dxruby_sdl 0.0.1
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- checksums.yaml +15 -0
- data/.gitignore +20 -0
- data/.rspec +2 -0
- data/.rubocop.yml +20 -0
- data/.ruby-version +1 -0
- data/.travis.yml +11 -0
- data/Gemfile +4 -0
- data/LEGAL +11 -0
- data/LICENSE +20 -0
- data/README.md +57 -0
- data/Rakefile +17 -0
- data/dxruby_sdl.gemspec +30 -0
- data/lib/dxruby.rb +5 -0
- data/lib/dxruby_sdl/color.rb +23 -0
- data/lib/dxruby_sdl/font.rb +37 -0
- data/lib/dxruby_sdl/image.rb +54 -0
- data/lib/dxruby_sdl/version.rb +5 -0
- data/lib/dxruby_sdl/window/fpstimer.rb +91 -0
- data/lib/dxruby_sdl/window.rb +61 -0
- data/lib/dxruby_sdl.rb +13 -0
- data/spec/dxruby_sdl/color_spec.rb +41 -0
- data/spec/dxruby_sdl/font_spec.rb +13 -0
- data/spec/dxruby_sdl/image_spec.rb +54 -0
- data/spec/dxruby_sdl/window_spec.rb +117 -0
- data/spec/dxruby_sdl_spec.rb +31 -0
- data/spec/fixtures/logo.jpg +0 -0
- data/spec/fixtures/logo.png +0 -0
- data/spec/spec_helper.rb +7 -0
- metadata +192 -0
checksums.yaml
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data/.gitignore
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data/.rspec
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data/.rubocop.yml
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MethodLength:
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Enabled: false
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Documentation:
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Enabled: false
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HandleExceptions:
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Enabled: false
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Blocks:
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Enabled: false
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FavorUnlessOverNegatedIf:
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Enabled: false
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IfUnlessModifier:
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Enabled: false
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RedundantReturn:
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Enabled: false
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data/.ruby-version
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1.9.3-p448
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data/.travis.yml
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data/Gemfile
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data/LEGAL
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LEGAL NOTICE INFORMATION
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------------------------
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All the files in this distribution are covered under either the
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dxruby_sdl's license (see the file LICENSE) except some files
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mentioned below.
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lib/dxruby_sdl/window/fpstimer.rb:
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FPSTimer (Original name is FPSTimerSample) class is implemented in
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http://www.kmc.gr.jp/~ohai/fpstimer.rb.
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data/LICENSE
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The MIT License (MIT)
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Copyright (c) 2013 TAKAO Kouji
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# dxruby_sdl
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[![Build Status](https://travis-ci.org/takaokouji/dxruby_sdl.png?branch=master)](https://travis-ci.org/takaokouji/dxruby_sdl)
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[![Coverage Status](https://coveralls.io/repos/takaokouji/dxruby_sdl/badge.png?branch=master)](https://coveralls.io/r/takaokouji/dxruby_sdl?branch=master)
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[![Dependency Status](https://gemnasium.com/takaokouji/dxruby_sdl.png)](https://gemnasium.com/takaokouji/dxruby_sdl)
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[![Code Climate](https://codeclimate.com/github/takaokouji/dxruby_sdl.png)](https://codeclimate.com/github/takaokouji/dxruby_sdl)
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`dxruby_sdl` is a ruby library for 2D graphics and game. It has same
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DXRuby API. It use SDL/Ruby.
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## Installation
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### SDL & SGE
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#### Mac OS X with MacPorts
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SDL
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sudo port install libsdl libsdl_image libsdl_mixer libsdl_sound libsdl_ttf
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SGE
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curl -O http://www.digitalfanatics.org/cal/sge/files/sge030809.tar.gz
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tar xvzf sge030809.tar.gz
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cd sge030809
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curl https://gist.github.com/steved555/963525/raw/7b638e4100f9dd1a9d00560b98ea2ddd4375b2b0/sge_030809_freetype.patch | patch
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curl https://gist.github.com/steved555/963524/raw/c03396e1fb8bb87e9f4ba92597d087f730c6c48b/sge_030809_cmap.patch | patch
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curl https://gist.github.com/steved555/963522/raw/5b277a0a6b08a1c077fbe2c96eead4ef1d761856/sge-030809-build.patch | patch
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sed -i -e 's/-soname/-install_name/g' Makefile
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make
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sudo make install
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### dxruby_sdl
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Add this line to your application's Gemfile:
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gem 'dxruby_sdl'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install dxruby_sdl
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## Usage
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see http://dxruby.sourceforge.jp/ (in Japanese).
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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require "rspec/core/rake_task"
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if /darwin/ =~ RUBY_PLATFORM
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task :spec do
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sh "rsdl -S rspec #{ENV['SPEC_OPTS']} #{ENV['SPEC']}"
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end
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else
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RSpec::Core::RakeTask.new(:spec)
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end
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task :rubocop do
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files = `git ls-files | grep -e '.rb$'`
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sh "rubocop #{files.split(/\s+/m).join(' ')}"
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end
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task :default => [:rubocop, :spec]
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data/dxruby_sdl.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'dxruby_sdl/version'
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Gem::Specification.new do |spec|
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spec.name = 'dxruby_sdl'
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spec.version = DXRubySDL::VERSION
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spec.authors = ['Kouji Takao']
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spec.email = ['kouji.takao@gmail.com']
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spec.description = %q{`dxruby-sdl` is a ruby library for 2D graphics and game. It has same DXRuby API. It use SDL/Ruby.}
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spec.summary = %q{2D graphics and game library}
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spec.homepage = 'https://github.com/takaokouji/dxruby-sdl'
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spec.license = 'MIT'
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ['lib']
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spec.add_development_dependency 'bundler', '~> 1.3'
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spec.add_development_dependency 'rake'
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spec.add_development_dependency 'rspec'
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spec.add_development_dependency 'coveralls'
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spec.add_development_dependency 'travis-lint'
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spec.add_development_dependency 'rubocop'
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spec.add_runtime_dependency 'rubysdl'
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spec.add_runtime_dependency 'rsdl' if /darwin/ =~ RUBY_PLATFORM
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end
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data/lib/dxruby.rb
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# -*- coding: utf-8 -*-
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module DXRubySDL
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module Color
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module_function
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def to_sdl_color(color)
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if color.length == 4
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return color[0..2]
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else
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color
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end
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end
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def to_sdl_alpha(color)
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if color.length == 4
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return color[3]
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else
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return 255
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end
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end
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end
