cstruct 1.0.0

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  1. data/doc/documents.html +572 -0
  2. data/doc/examples/anonymous_struct.rb.html +94 -0
  3. data/doc/examples/anonymous_union.rb.html +93 -0
  4. data/doc/examples/array_member.rb.html +79 -0
  5. data/doc/examples/file_io.rb.html +87 -0
  6. data/doc/examples/first_example.rb.html +104 -0
  7. data/doc/examples/get_system_info.rb.html +114 -0
  8. data/doc/examples/get_versionex.rb.html +97 -0
  9. data/doc/examples/global_memory.rb.html +102 -0
  10. data/doc/examples/inner_struct.rb.html +79 -0
  11. data/doc/examples/inner_union.rb.html +77 -0
  12. data/doc/examples/namespace.rb.html +80 -0
  13. data/doc/examples/show_processes.rb.html +95 -0
  14. data/doc/examples/struct_member.rb.html +128 -0
  15. data/doc/examples.html +42 -0
  16. data/doc/images/Thumbs.db +0 -0
  17. data/doc/images/examples.png +0 -0
  18. data/doc/images/excample1.png +0 -0
  19. data/doc/images/excample2.png +0 -0
  20. data/doc/images/green-point.png +0 -0
  21. data/doc/images/learnmore.png +0 -0
  22. data/doc/images/logo.png +0 -0
  23. data/doc/images/news.png +0 -0
  24. data/doc/images/point.png +0 -0
  25. data/doc/images/start.png +0 -0
  26. data/doc/images/synopsish.png +0 -0
  27. data/doc/index.html +149 -0
  28. data/doc/stylesheets/coderay.css +34 -0
  29. data/doc/stylesheets/ie.css +9 -0
  30. data/doc/stylesheets/style.css +216 -0
  31. data/examples/anonymous_struct.rb +43 -0
  32. data/examples/anonymous_union.rb +42 -0
  33. data/examples/array_member.rb +29 -0
  34. data/examples/file_io.rb +49 -0
  35. data/examples/first_example.rb +53 -0
  36. data/examples/inner_struct.rb +28 -0
  37. data/examples/inner_union.rb +26 -0
  38. data/examples/namespace.rb +29 -0
  39. data/examples/struct_member.rb +77 -0
  40. data/examples/win32/get_system_info.rb +64 -0
  41. data/examples/win32/get_versionex.rb +47 -0
  42. data/examples/win32/global_memory.rb +51 -0
  43. data/examples/win32/show_processes.rb +45 -0
  44. data/lib/cstruct.rb +523 -0
  45. data/lib/win32struct.rb +90 -0
  46. data/lib/win64struct.rb +13 -0
  47. metadata +109 -0
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+ <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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+ <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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+ <head profile="http://gmpg.org/xfn/11">
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+ <meta http-equiv="Content-type" content="text/html; charset=utf-8">
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+ <title>CStruct:Examples:Documents</title>
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+ <link rel="stylesheet" href="stylesheets/style.css" type="text/css" media="screen" />
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+ <link rel="stylesheet" href="stylesheets/coderay.css" type="text/css" media="screen" />
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+ </head>
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+ <body>
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+ <div id ="container">
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+ <div id="connent">
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+ <br /> <!-- ----------new line-------------- -->
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+ <h1>CStruct Document</h1>
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+ <div style="border:1px solid black;"></div>
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+
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+ <br /> <!-- ----------new line-------------- -->
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+ <div id="types">
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+ <h2 class ="bk_h2 bk_h2_start">Types in CStruct</h2>
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+ <div>
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+ <h3>Supported primitive types in CStruct</h3>
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+ <div class="CodeRay">
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+ <div class="code">
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+ signed types: <br /><span class="sy">char int8 int16 int32 int64 float double</span> <br/>
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+ <br />
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+ unsigend types: <br /><span class="sy">uchar uint8 uint16 uint32 uint64</span>
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+ </div>
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+ </div>
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+ </div>
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+ <div>
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+ <h3>C types to CStruct types(32-bit platform)</h3>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C types</th>
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+ <th>CStruct types</th>
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+ </tr>
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+ <tr class="def">
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+ <td>char</td>
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+ <td>char <b>|</b> int8</td>
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+ </tr>
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+ <tr class="def">
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+ <td>short </td>
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+ <td>int16 </td>
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+ </tr>
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+ <tr class="def">
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+ <td>int </td>
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+ <td>int32 </td>
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+ </tr>
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+ <tr class="def">
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+ <td>long </td>
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+ <td>int32 </td>
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+ </tr>
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+ <tr class="def">
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+ <td>unsigned char</td>
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+ <td>uchar <b>|</b> uint8</td>
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+ </tr>
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+ <tr class="def">
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+ <td>unsigned short</td>
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+ <td>uint16 </td>
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+ </tr>
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+ <tr class="def">
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+ <td>unsigned int</td>
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+ <td>uint32 </td>
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+ </tr>
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+ <tr class="def">
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+ <td>unsigned long</td>
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+ <td>uint32 </td>
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+ </tr>
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+ <tr class="def">
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+ <td>float</td>
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+ <td>float </td>
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+ </tr>
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+ <tr class="def">
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+ <td>double</td>
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+ <td>double</td>
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+ </tr>
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+
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h2 class ="bk_h2 bk_h2_start">Options in CStruct</h2>
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+ <div class="CodeRay">
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+ <div class="code">
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+ <span class="sy">:endian</span>
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+ </div>
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+ </div>
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+
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+ Yon can use <b>options</b> method to set the options of a sturct.
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+ <div class="CodeRay">
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+ <div class="code"><span class="r">class</span> <span class="cl">Point</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; options <span class="sy">:endian</span>=&gt;<span class="sy">:little</span> <span class="c"># or :big</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:y</span> <br/>
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+ <span class="r">end</span>
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+ </div>
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+ </div>
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+ The <b>:endian</b>'s default value is <b>:little</b>.Therefore the <b>Point</b> is can defined like this:
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+ <div class="CodeRay">
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+ <div class="code"><span class="r">class</span> <span class="cl">Point</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:y</span> <br/>
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+ <span class="r">end</span>
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+ </div>
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+ </div>
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+
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h2 class ="bk_h2 bk_h2_start">Methods in CStruct</h2>
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+ <b>CStruct</b> provides several methods to get some infomation for a struct.
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+ <div>
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+ <h3>::size</h3>
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+ Return a struct's size. It has an alias:__size__.
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+ </div>
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+ <div>
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+ <h3>::endian</h3>
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+ Return a struct's endian.
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+ </div>
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+
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+ <div>
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+ <h3>#data</h3>
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+ Return a instance's data buffer. It has an alias:__data__.
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+ </div>
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+ <div>
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+ <h3>#reset</h3>
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+ Reset a instance's data buffer. It has an alias:__reset__.
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+ </div>
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+ <div>
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+ <h3>#&lt;&lt;</h3>
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+ Assign to struct's instance.
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+ </div>
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+ <div>
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+ <h3>#to_cstr</h3>
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+ If a member of the struct is char buffer(i.e. It's a C sytle string),it has <b>to_cstr</b> method that return a ruby string. <br />
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+ And,the member can be assigned by a ruby string.<br />
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <b>See Examples:<a href="./examples/file_io.rb.html" target="_blank">File IO</a> for more information.</b>
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+ <br />Sample Example:
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+ <div class="CodeRay">
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+ <div class="code">p <span class="co">Point</span>.size <span class="c"># 8</span> <br/>
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+ p <span class="co">Point</span>.endian <span class="c"># :little</span> <br/> <br/>
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+
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+ point = <span class="co">Point</span>.new <br/>
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+ point.x = <span class="i">1</span> <br/>
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+ point.y = <span class="i">2</span> <br/> <br/>
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+
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+ p point.__data__ <span class="c"># &quot;\x01\x00\x00\x00\x02\x00\x00\x00&quot;</span> <br/>
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+ point.__reset__ <br/>
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+ p point.__data__ <span class="c"># &quot;\x00\x00\x00\x00\x00\x00\x00\x00&quot;</span> <br/>
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+ </div>
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+ </div>
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+
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div id="mapping">
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+ <h2 class ="bk_h2 bk_h2_start">Map C/C++ struct to Ruby</h2>
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+ <div>
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+ <h3>Sample struct</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> Point { <br/>
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+ &nbsp;&nbsp; <span class="pt">int</span> x; <br/>
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+ &nbsp;&nbsp; <span class="pt">int</span> y;<br/>
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+ }; <br/>
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">Point</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:y</span> <br/>
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+ <span class="r">end</span> <br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Array member</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> T {<br/>
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+ &nbsp;&nbsp; <span class="pt">int</span> element[<span class="i">8</span>]; <br/>
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+ }; <br/>
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">T</span> &lt; <span class="co">CStruct</span> <br/>
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+ &nbsp;&nbsp; int32<span class="sy">:elements</span>,[<span class="i">8</span>] <br/>
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+ <span class="r">end</span> <br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Struct member</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> Point {<br/>
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+ &nbsp;&nbsp; <span class="pt">int</span> x;<br/>
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+ &nbsp;&nbsp; <span class="pt">int</span> y;<br/>
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+ }; <br/>
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+ <br/>
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+ <span class="r">struct</span> Line {<br/>
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+ &nbsp;&nbsp; Point begin_point;<br/>
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+ &nbsp;&nbsp; Point end_point;<br/>
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+ }; <br/>
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">Point</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:y</span> <br/>
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+ <span class="r">end</span><br/>
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+ <br/>
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+ <span class="r">class</span> <span class="cl">Line</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; <span class="co">Point</span><span class="sy">:begin_point</span><br/>
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+ &nbsp;&nbsp; <span class="co">Point</span><span class="sy">:end_point</span> <br/>
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+ <span class="r">end</span><br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Inner struct</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> A {<br/>
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+ &nbsp;&nbsp; <span class="r">struct</span> Inner {<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> v1; <br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> v2;<br/>
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+ &nbsp;&nbsp; };<br/>
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+ &nbsp;&nbsp; Inner inner;<br/>
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+ };<br/>
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">A</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; <span class="r">class</span> <span class="cl">Inner</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32 <span class="sy">:v1</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32 <span class="sy">:v2</span><br/>
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+ &nbsp;&nbsp; <span class="r">end</span><br/>
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+ &nbsp;&nbsp; <span class="co">Inner</span> <span class="sy">:inner</span><br/>
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+ <span class="r">end</span><br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Inner union</h3>
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+ Named union is unsupported in CStruct. <br />
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+ Fortunately, anonymous union can take the place of it.See also: <b>Anonymous union</b>.
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> U { <br />
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+ &nbsp;&nbsp; <span class="r">union</span> NumericType {<br />
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+ &nbsp;&nbsp;&nbsp;&nbsp; int x;<br />
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+ &nbsp;&nbsp;&nbsp;&nbsp; int y; <br />
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+ &nbsp;&nbsp; };<br />
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+ &nbsp;&nbsp; NumericType value;<br />
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+ };<br />
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">U</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; union<span class="sy">:value</span> <span class="r">do</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32<span class="sy">:y</span><br/>
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+ &nbsp;&nbsp; <span class="r">end</span><br/>
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+ <span class="r">end</span><br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Anonymous Struct</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> Window { <br/>
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+ &nbsp;&nbsp; <span class="pt">int</span> style;<br/>
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+ &nbsp;&nbsp; <span class="r">struct</span>{ <br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> x; <br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> y; <br/>
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+ &nbsp;&nbsp; }position;<br/>
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+ }; <br/>
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">Window</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; int32<span class="sy">:style</span><br/>
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+ &nbsp;&nbsp; struct <span class="sy">:position</span> <span class="r">do</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32<span class="sy">:y</span> <br/>
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+ &nbsp;&nbsp; <span class="r">end</span><br/>
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+ <span class="r">end</span><br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Anonymous union</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C/C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">struct</span> U {<br/>
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+ &nbsp;&nbsp; <span class="r">union</span>{<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> x;<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> y;<br/>
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+ &nbsp;&nbsp; } value;<br/>
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+ }; <br/>
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+ </div>
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+ </div>
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+ </td>
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">class</span> <span class="cl">U</span> &lt; <span class="co">CStruct</span><br/>
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+ &nbsp;&nbsp; union<span class="sy">:value</span> <span class="r">do</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32<span class="sy">:x</span><br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; int32<span class="sy">:y</span><br/>
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+ &nbsp;&nbsp; <span class="r">end</span><br/>
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+ <span class="r">end</span><br/>
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+ </div>
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+ </div>
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+ </td>
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+ </tr>
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+ </table>
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+ </div>
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+ </div>
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+ <br /> <!-- ----------new line-------------- -->
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+ <div>
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+ <h3>Namespace</h3>
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+ <div>
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+ <table border="1" >
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+ <tr class="def">
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+ <th>C++ </th>
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+ <th>Ruby</th>
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+ </tr>
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+ <tr class="code" >
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+ <td>
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+ <div class="CodeRay" style="border:0px;">
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+ <div class="code"><span class="r">namespace</span> NS1{<br/>
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+ &nbsp;&nbsp; <span class="r">struct</span> A {<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="pt">int</span> handle;<br/>
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+ &nbsp;&nbsp; };<br/>
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+ <br/>
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+ &nbsp;&nbsp; <span class="r">namespace</span> NS2 {<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">struct</span> B {<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A a;<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; };<br/>
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+ &nbsp;&nbsp; }<br/>
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+ <br/>
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+ &nbsp;&nbsp; <span class="r">struct</span> C {<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; A a;<br/>
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+ &nbsp;&nbsp;&nbsp;&nbsp; NS2::B b;<br/>
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+ &nbsp;&nbsp; };<br/>
440
+ }<br/>
441
+ </div>
442
+ </div>
443
+ </td>
444
+ <td>
445
+ <div class="CodeRay" style="border:0px;">
446
+ <div class="code"><span class="r">module</span> <span class="cl">NS1</span><br/>
447
+ &nbsp;&nbsp; <span class="r">class</span> <span class="cl">A</span> &lt; <span class="co">CStruct</span><br/>
448
+ &nbsp;&nbsp;&nbsp;&nbsp; uint32<span class="sy">:handle</span><br/>
449
+ &nbsp;&nbsp; <span class="r">end</span><br/>
450
+ <br/>
451
+ &nbsp;&nbsp; <span class="r">module</span> <span class="cl">NS2</span><br/>
452
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">class</span> <span class="cl">B</span> &lt; <span class="co">CStruct</span><br/>
453
+ &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <span class="co">A</span><span class="sy">:a</span><br/>
454
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">end</span> <br/>
455
+ &nbsp;&nbsp; <span class="r">end</span><br/>
456
+ <br/>
457
+ &nbsp;&nbsp; <span class="r">class</span> <span class="cl">C</span> &lt; <span class="co">CStruct</span><br/>
458
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="co">A</span> <span class="sy">:a</span><br/>
459
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="co">NS2_B</span> <span class="sy">:b</span><br/>
460
+ &nbsp;&nbsp; <span class="r">end</span> <br/>
461
+ <span class="r">end</span><br/>
462
+ </div>
463
+ </div>
464
+ </td>
465
+ </tr>
466
+ </table>
467
+ Meaning of the 'NS2_B' is NS2::B!
468
+ </div>
469
+ </div>
470
+ </div>
471
+ <br /> <!-- ----------new line-------------- -->
472
+ <div>
473
+ <h2 class ="bk_h2 bk_h2_start">Extend CStruct</h2>
474
+ <div>
475
+ <h3>Open CStruct class</h3>
476
+ You can open <b>CStruct</b> class to define yourself types.<br/>
477
+ e.g.
478
+ <div class="CodeRay">
479
+ <div class="code"><span class="r">class</span> <span class="cl">CStruct</span><br/>
480
+ &nbsp;&nbsp; <span class="r">class</span> &lt;&lt; <span class="cl">self</span><br/>
481
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">uint32_t</span> <span class="fu">uint32</span><br/>
482
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">uint16_t</span> <span class="fu">uint16</span><br/>
483
+ &nbsp;&nbsp; <span class="r">end</span> <br/>
484
+ <span class="r">end</span><br/>
485
+ <br/>
486
+ <span class="r">class</span> <span class="cl">MyStrcut</span> &lt; <span class="co">CStruct</span><br/>
487
+ &nbsp;&nbsp; uint32_t<span class="sy">:value</span><br/>
488
+ <span class="r">end</span><br/>
489
+ </div>
490
+ </div>
491
+ </div>
492
+ <div>
493
+ <h3>Define a new types struct </h3>
494
+ It is a good idea to define a individual struct to wrap the types.<b>Win32Struct</b> is an example of this.Please read on.
