djcdotcom_studio_game 1.0.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml ADDED
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA1:
3
+ metadata.gz: 722e6c8a780db4d889c458b1d4e2850a83eb12cf
4
+ data.tar.gz: 20ba46cc32ef5ae89ef9d9d518e5e4408f28d4a1
5
+ SHA512:
6
+ metadata.gz: 557e0d67cd4c581561a291ee9e782f1802f8b8a8e74d5fd7ed653e09e9787e27ceb83c6df0af0cd372a9df55879bd2c01c370227c7b1dde1755a95bf7e4f5039
7
+ data.tar.gz: 98be02f5cf4ab0df805f6760844297cf39770a4131d84b2f086844b4113564f57a0fc7ce82b56349692eaceba8834d2983ff65ea8967a1d20619cf5de5f16211
data/LICENSE ADDED
@@ -0,0 +1,7 @@
1
+ Copyright (c) <year> <copyright holders>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
4
+
5
+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
6
+
7
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ Studio game developed during pragmatic studio ruby programming training.
data/bin/players.csv ADDED
@@ -0,0 +1,3 @@
1
+ Alvin,100
2
+ Simon,60
3
+ Theo,125
data/bin/studio_game ADDED
@@ -0,0 +1,41 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/game'
4
+ require_relative '../lib/studio_game/clumsy_player'
5
+ require_relative '../lib/studio_game/berserk_player'
6
+
7
+ player1 = StudioGame::Player.new("moe")
8
+ player2 = StudioGame::Player.new("Larry", 60)
9
+ player3 = StudioGame::Player.new("Curly", 125)
10
+
11
+ knuckleheads = StudioGame::Game.new('Knuckleheads')
12
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
13
+ knuckleheads.load_players(ARGV.shift || default_player_file)
14
+
15
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
16
+ knuckleheads.add_player(klutz)
17
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
18
+ knuckleheads.add_player(berserker)
19
+
20
+ # knuckleheads.add_player(player1)
21
+ # knuckleheads.add_player(player2)
22
+ # knuckleheads.add_player(player3)
23
+
24
+ loop do
25
+ puts "\nHow many game rounds? ('quit' to exit)"
26
+ answer = gets.chomp.downcase
27
+ case answer
28
+ when /^\d+$/
29
+ knuckleheads.play(answer.to_i)
30
+ when 'quit', 'exit'
31
+ knuckleheads.print_stats
32
+ break
33
+ else
34
+ puts "Please enter a number or 'quit'"
35
+ end
36
+ end
37
+
38
+ knuckleheads.save_high_scores
39
+
40
+ # knuckleheads.play(3)
41
+ # knuckleheads.print_stats
@@ -0,0 +1,7 @@
1
+ module StudioGame
2
+ module Auditable
3
+ def audit
4
+ puts "Rolled a #{self.number} (#{self.class})"
5
+ end
6
+ end
7
+ end
@@ -0,0 +1,30 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+ def initialize(name, health=100)
6
+ super(name, health)
7
+ @woot_count = 0
8
+ end
9
+
10
+ def berserk?
11
+ @woot_count > 5
12
+ end
13
+
14
+ def w00t
15
+ super
16
+ @woot_count +=1
17
+ puts "#{@name} is berserk!" if berserk?
18
+ end
19
+
20
+ def blam
21
+ berserk? ? w00t : super
22
+ end
23
+ end
24
+ end
25
+ if __FILE__ == $0
26
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
27
+ 6.times { berserker.w00t }
28
+ 2.times { berserker.blam }
29
+ puts berserker.health
30
+ end
@@ -0,0 +1,28 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+
6
+ def found_treasure (treasure)
7
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
8
+ super(damaged_treasure)
9
+ end
10
+ end
11
+ end
12
+
13
+ if __FILE__ == $0
14
+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
15
+
16
+ hammer = Treasure.new(:hammer, 50)
17
+ clumsy.found_treasure(hammer)
18
+ clumsy.found_treasure(hammer)
19
+ clumsy.found_treasure(hammer)
20
+
21
+ crowbar = Treasure.new(:crowbar, 400)
22
+ clumsy.found_treasure(crowbar)
23
+
24
+ clumsy.each_found_treasure do |treasure|
25
+ puts "#{treasure.points} total #{treasure.name} points"
26
+ end
27
+ puts "#{clumsy.points} grand total points"
28
+ end
@@ -0,0 +1,27 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ @number = rand (1..6)
10
+ audit
11
+ @number
12
+ end
13
+ end
14
+ end
15
+
16
+ # example code
17
+ if __FILE__ == $0
18
+ die = StudioGame::Die.new
19
+ puts die.roll
20
+ puts die.roll
21
+ puts die.roll
22
+ puts die.roll
23
+ puts die.roll
24
+ puts die.roll
25
+ puts die.roll
26
+ puts die.roll
27
+ end
@@ -0,0 +1,109 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ class Game
8
+ attr_reader :title
9
+
10
+ def initialize(title)
11
+ @title = title
12
+ @players = []
13
+ end
14
+
15
+ def add_player(player)
16
+ @players << player
17
+ end
18
+
19
+ def load_players(from_file)
20
+ File.readlines(from_file).each do |line|
21
+ add_player(Player.from_csv(line))
22
+ end
23
+ end
24
+
25
+ def play(rounds)
26
+ puts "There are #{@players.size} players in #{@title}: "
27
+
28
+ @players.each do |player|
29
+ puts player
30
+ end
31
+
32
+ treasures = TreasureTrove::TREASURES
33
+ puts "\nThere are #{treasures.size} treasures to be found:"
34
+ treasures.each do |treasure|
35
+ puts "A #{treasure.name} is worth #{treasure.points} points"
36
+ end
37
+
38
+ 1.upto(rounds) do |round|
39
+ puts "\nRound #{round}:"
40
+ @players.each do |player|
41
+ GameTurn.take_turn(player)
42
+ puts player
43
+ end
44
+ end
45
+ end
46
+
47
+ def print_stats
48
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
49
+
50
+ puts "\n#{@title} statistics:"
51
+
52
+ puts "\n#{strong_players.size} strong players:"
53
+ strong_players.each do |player|
54
+ print_name_and_health(player)
55
+ end
56
+
57
+ puts "\n#{wimpy_players.size} wimpy players:"
58
+ wimpy_players.each do |player|
59
+ print_name_and_health(player)
60
+ end
61
+
62
+ @players.sort.each do |player|
63
+ puts "\n#{player.name}'s point totals:"
64
+ player.each_found_treasure do |treasure|
65
+ puts "#{treasure.points} total #{treasure.name} points"
66
+ end
67
+ puts "#{player.points} grand total points"
68
+ end
69
+
70
+ puts "\n#{@title} High Scores:"
71
+ @players.sort.each do |player|
72
+ puts high_score_entry(player)
73
+ end
74
+ end
75
+
76
+ def save_high_scores(to_file="high_scores.txt")
77
+ File.open(to_file, "w") do |file|
78
+ file.puts "#{@title} High Scores:"
79
+ @players.sort.each do |player|
80
+ file.puts high_score_entry(player)
81
+ end
82
+ end
83
+ end
84
+
85
+ def high_score_entry(player)
86
+ formatted_name = player.name.ljust(15, '.')
87
+ formatted_score = player.score.to_s.rjust(10, '.')
88
+ "#{formatted_name}#{formatted_score}"
89
+ end
90
+
91
+ def print_name_and_health(player)
92
+ puts "#{player.name} (#{player.health})"
93
+ end
94
+ end
95
+ end
96
+
97
+ # example code
98
+ if __FILE__ == $0
99
+ player1 = Player.new("moe")
100
+ player2 = Player.new("Larry", 60)
101
+ player3 = Player.new("Curly", 125)
102
+
103
+ knuckleheads = StudioGame::Game.new('Knuckleheads')
104
+ knuckleheads.add_player(player1)
105
+ knuckleheads.add_player(player2)
106
+ knuckleheads.add_player(player3)
107
+ knuckleheads.play(3)
108
+ knuckleheads.print_stats
109
+ end
@@ -0,0 +1,24 @@
1
+ require_relative 'die'
2
+ require_relative 'loaded_die'
3
+ require_relative 'player'
4
+ require_relative 'treasure_trove'
5
+
6
+ module StudioGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new #new Die is automatically rolled -> die.number attribute
10
+
11
+ case die.roll
12
+ when 1..2
13
+ player.blam
14
+ when 3..4
15
+ puts "#{player.name} was skipped."
16
+ when 5..6
17
+ player.w00t
18
+ end
19
+
20
+ treasure = TreasureTrove.random
21
+ player.found_treasure(treasure)
22
+ end
23
+ end
24
+ end
@@ -0,0 +1,17 @@
1
+ def conversation
2
+ puts "Hello"
3
+ yield
4
+ puts "Goodbye"
5
+ end
6
+
7
+ def five_times
8
+ 1.upto(5) do |count|
9
+ yield count
10
+ end
11
+ end
12
+
13
+ def n_times(number)
14
+ 1.upto(number) do |count|
15
+ yield count
16
+ end
17
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include StudioGame::Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ module Playable
3
+
4
+ def blam
5
+ @health -= 10
6
+ puts "#{@name} got blammed!"
7
+ end
8
+
9
+ def w00t
10
+ @health += 15
11
+ puts "#{@name} got w00ted!"
12
+ end
13
+
14
+ def strong?
15
+ @health > 100
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,64 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+ module StudioGame
5
+ class Player
6
+ include Playable
7
+ attr_reader :health
8
+ attr_accessor :name
9
+
10
+ def initialize(name, health=100)
11
+ @name = name.capitalize
12
+ @health = health
13
+ @found_treasures = Hash.new(0)
14
+ end
15
+
16
+ def self.from_csv(string)
17
+ name, health = string.split(',')
18
+ Player.new(name, Integer(health))
19
+ end
20
+
21
+ def score
22
+ @health + points
23
+ end
24
+
25
+ def to_s
26
+ "I'm #{@name} with a health = #{@health}, points = #{points}, and score = #{score}."
27
+ end
28
+
29
+ def found_treasure (treasure)
30
+ @found_treasures[treasure.name] += treasure.points
31
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
32
+ puts "#{@name} treasures: #{@found_treasures}"
33
+ end
34
+
35
+ def each_found_treasure
36
+ @found_treasures.each do |name, points|
37
+ yield Treasure.new(name, points)
38
+ end
39
+ end
40
+
41
+ def points
42
+ @found_treasures.values.reduce(0, :+)
43
+ end
44
+
45
+ def <=>(other)
46
+ other.score <=> score
47
+ end
48
+ end
49
+ end
50
+
51
+ # example code
52
+ if __FILE__ == $0
53
+ player = Player.new("moe")
54
+ puts player.name
55
+ puts player.health
56
+ player.w00t
57
+ puts player.health
58
+ player.blam
59
+ puts player.health
60
+ end
61
+
62
+
63
+
64
+
@@ -0,0 +1,18 @@
1
+ module StudioGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400),
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,37 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+
16
+ # or if using Rspec 3.0:
17
+ # @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ @player.berserk?.should be_true
24
+
25
+ # or if using Rspec 3.0:
26
+ # @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == @initial_health + (8 * 15)
34
+ end
35
+
36
+ end
37
+ end
@@ -0,0 +1,32 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+ end
32
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ $stdout = StringIO.new
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "w00ts the player if a high number is rolled" do
17
+ Die.any_instance.stub(:roll).and_return(5)
18
+
19
+ @game.play(2)
20
+
21
+ @player.health.should == @initial_health + (15*2)
22
+ end
23
+
24
+ it "skips the player if a medium number is rolled" do
25
+ Die.any_instance.stub(:roll).and_return(3)
26
+
27
+ @game.play(2)
28
+
29
+ @player.health.should == @initial_health
30
+ end
31
+
32
+ it "blams the player if a low number is rolled" do
33
+ Die.any_instance.stub(:roll).and_return(1)
34
+
35
+ @game.play(2)
36
+
37
+ @player.health.should == @initial_health - (10*2)
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+
50
+ # or use alternate expectation syntax:
51
+ # expect(player.points).not_to be_zero
52
+ end
53
+ end
54
+ end
@@ -0,0 +1,124 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Player do
6
+
7
+ before do
8
+ $stdout = StringIO.new
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ it "has a capitalized name" do
14
+ @player.name.should == "Larry"
15
+ end
16
+
17
+ it "has an initial health" do
18
+ @player.health.should == 150
19
+ end
20
+
21
+ it "has a string representation" do
22
+ @player.found_treasure(Treasure.new(:hammer, 50))
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+
25
+ @player.to_s.should == "I'm Larry with a health = 150, points = 100, and score = 250."
26
+ end
27
+
28
+ it "can be created from a csv string" do
29
+ player = Player.from_csv("larry,150")
30
+
31
+ player.name.should == "Larry"
32
+ player.health.should == 150
33
+ end
34
+
35
+ it "computes a score as the sum of its health and points" do
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+ @player.found_treasure(Treasure.new(:hammer, 50))
38
+
39
+ @player.score.should == 250
40
+ end
41
+
42
+ it "increases health by 15 when w00ted" do
43
+ @player.w00t
44
+ @player.health.should == (@initial_health + 15)
45
+ end
46
+
47
+ it "decreases health by 10 when blammed" do
48
+ @player.blam
49
+ @player.health.should == (@initial_health - 10)
50
+ end
51
+
52
+ it "computes points as the sum of all treasure points" do
53
+ @player.points.should == 0
54
+
55
+ @player.found_treasure(Treasure.new(:hammer, 50))
56
+
57
+ @player.points.should == 50
58
+
59
+ @player.found_treasure(Treasure.new(:crowbar, 400))
60
+
61
+ @player.points.should == 450
62
+
63
+ @player.found_treasure(Treasure.new(:hammer, 50))
64
+
65
+ @player.points.should == 500
66
+ end
67
+
68
+ it "yields each found treasure and its total points" do
69
+ @player.found_treasure(Treasure.new(:skillet, 100))
70
+ @player.found_treasure(Treasure.new(:skillet, 100))
71
+ @player.found_treasure(Treasure.new(:hammer, 50))
72
+ @player.found_treasure(Treasure.new(:bottle, 5))
73
+ @player.found_treasure(Treasure.new(:bottle, 5))
74
+ @player.found_treasure(Treasure.new(:bottle, 5))
75
+ @player.found_treasure(Treasure.new(:bottle, 5))
76
+ @player.found_treasure(Treasure.new(:bottle, 5))
77
+
78
+ yielded = []
79
+ @player.each_found_treasure do |treasure|
80
+ yielded << treasure
81
+ end
82
+
83
+ yielded.should == [
84
+ Treasure.new(:skillet, 200),
85
+ Treasure.new(:hammer, 50),
86
+ Treasure.new(:bottle, 25)
87
+ ]
88
+ end
89
+
90
+ context "with a health greater than 100" do
91
+ before do
92
+ @player = Player.new("larry", 150)
93
+ end
94
+
95
+ it "is strong" do
96
+ @player.should be_strong
97
+ end
98
+ end
99
+
100
+ context "with a health of 100 or less" do
101
+ before do
102
+ @player = Player.new("larry", 100)
103
+ end
104
+
105
+ it "is wimpy" do
106
+ @player.should_not be_strong
107
+ end
108
+ end
109
+
110
+ context "in a collection of players" do
111
+ before do
112
+ @player1 = Player.new("moe", 100)
113
+ @player2 = Player.new("larry", 200)
114
+ @player3 = Player.new("curly", 300)
115
+
116
+ @players = [@player1, @player2, @player3]
117
+ end
118
+
119
+ it "is sorted by decreasing score" do
120
+ @players.sort.should == [@player3, @player2, @player1]
121
+ end
122
+ end
123
+ end
124
+ end
@@ -0,0 +1,59 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+
55
+ # or use alternate expectation syntax:
56
+ # expect(TreasureTrove::TREASURES).to include(treasure)
57
+ end
58
+ end
59
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: djcdotcom_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Justin Causey
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-10-09 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: Studio game developed during pragmatic studio ruby programming training.
28
+ email: djcausey@gmail.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/die.rb
40
+ - lib/studio_game/game.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/iterators.rb
43
+ - lib/studio_game/loaded_die.rb
44
+ - lib/studio_game/playable.rb
45
+ - lib/studio_game/player.rb
46
+ - lib/studio_game/treasure_trove.rb
47
+ - spec/studio_game/berserk_player_spec.rb
48
+ - spec/studio_game/clumsy_player_spec.rb
49
+ - spec/studio_game/game_spec.rb
50
+ - spec/studio_game/player_spec.rb
51
+ - spec/studio_game/treasure_trove_spec.rb
52
+ - LICENSE
53
+ - README
54
+ homepage: http://online.pragmaticstudio.com
55
+ licenses:
56
+ - MIT
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.0.14
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: Play the game.
78
+ test_files:
79
+ - spec/studio_game/berserk_player_spec.rb
80
+ - spec/studio_game/clumsy_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb