dd-next-encounters 1.1.0 → 2.0.0
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- checksums.yaml +4 -4
- data/lib/data/by_xp_encounters.rb +98 -0
- data/lib/dd-next-encounters.rb +1 -1
- data/lib/encounters/encounter.rb +10 -24
- data/lib/encounters/encounters.rb +49 -0
- data/lib/monsters/monsters_manual.rb +5 -0
- metadata +3 -2
- data/lib/encounters/lair.rb +0 -89
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 81432605b653b3616f9acc427638896697691231
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data.tar.gz: 02a49e223b7c371b08c297457ccd37b08baafe09
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 4bf840020f10799efa1f07609fc56ff85bba9117ec0b80209b80a0df7de683b05ea08ee5f3a9a03dff36a5a7d2d76d935b44b199556be2234f5a9b938a18ea4c
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data.tar.gz: 82f17b66c9fc860e21798757acdfe18e24e0779b197fafb64f2347f9e2c0346ff6954a66100d05b68192ce3995cea548c8b32dc220a468a576af5008cdb747cd
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@@ -0,0 +1,98 @@
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module ByXpEncounters
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BY_XP_ENCOUNTERS =
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{50=>
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[{:amount=>1, :monster_key=>:skeleton}, {:amount=>1, :monster_key=>:goblin}],
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150=>
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[{:amount=>2, :monster_key=>:skeleton}, {:amount=>2, :monster_key=>:goblin}],
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300=>
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[{:amount=>3, :monster_key=>:skeleton},
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{:amount=>2, :monster_key=>:shadow},
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{:amount=>3, :monster_key=>:goblin},
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11
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{:amount=>2, :monster_key=>:hobgoblin},
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{:amount=>2, :monster_key=>:orc}],
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400=>
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14
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[{:amount=>4, :monster_key=>:skeleton}, {:amount=>4, :monster_key=>:goblin}],
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500=>
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[{:amount=>5, :monster_key=>:skeleton}, {:amount=>5, :monster_key=>:goblin}],
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600=>
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[{:amount=>6, :monster_key=>:skeleton},
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{:amount=>2, :monster_key=>:ghoul},
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{:amount=>3, :monster_key=>:shadow},
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{:amount=>2, :monster_key=>:specter},
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{:amount=>6, :monster_key=>:goblin},
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{:amount=>3, :monster_key=>:hobgoblin},
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{:amount=>2, :monster_key=>:bugbear},
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{:amount=>3, :monster_key=>:orc}],
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200=>
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[{:amount=>1, :monster_key=>:ghoul},
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{:amount=>1, :monster_key=>:specter},
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{:amount=>1, :monster_key=>:bugbear}],
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1200=>
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[{:amount=>3, :monster_key=>:ghoul},
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{:amount=>6, :monster_key=>:shadow},
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{:amount=>3, :monster_key=>:specter},
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{:amount=>6, :monster_key=>:hobgoblin},
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{:amount=>3, :monster_key=>:bugbear},
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{:amount=>6, :monster_key=>:orc}],
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1600=>
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[{:amount=>4, :monster_key=>:ghoul},
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{:amount=>4, :monster_key=>:specter},
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{:amount=>4, :monster_key=>:bugbear}],
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2000=>
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[{:amount=>5, :monster_key=>:ghoul},
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{:amount=>5, :monster_key=>:specter},
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{:amount=>5, :monster_key=>:bugbear}],
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2400=>
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[{:amount=>6, :monster_key=>:ghoul},
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{:amount=>6, :monster_key=>:specter},
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{:amount=>6, :monster_key=>:bugbear}],
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100=>
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50
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[{:amount=>1, :monster_key=>:shadow},
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{:amount=>1, :monster_key=>:hobgoblin},
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{:amount=>1, :monster_key=>:orc}],
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800=>
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54
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[{:amount=>4, :monster_key=>:shadow},
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{:amount=>4, :monster_key=>:hobgoblin},
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{:amount=>4, :monster_key=>:orc}],
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1000=>
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[{:amount=>5, :monster_key=>:shadow},
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{:amount=>5, :monster_key=>:hobgoblin},
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{:amount=>5, :monster_key=>:orc}],
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450=>
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[{:amount=>1, :monster_key=>:ghast},
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{:amount=>1, :monster_key=>:minotaur_skeleton}],
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1350=>
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[{:amount=>2, :monster_key=>:ghast},
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{:amount=>2, :monster_key=>:minotaur_skeleton}],
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2700=>
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[{:amount=>3, :monster_key=>:ghast},
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{:amount=>3, :monster_key=>:minotaur_skeleton}],
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3600=>
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[{:amount=>4, :monster_key=>:ghast},
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{:amount=>4, :monster_key=>:minotaur_skeleton}],
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4500=>
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[{:amount=>5, :monster_key=>:ghast},
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{:amount=>5, :monster_key=>:minotaur_skeleton}],
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5400=>
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[{:amount=>6, :monster_key=>:ghast},
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{:amount=>6, :monster_key=>:minotaur_skeleton},
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{:amount=>2, :monster_key=>:vampire_spawn}],
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80
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700=>[{:amount=>1, :monster_key=>:mummy}],
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2100=>[{:amount=>2, :monster_key=>:mummy}],
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4200=>[{:amount=>3, :monster_key=>:mummy}],
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13000=>
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[{:amount=>1, :monster_key=>:mummy_lord},
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{:amount=>1, :monster_key=>:vampire_spellcaster},
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{:amount=>1, :monster_key=>:vampire_warrior}],
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10000=>[{:amount=>1, :monster_key=>:vampire}],
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30000=>[{:amount=>2, :monster_key=>:vampire}],
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60000=>[{:amount=>3, :monster_key=>:vampire}],
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1800=>[{:amount=>1, :monster_key=>:vampire_spawn}],
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10800=>[{:amount=>3, :monster_key=>:vampire_spawn}],
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39000=>
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[{:amount=>2, :monster_key=>:vampire_spellcaster},
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{:amount=>2, :monster_key=>:vampire_warrior}],
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78000=>
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[{:amount=>3, :monster_key=>:vampire_spellcaster},
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{:amount=>3, :monster_key=>:vampire_warrior}]}
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end
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data/lib/dd-next-encounters.rb
CHANGED
@@ -1,2 +1,2 @@
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require_relative 'monsters/monsters_manual'
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-
require_relative 'encounters/
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+
require_relative 'encounters/encounters'
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data/lib/encounters/encounter.rb
CHANGED
@@ -1,37 +1,23 @@
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class Encounter
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def initialize(
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@
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@
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def initialize( monster, amount )
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@monster = monster
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@amount = amount
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# @party_xp_level = party_xp_level
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end
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-
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raise "monster can't be nil : #{monster.inspect}" unless monster
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if can_add_monster?( monster )
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@monsters << monster
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-
return true
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-
end
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false
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end
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-
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def can_add_monster?( monster )
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encounter_value( @monsters + [ monster ] ) <= @party_xp_level
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def to_s
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"#{@amount} #{@monster.name}"
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11
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end
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12
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22
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-
def
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-
@
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def encounter_xp_value
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1.upto(@amount).map{ @monster.xp_value }.reduce(&:+) * get_encounter_multiplier
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24
15
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end
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17
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private
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18
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-
def
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-
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encounter.map{ |e| e.xp_value }.reduce(&:+) * get_encounter_multiplier( encounter )
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-
end
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-
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def get_encounter_multiplier( encounter )
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count = encounter.count
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def get_encounter_multiplier
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count = @amount
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mul = 1
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mul = 1.5 if count >= 2
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mul = 2 if count >= 3
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@@ -0,0 +1,49 @@
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require_relative '../data/by_xp_encounters'
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require_relative '../data/xp_difficulty_table'
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require_relative '../../lib/monsters/monsters_manual'
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require_relative 'encounter'
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class Encounters
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include ByXpEncounters
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include XpDifficultyTable
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AVAILABLE_ENCOUNTER_LEVEL = REVERSED_XP_DIFFICULTY_TABLE.keys
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@@by_xp_encounters = nil
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def initialize
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@monster_manual = MonstersManual.new
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@monster_manual.load
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@by_xp_encounters = {}
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BY_XP_ENCOUNTERS.each do |k, v|
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@by_xp_encounters[ k ] = v.map{ |e| Encounter.new( @monster_manual.get( e[:monster_key] ), e[:amount] ) }
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end
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end
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# encounter_level : :easy, :medium, :hard, :deadly
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def get_party_encounter( encounter_level, *hero_level )
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raise 'Empty party is not valid. Please provide at least one hero' if hero_level.empty?
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raise "Bad encounter level : #{encounter_level.inspect}. Available encounter level : #{AVAILABLE_ENCOUNTER_LEVEL.inspect}" unless AVAILABLE_ENCOUNTER_LEVEL.include?( encounter_level )
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raise 'Party too weak. Minimum 3 members' if hero_level.count < 3
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+
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hero_level.each do |level|
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raise "Hero level should be an integer currently : #{level.class.to_s}" unless level.class == Integer
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raise "Bad hero level : #{level}. Should be between 1 .. 20" if level < 1 || level > 20
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end
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+
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party_xp_level = hero_level.map{ |hl| XP_DIFFICULTY_TABLE[hl][encounter_level] }.reduce(&:+)
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+
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get_encounter( party_xp_level*0.6, party_xp_level*1.2 )
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end
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+
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private
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def get_encounter( min_xp, max_xp )
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42
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raise 'Encounters not loaded' unless @by_xp_encounters
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encounters = @by_xp_encounters.map{ |k_value, encounters| encounters if k_value <= max_xp && k_value >= min_xp }
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encounters = encounters.compact.flatten
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# p encounters.map{ |e| e.to_s }
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encounters.sample
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end
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+
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end
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metadata
CHANGED
@@ -1,7 +1,7 @@
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--- !ruby/object:Gem::Specification
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name: dd-next-encounters
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version: !ruby/object:Gem::Version
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version:
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version: 2.0.0
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5
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platform: ruby
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6
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authors:
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- Cédric Zuger
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@@ -31,11 +31,12 @@ extensions: []
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31
31
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extra_rdoc_files: []
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32
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files:
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- README.md
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+
- lib/data/by_xp_encounters.rb
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35
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- lib/data/monsters_manual_content.rb
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35
36
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- lib/data/xp_difficulty_table.rb
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36
37
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- lib/dd-next-encounters.rb
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37
38
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- lib/encounters/encounter.rb
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38
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-
- lib/encounters/
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39
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+
- lib/encounters/encounters.rb
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39
40
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- lib/monsters/monster.rb
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40
41
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- lib/monsters/monsters_group.rb
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41
42
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- lib/monsters/monsters_manual.rb
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data/lib/encounters/lair.rb
DELETED
@@ -1,89 +0,0 @@
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1
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-
require_relative 'encounter'
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2
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-
require_relative '../data/xp_difficulty_table'
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3
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-
|
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class Lair
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5
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-
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6
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include XpDifficultyTable
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7
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-
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-
AVAILABLE_ENCOUNTER_LEVEL = REVERSED_XP_DIFFICULTY_TABLE.keys
|
9
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-
|
10
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-
def initialize( *encounters_types )
|
11
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-
@monster_manual = MonstersManual.new
|
12
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-
@monsters = nil
|
13
|
-
end
|
14
|
-
|
15
|
-
def read_manuals
|
16
|
-
read_monster_manual
|
17
|
-
end
|
18
|
-
|
19
|
-
def print_summary
|
20
|
-
p @monster_manual.sources
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21
|
-
puts
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22
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-
p @monster_manual.types
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23
|
-
puts
|
24
|
-
end
|
25
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-
|
26
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-
def groups
|
27
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-
@monster_manual.validate_loaded
|
28
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-
@monster_manual.groups.keys
|
29
|
-
end
|
30
|
-
|
31
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-
# encounter_level : :easy, :medium, :hard, :deadly
|
32
|
-
def get_encounter( encounter_level, *hero_level )
|
33
|
-
raise 'Empty party is not valid. Please provide at least one hero' if hero_level.empty?
|
34
|
-
@monster_manual.validate_loaded
|
35
|
-
|
36
|
-
raise "Bad encounter level : #{encounter_level.inspect}. Available encounter level : #{AVAILABLE_ENCOUNTER_LEVEL.inspect}" unless AVAILABLE_ENCOUNTER_LEVEL.include?( encounter_level )
|
37
|
-
raise 'Party too weak. Minimum 3 members' if hero_level.count < 3
|
38
|
-
|
39
|
-
hero_level.each do |level|
|
40
|
-
raise "Hero level should be an integer currently : #{level.class.to_s}" unless level.class == Integer
|
41
|
-
raise "Bad hero level : #{level}. Should be between 1 .. 20" if level < 1 || level > 20
|
42
|
-
end
|
43
|
-
|
44
|
-
party_xp_level = hero_level.map{ |hl| XP_DIFFICULTY_TABLE[hl][encounter_level] }.reduce(&:+)
|
45
|
-
one_sixth_party_xp_level = party_xp_level / 6
|
46
|
-
|
47
|
-
candidate_monsters = @monster_manual.select( sources: [ 'Basic Rules', 'Monster Manual' ], types: %w( Undead Fiend Giant Humanoid ) )
|
48
|
-
candidate_monsters = candidate_monsters.reject{ |m| m.xp_value > party_xp_level || m.xp_value < one_sixth_party_xp_level }
|
49
|
-
|
50
|
-
choosed_monster = candidate_monsters.sample
|
51
|
-
monsters_amount = ( party_xp_level / choosed_monster.xp_value ).floor
|
52
|
-
|
53
|
-
encounter = Encounter.new( party_xp_level )
|
54
|
-
1.upto(monsters_amount).each do
|
55
|
-
# p encounter
|
56
|
-
break unless encounter.add_monster_while_possible( choosed_monster )
|
57
|
-
end
|
58
|
-
|
59
|
-
encounter
|
60
|
-
end
|
61
|
-
|
62
|
-
private
|
63
|
-
|
64
|
-
def read_monster_manual
|
65
|
-
@monster_manual.load
|
66
|
-
# validate_encounters_types
|
67
|
-
|
68
|
-
@monsters = @monster_manual.select( sources: [ 'Basic Rules', 'Monster Manual' ] )
|
69
|
-
|
70
|
-
# @encounters_types.each do |encounter_type|
|
71
|
-
# @encounters[encounter_type] ||= { troops: [], bosses: [] }
|
72
|
-
# @encounters[encounter_type][:troops] = @monster_manual.groups[encounter_type]&.troops
|
73
|
-
# @encounters[encounter_type][:bosses] = @monster_manual.groups[encounter_type]&.bosses
|
74
|
-
# end
|
75
|
-
end
|
76
|
-
|
77
|
-
private
|
78
|
-
|
79
|
-
# def validate_encounters_types
|
80
|
-
# @encounters_types.each do |encounter_type|
|
81
|
-
# unless @monster_manual.groups.include?( encounter_type )
|
82
|
-
# raise "Bad lair type : #{encounter_type.inspect}" + ". Available lairs types : #{@monster_manual.groups.keys}"
|
83
|
-
# end
|
84
|
-
# end
|
85
|
-
# @encounters_types = @monster_manual.groups.keys if @encounters_types.empty?
|
86
|
-
# end
|
87
|
-
|
88
|
-
end
|
89
|
-
|