echinoidea 0.0.6 → 0.0.7

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@@ -11,6 +11,7 @@ opt.on('-d') {|v| OPTS[:d] = v}
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  opt.on('-l') {|v| OPTS[:l] = v}
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  opt.on('-o VAL') {|v| OPTS[:o] = v }
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  opt.on('-t VAL') {|v| OPTS[:t] = v }
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+ opt.on('--development-mode') {|v| OPTS[:development_mode] = v}
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  opt.parse!(ARGV)
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  if OPTS[:o] == nil || OPTS[:o] == ""
@@ -44,6 +45,7 @@ config = YAML.load_file([current_dir, "echinoidea.yml"].join("/"))
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  builder = Echinoidea::Builder.new(current_dir, config, OPTS[:l])
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  builder.output_directory = OPTS[:o]
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  builder.build_target = OPTS[:t] if OPTS[:t]
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+ builder.development_mode = OPTS[:development_mode] if OPTS[:development_mode]
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  builder.debug_mode = true if OPTS[:d]
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  builder.run
@@ -2,7 +2,7 @@ require 'echinoidea/version'
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  class Echinoidea::Builder
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  attr_reader :class_name, :config, :file_path
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- attr_accessor :build_target, :debug_mode, :loggings_enabled, :output_directory, :scenes
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+ attr_accessor :build_target, :debug_mode, :development_mode, :loggings_enabled, :output_directory, :scenes
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  def log(message)
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  puts message if @loggings_enabled
@@ -19,6 +19,7 @@ class Echinoidea::Builder
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  @build_target = "iPhone" # Default build target
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  @debug_mode = false
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  @loggings_enabled = true if loggings_enabled == true
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+ @development_mode = false
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  log "Initializing builder"
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  log " root_directory: #{root_directory}"
@@ -51,7 +52,8 @@ class Echinoidea::Builder
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  player_settings_opts_string = player_settings_opts.map{|k,v| "PlayerSettings.#{k} = #{v};"}.join("\n")
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- build_opts = @build_target == "iPhone" ? "SymlinkLibraries" : "None"
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+ build_opts = @build_target == "iPhone" ? "BuildOptions.SymlinkLibraries" : "BuildOptions.None"
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+ build_opts = "BuildOptions.SymlinkLibraries & BuildOptions.Development & BuildOptions.AllowDebugging" if @development_mode == true
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  log " class_name: #{@class_name}"
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  log " build_opts: #{build_opts}"
@@ -67,7 +69,7 @@ public class #{@class_name}
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  public static void Build()
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  {
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  #{player_settings_opts_string}
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- BuildOptions opt = BuildOptions.#{build_opts};
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+ BuildOptions opt = #{build_opts};
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  string[] scenes = {#{scenes}};
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  BuildPipeline.BuildPlayer(scenes, \"#{@output_directory}\", BuildTarget.#{@build_target}, opt);
@@ -1,3 +1,3 @@
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  module Echinoidea
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- VERSION = "0.0.6"
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+ VERSION = "0.0.7"
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  end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: echinoidea
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  version: !ruby/object:Gem::Version
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- version: 0.0.6
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+ version: 0.0.7
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  prerelease:
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  platform: ruby
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  authors:
@@ -9,7 +9,7 @@ authors:
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  autorequire:
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  bindir: bin
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  cert_chain: []
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- date: 2012-11-14 00:00:00.000000000 Z
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+ date: 2013-01-10 00:00:00.000000000 Z
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  dependencies: []
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  description: echinoidea is a command line unity project build helper.
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  email: