dl-tetris 0.0.1
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- data/README.markdown +41 -0
- data/Rakefile +22 -0
- data/bin/boot.rb +10 -0
- data/bin/boot.rb~ +10 -0
- data/bin/tetris +2 -0
- data/bin/tetris~ +2 -0
- data/lib/tetris.rb +42 -0
- data/lib/tetris/core_ruby_ext.rb +5 -0
- data/lib/tetris/game.rb +79 -0
- data/lib/tetris/map.rb +68 -0
- data/lib/tetris/piece.rb +82 -0
- data/test/game_test.rb +7 -0
- data/test/test_helper.rb +21 -0
- metadata +109 -0
data/README.markdown
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Dave and Luke's Tetris clone
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----------------------------
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A quick little tetris clone written in Ruby. It uses the [rubygame](http://rubygame.org/) library and was originally based from [this great template](http://rubygame.org/wiki/Generic_Game_Template).
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It was started by Dave to practice Ruby and Luke has since seperated it out and turned it into a 'proper' project.
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Arrow keys move, up arrow rotates and space drops your piece.
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![Tetris Screenshot 1](http://kzar.co.uk/images/tetris.png)
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Notes
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-----
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- If you're using a Mac you will need to run this with [RSDL](https://github.com/knu/rsdl) instead of the normal Ruby command.
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- If you're not using a Mac you will need to change the font path.
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- You will need to install libsdl, sdl_gfx, sdl_ttf, rubygame, rsdl (see above) and Ruby 1.9 for this to work properly.
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Todo
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----
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- Music!
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- End game logic
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- Special effects?!
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- [XKCD setting?!](http://xkcd.com/724/)
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Licence
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-------
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Copyright Dave Barker and Luke Antins 2010
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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data/Rakefile
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require 'rake/testtask'
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require 'fileutils'
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require 'yard'
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require 'yard/rake/yardoc_task'
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task :default => :'test'
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# Testing
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desc 'Run tests'
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Rake::TestTask.new(:test) do |task|
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task.test_files = FileList['test/**/*_test.rb']
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task.verbose = true
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end
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##
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# docs task.
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desc 'Build documentation.'
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YARD::Rake::YardocTask.new :yardoc do |t|
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t.files = ['lib/**/*.rb']
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t.options = ['--output-dir', "doc/",
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'--title', 'Dave and Luke\'s Tetris Clone - API Documentation']
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end
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data/bin/boot.rb
ADDED
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# hack the path.
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$CURRENT_DIR = File.dirname(File.expand_path(__FILE__))
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$LOAD_PATH.unshift $CURRENT_DIR + '/../lib'
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# lets roll.
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require 'tetris'
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# init the game, and run the main game loop.
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game = Game.new(10, 20, 1000, "/Library/Fonts/Chalkduster.ttf")
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game.run
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data/bin/boot.rb~
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# hack the path.
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$CURRENT_DIR = File.dirname(File.expand_path(__FILE__))
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$LOAD_PATH.unshift $CURRENT_DIR + '/../lib'
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# lets roll.
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require 'tetris'
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# init the game, and run the main game loop.
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game = Game.new(10, 20, 1000, "/Library/Fonts/Chalkduster.ttf")
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game.run
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data/bin/tetris
ADDED
data/bin/tetris~
ADDED
data/lib/tetris.rb
ADDED
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# Dave's Tetris clone, Dave Barker 2010
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#
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# (Requires rubygame, rsdl, sdl, sdl_graphics, sdl_ttf and ruby >= 1.9)
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# (Make sure you put Chalkduster.ttf if working directory)
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# Code was started from this great rubygame template:
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# http://rubygame.org/wiki/Generic_Game_Template
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require 'rubygame'
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require 'tetris/core_ruby_ext'
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require 'tetris/game'
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require 'tetris/map'
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require 'tetris/piece'
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$TileSize = 20
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$Colours = [:blue, :red, :pink, :green, :cyan, :purple, :yellow]
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$Pieces = [[" , # , # , ## ",
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" , , # , ###",
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" , ## , # , # ",
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" , , ###, #"],
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[" , ## , ## , "],
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[" , ,####, ",
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" # , # , # , # "],
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[" , ##, ## , ",
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" , # , ## , # "],
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[" , # , ###, ",
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" , # , ##, # ",
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" , , ###, # ",
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" , # , ## , # "]]
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data/lib/tetris/game.rb
ADDED
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class Game
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def initialize(w, h, speed, font_file)
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# Setup rubygame stuff
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@screen = Rubygame::Screen.new([w * $TileSize, h * $TileSize], 0,
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[Rubygame::HWSURFACE, Rubygame::DOUBLEBUF])
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@queue = Rubygame::EventQueue.new
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@clock = Rubygame::Clock.new
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@clock.target_framerate = 30
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Rubygame::TTF.setup
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@ttf = Rubygame::TTF.new(font_file, 20)
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# Setup the game of tetris
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@screen.title = "Tetris"
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@map = Map.new(w, h)
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@piece = Piece.new
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@background = :white
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@speed = speed
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@step = 0
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@score = 0
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end
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def run
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loop do
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update(@clock.tick)
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draw
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end
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end
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def update(time_delta)
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# Process the event queue
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@queue.each do |ev|
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case ev
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when Rubygame::KeyDownEvent
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case(ev.key)
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when Rubygame::K_LEFT
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@piece.move(-1, 0, @map)
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when Rubygame::K_RIGHT
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@piece.move(1, 0, @map)
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when Rubygame::K_DOWN
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@piece.move(0, 1, @map)
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when Rubygame::K_UP
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@piece.rotate(@map)
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when Rubygame::K_SPACE
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@piece.drop(@map)
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end
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when Rubygame::QuitEvent
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Rubygame.quit
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exit
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end
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end
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# Update the game state
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@step += time_delta
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if @step > @speed
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@step -= @speed
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@piece.move(0, 1, @map)
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end
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@piece.update(@map) {|x, y, colour| @map.set(x, y, colour)}
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@score += @map.update
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end
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def draw_square(x, y, colour, border=true)
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# Setup the points for SDL
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x_pos = x * $TileSize
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y_pos = y * $TileSize
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pt1 = [x_pos, y_pos]
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pt2 = [x_pos + $TileSize, y_pos + $TileSize]
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# Draw the square and then the border
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@screen.draw_box_s(pt1, pt2, colour)
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@screen.draw_box(pt1, pt2, :black) if border
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end
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def draw
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@screen.fill(@background)
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@piece.squares {|x, y, colour| draw_square(x, y, colour)}
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@map.draw {|coords, colour| draw_square(coords[0], coords[1], colour)}
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@ttf.render("Score: " + @score.to_s, true, :black).blit(@screen, [0,0])
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@screen.flip
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end
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end
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data/lib/tetris/map.rb
ADDED
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class Map
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def initialize(w, h)
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@w = w
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@h = h
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@tiles = Array.new(w, nil)
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end
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def clear(x, y, w, h)
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(x..(x + w)).each do |x|
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(y..(y + h)).each do |y|
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set(x, y, nil)
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end
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end
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end
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def set(x, y, colour)
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@tiles[pos(x,y)] = colour
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end
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def draw
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@tiles.each_with_index do |colour, p|
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yield(coords(p), colour) if colour
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end
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end
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def free?(x, y)
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x >= 0 and x < @w and y >= 0 and y < @h and not @tiles[pos(x,y)]
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end
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def update
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points = 0
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shift_lines! do |line|
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# Enumerable should have an every? method
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if not line.each.any? {|tile| not tile} then
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points += 1
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true
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end
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end
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points
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end
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private
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def coords(p)
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[p % @w, p / @w]
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end
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def pos(x, y)
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x + y * @w
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end
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def shift_lines!
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(0..@h).each do |y|
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row = (0..@w-1).collect {|x| @tiles[pos(x,y-1)] }
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shift_line(y-1, 1) if yield row
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end
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end
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def shift_line(y, distance)
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if y < 1 then
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@tiles[pos(0,y + distance)..pos(@w-1,y + distance)] = [nil] * @w
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else
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@tiles[pos(0,y)..pos(@w-1,y)] =
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@tiles[pos(0,y-distance)..pos(@w-1,y-distance)]
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shift_line(y-1, distance)
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end
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end
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end
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data/lib/tetris/piece.rb
ADDED
@@ -0,0 +1,82 @@
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class Piece
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@@type_width = 4
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def initialize
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@@types ||= load_pieces($Pieces)
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@type = @@types.rand_item
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@rotation = 0
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@x = 0
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@y = 0
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@colour = $Colours.rand_item
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end
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def parse_piece_string(s)
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s.chars.each_with_object([]) do |c, result|
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case c
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when " " then result << false
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when "," then next
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else result << true
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end
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end
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end
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def load_pieces(pieces)
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pieces.collect do |piece|
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piece.collect {|rotation| parse_piece_string rotation}
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end
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end
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def squares(piece=current)
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result = []
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piece.each_with_index do |tile, i|
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x, y = coords(i)
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result << yield(@x+x, @y+y, @colour) if tile
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end
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return result
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end
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def move(x, y, map)
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unless collision?(map, x, y)
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@x += x
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@y += y
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end
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end
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def drop(map)
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@y += 1 while not collision?(map, 0, 1)
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end
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def rotate(map)
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@rotation = next_rotation unless collision?(map, 0, 0, @type[next_rotation])
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end
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def update(map)
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if collision?(map, 0, 1)
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squares {|x, y, colour| map.set(x, y, colour)}
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initialize
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end
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end
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private
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def current
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@type[@rotation]
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end
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def next_rotation
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if @rotation > @type.count - 2
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return 0
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else
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return @rotation + 1
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end
|
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end
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+
|
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def coords(p)
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[p % @@type_width, p / @@type_width]
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end
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+
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def collision?(map, x_offset, y_offset, piece=current)
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squares(piece) {|x, y, c| not map.free?(x + x_offset, y + y_offset)}.any?
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end
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end
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data/test/game_test.rb
ADDED
data/test/test_helper.rb
ADDED
@@ -0,0 +1,21 @@
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|
1
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require 'simplecov'
|
2
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|
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# code coverage, this must be first!
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SimpleCov.start do
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add_filter '/test/'
|
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end
|
7
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+
|
8
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$TEST_DIR = File.dirname(File.expand_path(__FILE__))
|
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$LOAD_PATH.unshift $TEST_DIR + '/../lib'
|
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+
$TESTING = true
|
11
|
+
|
12
|
+
require 'test/unit'
|
13
|
+
require 'rake'
|
14
|
+
require 'turn'
|
15
|
+
require 'rr'
|
16
|
+
|
17
|
+
require 'tetris'
|
18
|
+
|
19
|
+
class Test::Unit::TestCase
|
20
|
+
include RR::Adapters::TestUnit
|
21
|
+
end
|
metadata
ADDED
@@ -0,0 +1,109 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: dl-tetris
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
prerelease: false
|
5
|
+
segments:
|
6
|
+
- 0
|
7
|
+
- 0
|
8
|
+
- 1
|
9
|
+
version: 0.0.1
|
10
|
+
platform: ruby
|
11
|
+
authors:
|
12
|
+
- Dave Barker
|
13
|
+
- Luke Antins
|
14
|
+
autorequire:
|
15
|
+
bindir: bin
|
16
|
+
cert_chain: []
|
17
|
+
|
18
|
+
date: 2010-12-21 00:00:00 +00:00
|
19
|
+
default_executable:
|
20
|
+
dependencies:
|
21
|
+
- !ruby/object:Gem::Dependency
|
22
|
+
name: rsdl
|
23
|
+
prerelease: false
|
24
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
segments:
|
30
|
+
- 0
|
31
|
+
- 1
|
32
|
+
- 4
|
33
|
+
version: 0.1.4
|
34
|
+
type: :runtime
|
35
|
+
version_requirements: *id001
|
36
|
+
- !ruby/object:Gem::Dependency
|
37
|
+
name: rubygame
|
38
|
+
prerelease: false
|
39
|
+
requirement: &id002 !ruby/object:Gem::Requirement
|
40
|
+
none: false
|
41
|
+
requirements:
|
42
|
+
- - ">="
|
43
|
+
- !ruby/object:Gem::Version
|
44
|
+
segments:
|
45
|
+
- 2
|
46
|
+
- 6
|
47
|
+
- 4
|
48
|
+
version: 2.6.4
|
49
|
+
type: :runtime
|
50
|
+
version_requirements: *id002
|
51
|
+
description: Simple tetris clone written using the rubygame library. Arrow keys to move, up arrow to rotate. Space drops your piece to the ground.
|
52
|
+
email:
|
53
|
+
- kzar@kzar.co.uk
|
54
|
+
executables:
|
55
|
+
- tetris
|
56
|
+
extensions: []
|
57
|
+
|
58
|
+
extra_rdoc_files: []
|
59
|
+
|
60
|
+
files:
|
61
|
+
- bin/boot.rb
|
62
|
+
- bin/boot.rb~
|
63
|
+
- bin/tetris
|
64
|
+
- bin/tetris~
|
65
|
+
- lib/tetris/core_ruby_ext.rb
|
66
|
+
- lib/tetris/game.rb
|
67
|
+
- lib/tetris/map.rb
|
68
|
+
- lib/tetris/piece.rb
|
69
|
+
- lib/tetris.rb
|
70
|
+
- test/game_test.rb
|
71
|
+
- test/test_helper.rb
|
72
|
+
- README.markdown
|
73
|
+
- Rakefile
|
74
|
+
has_rdoc: true
|
75
|
+
homepage: https://github.com/lantins/tetris
|
76
|
+
licenses: []
|
77
|
+
|
78
|
+
post_install_message:
|
79
|
+
rdoc_options: []
|
80
|
+
|
81
|
+
require_paths:
|
82
|
+
- lib
|
83
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
84
|
+
none: false
|
85
|
+
requirements:
|
86
|
+
- - ">="
|
87
|
+
- !ruby/object:Gem::Version
|
88
|
+
segments:
|
89
|
+
- 0
|
90
|
+
version: "0"
|
91
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
92
|
+
none: false
|
93
|
+
requirements:
|
94
|
+
- - ">="
|
95
|
+
- !ruby/object:Gem::Version
|
96
|
+
segments:
|
97
|
+
- 1
|
98
|
+
- 3
|
99
|
+
- 7
|
100
|
+
version: 1.3.7
|
101
|
+
requirements: []
|
102
|
+
|
103
|
+
rubyforge_project:
|
104
|
+
rubygems_version: 1.3.7
|
105
|
+
signing_key:
|
106
|
+
specification_version: 3
|
107
|
+
summary: Simple tetris clone written using the rubygame library
|
108
|
+
test_files: []
|
109
|
+
|