diablo_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/diablo_game +32 -0
- data/bin/heroes.csv +4 -0
- data/lib/diablo_game/blacksmith_player.rb +31 -0
- data/lib/diablo_game/dice.rb +10 -0
- data/lib/diablo_game/hero.rb +47 -0
- data/lib/diablo_game/jewel.rb +33 -0
- data/lib/diablo_game/level.rb +73 -0
- data/lib/diablo_game/level_turn.rb +28 -0
- data/lib/diablo_game/playable_mixin.rb +19 -0
- data/lib/diablo_game/print_stats_mixin.rb +23 -0
- data/spec/diablo_game/hero_spec.rb +0 -0
- data/spec/diablo_game/jewel_spec.rb +0 -0
- data/spec/diablo_game/level_spec.rb +0 -0
- metadata +77 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: b22c0b9c22a5d5f76be63b0c607d2f06e62064ba
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data.tar.gz: a262d0bd73aaa413b38acf33c8e74a375462d792
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SHA512:
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metadata.gz: 31767229e869454239253e30461d0c3382fcb98b149a4f38f4e49897327e364004537c265406f358e675c1f5f941d99b8e02e48b4c41cf0bd8400d84a8632e65
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data.tar.gz: 7250308c1e22dfbef3d409833b9bcbd46882fd986dc8ecc53ab5b54008335ef1e7d5059fdabb5f62a442c73540d98c10566731984b01c00f8a2ef2fb3f6e3802
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data/LICENSE
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Copyright (c) 2016 Mann Software
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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This is an example application used in The Pragmatic Studio's Ruby Programming course by Howard Mann amended for a Diablo game theme.
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data/bin/diablo_game
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#!/usr/bin/env ruby
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require_relative "../lib/diablo_game/level"
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require_relative "../lib/diablo_game/hero"
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require_relative "../lib/diablo_game/blacksmith_player"
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level = DiabloGame::Level.new("Sanctuary")
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puts "Welcome to Act I: #{level.title}"
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default_player_file = File.join(File.dirname(__FILE__),'heroes.csv')
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level.load_players(ARGV.shift || default_player_file)
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blacksmith = DiabloGame::BlacksmithPlayer.new("Blacksmith", 100)
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level.add_hero(blacksmith)
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loop do
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puts "\nHow many stages to play? (type a number or 'quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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level.play(answer.to_i)
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when 'quit', 'exit'
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level.print_stats
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break
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else
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puts "Please type number of stages or 'quit' to exit"
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end
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end
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puts "\nThank you for playing Diablo".ljust(60,'.')
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puts "\n"
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data/bin/heroes.csv
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require_relative "hero"
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require_relative "jewel"
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require_relative "playable_mixin"
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module DiabloGame
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class BlacksmithPlayer < Hero
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def dig(jewel)
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bonus_dig = Jewel.new(jewel.name, jewel.points * 3)
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super(bonus_dig)
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end
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def hit
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@health -= 60
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puts "#{@name} was hit! Health is now: #{@health}"
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end
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end
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end
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if __FILE__ == $0
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blacksmith = DiabloGame::BlacksmithPlayer.new("Blacksmith", 100)
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coal = DiabloGame::Jewel.new(:coal, 5)
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puts blacksmith
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blacksmith.dig(coal)
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blacksmith.hit
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puts blacksmith
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end
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require_relative "playable_mixin"
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module DiabloGame
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class Hero
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include Playable
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attr_reader :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_jewel = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def points
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@found_jewel.values.reduce(0,:+)
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end
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def to_s
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"#{@name} has health of #{@health} and a total of #{points} item points."
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end
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def dig(jewel)
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@found_jewel[jewel.name] += jewel.points
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puts "#{@name} digs for #{jewel.name} worth #{jewel.points} points. Satchel: #{@found_jewel}."
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end
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end
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end
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if __FILE__ == $0
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puts "Test: hero.rb".ljust(70,'.')
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hero1 = DiabloGame::Hero.new("Hero")
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puts hero1
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hero1.hit
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hero1.heal
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puts hero1
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end
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require_relative "hero"
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module DiabloGame
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Jewel = Struct.new(:name,:points)
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module PossibleJewels
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JEWELS = [
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Jewel.new(:Coal, 5),
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Jewel.new(:Coal, 5),
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Jewel.new(:Coal, 5),
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Jewel.new(:Coal, 5),
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Jewel.new(:Ruby, 50),
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Jewel.new(:Sapphire, 100),
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Jewel.new(:Diamond, 200),
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Jewel.new(:Emerald, 300),
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Jewel.new(:Unobtanium!, 1000)
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]
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def self.random
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JEWELS.sample
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end
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end
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end
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if __FILE__ == $0
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jewel_rand = DiabloGame::PossibleJewels.random
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puts "Dig for random jewel = #{jewel_rand.name} worth #{jewel_rand.points} total points."
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end
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require_relative 'hero'
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require_relative 'level_turn'
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require_relative 'jewel'
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require_relative 'print_stats_mixin'
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module DiabloGame
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class Level
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include PrintStats
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attr_reader :title
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def initialize(title)
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@title = title
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@heroes = []
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end
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def add_hero(insert)
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@heroes.push(insert)
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end
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def load_players(from_file)
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puts "\nLoading heroes from file path = #{from_file}:"
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File.readlines(from_file).each do |line|
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puts line
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name, health = line.split(',')
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hero = Hero.new(name, Integer(health))
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add_hero(hero)
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end
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end
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def play(stages)
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1.upto(stages) do |x|
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puts "\nStage #{x}".ljust(60,'.')
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puts "\nStarting round stats for stage #{x}:"
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@heroes.each do |hero|
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if hero.health >=0
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puts hero
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else
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puts "xxx #{hero.name} is dead xxx"
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end
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end
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@heroes.each do |hero|
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if hero.health >= 0
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puts "\n"
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LevelTurn.take_turn(hero)
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else
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puts "\nxxx #{hero.name} is dead skip round xxx"
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end
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end
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end
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end
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end
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end
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if __FILE__ == $0
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puts "Test: level.rb".ljust(70,'.')
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level = DiabloGame::Level.new("Sanctuary")
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puts "Welcome to Act I: #{level.title}"
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level.load_players("/Users/howardmann/studio_game/diablo_game/bin/hero.csv")
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level.play(10)
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level.print_stats
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end
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require_relative 'hero'
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require_relative 'dice'
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require_relative 'jewel'
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module DiabloGame
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module LevelTurn
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def self.take_turn(hero)
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dice = DiabloGame::Dice.new
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case dice.roll
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when 2,4,6
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puts "#{hero.name} rolled an even number (#{dice.number})"
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hero.hit
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when 1,3,5
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puts "#{hero.name} rolled an odd number (#{dice.number})"
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hero.heal
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else
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puts "this should not come up"
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end
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jewel_rand = DiabloGame::PossibleJewels.random
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hero.dig(jewel_rand)
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end
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end
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end
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module DiabloGame
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module Playable
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def hit
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@health -= 30
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puts "#{@name} was hit! Health is now: #{@health}"
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end
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def heal
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@health += 15
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puts "#{@name} was healed. Health is now: #{@health}"
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end
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def dead?
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@health <= 0
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end
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end
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end
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module DiabloGame
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module PrintStats
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def print_stats
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dead_heroes = @heroes.select { |hero| hero.dead?}
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survive_heroes = @heroes.reject { |hero| hero.dead?}
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sorted_survive_heroes = survive_heroes.sort {|a,b| b.points <=> a.points}
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puts "\n#{title} survivor total points:"
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sorted_survive_heroes.each do |hero|
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formatted_name = hero.name.ljust(20,'.')
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puts "#{formatted_name} #{hero.points}"
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end
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14
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15
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puts "\n#{title} dead heroes:"
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dead_heroes.each do |hero|
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formatted_name = hero.name.ljust(20,'.')
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puts "#{formatted_name} Dead!"
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end
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end
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end
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end
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File without changes
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File without changes
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File without changes
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metadata
ADDED
@@ -0,0 +1,77 @@
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1
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--- !ruby/object:Gem::Specification
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name: diablo_game
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Howard Mann
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2016-01-07 00:00:00.000000000 Z
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dependencies:
|
13
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- !ruby/object:Gem::Dependency
|
14
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name: rspec
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15
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requirement: !ruby/object:Gem::Requirement
|
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requirements:
|
17
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- - '>='
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18
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- !ruby/object:Gem::Version
|
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version: '0'
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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23
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requirements:
|
24
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- - '>='
|
25
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- !ruby/object:Gem::Version
|
26
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version: '0'
|
27
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description: |
|
28
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This is an example application used in The Pragmatic Studio's Ruby Programming course by Howard Mann amended for a Diablo game theme.
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29
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email: howardmann27@gmail.com
|
30
|
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executables:
|
31
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- diablo_game
|
32
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extensions: []
|
33
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extra_rdoc_files: []
|
34
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files:
|
35
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- LICENSE
|
36
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- README
|
37
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- bin/diablo_game
|
38
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- bin/heroes.csv
|
39
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+
- lib/diablo_game/blacksmith_player.rb
|
40
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- lib/diablo_game/dice.rb
|
41
|
+
- lib/diablo_game/hero.rb
|
42
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- lib/diablo_game/jewel.rb
|
43
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- lib/diablo_game/level.rb
|
44
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- lib/diablo_game/level_turn.rb
|
45
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+
- lib/diablo_game/playable_mixin.rb
|
46
|
+
- lib/diablo_game/print_stats_mixin.rb
|
47
|
+
- spec/diablo_game/hero_spec.rb
|
48
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- spec/diablo_game/jewel_spec.rb
|
49
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- spec/diablo_game/level_spec.rb
|
50
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homepage:
|
51
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licenses:
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52
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- MIT
|
53
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metadata: {}
|
54
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post_install_message:
|
55
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rdoc_options: []
|
56
|
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require_paths:
|
57
|
+
- lib
|
58
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
59
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+
requirements:
|
60
|
+
- - '>='
|
61
|
+
- !ruby/object:Gem::Version
|
62
|
+
version: '1.9'
|
63
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+
required_rubygems_version: !ruby/object:Gem::Requirement
|
64
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+
requirements:
|
65
|
+
- - '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '0'
|
68
|
+
requirements: []
|
69
|
+
rubyforge_project:
|
70
|
+
rubygems_version: 2.4.6
|
71
|
+
signing_key:
|
72
|
+
specification_version: 4
|
73
|
+
summary: Diablo themed game based on pragmatic studio homework
|
74
|
+
test_files:
|
75
|
+
- spec/diablo_game/hero_spec.rb
|
76
|
+
- spec/diablo_game/jewel_spec.rb
|
77
|
+
- spec/diablo_game/level_spec.rb
|