dxruby_sdl 0.0.1

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data/.gitignore ADDED
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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
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+ *~
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+ \#*\#
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+ .\#*
data/.rspec ADDED
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+ --format documentation
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+ --color
data/.rubocop.yml ADDED
@@ -0,0 +1,20 @@
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+ MethodLength:
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+ Enabled: false
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+
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+ Documentation:
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+ Enabled: false
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+
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+ HandleExceptions:
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+ Enabled: false
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+
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+ Blocks:
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+ Enabled: false
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+
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+ FavorUnlessOverNegatedIf:
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+ Enabled: false
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+
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+ IfUnlessModifier:
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+ Enabled: false
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+
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+ RedundantReturn:
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+ Enabled: false
data/.ruby-version ADDED
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+ 1.9.3-p448
data/.travis.yml ADDED
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+ language: ruby
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+
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+ rvm:
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+ - 1.9.3
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+
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+ env:
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+ AUDIODEV=null
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+
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+ before_install:
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+ - sudo apt-get update -qq
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+ - sudo apt-get install -qq libsdl1.2-dev libsdl-ttf2.0-dev libsdl-sge-dev otf-ipafont-gothic
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in dxruby-sdl.gemspec
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+ gemspec
data/LEGAL ADDED
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+ LEGAL NOTICE INFORMATION
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+ ------------------------
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+
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+ All the files in this distribution are covered under either the
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+ dxruby_sdl's license (see the file LICENSE) except some files
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+ mentioned below.
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+
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+ lib/dxruby_sdl/window/fpstimer.rb:
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+
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+ FPSTimer (Original name is FPSTimerSample) class is implemented in
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+ http://www.kmc.gr.jp/~ohai/fpstimer.rb.
data/LICENSE ADDED
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+ The MIT License (MIT)
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+
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+ Copyright (c) 2013 TAKAO Kouji
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of
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+ this software and associated documentation files (the "Software"), to deal in
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+ the Software without restriction, including without limitation the rights to
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+ use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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+ the Software, and to permit persons to whom the Software is furnished to do so,
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+ subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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+ FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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+ IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # dxruby_sdl
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+
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+ [![Build Status](https://travis-ci.org/takaokouji/dxruby_sdl.png?branch=master)](https://travis-ci.org/takaokouji/dxruby_sdl)
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+ [![Coverage Status](https://coveralls.io/repos/takaokouji/dxruby_sdl/badge.png?branch=master)](https://coveralls.io/r/takaokouji/dxruby_sdl?branch=master)
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+ [![Dependency Status](https://gemnasium.com/takaokouji/dxruby_sdl.png)](https://gemnasium.com/takaokouji/dxruby_sdl)
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+ [![Code Climate](https://codeclimate.com/github/takaokouji/dxruby_sdl.png)](https://codeclimate.com/github/takaokouji/dxruby_sdl)
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+
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+ `dxruby_sdl` is a ruby library for 2D graphics and game. It has same
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+ DXRuby API. It use SDL/Ruby.
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+
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+ ## Installation
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+
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+ ### SDL & SGE
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+
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+ #### Mac OS X with MacPorts
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+
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+ SDL
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+
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+ sudo port install libsdl libsdl_image libsdl_mixer libsdl_sound libsdl_ttf
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+
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+ SGE
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+
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+ curl -O http://www.digitalfanatics.org/cal/sge/files/sge030809.tar.gz
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+ tar xvzf sge030809.tar.gz
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+ cd sge030809
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+ curl https://gist.github.com/steved555/963525/raw/7b638e4100f9dd1a9d00560b98ea2ddd4375b2b0/sge_030809_freetype.patch | patch
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+ curl https://gist.github.com/steved555/963524/raw/c03396e1fb8bb87e9f4ba92597d087f730c6c48b/sge_030809_cmap.patch | patch
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+ curl https://gist.github.com/steved555/963522/raw/5b277a0a6b08a1c077fbe2c96eead4ef1d761856/sge-030809-build.patch | patch
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+ sed -i -e 's/-soname/-install_name/g' Makefile
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+ make
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+ sudo make install
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+
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+ ### dxruby_sdl
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'dxruby_sdl'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install dxruby_sdl
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+
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+ ## Usage
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+
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+ see http://dxruby.sourceforge.jp/ (in Japanese).
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ require "bundler/gem_tasks"
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+ require "rspec/core/rake_task"
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+
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+ if /darwin/ =~ RUBY_PLATFORM
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+ task :spec do
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+ sh "rsdl -S rspec #{ENV['SPEC_OPTS']} #{ENV['SPEC']}"
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+ end
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+ else
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+ RSpec::Core::RakeTask.new(:spec)
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+ end
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+
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+ task :rubocop do
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+ files = `git ls-files | grep -e '.rb$'`
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+ sh "rubocop #{files.split(/\s+/m).join(' ')}"
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+ end
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+
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+ task :default => [:rubocop, :spec]
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'dxruby_sdl/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = 'dxruby_sdl'
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+ spec.version = DXRubySDL::VERSION
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+ spec.authors = ['Kouji Takao']
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+ spec.email = ['kouji.takao@gmail.com']
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+ spec.description = %q{`dxruby-sdl` is a ruby library for 2D graphics and game. It has same DXRuby API. It use SDL/Ruby.}
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+ spec.summary = %q{2D graphics and game library}
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+ spec.homepage = 'https://github.com/takaokouji/dxruby-sdl'
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+ spec.license = 'MIT'
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+
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+ spec.files = `git ls-files`.split($/)
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+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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+ spec.require_paths = ['lib']
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+
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+ spec.add_development_dependency 'bundler', '~> 1.3'
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+ spec.add_development_dependency 'rake'
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+ spec.add_development_dependency 'rspec'
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+ spec.add_development_dependency 'coveralls'
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+ spec.add_development_dependency 'travis-lint'
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+ spec.add_development_dependency 'rubocop'
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+
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+ spec.add_runtime_dependency 'rubysdl'
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+ spec.add_runtime_dependency 'rsdl' if /darwin/ =~ RUBY_PLATFORM
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+ end
data/lib/dxruby.rb ADDED
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+ # -*- coding: utf-8 -*-
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+
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+ require_relative 'dxruby_sdl'
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+
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+ include DXRubySDL
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+ # -*- coding: utf-8 -*-
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+
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+ module DXRubySDL
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+ module Color
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+ module_function
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+
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+ def to_sdl_color(color)
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+ if color.length == 4
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+ return color[0..2]
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+ else
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+ color
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+ end
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+ end
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+
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+ def to_sdl_alpha(color)
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+ if color.length == 4
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+ return color[3]
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+ else
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+ return 255
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+ end
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+ end
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+ end
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ module DXRubySDL
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+ class Font
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+ attr_reader :size
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+ attr_reader :_ttf
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+
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+ def initialize(size, fontname = '', hash = {})
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+ @size = size
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+
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+ if !SDL::TTF.init?
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+ SDL::TTF.init
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+ end
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+ if !(path = FONTS[fontname.downcase])
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+ path = FONTS.first.last
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+ end
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+ @_ttf = SDL::TTF.open(path, size)
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+ end
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+
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+ private
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+
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+ # :nocov:
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+ if /darwin/ =~ RUBY_PLATFORM
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+ FONTS = {
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+ 'osaka' => '/Library/Fonts/osaka.ttf',
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+ 'IPA ゴシック' => '/Library/Fonts/ipag.ttf',
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+ 'IPA Pゴシック' => '/Library/Fonts/ipagp.ttf',
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+ }
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+ elsif /linux/ =~ RUBY_PLATFORM
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+ FONTS = {
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+ 'IPA ゴシック' => '/usr/share/fonts/opentype/ipafont-gothic/ipag.ttf',
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+ 'IPA Pゴシック' => '/usr/share/fonts/opentype/ipafont-gothic/ipagp.ttf',
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+ }
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+ end
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+ # :nocov:
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+ end
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ module DXRubySDL
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+ class Image
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+ include Color
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+
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+ attr_reader :_surface
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+
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+ def initialize(width, height, color = [0, 0, 0, 0])
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+ @color = color
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+
12
+ if width == 0 && height == 0
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+ return
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+ end
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+
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+ @_surface =
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+ SDL::Surface.new(SDL::SWSURFACE, width, height, Window._screen)
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+ @_surface.fill_rect(0, 0, width, height, @color)
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+ end
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+
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+ def width
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+ return @_surface.w
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+ end
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+
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+ def height
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+ return @_surface.h
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+ end
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+
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+ def line(x1, y1, x2, y2, color)
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+ @_surface.draw_line(x1, y1, x2, y2,
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+ to_sdl_color(color), true, to_sdl_alpha(color))
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+ end
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+
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+ def circle(x, y, r, color)
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+ @_surface.draw_circle(x, y, r, to_sdl_color(color), false, true,
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+ to_sdl_alpha(color))
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+ end
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+
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+ def box(x1, y1, x2, y2, color)
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+ x = x1 < x2 ? x1 : x2
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+ w = (x2 - x1).abs
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+ y = y1 < y2 ? y1 : y2
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+ h = (y2 - y1).abs
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+ @_surface.draw_rect(x, y, w, h, to_sdl_color(color))
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+ end
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+
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+ def self.load(filename, x = nil, y = nil, width = nil, height = nil)
48
+ image = new(0, 0)
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+ surface = SDL::Surface.load(filename)
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+ image.instance_variable_set('@_surface', surface)
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+ return image
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+ end
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+ end
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ module DXRubySDL
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+ VERSION = '0.0.1'
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ require 'singleton'
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+
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+ module DXRubySDL
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+ module Window
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+ # FPSTimer is copied from http://www.kmc.gr.jp/~ohai/fpstimer.rb.
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+ class FPSTimer
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+ include Singleton
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+
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+ FPS_COUNT = 10
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+
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+ attr_accessor :fps
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+ attr_reader :real_fps, :total_skip
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+ attr_reader :count_sleep
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+ # +fps+ is the number of frames per second that you want to keep,
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+ # +accurary+ is the accurary of sleep/SDL.delay in milisecond
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+ def initialize(fps = 60, accurary = 10, skip_limit = 15)
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+ @fps = fps
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+ @accurary = accurary / 1000.0
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+ @skip_limit = skip_limit
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+ end
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+
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+ # reset timer, you should call just before starting loop
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+ def reset
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+ @old = get_ticks
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+ @skip = 0
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+ @real_fps = @fps
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+ @frame_count = 0
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+ @fps_old = @old
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+ @count_sleep = 0
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+ @total_skip = 0
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+ end
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+
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+ # execute given block and wait
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+ def wait_frame
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+ now = get_ticks
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+ nxt = @old + (1.0 / @fps)
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+ if nxt > now
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+ yield
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+ @skip = 0
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+ wait(nxt)
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+ @old = nxt
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+ elsif @skip > @skip_limit
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+ # :nocov:
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+ yield
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+ @skip = 0
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+ @old = get_ticks
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+ # :nocov:
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+ else
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+ # :nocov:
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+ @skip += 1
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+ @total_skip += 1
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+ @old = nxt
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+ # :nocov:
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+ end
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+
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+ calc_real_fps
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+ end
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+
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+ private
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+
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+ def wait(nxt)
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+ while nxt > get_ticks + @accurary
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+ sleep(@accurary - 0.005)
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+ @count_sleep += 1
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+ end
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+
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+ while nxt > get_ticks
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+ # busy loop, do nothing
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+ end
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+ end
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+
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+ def get_ticks
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+ SDL.getTicks / 1000.0
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+ end
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+
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+ def calc_real_fps
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+ @frame_count += 1
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+ if @frame_count >= FPS_COUNT
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+ # :nocov:
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+ @frame_count = 0
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+ now = get_ticks
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+ @real_fps = FPS_COUNT / (now - @fps_old)
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+ @fps_old = now
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+ # :nocov:
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # -*- coding: utf-8 -*-
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+
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+ require 'dxruby_sdl/window/fpstimer'
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+
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+ module DXRubySDL
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+ module Window
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+ module_function
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+
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+ def _screen
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+ return SDL::Screen.get
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+ rescue SDL::Error
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+ return SDL::Screen.open(DEFAULTS[:width], DEFAULTS[:height], 16,
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+ SDL::SWSURFACE)
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+ end
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+
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+ def loop(&block)
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+ _screen.fill_rect(0, 0, DEFAULTS[:width], DEFAULTS[:height],
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+ DEFAULTS[:background_color])
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+ _screen.update_rect(0, 0, 0, 0)
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+
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+ timer = FPSTimer.instance
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+ timer.reset
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+
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+ Kernel.loop do
25
+ while (event = SDL::Event.poll)
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+ case event
27
+ when SDL::Event::Quit
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+ exit
29
+ end
30
+ end
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+
32
+ timer.wait_frame do
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+ yield
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+ _screen.update_rect(0, 0, 0, 0)
35
+ end
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+ end
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+ end
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+
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+ def draw(x, y, image, z = 0)
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+ _screen.put(image._surface, x, y)
41
+ end
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+
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+ def draw_font(x, y, string, font, hash = {})
44
+ if hash[:color]
45
+ r, g, b = *hash[:color]
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+ else
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+ r, g, b = 255, 255, 255
48
+ end
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+ font._ttf.draw_blended_utf8(_screen, string, x, y, r, g, b)
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+ end
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+
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+ private
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+
54
+ DEFAULTS = {
55
+ width: 640,
56
+ height: 480,
57
+ background_color: [0, 0, 0],
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+ }
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+ private_constant :DEFAULTS
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+ end
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+ end
data/lib/dxruby_sdl.rb ADDED
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+ # -*- coding: utf-8 -*-
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+
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+ require 'dxruby_sdl/version'
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+ require 'sdl'
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+ require 'dxruby_sdl/window'
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+ require 'dxruby_sdl/color'
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+ require 'dxruby_sdl/image'
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+ require 'dxruby_sdl/font'
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+
10
+ module DXRubySDL
11
+ end
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+
13
+ SDL.init(SDL::INIT_EVERYTHING)
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+ # -*- coding: utf-8 -*-
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+ require 'spec_helper'
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+
4
+ describe DXRubySDL::Color, 'カラーを変換するモジュール' do
5
+ describe '#to_sdl_color', 'DXRubyのカラー情報をSDLのカラー情報に変換する' do
6
+ subject { described_class.to_sdl_color(color) }
7
+
8
+ expected = [0, 125, 255]
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+ context "引数が3つの要素の配列(#{expected.inspect})の場合" do
10
+ let(:color) { [0, 125, 255] }
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+
12
+ it { should be(color) }
13
+ end
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+
15
+ context "引数が4つの要素の配列で最初の3つが(#{expected.inspect})の場合" do
16
+ let(:color) { expected + [0] }
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+
18
+ it { should eq(expected) }
19
+ end
20
+ end
21
+
22
+ describe '#to_sdl_alpha', 'カラー情報からアルファ値を抽出する' do
23
+ subject { described_class.to_sdl_alpha(color) }
24
+
25
+ context '引数が3つの要素の配列の場合' do
26
+ let(:color) { [0, 125, 255] }
27
+
28
+ it '常に255を返す' do
29
+ should eq(255)
30
+ end
31
+ end
32
+
33
+ [0, 125, 255].each do |expected|
34
+ context "引数が4つの要素の配列で最後の値が#{expected}の場合" do
35
+ let(:color) { [0, 125, 255, expected] }
36
+
37
+ it { should eq(expected) }
38
+ end
39
+ end
40
+ end
41
+ end
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+ # -*- coding: utf-8 -*-
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+ require 'spec_helper'
3
+
4
+ describe DXRubySDL::Font, 'フォントを表すクラス' do
5
+ describe '.new' do
6
+ given = 32
7
+ context "大きさ(#{given.inspect})を指定した場合" do
8
+ subject { DXRubySDL::Font.new(given) }
9
+
10
+ its(:size) { should eq(given) }
11
+ end
12
+ end
13
+ end
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+ # -*- coding: utf-8 -*-
2
+ require 'spec_helper'
3
+
4
+ describe DXRubySDL::Image, '画像を表すクラス' do
5
+ let(:image) { DXRubySDL::Image.new(640, 480) }
6
+
7
+ describe '.new' do
8
+ context '幅と高さを指定した場合' do
9
+ subject { image }
10
+
11
+ its(:width) { should eq(640) }
12
+ its(:height) { should eq(480) }
13
+ end
14
+ end
15
+
16
+ describe '.load' do
17
+ subject {
18
+ path = File.expand_path("../../fixtures/#{filename}", __FILE__)
19
+ DXRubySDL::Image.load(path)
20
+ }
21
+
22
+ context 'PNG形式のファイルの場合' do
23
+ let(:filename) { 'logo.png' }
24
+
25
+ its(:width) { should eq(518) }
26
+ its(:height) { should eq(232) }
27
+ end
28
+
29
+ context 'JPG形式のファイルの場合' do
30
+ let(:filename) { 'logo.jpg' }
31
+
32
+ its(:width) { should eq(518) }
33
+ its(:height) { should eq(232) }
34
+ end
35
+ end
36
+
37
+ describe '#line' do
38
+ it '呼び出すことができる' do
39
+ image.line(0, 0, 100, 100, [255, 255, 255])
40
+ end
41
+ end
42
+
43
+ describe '#circle' do
44
+ it '呼び出すことができる' do
45
+ image.circle(50, 50, 25, [255, 255, 255])
46
+ end
47
+ end
48
+
49
+ describe '#box' do
50
+ it '呼び出すことができる' do
51
+ image.box(0, 0, 100, 100, [255, 255, 255])
52
+ end
53
+ end
54
+ end
@@ -0,0 +1,117 @@
1
+ # -*- coding: utf-8 -*-
2
+ require 'spec_helper'
3
+
4
+ describe DXRubySDL::Window do
5
+ context 'デフォルトの設定の場合' do
6
+ default = {
7
+ width: 640,
8
+ height: 480,
9
+ background_color: [0, 0, 0],
10
+ }
11
+
12
+ let(:width) { default[:width] }
13
+ let(:height) { default[:height] }
14
+ let(:background_color) { default[:background_color] }
15
+
16
+ describe '.loop', 'メインループ' do
17
+ it "サイズが#{default[:width]}x#{default[:height]}、" \
18
+ "背景がRGB(#{default[:background_color].join(", ")})の" \
19
+ "ウィンドウを表示して、ESCキーを入力するまで待つ" do
20
+ expect {
21
+ DXRubySDL::Window.loop do
22
+ SDL::Event.push(SDL::Event::Quit.new)
23
+ end
24
+ }.to raise_error(SystemExit)
25
+ end
26
+ end
27
+
28
+ describe '.draw', 'Imageオブジェクトを描画する' do
29
+ subject do
30
+ expect {
31
+ DXRubySDL::Window.loop do
32
+ DXRubySDL::Window.draw(0, 0, image)
33
+ SDL::Event.push(SDL::Event::Quit.new)
34
+ end
35
+ }.to raise_error(SystemExit)
36
+ end
37
+
38
+ context '(0, 0)-(100,100)の白い線を描いたImageオブジェクトを指定した場合' do
39
+ let!(:image) {
40
+ i = DXRubySDL::Image.new(640, 480)
41
+ i.line(0, 0, 100, 100, [255, 255, 255])
42
+ i
43
+ }
44
+
45
+ it '白い線を描画する' do
46
+ subject
47
+ end
48
+ end
49
+
50
+ context '(0, 0)-(100,100)の矩形を描いたImageオブジェクトを指定した場合' do
51
+ let!(:image) {
52
+ i = DXRubySDL::Image.new(640, 480)
53
+ i.box(0, 0, 100, 100, [255, 255, 255])
54
+ i
55
+ }
56
+
57
+ it '矩形を描画する' do
58
+ subject
59
+ end
60
+ end
61
+
62
+ context '(50, 50)、半径25の円を描いたImageオブジェクトを指定した場合' do
63
+ let!(:image) {
64
+ i = DXRubySDL::Image.new(640, 480)
65
+ i.circle(50, 50, 25, [255, 255, 255])
66
+ i
67
+ }
68
+
69
+ it '円を描画する' do
70
+ subject
71
+ end
72
+ end
73
+
74
+ context '画像を読み込んだImageオブジェクトを指定した場合' do
75
+ it '画像を描画する' do
76
+ expect {
77
+ path = File.expand_path('../../fixtures/logo.png', __FILE__)
78
+ i = DXRubySDL::Image.load(path)
79
+ DXRubySDL::Window.loop do
80
+ DXRubySDL::Window.draw(0, 0, i)
81
+ SDL::Event.push(SDL::Event::Quit.new)
82
+ end
83
+ }.to raise_error(SystemExit)
84
+ end
85
+ end
86
+ end
87
+
88
+ describe '.draw_font', '文字列を描画する' do
89
+ context 'サイズのみを設定したフォントを指定した場合' do
90
+ let!(:font) { DXRubySDL::Font.new(32) }
91
+ let(:args) { [0, 0, 'やあ', font] }
92
+
93
+ subject do
94
+ expect {
95
+ DXRubySDL::Window.loop do
96
+ DXRubySDL::Window.draw_font(*args)
97
+ SDL::Event.push(SDL::Event::Quit.new)
98
+ end
99
+ }.to raise_error(SystemExit)
100
+ end
101
+
102
+ it '文字列を描画する' do
103
+ subject
104
+ end
105
+
106
+ hash = { color: [255, 0, 0] }
107
+ context "第5引数に色(#{hash.inspect})を指定した場合" do
108
+ let(:args) { [0, 0, 'やあ', font, hash] }
109
+
110
+ it '文字列を描画する' do
111
+ subject
112
+ end
113
+ end
114
+ end
115
+ end
116
+ end
117
+ end
@@ -0,0 +1,31 @@
1
+ # -*- coding: utf-8 -*-
2
+ require 'spec_helper'
3
+
4
+ describe DXRubySDL do
5
+ describe '::VERSION' do
6
+ subject { described_class::VERSION }
7
+
8
+ it { should be_instance_of(String) }
9
+ it { should match(/\A[0-9]\.[0-9]+\.[0-9]+\z/) }
10
+ end
11
+
12
+ describe 'require \'dxruby\'' do
13
+ before do
14
+ require 'dxruby'
15
+ end
16
+
17
+ %w[
18
+ Window
19
+ Image
20
+ Font
21
+ ].each do |klass_name|
22
+ it "トップレベルに#{klass_name}が定義されている" do
23
+ expect {
24
+ # rubocop:disable Eval
25
+ eval("::#{klass_name}")
26
+ # rubocop:enable Eval
27
+ }.not_to raise_error
28
+ end
29
+ end
30
+ end
31
+ end
Binary file
Binary file
@@ -0,0 +1,7 @@
1
+ # -*- coding: utf-8 -*-
2
+
3
+ require 'coveralls'
4
+ Coveralls.wear!
5
+
6
+ $LOAD_PATH.unshift File.expand_path('../../lib', __FILE__)
7
+ require 'dxruby_sdl'
metadata ADDED
@@ -0,0 +1,192 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: dxruby_sdl
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.0.1
5
+ platform: ruby
6
+ authors:
7
+ - Kouji Takao
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2013-09-08 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: bundler
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ~>
18
+ - !ruby/object:Gem::Version
19
+ version: '1.3'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ~>
25
+ - !ruby/object:Gem::Version
26
+ version: '1.3'
27
+ - !ruby/object:Gem::Dependency
28
+ name: rake
29
+ requirement: !ruby/object:Gem::Requirement
30
+ requirements:
31
+ - - ! '>='
32
+ - !ruby/object:Gem::Version
33
+ version: '0'
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: !ruby/object:Gem::Requirement
37
+ requirements:
38
+ - - ! '>='
39
+ - !ruby/object:Gem::Version
40
+ version: '0'
41
+ - !ruby/object:Gem::Dependency
42
+ name: rspec
43
+ requirement: !ruby/object:Gem::Requirement
44
+ requirements:
45
+ - - ! '>='
46
+ - !ruby/object:Gem::Version
47
+ version: '0'
48
+ type: :development
49
+ prerelease: false
50
+ version_requirements: !ruby/object:Gem::Requirement
51
+ requirements:
52
+ - - ! '>='
53
+ - !ruby/object:Gem::Version
54
+ version: '0'
55
+ - !ruby/object:Gem::Dependency
56
+ name: coveralls
57
+ requirement: !ruby/object:Gem::Requirement
58
+ requirements:
59
+ - - ! '>='
60
+ - !ruby/object:Gem::Version
61
+ version: '0'
62
+ type: :development
63
+ prerelease: false
64
+ version_requirements: !ruby/object:Gem::Requirement
65
+ requirements:
66
+ - - ! '>='
67
+ - !ruby/object:Gem::Version
68
+ version: '0'
69
+ - !ruby/object:Gem::Dependency
70
+ name: travis-lint
71
+ requirement: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - ! '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ type: :development
77
+ prerelease: false
78
+ version_requirements: !ruby/object:Gem::Requirement
79
+ requirements:
80
+ - - ! '>='
81
+ - !ruby/object:Gem::Version
82
+ version: '0'
83
+ - !ruby/object:Gem::Dependency
84
+ name: rubocop
85
+ requirement: !ruby/object:Gem::Requirement
86
+ requirements:
87
+ - - ! '>='
88
+ - !ruby/object:Gem::Version
89
+ version: '0'
90
+ type: :development
91
+ prerelease: false
92
+ version_requirements: !ruby/object:Gem::Requirement
93
+ requirements:
94
+ - - ! '>='
95
+ - !ruby/object:Gem::Version
96
+ version: '0'
97
+ - !ruby/object:Gem::Dependency
98
+ name: rubysdl
99
+ requirement: !ruby/object:Gem::Requirement
100
+ requirements:
101
+ - - ! '>='
102
+ - !ruby/object:Gem::Version
103
+ version: '0'
104
+ type: :runtime
105
+ prerelease: false
106
+ version_requirements: !ruby/object:Gem::Requirement
107
+ requirements:
108
+ - - ! '>='
109
+ - !ruby/object:Gem::Version
110
+ version: '0'
111
+ - !ruby/object:Gem::Dependency
112
+ name: rsdl
113
+ requirement: !ruby/object:Gem::Requirement
114
+ requirements:
115
+ - - ! '>='
116
+ - !ruby/object:Gem::Version
117
+ version: '0'
118
+ type: :runtime
119
+ prerelease: false
120
+ version_requirements: !ruby/object:Gem::Requirement
121
+ requirements:
122
+ - - ! '>='
123
+ - !ruby/object:Gem::Version
124
+ version: '0'
125
+ description: ! '`dxruby-sdl` is a ruby library for 2D graphics and game. It has same
126
+ DXRuby API. It use SDL/Ruby.'
127
+ email:
128
+ - kouji.takao@gmail.com
129
+ executables: []
130
+ extensions: []
131
+ extra_rdoc_files: []
132
+ files:
133
+ - .gitignore
134
+ - .rspec
135
+ - .rubocop.yml
136
+ - .ruby-version
137
+ - .travis.yml
138
+ - Gemfile
139
+ - LEGAL
140
+ - LICENSE
141
+ - README.md
142
+ - Rakefile
143
+ - dxruby_sdl.gemspec
144
+ - lib/dxruby.rb
145
+ - lib/dxruby_sdl.rb
146
+ - lib/dxruby_sdl/color.rb
147
+ - lib/dxruby_sdl/font.rb
148
+ - lib/dxruby_sdl/image.rb
149
+ - lib/dxruby_sdl/version.rb
150
+ - lib/dxruby_sdl/window.rb
151
+ - lib/dxruby_sdl/window/fpstimer.rb
152
+ - spec/dxruby_sdl/color_spec.rb
153
+ - spec/dxruby_sdl/font_spec.rb
154
+ - spec/dxruby_sdl/image_spec.rb
155
+ - spec/dxruby_sdl/window_spec.rb
156
+ - spec/dxruby_sdl_spec.rb
157
+ - spec/fixtures/logo.jpg
158
+ - spec/fixtures/logo.png
159
+ - spec/spec_helper.rb
160
+ homepage: https://github.com/takaokouji/dxruby-sdl
161
+ licenses:
162
+ - MIT
163
+ metadata: {}
164
+ post_install_message:
165
+ rdoc_options: []
166
+ require_paths:
167
+ - lib
168
+ required_ruby_version: !ruby/object:Gem::Requirement
169
+ requirements:
170
+ - - ! '>='
171
+ - !ruby/object:Gem::Version
172
+ version: '0'
173
+ required_rubygems_version: !ruby/object:Gem::Requirement
174
+ requirements:
175
+ - - ! '>='
176
+ - !ruby/object:Gem::Version
177
+ version: '0'
178
+ requirements: []
179
+ rubyforge_project:
180
+ rubygems_version: 2.0.7
181
+ signing_key:
182
+ specification_version: 4
183
+ summary: 2D graphics and game library
184
+ test_files:
185
+ - spec/dxruby_sdl/color_spec.rb
186
+ - spec/dxruby_sdl/font_spec.rb
187
+ - spec/dxruby_sdl/image_spec.rb
188
+ - spec/dxruby_sdl/window_spec.rb
189
+ - spec/dxruby_sdl_spec.rb
190
+ - spec/fixtures/logo.jpg
191
+ - spec/fixtures/logo.png
192
+ - spec/spec_helper.rb