cyberarm_engine 0.23.0 → 0.24.0
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- checksums.yaml +4 -4
- data/assets/shaders/fragment/g_buffer.glsl +8 -8
- data/assets/shaders/fragment/lighting.glsl +15 -9
- data/assets/shaders/include/material_struct.glsl +16 -0
- data/assets/shaders/vertex/g_buffer.glsl +17 -17
- data/assets/shaders/vertex/lighting.glsl +16 -9
- data/lib/cyberarm_engine/builtin/intro_state.rb +1 -1
- data/lib/cyberarm_engine/common.rb +2 -2
- data/lib/cyberarm_engine/console.rb +10 -10
- data/lib/cyberarm_engine/game_object.rb +1 -1
- data/lib/cyberarm_engine/gosu_ext/draw_arc.rb +98 -0
- data/lib/cyberarm_engine/gosu_ext/draw_circle.rb +31 -0
- data/lib/cyberarm_engine/gosu_ext/draw_path.rb +17 -0
- data/lib/cyberarm_engine/model.rb +7 -6
- data/lib/cyberarm_engine/notification.rb +83 -0
- data/lib/cyberarm_engine/notification_manager.rb +242 -0
- data/lib/cyberarm_engine/opengl/renderer/opengl_renderer.rb +16 -10
- data/lib/cyberarm_engine/opengl/renderer/renderer.rb +12 -1
- data/lib/cyberarm_engine/opengl/shader.rb +2 -2
- data/lib/cyberarm_engine/stats.rb +181 -10
- data/lib/cyberarm_engine/text.rb +3 -0
- data/lib/cyberarm_engine/ui/element.rb +45 -14
- data/lib/cyberarm_engine/ui/elements/container.rb +86 -27
- data/lib/cyberarm_engine/ui/elements/slider.rb +4 -3
- data/lib/cyberarm_engine/ui/elements/text_block.rb +11 -1
- data/lib/cyberarm_engine/ui/gui_state.rb +28 -18
- data/lib/cyberarm_engine/ui/style.rb +2 -1
- data/lib/cyberarm_engine/vector.rb +35 -16
- data/lib/cyberarm_engine/version.rb +1 -1
- data/lib/cyberarm_engine/window.rb +35 -8
- data/lib/cyberarm_engine.rb +8 -2
- data/mrbgem.rake +29 -0
- metadata +10 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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SHA256:
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-
metadata.gz:
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-
data.tar.gz:
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3
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+
metadata.gz: 5af070a65180730f1435091615fa8160c0763fbdc552918c63c93037b41571f0
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4
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+
data.tar.gz: f426d50db35a7f6b520a239bda8f9eed39d6e1b77ea77a1a7f9cca1c0b9edb0e
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: dbe115990e1e9ae8f7c86a2152a16e7ff7dd752cd84029b2e30b41cbce533b9649abea04009bf2c763b033ec64be89c85f60ef8d07040c450ba57e4fb1a1fe95
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7
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+
data.tar.gz: 18bf468ce8ccb6547e6f578f668f0cb9774d0833f60f8956ac4e98d68c5de61d4b3c1f3079e12e5032a92f4d3a2335a18ae7b4ac7ab15f7eeccd531ae0c64e0a
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@@ -5,25 +5,25 @@ layout (location = 1) out vec4 fragColor;
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5
5
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layout (location = 2) out vec3 fragNormal;
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6
6
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layout (location = 3) out vec3 fragUV;
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7
7
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8
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-
in vec3
|
8
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+
in vec3 out_position, out_color, out_normal, out_uv, out_frag_pos, out_camera_pos;
|
9
9
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out vec4 outputFragColor;
|
10
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-
flat in int
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10
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+
flat in int out_has_texture;
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11
11
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12
12
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uniform sampler2D diffuse_texture;
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13
13
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14
14
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void main() {
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15
15
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vec3 result;
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16
16
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17
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-
if (
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18
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-
result =
|
17
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+
if (out_has_texture == 0) {
|
18
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+
result = out_color;
|
19
19
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} else {
|
20
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-
result = texture(diffuse_texture,
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20
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+
result = texture(diffuse_texture, out_uv.xy).xyz + 0.25;
|
21
21
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}
|
22
22
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23
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-
fragPosition =
|
23
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+
fragPosition = out_position;
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24
24
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fragColor = vec4(result, 1.0);
|
25
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-
fragNormal =
|
26
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-
fragUV =
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25
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+
fragNormal = out_normal;
|
26
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+
fragUV = out_uv;
|
27
27
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28
28
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float gamma = 2.2;
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29
29
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outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma));
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@@ -1,22 +1,23 @@
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1
1
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#version 330 core
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2
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-
out vec4
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2
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+
out vec4 frag_color;
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3
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4
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@include "light_struct"
|
5
5
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const int DIRECTIONAL = 0;
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6
6
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const int POINT = 1;
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7
7
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const int SPOT = 2;
|
8
8
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|
9
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-
in
|
10
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-
|
9
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+
flat in Light out_lights[7];
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in vec2 out_tex_coords;
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flat in int out_light_count;
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12
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uniform sampler2D diffuse, position, texcoord, normal, depth;
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15
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vec4 directionalLight(Light light) {
|
15
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-
vec3 norm = normalize(texture(normal,
|
16
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-
vec3 diffuse_color = texture(diffuse,
|
17
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-
vec3
|
16
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+
vec3 norm = normalize(texture(normal, out_tex_coords).rgb);
|
17
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+
vec3 diffuse_color = texture(diffuse, out_tex_coords).rgb;
|
18
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+
vec3 frag_pos = texture(position, out_tex_coords).rgb;
|
18
19
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|
19
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-
vec3 lightDir = normalize(light.position -
|
20
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+
vec3 lightDir = normalize(light.position - frag_pos);
|
20
21
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float diff = max(dot(norm, lightDir), 0);
|
21
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23
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vec3 _ambient = light.ambient;
|
@@ -59,5 +60,10 @@ vec4 calculateLighting(Light light) {
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59
60
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}
|
60
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|
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void main() {
|
62
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-
|
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-
|
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frag_color = vec4(0.0);
|
64
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+
|
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for(int i = 0; i < out_light_count; i++)
|
66
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{
|
67
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frag_color += texture(diffuse, out_tex_coords) * calculateLighting(out_lights[i]);
|
68
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+
}
|
69
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+
}
|
@@ -0,0 +1,16 @@
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1
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struct Material {
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2
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vec3 color;
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3
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vec3 roughness;
|
4
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vec3 metalic;
|
5
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vec3 specular;
|
6
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+
|
7
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+
bool use_color_texture;
|
8
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+
bool use_roughness_texture;
|
9
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+
bool use_metalic_texture;
|
10
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+
bool use_specular_texture;
|
11
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+
|
12
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+
sampler2D color_tex;
|
13
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+
sampler2D roughness_tex;
|
14
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+
sampler2D metalic_tex;
|
15
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+
sampler2D specular_tex;
|
16
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+
};
|
@@ -1,28 +1,28 @@
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1
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# version 330 core
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2
2
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3
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-
layout(location = 0) in vec3
|
4
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-
layout(location = 1) in vec3
|
5
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-
layout(location = 2) in vec3
|
6
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-
layout(location = 3) in vec3
|
3
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+
layout(location = 0) in vec3 in_position;
|
4
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+
layout(location = 1) in vec3 in_color;
|
5
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layout(location = 2) in vec3 in_normal;
|
6
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layout(location = 3) in vec3 in_uv;
|
7
7
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8
8
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uniform mat4 projection, view, model;
|
9
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-
uniform int
|
10
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-
uniform vec3
|
9
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+
uniform int has_texture;
|
10
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+
uniform vec3 camera_pos;
|
11
11
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|
12
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-
out vec3
|
13
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-
out vec3
|
14
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-
flat out int
|
12
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+
out vec3 out_position, out_color, out_normal, out_uv;
|
13
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+
out vec3 out_frag_pos, out_view_pos, out_camera_pos;
|
14
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+
flat out int out_has_texture;
|
15
15
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|
16
16
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void main() {
|
17
17
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// projection * view * model * position
|
18
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-
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-
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-
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-
|
22
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-
|
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-
|
18
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+
out_position = in_position;
|
19
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+
out_color = in_color;
|
20
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+
out_normal= normalize(transpose(inverse(mat3(model))) * in_normal);
|
21
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+
out_uv = in_uv;
|
22
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out_has_texture = has_texture;
|
23
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+
out_camera_pos = camera_pos;
|
24
24
|
|
25
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-
|
25
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+
out_frag_pos = vec3(model * vec4(in_position, 1.0));
|
26
26
|
|
27
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-
gl_Position = projection * view * model * vec4(
|
27
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+
gl_Position = projection * view * model * vec4(in_position, 1.0);
|
28
28
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}
|
@@ -1,17 +1,24 @@
|
|
1
1
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#version 330 core
|
2
2
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@include "light_struct"
|
3
3
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|
4
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-
layout (location = 0) in vec3
|
5
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-
layout (location = 1) in vec2
|
4
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+
layout (location = 0) in vec3 in_position;
|
5
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+
layout (location = 1) in vec2 in_tex_coords;
|
6
6
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|
7
7
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uniform sampler2D diffuse, position, texcoord, normal, depth;
|
8
|
-
uniform
|
8
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+
uniform int light_count;
|
9
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+
uniform Light lights[7];
|
9
10
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|
10
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-
out vec2
|
11
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-
flat out
|
11
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+
out vec2 out_tex_coords;
|
12
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+
flat out int out_light_count;
|
13
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+
flat out Light out_lights[7];
|
12
14
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|
13
15
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void main() {
|
14
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-
gl_Position = vec4(
|
15
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-
|
16
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-
|
17
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-
|
16
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+
gl_Position = vec4(in_position.x, in_position.y, in_position.z, 1.0);
|
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out_tex_coords = in_tex_coords;
|
18
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+
out_light_count = light_count;
|
19
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+
|
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for(int i = 0; i < light_count; i++)
|
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{
|
22
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+
out_lights[i] = lights[i];
|
23
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+
}
|
24
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+
}
|
@@ -18,7 +18,7 @@ module CyberarmEngine
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18
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19
19
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@gosu_logo = generate_proxy("Gosu", "Game Library", 0xff_111111)
|
20
20
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@ruby_logo = generate_proxy("Ruby", "Programming Language", 0xff_880000)
|
21
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-
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if defined?(OpenGL)
|
21
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+
@opengl_logo = generate_proxy("OpenGL", "Graphics API", 0xff_5586a4) if RUBY_ENGINE != "mruby" && defined?(OpenGL)
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23
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base_time = Gosu.milliseconds
|
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24
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@@ -52,7 +52,7 @@ module CyberarmEngine
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52
52
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end
|
53
53
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54
54
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def lighten(color, amount = 25)
|
55
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-
if
|
55
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+
if color.respond_to?(:alpha)
|
56
56
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Gosu::Color.rgba(color.red + amount, color.green + amount, color.blue + amount, color.alpha)
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57
57
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else
|
58
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Gosu::Color.rgb(color.red + amount, color.green + amount, color.blue + amount)
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@@ -60,7 +60,7 @@ module CyberarmEngine
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|
60
60
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end
|
61
61
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62
62
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def darken(color, amount = 25)
|
63
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-
if
|
63
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+
if color.respond_to?(:alpha)
|
64
64
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Gosu::Color.rgba(color.red - amount, color.green - amount, color.blue - amount, color.alpha)
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65
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else
|
66
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Gosu::Color.rgb(color.red - amount, color.green - amount, color.blue - amount)
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@@ -103,7 +103,7 @@ module CyberarmEngine
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104
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def button_down(id)
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case id
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106
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-
when Gosu::
|
106
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+
when Gosu::KB_ENTER, Gosu::KB_RETURN
|
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return unless @text_input.text.length.positive?
|
108
108
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|
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109
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@history.text += "\n<c=999999>> #{@text_input.text}</c>"
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@@ -113,12 +113,12 @@ module CyberarmEngine
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handle_command
|
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@text_input.text = ""
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116
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-
when Gosu::
|
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+
when Gosu::KB_UP
|
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@command_history_index -= 1
|
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118
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@command_history_index = 0 if @command_history_index.negative?
|
119
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@text_input.text = @command_history[@command_history_index]
|
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|
121
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-
when Gosu::
|
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+
when Gosu::KB_DOWN
|
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@command_history_index += 1
|
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if @command_history_index > @command_history.size - 1
|
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@text_input.text = "" unless @command_history_index > @command_history.size
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@@ -127,7 +127,7 @@ module CyberarmEngine
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@text_input.text = @command_history[@command_history_index]
|
128
128
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end
|
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-
when Gosu::
|
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+
when Gosu::KB_TAB
|
131
131
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split = @text_input.text.split(" ")
|
132
132
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|
133
133
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if !@text_input.text.end_with?(" ") && split.size == 1
|
@@ -142,7 +142,7 @@ module CyberarmEngine
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|
142
142
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cmd.autocomplete(self)
|
143
143
|
end
|
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|
145
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-
when Gosu::
|
145
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+
when Gosu::KB_BACKTICK
|
146
146
|
# Remove backtick character from input
|
147
147
|
@text_input.text = if @text_input.text.size > 1
|
148
148
|
@text_input.text[0..@text_input.text.size - 2]
|
@@ -151,7 +151,7 @@ module CyberarmEngine
|
|
151
151
|
end
|
152
152
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|
153
153
|
# Copy
|
154
|
-
when Gosu::
|
154
|
+
when Gosu::KB_C
|
155
155
|
if control_down? && shift_down?
|
156
156
|
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
|
157
157
|
p @memory
|
@@ -160,7 +160,7 @@ module CyberarmEngine
|
|
160
160
|
end
|
161
161
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|
162
162
|
# Paste
|
163
|
-
when Gosu::
|
163
|
+
when Gosu::KB_V
|
164
164
|
if control_down? && shift_down?
|
165
165
|
string = @text_input.text.chars.insert(caret_pos, @memory).join
|
166
166
|
_caret_pos = caret_pos
|
@@ -170,7 +170,7 @@ module CyberarmEngine
|
|
170
170
|
end
|
171
171
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|
172
172
|
# Cut
|
173
|
-
when Gosu::
|
173
|
+
when Gosu::KB_X
|
174
174
|
if control_down? && shift_down?
|
175
175
|
@memory = @text_input.text[caret_start..caret_end - 1] if caret_start != caret_end
|
176
176
|
string = @text_input.text.chars
|
@@ -182,7 +182,7 @@ module CyberarmEngine
|
|
182
182
|
end
|
183
183
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|
184
184
|
# Delete word to left of caret
|
185
|
-
when Gosu::
|
185
|
+
when Gosu::KB_W
|
186
186
|
if control_down?
|
187
187
|
split = @text_input.text.split(" ")
|
188
188
|
split.delete(split.last)
|
@@ -190,7 +190,7 @@ module CyberarmEngine
|
|
190
190
|
end
|
191
191
|
|
192
192
|
# Clear history
|
193
|
-
when Gosu::
|
193
|
+
when Gosu::KB_L
|
194
194
|
@history.text = "" if control_down?
|
195
195
|
end
|
196
196
|
end
|
@@ -42,7 +42,7 @@ module CyberarmEngine
|
|
42
42
|
@radius = if options[:radius]
|
43
43
|
options[:radius]
|
44
44
|
else
|
45
|
-
|
45
|
+
@image.respond_to?(:width) ? ((@image.width + @image.height) / 4) * scale : 1
|
46
46
|
end
|
47
47
|
end
|
48
48
|
end
|
@@ -0,0 +1,98 @@
|
|
1
|
+
module Gosu
|
2
|
+
# Draw an arc around the point x and y.
|
3
|
+
#
|
4
|
+
# Color accepts the following: *Gosu::Color*, *Array* (with 2 colors), or a *Hash* with keys: _from:_ and _to:_ both colors.
|
5
|
+
#
|
6
|
+
# With a *Gosu::Color* the arc will be painted with color
|
7
|
+
#
|
8
|
+
# With an *Array* the first *Gosu::Color* with be the innermost color and the last *Gosu::Color* with be the outermost color
|
9
|
+
#
|
10
|
+
# With a *Hash* the arc will smoothly transition from the start of the arc to the end
|
11
|
+
# @example
|
12
|
+
# # Using a Hash
|
13
|
+
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, {from: Gosu::Color::BLUE, to: Gosu::Color::GREEN}, 0, :default)
|
14
|
+
#
|
15
|
+
# # Using an Array
|
16
|
+
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, [Gosu::Color::BLUE, Gosu::Color::GREEN], 0, :default)
|
17
|
+
#
|
18
|
+
# # Using a Gosu::Color
|
19
|
+
# Gosu.draw_arc(100, 100, 50, 0.5, 128, 4, Gosu::Color::BLUE, 0, :default)
|
20
|
+
#
|
21
|
+
#
|
22
|
+
# @param x X position.
|
23
|
+
# @param y Y position.
|
24
|
+
# @param radius radius of arc, in pixels.
|
25
|
+
# @param percentage how complete the segment is, _0.0_ is 0% and _1.0_ is 100%.
|
26
|
+
# @param segments how many segments for arc, more will appear smoother, less will appear jagged.
|
27
|
+
# @param thickness how thick arc will be.
|
28
|
+
# @param color [Gosu::Color, Array<Gosu::Color, Gosu::Color>, Hash{from: start_color, to: end_color}] color or colors to draw the arc with.
|
29
|
+
# @param z Z position.
|
30
|
+
# @param mode blend mode.
|
31
|
+
#
|
32
|
+
# @note _thickness_ is subtracted from radius, meaning that the arc will grow towards the origin, not away from it.
|
33
|
+
#
|
34
|
+
# @return [void]
|
35
|
+
def self.draw_arc(x, y, radius, percentage = 1.0, segments = 128, thickness = 4, color = Gosu::Color::WHITE, z = 0, mode = :default)
|
36
|
+
segments = 360.0 / segments
|
37
|
+
|
38
|
+
return if percentage == 0.0
|
39
|
+
|
40
|
+
0.step((359 * percentage), percentage > 0 ? segments : -segments) do |angle|
|
41
|
+
angle2 = angle + segments
|
42
|
+
|
43
|
+
point_a_left_x = x + Gosu.offset_x(angle, radius - thickness)
|
44
|
+
point_a_left_y = y + Gosu.offset_y(angle, radius - thickness)
|
45
|
+
|
46
|
+
point_a_right_x = x + Gosu.offset_x(angle2, radius - thickness)
|
47
|
+
point_a_right_y = y + Gosu.offset_y(angle2, radius - thickness)
|
48
|
+
|
49
|
+
point_b_left_x = x + Gosu.offset_x(angle, radius)
|
50
|
+
point_b_left_y = y + Gosu.offset_y(angle, radius)
|
51
|
+
|
52
|
+
point_b_right_x = x + Gosu.offset_x(angle2, radius)
|
53
|
+
point_b_right_y = y + Gosu.offset_y(angle2, radius)
|
54
|
+
|
55
|
+
if color.is_a?(Array)
|
56
|
+
Gosu.draw_quad(
|
57
|
+
point_a_left_x, point_a_left_y, color.first,
|
58
|
+
point_b_left_x, point_b_left_y, color.last,
|
59
|
+
point_a_right_x, point_a_right_y, color.first,
|
60
|
+
point_b_right_x, point_b_right_y, color.last,
|
61
|
+
z, mode
|
62
|
+
)
|
63
|
+
elsif color.is_a?(Hash)
|
64
|
+
start_color = color[:from]
|
65
|
+
end_color = color[:to]
|
66
|
+
|
67
|
+
color_a = Gosu::Color.rgba(
|
68
|
+
(end_color.red - start_color.red) * (angle / 360.0) + start_color.red,
|
69
|
+
(end_color.green - start_color.green) * (angle / 360.0) + start_color.green,
|
70
|
+
(end_color.blue - start_color.blue) * (angle / 360.0) + start_color.blue,
|
71
|
+
(end_color.alpha - start_color.alpha) * (angle / 360.0) + start_color.alpha,
|
72
|
+
)
|
73
|
+
color_b = Gosu::Color.rgba(
|
74
|
+
(end_color.red - start_color.red) * (angle2 / 360.0) + start_color.red,
|
75
|
+
(end_color.green - start_color.green) * (angle2 / 360.0) + start_color.green,
|
76
|
+
(end_color.blue - start_color.blue) * (angle2 / 360.0) + start_color.blue,
|
77
|
+
(end_color.alpha - start_color.alpha) * (angle2 / 360.0) + start_color.alpha,
|
78
|
+
)
|
79
|
+
|
80
|
+
Gosu.draw_quad(
|
81
|
+
point_a_left_x, point_a_left_y, color_a,
|
82
|
+
point_b_left_x, point_b_left_y, color_a,
|
83
|
+
point_a_right_x, point_a_right_y, color_b,
|
84
|
+
point_b_right_x, point_b_right_y, color_b,
|
85
|
+
z, mode
|
86
|
+
)
|
87
|
+
else
|
88
|
+
Gosu.draw_quad(
|
89
|
+
point_a_left_x, point_a_left_y, color,
|
90
|
+
point_b_left_x, point_b_left_y, color,
|
91
|
+
point_a_right_x, point_a_right_y, color,
|
92
|
+
point_b_right_x, point_b_right_y, color,
|
93
|
+
z, mode
|
94
|
+
)
|
95
|
+
end
|
96
|
+
end
|
97
|
+
end
|
98
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
module Gosu
|
2
|
+
##
|
3
|
+
# Draw a filled circled around point X and Y.
|
4
|
+
#
|
5
|
+
# @param x X position.
|
6
|
+
# @param y Y position.
|
7
|
+
# @param radius radius of circle, in pixels.
|
8
|
+
# @param step_size resolution of circle, more steps will apear smoother, less will appear jagged.
|
9
|
+
# @param color color to draw circle with.
|
10
|
+
# @param mode blend mode.
|
11
|
+
#
|
12
|
+
# @return [void]
|
13
|
+
def self.draw_circle(x, y, radius, step_size = 36, color = Gosu::Color::WHITE, z = 0, mode = :default)
|
14
|
+
step_size = (360.0 / step_size).floor
|
15
|
+
|
16
|
+
0.step(359, step_size) do |angle|
|
17
|
+
angle2 = angle + step_size
|
18
|
+
|
19
|
+
point_lx = x + Gosu.offset_x(angle, radius)
|
20
|
+
point_ly = y + Gosu.offset_y(angle, radius)
|
21
|
+
point_rx = x + Gosu.offset_x(angle2, radius)
|
22
|
+
point_ry = y + Gosu.offset_y(angle2, radius)
|
23
|
+
|
24
|
+
Gosu.draw_triangle(
|
25
|
+
point_lx, point_ly, color,
|
26
|
+
point_rx, point_ry, color,
|
27
|
+
x, y, color, z, mode
|
28
|
+
)
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,17 @@
|
|
1
|
+
module Gosu
|
2
|
+
PathNode = Struct.new(:x, :y)
|
3
|
+
|
4
|
+
def self.draw_path(nodes, color = Gosu::Color::WHITE, z = 0, mode = :default)
|
5
|
+
last_node = nodes.first
|
6
|
+
|
7
|
+
nodes[1..nodes.size - 1].each do |current_node|
|
8
|
+
Gosu.draw_line(
|
9
|
+
last_node.x, last_node.y, color,
|
10
|
+
current_node.x, current_node.y, color,
|
11
|
+
z, mode
|
12
|
+
)
|
13
|
+
|
14
|
+
last_node = current_node
|
15
|
+
end
|
16
|
+
end
|
17
|
+
end
|
@@ -49,8 +49,9 @@ module CyberarmEngine
|
|
49
49
|
|
50
50
|
@objects.each { |o| @vertex_count += o.vertices.size }
|
51
51
|
|
52
|
-
start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
|
52
|
+
# start_time = Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond)
|
53
53
|
# build_collision_tree
|
54
|
+
# puts " Building mesh collision tree took #{((Process.clock_gettime(Process::CLOCK_MONOTONIC, :float_millisecond) - start_time) / 1000.0).round(2)} seconds"
|
54
55
|
end
|
55
56
|
|
56
57
|
def parse(parser)
|
@@ -150,24 +151,24 @@ module CyberarmEngine
|
|
150
151
|
glBindBuffer(GL_ARRAY_BUFFER, @positions_buffer_id)
|
151
152
|
gl_error?
|
152
153
|
|
153
|
-
#
|
154
|
+
# in_position
|
154
155
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
155
156
|
gl_error?
|
156
157
|
# colors
|
157
158
|
glBindBuffer(GL_ARRAY_BUFFER, @colors_buffer_id)
|
158
|
-
#
|
159
|
+
# in_color
|
159
160
|
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
160
161
|
gl_error?
|
161
162
|
# normals
|
162
163
|
glBindBuffer(GL_ARRAY_BUFFER, @normals_buffer_id)
|
163
|
-
#
|
164
|
+
# in_normal
|
164
165
|
glVertexAttribPointer(2, 4, GL_FLOAT, GL_FALSE, 0, nil)
|
165
166
|
gl_error?
|
166
167
|
|
167
168
|
if has_texture?
|
168
169
|
# uvs
|
169
170
|
glBindBuffer(GL_ARRAY_BUFFER, @uvs_buffer_id)
|
170
|
-
#
|
171
|
+
# in_uv
|
171
172
|
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, nil)
|
172
173
|
gl_error?
|
173
174
|
end
|
@@ -177,7 +178,7 @@ module CyberarmEngine
|
|
177
178
|
end
|
178
179
|
|
179
180
|
def build_collision_tree
|
180
|
-
@aabb_tree = AABBTree.new
|
181
|
+
@aabb_tree = IMICFPS::AABBTree.new
|
181
182
|
|
182
183
|
@faces.each do |face|
|
183
184
|
box = BoundingBox.new
|
@@ -0,0 +1,83 @@
|
|
1
|
+
module CyberarmEngine
|
2
|
+
class Notification
|
3
|
+
WIDTH = 500
|
4
|
+
HEIGHT = 64
|
5
|
+
EDGE_WIDTH = 8
|
6
|
+
TRANSITION_DURATION = 750
|
7
|
+
PADDING = 8
|
8
|
+
|
9
|
+
TTL_LONG = 5_000
|
10
|
+
TTL_MEDIUM = 3_250
|
11
|
+
TTL_SHORT = 1_500
|
12
|
+
TIME_TO_LIVE = TTL_MEDIUM
|
13
|
+
|
14
|
+
BACKGROUND_COLOR = Gosu::Color.new(0xaa313533)
|
15
|
+
EDGE_COLOR = Gosu::Color.new(0xaa010101)
|
16
|
+
ICON_COLOR = Gosu::Color.new(0xddffffff)
|
17
|
+
TITLE_COLOR = Gosu::Color.new(0xddffffff)
|
18
|
+
TAGLINE_COLOR = Gosu::Color.new(0xddaaaaaa)
|
19
|
+
|
20
|
+
TITLE_SIZE = 28
|
21
|
+
TAGLINE_SIZE = 18
|
22
|
+
ICON_SIZE = HEIGHT - PADDING * 2
|
23
|
+
|
24
|
+
TITLE_FONT = Gosu::Font.new(TITLE_SIZE, bold: true)
|
25
|
+
TAGLINE_FONT = Gosu::Font.new(TAGLINE_SIZE)
|
26
|
+
|
27
|
+
PRIORITY_HIGH = 1.0
|
28
|
+
PRIORITY_MEDIUM = 0.5
|
29
|
+
PRIORITY_LOW = 0.0
|
30
|
+
|
31
|
+
LINEAR_TRANSITION = :linear
|
32
|
+
EASE_IN_OUT_TRANSITION = :ease_in_out
|
33
|
+
|
34
|
+
attr_reader :priority, :title, :tagline, :icon, :time_to_live, :transition_duration, :transition_type
|
35
|
+
def initialize(
|
36
|
+
host:, priority:, title:, title_color: TITLE_COLOR, tagline: "", tagline_color: TAGLINE_COLOR, icon: nil, icon_color: ICON_COLOR,
|
37
|
+
edge_color: EDGE_COLOR, background_color: BACKGROUND_COLOR, time_to_live: TIME_TO_LIVE, transition_duration: TRANSITION_DURATION,
|
38
|
+
transition_type: EASE_IN_OUT_TRANSITION
|
39
|
+
)
|
40
|
+
@host = host
|
41
|
+
|
42
|
+
@priority = priority
|
43
|
+
@title = title
|
44
|
+
@title_color = title_color
|
45
|
+
@tagline = tagline
|
46
|
+
@tagline_color = tagline_color
|
47
|
+
@icon = icon
|
48
|
+
@icon_color = icon_color
|
49
|
+
@edge_color = edge_color
|
50
|
+
@background_color = background_color
|
51
|
+
@time_to_live = time_to_live
|
52
|
+
@transition_duration = transition_duration
|
53
|
+
@transition_type = transition_type
|
54
|
+
|
55
|
+
@icon_scale = ICON_SIZE.to_f / @icon.width if @icon
|
56
|
+
end
|
57
|
+
|
58
|
+
def draw
|
59
|
+
Gosu.draw_rect(0, 0, WIDTH, HEIGHT, @background_color)
|
60
|
+
|
61
|
+
if @host.edge == :top
|
62
|
+
Gosu.draw_rect(0, HEIGHT - EDGE_WIDTH, WIDTH, EDGE_WIDTH, @edge_color)
|
63
|
+
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
64
|
+
|
65
|
+
elsif @host.edge == :bottom
|
66
|
+
Gosu.draw_rect(0, 0, WIDTH, EDGE_WIDTH, @edge_color)
|
67
|
+
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
68
|
+
|
69
|
+
elsif @host.edge == :right
|
70
|
+
Gosu.draw_rect(0, 0, EDGE_WIDTH, HEIGHT, @edge_color)
|
71
|
+
@icon.draw(EDGE_WIDTH + PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
72
|
+
|
73
|
+
else
|
74
|
+
Gosu.draw_rect(WIDTH - EDGE_WIDTH, 0, EDGE_WIDTH, HEIGHT, @edge_color)
|
75
|
+
@icon.draw(PADDING, PADDING, 0, @icon_scale, @icon_scale, @icon_color) if @icon
|
76
|
+
end
|
77
|
+
|
78
|
+
icon_space = @icon ? ICON_SIZE + PADDING : 0
|
79
|
+
TITLE_FONT.draw_text(@title, PADDING + EDGE_WIDTH + icon_space, PADDING, 0, 1, 1, @title_color)
|
80
|
+
TAGLINE_FONT.draw_text(@tagline, PADDING + EDGE_WIDTH + icon_space, PADDING + TITLE_FONT.height, 0, 1, 1, @tagline_color)
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|