0
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not @matrix[i, j].nil?
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end
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def parent
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return @parent
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end
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def parent=(val)
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@parent = val
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end
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def parents_count
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count = 0
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par = parent
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while !par.nil?
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count += 1
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par = par.parent
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end
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return count
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end
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def depth
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@depth
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end
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def depth=(val)
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@depth = val
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end
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def cost
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@cost
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end
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def manhattan_distance
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matrix_hash = {}
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@matrix.each_with_index do |e, i, j|
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matrix_hash[e] = Vector[i, j]
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end
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etalon_hash = {}
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CORRECT_ANSWER.each_with_index do |e, i, j|
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etalon_hash[e] = Vector[i, j]
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end
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sum = 0
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etalon_hash.keys.each do |e|
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sum += (matrix_hash[e] - etalon_hash[e]).collect{|e| e.abs}.inject{|ind_sum,x| ind_sum + x }
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end
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return sum
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end
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def get_g
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@depth
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end
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def get_h
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manhattan_distance
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end
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def calculate_cost
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g = get_g
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h = get_h
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@cost = g + h
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end
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def swap(i, j, new_i, new_j)
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swapped_matrix = @matrix.clone
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val = swapped_matrix[i,j]
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swapped_matrix[i, j] = swapped_matrix[new_i, new_j]
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swapped_matrix[new_i, new_j] = val
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return swapped_matrix
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end
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# Get swapped matrix, check him in closed and open list
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def moved_matrix( i, j, new_i, new_j, open_list, closed_list )
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return nil if !index_exist?( new_i, new_j )
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swapped_matrix = swap( i, j, new_i, new_j )
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new_depth = @depth + 1
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swapped_matrix = GameMatrix.new( swapped_matrix, self, new_depth )
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return nil if closed_list.include?( swapped_matrix )
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swapped_matrix.calculate_cost
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open_list_matrix = open_list.find{ |e| e == swapped_matrix }
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if open_list_matrix && open_list_matrix.cost < swapped_matrix.cost
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return open_list_matrix
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elsif open_list_matrix
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open_list_matrix.parent = self
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open_list_matrix.depth = new_depth
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return open_list_matrix
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else
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return swapped_matrix
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end
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end
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# Get all possible movement matrixes
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def neighbors( open_list=[], closed_list=[] )
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i,j = free_cell
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up = moved_matrix(i, j, i-1, j, open_list, closed_list)
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down = moved_matrix(i, j, i+1, j, open_list, closed_list)
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left = moved_matrix(i, j, i, j-1, open_list, closed_list)
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right = moved_matrix(i, j, i, j+1, open_list, closed_list)
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moved = []
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moved << up if !up.nil?
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moved << down if !down.nil?
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moved << left if !left.nil?
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moved << right if !right.nil?
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return moved
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end
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end
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end
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require 'rspec'
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require 'fifteen_puzzle'
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include FifteenPuzzle
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describe GameMatrix do
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it "should == to another game matrix" do
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matrix = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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[ 3, 6, GameMatrix::FREE_CELL, 7],
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[15, 5, 2, 10]]
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matrix2 = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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[ 3, 6, GameMatrix::FREE_CELL, 7],
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[15, 5, 2, 10]]
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matrix.should == matrix2
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end
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it "should show next moves" do
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matrix = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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[ 3, 6, 0, 7],
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[15, 5, 2, 10]]
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matrix_up = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 0, 12],
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[ 3, 6, 8, 7],
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[15, 5, 2, 10]], matrix,1
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matrix_down = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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[ 3, 6, 2, 7],
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[15, 5, 0, 10]], matrix,1
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matrix_left = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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[ 3, 0, 6, 7],
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[15, 5, 2, 10]], matrix,1
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matrix_right = GameMatrix.new Matrix[[ 1, 4, 14, 13],
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[ 11, 9, 8, 12],
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|
+
[ 3, 6, 7, 0],
|
42
|
+
[15, 5, 2, 10]], matrix,1
|
43
|
+
|
44
|
+
|
45
|
+
matrix.parents_count.should == 0
|
46
|
+
matrix_up.parents_count.should == 1
|
47
|
+
|
48
|
+
matrix_up.calculate_cost
|
49
|
+
matrix_down.calculate_cost
|
50
|
+
matrix_left.calculate_cost
|
51
|
+
matrix_right.calculate_cost
|
52
|
+
|
53
|
+
matrix.neighbors([],[]).collect{|e| e.matrix}.should == [matrix_up, matrix_down, matrix_left, matrix_right].collect{|e| e.matrix}
|
54
|
+
end
|
55
|
+
|
56
|
+
it "should return swapped matrix" do
|
57
|
+
matrix = GameMatrix.new Matrix[[ 1, 4, 14, 13],
|
58
|
+
[ 11, 9, 8, 12],
|
59
|
+
[ 3, 6, 7, 0],
|
60
|
+
[15, 5, 2, 10]], matrix
|
61
|
+
matrix.moved_matrix(2,3,3,3,[], []).should == GameMatrix.new(Matrix[[ 1, 4, 14, 13],
|
62
|
+
[ 11, 9, 8, 12],
|
63
|
+
[ 3, 6, 7, 10],
|
64
|
+
[15, 5, 2, 0]], matrix )
|
65
|
+
end
|
66
|
+
|
67
|
+
it "should solve simplest 15 " do
|
68
|
+
matrix1 = Matrix[[ 1, 2, 3, 4],
|
69
|
+
[ 5, 6, 7, 8],
|
70
|
+
[ 9, 10, 11, 12],
|
71
|
+
[ 13, 14, 0, 15]]
|
72
|
+
|
73
|
+
matrix2 = Matrix[[ 1, 2, 3, 0],
|
74
|
+
[ 5, 6, 7, 4],
|
75
|
+
[ 9, 10, 11, 8],
|
76
|
+
[ 13, 14, 15, 12]]
|
77
|
+
|
78
|
+
matrix3 = Matrix[[ 1, 2, 3, 4],
|
79
|
+
[ 5, 6, 7, 8],
|
80
|
+
[ 9, 10, 12, 15],
|
81
|
+
[ 13, 14, 11, 0]]
|
82
|
+
|
83
|
+
matrix5 = Matrix[[ 1, 2, 3, 4],
|
84
|
+
[ 5, 6, 7, 8],
|
85
|
+
[ 9, 10, 0, 12],
|
86
|
+
[ 13, 14, 11, 15]]
|
87
|
+
|
88
|
+
game_matrix = GameMatrix.new( matrix5 )
|
89
|
+
algorithm = AStarAlgorithm.new( game_matrix )
|
90
|
+
algorithm.run.should == true
|
91
|
+
|
92
|
+
game_matrix = GameMatrix.new( matrix2 )
|
93
|
+
algorithm = AStarAlgorithm.new( game_matrix )
|
94
|
+
algorithm.run.should == true
|
95
|
+
|
96
|
+
game_matrix = GameMatrix.new( matrix1 )
|
97
|
+
algorithm = AStarAlgorithm.new( game_matrix )
|
98
|
+
algorithm.run.should == true
|
99
|
+
|
100
|
+
game_matrix = GameMatrix.new( matrix3 )
|
101
|
+
algorithm = AStarAlgorithm.new( game_matrix )
|
102
|
+
algorithm.run.should == true
|
103
|
+
|
104
|
+
end
|
105
|
+
|
106
|
+
it "should calc manhattan distance" do
|
107
|
+
h_matrix = GameMatrix.new Matrix[[15,1,2,3],[4,5,6,7],[8,9,10,11],[0,13,14,12]]
|
108
|
+
h_matrix.get_h.should == 28
|
109
|
+
end
|
110
|
+
|
111
|
+
it "should solve hard example" do
|
112
|
+
matrix = Matrix[[1,3,4,8],[5,2,0,12],[11,7,6,14],[10,9,15,13]]
|
113
|
+
matrix2 = Matrix[[6,4,8,7],[2,1,3,10],[5,0,9,12],[13,14,11,15]]
|
114
|
+
matrix3 = Matrix[[1, 0, 2, 3],[5, 6, 7, 4],
|
115
|
+
[9, 10, 11, 8],
|
116
|
+
[13, 14, 15, 12]
|
117
|
+
]
|
118
|
+
matrix4= Matrix[[2,6,0,8],[1,9,7,4],[5,10,15,3],[13,12,14,11]]
|
119
|
+
game_matrix = GameMatrix.new( matrix2 )
|
120
|
+
algorithm = AStarAlgorithm.new( game_matrix )
|
121
|
+
algorithm.run.should == true
|
122
|
+
end
|
123
|
+
|
124
|
+
it "should solve Marina example" do
|
125
|
+
# matrix = Matrix[[1, 2, 3], [4, 8, 5], [7,6,0]]
|
126
|
+
# game_matrix = GameMatrix.new( matrix2 )
|
127
|
+
# algorithm = AStarAlgorithm.new( game_matrix )
|
128
|
+
# algorithm.run.should == true
|
129
|
+
end
|
130
|
+
|
131
|
+
|
132
|
+
|
133
|
+
end
|
metadata
ADDED
@@ -0,0 +1,71 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: fifteen_puzzle
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- MO-524a
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-09-15 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: 15puzzle solver with A* algorithm
|
31
|
+
email:
|
32
|
+
- mo124a@ya.ru
|
33
|
+
executables: []
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- .gitignore
|
38
|
+
- Gemfile
|
39
|
+
- LICENSE
|
40
|
+
- README.md
|
41
|
+
- Rakefile
|
42
|
+
- fifteen_puzzle.gemspec
|
43
|
+
- lib/fifteen_puzzle.rb
|
44
|
+
- lib/fifteen_puzzle/version.rb
|
45
|
+
- spec/game_matrix_spec.rb
|
46
|
+
homepage: https://github.com/sld/astar-15puzzle-solver
|
47
|
+
licenses: []
|
48
|
+
post_install_message:
|
49
|
+
rdoc_options: []
|
50
|
+
require_paths:
|
51
|
+
- lib
|
52
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
53
|
+
none: false
|
54
|
+
requirements:
|
55
|
+
- - ! '>='
|
56
|
+
- !ruby/object:Gem::Version
|
57
|
+
version: '0'
|
58
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
59
|
+
none: false
|
60
|
+
requirements:
|
61
|
+
- - ! '>='
|
62
|
+
- !ruby/object:Gem::Version
|
63
|
+
version: '0'
|
64
|
+
requirements: []
|
65
|
+
rubyforge_project:
|
66
|
+
rubygems_version: 1.8.24
|
67
|
+
signing_key:
|
68
|
+
specification_version: 3
|
69
|
+
summary: 15puzzle solver with A* algorithm
|
70
|
+
test_files:
|
71
|
+
- spec/game_matrix_spec.rb
|