console-shogi 0.3.0 → 0.4.0

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data/Gemfile.lock CHANGED
@@ -1,7 +1,7 @@
1
1
  PATH
2
2
  remote: .
3
3
  specs:
4
- console-shogi (0.2.0)
4
+ console-shogi (0.3.0)
5
5
 
6
6
  GEM
7
7
  remote: https://rubygems.org/
data/README.md CHANGED
@@ -2,6 +2,8 @@
2
2
 
3
3
  You can play the Shogi in your terminal ☗☖
4
4
 
5
+ Maybe, you’ll hard to see if you don’t increase the font size of the terminal.
6
+
5
7
  ## Installation
6
8
 
7
9
  ```
Binary file
Binary file
Binary file
@@ -12,8 +12,8 @@ module ConsoleShogi
12
12
  @pieces
13
13
  end
14
14
 
15
- def copy
16
- Board.new(pieces: pieces.to_a)
15
+ def deep_copy
16
+ Board.new(pieces: pieces.map(&:dup).to_a)
17
17
  end
18
18
 
19
19
  def within_range?(x:, y:)
@@ -9,19 +9,21 @@ module ConsoleShogi
9
9
  @gote_player = Player.new(teban: Teban::GOTE)
10
10
  @board = NewBoardBuilder.build
11
11
 
12
- @previous_board = Board.new(pieces: [])
13
- @from_cursor = nil
14
- @selected_piece = false
12
+ @selected_cursor = nil
15
13
  @teban_player = @sente_player
16
- end
17
14
 
18
- def start
19
- Terminal::Operator.clear_scrren
15
+ @game_histories = [{board: board.deep_copy, sente_komadai: sente_player.komadai.deep_copy, gote_komadai: gote_player.komadai.deep_copy}]
20
16
 
21
- Terminal::Operator.print_diff_board(previous_board: previous_board, board: board, sente_komadai: sente_player.komadai, gote_komadai: gote_player.komadai)
17
+ Terminal::Operator.clear_scrren
18
+ Terminal::Operator.print_board(board: board, sente_komadai: sente_player.komadai, gote_komadai: gote_player.komadai)
19
+ Terminal::Operator.print_history_button
22
20
  Terminal::Operator.print_teban(teban_player.teban)
21
+ end
23
22
 
23
+ def start
24
24
  while key = STDIN.getch
25
+ cursor = Terminal::Operator.cursor
26
+
25
27
  # NOTE Ctrl-C を押したら終了
26
28
  if key == "\C-c"
27
29
  exit
@@ -29,81 +31,54 @@ module ConsoleShogi
29
31
  elsif key == "\e" && STDIN.getch == "["
30
32
  key = STDIN.getch
31
33
 
32
- cursor = Terminal::Operator.cursor
33
- @previous_cursor_on_square = cursor.dup unless cursor.squares_position.location == :none
34
+ @last_cursor_on_grid = cursor.dup unless cursor.grid_position.location.outside?
34
35
 
35
36
  cursor.move(key)
36
37
 
37
38
  # TODO 選択したピースは色を変えないようにしている。状態の持ち方を見直したい
38
- deactive_piece(previous_cursor_on_square) unless selected_piece && from_cursor.squares_position == previous_cursor_on_square.squares_position
39
- focus_piece(cursor) unless selected_piece && from_cursor.squares_position == cursor.squares_position
39
+ deactive_piece(last_cursor_on_grid) if selected_cursor&.grid_position != last_cursor_on_grid.grid_position
40
+ focus_piece(cursor) if selected_cursor&.grid_position != cursor.grid_position
40
41
  # NOTE Enter を押したら駒を移動
41
42
  elsif key == "\r"
42
- # TODO このまま Hash にするかは要検討
43
- cursor = Terminal::Operator.cursor
44
-
45
- if selected_piece
46
- next if cursor.squares_position.location != :board
47
-
48
- piece_mover =
49
- case from_cursor.squares_position.location
50
- when :board
51
- # TODO 後で index を統一的にどう扱うか整理する
52
- PieceMover.new(
53
- board: board,
54
- player: teban_player,
55
- from: from_cursor.squares_position.to_h,
56
- to: cursor.squares_position.to_h
57
- )
58
- when :sente_komadai
59
- PieceMoverOnKomadai.new(
60
- board: board,
61
- komadai: sente_player.komadai,
62
- from: from_cursor.squares_position.to_h,
63
- to: cursor.squares_position.to_h
64
- )
65
- when :gote_komadai
66
- PieceMoverOnKomadai.new(
67
- board: board,
68
- komadai: gote_player.komadai,
69
- from: from_cursor.squares_position.to_h,
70
- to: cursor.squares_position.to_h
71
- )
72
- end
43
+ if cursor.grid_position.location.history?
44
+ GameHistory.new(game_histories: game_histories).start
73
45
 
74
- piece_mover.move!
75
-
76
- if piece_mover.moved_piece?
77
- Terminal::Operator.print_diff_board(previous_board: previous_board, board: board, sente_komadai: sente_player.komadai, gote_komadai: gote_player.komadai)
46
+ next
47
+ end
78
48
 
79
- @previous_board = board.copy
80
- change_teban!
49
+ if selected_cursor.nil?
50
+ # TODO PieceMover の can_move? と分散してしまっている気もする
51
+ next if cursor.grid_position.location.outside?
81
52
 
82
- Terminal::Operator.print_teban(teban_player.teban)
83
- else
84
- deactive_piece(from_cursor)
85
- end
53
+ active_piece(cursor)
86
54
 
87
- @from_cursor = nil
88
- @selected_piece = false
55
+ @selected_cursor = cursor.dup
89
56
  else
90
- # TODO PieceMover の can_move? と分散してしまっている気もする
91
- next if cursor.squares_position.location == :none
92
- next if teban_player.sente? && cursor.squares_position.location == :gote_komadai
93
- next if teban_player.gote? && cursor.squares_position.location == :sente_komadai
57
+ next unless cursor.grid_position.location.board?
94
58
 
95
- active_piece(cursor)
59
+ piece_mover = PieceMover.build(board: board, player: teban_player, from_cursor: selected_cursor, to_cursor: cursor)
96
60
 
97
- @from_cursor = cursor.dup
98
- @selected_piece = true
99
- end
61
+ piece_mover.move!
62
+
63
+ if piece_mover.moved_piece?
64
+ Terminal::Operator.print_diff_board(previous_board: game_histories.last[:board], board: board, sente_komadai: sente_player.komadai, gote_komadai: gote_player.komadai)
100
65
 
101
- # TODO ひとまず動く物を作った。リファクタリングする
102
- [sente_player, gote_player].each do |player|
103
- next unless player.win?
66
+ @game_histories << {board: board.deep_copy, sente_komadai: sente_player.komadai.deep_copy, gote_komadai: gote_player.komadai.deep_copy}
104
67
 
105
- Terminal::Operator.print_winner(player)
106
- exit
68
+ if teban_player.win?
69
+ Terminal::Operator.print_winner(teban_player)
70
+
71
+ exit
72
+ else
73
+ change_teban!
74
+
75
+ Terminal::Operator.print_teban(teban_player.teban)
76
+ end
77
+ else
78
+ deactive_piece(selected_cursor)
79
+ end
80
+
81
+ @selected_cursor = nil
107
82
  end
108
83
  end
109
84
  end
@@ -111,45 +86,45 @@ module ConsoleShogi
111
86
 
112
87
  private
113
88
 
114
- attr_reader :board, :sente_player, :gote_player, :selected_piece, :from_cursor, :teban_player, :previous_board, :previous_cursor_on_square
89
+ attr_reader :board, :sente_player, :gote_player, :selected_cursor, :teban_player, :game_histories, :last_cursor_on_grid
115
90
 
116
91
  def change_teban!
117
92
  @teban_player = teban_player == sente_player ? gote_player : sente_player
118
93
  end
119
94
 
95
+ # TODO ここらへんイケてないのでリファクタしたい
120
96
  def active_piece(cursor)
121
- # TODO case で指定しないといけないのイケてないのでリファクタしたい
122
- case cursor.squares_position.location
123
- when :board
124
- Terminal::Operator.active_piece(location: board, cursor: cursor)
125
- when :sente_komadai
126
- Terminal::Operator.active_piece(location: sente_player.komadai, cursor: cursor)
127
- when :gote_komadai
128
- Terminal::Operator.active_piece(location: gote_player.komadai, cursor: cursor)
129
- end
97
+ location = fetch_piece_location_object(cursor.grid_position.location)
98
+
99
+ return if location.nil?
100
+
101
+ Terminal::Operator.active_piece(board: location, cursor: cursor)
130
102
  end
131
103
 
132
104
  def deactive_piece(cursor)
133
- # TODO case で指定しないといけないのイケてないのでリファクタしたい
134
- case cursor.squares_position.location
135
- when :board
136
- Terminal::Operator.deactive_piece(location: board, previous_cursor: cursor)
137
- when :sente_komadai
138
- Terminal::Operator.deactive_piece(location: sente_player.komadai, previous_cursor: cursor)
139
- when :gote_komadai
140
- Terminal::Operator.deactive_piece(location: gote_player.komadai, previous_cursor: cursor)
141
- end
105
+ location = fetch_piece_location_object(cursor.grid_position.location)
106
+
107
+ return if location.nil?
108
+
109
+ Terminal::Operator.deactive_piece(board: location, previous_cursor: cursor)
142
110
  end
143
111
 
144
112
  def focus_piece(cursor)
145
- # TODO case で指定しないといけないのイケてないのでリファクタしたい
146
- case cursor.squares_position.location
113
+ location = fetch_piece_location_object(cursor.grid_position.location)
114
+
115
+ return if location.nil?
116
+
117
+ Terminal::Operator.focus_piece(board: location, cursor: cursor)
118
+ end
119
+
120
+ def fetch_piece_location_object(cursor_location)
121
+ case cursor_location.name
147
122
  when :board
148
- Terminal::Operator.focus_piece(location: board, cursor: cursor)
123
+ board
149
124
  when :sente_komadai
150
- Terminal::Operator.focus_piece(location: sente_player.komadai, cursor: cursor)
125
+ sente_player.komadai
151
126
  when :gote_komadai
152
- Terminal::Operator.focus_piece(location: gote_player.komadai, cursor: cursor)
127
+ gote_player.komadai
153
128
  end
154
129
  end
155
130
  end
@@ -0,0 +1,60 @@
1
+ # frozen_string_literal: true
2
+
3
+ require 'io/console'
4
+
5
+ module ConsoleShogi
6
+ class GameHistory
7
+ def initialize(game_histories:)
8
+ @game_histories = game_histories
9
+ # TODO game_count という名前は分かりづらいので変える
10
+ @game_count = game_histories.count
11
+
12
+ Terminal::Operator.print_start_history
13
+ end
14
+
15
+ def start
16
+ while key = STDIN.getch
17
+ cursor = Terminal::Operator.cursor
18
+
19
+ # NOTE Ctrl-C を押したら終了
20
+ if key == "\C-c"
21
+ exit
22
+ # NOTE 矢印キーを押したらカーソルを移動
23
+ elsif key == "\e" && STDIN.getch == "["
24
+ key = STDIN.getch
25
+
26
+ cursor.move(key)
27
+ elsif key == "\r"
28
+ location = cursor.grid_position.location
29
+
30
+ next unless location.history?
31
+
32
+ if location.resume?
33
+ Terminal::Operator.clear_scrren
34
+
35
+ Terminal::Operator.print_board(board: game_histories.last[:board], sente_komadai: game_histories.last[:sente_komadai], gote_komadai: game_histories.last[:gote_komadai])
36
+ Terminal::Operator.print_history_button
37
+
38
+ return
39
+ elsif location.back?
40
+ next if game_count == 1
41
+
42
+ @game_count -= 1
43
+
44
+ Terminal::Operator.print_board(board: game_histories[game_count - 1][:board], sente_komadai: game_histories[game_count - 1][:sente_komadai], gote_komadai: game_histories[game_count - 1][:gote_komadai])
45
+ elsif location.forward?
46
+ next if game_count == game_histories.count
47
+
48
+ @game_count += 1
49
+
50
+ Terminal::Operator.print_board(board: game_histories[game_count - 1][:board], sente_komadai: game_histories[game_count - 1][:sente_komadai], gote_komadai: game_histories[game_count - 1][:gote_komadai])
51
+ end
52
+ end
53
+ end
54
+ end
55
+
56
+ private
57
+
58
+ attr_reader :game_histories, :game_count
59
+ end
60
+ end
@@ -0,0 +1,6 @@
1
+ # frozen_string_literal: true
2
+
3
+ module ConsoleShogi
4
+ class GridPosition < Struct.new(:x, :y, :location)
5
+ end
6
+ end
@@ -8,8 +8,12 @@ module ConsoleShogi
8
8
 
9
9
  attr_reader :pieces
10
10
 
11
- def initialize
12
- @pieces = empty_pieces
11
+ def initialize(pieces: empty_pieces)
12
+ @pieces = Matrix.rows(pieces)
13
+ end
14
+
15
+ def deep_copy
16
+ Komadai.new(pieces: pieces.map(&:dup).to_a)
13
17
  end
14
18
 
15
19
  def fetch_piece(x:, y:)
@@ -28,8 +32,8 @@ module ConsoleShogi
28
32
  @pieces = sort_pieces
29
33
  end
30
34
 
31
- def pick_up_piece!(from:)
32
- @pieces[from[:y], from[:x]] = NonePiece.new
35
+ def pick_up_piece!(x:, y:)
36
+ @pieces[y, x] = NonePiece.new
33
37
  @pieces = sort_pieces
34
38
  end
35
39
 
@@ -49,13 +53,11 @@ module ConsoleShogi
49
53
  end
50
54
 
51
55
  def empty_pieces
52
- Matrix.rows(
53
- [
54
- [NonePiece.new, NonePiece.new, NonePiece.new],
55
- [NonePiece.new, NonePiece.new, NonePiece.new],
56
- [NonePiece.new, NonePiece.new, NonePiece.new]
57
- ]
58
- )
56
+ [
57
+ [NonePiece.new, NonePiece.new, NonePiece.new],
58
+ [NonePiece.new, NonePiece.new, NonePiece.new],
59
+ [NonePiece.new, NonePiece.new, NonePiece.new]
60
+ ]
59
61
  end
60
62
  end
61
63
  end
@@ -63,6 +63,11 @@ module ConsoleShogi
63
63
  def can_move_long_distance?
64
64
  [Kaku, Hisha, Kyosha, PromotedPiece::Uma, PromotedPiece::Ryu].include?(self::class)
65
65
  end
66
+
67
+ def same?(piece)
68
+ self::class == piece::class &&
69
+ self.teban == piece.teban
70
+ end
66
71
  end
67
72
 
68
73
  class NonePiece < Piece
@@ -2,12 +2,26 @@
2
2
 
3
3
  module ConsoleShogi
4
4
  class PieceMover
5
- def initialize(board:, player:, from:, to:)
6
- @board = board
7
- @player = player
8
- @from = from
9
- @to = to
10
- @moved_piece = false
5
+ class << self
6
+ def build(board:, player:, from_cursor:, to_cursor:)
7
+ location = from_cursor.grid_position.location
8
+
9
+ if location.board?
10
+ PieceMoverFromBoard.new(
11
+ board: board,
12
+ player: player,
13
+ from: from_cursor.grid_position,
14
+ to: to_cursor.grid_position
15
+ )
16
+ elsif location.komadai?
17
+ PieceMoverFromKomadai.new(
18
+ board: board,
19
+ player: player,
20
+ from: from_cursor.grid_position,
21
+ to: to_cursor.grid_position
22
+ )
23
+ end
24
+ end
11
25
  end
12
26
 
13
27
  def move!
@@ -17,49 +31,5 @@ module ConsoleShogi
17
31
  def moved_piece?
18
32
  @moved_piece
19
33
  end
20
-
21
- private
22
-
23
- attr_reader :board, :player, :from, :to
24
-
25
- def from_piece
26
- @from_piece ||= board.fetch_piece(x: from[:x], y: from[:y])
27
- end
28
-
29
- def move_piece!
30
- return false if from_piece.nil? || from_piece.none?
31
- return false if from_piece.teban != player.teban
32
-
33
- return false unless piece_movement_checker.can_move?
34
-
35
- to_piece = board.fetch_piece(x: to[:x], y: to[:y])
36
- player.capture_piece!(to_piece) unless to_piece.none?
37
-
38
- board.move_piece!(
39
- from: {x: from[:x], y: from[:y]},
40
- to: {x: to[:x], y: to[:y]}
41
- )
42
-
43
- # TODO とりあえずここに実装してしまっている。整理したい
44
- return true unless can_promote?(from_piece, from, to)
45
-
46
- board.promote_piece!(x: to[:x], y: to[:y]) if Terminal::Operator.select_promotion
47
-
48
- true
49
- end
50
-
51
- def piece_movement_checker
52
- PieceMovementChecker.new(board: board, from: from, to: to)
53
- end
54
-
55
- def can_promote?(piece, from, to)
56
- return false unless piece.can_promote?
57
-
58
- if piece.teban == Teban::SENTE
59
- from[:y].between?(0, 2) || to[:y].between?(0, 2)
60
- elsif piece.teban == Teban::GOTE
61
- from[:y].between?(6, 8) || to[:y].between?(6, 8)
62
- end
63
- end
64
34
  end
65
35
  end
@@ -0,0 +1,57 @@
1
+ # frozen_string_literal: true
2
+
3
+ module ConsoleShogi
4
+ class PieceMoverFromBoard < PieceMover
5
+ def initialize(board:, player:, from:, to:)
6
+ @board = board
7
+ @player = player
8
+ @from = from
9
+ @to = to
10
+ @moved_piece = false
11
+ end
12
+
13
+ private
14
+
15
+ attr_reader :board, :player, :from, :to
16
+
17
+ def from_piece
18
+ @from_piece ||= board.fetch_piece(x: from.x, y: from.y)
19
+ end
20
+
21
+ def move_piece!
22
+ return false if from_piece.nil? || from_piece.none?
23
+ return false if from_piece.teban != player.teban
24
+
25
+ return false unless piece_movement_checker.can_move?
26
+
27
+ to_piece = board.fetch_piece(x: to.x, y: to.y)
28
+ player.capture_piece!(to_piece) unless to_piece.none?
29
+
30
+ board.move_piece!(
31
+ from: {x: from.x, y: from.y},
32
+ to: {x: to.x, y: to.y}
33
+ )
34
+
35
+ # TODO とりあえずここに実装してしまっている。整理したい
36
+ return true unless can_promote?(from_piece, from, to)
37
+
38
+ board.promote_piece!(x: to.x, y: to.y) if Terminal::Operator.select_promotion
39
+
40
+ true
41
+ end
42
+
43
+ def piece_movement_checker
44
+ PieceMovementChecker.new(board: board, from: from, to: to)
45
+ end
46
+
47
+ def can_promote?(piece, from, to)
48
+ return false unless piece.can_promote?
49
+
50
+ if piece.teban == Teban::SENTE
51
+ from.y.between?(0, 2) || to.y.between?(0, 2)
52
+ elsif piece.teban == Teban::GOTE
53
+ from.y.between?(6, 8) || to.y.between?(6, 8)
54
+ end
55
+ end
56
+ end
57
+ end
@@ -0,0 +1,51 @@
1
+ # frozen_string_literal: true
2
+
3
+ module ConsoleShogi
4
+ class PieceMoverFromKomadai < PieceMover
5
+ def initialize(board:, player:, from:, to:)
6
+ @board = board
7
+ @komadai = player.komadai
8
+ @player = player
9
+ @from = from
10
+ @to = to
11
+ @moved_piece = false
12
+ end
13
+
14
+ private
15
+
16
+ attr_reader :board, :komadai, :player, :from, :to
17
+
18
+ def move_piece!
19
+ return false if from_piece.nil? || from_piece.none?
20
+ return false if from_piece.teban != player.teban
21
+
22
+ return false unless to.location.board?
23
+ return false unless can_drop?(piece: from_piece, to: to)
24
+
25
+ komadai.pick_up_piece!(x: from.x, y: from.y)
26
+ board.put_piece!(piece: from_piece, to: to)
27
+
28
+ true
29
+ end
30
+
31
+ def from_piece
32
+ @from_piece ||= komadai.fetch_piece(x: from.x, y: from.y)
33
+ end
34
+
35
+ def can_drop?(piece:, to:)
36
+ to_piece = board.fetch_piece(x: to.x, y: to.y)
37
+
38
+ return false unless to_piece.none?
39
+
40
+ return false if nifu?(piece, to)
41
+
42
+ # TODO 動かせない場所に打つことはできないようにする
43
+ true
44
+ end
45
+
46
+ def nifu?(piece, to)
47
+ piece.fu? &&
48
+ board.matrix.column(to.x).any? {|p| p.fu? && piece.teban == p.teban }
49
+ end
50
+ end
51
+ end
@@ -1,25 +1,17 @@
1
1
  module ConsoleShogi
2
2
  module Terminal
3
3
  class Cursor
4
- module Location
5
- NONE = :none
6
- BOARD = :board
7
- SENTE_KOMADAI = :sente_komadai
8
- GOTE_KOMADAI = :gote_komadai
9
- end
10
-
11
4
  TerminalPosition = Struct.new(:x, :y)
12
- SquaresPosition = Struct.new(:x, :y, :location)
13
5
 
14
6
  VERTICAL_DISTANCE = 1
15
7
  HORIZONTAL_DISTANCE = 2
16
8
  CURSOR_DIRECTIONS = %w(A B C D)
17
9
 
18
- attr_reader :terminal_position, :squares_position
10
+ attr_reader :terminal_position, :grid_position
19
11
 
20
12
  def initialize(terminal_index_x: 1, terminal_index_y: 1)
21
13
  @terminal_position = TerminalPosition.new(x: 1, y: 1)
22
- @squares_position = SquaresPosition.new(**calculate_squares_position)
14
+ @grid_position = GridPosition.new(**calculate_grid_position)
23
15
  end
24
16
 
25
17
  def move(direction)
@@ -44,19 +36,21 @@ module ConsoleShogi
44
36
  positions = fetch_cursor_position_in_stdin
45
37
 
46
38
  @terminal_position = TerminalPosition.new(x: positions[2].to_i, y: positions[1].to_i)
47
- @squares_position = SquaresPosition.new(**calculate_squares_position)
39
+ @grid_position = GridPosition.new(**calculate_grid_position)
48
40
  end
49
41
 
50
- def calculate_squares_position
51
- case terminal_position.to_h
52
- in x: 1..18, y: 1..9
53
- {x: (terminal_position.x - 1) / HORIZONTAL_DISTANCE, y: terminal_position.y - 1, location: Location::BOARD}
54
- in x: 21..38, y: 1..3
55
- {x: (terminal_position.x - 21) / HORIZONTAL_DISTANCE, y: terminal_position.y - 1, location: Location::GOTE_KOMADAI}
56
- in x: 21..38, y: 7..9
57
- {x: (terminal_position.x - 21) / HORIZONTAL_DISTANCE, y: terminal_position.y - 7, location: Location::SENTE_KOMADAI}
42
+ def calculate_grid_position
43
+ area = DisplayArea.fetch_area(x: terminal_position.x, y: terminal_position.y)
44
+
45
+ # TODO history infomation の扱いを整理する
46
+ if area.outside?
47
+ {x: nil, y: nil, location: area}
58
48
  else
59
- {x: (terminal_position.x - 1) / HORIZONTAL_DISTANCE, y: terminal_position.y - 1, location: Location::NONE}
49
+ {
50
+ x: (terminal_position.x - area.start_position.x) / HORIZONTAL_DISTANCE,
51
+ y: terminal_position.y - area.start_position.y,
52
+ location: area
53
+ }
60
54
  end
61
55
  end
62
56
 
@@ -1,29 +1,121 @@
1
1
  module ConsoleShogi
2
2
  module Terminal
3
- module DisplayArea
4
- module Board
5
- START_INDEX = {x: 1, y: 1}
6
- END_INDEX = {x: 18, y: 9}
7
- RANGE = {x: Range.new(START_INDEX[:x], END_INDEX[:x]), y: Range.new(START_INDEX[:y], END_INDEX[:y])}
3
+ class DisplayArea
4
+ OTHERS = :others
5
+ BOARD = :board
6
+ SENTE_KOMADAI = :sente_komadai
7
+ GOTE_KOMADAI = :gote_komadai
8
+
9
+ Position = Struct.new(:x, :y)
10
+
11
+ class << self
12
+ def fetch_area(x:, y:)
13
+ [Board, Komadai::Gote, Komadai::Sente, History::Back, History::Forward, History::Resume, Infomation].each do |klass|
14
+ return klass if klass.in?(x: x, y: y)
15
+ end
16
+
17
+ Others
18
+ end
19
+
20
+ def start_position
21
+ self::START_POSITION
22
+ end
23
+
24
+ def end_position
25
+ self::END_POSITION
26
+ end
27
+
28
+ def name
29
+ self::NAME
30
+ end
31
+
32
+ def board?
33
+ Board == self
34
+ end
35
+
36
+ def komadai?
37
+ [Komadai::Gote, Komadai::Sente].include?(self)
38
+ end
39
+
40
+ def history?
41
+ [History::Back, History::Forward, History::Resume].include?(self)
42
+ end
43
+
44
+ def outside?
45
+ [History::Back, History::Forward, History::Resume, Infomation, Others].include?(self)
46
+ end
47
+
48
+ def in?(x:, y:)
49
+ Range.new(start_position.x, end_position.x).include?(x) &&
50
+ Range.new(start_position.y, end_position.y).include?(y)
51
+ end
52
+ end
53
+
54
+ class Board < DisplayArea
55
+ START_POSITION = Position.new(x: 1, y: 1)
56
+ END_POSITION = Position.new(x: 18, y: 9)
57
+ NAME = :board
8
58
  end
9
59
 
10
60
  module Komadai
11
- module Gote
12
- START_INDEX = {x: 21, y: 1}
13
- END_INDEX = {x: 38, y: 3}
14
- RANGE = {x: Range.new(START_INDEX[:x], END_INDEX[:x]), y: Range.new(START_INDEX[:y], END_INDEX[:y])}
61
+ class Gote < DisplayArea
62
+ START_POSITION = Position.new(x: 21, y: 1)
63
+ END_POSITION = Position.new(x: 38, y: 3)
64
+ NAME = :gote_komadai
65
+ end
66
+
67
+ class Sente < DisplayArea
68
+ START_POSITION = Position.new(x: 21, y: 7)
69
+ END_POSITION = Position.new(x: 38, y: 9)
70
+ NAME = :sente_komadai
71
+ end
72
+ end
73
+
74
+ class History < DisplayArea
75
+ START_POSITION = Position.new(x: 1, y: 10)
76
+ END_POSITION = Position.new(x: 6, y: 10)
77
+ NAME = :history
78
+
79
+ class << self
80
+ def back?
81
+ self == Back
82
+ end
83
+
84
+ def forward?
85
+ self == Forward
86
+ end
87
+
88
+ def resume?
89
+ self == Resume
90
+ end
91
+ end
92
+
93
+ class Back < History
94
+ START_POSITION = Position.new(x: 1, y: 10)
95
+ END_POSITION = Position.new(x: 2, y: 10)
15
96
  end
16
97
 
17
- module Sente
18
- START_INDEX = {x: 21, y: 7}
19
- END_INDEX = {x: 38, y: 9}
20
- RANGE = {x: Range.new(START_INDEX[:x], END_INDEX[:x]), y: Range.new(START_INDEX[:y], END_INDEX[:y])}
98
+ class Forward < History
99
+ START_POSITION = Position.new(x: 3, y: 10)
100
+ END_POSITION = Position.new(x: 4, y: 10)
21
101
  end
102
+
103
+ class Resume < History
104
+ START_POSITION = Position.new(x: 5, y: 10)
105
+ END_POSITION = Position.new(x: 6, y: 10)
106
+ end
107
+ end
108
+
109
+ class Infomation < DisplayArea
110
+ START_POSITION = Position.new(x: 1, y: 11)
111
+ END_POSITION = Position.new(x: 18, y: 15)
112
+ NAME = :infomation
22
113
  end
23
114
 
24
- module OutSide
25
- START_INDEX = {x: 10, y: 1}
26
- RANGE = {x: Range.new(START_INDEX[:x], nil), y: Range.new(START_INDEX[:y], nil)}
115
+ class Others < DisplayArea
116
+ START_POSITION = Position.new(x: nil, y: nil)
117
+ END_POSITION = Position.new(x: nil, y: nil)
118
+ NAME = :others
27
119
  end
28
120
  end
29
121
  end
@@ -14,10 +14,12 @@ module ConsoleShogi
14
14
 
15
15
  module EscapeSequence
16
16
  RESET = "\e[0m"
17
- RESET_CURSOR = "\e[1;1H"
18
17
  SCREEN_CLEAR = "\e[2J"
19
18
  SCREEN_CLEAR_AFTER_CURSOR = "\e[0J"
20
- OUTSIDE_BOARD = "\e[10;1H"
19
+ SCREEN_CLEAR_NOW_LINE = "\e[2K"
20
+ MOVE_START_POINT = "\e[1;1H"
21
+ MOVE_HISTORY_AREA = "\e[#{DisplayArea::History.start_position.y};#{DisplayArea::History.start_position.x}H"
22
+ MOVE_INFOMATION_AREA = "\e[#{DisplayArea::Infomation.start_position.y};#{DisplayArea::Infomation.start_position.x}H"
21
23
  CURRENT_POSITION = "\e[6n"
22
24
  MOVE_RIGHT_2 = "\e[2C"
23
25
  end
@@ -33,16 +35,34 @@ module ConsoleShogi
33
35
  def clear_scrren
34
36
  print EscapeSequence::SCREEN_CLEAR
35
37
 
36
- print EscapeSequence::RESET_CURSOR
38
+ print EscapeSequence::MOVE_START_POINT
39
+ end
40
+
41
+ def print_board(board:, sente_komadai:, gote_komadai:)
42
+ print EscapeSequence::MOVE_START_POINT
43
+
44
+ board.matrix.row_vectors.each_with_index do |vector, i|
45
+ vector.each_with_index do |piece, j|
46
+ print_image(image: piece.image, height: image_height)
47
+ end
48
+
49
+ print "#{EscapeSequence::RESET}\n"
50
+ end
51
+
52
+ # NOTE 駒台を表示
53
+ print_komadai(komadai: sente_komadai, start_position: DisplayArea::Komadai::Sente.start_position)
54
+ print_komadai(komadai: gote_komadai, start_position: DisplayArea::Komadai::Gote.start_position)
55
+
56
+ back_to_cursor
37
57
  end
38
58
 
39
59
  # TODO 駒台の表示方法も考える
40
60
  def print_diff_board(previous_board:, board:, sente_komadai:, gote_komadai:)
41
- print EscapeSequence::RESET_CURSOR
61
+ print EscapeSequence::MOVE_START_POINT
42
62
 
43
63
  board.matrix.row_vectors.each_with_index do |vector, i|
44
64
  vector.each_with_index do |piece, j|
45
- if previous_board.matrix[i, j] == piece
65
+ if previous_board.matrix[i, j].nil? || previous_board.matrix[i, j].same?(piece)
46
66
  print EscapeSequence::MOVE_RIGHT_2
47
67
  else
48
68
  print_image(image: piece.image, height: image_height)
@@ -53,15 +73,23 @@ module ConsoleShogi
53
73
  end
54
74
 
55
75
  # NOTE 駒台を表示
56
- print_komadai(komadai: sente_komadai, **DisplayArea::Komadai::Sente::START_INDEX)
57
- print_komadai(komadai: gote_komadai, **DisplayArea::Komadai::Gote::START_INDEX)
76
+ print_komadai(komadai: sente_komadai, start_position: DisplayArea::Komadai::Sente.start_position)
77
+ print_komadai(komadai: gote_komadai, start_position: DisplayArea::Komadai::Gote.start_position)
78
+
79
+ back_to_cursor
80
+ end
81
+
82
+ def print_start_history
83
+ print EscapeSequence::MOVE_INFOMATION_AREA
84
+ print EscapeSequence::SCREEN_CLEAR_AFTER_CURSOR
85
+
86
+ print '履歴モード'
58
87
 
59
- # NOTE back a cursor
60
88
  back_to_cursor
61
89
  end
62
90
 
63
- def focus_piece(location:, cursor:)
64
- piece = location.fetch_piece(x: cursor.squares_position.x, y: cursor.squares_position.y)
91
+ def focus_piece(board:, cursor:)
92
+ piece = board.fetch_piece(x: cursor.grid_position.x, y: cursor.grid_position.y)
65
93
 
66
94
  return if piece.nil?
67
95
 
@@ -70,18 +98,18 @@ module ConsoleShogi
70
98
  back_to_cursor
71
99
  end
72
100
 
73
- def deactive_piece(location:, previous_cursor:)
101
+ def deactive_piece(board:, previous_cursor:)
74
102
  print "\e[#{previous_cursor.terminal_position.y};#{previous_cursor.terminal_position.x}H"
75
103
 
76
- piece = location.fetch_piece(x: previous_cursor.squares_position.x, y: previous_cursor.squares_position.y)
104
+ piece = board.fetch_piece(x: previous_cursor.grid_position.x, y: previous_cursor.grid_position.y)
77
105
 
78
106
  print_image(image: piece.image, height: image_height) unless piece.nil?
79
107
 
80
108
  back_to_cursor
81
109
  end
82
110
 
83
- def active_piece(location:, cursor:)
84
- piece = location.fetch_piece(x: cursor.squares_position.x, y: cursor.squares_position.y)
111
+ def active_piece(board:, cursor:)
112
+ piece = board.fetch_piece(x: cursor.grid_position.x, y: cursor.grid_position.y)
85
113
 
86
114
  return if piece.nil?
87
115
 
@@ -91,7 +119,7 @@ module ConsoleShogi
91
119
  end
92
120
 
93
121
  def select_promotion
94
- print EscapeSequence::OUTSIDE_BOARD
122
+ print EscapeSequence::MOVE_INFOMATION_AREA
95
123
 
96
124
  prompt = TTY::Prompt.new
97
125
 
@@ -106,12 +134,12 @@ module ConsoleShogi
106
134
 
107
135
  print_image(image: player.win_image, height: image_height * 3)
108
136
 
109
- print EscapeSequence::OUTSIDE_BOARD
137
+ print EscapeSequence::MOVE_INFOMATION_AREA
110
138
  end
111
139
 
112
140
  # TODO 見た目は後で直す
113
141
  def print_teban(teban)
114
- print EscapeSequence::OUTSIDE_BOARD
142
+ print EscapeSequence::MOVE_INFOMATION_AREA
115
143
  print EscapeSequence::SCREEN_CLEAR_AFTER_CURSOR
116
144
 
117
145
  print "手番 : #{TEBAN[teban.to_sym]}"
@@ -119,6 +147,18 @@ module ConsoleShogi
119
147
  back_to_cursor
120
148
  end
121
149
 
150
+ # TODO データの指定の仕方は後で整理する
151
+ def print_history_button
152
+ print EscapeSequence::MOVE_HISTORY_AREA
153
+ print EscapeSequence::SCREEN_CLEAR_NOW_LINE
154
+
155
+ print_image(image: File.read("images/history_button/left.png"), height: image_height)
156
+ print_image(image: File.read("images/history_button/right.png"), height: image_height)
157
+ print_image(image: File.read("images/history_button/play.png"), height: image_height)
158
+
159
+ back_to_cursor
160
+ end
161
+
122
162
  private
123
163
 
124
164
  IMAGE_HEIGHT_PIXEL = 240
@@ -134,15 +174,15 @@ module ConsoleShogi
134
174
 
135
175
  print EscapeSequence::SCREEN_CLEAR
136
176
  # NOTE カーソルを1行1列に移動
137
- print EscapeSequence::RESET_CURSOR
177
+ print EscapeSequence::MOVE_START_POINT
138
178
 
139
179
  fixed_height
140
180
  end
141
181
 
142
182
  # TODO view 用の Player 作って整理する
143
- def print_komadai(komadai:, x:, y:)
183
+ def print_komadai(komadai:, start_position:)
144
184
  komadai.pieces.row_vectors.each_with_index do |row_pieces, i|
145
- print "\e[#{y + i};#{x}H"
185
+ print "\e[#{start_position.y + i};#{start_position.x}H"
146
186
 
147
187
  row_pieces.each do |p|
148
188
  print_image(image: p.image, height: image_height)
@@ -1,5 +1,5 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  module ConsoleShogi
4
- VERSION = '0.3.0'
4
+ VERSION = '0.4.0'
5
5
  end
data/lib/console_shogi.rb CHANGED
@@ -1,20 +1,23 @@
1
1
  # frozen_string_literal: true
2
2
 
3
3
  require_relative 'console_shogi/version'
4
- require_relative 'console_shogi/game'
5
4
  require_relative 'console_shogi/player'
6
5
  require_relative 'console_shogi/board'
7
6
  require_relative 'console_shogi/piece'
8
7
  require_relative 'console_shogi/komadai'
9
8
  require_relative 'console_shogi/teban'
9
+ require_relative 'console_shogi/grid_position'
10
10
 
11
11
  require_relative 'console_shogi/terminal/display_area'
12
12
  require_relative 'console_shogi/terminal/operator'
13
13
  require_relative 'console_shogi/terminal/cursor'
14
14
 
15
+ require_relative 'console_shogi/game'
16
+ require_relative 'console_shogi/game_history'
15
17
  require_relative 'console_shogi/new_board_builder'
16
18
  require_relative 'console_shogi/piece_mover'
17
- require_relative 'console_shogi/piece_mover_on_komadai'
19
+ require_relative 'console_shogi/piece_mover_from_board'
20
+ require_relative 'console_shogi/piece_mover_from_komadai'
18
21
  require_relative 'console_shogi/piece_movement_checker'
19
22
 
20
23
  module ConsoleShogi
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: console-shogi
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.3.0
4
+ version: 0.4.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - pekepek
8
8
  autorequire:
9
9
  bindir: exe
10
10
  cert_chain: []
11
- date: 2023-06-02 00:00:00.000000000 Z
11
+ date: 2023-06-09 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: You can play the Shogi in terminal
14
14
  email:
@@ -87,6 +87,9 @@ files:
87
87
  - images/focused/sente/tokin.png
88
88
  - images/focused/sente/uma.png
89
89
  - images/gote_shori.png
90
+ - images/history_button/left.png
91
+ - images/history_button/play.png
92
+ - images/history_button/right.png
90
93
  - images/nomal/gote/fu.png
91
94
  - images/nomal/gote/gin.png
92
95
  - images/nomal/gote/gyoku.png
@@ -122,12 +125,15 @@ files:
122
125
  - lib/console_shogi.rb
123
126
  - lib/console_shogi/board.rb
124
127
  - lib/console_shogi/game.rb
128
+ - lib/console_shogi/game_history.rb
129
+ - lib/console_shogi/grid_position.rb
125
130
  - lib/console_shogi/komadai.rb
126
131
  - lib/console_shogi/new_board_builder.rb
127
132
  - lib/console_shogi/piece.rb
128
133
  - lib/console_shogi/piece_movement_checker.rb
129
134
  - lib/console_shogi/piece_mover.rb
130
- - lib/console_shogi/piece_mover_on_komadai.rb
135
+ - lib/console_shogi/piece_mover_from_board.rb
136
+ - lib/console_shogi/piece_mover_from_komadai.rb
131
137
  - lib/console_shogi/player.rb
132
138
  - lib/console_shogi/teban.rb
133
139
  - lib/console_shogi/terminal/cursor.rb
@@ -156,7 +162,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
156
162
  - !ruby/object:Gem::Version
157
163
  version: '0'
158
164
  requirements: []
159
- rubygems_version: 3.4.10
165
+ rubygems_version: 3.4.13
160
166
  signing_key:
161
167
  specification_version: 4
162
168
  summary: You can play the Shogi in terminal
@@ -1,59 +0,0 @@
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- # frozen_string_literal: true
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-
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- module ConsoleShogi
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- class PieceMoverOnKomadai
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- def initialize(board:, komadai:, from:, to:)
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- @board = board
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- @komadai = komadai
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- # 駒台の index に直す必要がある
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- @from = from
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- @to = to
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- @moved_piece = false
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- end
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-
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- def move!
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- @moved_piece = move_piece!
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- end
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-
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- def moved_piece?
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- @moved_piece
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- end
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-
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- private
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-
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- attr_reader :board, :komadai, :from, :to
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-
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- def move_piece!
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- return false if from_piece.nil? || from_piece.none?
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-
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- # TODO ここで location の key もってるの期待してるの酷い、修正する
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- return false if to[:location] != :board
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- return false unless can_drop?(piece: from_piece, to: to)
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-
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- komadai.pick_up_piece!(from: from)
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- board.put_piece!(piece: from_piece, to: to)
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-
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- true
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- end
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-
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- def from_piece
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- @from_piece ||= komadai.fetch_piece(x: from[:x], y: from[:y])
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- end
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-
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- def can_drop?(piece:, to:)
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- to_piece = board.fetch_piece(x: to[:x], y: to[:y])
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-
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- return false unless to_piece.none?
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-
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- return false if nifu?(piece, to)
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-
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- # TODO 動かせない場所に打つことはできないようにする
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- true
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- end
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-
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- def nifu?(piece, to)
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- piece.fu? &&
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- board.matrix.column(to[:x]).any? {|p| p.fu? && piece.teban == p.teban }
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- end
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- end
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- end