dryzilla_game 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ Copyright (C) <2012> <Pradeep Gupta>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ This game is simply play and roll where someone can choose count of players and then game automatically random throw dice then player get some health and also get some treasures. Have Fun....
@@ -0,0 +1,39 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/dry_game/player'
4
+ require_relative '../lib/dry_game/game'
5
+ require_relative '../lib/dry_game/clumsy_player'
6
+ require_relative '../lib/dry_game/berserk_player'
7
+
8
+ player1 = DryGame::Player.new("moe")
9
+
10
+ player2 = DryGame::Player.new("larry", 60)
11
+
12
+ player3 = DryGame::Player.new("curly", 125)
13
+
14
+ knuckleheads =DryGame::Game.new("Knuckleheads")
15
+ #knuckleheads.add_player(player1)
16
+ #knuckleheads.add_player(player2)
17
+ #knuckleheads.add_player(player3)
18
+ berserker = BerserkPlayer.new("berserker", 50)
19
+ knuckleheads.add_player(berserker)
20
+ klutz = ClumsyPlayer.new("klutz", 105)
21
+ knuckleheads.add_player(klutz)
22
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
23
+ knuckleheads.load_players(ARGV.shift || default_player_file)
24
+ loop do
25
+ puts "\n How many game rounds? ('quit' to exit)"
26
+ answer = gets.chomp.downcase
27
+ case answer
28
+ when /^\d+$/
29
+ knuckleheads.play(answer.to_i)
30
+ when 'quit','exit'
31
+ knuckleheads.print_stats
32
+ knuckleheads.print_scores
33
+ break
34
+ else
35
+ puts "Please enter a number to quit the game"
36
+ end
37
+ end
38
+
39
+ knuckleheads.save_high_scores
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
@@ -0,0 +1,6 @@
1
+ module Auditable
2
+
3
+ def audit
4
+ puts " Rolled a #{self.number}(#{self.class})"
5
+ end
6
+ end
@@ -0,0 +1,33 @@
1
+ require_relative 'player'
2
+
3
+ class BerserkPlayer <DryGame:: Player
4
+ def initialize(name, health=100)
5
+ super(name, health)
6
+ @w00t_count = 0
7
+ end
8
+
9
+ def berserk?
10
+ @w00t_count > 5
11
+ end
12
+
13
+ def woot
14
+ super
15
+ @w00t_count +=1
16
+ puts "#{@name} is berserk!" if berserk?
17
+ end
18
+
19
+ def blam
20
+ if berserk?
21
+ woot
22
+ else
23
+ super
24
+ end
25
+ end
26
+ end
27
+
28
+ if __FILE__ == $0
29
+ berserker = BerserkPlayer.new("berserker", 50)
30
+ 6.times { berserker.woot}
31
+ 2.times { berserker.blam }
32
+ puts berserker.health
33
+ end
@@ -0,0 +1,27 @@
1
+ require_relative 'player'
2
+
3
+ class ClumsyPlayer < DryGame::Player
4
+
5
+ def found_treasure(treasure)
6
+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
7
+ super(damaged_treasure)
8
+ end
9
+ end
10
+
11
+ if __FILE__ == $0
12
+ clumsy = ClumsyPlayer.new("klutz")
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ clumsy.found_treasure(hammer)
16
+ clumsy.found_treasure(hammer)
17
+ clumsy.found_treasure(hammer)
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ clumsy.found_treasure(crowbar)
21
+
22
+ clumsy.each_found_treasure do |treasure|
23
+ puts "#{treasure.points} total #{treasure.name} points"
24
+ end
25
+ puts "#{clumsy.points} grand total points"
26
+ end
27
+
@@ -0,0 +1,13 @@
1
+ require_relative 'auditable'
2
+
3
+ class Die
4
+ include Auditable
5
+ attr_reader :number
6
+
7
+ def initialize
8
+ roll
9
+ end
10
+ def roll
11
+ @number = rand(1..6)
