eventmachine 1.0.0.beta.3-java → 1.0.0.beta.4-java
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- data/.gitignore +5 -0
- data/.yardopts +5 -1
- data/{docs/GNU → GNU} +0 -0
- data/Gemfile +1 -0
- data/{docs/COPYING → LICENSE} +0 -0
- data/README.md +109 -0
- data/Rakefile +8 -0
- data/docs/DocumentationGuidesIndex.md +27 -0
- data/docs/GettingStarted.md +521 -0
- data/docs/{ChangeLog → old/ChangeLog} +0 -0
- data/docs/{DEFERRABLES → old/DEFERRABLES} +0 -0
- data/docs/{EPOLL → old/EPOLL} +0 -0
- data/docs/{INSTALL → old/INSTALL} +0 -0
- data/docs/{KEYBOARD → old/KEYBOARD} +0 -0
- data/docs/{LEGAL → old/LEGAL} +0 -0
- data/docs/{LIGHTWEIGHT_CONCURRENCY → old/LIGHTWEIGHT_CONCURRENCY} +0 -0
- data/docs/{PURE_RUBY → old/PURE_RUBY} +0 -0
- data/docs/{RELEASE_NOTES → old/RELEASE_NOTES} +0 -0
- data/docs/{SMTP → old/SMTP} +0 -0
- data/docs/{SPAWNED_PROCESSES → old/SPAWNED_PROCESSES} +0 -0
- data/docs/{TODO → old/TODO} +0 -0
- data/eventmachine.gemspec +5 -2
- data/examples/guides/getting_started/01_eventmachine_echo_server.rb +18 -0
- data/examples/guides/getting_started/02_eventmachine_echo_server_that_recognizes_exit_command.rb +22 -0
- data/examples/guides/getting_started/03_simple_chat_server.rb +149 -0
- data/examples/guides/getting_started/04_simple_chat_server_step_one.rb +27 -0
- data/examples/guides/getting_started/05_simple_chat_server_step_two.rb +43 -0
- data/examples/guides/getting_started/06_simple_chat_server_step_three.rb +98 -0
- data/examples/guides/getting_started/07_simple_chat_server_step_four.rb +121 -0
- data/examples/guides/getting_started/08_simple_chat_server_step_five.rb +141 -0
- data/examples/{ex_channel.rb → old/ex_channel.rb} +3 -3
- data/examples/{ex_queue.rb → old/ex_queue.rb} +0 -0
- data/examples/{ex_tick_loop_array.rb → old/ex_tick_loop_array.rb} +0 -0
- data/examples/{ex_tick_loop_counter.rb → old/ex_tick_loop_counter.rb} +0 -0
- data/examples/{helper.rb → old/helper.rb} +0 -0
- data/ext/cmain.cpp +3 -3
- data/ext/ed.cpp +90 -15
- data/ext/ed.h +5 -5
- data/ext/em.cpp +59 -65
- data/ext/em.h +12 -2
- data/ext/extconf.rb +3 -3
- data/ext/pipe.cpp +2 -2
- data/ext/project.h +1 -1
- data/ext/rubymain.cpp +48 -3
- data/ext/ssl.cpp +5 -0
- data/java/src/com/rubyeventmachine/EmReactor.java +2 -2
- data/lib/em/buftok.rb +35 -63
- data/lib/em/callback.rb +43 -11
- data/lib/em/channel.rb +21 -14
- data/lib/em/completion.rb +304 -0
- data/lib/em/connection.rb +339 -209
- data/lib/em/deferrable.rb +4 -0
- data/lib/em/deferrable/pool.rb +2 -0
- data/lib/em/file_watch.rb +37 -18
- data/lib/em/iterator.rb +42 -42
- data/lib/em/pool.rb +146 -0
- data/lib/em/process_watch.rb +5 -4
- data/lib/em/processes.rb +8 -4
- data/lib/em/protocols/httpclient.rb +22 -11
- data/lib/em/protocols/httpclient2.rb +15 -5
- data/lib/em/protocols/line_protocol.rb +2 -1
- data/lib/em/protocols/memcache.rb +17 -9
- data/lib/em/protocols/object_protocol.rb +2 -1
- data/lib/em/protocols/postgres3.rb +8 -9
- data/lib/em/protocols/smtpclient.rb +19 -11
- data/lib/em/protocols/smtpserver.rb +1 -1
- data/lib/em/protocols/stomp.rb +8 -6
- data/lib/em/protocols/tcptest.rb +3 -2
- data/lib/em/pure_ruby.rb +212 -208
- data/lib/em/queue.rb +22 -13
- data/lib/em/resolver.rb +70 -64
- data/lib/em/spawnable.rb +6 -3
- data/lib/em/streamer.rb +33 -45
- data/lib/em/threaded_resource.rb +90 -0
- data/lib/em/timers.rb +6 -2
- data/lib/em/version.rb +1 -1
- data/lib/eventmachine.rb +538 -602
- data/lib/jeventmachine.rb +22 -1
- data/tasks/package.rake +13 -3
- data/tasks/test.rake +1 -0
- data/tests/em_test_helper.rb +12 -3
- data/tests/test_completion.rb +177 -0
- data/tests/test_epoll.rb +2 -2
- data/tests/test_httpclient.rb +9 -9
- data/tests/test_httpclient2.rb +11 -9
- data/tests/test_ltp.rb +2 -10
- data/tests/test_pool.rb +128 -0
- data/tests/test_processes.rb +20 -2
- data/tests/test_queue.rb +8 -0
- data/tests/test_resolver.rb +1 -1
- data/tests/test_set_sock_opt.rb +37 -0
- data/tests/test_shutdown_hooks.rb +23 -0
- data/tests/test_threaded_resource.rb +53 -0
- data/tests/test_unbind_reason.rb +31 -0
- metadata +87 -45
- data/README +0 -81
- data/tasks/doc.rake +0 -30
data/.gitignore
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data/.yardopts
CHANGED
data/{docs/GNU → GNU}
RENAMED
File without changes
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data/Gemfile
CHANGED
data/{docs/COPYING → LICENSE}
RENAMED
File without changes
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data/README.md
ADDED
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# About EventMachine #
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## What is EventMachine ##
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EventMachine is an event-driven I/O and lightweight concurrency library for Ruby.
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It provides event-driven I/O using the [Reactor pattern](http://en.wikipedia.org/wiki/Reactor_pattern),
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much like [JBoss Netty](http://www.jboss.org/netty), [Apache MINA](http://mina.apache.org/),
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Python's [Twisted](http://twistedmatrix.com), [Node.js](http://nodejs.org), libevent and libev.
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EventMachine is designed to simultaneously meet two key needs:
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* Extremely high scalability, performance and stability for the most demanding production environments.
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* An API that eliminates the complexities of high-performance threaded network programming,
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allowing engineers to concentrate on their application logic.
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This unique combination makes EventMachine a premier choice for designers of critical networked
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applications, including Web servers and proxies, email and IM production systems, authentication/authorization
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processors, and many more.
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EventMachine has been around since the early 2000s and is a mature and battle tested library.
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## What EventMachine is good for? ##
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* Scalable event-driven servers. Examples: [Thin](http://code.macournoyer.com/thin/) or [Goliath](https://github.com/postrank-labs/goliath/).
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* Scalable asynchronous clients for various protocols, RESTful APIs and so on. Examples: [em-http-request](https://github.com/igrigorik/em-http-request) or [amqp gem](https://github.com/ruby-amqp/amqp).
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* Efficient network proxies with custom logic. Examples: [Proxymachine](https://github.com/mojombo/proxymachine/).
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* File and network monitoring tools. Examples: [eventmachine-tail](https://github.com/jordansissel/eventmachine-tail) and [logstash](https://github.com/logstash/logstash).
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## What platforms are supported by EventMachine? ##
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EventMachine supports Ruby 1.8.7, 1.9.2, REE, JRuby and **works well on Windows** as well
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as many operating systems from the Unix family (Linux, Mac OS X, BSD flavors).
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## Install the gem ##
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Install it with [RubyGems](https://rubygems.org/)
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gem install eventmachine
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or add this to your Gemfile if you use [Bundler](http://gembundler.com/):
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gem "eventmachine"
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## Getting started ##
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For an introduction to EventMachine, check out:
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* [blog post about EventMachine by Ilya Grigorik](http://www.igvita.com/2008/05/27/ruby-eventmachine-the-speed-demon/).
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* [EventMachine Introductions by Dan Sinclair](http://everburning.com/news/eventmachine-introductions/).
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### Server example: Echo server ###
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Here's a fully-functional echo server written with EventMachine:
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require 'eventmachine'
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module EchoServer
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def post_init
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puts "-- someone connected to the echo server!"
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end
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def receive_data data
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send_data ">>>you sent: #{data}"
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close_connection if data =~ /quit/i
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end
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def unbind
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puts "-- someone disconnected from the echo server!"
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end
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end
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# Note that this will block current thread.
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EventMachine.run {
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EventMachine.start_server "127.0.0.1", 8081, EchoServer
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}
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## EventMachine documentation ##
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Currently we only have [reference documentation](http://eventmachine.rubyforge.org) and a [wiki](https://github.com/eventmachine/eventmachine/wiki).
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## Community and where to get help ##
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* Join the [mailing list](http://groups.google.com/group/eventmachine) (Google Group)
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* Join IRC channel #eventmachine on irc.freenode.net
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## License and copyright ##
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EventMachine is copyrighted free software made available under the terms
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of either the GPL or Ruby's License.
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Copyright: (C) 2006-07 by Francis Cianfrocca. All Rights Reserved.
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## Alternatives ##
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If you are unhappy with EventMachine and want to use Ruby, check out [Cool.io](http://coolio.github.com/).
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One caveat: by May 2011, it did not support JRuby and Windows.
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data/Rakefile
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GEMSPEC = eval(File.read(File.expand_path('../eventmachine.gemspec', __FILE__)))
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require 'yard'
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require 'rake/clean'
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task :clobber => :clean
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desc "Build eventmachine, then run tests."
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task :default => [:compile, :test]
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desc 'Generate documentation'
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YARD::Rake::YardocTask.new do |t|
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t.files = ['lib/**/*.rb', '-', 'docs/*.md']
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t.options = ['--main', 'README.md', '--no-private']
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t.options = ['--exclude', 'lib/jeventmachine', '--exclude', 'lib/pr_eventmachine']
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end
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# EventMachine documentation guides #
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Welcome to the documentation guides for [EventMachine](http://github.com/eventmachine/eventmachine),
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a fast and simple event-processing library for Ruby programs (à la JBoss Netty, Twisted, Node.js
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and so on).
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## Guide list ##
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* {file:docs/GettingStarted.md Getting started with EventMachine}
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* {file:docs/EventDrivenServers.md Writing event-driven servers}
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* {file:docs/EventDrivenClients.md Writing event-driven clients}
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* {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery}
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* {file:docs/TLS.md TLS (aka SSL)}
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* {file:docs/Ecosystem.md EventMachine ecosystem}: Thin, Goliath, em-http-request, em-websockets, Proxymachine and beyond
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* {file:docs/BlockingEventLoop.md On blocking the event loop: why it is harmful for performance and how to avoid it}
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* {file:docs/LightweightConcurrency.md Lightweight concurrency with EventMachine}
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* {file:docs/Deferrables.md Deferrables}
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* {file:docs/ModernKernelInputOutputAPIs.md Brief introduction to epoll, kqueue, select}
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* {file:docs/WorkingWithOtherIOSources.md Working with other IO sources such as the keyboard}
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## Tell us what you think! ##
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Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3)
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or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered?
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Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is
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key to making documentation better.
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# @title Getting Started with Ruby EventMachine
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# @markup markdown
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# @author Michael S. Klishin, Dan Sinclair
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# Getting started with Ruby EventMachine #
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## About this guide ##
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This guide is a quick tutorial that helps you to get started with EventMachine for writing event-driven
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servers, clients and using it as a lightweight concurrency library.
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It should take about 20 minutes to read and study the provided code examples. This guide covers
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* Installing EventMachine via [Rubygems](http://rubygems.org) and [Bundler](http://gembundler.com).
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* Building an Echo server, the "Hello, world"-like code example of network servers.
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* Building a simple chat, both server and client.
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* Building a very small asynchronous Websockets client.
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## Covered versions ##
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This guide covers EventMachine v0.12.10 and 1.0 (including betas).
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## Level ##
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This guide assumes you are comfortable (but not necessary a guru) with the command line. On Microsoft Windows™,
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we recommend you to use [JRuby](http://jruby.org) when running these examples.
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## Installing EventMachine ##
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### Make sure you have Ruby installed ###
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This guide assumes you have one of the supported Ruby implementations installed:
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* Ruby 1.8.7
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* Ruby 1.9.2
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* [JRuby](http://jruby.org) (we recommend 1.6)
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* [Rubinius](http://rubini.us) 1.2 or higher
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* [Ruby Enterprise Edition](http://www.rubyenterpriseedition.com)
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EventMachine works on Microsoft Windows™.
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### With Rubygems ###
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To install the EventMachine gem do
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gem install eventmachine
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### With Bundler ###
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gem "eventmachine"
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### Verifying your installation ###
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Lets verify your installation with this quick IRB session:
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irb -rubygems
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ruby-1.9.2-p180 :001 > require "eventmachine"
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=> true
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ruby-1.9.2-p180 :002 > EventMachine::VERSION
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=> "1.0.0.beta.3"
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## An Echo Server Example ##
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Lets begin with the classic "Hello, world"-like example, an echo server. The echo server responds clients with the
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same data that was provided. First, here's the code:
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{include:file:examples/guides/getting\_started/01\_eventmachine\_echo_server.rb}
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When run, the server binds to port 10000. We can connect using Telnet and verify it's working:
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telnet localhost 10000
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On my machine the output looks like:
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~ telnet localhost 10000
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Trying 127.0.0.1...
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Connected to localhost.
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Escape character is '^]'.
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Let's send something to our server. Type in "Hello, EventMachine" and hit Enter. The server will respond with
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the same string:
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~ telnet localhost 10000
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Trying 127.0.0.1...
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Connected to localhost.
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Escape character is '^]'.
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Hello, EventMachine
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# (here we hit Enter)
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Hello, EventMachine
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# (this ^^^ is our echo server reply)
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It works! Congratulations, you now can tell your Node.js-loving friends that you "have done some event-driven programming, too".
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Oh, and to stop Telnet, hit Control + Shift + ] and then Control + C.
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Lets walk this example line by line and see what's going on. These lines
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require 'rubygems' # or use Bundler.setup
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require 'eventmachine'
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probably look familiar: you use [RubyGems](http://rubygems.org) (or [Bundler](http://gembundler.com/)) for dependencies and then require EventMachine gem. Boring.
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Next:
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class EchoServer < EventMachine::Connection
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def receive_data(data)
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send_data(data)
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end
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end
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Is the implementation of our echo server. We define a class that inherits from {EventMachine::Connection}
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and a handler (aka callback) for one event: when we receive data from a client.
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EventMachine handles the connection setup, receiving data and passing it to our handler, {EventMachine::Connection#receive_data}.
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Then we implement our protocol logic, which in the case of Echo is pretty trivial: we send back whatever we receive.
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To do so, we're using {EventMachine::Connection#send_data}.
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Lets modify the example to recognize `exit` command:
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{include:file:examples/guides/getting\_started/02\_eventmachine\_echo_server\_that\_recognizes\_exit\_command.rb}
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Our `receive\_data` changed slightly and now looks like this:
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def receive_data(data)
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if data.strip =~ /exit$/i
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EventMachine.stop_event_loop
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else
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send_data(data)
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end
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end
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Because incoming data has trailing newline character, we strip it off before matching it against a simple regular
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expression. If the data ends in `exit`, we stop EventMachine event loop with {EventMachine.stop_event_loop}. This unblocks
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main thread and it finishes execution, and our little program exits as the result.
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To summarize this first example:
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* Subclass {EventMachine::Connection} and override {EventMachine::Connection#send_data} to handle incoming data.
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* Use {EventMachine.run} to start EventMachine event loop and then bind echo server with {EventMachine.start_server}.
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* To stop the event loop, use {EventMachine.stop_event_loop} (aliased as {EventMachine.stop})
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Lets move on to a slightly more sophisticated example that will introduce several more features and methods
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EventMachine has to offer.
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## A Simple Chat Server Example ##
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Next we will write a simple chat. Initially clients will still use telnet to connect, but then we will add little
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client application that will serve as a proxy between telnet and the chat server. This example is certainly longer
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(~ 150 lines with whitespace and comments) so instead of looking at the final version and going through it line by line,
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we will instead begin with a very simple version that only keeps track of connected clients and then add features
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as we go.
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To set some expectations about our example:
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* It will keep track of connected clients
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* It will support a couple of commands, à la IRC
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* It will support direct messages using Twitter-like @usernames
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* It won't use MongoDB, fibers or distributed map/reduce for anything but will be totally [Web Scale™](http://bit.ly/webscaletm) nonetheless. Maybe even [ROFLscale](http://bit.ly/roflscalevideo).
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### Step one: detecting connections and disconnectons ###
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First step looks like this:
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{include:file:examples/guides/getting\_started/04\_simple\_chat\_server\_step\_one.rb}
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We see familiar {EventMachine.run} and {EventMachine.start_server}, but also {EventMachine::Connection#post_init} and {EventMachine::Connection#unbind} we haven't
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met yet. We don't use them in this code, so when are they run? Like {EventMachine::Connection#receive_data}, these methods are callbacks. EventMachine calls them
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when certain events happen:
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* {EventMachine#post_init} is called by the event loop immediately after the network connection has been established.
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In the chat server example case, this is when a new client connects.
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* {EventMachine#unbind} is called when client disconnects, connection is closed or is lost (because of a network issue, for example).
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All our chat server does so far is logging connections or disconnections. What we want it to do next is to keep track of connected clients.
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### Step two: keep track of connected clients ###
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Next iteration of the code looks like this:
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{include:file:examples/guides/getting\_started/05\_simple\_chat\_server\_step\_two.rb}
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While the code we added is very straightforward, we have to clarify one this first: subclasses of {EventMachine::Connection} are instantiated by
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EventMachine for every new connected peer. So for 10 connected chat clients, there will be 10 separate `SimpleChatServer` instances in our
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server process. Like any other objects, they can be stored in a collection, can provide public API other objects use, can instantiate or inject
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dependencies and in general live a happy life all Ruby objects live until garbage collection happens.
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In the example above we use a @@class_variable to keep track of connected clients. In Ruby, @@class variables are accessible from instance
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methods so we can add new connections to the list from `SimpleChatServer#post_init` and remove them in `SimpleChatServer#unbind`. We can also
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filter connections by some criteria, as `SimpleChatServer#other_peers demonstrates`.
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So, we keep track of connections but how do we identify them? For a chat app, it's pretty common to use usernames for that. Lets ask our clients
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to enter usernames when they connect.
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### Step three: adding usernames ##
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To add usernames, we need to add a few things:
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* We need to invite newly connected clients to enter their username.
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* A reader (getter) method on our {EventMachine::Connection} subclass.
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* An idea of connection state (keeping track of whether a particular participant had entered username before).
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Here is one way to do it:
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{include:file:examples/guides/getting\_started/06\_simple\_chat\_server\_step\_three.rb}
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This is quite an update so lets take a look at each method individually. First, `SimpleChatServer#post_init`:
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def post_init
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@username = nil
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puts "A client has connected..."
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ask_username
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end
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To keep track of username we ask chat participants for, we add @username instance variable to our connection class. Connection
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instances are just Ruby objects associated with a particular connected peer, so using @ivars is very natural. To make username
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value accessible to other objects, we added a reader method that was not shown on the snippet above.
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Lets dig into `SimpleChatServer#ask_username`:
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def ask_username
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self.send_line("[info] Enter your username:")
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end # ask_username
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# ...
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def send_line(line)
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self.send_data("#{line}\n")
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end # send_line(line)
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+
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Nothing new here, we are using {EventMachine::Connection#send_data} which we have seen before.
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+
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+
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In `SimpleChatServer#receive_data` we now have to check if the username was entered or we need
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to ask for it:
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+
|
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def receive_data(data)
|
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if entered_username?
|
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handle_chat_message(data.strip)
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+
else
|
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handle_username(data.strip)
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+
end
|
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+
end
|
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+
|
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# ...
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+
|
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def entered_username?
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|
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!@username.nil? && !@username.empty?
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end # entered_username?
|
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+
|
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Finally, handler of chat messages is not yet implemented:
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+
|
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def handle_chat_message(msg)
|
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raise NotImplementedError
|
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+
end
|
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+
|
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+
Lets try this example out using Telnet:
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|
+
|
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|
+
~ telnet localhost 10000
|
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|
+
Trying 127.0.0.1...
|
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|
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Connected to localhost.
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|
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Escape character is '^]'.
|
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|
+
[info] Enter your username:
|
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|
+
antares_
|
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|
+
[info] Ohai, antares_
|
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|
+
|
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+
and the server output:
|
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|
+
|
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|
+
A client has connected...
|
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|
+
antares_ has joined
|
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|
+
|
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|
+
This version requires you to remember how to terminate your Telnet session (Ctrl + Shift + ], then Ctrl + C).
|
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|
+
It is annoying, so why don't we add the same `exit` command to our chat server?
|
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|
+
|
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|
+
|
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|
+
### Step four: adding exit command and delivering chat messages ####
|
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|
+
|
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|
+
{include:file:examples/guides/getting\_started/07\_simple\_chat\_server\_step\_four.rb}
|
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|
+
|
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|
+
TBD
|
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|
+
|
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|
+
Lets test-drive this version. Client A:
|
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|
+
|
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|
+
~ telnet localhost 10000
|
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|
+
Trying 127.0.0.1...
|
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|
+
Connected to localhost.
|
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|
+
Escape character is '^]'.
|
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|
+
[info] Enter your username:
|
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|
+
michael
|
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|
+
[info] Ohai, michael
|
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|
+
Hi everyone
|
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|
+
michael: Hi everyone
|
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|
+
joe has joined the room
|
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|
+
# here ^^^ client B connects, lets greet him
|
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|
+
hi joe
|
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|
+
michael: hi joe
|
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|
+
joe: hey michael
|
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|
+
# ^^^ client B replies
|
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|
+
exit
|
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|
+
# ^^^ out command in action
|
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|
+
Connection closed by foreign host.
|
313
|
+
|
314
|
+
Client B:
|
315
|
+
|
316
|
+
~ telnet localhost 10000
|
317
|
+
Trying 127.0.0.1...
|
318
|
+
Connected to localhost.
|
319
|
+
Escape character is '^]'.
|
320
|
+
[info] Enter your username:
|
321
|
+
joe
|
322
|
+
[info] Ohai, joe
|
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|
+
michael: hi joe
|
324
|
+
# ^^^ client A greets us, lets reply
|
325
|
+
hey michael
|
326
|
+
joe: hey michael
|
327
|
+
exit
|
328
|
+
# ^^^ out command in action
|
329
|
+
Connection closed by foreign host.
|
330
|
+
|
331
|
+
And finally, the server output:
|
332
|
+
|
333
|
+
A client has connected...
|
334
|
+
michael has joined
|
335
|
+
A client has connected...
|
336
|
+
_antares has joined
|
337
|
+
[info] _antares has left
|
338
|
+
[info] michael has left
|
339
|
+
|
340
|
+
Our little char server now supports usernames, sending messages and the `exit` command. Next up, private (aka direct) messages.
|
341
|
+
|
342
|
+
|
343
|
+
### Step five: adding direct messages and one more command ###
|
344
|
+
|
345
|
+
To add direct messages, we come up with a simple convention: private messages begin with @username and may have optional colon before
|
346
|
+
message text, like this:
|
347
|
+
|
348
|
+
@joe: hey, how do you like eventmachine?
|
349
|
+
|
350
|
+
This convention makes parsing of messages simple so that we can concentrate on delivering them to a particular client connection.
|
351
|
+
Remember when we added `username` reader on our connection class? That tiny change makes this step possible: when a new direct
|
352
|
+
message comes in, we extract username and message text and then find then connection for @username in question:
|
353
|
+
|
354
|
+
#
|
355
|
+
# Message handling
|
356
|
+
#
|
357
|
+
|
358
|
+
def handle_chat_message(msg)
|
359
|
+
if command?(msg)
|
360
|
+
self.handle_command(msg)
|
361
|
+
else
|
362
|
+
if direct_message?(msg)
|
363
|
+
self.handle_direct_message(msg)
|
364
|
+
else
|
365
|
+
self.announce(msg, "#{@username}:")
|
366
|
+
end
|
367
|
+
end
|
368
|
+
end # handle_chat_message(msg)
|
369
|
+
|
370
|
+
def direct_message?(input)
|
371
|
+
input =~ DM_REGEXP
|
372
|
+
end # direct_message?(input)
|
373
|
+
|
374
|
+
def handle_direct_message(input)
|
375
|
+
username, message = parse_direct_message(input)
|
376
|
+
|
377
|
+
if connection = @@connected_clients.find { |c| c.username == username }
|
378
|
+
puts "[dm] @#{@username} => @#{username}"
|
379
|
+
connection.send_line("[dm] @#{@username}: #{message}")
|
380
|
+
else
|
381
|
+
send_line "@#{username} is not in the room. Here's who is: #{usernames.join(', ')}"
|
382
|
+
end
|
383
|
+
end # handle_direct_message(input)
|
384
|
+
|
385
|
+
def parse_direct_message(input)
|
386
|
+
return [$1, $2] if input =~ DM_REGEXP
|
387
|
+
end # parse_direct_message(input)
|
388
|
+
|
389
|
+
This snippet demonstrates how one connection instance can obtain another connection instance and send data to it.
|
390
|
+
This is a very powerful feature, consider just a few use cases:
|
391
|
+
|
392
|
+
* Peer-to-peer protocols
|
393
|
+
* Content-aware routing
|
394
|
+
* Efficient streaming with optional filtering
|
395
|
+
|
396
|
+
Less common use cases include extending C++ core of EventMachine to provide access to hardware that streams events that
|
397
|
+
can be re-broadcasted to any interested parties connected via TCP, UDP or something like AMQP or WebSockets. With this,
|
398
|
+
sky is the limit. Actually, EventMachine has several features for efficient proxying data between connections.
|
399
|
+
We will not cover them in this guide.
|
400
|
+
|
401
|
+
One last feature that we are going to add to our chat server is the `status` command that tells you current server time and how many people
|
402
|
+
are there in the chat room:
|
403
|
+
|
404
|
+
#
|
405
|
+
# Commands handling
|
406
|
+
#
|
407
|
+
|
408
|
+
def command?(input)
|
409
|
+
input =~ /(exit|status)$/i
|
410
|
+
end # command?(input)
|
411
|
+
|
412
|
+
def handle_command(cmd)
|
413
|
+
case cmd
|
414
|
+
when /exit$/i then self.close_connection
|
415
|
+
when /status$/i then self.send_line("[chat server] It's #{Time.now.strftime('%H:%M')} and there are #{self.number_of_connected_clients} people in the room")
|
416
|
+
end
|
417
|
+
end # handle_command(cmd)
|
418
|
+
|
419
|
+
Hopefully this piece of code is easy to follow. Try adding a few more commands, for example, the `whoishere` command that lists people
|
420
|
+
currently in the chat room.
|
421
|
+
|
422
|
+
In the end, our chat server looks like this:
|
423
|
+
|
424
|
+
{include:file:examples/guides/getting\_started/08\_simple\_chat\_server\_step\_five.rb}
|
425
|
+
|
426
|
+
We are almost done with the server but there are some closing thoughts.
|
427
|
+
|
428
|
+
|
429
|
+
### Step six: final version ###
|
430
|
+
|
431
|
+
Just in case, here is the final version of the chat server code we have built:
|
432
|
+
|
433
|
+
{include:file:examples/guides/getting\_started/03\_simple\_chat\_server.rb}
|
434
|
+
|
435
|
+
|
436
|
+
### Step seven: future directions and some closing thoughts ###
|
437
|
+
|
438
|
+
The chat server is just about 150 lines of Ruby including empty lines and comments, yet it has a few features most of chat server
|
439
|
+
examples never add. We did not, however, implement many other features that popular IRC clients like [Colloquy](http://colloquy.info) have:
|
440
|
+
|
441
|
+
* Chat moderation
|
442
|
+
* Multiple rooms
|
443
|
+
* Connection timeout detection
|
444
|
+
|
445
|
+
How would one go about implementing them? We thought it is worth discussing what else EventMachine has to offer and what ecosystem projects
|
446
|
+
one can use to build a really feature-rich Web-based IRC chat client.
|
447
|
+
|
448
|
+
With multiple rooms it's more or less straightforward, just add one more hash and a bunch of commands and use the information about which rooms participant
|
449
|
+
is in when you are delivering messages. There is nothing in EventMachine itself that can make the job much easier for developer.
|
450
|
+
|
451
|
+
To implement chat moderation feature you may want to do a few things:
|
452
|
+
|
453
|
+
* Work with client IP addresses. Maybe we want to consider everyone who connects from certain IPs a moderator.
|
454
|
+
* Access persistent data about usernames of moderators and their credentials.
|
455
|
+
|
456
|
+
Does EventMachine have anything to offer here? It does. To obtain peer IP address, take a look at {EventMachine::Connection#get_peername}. The name of this method is
|
457
|
+
a little bit misleading and originates from low-level socket programming APIs.