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end
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# -*- coding: utf-8 -*-
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module DXRubySDL
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class Font
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attr_reader :size
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attr_reader :_ttf
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def initialize(size, fontname = '', hash = {})
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@size = size
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if !SDL::TTF.init?
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SDL::TTF.init
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end
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if !(path = FONTS[fontname.downcase])
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path = FONTS.first.last
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end
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@_ttf = SDL::TTF.open(path, size)
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end
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private
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# :nocov:
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if /darwin/ =~ RUBY_PLATFORM
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FONTS = {
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'osaka' => '/Library/Fonts/osaka.ttf',
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'IPA ゴシック' => '/Library/Fonts/ipag.ttf',
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'IPA Pゴシック' => '/Library/Fonts/ipagp.ttf',
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}
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elsif /linux/ =~ RUBY_PLATFORM
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FONTS = {
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'IPA ゴシック' => '/usr/share/fonts/opentype/ipafont-gothic/ipag.ttf',
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'IPA Pゴシック' => '/usr/share/fonts/opentype/ipafont-gothic/ipagp.ttf',
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}
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end
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# :nocov:
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end
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end
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# -*- coding: utf-8 -*-
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module DXRubySDL
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class Image
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include Color
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attr_reader :_surface
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def initialize(width, height, color = [0, 0, 0, 0])
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@color = color
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if width == 0 && height == 0
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return
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end
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@_surface =
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SDL::Surface.new(SDL::SWSURFACE, width, height, Window._screen)
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@_surface.fill_rect(0, 0, width, height, @color)
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end
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def width
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return @_surface.w
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end
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def height
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return @_surface.h
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end
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def line(x1, y1, x2, y2, color)
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@_surface.draw_line(x1, y1, x2, y2,
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to_sdl_color(color), true, to_sdl_alpha(color))
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end
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def circle(x, y, r, color)
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@_surface.draw_circle(x, y, r, to_sdl_color(color), false, true,
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to_sdl_alpha(color))
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end
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def box(x1, y1, x2, y2, color)
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x = x1 < x2 ? x1 : x2
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w = (x2 - x1).abs
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y = y1 < y2 ? y1 : y2
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h = (y2 - y1).abs
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@_surface.draw_rect(x, y, w, h, to_sdl_color(color))
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end
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def self.load(filename, x = nil, y = nil, width = nil, height = nil)
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image = new(0, 0)
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surface = SDL::Surface.load(filename)
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image.instance_variable_set('@_surface', surface)
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return image
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end
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end
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end
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# -*- coding: utf-8 -*-
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require 'singleton'
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module DXRubySDL
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module Window
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# FPSTimer is copied from http://www.kmc.gr.jp/~ohai/fpstimer.rb.
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class FPSTimer
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include Singleton
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FPS_COUNT = 10
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attr_accessor :fps
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attr_reader :real_fps, :total_skip
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attr_reader :count_sleep
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# +fps+ is the number of frames per second that you want to keep,
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# +accurary+ is the accurary of sleep/SDL.delay in milisecond
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def initialize(fps = 60, accurary = 10, skip_limit = 15)
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@fps = fps
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@accurary = accurary / 1000.0
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@skip_limit = skip_limit
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end
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# reset timer, you should call just before starting loop
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def reset
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@old = get_ticks
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@skip = 0
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@real_fps = @fps
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@frame_count = 0
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@fps_old = @old
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@count_sleep = 0
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@total_skip = 0
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end
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+
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# execute given block and wait
|
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def wait_frame
|
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now = get_ticks
|
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+
nxt = @old + (1.0 / @fps)
|
39
|
+
if nxt > now
|
40
|
+
yield
|
41
|
+
@skip = 0
|
42
|
+
wait(nxt)
|
43
|
+
@old = nxt
|
44
|
+
elsif @skip > @skip_limit
|
45
|
+
# :nocov:
|
46
|
+
yield
|
47
|
+
@skip = 0
|
48
|
+
@old = get_ticks
|
49
|
+
# :nocov:
|
50
|
+
else
|
51
|
+
# :nocov:
|
52
|
+
@skip += 1
|
53
|
+
@total_skip += 1
|
54