12
+ end
13
+ end
@@ -0,0 +1,104 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module DryGame
7
+ class Game
8
+ def initialize(title)
9
+ @title = title
10
+ @players =[]
11
+ end
12
+
13
+ def load_players(from_file)
14
+ File.readlines(from_file).each do |line|
15
+ add_player(Player.from_csv(line))
16
+ end
17
+ end
18
+
19
+ def save_high_scores(file_name = "high_scores.txt")
20
+ File.open(file_name, "w") do |file|
21
+ file.puts "#{@title} High Scores:"
22
+ @players.sort.each do |player|
23
+ file.puts high_score_entry(player)
24
+ end
25
+ end
26
+ end
27
+
28
+
29
+ def add_player(player)
30
+ @players << player
31
+ end
32
+
33
+ def print_name_and_health(player)
34
+ puts "\n#{player.name} (#{player.health})"
35
+ end
36
+
37
+ def print_stats
38
+ puts "\n#{@title} Statisticks:"
39
+
40
+ strong_players = @players.select {|n| n.strong?}
41
+ wimpy_players = @players.reject {|n| n.strong?}
42
+
43
+ puts "\n#{strong_players.size} strong players:"
44
+
45
+ strong_players.each do |player|
46
+ print_name_and_health(player)
47
+ end
48
+
49
+ puts "\n#{wimpy_players.size} wimpy players:"
50
+
51
+ wimpy_players.each do |player|
52
+ print_name_and_health(player)
53
+ end
54
+
55
+ @players.each do |player|
56
+ puts "\n#{player.name}'s points totals:"
57
+ puts "#{player.points} grand total points"
58
+ end
59
+
60
+ @players.sort.each do |player|
61
+ puts "\n#{player.name}'s point totals:"
62
+ player.each_found_treasure do |treasure|
63
+ puts "#{treasure.points} total #{treasure.name} points"
64
+ end
65
+ puts "#{player.points} grand total points"
66
+ end
67
+
68
+ end
69
+
70
+ def high_score_entry(player)
71
+ formatted_name = player.name.ljust(20, '.')
72
+ "#{formatted_name} #{player.score}"
73
+ end
74
+
75
+ def print_scores
76
+ puts "\n#{@title} High Scores:"
77
+ @players.sort {|a ,b| b.score <=> a.score}
78
+ @players.each do |player|
79
+ puts high_score_entry(player)
80
+ end
81
+ end
82
+
83
+ def play(rounds)
84
+ puts "There are #{@players.size} players in #{@title}: "
85
+ @players.each do |player|
86
+ puts player
87
+ end
88
+
89
+ 1.upto(rounds) do |round|
90
+ puts "\nRound #{round}:"
91
+ @players.each do|player|
92
+ GameTurn.take_turn(player)
93
+ puts player
94
+ end
95
+ end
96
+ treasures = TreasureTrove::TREASURES
97
+
98
+ puts "There are #{treasures.size} treasures to be found:"
99
+ treasures.each do |n|
100
+ puts "\nA #{n.name} is worth #{n.points}"
101
+ end
102
+ end
103
+ end
104
+ end
@@ -0,0 +1,23 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'loaded_die'
3
+
4
+ module GameTurn
5
+ def self.take_turn(player)
6
+ die = Die.new
7
+ case die.roll
8
+
9
+ when 1..2
10
+ player.blam
11
+
12
+ when 3..4
13
+ puts "#{player.name} was skipped}"
14
+
15
+ else
16
+ player.woot
17
+ end
18
+
19
+ treasure = TreasureTrove.random
20
+ player.found_treasure(treasure)
21
+ end
22
+
23
+ end
@@ -0,0 +1,14 @@
1
+ require_relative 'auditable'
2
+
3
+
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1,1,2,5,6,6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
@@ -0,0 +1,16 @@
1
+ module Playable
2
+
3
+ def blam
4
+ @health -= 10
5
+ puts "#@name got blammed"
6
+ end
7
+
8
+ def woot
9
+ @health += 15
10
+ puts "#@name got wooted"
11
+ end
12
+
13
+ def strong?
14
+ @health > 100
15
+ end
16
+ end
@@ -0,0 +1,70 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module DryGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :name
9
+ attr_reader :health
10
+
11
+ def initialize(name,health = 100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def self.from_csv(string, health = 0)
18
+ name ,health = string.split(',')
19
+ new(name, Integer(health = 0 ))
20
+ end
21
+
22
+ def <=>(other)
23
+ other.score <=> score
24
+ end
25
+
26
+ def each_found_treasure
27
+ @found_treasures.each do |name,points|
28
+ yield Treasure.new(name,points)
29
+
30
+ end
31
+ end
32
+
33
+ def found_treasure(treasure)
34
+ @found_treasures[treasure.name] += treasure.points
35
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points "
36
+ puts "#{@name}'s treasures: #{@found_treasures}"
37
+ end
38
+
39
+ def points
40
+ @found_treasures.values.reduce(0, :+)
41
+ end
42
+
43
+
44
+
45
+ def score
46
+ @health + points
47
+ end
48
+
49
+ def to_s
50
+ "i am #{@name} with health = #{@health}, points = #{points}, and score = #{score} ."
51
+ end
52
+
53
+
54
+ def size
55
+
56
+ end
57
+ end
58
+ end
59
+
60
+
61
+
62
+ if __FILE__ == $0
63
+ player = Player.new("moe")
64
+ puts player.name
65
+ puts player.health
66
+ player.w00t
67
+ puts player.health
68
+ player.blam
69
+ puts player.health
70
+ end
@@ -0,0 +1,19 @@
1
+
2
+
3
+ Treasure = Struct.new(:name, :points)
4
+
5
+ module TreasureTrove
6
+ TREASURES =[
7
+ Treasure.new(:pie,5),
8
+ Treasure.new(:bottle,25),
9
+ Treasure.new(:hammer,50),
10
+ Treasure.new(:skillet,100),
11
+ Treasure.new(:broomstick,200),
12
+ Treasure.new(:crowbar,400)
13
+ ]
14
+
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+
@@ -0,0 +1,28 @@
1
+ require 'dry_game/berserk_player'
2
+
3
+ describe BerserkPlayer do
4
+
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.woot }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.woot }
18
+ @player.berserk?.should be_true
19
+ end
20
+
21
+ it "gets w00ted instead of blammed when it's gone berserk" do
22
+ 1.upto(6) { @player.woot }
23
+ 1.upto(2) { @player.blam }
24
+
25
+ @player.health.should == @initial_health + (8 * 15)
26
+ end
27
+
28
+ end
@@ -0,0 +1,29 @@
1
+ require 'dry_game/clumsy_player'
2
+
3
+ describe ClumsyPlayer do
4
+ before do
5
+ @player = ClumsyPlayer.new("klutz")
6
+ end
7
+
8
+ it "only gets half the point value for each treasure" do
9
+ @player.points.should == 0
10
+
11
+ hammer = Treasure.new(:hammer, 50)
12
+ @player.found_treasure(hammer)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+
16
+ @player.points.should == 75
17
+
18
+ crowbar = Treasure.new(:crowbar, 400)
19
+ @player.found_treasure(crowbar)
20
+ @player.points.should == 275
21
+ yielded = []
22
+ @player.each_found_treasure do |treasure|
23
+ yielded << treasure
24
+ end
25
+
26
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
27
+ end
28
+
29
+ end
@@ -0,0 +1,42 @@
1
+ require 'dry_game/game'
2
+ module DryGame
3
+ describe Game do
4
+ before do
5
+ @game = Game.new("Knuckleheads")
6
+
7
+ @initial_health = 100
8
+ @player = Player.new("moe", @initial_health)
9
+ @game.add_player(@player)
10
+ end
11
+ it "woot the player if a high number is rolled" do
12
+ Die.any_instance.stub(:roll).and_return(5)
13
+
14
+ @game.play(2)
15
+
16
+ @player.health.should == @initial_health + (15 * 2)
17
+ end
18
+ it " Skip the player health if a medium number rolled" do
19
+ Die.any_instance.stub(:roll).and_return(3)
20
+
21
+ @game.play(2)
22
+
23
+ @player.health.should == @initial_health
24
+ end
25
+ it " blam the player and decrese health by 10" do
26
+ Die.any_instance.stub(:roll).and_return(1)
27
+
28
+ @game.play(2)
29
+
30
+ @player.health.should == @initial_health - ( 10 * 2 )
31
+ end
32
+
33
+ it "assigns a treasure for points during a player's turn" do
34
+ game = Game.new("Knuckleheads")
35
+ player = Player.new("Moe")
36
+ game.add_player(player)
37
+ game.play(1)
38
+
39
+ player.points.should_not be_zero
40
+ end
41
+ end
42
+ end
@@ -0,0 +1,124 @@
1
+ require 'dry_game/player'
2
+ require 'dry_game/treasure_trove'
3
+ module DryGame
4
+ describe Player do
5
+ before do
6
+ @initial_health = 150
7
+ @player = Player.new("larry",@initial_health)
8
+ end
9
+
10
+ it "has a capitalized rank" do
11
+
12
+ @player.name.should == "Larry"
13
+ end
14
+
15
+ it "has an initial health " do
16
+
17
+ @player.health.should == 150
18
+ end
19
+
20
+ it "has a string representation" do
21
+ @player.found_treasure(Treasure.new(:hammer, 50))
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+
24
+ @player.to_s.should == "i am Larry with health = 150, points = 100, and score = 250 ."
25
+ end
26
+
27
+ it "computes a score as the sum of its health and points" do
28
+ @player.found_treasure(Treasure.new(:hammer, 50))
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+
31
+ @player.score.should == 250
32
+ end
33
+
34
+ it "increase health by 15 when wooted " do
35
+ @player.woot
36
+ @player.health.should == 165
37
+ end
38
+
39
+ it "decreases health by 10 when blammed" do
40
+ @player.blam
41
+ @player.health.should == 140
42
+ end
43
+
44
+ it "computes points as the sum of all treasures points" do
45
+ @player.points.should == 0
46
+ @player.found_treasure(Treasure.new(:hammer, 50))
47
+
48
+ @player.points.should == 50
49
+
50
+ @player.found_treasure(Treasure.new(:crowbar, 400))
51
+
52
+ @player.points.should == 450
53
+
54
+ @player.found_treasure(Treasure.new(:hammer, 50))
55
+
56
+ @player.points.should == 500
57
+ end
58
+
59
+
60
+ it "yields each found treasures and its total points" do
61
+ @player.found_treasure(Treasure.new(:skillet, 100))
62
+ @player.found_treasure(Treasure.new(:skillet, 100))
63
+ @player.found_treasure(Treasure.new(:hammer, 50))
64
+ @player.found_treasure(Treasure.new(:bottle, 5))
65
+ @player.found_treasure(Treasure.new(:bottle, 5))
66
+ @player.found_treasure(Treasure.new(:bottle, 5))
67
+ @player.found_treasure(Treasure.new(:bottle, 5))
68
+ @player.found_treasure(Treasure.new(:bottle,5))
69
+
70
+ yielded = []
71
+ @player.each_found_treasure do |treasure|
72
+ yielded << treasure
73
+ end
74
+
75
+ yielded.should == [
76
+ Treasure.new(:skillet, 200),
77
+ Treasure.new(:hammer ,50),
78
+ Treasure.new(:bottle, 25)
79
+ ]
80
+ end
81
+
82
+ it "can be treated from a csv string" do
83
+ player = Player.from_csv("larry",0)
84
+
85
+ player.name.should == "Larry"
86
+ player.health.should == 0
87
+ end
88
+
89
+ context "Initial health is greater than 100" do
90
+ before do
91
+ @player = Player.new("larry",150)
92
+
93
+ end
94
+
95
+ it "Player is strong" do
96
+ @player.should be_strong
97
+ end
98
+ end
99
+
100
+ context "Initial health is equal of less than 100" do
101
+ before do
102
+ @player = Player.new("larry",100)
103
+ end
104
+
105
+ it "Player is wimpy" do
106
+ @player.should_not be_strong
107
+ end
108
+ end
109
+
110
+ context "in a collection of players" do
111
+ before do
112
+ @player1 = Player.new("moe",100)
113
+ @player2 = Player.new("larry",200)
114
+ @player3 = Player.new("curly", 300)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+ it "is sorted by decreasing score" do
119
+ @players.sort.should == [@player3, @player2, @player1]
120
+ end
121
+
122
+ end
123
+ end
124
+ end
@@ -0,0 +1,45 @@
1
+ require 'dry_game/treasure_trove'
2
+
3
+ describe Treasure do
4
+
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a points attribute" do
10
+ @treasure.points.should == 50
11
+ end
12
+
13
+ end
14
+
15
+ describe TreasureTrove do
16
+
17
+ it "has six treasure" do
18
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie,5)
19
+ end
20
+
21
+ it "has a bottle worth 25 points" do
22
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle,25)
23
+ end
24
+
25
+ it "has a hammer worth 50 points" do
26
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
27
+ end
28
+
29
+ it "has a skilllet worth 100 points" do
30
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet,100)
31
+ end
32
+
33
+ it "has a broomstick worth 200 points" do
34
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
35
+ end
36
+
37
+ it "has a crowbar worth 400 points" do
38
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar,400)
39
+ end
40
+
41
+ it "returns a random treasure" do
42
+ treasure = TreasureTrove.random
43
+ TreasureTrove::TREASURES.should include(treasure)
44
+ end
45
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: dryzilla_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Pradeep Gupta
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-12-24 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: !ruby/object:Gem::Requirement
25
+ none: false
26
+ requirements:
27
+ - - ! '>='
28
+ - !ruby/object:Gem::Version
29
+ version: '0'
30
+ description: ! 'This game is simply play and roll where someone can choose count of
31
+ players and then game automatically random throw dice then player get some health
32
+ and also get some treasures. Have Fun....
33
+
34
+ '
35
+ email: info@dryzilla.com
36
+ executables:
37
+ - dryzilla_game
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - bin/dryzilla_game
42
+ - bin/players.csv
43
+ - lib/dry_game/player.rb
44
+ - lib/dry_game/loaded_die.rb
45
+ - lib/dry_game/die.rb
46
+ - lib/dry_game/game.rb
47
+ - lib/dry_game/clumsy_player.rb
48
+ - lib/dry_game/berserk_player.rb
49
+ - lib/dry_game/playable.rb
50
+ - lib/dry_game/game_turn.rb
51
+ - lib/dry_game/treasure_trove.rb
52
+ - lib/dry_game/auditable.rb
53
+ - spec/dry_game/game_spec.rb
54
+ - spec/dry_game/player_spec.rb
55
+ - spec/dry_game/clumsy_player_spec.rb
56
+ - spec/dry_game/treasure_trove_spec.rb
57
+ - spec/dry_game/berserk_player_spec.rb
58
+ - LICENSE
59
+ - README
60
+ homepage: http://dryzilla.com
61
+ licenses: []
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ none: false
68
+ requirements:
69
+ - - ! '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ none: false
74
+ requirements:
75
+ - - ! '>='
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubyforge_project:
80
+ rubygems_version: 1.8.24
81
+ signing_key:
82
+ specification_version: 3
83
+ summary: Simple Game To Play And Win
84
+ test_files:
85
+ - spec/dry_game/game_spec.rb
86
+ - spec/dry_game/player_spec.rb
87
+ - spec/dry_game/clumsy_player_spec.rb
88
+ - spec/dry_game/treasure_trove_spec.rb
89
+ - spec/dry_game/berserk_player_spec.rb