cranberry 0.0.1.alpha
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- checksums.yaml +7 -0
- data/.gitignore +20 -0
- data/.rspec +1 -0
- data/Gemfile +9 -0
- data/Guardfile +9 -0
- data/LICENSE.txt +22 -0
- data/README.md +60 -0
- data/Rakefile +6 -0
- data/bin/cranberry +13 -0
- data/cranberry.gemspec +29 -0
- data/lib/cranberry.rb +13 -0
- data/lib/cranberry/configuration.rb +9 -0
- data/lib/cranberry/handlers/log.rb +11 -0
- data/lib/cranberry/handlers/movement.rb +11 -0
- data/lib/cranberry/models/grid.rb +29 -0
- data/lib/cranberry/models/player.rb +16 -0
- data/lib/cranberry/models/world.rb +25 -0
- data/lib/cranberry/router.rb +16 -0
- data/lib/cranberry/server.rb +21 -0
- data/lib/cranberry/ui/banner.rb +35 -0
- data/lib/cranberry/ui/console.rb +45 -0
- data/lib/cranberry/version.rb +3 -0
- data/lib/cranberry/websocket_server.rb +36 -0
- data/public/index.html +14 -0
- data/public/js/handlers/handshake.js +7 -0
- data/public/js/input.js +17 -0
- data/public/js/socket.js +32 -0
- data/public/js/spec/socket.html +15 -0
- data/public/js/spec/socket.js +3 -0
- data/spec/cranberry/banner_spec.rb +9 -0
- data/spec/cranberry/models/grid_spec.rb +7 -0
- data/spec/cranberry/models/player_spec.rb +7 -0
- data/spec/cranberry/models/world_spec.rb +34 -0
- data/spec/cranberry/server_spec.rb +9 -0
- data/spec/cranberry/ui/console_spec.rb +7 -0
- data/spec/cranberry/websocket_server_spec.rb +9 -0
- data/spec/spec_helper.rb +25 -0
- metadata +192 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 45d5765f8fb9b824cef72f1c7afc4e73e29c0dae
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data.tar.gz: 3703e3252b6ae3b029b2aff9ea7dbd2b9ad557ae
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SHA512:
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metadata.gz: 4b3340f503416aa2065e0dafe01a66b87e5a61b03470e3e8387cf2c89b42aa4d41b9e6da2c406646d7f047dbb218d5f10ba619ab2c1f083244568350d4201bd2
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data.tar.gz: 9619ad55f4433842d28026baa450d32d78399187e24aba74ab30d06d9b96d66245da1d43d6601efebe4716c2354b45363f48dd0dc16235d7e080752044165721
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data/.gitignore
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data/.rspec
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1
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--color
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data/Gemfile
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data/Guardfile
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data/LICENSE.txt
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Copyright (c) 2013 Caleb Tutty and Giles Thompson
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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Cranberry Websocket Game Server
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===============================
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_|_|_| _|
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_| _| _|_| _|_|_| _|_|_| _|_|_| _|_| _| _|_| _| _|_| _| _|
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_| _|_| _| _| _| _| _| _| _|_|_|_| _|_| _|_| _| _|
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_| _| _| _| _| _| _| _| _| _| _| _| _|
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_|_|_| _| _|_|_| _| _| _|_|_| _|_|_| _| _| _|_|_|
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_|
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_|_|
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Cranberry is a WebSocket EventMachine-based server, that takes JSON strings as instructions.
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This is not production ready, and still a work in progress. Check back soon!
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## Installation
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Add this line to your application's Gemfile:
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gem 'cranberry'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install cranberry
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## Usage
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To use run:
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bin/cranberry
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to use the front-end client-side interface, open ``public/index.html``
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## Roadmap
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0.0.1 stable
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[ ] build up spec coverage
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[ ] implement a command router for the Websocket onmessage events
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[ ] experiment with a DSL for other projects to use the gem with
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1.0.0
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[ ] make it awesome
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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data/bin/cranberry
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#!/usr/bin/env ruby
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# encoding: UTF-8
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# resolve bin path, ignoring symlinks
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require 'pathname'
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bin_file = Pathname.new(__FILE__).realpath
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# add self to libpath
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$:.unshift File.expand_path('../../lib', bin_file)
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require 'cranberry'
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Cranberry.run
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data/cranberry.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'cranberry/version'
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Gem::Specification.new do |spec|
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spec.name = 'cranberry'
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spec.version = Cranberry::VERSION
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spec.authors = ['Caleb Tutty', 'Giles Thompson']
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spec.email = ['caleb@prettymint.co.nz', 'iam@gilesthompson.co.nz']
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spec.description = %q{Cranberry models game objects and maintains server-side state, allowing you to use client-side websockets to join and send JSON instructions}
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spec.summary = %q{Cranberry is an EventMachine-driven Websockets multiplayer game server}
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spec.homepage = ''
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spec.license = 'MIT'
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ['lib']
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spec.add_dependency 'eventmachine'
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spec.add_dependency 'em-websocket'
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spec.add_dependency 'json'
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spec.add_dependency 'paint'
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spec.add_development_dependency 'bundler', '~> 1.3'
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spec.add_development_dependency 'rake'
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spec.add_development_dependency 'rspec'
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end
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data/lib/cranberry.rb
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# Gem dependencies
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require 'bundler/setup'
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Bundler.setup
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require 'eventmachine'
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require 'em-websocket'
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require 'json'
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require 'paint'
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# Cranberry files
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Dir[File.dirname(__FILE__) + '/cranberry/**/*.rb'].each do |file|
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require file
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end
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module Cranberry
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module Models
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class Grid
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attr_reader :rows, :columns
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def initialize(rows, columns)
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@rows, @columns = rows, columns
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@grid = Array.new(rows) do
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Array.new(columns)
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end
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end
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def method_missing(method_name, *args, &block)
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@grid.send method_name, *args, &block
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end
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def place(player)
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x = rand(@columns)
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y = rand(@rows)
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if @grid[y][x]
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place(player)
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else
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@grid[y][x] = player
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end
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end
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end
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end
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end
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module Cranberry
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module Models
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class Player
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attr_reader :socket_id, :socket
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attr_accessor :name
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attr_accessor :x_position, :y_position
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def initialize(options = {})
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@socket_id, @socket = options[:socket_id], options[:socket]
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raise "Players require a socket id to be identifiable, and valid" unless @socket_id
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@name = options[:name] || "anonymous user"
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end
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end
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end
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end
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module Cranberry
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module Models
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class World
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attr_accessor :players
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attr_reader :grid
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# Singleton instance
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def self.instance
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@instance ||= new
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end
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private_class_method :new
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private
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def initialize
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# Players exist on connection
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@players = []
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# The grid is a matrix - an array of arrays
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@grid = Grid.new(Cranberry.configuration[:rows], Cranberry.configuration[:columns])
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end
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end
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end
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end
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module Cranberry
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#
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# Cranberry expects message handlers to be defined within the cranberry/handlers directory
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#
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def self.route_message(message)
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parsed_message = begin
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JSON.parse message
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rescue JSON::ParserError
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{ message: message, handler: 'Log' }
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end
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Object.const_get("Cranberry::Handlers::#{parsed_message['handler']}").received_message(parsed_message['message'], parsed_message['socket_id'])
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end
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end
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module Cranberry
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def self.run
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EventMachine.run do
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trap("TERM") { self.stop }
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trap("INT") { self.stop }
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WebSocketServer.start
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end
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end
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def self.stop
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UI.clear_terminal_screen
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UI.display_termination_message
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EventMachine.stop
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end
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end
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module Cranberry
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module UI
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def self.banner
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<<-EOF
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_|_|_| _|
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_| _| _|_| _|_|_| _|_|_| _|_|_| _|_| _| _|_| _| _|_| _| _|
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_| _|_| _| _| _| _| _| _| _|_|_|_| _|_| _|_| _| _|
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_| _| _| _| _| _| _| _| _| _| _| _| _|
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_|_|_| _| _|_|_| _| _| _|_|_| _|_|_| _| _| _|_|_|
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_|
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_|_|
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EOF
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end
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def self.display_welcome_message
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puts Paint[self.banner, :red]
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puts "-" * 90
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puts "Cranberry Game Server listening for WebSockets on #{Cranberry.configuration[:port]}"
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puts "-" * 90
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print "\n\n"
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end
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def self.display_termination_message
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print "\n"
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puts "-" * 90
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puts "Terminating Cranberry Game Server"
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puts "-" * 90
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end
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def self.clear_terminal_screen
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puts "\e[H\e[2J" # this may not be very cross-platform...
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end
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end
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end
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module Cranberry
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module UI
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class Console
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def initialize(grid)
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@grid, @columns, @rows = grid, grid.columns, grid.rows
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end
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def draw
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print "\n"
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draw_border
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@rows.times.each_with_index do |row, row_index|
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print '|'
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@columns.times.each_with_index do |column, column_index|
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cell = @grid[row_index][column_index]
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if cell.nil?
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print ' '
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else
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print 'x'
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end
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end
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print '|'
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print "\n"
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end
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draw_border
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end
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def draw_border
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print '+'
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@columns.times.each { print '-' }
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print '+'
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print "\n"
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end
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34
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def reset_cursor
|
36
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# http://stackoverflow.com/questions/14969458/deleting-multiple-lines-of-terminal-output-using-ruby
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# Where \r moves the cursor to the start of the line, \e[A moves the cursor up one line, and \e[K
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# clears from the cursor position to the end of the line. If you don't need anything further down
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# the screen, you can also just send \e[J once you have the cursor where you want; that clears
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# all the way to the end of the screen.
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(@rows + 3).times { print "\e[A" }
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42
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+
end
|
43
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end
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44
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end
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45
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+
end
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module Cranberry
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module WebSocketServer
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3
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def self.start
|
4
|
+
|
5
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console_ui = UI::Console.new(Models::World.instance.grid)
|
6
|
+
UI.display_welcome_message
|
7
|
+
console_ui.draw
|
8
|
+
|
9
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EventMachine::WebSocket.run(host: Cranberry.configuration[:host], port: Cranberry.configuration[:port]) do |ws|
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|
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ws.onopen do |handshake|
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|
+
world = Cranberry::Models::World.instance
|
13
|
+
player = Cranberry::Models::Player.new(socket_id: handshake.headers["Sec-WebSocket-Key"], socket: ws)
|
14
|
+
ws.send({ handler: 'Handshake', message: player.socket_id }.to_json)
|
15
|
+
world.grid.place player
|
16
|
+
world.players << player
|
17
|
+
|
18
|
+
console_ui.reset_cursor
|
19
|
+
console_ui.draw
|
20
|
+
|
21
|
+
end
|
22
|
+
|
23
|
+
ws.onmessage do |message|
|
24
|
+
Cranberry.route_message message
|
25
|
+
end
|
26
|
+
|
27
|
+
ws.onclose do
|
28
|
+
world = Cranberry::Models::World.instance
|
29
|
+
player = world.players.detect {|a| a.socket.signature == ws.signature}
|
30
|
+
world.players.delete player
|
31
|
+
end
|
32
|
+
end
|
33
|
+
|
34
|
+
end
|
35
|
+
end
|
36
|
+
end
|
data/public/index.html
ADDED
@@ -0,0 +1,14 @@
|
|
1
|
+
<!DOCTYPE html>
|
2
|
+
<html>
|
3
|
+
<head>
|
4
|
+
<meta charset="UTF-8">
|
5
|
+
<title>Cranberry</title>
|
6
|
+
<!-- <link type="text/css" rel="stylesheet" href="style.css"> -->
|
7
|
+
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
|
8
|
+
<script src="js/handlers/handshake.js"></script>
|
9
|
+
<script src="js/input.js"></script>
|
10
|
+
<script src="js/socket.js"></script>
|
11
|
+
</head>
|
12
|
+
<body>
|
13
|
+
</body>
|
14
|
+
</html>
|
data/public/js/input.js
ADDED
@@ -0,0 +1,17 @@
|
|
1
|
+
// object to hold movement key information
|
2
|
+
inputs = new Object();
|
3
|
+
// add wasd inputs to object with a handler of movement
|
4
|
+
inputs[119] = { key: 'w', handler: 'Movement', message: 'up' }
|
5
|
+
inputs[115] = { key: 's', handler: 'Movement', message: 'down' }
|
6
|
+
inputs[97] = { key: 'a', handler: 'Movement', message: 'left' }
|
7
|
+
inputs[100] = { key: 'd', handler: 'Movement', message: 'right' }
|
8
|
+
|
9
|
+
// jquery bindings listening for keypress events
|
10
|
+
$(function() {
|
11
|
+
$( "body" ).keypress(function(event) {
|
12
|
+
if(event.which in inputs) { // check for key in inputs object before proceeding
|
13
|
+
var input = inputs[event.which]; // assign an input from our object
|
14
|
+
window.sendMessage(input.message, input.handler); // send a movement message to the server, of handler 'movement'
|
15
|
+
}
|
16
|
+
});
|
17
|
+
});
|
data/public/js/socket.js
ADDED
@@ -0,0 +1,32 @@
|
|
1
|
+
window.socket = new WebSocket('ws://localhost:8080');
|
2
|
+
|
3
|
+
// Open the socket
|
4
|
+
socket.onopen = function(event) {
|
5
|
+
|
6
|
+
console.log(event);
|
7
|
+
|
8
|
+
// Send an initial message
|
9
|
+
socket.send(JSON.stringify({message: 'Client here, I\'ve just connected!', handler: 'Log'}));
|
10
|
+
|
11
|
+
// Listen for messages
|
12
|
+
socket.onmessage = function(event) {
|
13
|
+
parsed_message = JSON.parse(event.data);
|
14
|
+
Cranberry.Handlers[parsed_message.handler](parsed_message.message);
|
15
|
+
};
|
16
|
+
|
17
|
+
// Listen for socket closes
|
18
|
+
socket.onclose = function(event) {
|
19
|
+
console.log('Client notified socket has closed', event);
|
20
|
+
};
|
21
|
+
|
22
|
+
// To close the socket....
|
23
|
+
//socket.close()
|
24
|
+
};
|
25
|
+
|
26
|
+
window.sendMessage = function (message, handler) {
|
27
|
+
if(Cranberry.socket_id === undefined) {
|
28
|
+
alert('Cannot send any data to the server, handshake has failed.');
|
29
|
+
} else {
|
30
|
+
window.socket.send(JSON.stringify({ message: message, handler: handler, socket_id: Cranberry.socket_id }));
|
31
|
+
}
|
32
|
+
};
|
@@ -0,0 +1,15 @@
|
|
1
|
+
<!DOCTYPE html>
|
2
|
+
<html>
|
3
|
+
<head>
|
4
|
+
<meta charset="utf-8">
|
5
|
+
<title>QUnit Example</title>
|
6
|
+
<link rel="stylesheet" href="http://code.jquery.com/qunit/qunit-1.12.0.css">
|
7
|
+
<script src="../socket.io/socket.io.js"></script>
|
8
|
+
</head>
|
9
|
+
<body>
|
10
|
+
<div id="qunit"></div>
|
11
|
+
<div id="qunit-fixture"></div>
|
12
|
+
<script src="http://code.jquery.com/qunit/qunit-1.12.0.js"></script>
|
13
|
+
<script src="socket.js"></script>
|
14
|
+
</body>
|
15
|
+
</html>
|
@@ -0,0 +1,34 @@
|
|
1
|
+
require 'spec_helper'
|
2
|
+
|
3
|
+
describe Cranberry::Models::World do
|
4
|
+
|
5
|
+
it "is a singleton instance" do
|
6
|
+
world1, world2 = Cranberry::Models::World.instance, Cranberry::Models::World.instance
|
7
|
+
expect(world1.object_id).to eq(world2.object_id)
|
8
|
+
end
|
9
|
+
|
10
|
+
describe "it has a list of players" do
|
11
|
+
|
12
|
+
before :each do
|
13
|
+
@world = Cranberry::Models::World.instance
|
14
|
+
end
|
15
|
+
|
16
|
+
it "is an array" do
|
17
|
+
expect(@world.players).to be_a Array
|
18
|
+
end
|
19
|
+
|
20
|
+
end
|
21
|
+
|
22
|
+
describe "it has a grid" do
|
23
|
+
|
24
|
+
before :each do
|
25
|
+
@grid = Cranberry::Models::World.instance.grid
|
26
|
+
end
|
27
|
+
|
28
|
+
it "has a grid" do
|
29
|
+
expect(@grid).to be_a Cranberry::Models::Grid
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
|
34
|
+
end
|
data/spec/spec_helper.rb
ADDED
@@ -0,0 +1,25 @@
|
|
1
|
+
ENV["RUBY_ENV"] ||= 'test'
|
2
|
+
require_relative '../lib/cranberry.rb'
|
3
|
+
require 'rspec/autorun'
|
4
|
+
|
5
|
+
# This file was generated by the `rspec --init` command. Conventionally, all
|
6
|
+
# specs live under a `spec` directory, which RSpec adds to the `$LOAD_PATH`.
|
7
|
+
# Require this file using `require "spec_helper"` to ensure that it is only
|
8
|
+
# loaded once.
|
9
|
+
#
|
10
|
+
# See http://rubydoc.info/gems/rspec-core/RSpec/Core/Configuration
|
11
|
+
|
12
|
+
Dir[File.join(__FILE__, "support/*.rb")].each {|f| require f }
|
13
|
+
|
14
|
+
RSpec.configure do |config|
|
15
|
+
config.treat_symbols_as_metadata_keys_with_true_values = true
|
16
|
+
config.run_all_when_everything_filtered = true
|
17
|
+
config.filter_run :focus
|
18
|
+
|
19
|
+
# Run specs in random order to surface order dependencies. If you find an
|
20
|
+
# order dependency and want to debug it, you can fix the order by providing
|
21
|
+
# the seed, which is printed after each run.
|
22
|
+
# --seed 1234
|
23
|
+
config.order = 'random'
|
24
|
+
end
|
25
|
+
|
metadata
ADDED
@@ -0,0 +1,192 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: cranberry
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1.alpha
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Caleb Tutty
|
8
|
+
- Giles Thompson
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-10-29 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: eventmachine
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
requirements:
|
18
|
+
- - '>='
|
19
|
+
- !ruby/object:Gem::Version
|
20
|
+
version: '0'
|
21
|
+
type: :runtime
|
22
|
+
prerelease: false
|
23
|
+
version_requirements: !ruby/object:Gem::Requirement
|
24
|
+
requirements:
|
25
|
+
- - '>='
|
26
|
+
- !ruby/object:Gem::Version
|
27
|
+
version: '0'
|
28
|
+
- !ruby/object:Gem::Dependency
|
29
|
+
name: em-websocket
|
30
|
+
requirement: !ruby/object:Gem::Requirement
|
31
|
+
requirements:
|
32
|
+
- - '>='
|
33
|
+
- !ruby/object:Gem::Version
|
34
|
+
version: '0'
|
35
|
+
type: :runtime
|
36
|
+
prerelease: false
|
37
|
+
version_requirements: !ruby/object:Gem::Requirement
|
38
|
+
requirements:
|
39
|
+
- - '>='
|
40
|
+
- !ruby/object:Gem::Version
|
41
|
+
version: '0'
|
42
|
+
- !ruby/object:Gem::Dependency
|
43
|
+
name: json
|
44
|
+
requirement: !ruby/object:Gem::Requirement
|
45
|
+
requirements:
|
46
|
+
- - '>='
|
47
|
+
- !ruby/object:Gem::Version
|
48
|
+
version: '0'
|
49
|
+
type: :runtime
|
50
|
+
prerelease: false
|
51
|
+
version_requirements: !ruby/object:Gem::Requirement
|
52
|
+
requirements:
|
53
|
+
- - '>='
|
54
|
+
- !ruby/object:Gem::Version
|
55
|
+
version: '0'
|
56
|
+
- !ruby/object:Gem::Dependency
|
57
|
+
name: paint
|
58
|
+
requirement: !ruby/object:Gem::Requirement
|
59
|
+
requirements:
|
60
|
+
- - '>='
|
61
|
+
- !ruby/object:Gem::Version
|
62
|
+
version: '0'
|
63
|
+
type: :runtime
|
64
|
+
prerelease: false
|
65
|
+
version_requirements: !ruby/object:Gem::Requirement
|
66
|
+
requirements:
|
67
|
+
- - '>='
|
68
|
+
- !ruby/object:Gem::Version
|
69
|
+
version: '0'
|
70
|
+
- !ruby/object:Gem::Dependency
|
71
|
+
name: bundler
|
72
|
+
requirement: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - ~>
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.3'
|
77
|
+
type: :development
|
78
|
+
prerelease: false
|
79
|
+
version_requirements: !ruby/object:Gem::Requirement
|
80
|
+
requirements:
|
81
|
+
- - ~>
|
82
|
+
- !ruby/object:Gem::Version
|
83
|
+
version: '1.3'
|
84
|
+
- !ruby/object:Gem::Dependency
|
85
|
+
name: rake
|
86
|
+
requirement: !ruby/object:Gem::Requirement
|
87
|
+
requirements:
|
88
|
+
- - '>='
|
89
|
+
- !ruby/object:Gem::Version
|
90
|
+
version: '0'
|
91
|
+
type: :development
|
92
|
+
prerelease: false
|
93
|
+
version_requirements: !ruby/object:Gem::Requirement
|
94
|
+
requirements:
|
95
|
+
- - '>='
|
96
|
+
- !ruby/object:Gem::Version
|
97
|
+
version: '0'
|
98
|
+
- !ruby/object:Gem::Dependency
|
99
|
+
name: rspec
|
100
|
+
requirement: !ruby/object:Gem::Requirement
|
101
|
+
requirements:
|
102
|
+
- - '>='
|
103
|
+
- !ruby/object:Gem::Version
|
104
|
+
version: '0'
|
105
|
+
type: :development
|
106
|
+
prerelease: false
|
107
|
+
version_requirements: !ruby/object:Gem::Requirement
|
108
|
+
requirements:
|
109
|
+
- - '>='
|
110
|
+
- !ruby/object:Gem::Version
|
111
|
+
version: '0'
|
112
|
+
description: Cranberry models game objects and maintains server-side state, allowing
|
113
|
+
you to use client-side websockets to join and send JSON instructions
|
114
|
+
email:
|
115
|
+
- caleb@prettymint.co.nz
|
116
|
+
- iam@gilesthompson.co.nz
|
117
|
+
executables:
|
118
|
+
- cranberry
|
119
|
+
extensions: []
|
120
|
+
extra_rdoc_files: []
|
121
|
+
files:
|
122
|
+
- .gitignore
|
123
|
+
- .rspec
|
124
|
+
- Gemfile
|
125
|
+
- Gemfile.lock
|
126
|
+
- Guardfile
|
127
|
+
- LICENSE.txt
|
128
|
+
- README.md
|
129
|
+
- Rakefile
|
130
|
+
- bin/cranberry
|
131
|
+
- cranberry.gemspec
|
132
|
+
- lib/cranberry.rb
|
133
|
+
- lib/cranberry/configuration.rb
|
134
|
+
- lib/cranberry/handlers/log.rb
|
135
|
+
- lib/cranberry/handlers/movement.rb
|
136
|
+
- lib/cranberry/models/grid.rb
|
137
|
+
- lib/cranberry/models/player.rb
|
138
|
+
- lib/cranberry/models/world.rb
|
139
|
+
- lib/cranberry/router.rb
|
140
|
+
- lib/cranberry/server.rb
|
141
|
+
- lib/cranberry/ui/banner.rb
|
142
|
+
- lib/cranberry/ui/console.rb
|
143
|
+
- lib/cranberry/version.rb
|
144
|
+
- lib/cranberry/websocket_server.rb
|
145
|
+
- public/index.html
|
146
|
+
- public/js/handlers/handshake.js
|
147
|
+
- public/js/input.js
|
148
|
+
- public/js/socket.js
|
149
|
+
- public/js/spec/socket.html
|
150
|
+
- public/js/spec/socket.js
|
151
|
+
- spec/cranberry/banner_spec.rb
|
152
|
+
- spec/cranberry/models/grid_spec.rb
|
153
|
+
- spec/cranberry/models/player_spec.rb
|
154
|
+
- spec/cranberry/models/world_spec.rb
|
155
|
+
- spec/cranberry/server_spec.rb
|
156
|
+
- spec/cranberry/ui/console_spec.rb
|
157
|
+
- spec/cranberry/websocket_server_spec.rb
|
158
|
+
- spec/spec_helper.rb
|
159
|
+
homepage: ''
|
160
|
+
licenses:
|
161
|
+
- MIT
|
162
|
+
metadata: {}
|
163
|
+
post_install_message:
|
164
|
+
rdoc_options: []
|
165
|
+
require_paths:
|
166
|
+
- lib
|
167
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
168
|
+
requirements:
|
169
|
+
- - '>='
|
170
|
+
- !ruby/object:Gem::Version
|
171
|
+
version: '0'
|
172
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
173
|
+
requirements:
|
174
|
+
- - '>'
|
175
|
+
- !ruby/object:Gem::Version
|
176
|
+
version: 1.3.1
|
177
|
+
requirements: []
|
178
|
+
rubyforge_project:
|
179
|
+
rubygems_version: 2.0.3
|
180
|
+
signing_key:
|
181
|
+
specification_version: 4
|
182
|
+
summary: Cranberry is an EventMachine-driven Websockets multiplayer game server
|
183
|
+
test_files:
|
184
|
+
- spec/cranberry/banner_spec.rb
|
185
|
+
- spec/cranberry/models/grid_spec.rb
|
186
|
+
- spec/cranberry/models/player_spec.rb
|
187
|
+
- spec/cranberry/models/world_spec.rb
|
188
|
+
- spec/cranberry/server_spec.rb
|
189
|
+
- spec/cranberry/ui/console_spec.rb
|
190
|
+
- spec/cranberry/websocket_server_spec.rb
|
191
|
+
- spec/spec_helper.rb
|
192
|
+
has_rdoc:
|