dryzilla_game 1.0.0
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/dryzilla_game +39 -0
- data/bin/players.csv +3 -0
- data/lib/dry_game/auditable.rb +6 -0
- data/lib/dry_game/berserk_player.rb +33 -0
- data/lib/dry_game/clumsy_player.rb +27 -0
- data/lib/dry_game/die.rb +13 -0
- data/lib/dry_game/game.rb +104 -0
- data/lib/dry_game/game_turn.rb +23 -0
- data/lib/dry_game/loaded_die.rb +14 -0
- data/lib/dry_game/playable.rb +16 -0
- data/lib/dry_game/player.rb +70 -0
- data/lib/dry_game/treasure_trove.rb +19 -0
- data/spec/dry_game/berserk_player_spec.rb +28 -0
- data/spec/dry_game/clumsy_player_spec.rb +29 -0
- data/spec/dry_game/game_spec.rb +42 -0
- data/spec/dry_game/player_spec.rb +124 -0
- data/spec/dry_game/treasure_trove_spec.rb +45 -0
- metadata +89 -0
data/LICENSE
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Copyright (C) <2012> <Pradeep Gupta>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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This game is simply play and roll where someone can choose count of players and then game automatically random throw dice then player get some health and also get some treasures. Have Fun....
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data/bin/dryzilla_game
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#!/usr/bin/env ruby
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require_relative '../lib/dry_game/player'
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require_relative '../lib/dry_game/game'
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require_relative '../lib/dry_game/clumsy_player'
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require_relative '../lib/dry_game/berserk_player'
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player1 = DryGame::Player.new("moe")
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player2 = DryGame::Player.new("larry", 60)
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player3 = DryGame::Player.new("curly", 125)
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knuckleheads =DryGame::Game.new("Knuckleheads")
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#knuckleheads.add_player(player1)
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#knuckleheads.add_player(player2)
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#knuckleheads.add_player(player3)
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berserker = BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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klutz = ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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loop do
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puts "\n How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit','exit'
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knuckleheads.print_stats
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knuckleheads.print_scores
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break
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else
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puts "Please enter a number to quit the game"
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end
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end
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knuckleheads.save_high_scores
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data/bin/players.csv
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require_relative 'player'
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class BerserkPlayer <DryGame:: Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def woot
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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woot
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.woot}
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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class ClumsyPlayer < DryGame::Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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data/lib/dry_game/die.rb
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module DryGame
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class Game
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def initialize(title)
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@title = title
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@players =[]
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def save_high_scores(file_name = "high_scores.txt")
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File.open(file_name, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def print_name_and_health(player)
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puts "\n#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statisticks:"
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strong_players = @players.select {|n| n.strong?}
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wimpy_players = @players.reject {|n| n.strong?}
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s points totals:"
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puts "#{player.points} grand total points"
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def print_scores
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puts "\n#{@title} High Scores:"
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@players.sort {|a ,b| b.score <=> a.score}
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@players.each do |player|
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puts high_score_entry(player)
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do|player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.size} treasures to be found:"
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treasures.each do |n|
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puts "\nA #{n.name} is worth #{n.points}"
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end
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped}"
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else
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player.woot
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module DryGame
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class Player
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include Playable
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attr_accessor :name
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attr_reader :health
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def initialize(name,health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string, health = 0)
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name ,health = string.split(',')
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new(name, Integer(health = 0 ))
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end
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def <=>(other)
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other.score <=> score
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end
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def each_found_treasure
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@found_treasures.each do |name,points|
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yield Treasure.new(name,points)
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points "
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def to_s
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"i am #{@name} with health = #{@health}, points = #{points}, and score = #{score} ."
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end
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def size
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES =[
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Treasure.new(:pie,5),
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Treasure.new(:bottle,25),
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Treasure.new(:hammer,50),
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Treasure.new(:skillet,100),
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Treasure.new(:broomstick,200),
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Treasure.new(:crowbar,400)
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]
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def self.random
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TREASURES.sample
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end
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end
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require 'dry_game/berserk_player'
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.woot }
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@player.berserk?.should be_false
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.woot }
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@player.berserk?.should be_true
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.woot }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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require 'dry_game/clumsy_player'
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2
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3
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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7
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|
8
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it "only gets half the point value for each treasure" do
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9
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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yielded = []
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@player.each_found_treasure do |treasure|
|
23
|
+
yielded << treasure
|
24
|
+
end
|
25
|
+
|
26
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
@@ -0,0 +1,42 @@
|
|
1
|
+
require 'dry_game/game'
|
2
|
+
module DryGame
|
3
|
+
describe Game do
|
4
|
+
before do
|
5
|
+
@game = Game.new("Knuckleheads")
|
6
|
+
|
7
|
+
@initial_health = 100
|
8
|
+
@player = Player.new("moe", @initial_health)
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
it "woot the player if a high number is rolled" do
|
12
|
+
Die.any_instance.stub(:roll).and_return(5)
|
13
|
+
|
14
|
+
@game.play(2)
|
15
|
+
|
16
|
+
@player.health.should == @initial_health + (15 * 2)
|
17
|
+
end
|
18
|
+
it " Skip the player health if a medium number rolled" do
|
19
|
+
Die.any_instance.stub(:roll).and_return(3)
|
20
|
+
|
21
|
+
@game.play(2)
|
22
|
+
|
23
|
+
@player.health.should == @initial_health
|
24
|
+
end
|
25
|
+
it " blam the player and decrese health by 10" do
|
26
|
+
Die.any_instance.stub(:roll).and_return(1)
|
27
|
+
|
28
|
+
@game.play(2)
|
29
|
+
|
30
|
+
@player.health.should == @initial_health - ( 10 * 2 )
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("Moe")
|
36
|
+
game.add_player(player)
|
37
|
+
game.play(1)
|
38
|
+
|
39
|
+
player.points.should_not be_zero
|
40
|
+
end
|
41
|
+
end
|
42
|
+
end
|
@@ -0,0 +1,124 @@
|
|
1
|
+
require 'dry_game/player'
|
2
|
+
require 'dry_game/treasure_trove'
|
3
|
+
module DryGame
|
4
|
+
describe Player do
|
5
|
+
before do
|
6
|
+
@initial_health = 150
|
7
|
+
@player = Player.new("larry",@initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a capitalized rank" do
|
11
|
+
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health " do
|
16
|
+
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
@player.to_s.should == "i am Larry with health = 150, points = 100, and score = 250 ."
|
25
|
+
end
|
26
|
+
|
27
|
+
it "computes a score as the sum of its health and points" do
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
|
31
|
+
@player.score.should == 250
|
32
|
+
end
|
33
|
+
|
34
|
+
it "increase health by 15 when wooted " do
|
35
|
+
@player.woot
|
36
|
+
@player.health.should == 165
|
37
|
+
end
|
38
|
+
|
39
|
+
it "decreases health by 10 when blammed" do
|
40
|
+
@player.blam
|
41
|
+
@player.health.should == 140
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes points as the sum of all treasures points" do
|
45
|
+
@player.points.should == 0
|
46
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
47
|
+
|
48
|
+
@player.points.should == 50
|
49
|
+
|
50
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
51
|
+
|
52
|
+
@player.points.should == 450
|
53
|
+
|
54
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
|
56
|
+
@player.points.should == 500
|
57
|
+
end
|
58
|
+
|
59
|
+
|
60
|
+
it "yields each found treasures and its total points" do
|
61
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
62
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
63
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle,5))
|
69
|
+
|
70
|
+
yielded = []
|
71
|
+
@player.each_found_treasure do |treasure|
|
72
|
+
yielded << treasure
|
73
|
+
end
|
74
|
+
|
75
|
+
yielded.should == [
|
76
|
+
Treasure.new(:skillet, 200),
|
77
|
+
Treasure.new(:hammer ,50),
|
78
|
+
Treasure.new(:bottle, 25)
|
79
|
+
]
|
80
|
+
end
|
81
|
+
|
82
|
+
it "can be treated from a csv string" do
|
83
|
+
player = Player.from_csv("larry",0)
|
84
|
+
|
85
|
+
player.name.should == "Larry"
|
86
|
+
player.health.should == 0
|
87
|
+
end
|
88
|
+
|
89
|
+
context "Initial health is greater than 100" do
|
90
|
+
before do
|
91
|
+
@player = Player.new("larry",150)
|
92
|
+
|
93
|
+
end
|
94
|
+
|
95
|
+
it "Player is strong" do
|
96
|
+
@player.should be_strong
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
context "Initial health is equal of less than 100" do
|
101
|
+
before do
|
102
|
+
@player = Player.new("larry",100)
|
103
|
+
end
|
104
|
+
|
105
|
+
it "Player is wimpy" do
|
106
|
+
@player.should_not be_strong
|
107
|
+
end
|
108
|
+
end
|
109
|
+
|
110
|
+
context "in a collection of players" do
|
111
|
+
before do
|
112
|
+
@player1 = Player.new("moe",100)
|
113
|
+
@player2 = Player.new("larry",200)
|
114
|
+
@player3 = Player.new("curly", 300)
|
115
|
+
|
116
|
+
@players = [@player1, @player2, @player3]
|
117
|
+
end
|
118
|
+
it "is sorted by decreasing score" do
|
119
|
+
@players.sort.should == [@player3, @player2, @player1]
|
120
|
+
end
|
121
|
+
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
require 'dry_game/treasure_trove'
|
2
|
+
|
3
|
+
describe Treasure do
|
4
|
+
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a points attribute" do
|
10
|
+
@treasure.points.should == 50
|
11
|
+
end
|
12
|
+
|
13
|
+
end
|
14
|
+
|
15
|
+
describe TreasureTrove do
|
16
|
+
|
17
|
+
it "has six treasure" do
|
18
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie,5)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a bottle worth 25 points" do
|
22
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle,25)
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a hammer worth 50 points" do
|
26
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a skilllet worth 100 points" do
|
30
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet,100)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a broomstick worth 200 points" do
|
34
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a crowbar worth 400 points" do
|
38
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar,400)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "returns a random treasure" do
|
42
|
+
treasure = TreasureTrove.random
|
43
|
+
TreasureTrove::TREASURES.should include(treasure)
|
44
|
+
end
|
45
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: dryzilla_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Pradeep Gupta
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2012-12-24 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! 'This game is simply play and roll where someone can choose count of
|
31
|
+
players and then game automatically random throw dice then player get some health
|
32
|
+
and also get some treasures. Have Fun....
|
33
|
+
|
34
|
+
'
|
35
|
+
email: info@dryzilla.com
|
36
|
+
executables:
|
37
|
+
- dryzilla_game
|
38
|
+
extensions: []
|
39
|
+
extra_rdoc_files: []
|
40
|
+
files:
|
41
|
+
- bin/dryzilla_game
|
42
|
+
- bin/players.csv
|
43
|
+
- lib/dry_game/player.rb
|
44
|
+
- lib/dry_game/loaded_die.rb
|
45
|
+
- lib/dry_game/die.rb
|
46
|
+
- lib/dry_game/game.rb
|
47
|
+
- lib/dry_game/clumsy_player.rb
|
48
|
+
- lib/dry_game/berserk_player.rb
|
49
|
+
- lib/dry_game/playable.rb
|
50
|
+
- lib/dry_game/game_turn.rb
|
51
|
+
- lib/dry_game/treasure_trove.rb
|
52
|
+
- lib/dry_game/auditable.rb
|
53
|
+
- spec/dry_game/game_spec.rb
|
54
|
+
- spec/dry_game/player_spec.rb
|
55
|
+
- spec/dry_game/clumsy_player_spec.rb
|
56
|
+
- spec/dry_game/treasure_trove_spec.rb
|
57
|
+
- spec/dry_game/berserk_player_spec.rb
|
58
|
+
- LICENSE
|
59
|
+
- README
|
60
|
+
homepage: http://dryzilla.com
|
61
|
+
licenses: []
|
62
|
+
post_install_message:
|
63
|
+
rdoc_options: []
|
64
|
+
require_paths:
|
65
|
+
- lib
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
67
|
+
none: false
|
68
|
+
requirements:
|
69
|
+
- - ! '>='
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '1.9'
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
73
|
+
none: false
|
74
|
+
requirements:
|
75
|
+
- - ! '>='
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubyforge_project:
|
80
|
+
rubygems_version: 1.8.24
|
81
|
+
signing_key:
|
82
|
+
specification_version: 3
|
83
|
+
summary: Simple Game To Play And Win
|
84
|
+
test_files:
|
85
|
+
- spec/dry_game/game_spec.rb
|
86
|
+
- spec/dry_game/player_spec.rb
|
87
|
+
- spec/dry_game/clumsy_player_spec.rb
|
88
|
+
- spec/dry_game/treasure_trove_spec.rb
|
89
|
+
- spec/dry_game/berserk_player_spec.rb
|