cyberarm_engine 0.24.4 → 0.24.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.gitignore +8 -8
- data/.rubocop.yml +7 -7
- data/.travis.yml +5 -5
- data/Gemfile +6 -6
- data/Gemfile.lock +24 -0
- data/LICENSE.txt +21 -21
- data/README.md +74 -74
- data/Rakefile +10 -10
- data/assets/shaders/fragment/g_buffer.glsl +30 -30
- data/assets/shaders/fragment/lighting.glsl +115 -69
- data/assets/shaders/include/light_struct.glsl +11 -11
- data/assets/shaders/include/material_struct.glsl +16 -16
- data/assets/shaders/vertex/g_buffer.glsl +28 -28
- data/assets/shaders/vertex/lighting.glsl +24 -24
- data/bin/console +14 -14
- data/bin/setup +8 -8
- data/cyberarm_engine.gemspec +36 -36
- data/lib/cyberarm_engine/animator.rb +219 -219
- data/lib/cyberarm_engine/background.rb +180 -179
- data/lib/cyberarm_engine/background_image.rb +93 -93
- data/lib/cyberarm_engine/background_nine_slice.rb +142 -142
- data/lib/cyberarm_engine/bounding_box.rb +150 -150
- data/lib/cyberarm_engine/builtin/intro_state.rb +130 -130
- data/lib/cyberarm_engine/cache/download_manager.rb +123 -123
- data/lib/cyberarm_engine/cache.rb +4 -4
- data/lib/cyberarm_engine/common.rb +128 -128
- data/lib/cyberarm_engine/config_file.rb +46 -46
- data/lib/cyberarm_engine/console/command.rb +157 -157
- data/lib/cyberarm_engine/console/commands/help_command.rb +43 -43
- data/lib/cyberarm_engine/console/subcommand.rb +99 -99
- data/lib/cyberarm_engine/console.rb +248 -248
- data/lib/cyberarm_engine/game_object.rb +244 -244
- data/lib/cyberarm_engine/game_state.rb +124 -124
- data/lib/cyberarm_engine/gosu_ext/draw_arc.rb +97 -97
- data/lib/cyberarm_engine/gosu_ext/draw_circle.rb +30 -30
- data/lib/cyberarm_engine/gosu_ext/draw_path.rb +17 -17
- data/lib/cyberarm_engine/model/material.rb +21 -21
- data/lib/cyberarm_engine/model/{model_object.rb → mesh.rb} +131 -131
- data/lib/cyberarm_engine/model/parser.rb +74 -74
- data/lib/cyberarm_engine/model/parsers/collada_parser.rb +138 -138
- data/lib/cyberarm_engine/model/parsers/wavefront_parser.rb +154 -154
- data/lib/cyberarm_engine/model.rb +216 -213
- data/lib/cyberarm_engine/model_cache.rb +31 -31
- data/lib/cyberarm_engine/notification.rb +82 -82
- data/lib/cyberarm_engine/notification_manager.rb +241 -241
- data/lib/cyberarm_engine/opengl/light.rb +52 -50
- data/lib/cyberarm_engine/opengl/orthographic_camera.rb +46 -46
- data/lib/cyberarm_engine/opengl/perspective_camera.rb +41 -38
- data/lib/cyberarm_engine/opengl/renderer/bounding_box_renderer.rb +249 -249
- data/lib/cyberarm_engine/opengl/renderer/g_buffer.rb +167 -165
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +307 -304
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +33 -33
- data/lib/cyberarm_engine/opengl/shader.rb +408 -406
- data/lib/cyberarm_engine/opengl/texture.rb +69 -69
- data/lib/cyberarm_engine/opengl.rb +53 -40
- data/lib/cyberarm_engine/ray.rb +56 -56
- data/lib/cyberarm_engine/stats.rb +200 -200
- data/lib/cyberarm_engine/text.rb +260 -260
- data/lib/cyberarm_engine/timer.rb +23 -23
- data/lib/cyberarm_engine/transform.rb +296 -296
- data/lib/cyberarm_engine/trees/aabb_node.rb +126 -0
- data/lib/cyberarm_engine/trees/aabb_tree.rb +55 -0
- data/lib/cyberarm_engine/trees/aabb_tree_debug.rb +29 -0
- data/lib/cyberarm_engine/ui/border_canvas.rb +102 -102
- data/lib/cyberarm_engine/ui/dsl.rb +142 -142
- data/lib/cyberarm_engine/ui/element.rb +662 -662
- data/lib/cyberarm_engine/ui/elements/button.rb +100 -100
- data/lib/cyberarm_engine/ui/elements/check_box.rb +54 -54
- data/lib/cyberarm_engine/ui/elements/container.rb +404 -404
- data/lib/cyberarm_engine/ui/elements/edit_box.rb +179 -179
- data/lib/cyberarm_engine/ui/elements/edit_line.rb +297 -297
- data/lib/cyberarm_engine/ui/elements/flow.rb +15 -15
- data/lib/cyberarm_engine/ui/elements/image.rb +72 -72
- data/lib/cyberarm_engine/ui/elements/list_box.rb +79 -79
- data/lib/cyberarm_engine/ui/elements/menu.rb +27 -27
- data/lib/cyberarm_engine/ui/elements/menu_item.rb +6 -6
- data/lib/cyberarm_engine/ui/elements/progress.rb +93 -93
- data/lib/cyberarm_engine/ui/elements/radio.rb +6 -6
- data/lib/cyberarm_engine/ui/elements/slider.rb +107 -107
- data/lib/cyberarm_engine/ui/elements/stack.rb +11 -11
- data/lib/cyberarm_engine/ui/elements/text_block.rb +216 -216
- data/lib/cyberarm_engine/ui/elements/toggle_button.rb +67 -67
- data/lib/cyberarm_engine/ui/event.rb +54 -54
- data/lib/cyberarm_engine/ui/gui_state.rb +321 -321
- data/lib/cyberarm_engine/ui/style.rb +50 -50
- data/lib/cyberarm_engine/ui/theme.rb +225 -225
- data/lib/cyberarm_engine/vector.rb +312 -312
- data/lib/cyberarm_engine/version.rb +4 -4
- data/lib/cyberarm_engine/window.rb +195 -195
- data/lib/cyberarm_engine.rb +70 -78
- data/mrbgem.rake +29 -29
- metadata +8 -7
checksums.yaml
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metadata.gz:
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data.tar.gz: 247a5aa8f53dab456b6847f1c7918e2f4ac9a42748b3cdd64c6e99ca132dbd8ae4db5c5fcd522584266ccb1c46fbad3793d8b2ad51ceeeb4499574444a764823
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data/.gitignore
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/.bundle/
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/pkg/
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/tmp/
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/.bundle/
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/_yardoc/
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/coverage/
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/doc/
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/pkg/
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/spec/reports/
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/tmp/
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data/.rubocop.yml
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EnforcedStyle: double_quotes
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Metrics/MethodLength:
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Max: 40
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data/.travis.yml
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sudo: false
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language: ruby
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rvm:
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- 2.5.0
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before_install: gem install bundler -v 1.16.1
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sudo: false
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language: ruby
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rvm:
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before_install: gem install bundler -v 1.16.1
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data/Gemfile
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source "https://rubygems.org"
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git_source(:github) { |repo_name| "https://github.com/#{repo_name}" }
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# Specify your gem's dependencies in cyberarm_engine.gemspec
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gemspec
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source "https://rubygems.org"
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git_source(:github) { |repo_name| "https://github.com/#{repo_name}" }
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# Specify your gem's dependencies in cyberarm_engine.gemspec
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gemspec
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data/Gemfile.lock
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PATH
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remote: .
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specs:
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cyberarm_engine (0.24.4)
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gosu (~> 1.1)
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GEM
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remote: https://rubygems.org/
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specs:
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gosu (1.4.6)
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minitest (5.25.5)
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rake (13.2.1)
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PLATFORMS
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x64-mingw-ucrt
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DEPENDENCIES
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bundler (~> 2.2)
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cyberarm_engine!
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minitest (~> 5.0)
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rake (~> 13.0)
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BUNDLED WITH
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2.5.3
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data/LICENSE.txt
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The MIT License (MIT)
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Copyright (c) 2018 Cyberarm
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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The MIT License (MIT)
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Copyright (c) 2018 Cyberarm
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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data/README.md
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Yet Another Game Engine On Top Of Gosu
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## Features
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* [Shoes-like](http://shoesrb.com) GUI support
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* OpenGL Shader support (requires [opengl-bindings](https://github.com/vaiorabbit/ruby-opengl) gem)
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* Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
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* GameState system
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* Monolithic GameObjects
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'cyberarm_engine'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install cyberarm_engine
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## Usage
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```ruby
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require "cyberarm_engine"
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class Hello < CyberarmEngine::GuiState
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def setup
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background Gosu::Color::GRAY
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stack do
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label "Hello World!"
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button "close" do
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window.close
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end
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end
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end
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end
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class Window < CyberarmEngine::Window
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def setup
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self.show_cursor = true
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push_state(Hello)
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end
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end
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Window.new(width: 800, height: 600, fullscreen: false, resizable: true).show
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```
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."
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Yet Another Game Engine On Top Of Gosu
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## Features
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* [Shoes-like](http://shoesrb.com) GUI support
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* OpenGL Shader support (requires [opengl-bindings](https://github.com/vaiorabbit/ruby-opengl) gem)
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8
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* Includes classes for handling Vectors, Rays, Bounding Boxes, and Transforms
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* GameState system
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* Monolithic GameObjects
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11
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'cyberarm_engine'
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```
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install cyberarm_engine
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## Usage
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```ruby
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require "cyberarm_engine"
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class Hello < CyberarmEngine::GuiState
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def setup
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background Gosu::Color::GRAY
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stack do
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label "Hello World!"
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button "close" do
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window.close
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end
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end
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end
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end
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class Window < CyberarmEngine::Window
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def setup
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self.show_cursor = true
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push_state(Hello)
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end
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end
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Window.new(width: 800, height: 600, fullscreen: false, resizable: true).show
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```
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake test` to run the tests. You can also run `bin/console` for an interactive prompt that will allow you to experiment.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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## Contributing
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Bug reports and pull requests are welcome on GitHub at https://github.com/cyberarm/cyberarm_engine.
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## License
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The gem is available as open source under the terms of the [MIT License](https://opensource.org/licenses/MIT).
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## Code of Conduct
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Everyone interacting in the CyberarmEngine project’s codebases, issue trackers, chat rooms and mailing lists is expected to follow the ruby moto of "Matz is nice so we are nice."
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data/Rakefile
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require "bundler/gem_tasks"
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require "rake/testtask"
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Rake::TestTask.new(:test) do |t|
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t.libs << "test"
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t.libs << "lib"
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t.test_files = FileList["test/**/*_test.rb"]
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end
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task default: :test
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require "bundler/gem_tasks"
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require "rake/testtask"
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Rake::TestTask.new(:test) do |t|
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t.libs << "test"
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t.libs << "lib"
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t.test_files = FileList["test/**/*_test.rb"]
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end
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task default: :test
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# version 330 core
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layout(location = 0) out vec3 fragPosition;
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layout (location = 1) out vec4 fragColor;
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layout (location = 2) out vec3 fragNormal;
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layout (location = 3) out vec3 fragUV;
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in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
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out vec4 outputFragColor;
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flat in int out_has_texture;
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uniform sampler2D diffuse_texture;
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void main() {
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vec3 result;
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if (out_has_texture == 0) {
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result = out_color;
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} else {
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result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
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}
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fragPosition = out_position;
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fragColor = vec4(result, 1.0);
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fragNormal = out_normal;
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fragUV = out_uv;
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float gamma = 2.2;
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outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
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}
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# version 330 core
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layout(location = 0) out vec3 fragPosition;
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layout (location = 1) out vec4 fragColor;
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layout (location = 2) out vec3 fragNormal;
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layout (location = 3) out vec3 fragUV;
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in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
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out vec4 outputFragColor;
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flat in int out_has_texture;
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uniform sampler2D diffuse_texture;
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void main() {
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vec3 result;
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if (out_has_texture == 0) {
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result = out_color;
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} else {
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result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
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}
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fragPosition = out_position;
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fragColor = vec4(result, 1.0);
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fragNormal = out_normal;
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fragUV = out_uv;
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float gamma = 2.2;
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outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
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}
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@@ -1,69 +1,115 @@
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#version 330 core
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const int
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const int
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in vec2 out_tex_coords;
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flat in int out_light_count;
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vec3
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vec3
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vec3
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vec3
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#version 330 core
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@include "light_struct"
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out vec4 frag_color;
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const int DIRECTIONAL = 0;
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const int POINT = 1;
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const int SPOT = 2;
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in vec2 out_tex_coords;
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flat in int out_light_count;
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flat in Light out_lights[7];
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uniform sampler2D diffuse, position, texcoord, normal, depth;
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vec4 directionalLight(Light light) {
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vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
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vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
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vec3 frag_pos = texture(position, out_tex_coords).rgb;
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vec3 lightDir = normalize(light.position - frag_pos);
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float diff = max(dot(norm, lightDir), 0);
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vec3 _ambient = light.ambient;
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vec3 _diffuse = light.diffuse * diff;
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vec3 _specular = light.specular;
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return vec4(_diffuse + _ambient + _specular, 1.0);
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}
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void main() {
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Light light;
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light.type = DIRECTIONAL;
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light.position = vec3(100, 100, 100);
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light.diffuse = vec3(0.5, 0.5, 0.5);
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light.ambient = vec3(0.8, 0.8, 0.8);
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light.specular = vec3(0.2, 0.2, 0.2);
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light.intensity = 1.0;
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frag_color = texture(diffuse, out_tex_coords) * directionalLight(light);
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}
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// #version 330 core
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// @include "light_struct"
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// out vec4 frag_color;
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// const int DIRECTIONAL = 0;
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// const int POINT = 1;
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// const int SPOT = 2;
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// in vec2 out_tex_coords;
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// flat in int out_light_count;
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// flat in Light out_lights[7];
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// uniform sampler2D diffuse, position, texcoord, normal, depth;
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// vec4 directionalLight(Light light) {
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// vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
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// vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
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// vec3 frag_pos = texture(position, out_tex_coords).rgb;
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// vec3 lightDir = normalize(light.position - frag_pos);
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// float diff = max(dot(norm, lightDir), 0);
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// vec3 _ambient = light.ambient;
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// vec3 _diffuse = light.diffuse * diff;
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// vec3 _specular = light.specular;
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// return vec4(_diffuse + _ambient + _specular, 1.0);
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// }
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// vec4 pointLight(Light light) {
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// return vec4(0.25, 0.25, 0.25, 1);
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// }
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// vec4 spotLight(Light light) {
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// return vec4(0.5, 0.5, 0.5, 1);
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// }
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// vec4 calculateLighting(Light light) {
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// vec4 result;
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// // switch(light.type) {
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// // case DIRECTIONAL: {
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// // result = directionalLight(light);
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// // }
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// // case SPOT: {
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// // result = spotLight(light);
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// // }
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// // default: {
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// // result = pointLight(light);
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// // }
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// // }
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// if (light.type == DIRECTIONAL) {
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// result = directionalLight(light);
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// } else {
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// result = pointLight(light);
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// }
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// return result;
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// }
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// void main() {
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// frag_color = vec4(0.0);
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// for(int i = 0; i < out_light_count; i++)
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// {
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// frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
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// }
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// }
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struct Light {
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int type;
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vec3 direction;
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vec3 position;
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vec3 diffuse;
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vec3 ambient;
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vec3 specular;
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float intensity;
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};
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struct Light {
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int type;
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vec3 direction;
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vec3 position;
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vec3 diffuse;
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vec3 ambient;
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vec3 specular;
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float intensity;
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};
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@@ -1,16 +1,16 @@
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struct Material {
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vec3 color;
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vec3 roughness;
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vec3 metalic;
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vec3 specular;
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bool use_color_texture;
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bool use_roughness_texture;
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bool use_metalic_texture;
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bool use_specular_texture;
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sampler2D color_tex;
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sampler2D roughness_tex;
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sampler2D metalic_tex;
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sampler2D specular_tex;
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};
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struct Material {
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vec3 color;
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vec3 roughness;
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vec3 metalic;
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vec3 specular;
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bool use_color_texture;
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bool use_roughness_texture;
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bool use_metalic_texture;
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bool use_specular_texture;
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sampler2D color_tex;
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sampler2D roughness_tex;
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sampler2D metalic_tex;
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sampler2D specular_tex;
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};
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