decolmor 1.1.1 → 1.1.2

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data/CHANGELOG.md CHANGED
@@ -1,8 +1,17 @@
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  # Changelog
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- ## 1.0.0 (September 13, 2021)
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+ ## 1.1.2 (September 16, 2021)
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- * Initial release
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+ * Migrate: Travis CI => Github Actions Workflow
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+ * Fix: returned helper methods to private
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+ * Now the main code is in one file: lib/decolmor/main.rb
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+ You can just `include` it in and use it (separately from the gem)
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+
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+ ## 1.1.1 (September 16, 2021)
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+
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+ * Now you can `include` the module into your class
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+ * gem methods will be available as class methods
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+ * Fixed default branch in .gemspec metadata paths
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  ## 1.1.0 (September 14, 2021)
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  * support short version of HEX
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  e.g: `#CF3`, `0F9`, `#0F9F`
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- ## 1.1.1 (September 16, 2021)
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+ ## 1.0.0 (September 13, 2021)
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- * Now you can `include` the module into your class
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- * gem methods will be available as class methods
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- * Fixed default branch in .gemspec metadata paths
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+ * Initial release
data/NEWS.md CHANGED
@@ -1,14 +1,18 @@
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  # News
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- ## 1.0.0 (September 13, 2021)
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+ ## 1.1.2 (September 16, 2021)
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- * First version
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+ * Migrate: Travis CI => Github Actions Workflow
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+
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+ ## 1.1.1 (September 16, 2021)
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+
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+ * Now you can `include` the module into your class
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+ * gem methods will be available as class methods
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  ## 1.1.0 (September 14, 2021)
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  * `::hex_to_rgb` Now supports short version of HEX and rounding for the alpha channel
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- ## 1.1.1 (September 16, 2021)
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+ ## 1.0.0 (September 13, 2021)
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- * Now you can `include` the module into your class
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- * gem methods will be available as class methods
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+ * First version
data/README.md CHANGED
@@ -1,7 +1,8 @@
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  # Decolmor
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- [![Gem Version](https://badge.fury.io/rb/decolmor.svg)](https://badge.fury.io/rb/decolmor)
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- [![Build Status](https://app.travis-ci.com/ChildrenofkoRn/decolmor.svg?token=ssJ5zvqjK7iZ4F1TaeQn&branch=main)](https://app.travis-ci.com/ChildrenofkoRn/decolmor)
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- [![codecov](https://codecov.io/gh/ChildrenofkoRn/decolmor/branch/main/graph/badge.svg?token=5P4OQUXC3N)](https://codecov.io/gh/ChildrenofkoRn/decolmor)
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+ [![badge-gem][badge-gem]][gem]
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+ [![badge-build][badge-build]][github-workflow]
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+ [![badge-codecov][badge-codecov]][codecov]
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+ [![badge-license][badge-license]][license]
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  Gem for converting color spaces from/to: HEX/RGB/HSL/HSV/HSB/CMYK
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  The Alpha channel (transparency) is supported.
@@ -153,3 +154,14 @@ The results when rounded to an integer will be the same as when using graphics e
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  MIT License
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  Copyright (c) 2021 ChildrenofkoRn
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  [LICENSE](https://github.com/ChildrenofkoRn/decolmor/blob/master/LICENSE)
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+
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+
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+
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+ [gem]: https://badge.fury.io/rb/decolmor "gem version"
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+ [badge-gem]: https://badge.fury.io/rb/decolmor.svg "gem version"
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+ [codecov]: https://codecov.io/gh/ChildrenofkoRn/decolmor "codecov"
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+ [badge-codecov]: https://codecov.io/gh/ChildrenofkoRn/decolmor/branch/main/graph/badge.svg?token=5P4OQUXC3N "codecov"
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+ [github-workflow]: https://github.com/ChildrenofkoRn/decolmor/actions/workflows/build.yml "build"
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+ [badge-build]: https://github.com/ChildrenofkoRn/decolmor/actions/workflows/build.yml/badge.svg "build status"
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+ [license]: https://github.com/ChildrenofkoRn/decolmor/blob/main/LICENSE "MIT"
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+ [badge-license]: https://img.shields.io/github/license/ChildrenofkoRn/decolmor?color=%23239393 "license"
data/lib/decolmor/main.rb CHANGED
@@ -4,6 +4,13 @@ module Decolmor
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  base.extend ClassMethods
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  end
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+ #========= Set default rounding for HSL/HSV/HSB/CMYK conversion ========
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+
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+ # round 1 enough for lossless conversion RGB -> HSL/HSV/HSB -> RGB
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+ # for lossless conversion HSL <==> HSV (HSB) better to use round 2
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+ #
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+ HSX_ROUND = 1
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+
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  module ClassMethods
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  attr_writer :hsx_round
@@ -256,6 +263,8 @@ module Decolmor
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  cmyk_arr.size == 5 ? rgb + [cmyk_arr.last] : rgb
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  end
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+ private
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  #========= helper methods for RGB to HSL/HSB/HSV =======================
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  # find greatest and smallest channel values and chroma from RGB
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  # frozen_string_literal: true
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  module Decolmor
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- VERSION = '1.1.1'
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+ VERSION = '1.1.2'
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  end
data/lib/decolmor.rb CHANGED
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  require 'decolmor/version'
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  module Decolmor
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- #========= Set default rounding for HSL/HSV/HSB/CMYK conversion ========
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-
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- # round 1 enough for lossless conversion RGB -> HSL/HSV/HSB -> RGB
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- # for lossless conversion HSL <==> HSV (HSB) better to use round 2
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- #
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- HSX_ROUND = 1
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  end
metadata CHANGED
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  --- !ruby/object:Gem::Specification
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  name: decolmor
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  version: !ruby/object:Gem::Version
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- version: 1.1.1
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+ version: 1.1.2
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  platform: ruby
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  authors:
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  - ChildrenofkoRn