dice_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) <2012> <Jim McMahon>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ The Pragmatic Studio Online Game. See http://online.pragmaticstudio.com/courses/ruby.
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds?('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores("high_scores.txt")
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health=100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def w00t
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+ @boost_factor.times { super }
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+
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+
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition{|player| player.strong?}
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+ puts "#{total_points} total points from treasures found"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ mygame=Game.new("myteam")
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+ mygame.add_player(Player.new("moe"))
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+ mygame.add_player(Player.new("larry", 105))
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+ mygame.play
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+ end
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ # require_relative 'loaded_die'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ number_rolled = die.roll
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ # puts "#{player.name} found a #{treasure.name} worth #{treasure.points} points."
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+ end
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+
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+ end
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+ end
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+ def conversation
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+ puts "Hello"
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+ yield
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+ puts "Goodbye"
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+ end
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+
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+ conversation {puts "Good to meet you!"}
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+
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+ def five_times
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+ 1.upto(5) do |count|
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+ yield count
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+ end
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+ end
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+
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+ five_times do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+
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+
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+
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+ def n_times(n)
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+ 1.upto(n) do |count|
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+ yield count
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+ end
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+ end
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+
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+ n_times(2) do |n|
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+ puts "#{n} situps"
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+ puts "#{n} pushups"
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+ puts "#{n} chinups"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1,1,2,5,6,6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+
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+ end
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+
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def w00t()
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam()
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+ self.health -= 10
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+ puts "#{name} got blamed!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ end
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+
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+
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+ module StudioGame
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+
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+ class Player
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+ include Playable
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s()
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+ "I'm #{@name} with a health of #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ end
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+
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+ end
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+
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t}
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+
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+ describe ClumsyPlayer do
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+
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ context "with a boost factor" do
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+
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+ before do
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+ @initial_health = 100
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+ @boost_factor = 5
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+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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+ end
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+
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+ it "has a boost factor" do
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+ @player.boost_factor.should == 5
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+ end
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+
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+ it "gets boost factor number of w00ts when w00ted" do
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+ @player.w00t
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+ @player.health.should == @initial_health + (15 * @boost_factor)
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+
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+ module StudioGame
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+
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts the player if a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
22
+ end
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+ it "skips the player if a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
29
+ end
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+ it "blams the player if a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
33
+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
36
+ end
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
39
+ player = Player.new("moe")
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+
41
+ game.add_player(player)
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+
43
+ game.play(1)
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+
45
+ player.points.should_not be_zero
46
+ end
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+ it "computes total points as the sum of all player points" do
48
+ game = Game.new("Knuckleheads")
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+
50
+ player1 = Player.new("moe")
51
+ player2 = Player.new("larry")
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+
53
+ game.add_player(player1)
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+ game.add_player(player2)
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+
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player2.found_treasure(Treasure.new(:crowbar, 400))
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+
60
+ game.total_points.should == 500
61
+ end
62
+ end
63
+
64
+ end
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+ require 'studio_game/player'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+
6
+ describe Player do
7
+ before do
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+ @initial_health = 150
9
+ @player = Player.new("larry", @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
14
+ end
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+ it "has an initial health" do
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+ @player.health.should == 150
17
+ end
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+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer,50))
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+ @player.found_treasure(Treasure.new(:hammer,50))
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+ @player.to_s.should == "I'm Larry with a health of 150, points = 100, and score = 250."
22
+ end
23
+ it "computes a score as the sum of its health and points" do
24
+ @player.found_treasure(Treasure.new(:hammer,50))
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+ @player.found_treasure(Treasure.new(:hammer,50))
26
+ @player.score.should == 250
27
+ end
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+ it "increases health by 15 when w00ted" do
29
+ @player.w00t
30
+ @player.health.should == @initial_health + 15
31
+ end
32
+ it "decreases health by 10 when blammed" do
33
+ @player.blam
34
+ @player.health.should == @initial_health - 10
35
+ end
36
+
37
+ it "can be created from a CSV string" do
38
+ player = Player.from_csv("larry,150")
39
+
40
+ player.name.should == "Larry"
41
+ player.health.should == 150
42
+ end
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+
44
+ context "with a health greater than 100" do
45
+ before do
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+ @player = Player.new("larry", 150)
47
+ end
48
+ it "is strong" do
49
+ @player.should be_strong
50
+ end
51
+ end
52
+
53
+ context "with a health of 100 or less" do
54
+ before do
55
+ @player = Player.new("larry", 100)
56
+ end
57
+ it "is wimpy" do
58
+ @player.should_not be_strong
59
+ end
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+ end
61
+
62
+ context "in a collection of players" do
63
+ before do
64
+ @player1 = Player.new("moe", 100)
65
+ @player2 = Player.new("larry", 200)
66
+ @player3 = Player.new("curly", 300)
67
+
68
+ @players = [@player1, @player2, @player3]
69
+ end
70
+ it "is sorted by decreasing score" do
71
+ @players.sort.should == [@player3, @player2, @player1]
72
+ end
73
+ end
74
+
75
+ it "computes points as the sum of all treasure points" do
76
+ @player.points.should == 0
77
+
78
+ @player.found_treasure(Treasure.new(:hammer, 50))
79
+
80
+ @player.points.should == 50
81
+
82
+ @player.found_treasure(Treasure.new(:crowbar, 400))
83
+
84
+ @player.points.should == 450
85
+
86
+ @player.found_treasure(Treasure.new(:hammer, 50))
87
+
88
+ @player.points.should == 500
89
+ end
90
+
91
+ it "yields each found treasure and its total points" do
92
+ @player.found_treasure(Treasure.new(:skillet, 100))
93
+ @player.found_treasure(Treasure.new(:skillet, 100))
94
+ @player.found_treasure(Treasure.new(:hammer, 50))
95
+ @player.found_treasure(Treasure.new(:bottle, 5))
96
+ @player.found_treasure(Treasure.new(:bottle, 5))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+
101
+ yielded = []
102
+ @player.each_found_treasure do |treasure|
103
+ yielded << treasure
104
+ end
105
+
106
+ yielded.should == [
107
+ Treasure.new(:skillet, 200),
108
+ Treasure.new(:hammer, 50),
109
+ Treasure.new(:bottle, 25)
110
+ ]
111
+ end
112
+
113
+ end
114
+ end
@@ -0,0 +1,54 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
54
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: dice_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Jim McMahon
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-06-03 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &70260048985100 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *70260048985100
25
+ description: The Pragmatic Studio Online Game. See http://online.pragmaticstudio.com/courses/ruby.
26
+ email: jmcmahon@terpsys.com
27
+ executables:
28
+ - studio_game
29
+ extensions: []
30
+ extra_rdoc_files: []
31
+ files:
32
+ - bin/players.csv
33
+ - bin/studio_game
34
+ - lib/studio_game/auditable.rb
35
+ - lib/studio_game/berserk_player.rb
36
+ - lib/studio_game/clumsy_player.rb
37
+ - lib/studio_game/die.rb
38
+ - lib/studio_game/game.rb
39
+ - lib/studio_game/game_turn.rb
40
+ - lib/studio_game/iterators.rb
41
+ - lib/studio_game/loaded_die.rb
42
+ - lib/studio_game/playable.rb
43
+ - lib/studio_game/player.rb
44
+ - lib/studio_game/treasure_trove.rb
45
+ - spec/studio_game/berserk_player_spec.rb
46
+ - spec/studio_game/clumsy_player_spec.rb
47
+ - spec/studio_game/game_spec.rb
48
+ - spec/studio_game/player_spec.rb
49
+ - spec/studio_game/treasure_trove_spec.rb
50
+ - LICENSE
51
+ - README
52
+ homepage: http://online.pragmaticstudio.com/courses/ruby
53
+ licenses: []
54
+ post_install_message:
55
+ rdoc_options: []
56
+ require_paths:
57
+ - lib
58
+ required_ruby_version: !ruby/object:Gem::Requirement
59
+ none: false
60
+ requirements:
61
+ - - ! '>='
62
+ - !ruby/object:Gem::Version
63
+ version: '1.9'
64
+ required_rubygems_version: !ruby/object:Gem::Requirement
65
+ none: false
66
+ requirements:
67
+ - - ! '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 1.8.15
73
+ signing_key:
74
+ specification_version: 3
75
+ summary: dice game with blams and w00ts
76
+ test_files:
77
+ - spec/studio_game/berserk_player_spec.rb
78
+ - spec/studio_game/clumsy_player_spec.rb
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb