fastlane 2.18.1 → 2.18.2
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checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: f95259118de35e5f0bf061d30a5fef49137b2837
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data.tar.gz: 4a9ef9be67de346ec9334f2a77907d75d5d56b8f
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 3649cbb7a9bc0bcf97e2592610a3812b37a04c955c437ec9ff363c983d4cc233d894b0b449d962df58f62a74fd833669ec56198179951caa2641fab911a87ec7
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data.tar.gz: 42ca182fd45131c07990be51b864696a8b1b7b2fbf924a38202592e2039b1a55f987e26bf2e9c623dee73c85ac1f1e2caaa905a9a71eef6530185682e6ac35c9
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@@ -39,7 +39,7 @@ module Deliver
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end
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else
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UI.message("Selecting the latest build...")
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build =
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build = wait_for_build(app)
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end
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UI.message("Selecting build #{build.train_version} (#{build.build_version})...")
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@@ -48,5 +48,40 @@ module Deliver
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UI.success("Successfully selected build")
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end
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def wait_for_build(app)
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UI.user_error!("Could not find app with app identifier") unless app
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start = Time.now
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loop do
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build = find_build(app.latest_version.candidate_builds)
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return build if build.processing == false
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UI.message("Waiting iTunes Connect processing for build #{build.train_version} (#{build.build_version})... this might take a while...")
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if (Time.now - start) > (60 * 5)
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UI.message("")
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UI.message("You can tweet: \"iTunes Connect #iosprocessingtime #{((Time.now - start) / 60).round} minutes\"")
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end
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sleep 30
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end
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nil
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end
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def find_build(candidate_builds)
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build = nil
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candidate_builds.each do |b|
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if !build or b.upload_date > build.upload_date
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build = b
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end
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end
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unless build
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UI.error(candidate_builds)
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UI.crash!("Could not find build")
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end
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return build
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end
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end
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end
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@@ -5,7 +5,6 @@ require 'fastlane_core/globals'
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# Ruby monkey-patches - should be before almost all else
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require 'fastlane_core/core_ext/string'
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require 'fastlane_core/build_watcher'
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require 'fastlane_core/env'
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require 'fastlane_core/feature/feature'
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require 'fastlane_core/features'
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@@ -31,7 +31,8 @@ module Pilot
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end
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UI.message("If you want to skip waiting for the processing to be finished, use the `skip_waiting_for_build_processing` option")
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uploaded_build =
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uploaded_build = wait_for_processing_build(options, platform) # this might take a while
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distribute(options, uploaded_build)
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end
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@@ -123,6 +124,71 @@ module Pilot
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options[:changelog].to_s.length > 0 or options[:beta_app_description].to_s.length > 0 or options[:beta_app_feedback_email].to_s.length > 0
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end
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# This method will takes care of checking for the processing builds every few seconds
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# @return [Build] The build that we just uploaded
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def wait_for_processing_build(options, platform)
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# the upload date of the new buid
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# we use it to identify the build
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start = Time.now
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wait_processing_interval = config[:wait_processing_interval].to_i
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latest_build = nil
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UI.message("Waiting for iTunes Connect to process the new build")
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must_update_build_info = config[:update_build_info_on_upload]
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loop do
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sleep(wait_processing_interval)
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# before we look for processing builds, we need to ensure that there
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# is a build train for this application; new applications don't
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# build trains right away, and if we don't do this check, we will
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# get break out of this loop and then generate an error later when we
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# have a nil build
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if app.build_trains(platform: platform).count == 0
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UI.message("New application; waiting for build train to appear on iTunes Connect")
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else
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builds = app.all_processing_builds(platform: platform)
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break if builds.count == 0
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latest_build = builds.last
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if latest_build.valid and must_update_build_info
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# Set the changelog and/or description if necessary
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if should_update_build_information(options)
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latest_build.update_build_information!(whats_new: options[:changelog], description: options[:beta_app_description], feedback_email: options[:beta_app_feedback_email])
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UI.success "Successfully set the changelog and/or description for build"
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end
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must_update_build_info = false
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end
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UI.message("Waiting for iTunes Connect to finish processing the new build (#{latest_build.train_version} - #{latest_build.build_version})")
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end
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end
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UI.user_error!("Error receiving the newly uploaded binary, please check iTunes Connect") if latest_build.nil?
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full_build = nil
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while full_build.nil? || full_build.processing
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# The build's processing state should go from true to false, and be done. But sometimes it goes true -> false ->
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# true -> false, where the second true is transient. This causes a spurious failure. Find build by build_version
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# and ensure it's not processing before proceeding - it had to have already been false before, to get out of the
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# previous loop.
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full_build = app.build_trains(platform: platform)[latest_build.train_version].builds.find do |b|
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b.build_version == latest_build.build_version
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end
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UI.message("Waiting for iTunes Connect to finish processing the new build (#{latest_build.train_version} - #{latest_build.build_version})")
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sleep(wait_processing_interval)
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end
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if full_build && !full_build.processing && full_build.valid
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minutes = ((Time.now - start) / 60).round
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UI.success("Successfully finished processing the build")
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UI.message("You can now tweet: ")
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UI.important("iTunes Connect #iosprocessingtime #{minutes} minutes")
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return full_build
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else
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UI.user_error!("Error: Seems like iTunes Connect didn't properly pre-process the binary")
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end
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end
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def distribute_build(uploaded_build, options)
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UI.message("Distributing new build to testers")
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: fastlane
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version: !ruby/object:Gem::Version
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version: 2.18.
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version: 2.18.2
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platform: ruby
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authors:
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- Felix Krause
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2017-02-
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date: 2017-02-22 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: slack-notifier
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@@ -1023,7 +1023,6 @@ files:
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- fastlane_core/README.md
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- fastlane_core/lib/assets/XMLTemplate.xml.erb
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- fastlane_core/lib/fastlane_core.rb
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- fastlane_core/lib/fastlane_core/build_watcher.rb
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- fastlane_core/lib/fastlane_core/cert_checker.rb
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- fastlane_core/lib/fastlane_core/command_executor.rb
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- fastlane_core/lib/fastlane_core/configuration/commander_generator.rb
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@@ -1,80 +0,0 @@
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module FastlaneCore
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class BuildWatcher
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def self.find_build(app = nil)
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build = nil
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app.latest_version.candidate_builds.each do |b|
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if !build or b.upload_date > build.upload_date
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build = b
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end
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end
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unless build
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UI.user_error!("No processing builds available for app #{app.bundle_id}")
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end
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return build
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end
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def self.wait_for_train(app = nil, platform = "ios", sleep_time = 30)
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loop do
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sleep(sleep_time)
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if app.build_trains(platform: platform).count == 0
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UI.message("New application; waiting for build train to appear on iTunes Connect")
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else
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break
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end
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end
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end
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def self.wait_for_build(app = nil, platform = "ios", sleep_time = 0)
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start_time = Time.now
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UI.user_error!("Could not find app with app identifier #{app.bundle_id}") unless app
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# if this is a new version/app wait for train to show up.
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if app.build_trains(platform: platform).count == 0
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self.class.wait_for_train(app, platform, sleep_time)
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end
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latest_build = nil
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loop do
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if sleep_time > 0
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sleep(sleep_time)
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else
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return nil
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end
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builds = app.all_processing_builds(platform: platform)
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break if builds.count == 0
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latest_build = builds.last
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UI.message("Waiting for iTunes Connect to finish processing the new build (#{latest_build.train_version} - #{latest_build.build_version})")
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end
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UI.user_error!("Error receiving the newly uploaded binary, please check iTunes Connect") if latest_build.nil?
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full_build = nil
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while full_build.nil? || full_build.processing
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# The build's processing state should go from true to false, and be done. But sometimes it goes true -> false ->
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# true -> false, where the second true is transient. This causes a spurious failure. Find build by build_version
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# and ensure it's not processing before proceeding - it had to have already been false before, to get out of the
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# previous loop.
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full_build = app.build_trains(platform: platform)[latest_build.train_version].builds.find do |b|
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b.build_version == latest_build.build_version
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end
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if sleep_time > 0
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UI.message("Waiting for iTunes Connect to finish processing the new build (#{latest_build.train_version} - #{latest_build.build_version})")
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sleep(sleep_time)
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else
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return nil
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end
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end
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if full_build && !full_build.processing && full_build.valid
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minutes = ((Time.now - start_time) / 60).round
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UI.success("Successfully finished processing the build")
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UI.message("You can now tweet: ")
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UI.important("iTunes Connect #iosprocessingtime #{minutes} minutes")
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return full_build
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else
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UI.user_error!("Error: Seems like iTunes Connect didn't properly pre-process the binary")
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end
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end
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private_class_method :wait_for_train
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end
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end
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