|
458
|
+
|
459
|
+
#### A whirlwind tour of the EventMachine ecosystem ####
|
460
|
+
|
461
|
+
To work with data stores you can use several database drivers that ship with EventMachine itself, however, quite often there are some 3rd party projects in
|
462
|
+
the EventMachine ecosystem that have more features, are faster or just better maintained. So we figured it will be helpful to provide a few pointers
|
463
|
+
to some of those projects:
|
464
|
+
|
465
|
+
* For MySQL, check out [em-mysql](https://github.com/eventmachine/em-mysql) project.
|
466
|
+
* For PostgreSQL, have a look at Mike Perham's [EventMachine-based PostgreSQL driver](https://github.com/mperham/em_postgresql).
|
467
|
+
* For Redis, there is a young but already popular [em-hiredis](https://github.com/mloughran/em-hiredis) library that combines EventMachine's non-blocking I/O with
|
468
|
+
extreme performance of the official Redis C client, [hiredis](https://github.com/antirez/hiredis).
|
469
|
+
* For MongoDB, see [em-mongo](https://github.com/bcg/em-mongo)
|
470
|
+
* For Cassandra, Mike Perham [added transport agnosticism feature](http://www.mikeperham.com/2010/02/09/cassandra-and-eventmachine/) to the [cassandra gem](https://rubygems.org/gems/cassandra).
|
471
|
+
|
472
|
+
[Riak](http://www.basho.com/products_riak_overview.php) and CouchDB talk HTTP so it's possible to use [em-http-request](https://github.com/igrigorik/em-http-request).
|
473
|
+
If you are aware of EventMachine-based non-blocking drivers for these databases, as well as for HBase, let us know on the [EventMachine mailing list](http://groups.google.com/group/eventmachine).
|
474
|
+
Also, EventMachine supports TLS (aka SSL) and works well on [JRuby](http://jruby.org) and Windows.
|
475
|
+
|
476
|
+
Learn more in our {file:docs/Ecosystem.md EventMachine ecosystem} and {file:docs/TLS.md TLS (aka SSL)} guides.
|
477
|
+
|
478
|
+
|
479
|
+
#### Connection loss detection ####
|
480
|
+
|
481
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+
Finally, connection loss detection. When our chat participant closes her laptop lid, how do we know that she is no longer active? The answer is, when EventMachine
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detects TCP connectin closure, it calls {EventMachine::Connection#unbind}. Version 1.0.beta3 and later also pass an optional argument to that method. The argument
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indicates what error (if any) caused the connection to be closed.
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Learn more in our {file:docs/ConnectionFailureAndRecovery.md Connection Failure and Recovery} guide.
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#### What the Chat Server Example doesn't demonstrate ####
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This chat server also leaves out something production quality clients and servers must take care of: buffering. We intentionally did not include any buffering in
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our chat server example: it would only distract you from learning what you really came here to learn: how to use EventMachine to build blazing fast asynchronous
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networking programs quickly. However, {EventMachine::Connection#receive_data} does not offer any guarantees that you will be receiving "whole messages" all the time,
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largely because the underlying transport (UDP or TCP) does not offer such guarantees. Many protocols, for example, AMQP, mandate that large content chunks are
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split into smaller _frames_ of certain size. This means that [amq-client](https://github.com/ruby-amqp/amq-client) library, for instance, that has EventMachine-based driver,
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has to deal with figuring out when exactly we received "the whole message". To do so, it uses buffering and employs various checks to detect _frame boundaries_.
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So **don't be deceived by the simplicity of this chat example**: it intentionally leaves framing out, but real world protocols usually require it.
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## A (Proxying) Chat Client Example ##
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TBD
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## Wrapping up ##
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This tutorial ends here. Congratulations! You have learned quite a bit about EventMachine.
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## What to read next ##
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The documentation is organized as a {file:docs/DocumentationGuidesIndex.md number of guides}, covering all kinds of
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topics. TBD
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## Tell us what you think! ##
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Please take a moment and tell us what you think about this guide on the [EventMachine mailing list](http://bit.ly/jW3cR3)
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or in the #eventmachine channel on irc.freenode.net: what was unclear? What wasn't covered?
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Maybe you don't like the guide style or the grammar and spelling are incorrect? Reader feedback is
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key to making documentation better.
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