495
+ </div>
496
+
497
+ </div>
498
+ <br /> <!-- ----------new line-------------- -->
499
+ <div >
500
+ <h2 class ="bk_h2 bk_h2_start">Win32Struct</h2>
501
+ <div>
502
+ <h3>Win32Struct's source</h3>
503
+ <div class="CodeRay">
504
+ <div class="code"><span class="r">class</span> <span class="cl">Win32Struct</span>&lt; <span class="co">CStruct</span> <br/>
505
+ &nbsp;&nbsp;<span class="r">class</span> &lt;&lt; <span class="cl">self</span> <br/>
506
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HANDLE</span> <span class="fu">uint32</span><br/>
507
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HMODULE</span> <span class="fu">uint32</span><br/>
508
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HINSTANCE</span> <span class="fu">uint32</span><br/>
509
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HRGN</span> <span class="fu">uint32</span><br/>
510
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HTASK</span> <span class="fu">uint32</span><br/>
511
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HKEY</span> <span class="fu">uint32</span><br/>
512
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HDESK</span> <span class="fu">uint32</span><br/>
513
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HMF</span> <span class="fu">uint32</span><br/>
514
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HEMF</span> <span class="fu">uint32</span><br/>
515
+ &nbsp;&nbsp;&nbsp;&nbsp; <span class="r">alias</span> <span class="fu">HRSRC</span> <span class="fu">uint32</span><br/>
516
+ &nbsp;&nbsp;&nbsp;&nbsp; ......<br/>
517
+ &nbsp;&nbsp;&nbsp;&nbsp; ......<br/>
518
+ &nbsp;&nbsp;<span class="r">end</span><br/>
519
+ <span class="r">end</span><br/>
520
+ </div>
521
+ </div>
522
+ </div>
523
+
524
+ <div>
525
+ <h3>Using Win32Struct</h3>
526
+ In order to use <b>Win32Struct</b>,you must require it.
527
+ <div class="CodeRay">
528
+ <div class="code"><pre>require <span class="s"><span class="dl">'</span><span class="k">win32struct</span><span class="dl">'</span></span>
529
+ </pre></div>
530
+ </div>
531
+
532
+ By using Win32Struct,we can easily define a struct that exist in Windows SDK.
533
+ <br />For example:
534
+ <div class="CodeRay">
535
+ <div class="code"><span class="r">class</span> <span class="cl">PROCESSENTRY32</span> &lt; <span class="co">Win32Struct</span><br/>
536
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:dwSize</span><br/>
537
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:cntUsage</span><br/>
538
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:th32ProcessID</span> <br/>
539
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:th32DefaultHeapID</span><br/>
540
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:th32ModuleID</span> <br/>
541
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:cntThreads</span><br/>
542
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:th32ParentProcessID</span><br/>
543
+ &nbsp;&nbsp; <span class="co">LONG</span> <span class="sy">:pcPriClassBase</span> <br/>
544
+ &nbsp;&nbsp; <span class="co">DWORD</span> <span class="sy">:dwFlags</span><br/>
545
+ &nbsp;&nbsp; <span class="co">CHAR</span> <span class="sy">:szExeFile</span>,[<span class="co">260</span>] <br/>
546
+ <span class="r">end</span><br/>
547
+ </div>
548
+ </div>
549
+ <b>See Examples:<a href="./examples/show_processes.rb.html" target="_blank">Show All Process</a>,<a href="./examples/global_memory.rb.html" target="_blank">GlobalMemoryStatus</a> for more information.</b>
550
+ </div>
551
+ </div>
552
+
553
+ <br /> <!-- ----------new line-------------- -->
554
+ <div>
555
+ <h2 class ="bk_h2 bk_h2_start">CStruct and Win32Utils</h3>
556
+ The <a href="http://rubyforge.org/projects/win32utils/" target="_blank">Win32Utils</a> project is powerful and convenient!
557
+ <b>Win32Utils</b> can be used together with <b>CStruct(Win32Struct)</b>.
558
+ The Win32's example of the<b>CStruct</b> that has used <b>windows-pr</b> gem.
559
+ It is worth mentioning that the <b>win32-api</b> 1.4.6 gem is not available on ruby 1.9.x. You can compile it yourself use <a href="https://github.com/oneclick/rubyinstaller/wiki/Development-Kit" target="_blank">DevKit</a>. And replace the <b>win32-api-1.4.6-x86-mingw32</b>'s <b>api.so</b>.
560
+ </div>
561
+
562
+ <br /> <!-- ----------new line-------------- -->
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+ <div style="border:1px solid black;"></div>
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+ Back to <a href ="index.html"><b>Home</b></a>
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