em-websocket-server 0.1 → 0.1.1
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- data/README.markdown +63 -0
- data/em-websocket-server.gemspec +6 -1
- data/examples/chat.html +28 -26
- data/examples/chat.rb +11 -10
- data/examples/tictactoe/tictactoe.html +51 -0
- data/examples/tictactoe/tictactoe.js +130 -0
- data/examples/tictactoe/tictactoe.rb +215 -0
- data/examples/timesync.html +29 -0
- data/examples/timesync.rb +35 -0
- data/lib/em-websocket-server.rb +6 -12
- metadata +6 -1
data/README.markdown
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@@ -0,0 +1,63 @@
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#em-websocket-server
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* em-websocket-server allows the creation of efficient, evented, websocket services
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##Installation
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If you don't have gemcutter
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gem install gemcutter
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gem tumble
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Otherwise
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gem install em-websocket-server
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Or
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gem install em-websocket-server -s http://gemcutter.org
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##Dependencies
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- eventmachine http://github.com/eventmachine/eventmachine
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##Docs
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Not yet... coming soon
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##Quick Example
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require 'rubygems'
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require 'em-websocket-server'
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require 'json'
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#create a channel for pub sub
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$chatroom = EM::Channel.new
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class ChatServer < WebSocketServer
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#subscribe to the channel on client connect
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def on_connect
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@sid = $chatroom.subscribe do |msg|
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send_message msg
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end
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end
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#unsubscribe on client disconnect
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def on_disconnect
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$chatroom.unsubscribe(@sid)
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end
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#publish the message to the channel on
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#client message received
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def on_receive msg
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$chatroom.push msg
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end
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end
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#start the event machine on port 8000 and have
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#it instantiate ChatServer objects for each
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#client connection
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EM.run do
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EM.start_server "0.0.0.0", 8000, ChatServer
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end
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data/em-websocket-server.gemspec
CHANGED
@@ -1,6 +1,6 @@
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spec = Gem::Specification.new do |s|
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s.name = 'em-websocket-server'
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s.version = '0.1'
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s.version = '0.1.1'
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s.date = '2009-12-14'
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s.summary = 'An evented ruby websocket server built on top of EventMachine'
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s.email = "dan.simpson@gmail.com"
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@@ -18,6 +18,11 @@ spec = Gem::Specification.new do |s|
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"em-websocket-server.gemspec",
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"examples/chat.rb",
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"examples/chat.html",
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"examples/timesync.html",
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"examples/timesync.rb",
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"examples/tictactoe/tictactoe.html",
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"examples/tictactoe/tictactoe.js",
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"examples/tictactoe/tictactoe.rb",
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"lib/em-websocket-server.rb"
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]
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end
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data/examples/chat.html
CHANGED
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<!doctype html>
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<html>
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-
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<title>
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<head>
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<title>em-websocket-server test</title>
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</head>
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<body>
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<style type="text/css" media="screen">
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#time { background: #ccc; }
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</style>
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</head>
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<body>
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<h1>em-websocket-server chat demo</h1>
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<div id="chat">connecting....</div>
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<h2>The time is <span id="time">opening socket</span></h2>
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<p>The information for the time is provided by the server. No Date() or intervals here!</p>
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<script>
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var webSocket = new WebSocket('ws://192.168.0.2:8000/time');
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document.getElementById('time').innerHTML = 'waiting for socket';
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webSocket.send('start');
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};
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<script>
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console.log(event);
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var object = JSON.parse(event.data);
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document.getElementById('time').innerHTML = object.time;
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};
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var webSocket = new WebSocket('ws://192.168.0.2:8000/time');
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webSocket.onopen = function(event){
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document.getElementById('chat').innerHTML = 'connected';
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};
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webSocket.onmessage = function(event){
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var object = JSON.parse(event.data);
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document.getElementById('chat').innerHTML += "<b>" + object.user + "</b>" + object.message;
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};
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webSocket.onclose = function(event){
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document.getElementById('chat').innerHTML = 'socket closed';
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};
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document.getElementById('chatty').addEventListener("onkeypress", function() {
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alert("X")
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});
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</script>
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<input type="text" onkeypress="webSocket.send('hi');" />
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</body>
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</html>
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data/examples/chat.rb
CHANGED
@@ -1,24 +1,25 @@
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$:.unshift File.dirname(__FILE__) + '/../lib'
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require 'rubygems'
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require 'em-websocket-server'
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require 'json'
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$chatroom = EM::Channel.new
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class ChatServer < WebSocketServer
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def on_connect
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@
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@sid = $chatroom.subscribe do |msg|
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send_message msg
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end
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end
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def on_disconnect
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@
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$chatroom.unsubscribe(@sid)
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end
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def on_receive msg
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-
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end
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-
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def sync_time
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send_message({ :time => Time.now }.to_json)
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$chatroom.push msg
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end
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end
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@@ -28,5 +29,5 @@ EM.epoll
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EM.set_descriptor_table_size(10240)
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EM.run do
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EM.start_server "0.0.0.0", 8000,
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EM.start_server "0.0.0.0", 8000, ChatServer
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end
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<!doctype html>
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<html>
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<head>
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<title>Tic Tac Toe</title>
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<meta name="author" content="Jordan Fowler (TheBreeze)">
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<style type="text/css" media="screen">
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#navigation ul {
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list-style-type: none;
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padding: 0;
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margin: 25px 0px;
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}
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#navigation ul li {
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display: inline;
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padding: 0;
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margin: 0;
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margin-right: 10px;
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}
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#game-board .cell {
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width: 100px;
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height: 100px;
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padding: 5px;
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background: #000;
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color: #FFF;
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font-size: 100px;
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text-align: center;
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vertical-align: middle;
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}
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</style>
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</head>
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<body>
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<h1>Tic Tac Toe</h1>
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<div id="user-count"></div>
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<div id="game-stats"></div>
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<div id="status"></div>
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<table id="game-board">
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<tr><td id="cell-0-0" class="cell"></td><td id="cell-1-0" class="cell"></td><td id="cell-2-0" class="cell"></td></tr>
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<tr><td id="cell-0-1" class="cell"></td><td id="cell-1-1" class="cell"></td><td id="cell-2-1" class="cell"></td></tr>
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<tr><td id="cell-0-2" class="cell"></td><td id="cell-1-2" class="cell"></td><td id="cell-2-2" class="cell"></td></tr>
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</table>
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<script type="text/javascript" charset="utf-8" src="mootools-1.2.4-core-nc.js"></script>
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<script type="text/javascript" charset="utf-8" src="tictactoe.js"></script>
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</body>
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</html>
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// Author: Jordan Fowler (TheBreeze)
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var TicTacToe = new Class({
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wins: 0,
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loses: 0,
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draws: 0,
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methodMap: {
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'queued': 'onQueued',
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'start': 'onStart',
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'turn': 'onTurn',
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'move': 'onMove',
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'game_over': 'onGameOver',
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'win': 'onWin',
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'loss': 'onLoss',
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'draw': 'onDraw',
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'user_count': 'onUserCount'
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},
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initialize: function() {
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if (TicTacToe.connection == null) {
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TicTacToe.connection = new WebSocket('ws://192.168.0.2:8000/tictactoe');
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};
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TicTacToe.connection.onopen = this.join.bind(this);
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TicTacToe.connection.onmessage = this.onMessage.bind(this);
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TicTacToe.connection.onclose = this.onGameOver.bind(this);
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this.setGameStats();
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},
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onMessage: function(event) {
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var command = JSON.decode(event.data);
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console.log('[RCV] ' + command.msg);
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this[this.methodMap[command.msg]].call(this, command);
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},
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message: function(msg, options) {
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var command = JSON.encode({msg: msg, data: options});
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console.log('[SENT] ' + msg);
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TicTacToe.connection.send(command);
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},
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setStatus: function(status) {
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$('status').set('text', status);
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},
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setGameStats: function() {
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$('game-stats').set('text', 'Wins: '+this.wins+' / Losses: '+this.wins+' / Draws: '+this.draws);
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},
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setUserCount: function(userCount) {
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$('user-count').set('text', 'Number of players: ' + userCount);
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},
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join: function(event) {
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this.message('join');
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this.setStatus('Connecting you to a game...');
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},
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reset: function() {
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$$('.cell').set('text', '');
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this.join();
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},
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onQueued: function(command) {
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this.setStatus('Waiting for another player...');
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},
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onStart: function(command) {
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this.setStatus('Game found! Their turn first...');
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},
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onTurn: function(command) {
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this.setStatus('Your turn...');
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},
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onMove: function(command) {
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$('cell-'+command.data.x+'-'+command.data.y).set('text', command.key);
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this.setStatus('Their turn...');
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},
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move: function(x, y) {
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this.message('move', {x: x, y: y});
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},
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|
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onGameOver: function(command) {
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this.setStatus('Game over.');
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this.setGameStats();
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this.reset();
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},
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onWin: function(command) {
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this.wins += 1;
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this.setStatus('Game over. You win!');
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this.setGameStats();
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},
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onLoss: function(command) {
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this.losses += 1;
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this.setStatus('Game over. You lose!');
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this.setGameStats();
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},
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onDraw: function(command) {
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this.draws += 1;
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this.setStatus('Game over. It was a draw!');
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this.setGameStats();
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},
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onUserCount: function(command) {
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this.setUserCount(command.data);
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}
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});
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|
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$$('.cell').addEvent('click', function(event) {
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try {
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currentGame.move($(this).get('id').split('-')[1], $(this).get('id').split('-')[2]);
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} catch(error) {
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alert('Please wait while we connect you to a game...');
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}
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});
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currentGame = new TicTacToe();
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@@ -0,0 +1,215 @@
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$:.unshift File.dirname(__FILE__) + '/../../lib'
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3
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require 'rubygems'
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require 'em-websocket-server'
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require 'json'
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require 'uuid'
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require 'pp'
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|
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$games = {}
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$waiting = nil
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$status = nil
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class StatusChannel < EM::Channel
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def initialize
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super
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@count = 0
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end
|
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def increment
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@count += 1
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push @count
|
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end
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def decrement
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@count -= 1
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push @count
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end
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end
|
30
|
+
|
31
|
+
class Game < EM::Channel
|
32
|
+
|
33
|
+
attr_accessor :id, :player1, :player2, :current, :matrix
|
34
|
+
|
35
|
+
|
36
|
+
|
37
|
+
def initialize player1, player2
|
38
|
+
super()
|
39
|
+
@id = UUID.new
|
40
|
+
@player1 = player1
|
41
|
+
@player2 = player2
|
42
|
+
@matrix = (0..2).collect { [false, false, false] }
|
43
|
+
end
|
44
|
+
|
45
|
+
def set_turn p
|
46
|
+
@current = p
|
47
|
+
@current.turn!
|
48
|
+
end
|
49
|
+
|
50
|
+
def start!
|
51
|
+
@current = nil
|
52
|
+
@player1.start!
|
53
|
+
@player2.start!
|
54
|
+
toggle
|
55
|
+
end
|
56
|
+
|
57
|
+
def move p, data
|
58
|
+
if @current == p
|
59
|
+
unless @matrix[data["x"].to_i][data["y"].to_i]
|
60
|
+
@matrix[data["x"].to_i][data["y"].to_i] = p.key
|
61
|
+
|
62
|
+
@player1.send_move(p.key, data)
|
63
|
+
@player2.send_move(p.key, data)
|
64
|
+
|
65
|
+
|
66
|
+
winner = has_winner?
|
67
|
+
full = full?
|
68
|
+
|
69
|
+
if winner || full
|
70
|
+
@player1.send_command("game_over")
|
71
|
+
@player2.send_command("game_over")
|
72
|
+
if winner
|
73
|
+
p.send_command("win")
|
74
|
+
opponent(p).send_command("loss")
|
75
|
+
else full?
|
76
|
+
@player1.send_command("draw")
|
77
|
+
@player2.send_command("draw")
|
78
|
+
end
|
79
|
+
else
|
80
|
+
toggle
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
def full?
|
87
|
+
@matrix.each do |row|
|
88
|
+
row.each do |col|
|
89
|
+
return false unless col
|
90
|
+
end
|
91
|
+
end
|
92
|
+
return true
|
93
|
+
end
|
94
|
+
|
95
|
+
def has_winner?
|
96
|
+
return true if @matrix[1][1] && (@matrix[0][0] == @matrix[1][1]) && (@matrix[1][1] == @matrix[2][2])
|
97
|
+
return true if @matrix[1][1] && (@matrix[0][2] == @matrix[1][1]) && (@matrix[1][1] == @matrix[2][0])
|
98
|
+
@matrix.each do |row|
|
99
|
+
return true if row[1] && (row[0] == row[1]) && (row[1] == row[2])
|
100
|
+
end
|
101
|
+
return false
|
102
|
+
end
|
103
|
+
|
104
|
+
def opponent p
|
105
|
+
@player1 == p ? @player2 : @player1
|
106
|
+
end
|
107
|
+
|
108
|
+
def toggle
|
109
|
+
set_turn(@current == @player1 ? @player2 : @player1)
|
110
|
+
end
|
111
|
+
end
|
112
|
+
|
113
|
+
class TickTackToeServer < WebSocketServer
|
114
|
+
|
115
|
+
attr_accessor :game_id, :key, :status_key
|
116
|
+
|
117
|
+
def on_connect
|
118
|
+
@status_key = $status.subscribe do |c|
|
119
|
+
send_user_count c
|
120
|
+
end
|
121
|
+
$status.increment
|
122
|
+
end
|
123
|
+
|
124
|
+
def on_disconnect
|
125
|
+
$status.unsubscribe @status_key
|
126
|
+
$status.decrement
|
127
|
+
delete_game!
|
128
|
+
end
|
129
|
+
|
130
|
+
def on_receive data
|
131
|
+
|
132
|
+
begin
|
133
|
+
msg = JSON.parse(data)
|
134
|
+
rescue
|
135
|
+
send_command "error"
|
136
|
+
return
|
137
|
+
end
|
138
|
+
|
139
|
+
case msg["msg"]
|
140
|
+
when "join"
|
141
|
+
if $waiting.empty?
|
142
|
+
$waiting.push(self)
|
143
|
+
send_command "queued"
|
144
|
+
else
|
145
|
+
$waiting.pop do |opponent|
|
146
|
+
game = Game.new(self, opponent)
|
147
|
+
self.key = "X"
|
148
|
+
opponent.key = "O"
|
149
|
+
self.game_id = opponent.game_id = game.id
|
150
|
+
game.start!
|
151
|
+
$games[game_id] = game
|
152
|
+
end
|
153
|
+
end
|
154
|
+
when "move"
|
155
|
+
if game
|
156
|
+
game.move self, msg["data"]
|
157
|
+
|
158
|
+
else
|
159
|
+
log "Cannot move on a nil game!"
|
160
|
+
end
|
161
|
+
end
|
162
|
+
end
|
163
|
+
|
164
|
+
def delete_game!
|
165
|
+
if $games.key?(game_id)
|
166
|
+
$games.delete(game_id)
|
167
|
+
end
|
168
|
+
end
|
169
|
+
|
170
|
+
def game
|
171
|
+
$games[game_id]
|
172
|
+
end
|
173
|
+
|
174
|
+
def turn!
|
175
|
+
send_command "turn"
|
176
|
+
end
|
177
|
+
|
178
|
+
def game_over!
|
179
|
+
delete_game!
|
180
|
+
send_command "game_over"
|
181
|
+
end
|
182
|
+
|
183
|
+
def start!
|
184
|
+
send_command "start"
|
185
|
+
end
|
186
|
+
|
187
|
+
def send_move key, data
|
188
|
+
send_message({:msg => "move", :key => key, :data => data}.to_json)
|
189
|
+
end
|
190
|
+
|
191
|
+
def send_command cmd
|
192
|
+
send_message({:msg => cmd}.to_json)
|
193
|
+
end
|
194
|
+
|
195
|
+
def send_user_count count
|
196
|
+
send_message({:msg => :user_count, :data => count}.to_json)
|
197
|
+
end
|
198
|
+
|
199
|
+
|
200
|
+
def send_message msg
|
201
|
+
super msg
|
202
|
+
puts "Sent: #{msg}"
|
203
|
+
end
|
204
|
+
end
|
205
|
+
|
206
|
+
|
207
|
+
EM.epoll
|
208
|
+
EM.set_descriptor_table_size(10240)
|
209
|
+
|
210
|
+
EM.run do
|
211
|
+
$waiting = EM::Queue.new
|
212
|
+
$status = StatusChannel.new
|
213
|
+
|
214
|
+
EM.start_server "0.0.0.0", 8000, TickTackToeServer
|
215
|
+
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
<!doctype html>
|
2
|
+
<html>
|
3
|
+
<head>
|
4
|
+
<title>em-websocket-server test</title>
|
5
|
+
</head>
|
6
|
+
<body>
|
7
|
+
|
8
|
+
<h1>em-websocket-server timesync demo</h1>
|
9
|
+
<h2 id="time">opening socket</h2>
|
10
|
+
|
11
|
+
<script>
|
12
|
+
var webSocket = new WebSocket('ws://192.168.0.2:8000/time');
|
13
|
+
|
14
|
+
webSocket.onopen = function(event){
|
15
|
+
document.getElementById('time').innerHTML = 'waiting for socket';
|
16
|
+
};
|
17
|
+
|
18
|
+
webSocket.onmessage = function(event){
|
19
|
+
var object = JSON.parse(event.data);
|
20
|
+
document.getElementById('time').innerHTML = object.time;
|
21
|
+
};
|
22
|
+
|
23
|
+
webSocket.onclose = function(event){
|
24
|
+
document.getElementById('time').innerHTML = 'socket closed';
|
25
|
+
};
|
26
|
+
</script>
|
27
|
+
|
28
|
+
</body>
|
29
|
+
</html>
|
@@ -0,0 +1,35 @@
|
|
1
|
+
$:.unshift File.dirname(__FILE__) + '/../lib'
|
2
|
+
|
3
|
+
require 'rubygems'
|
4
|
+
require 'em-websocket-server'
|
5
|
+
require 'json'
|
6
|
+
|
7
|
+
class TimeServer < WebSocketServer
|
8
|
+
|
9
|
+
def on_connect
|
10
|
+
@timer = EM.add_periodic_timer(5) do
|
11
|
+
sync_time
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def on_disconnect
|
16
|
+
@timer
|
17
|
+
end
|
18
|
+
|
19
|
+
def on_receive msg
|
20
|
+
puts "msg rcv"
|
21
|
+
end
|
22
|
+
|
23
|
+
def sync_time
|
24
|
+
send_message({ :time => Time.now }.to_json)
|
25
|
+
end
|
26
|
+
|
27
|
+
end
|
28
|
+
|
29
|
+
|
30
|
+
EM.epoll
|
31
|
+
EM.set_descriptor_table_size(10240)
|
32
|
+
|
33
|
+
EM.run do
|
34
|
+
EM.start_server "0.0.0.0", 8000, TimeServer
|
35
|
+
end
|
data/lib/em-websocket-server.rb
CHANGED
@@ -20,18 +20,16 @@ class WebSocketServer < EM::Connection
|
|
20
20
|
end
|
21
21
|
|
22
22
|
def valid_origin?
|
23
|
-
|
24
|
-
#@@accepted_origins.include?(@headers["Origin"])
|
23
|
+
@@accepted_origins.empty? || @@accepted_origins.include?(origin)
|
25
24
|
end
|
26
25
|
|
26
|
+
#not doing anything with this yet
|
27
27
|
def valid_path?
|
28
28
|
true
|
29
|
-
#@@callbacks.key?(@path)
|
30
29
|
end
|
31
30
|
|
32
31
|
def valid_upgrade?
|
33
|
-
|
34
|
-
#@headers["Upgrade"] =~ /websocket/i
|
32
|
+
@headers["Upgrade"] =~ /websocket/i
|
35
33
|
end
|
36
34
|
|
37
35
|
def origin
|
@@ -99,13 +97,7 @@ class WebSocketServer < EM::Connection
|
|
99
97
|
unless @connected
|
100
98
|
handshake data
|
101
99
|
else
|
102
|
-
|
103
|
-
|
104
|
-
if msg == "start"
|
105
|
-
on_connect
|
106
|
-
else
|
107
|
-
on_receive msg
|
108
|
-
end
|
100
|
+
on_receive data.gsub(/^(\x00)|(\xff)$/, "")
|
109
101
|
end
|
110
102
|
end
|
111
103
|
|
@@ -132,6 +124,8 @@ class WebSocketServer < EM::Connection
|
|
132
124
|
send_headers
|
133
125
|
|
134
126
|
@connected = true
|
127
|
+
|
128
|
+
on_connect
|
135
129
|
end
|
136
130
|
|
137
131
|
# send the handshake response headers to
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: em-websocket-server
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version:
|
4
|
+
version: 0.1.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Dan Simpson
|
@@ -35,6 +35,11 @@ files:
|
|
35
35
|
- em-websocket-server.gemspec
|
36
36
|
- examples/chat.rb
|
37
37
|
- examples/chat.html
|
38
|
+
- examples/timesync.html
|
39
|
+
- examples/timesync.rb
|
40
|
+
- examples/tictactoe/tictactoe.html
|
41
|
+
- examples/tictactoe/tictactoe.js
|
42
|
+
- examples/tictactoe/tictactoe.rb
|
38
43
|
- lib/em-websocket-server.rb
|
39
44
|
has_rdoc: true
|
40
45
|
homepage: http://github.com/dansimpson/em-websocket-server
|