|
+
@old = nxt
|
55
|
+
# :nocov:
|
56
|
+
end
|
57
|
+
|
58
|
+
calc_real_fps
|
59
|
+
end
|
60
|
+
|
61
|
+
private
|
62
|
+
|
63
|
+
def wait(nxt)
|
64
|
+
while nxt > get_ticks + @accurary
|
65
|
+
sleep(@accurary - 0.005)
|
66
|
+
@count_sleep += 1
|
67
|
+
end
|
68
|
+
|
69
|
+
while nxt > get_ticks
|
70
|
+
# busy loop, do nothing
|
71
|
+
end
|
72
|
+
end
|
73
|
+
|
74
|
+
def get_ticks
|
75
|
+
SDL.getTicks / 1000.0
|
76
|
+
end
|
77
|
+
|
78
|
+
def calc_real_fps
|
79
|
+
@frame_count += 1
|
80
|
+
if @frame_count >= FPS_COUNT
|
81
|
+
# :nocov:
|
82
|
+
@frame_count = 0
|
83
|
+
now = get_ticks
|
84
|
+
@real_fps = FPS_COUNT / (now - @fps_old)
|
85
|
+
@fps_old = now
|
86
|
+
# :nocov:
|
87
|
+
end
|
88
|
+
end
|
89
|
+
end
|
90
|
+
end
|
91
|
+
end
|
@@ -0,0 +1,61 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
|
3
|
+
require 'dxruby_sdl/window/fpstimer'
|
4
|
+
|
5
|
+
module DXRubySDL
|
6
|
+
module Window
|
7
|
+
module_function
|
8
|
+
|
9
|
+
def _screen
|
10
|
+
return SDL::Screen.get
|
11
|
+
rescue SDL::Error
|
12
|
+
return SDL::Screen.open(DEFAULTS[:width], DEFAULTS[:height], 16,
|
13
|
+
SDL::SWSURFACE)
|
14
|
+
end
|
15
|
+
|
16
|
+
def loop(&block)
|
17
|
+
_screen.fill_rect(0, 0, DEFAULTS[:width], DEFAULTS[:height],
|
18
|
+
DEFAULTS[:background_color])
|
19
|
+
_screen.update_rect(0, 0, 0, 0)
|
20
|
+
|
21
|
+
timer = FPSTimer.instance
|
22
|
+
timer.reset
|
23
|
+
|
24
|
+
Kernel.loop do
|
25
|
+
while (event = SDL::Event.poll)
|
26
|
+
case event
|
27
|
+
when SDL::Event::Quit
|
28
|
+
exit
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
timer.wait_frame do
|
33
|
+
yield
|
34
|
+
_screen.update_rect(0, 0, 0, 0)
|
35
|
+
end
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw(x, y, image, z = 0)
|
40
|
+
_screen.put(image._surface, x, y)
|
41
|
+
end
|
42
|
+
|
43
|
+
def draw_font(x, y, string, font, hash = {})
|
44
|
+
if hash[:color]
|
45
|
+
r, g, b = *hash[:color]
|
46
|
+
else
|
47
|
+
r, g, b = 255, 255, 255
|
48
|
+
end
|
49
|
+
font._ttf.draw_blended_utf8(_screen, string, x, y, r, g, b)
|
50
|
+
end
|
51
|
+
|
52
|
+
private
|
53
|
+
|
54
|
+
DEFAULTS = {
|
55
|
+
width: 640,
|
56
|
+
height: 480,
|
57
|
+
background_color: [0, 0, 0],
|
58
|
+
}
|
59
|
+
private_constant :DEFAULTS
|
60
|
+
end
|
61
|
+
end
|
data/lib/dxruby_sdl.rb
ADDED
@@ -0,0 +1,41 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
require 'spec_helper'
|
3
|
+
|
4
|
+
describe DXRubySDL::Color, 'カラーを変換するモジュール' do
|
5
|
+
describe '#to_sdl_color', 'DXRubyのカラー情報をSDLのカラー情報に変換する' do
|
6
|
+
subject { described_class.to_sdl_color(color) }
|
7
|
+
|
8
|
+
expected = [0, 125, 255]
|
9
|
+
context "引数が3つの要素の配列(#{expected.inspect})の場合" do
|
10
|
+
let(:color) { [0, 125, 255] }
|
11
|
+
|
12
|
+
it { should be(color) }
|
13
|
+
end
|
14
|
+
|
15
|
+
context "引数が4つの要素の配列で最初の3つが(#{expected.inspect})の場合" do
|
16
|
+
let(:color) { expected + [0] }
|
17
|
+
|
18
|
+
it { should eq(expected) }
|
19
|
+
end
|
20
|
+
end
|
21
|
+
|
22
|
+
describe '#to_sdl_alpha', 'カラー情報からアルファ値を抽出する' do
|
23
|
+
subject { described_class.to_sdl_alpha(color) }
|
24
|
+
|
25
|
+
context '引数が3つの要素の配列の場合' do
|
26
|
+
let(:color) { [0, 125, 255] }
|
27
|
+
|
28
|
+
it '常に255を返す' do
|
29
|
+
should eq(255)
|
30
|
+
end
|
31
|
+
end
|
32
|
+
|
33
|
+
[0, 125, 255].each do |expected|
|
34
|
+
context "引数が4つの要素の配列で最後の値が#{expected}の場合" do
|
35
|
+
let(:color) { [0, 125, 255, expected] }
|
36
|
+
|
37
|
+
it { should eq(expected) }
|
38
|
+
end
|
39
|
+
end
|
40
|
+
end
|
41
|
+
end
|
@@ -0,0 +1,13 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
require 'spec_helper'
|
3
|
+
|
4
|
+
describe DXRubySDL::Font, 'フォントを表すクラス' do
|
5
|
+
describe '.new' do
|
6
|
+
given = 32
|
7
|
+
context "大きさ(#{given.inspect})を指定した場合" do
|
8
|
+
subject { DXRubySDL::Font.new(given) }
|
9
|
+
|
10
|
+
its(:size) { should eq(given) }
|
11
|
+
end
|
12
|
+
end
|
13
|
+
end
|
@@ -0,0 +1,54 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
require 'spec_helper'
|
3
|
+
|
4
|
+
describe DXRubySDL::Image, '画像を表すクラス' do
|
5
|
+
let(:image) { DXRubySDL::Image.new(640, 480) }
|
6
|
+
|
7
|
+
describe '.new' do
|
8
|
+
context '幅と高さを指定した場合' do
|
9
|
+
subject { image }
|
10
|
+
|
11
|
+
its(:width) { should eq(640) }
|
12
|
+
its(:height) { should eq(480) }
|
13
|
+
end
|
14
|
+
end
|
15
|
+
|
16
|
+
describe '.load' do
|
17
|
+
subject {
|
18
|
+
path = File.expand_path("../../fixtures/#{filename}", __FILE__)
|
19
|
+
DXRubySDL::Image.load(path)
|
20
|
+
}
|
21
|
+
|
22
|
+
context 'PNG形式のファイルの場合' do
|
23
|
+
let(:filename) { 'logo.png' }
|
24
|
+
|
25
|
+
its(:width) { should eq(518) }
|
26
|
+
its(:height) { should eq(232) }
|
27
|
+
end
|
28
|
+
|
29
|
+
context 'JPG形式のファイルの場合' do
|
30
|
+
let(:filename) { 'logo.jpg' }
|
31
|
+
|
32
|
+
its(:width) { should eq(518) }
|
33
|
+
its(:height) { should eq(232) }
|
34
|
+
end
|
35
|
+
end
|
36
|
+
|
37
|
+
describe '#line' do
|
38
|
+
it '呼び出すことができる' do
|
39
|
+
image.line(0, 0, 100, 100, [255, 255, 255])
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
describe '#circle' do
|
44
|
+
it '呼び出すことができる' do
|
45
|
+
image.circle(50, 50, 25, [255, 255, 255])
|
46
|
+
end
|
47
|
+
end
|
48
|
+
|
49
|
+
describe '#box' do
|
50
|
+
it '呼び出すことができる' do
|
51
|
+
image.box(0, 0, 100, 100, [255, 255, 255])
|
52
|
+
end
|
53
|
+
end
|
54
|
+
end
|
@@ -0,0 +1,117 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
require 'spec_helper'
|
3
|
+
|
4
|
+
describe DXRubySDL::Window do
|
5
|
+
context 'デフォルトの設定の場合' do
|
6
|
+
default = {
|
7
|
+
width: 640,
|
8
|
+
height: 480,
|
9
|
+
background_color: [0, 0, 0],
|
10
|
+
}
|
11
|
+
|
12
|
+
let(:width) { default[:width] }
|
13
|
+
let(:height) { default[:height] }
|
14
|
+
let(:background_color) { default[:background_color] }
|
15
|
+
|
16
|
+
describe '.loop', 'メインループ' do
|
17
|
+
it "サイズが#{default[:width]}x#{default[:height]}、" \
|
18
|
+
"背景がRGB(#{default[:background_color].join(", ")})の" \
|
19
|
+
"ウィンドウを表示して、ESCキーを入力するまで待つ" do
|
20
|
+
expect {
|
21
|
+
DXRubySDL::Window.loop do
|
22
|
+
SDL::Event.push(SDL::Event::Quit.new)
|
23
|
+
end
|
24
|
+
}.to raise_error(SystemExit)
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
describe '.draw', 'Imageオブジェクトを描画する' do
|
29
|
+
subject do
|
30
|
+
expect {
|
31
|
+
DXRubySDL::Window.loop do
|
32
|
+
DXRubySDL::Window.draw(0, 0, image)
|
33
|
+
SDL::Event.push(SDL::Event::Quit.new)
|
34
|
+
end
|
35
|
+
}.to raise_error(SystemExit)
|
36
|
+
end
|
37
|
+
|
38
|
+
context '(0, 0)-(100,100)の白い線を描いたImageオブジェクトを指定した場合' do
|
39
|
+
let!(:image) {
|
40
|
+
i = DXRubySDL::Image.new(640, 480)
|
41
|
+
i.line(0, 0, 100, 100, [255, 255, 255])
|
42
|
+
i
|
43
|
+
}
|
44
|
+
|
45
|
+
it '白い線を描画する' do
|
46
|
+
subject
|
47
|
+
end
|
48
|
+
end
|
49
|
+
|
50
|
+
context '(0, 0)-(100,100)の矩形を描いたImageオブジェクトを指定した場合' do
|
51
|
+
let!(:image) {
|
52
|
+
i = DXRubySDL::Image.new(640, 480)
|
53
|
+
i.box(0, 0, 100, 100, [255, 255, 255])
|
54
|
+
i
|
55
|
+
}
|
56
|
+
|
57
|
+
it '矩形を描画する' do
|
58
|
+
subject
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
context '(50, 50)、半径25の円を描いたImageオブジェクトを指定した場合' do
|
63
|
+
let!(:image) {
|
64
|
+
i = DXRubySDL::Image.new(640, 480)
|
65
|
+
i.circle(50, 50, 25, [255, 255, 255])
|
66
|
+
i
|
67
|
+
}
|
68
|
+
|
69
|
+
it '円を描画する' do
|
70
|
+
subject
|
71
|
+
end
|
72
|
+
end
|
73
|
+
|
74
|
+
context '画像を読み込んだImageオブジェクトを指定した場合' do
|
75
|
+
it '画像を描画する' do
|
76
|
+
expect {
|
77
|
+
path = File.expand_path('../../fixtures/logo.png', __FILE__)
|
78
|
+
i = DXRubySDL::Image.load(path)
|
79
|
+
DXRubySDL::Window.loop do
|
80
|
+
DXRubySDL::Window.draw(0, 0, i)
|
81
|
+
SDL::Event.push(SDL::Event::Quit.new)
|
82
|
+
end
|
83
|
+
}.to raise_error(SystemExit)
|
84
|
+
end
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
describe '.draw_font', '文字列を描画する' do
|
89
|
+
context 'サイズのみを設定したフォントを指定した場合' do
|
90
|
+
let!(:font) { DXRubySDL::Font.new(32) }
|
91
|
+
let(:args) { [0, 0, 'やあ', font] }
|
92
|
+
|
93
|
+
subject do
|
94
|
+
expect {
|
95
|
+
DXRubySDL::Window.loop do
|
96
|
+
DXRubySDL::Window.draw_font(*args)
|
97
|
+
SDL::Event.push(SDL::Event::Quit.new)
|
98
|
+
end
|
99
|
+
}.to raise_error(SystemExit)
|
100
|
+
end
|
101
|
+
|
102
|
+
it '文字列を描画する' do
|
103
|
+
subject
|
104
|
+
end
|
105
|
+
|
106
|
+
hash = { color: [255, 0, 0] }
|
107
|
+
context "第5引数に色(#{hash.inspect})を指定した場合" do
|
108
|
+
let(:args) { [0, 0, 'やあ', font, hash] }
|
109
|
+
|
110
|
+
it '文字列を描画する' do
|
111
|
+
subject
|
112
|
+
end
|
113
|
+
end
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
# -*- coding: utf-8 -*-
|
2
|
+
require 'spec_helper'
|
3
|
+
|
4
|
+
describe DXRubySDL do
|
5
|
+
describe '::VERSION' do
|
6
|
+
subject { described_class::VERSION }
|
7
|
+
|
8
|
+
it { should be_instance_of(String) }
|
9
|
+
it { should match(/\A[0-9]\.[0-9]+\.[0-9]+\z/) }
|
10
|
+
end
|
11
|
+
|
12
|
+
describe 'require \'dxruby\'' do
|
13
|
+
before do
|
14
|
+
require 'dxruby'
|
15
|
+
end
|
16
|
+
|
17
|
+
%w[
|
18
|
+
Window
|
19
|
+
Image
|
20
|
+
Font
|
21
|
+
].each do |klass_name|
|
22
|
+
it "トップレベルに#{klass_name}が定義されている" do
|
23
|
+
expect {
|
24
|
+
# rubocop:disable Eval
|
25
|
+
eval("::#{klass_name}")
|
26
|
+
# rubocop:enable Eval
|
27
|
+
}.not_to raise_error
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
Binary file
|
Binary file
|
data/spec/spec_helper.rb
ADDED
metadata
ADDED
@@ -0,0 +1,192 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: dxruby_sdl
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Kouji Takao
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2013-09-08 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: bundler
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ~>
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '1.3'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ~>
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '1.3'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: rake
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - ! '>='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '0'
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - ! '>='
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '0'
|
41
|
+
- !ruby/object:Gem::Dependency
|
42
|
+
name: rspec
|
43
|
+
requirement: !ruby/object:Gem::Requirement
|
44
|
+
requirements:
|
45
|
+
- - ! '>='
|
46
|
+
- !ruby/object:Gem::Version
|
47
|
+
version: '0'
|
48
|
+
type: :development
|
49
|
+
prerelease: false
|
50
|
+
version_requirements: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ! '>='
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: '0'
|
55
|
+
- !ruby/object:Gem::Dependency
|
56
|
+
name: coveralls
|
57
|
+
requirement: !ruby/object:Gem::Requirement
|
58
|
+
requirements:
|
59
|
+
- - ! '>='
|
60
|
+
- !ruby/object:Gem::Version
|
61
|
+
version: '0'
|
62
|
+
type: :development
|
63
|
+
prerelease: false
|
64
|
+
version_requirements: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ! '>='
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '0'
|
69
|
+
- !ruby/object:Gem::Dependency
|
70
|
+
name: travis-lint
|
71
|
+
requirement: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - ! '>='
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
type: :development
|
77
|
+
prerelease: false
|
78
|
+
version_requirements: !ruby/object:Gem::Requirement
|
79
|
+
requirements:
|
80
|
+
- - ! '>='
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '0'
|
83
|
+
- !ruby/object:Gem::Dependency
|
84
|
+
name: rubocop
|
85
|
+
requirement: !ruby/object:Gem::Requirement
|
86
|
+
requirements:
|
87
|
+
- - ! '>='
|
88
|
+
- !ruby/object:Gem::Version
|
89
|
+
version: '0'
|
90
|
+
type: :development
|
91
|
+
prerelease: false
|
92
|
+
version_requirements: !ruby/object:Gem::Requirement
|
93
|
+
requirements:
|
94
|
+
- - ! '>='
|
95
|
+
- !ruby/object:Gem::Version
|
96
|
+
version: '0'
|
97
|
+
- !ruby/object:Gem::Dependency
|
98
|
+
name: rubysdl
|
99
|
+
requirement: !ruby/object:Gem::Requirement
|
100
|
+
requirements:
|
101
|
+
- - ! '>='
|
102
|
+
- !ruby/object:Gem::Version
|
103
|
+
version: '0'
|
104
|
+
type: :runtime
|
105
|
+
prerelease: false
|
106
|
+
version_requirements: !ruby/object:Gem::Requirement
|
107
|
+
requirements:
|
108
|
+
- - ! '>='
|
109
|
+
- !ruby/object:Gem::Version
|
110
|
+
version: '0'
|
111
|
+
- !ruby/object:Gem::Dependency
|
112
|
+
name: rsdl
|
113
|
+
requirement: !ruby/object:Gem::Requirement
|
114
|
+
requirements:
|
115
|
+
- - ! '>='
|
116
|
+
- !ruby/object:Gem::Version
|
117
|
+
version: '0'
|
118
|
+
type: :runtime
|
119
|
+
prerelease: false
|
120
|
+
version_requirements: !ruby/object:Gem::Requirement
|
121
|
+
requirements:
|
122
|
+
- - ! '>='
|
123
|
+
- !ruby/object:Gem::Version
|
124
|
+
version: '0'
|
125
|
+
description: ! '`dxruby-sdl` is a ruby library for 2D graphics and game. It has same
|
126
|
+
DXRuby API. It use SDL/Ruby.'
|
127
|
+
email:
|
128
|
+
- kouji.takao@gmail.com
|
129
|
+
executables: []
|
130
|
+
extensions: []
|
131
|
+
extra_rdoc_files: []
|
132
|
+
files:
|
133
|
+
- .gitignore
|
134
|
+
- .rspec
|
135
|
+
- .rubocop.yml
|
136
|
+
- .ruby-version
|
137
|
+
- .travis.yml
|
138
|
+
- Gemfile
|
139
|
+
- LEGAL
|
140
|
+
- LICENSE
|
141
|
+
- README.md
|
142
|
+
- Rakefile
|
143
|
+
- dxruby_sdl.gemspec
|
144
|
+
- lib/dxruby.rb
|
145
|
+
- lib/dxruby_sdl.rb
|
146
|
+
- lib/dxruby_sdl/color.rb
|
147
|
+
- lib/dxruby_sdl/font.rb
|
148
|
+
- lib/dxruby_sdl/image.rb
|
149
|
+
- lib/dxruby_sdl/version.rb
|
150
|
+
- lib/dxruby_sdl/window.rb
|
151
|
+
- lib/dxruby_sdl/window/fpstimer.rb
|
152
|
+
- spec/dxruby_sdl/color_spec.rb
|
153
|
+
- spec/dxruby_sdl/font_spec.rb
|
154
|
+
- spec/dxruby_sdl/image_spec.rb
|
155
|
+
- spec/dxruby_sdl/window_spec.rb
|
156
|
+
- spec/dxruby_sdl_spec.rb
|
157
|
+
- spec/fixtures/logo.jpg
|
158
|
+
- spec/fixtures/logo.png
|
159
|
+
- spec/spec_helper.rb
|
160
|
+
homepage: https://github.com/takaokouji/dxruby-sdl
|
161
|
+
licenses:
|
162
|
+
- MIT
|
163
|
+
metadata: {}
|
164
|
+
post_install_message:
|
165
|
+
rdoc_options: []
|
166
|
+
require_paths:
|
167
|
+
- lib
|
168
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
169
|
+
requirements:
|
170
|
+
- - ! '>='
|
171
|
+
- !ruby/object:Gem::Version
|
172
|
+
version: '0'
|
173
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
174
|
+
requirements:
|
175
|
+
- - ! '>='
|
176
|
+
- !ruby/object:Gem::Version
|
177
|
+
version: '0'
|
178
|
+
requirements: []
|
179
|
+
rubyforge_project:
|
180
|
+
rubygems_version: 2.0.7
|
181
|
+
signing_key:
|
182
|
+
specification_version: 4
|
183
|
+
summary: 2D graphics and game library
|
184
|
+
test_files:
|
185
|
+
- spec/dxruby_sdl/color_spec.rb
|
186
|
+
- spec/dxruby_sdl/font_spec.rb
|
187
|
+
- spec/dxruby_sdl/image_spec.rb
|
188
|
+
- spec/dxruby_sdl/window_spec.rb
|
189
|
+
- spec/dxruby_sdl_spec.rb
|
190
|
+
- spec/fixtures/logo.jpg
|
191
|
+
- spec/fixtures/logo.png
|
192
|
+
- spec/spec_helper.rb
|