connect_n_game 0.0.2 → 0.0.4
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- checksums.yaml +4 -4
- data/README.md +11 -0
- data/bin/connect_n_game +1 -8
- data/connect_n_game.gemspec +1 -1
- data/lib/cli/process_options.rb +3 -1
- data/lib/cli/select_players.rb +1 -1
- data/lib/connect_n_game/players/basic.rb +1 -1
- data/lib/connect_n_game/players/middle.rb +1 -1
- data/lib/connect_n_game/players/prudent.rb +1 -1
- data/lib/connect_n_game/version.rb +1 -1
- data/tests/test_rack.rb +222 -222
- metadata +7 -8
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 13851d1ad1c10ceeccbfa2fbb9d2d809c402b5f0
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data.tar.gz: cc31ac550cc1f48c86e3d8a5658693008a249dc7
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 54da2ed6be1edd0c0c4fe2dcc6390d1d936f4b3d966838b9bbbf8fe5608e48162dd2ddae0b9803474569ce55ecb8ffcc8b6fa1c6aea44ee300e067ba88e48fa5
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data.tar.gz: 92432f988aad1058ee850fc3a5b2dc52c1f5d76031d3ec831d1d072c2d00c35404c85eb146bf9cdfbd223e30d87a46cdeefa1e7cdcb8ed1dc3c644cfa816f68b
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data/README.md
CHANGED
@@ -72,3 +72,14 @@ Player Selection:
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72
72
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create a new Pull Request
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## License
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The gem is available as open source under the terms of the
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[MIT License](./LICENSE.txt).
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## Code of Conduct
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Everyone interacting in the fully_freeze project’s codebases, issue trackers,
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chat rooms and mailing lists is expected to follow the
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[code of conduct](./CODE_OF_CONDUCT.md).
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data/bin/connect_n_game
CHANGED
@@ -3,14 +3,7 @@
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3
3
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4
4
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#Run the Connect N Game from the command line.
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5
5
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|
6
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-
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7
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-
begin
|
8
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-
require 'connect_n_game'
|
9
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-
rescue LoadError
|
10
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-
require_relative '../lib/connect_n_game'
|
11
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-
end
|
12
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-
end
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13
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-
|
6
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+
require_relative '../lib/connect_n_game'
|
14
7
|
require_relative '../lib/cli/cli'
|
15
8
|
|
16
9
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ConnectNGame::CLI.new.main
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data/connect_n_game.gemspec
CHANGED
@@ -19,7 +19,7 @@ Gem::Specification.new do |spec|
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19
19
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spec.require_paths = ["lib"]
|
20
20
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|
21
21
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spec.add_development_dependency "bundler", "~> 1.7"
|
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-
spec.add_development_dependency "rake", "
|
22
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+
spec.add_development_dependency "rake", ">= 12.3.3"
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23
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spec.add_development_dependency 'minitest', "~> 5.5.1"
|
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24
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spec.add_development_dependency 'rdoc', "~> 4.0.1"
|
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25
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|
data/lib/cli/process_options.rb
CHANGED
@@ -32,11 +32,13 @@ module ConnectNGame
|
|
32
32
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when "--debug"
|
33
33
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puts "Debug mode is enabled."
|
34
34
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$game_debug = true
|
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-
|
35
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+
when "--help"
|
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36
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fail ""
|
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end
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end
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+
fail "Invalid args #{ARGV.join(" ")}" unless ARGV.empty?
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+
|
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rescue => err
|
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43
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puts err.message
|
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show_help
|
data/lib/cli/select_players.rb
CHANGED
data/tests/test_rack.rb
CHANGED
@@ -1,222 +1,222 @@
|
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1
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-
# coding: utf-8
|
2
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-
|
3
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-
require_relative '../lib/connect_n_game'
|
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-
gem 'minitest'
|
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-
require 'minitest/autorun'
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6
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-
|
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#Test the standard fOOrth library.
|
8
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-
class RackTester < Minitest::Test
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9
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-
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#Test that this test was run!
|
11
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-
def test_dummy
|
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-
assert_equal(ConnectNGame::VERSION.class, String)
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-
end
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14
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-
|
15
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#Test that we can create racks.
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-
def test_creating_racks
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17
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-
assert_raises { ConnectNGame::Rack.new(3) }
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18
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-
|
19
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-
tr = ConnectNGame::Rack.new(4)
|
20
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-
assert_equal(4, tr.order)
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21
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-
assert_equal(6, tr.depth)
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22
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-
assert_equal(7, tr.width)
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23
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-
assert_equal([[],[],[],[],[],[],[]], tr.rack)
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24
|
-
assert_equal(%w(A B C D E F G), tr.channel_names)
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25
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-
assert_equal([0.0078125, 0.03125, 0.125, 0.5, 0.25, 0.0625,
|
26
|
-
0.015625], tr.weights)
|
27
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-
|
28
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-
tr = ConnectNGame::Rack.new(5)
|
29
|
-
assert_equal(5, tr.order)
|
30
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-
assert_equal(7, tr.depth)
|
31
|
-
assert_equal(9, tr.width)
|
32
|
-
assert_equal([[],[],[],[],[],[],[],[],[]], tr.rack)
|
33
|
-
assert_equal(%w(A B C D E F G H I), tr.channel_names)
|
34
|
-
assert_equal([0.001953125, 0.0078125, 0.03125, 0.125, 0.5,
|
35
|
-
0.25, 0.0625, 0.015625, 0.00390625], tr.weights)
|
36
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-
|
37
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-
tr = ConnectNGame::Rack.new(6)
|
38
|
-
assert_equal(6, tr.order)
|
39
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-
assert_equal(9, tr.depth)
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40
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-
assert_equal(11, tr.width)
|
41
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-
assert_equal([[],[],[],[],[],[],[],[],[],[],[]], tr.rack)
|
42
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-
assert_equal(%w(A B C D E F G H I J K), tr.channel_names)
|
43
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-
assert_equal([0.00048828125, 0.001953125, 0.0078125, 0.03125,
|
44
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-
0.125, 0.5, 0.25, 0.0625, 0.015625, 0.00390625,
|
45
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-
0.0009765625], tr.weights)
|
46
|
-
|
47
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-
tr = ConnectNGame::Rack.new(7)
|
48
|
-
assert_equal(7, tr.order)
|
49
|
-
assert_equal(10, tr.depth)
|
50
|
-
assert_equal(11, tr.width)
|
51
|
-
assert_equal([[],[],[],[],[],[],[],[],[],[],[]], tr.rack)
|
52
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-
assert_equal(%w(A B C D E F G H I J K), tr.channel_names)
|
53
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-
assert_equal([0.00048828125, 0.001953125, 0.0078125, 0.03125,
|
54
|
-
0.125, 0.5, 0.25, 0.0625, 0.015625, 0.00390625,
|
55
|
-
0.0009765625], tr.weights)
|
56
|
-
|
57
|
-
tr = ConnectNGame::Rack.new(8)
|
58
|
-
assert_equal(8, tr.order)
|
59
|
-
assert_equal(12, tr.depth)
|
60
|
-
assert_equal(13, tr.width)
|
61
|
-
assert_equal([[],[],[],[],[],[],[],[],[],[],[],[],[]], tr.rack)
|
62
|
-
assert_equal(%w(A B C D E F G H I J K L M), tr.channel_names)
|
63
|
-
assert_equal([0.0001220703125, 0.00048828125, 0.001953125,
|
64
|
-
0.0078125, 0.03125, 0.125, 0.5, 0.25, 0.0625,
|
65
|
-
0.015625, 0.00390625, 0.0009765625,
|
66
|
-
0.000244140625], tr.weights)
|
67
|
-
|
68
|
-
assert_raises { ConnectNGame::Rack.new(9) }
|
69
|
-
end
|
70
|
-
|
71
|
-
#Test that it can retrieve channels
|
72
|
-
def test_get_channel
|
73
|
-
(4..8).each do |order|
|
74
|
-
tr = ConnectNGame::Rack.new(order)
|
75
|
-
|
76
|
-
(1..(tr.width)).each do |ch|
|
77
|
-
assert_equal([], tr.get_channel(ch))
|
78
|
-
end
|
79
|
-
end
|
80
|
-
end
|
81
|
-
|
82
|
-
#Test that it knows when a channel is full
|
83
|
-
def test_channel_and_rack_full
|
84
|
-
(4..8).each do |order|
|
85
|
-
tr = ConnectNGame::Rack.new(order)
|
86
|
-
|
87
|
-
#The channels are being filled.
|
88
|
-
(1..tr.depth).each do | _depth |
|
89
|
-
|
90
|
-
refute(tr.rack_full?)
|
91
|
-
|
92
|
-
(1..tr.width).each do | channel |
|
93
|
-
|
94
|
-
refute(tr.channel_full?(channel))
|
95
|
-
|
96
|
-
tr.get_channel(channel) << 1
|
97
|
-
end
|
98
|
-
end
|
99
|
-
|
100
|
-
#Now all the channels should be full.
|
101
|
-
(1..tr.width).each do | channel |
|
102
|
-
assert(tr.channel_full?(channel))
|
103
|
-
end
|
104
|
-
|
105
|
-
assert(tr.rack_full?)
|
106
|
-
end
|
107
|
-
end
|
108
|
-
|
109
|
-
#Test that we can query individual cells
|
110
|
-
def test_get_cell
|
111
|
-
tr = ConnectNGame::Rack.new(4)
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
|
116
|
-
tr.get_channel(1) << 1
|
117
|
-
assert_equal(1, tr.get_cell(1,1))
|
118
|
-
|
119
|
-
|
120
|
-
|
121
|
-
tr.get_channel(1) << 2
|
122
|
-
assert_equal(1, tr.get_cell(1,1))
|
123
|
-
assert_equal(2, tr.get_cell(1,2))
|
124
|
-
|
125
|
-
|
126
|
-
tr.get_channel(1) << 1
|
127
|
-
assert_equal(1, tr.get_cell(1,1))
|
128
|
-
assert_equal(2, tr.get_cell(1,2))
|
129
|
-
assert_equal(1, tr.get_cell(1,3))
|
130
|
-
end
|
131
|
-
|
132
|
-
#Test that we can play a channel.
|
133
|
-
def test_play_channel
|
134
|
-
tr = ConnectNGame::Rack.new(4)
|
135
|
-
|
136
|
-
assert_equal(1, tr.play_channel(1, 1))
|
137
|
-
assert_equal(2, tr.play_channel(1, 1))
|
138
|
-
assert_equal(3, tr.play_channel(1, 1))
|
139
|
-
assert_equal(4, tr.play_channel(1, 1))
|
140
|
-
assert_equal(5, tr.play_channel(1, 1))
|
141
|
-
assert_equal(6, tr.play_channel(1, 1))
|
142
|
-
|
143
|
-
#Playing a full channel has no effect or score.
|
144
|
-
assert_equal(6, tr.get_channel(1).length)
|
145
|
-
assert_equal(-9, tr.play_channel(1, 1))
|
146
|
-
assert_equal(6, tr.get_channel(1).length)
|
147
|
-
end
|
148
|
-
|
149
|
-
#Test getting the free row for a channel
|
150
|
-
def test_channel_to_row
|
151
|
-
tr = ConnectNGame::Rack.new(4)
|
152
|
-
|
153
|
-
assert_equal(1, tr.channel_to_row(1))
|
154
|
-
|
155
|
-
tr.play_channel(1,1)
|
156
|
-
assert_equal(2, tr.channel_to_row(1))
|
157
|
-
|
158
|
-
tr.play_channel(1,1)
|
159
|
-
assert_equal(3, tr.channel_to_row(1))
|
160
|
-
|
161
|
-
tr.play_channel(1,1)
|
162
|
-
assert_equal(4, tr.channel_to_row(1))
|
163
|
-
|
164
|
-
tr.play_channel(1,1)
|
165
|
-
assert_equal(5, tr.channel_to_row(1))
|
166
|
-
|
167
|
-
tr.play_channel(1,1)
|
168
|
-
assert_equal(6, tr.channel_to_row(1))
|
169
|
-
|
170
|
-
tr.play_channel(1,1)
|
171
|
-
|
172
|
-
end
|
173
|
-
|
174
|
-
#Test that we can count cells around a position.
|
175
|
-
def test_score_move
|
176
|
-
tr = ConnectNGame::Rack.new(4)
|
177
|
-
#.......
|
178
|
-
#.......
|
179
|
-
#.......
|
180
|
-
#.......
|
181
|
-
|
182
|
-
assert_equal(1, tr.play_channel(3,1))
|
183
|
-
#.......
|
184
|
-
#.......
|
185
|
-
#.......
|
186
|
-
#..X....
|
187
|
-
|
188
|
-
assert_equal(2, tr.play_channel(4,1))
|
189
|
-
#.......
|
190
|
-
#.......
|
191
|
-
#.......
|
192
|
-
#..XX...
|
193
|
-
|
194
|
-
assert_equal(2, tr.play_channel(4,1))
|
195
|
-
#.......
|
196
|
-
#.......
|
197
|
-
#...X...
|
198
|
-
#..XX...
|
199
|
-
|
200
|
-
assert_equal(2, tr.play_channel(3,1))
|
201
|
-
#.......
|
202
|
-
#.......
|
203
|
-
#..XX...
|
204
|
-
#..XX...
|
205
|
-
|
206
|
-
assert_equal(3, tr.play_channel(3,1))
|
207
|
-
#.......
|
208
|
-
#..X....
|
209
|
-
#..XX...
|
210
|
-
#..XX...
|
211
|
-
|
212
|
-
assert_equal(4, tr.play_channel(3,1))
|
213
|
-
#..X....
|
214
|
-
#..X....
|
215
|
-
#..XX...
|
216
|
-
#..XX...
|
217
|
-
|
218
|
-
#It should not hang either!
|
219
|
-
assert_raises { tr.score_move(3, nil) }
|
220
|
-
end
|
221
|
-
|
222
|
-
end
|
1
|
+
# coding: utf-8
|
2
|
+
|
3
|
+
require_relative '../lib/connect_n_game'
|
4
|
+
gem 'minitest'
|
5
|
+
require 'minitest/autorun'
|
6
|
+
|
7
|
+
#Test the standard fOOrth library.
|
8
|
+
class RackTester < Minitest::Test
|
9
|
+
|
10
|
+
#Test that this test was run!
|
11
|
+
def test_dummy
|
12
|
+
assert_equal(ConnectNGame::VERSION.class, String)
|
13
|
+
end
|
14
|
+
|
15
|
+
#Test that we can create racks.
|
16
|
+
def test_creating_racks
|
17
|
+
assert_raises { ConnectNGame::Rack.new(3) }
|
18
|
+
|
19
|
+
tr = ConnectNGame::Rack.new(4)
|
20
|
+
assert_equal(4, tr.order)
|
21
|
+
assert_equal(6, tr.depth)
|
22
|
+
assert_equal(7, tr.width)
|
23
|
+
assert_equal([[],[],[],[],[],[],[]], tr.rack)
|
24
|
+
assert_equal(%w(A B C D E F G), tr.channel_names)
|
25
|
+
assert_equal([0.0078125, 0.03125, 0.125, 0.5, 0.25, 0.0625,
|
26
|
+
0.015625], tr.weights)
|
27
|
+
|
28
|
+
tr = ConnectNGame::Rack.new(5)
|
29
|
+
assert_equal(5, tr.order)
|
30
|
+
assert_equal(7, tr.depth)
|
31
|
+
assert_equal(9, tr.width)
|
32
|
+
assert_equal([[],[],[],[],[],[],[],[],[]], tr.rack)
|
33
|
+
assert_equal(%w(A B C D E F G H I), tr.channel_names)
|
34
|
+
assert_equal([0.001953125, 0.0078125, 0.03125, 0.125, 0.5,
|
35
|
+
0.25, 0.0625, 0.015625, 0.00390625], tr.weights)
|
36
|
+
|
37
|
+
tr = ConnectNGame::Rack.new(6)
|
38
|
+
assert_equal(6, tr.order)
|
39
|
+
assert_equal(9, tr.depth)
|
40
|
+
assert_equal(11, tr.width)
|
41
|
+
assert_equal([[],[],[],[],[],[],[],[],[],[],[]], tr.rack)
|
42
|
+
assert_equal(%w(A B C D E F G H I J K), tr.channel_names)
|
43
|
+
assert_equal([0.00048828125, 0.001953125, 0.0078125, 0.03125,
|
44
|
+
0.125, 0.5, 0.25, 0.0625, 0.015625, 0.00390625,
|
45
|
+
0.0009765625], tr.weights)
|
46
|
+
|
47
|
+
tr = ConnectNGame::Rack.new(7)
|
48
|
+
assert_equal(7, tr.order)
|
49
|
+
assert_equal(10, tr.depth)
|
50
|
+
assert_equal(11, tr.width)
|
51
|
+
assert_equal([[],[],[],[],[],[],[],[],[],[],[]], tr.rack)
|
52
|
+
assert_equal(%w(A B C D E F G H I J K), tr.channel_names)
|
53
|
+
assert_equal([0.00048828125, 0.001953125, 0.0078125, 0.03125,
|
54
|
+
0.125, 0.5, 0.25, 0.0625, 0.015625, 0.00390625,
|
55
|
+
0.0009765625], tr.weights)
|
56
|
+
|
57
|
+
tr = ConnectNGame::Rack.new(8)
|
58
|
+
assert_equal(8, tr.order)
|
59
|
+
assert_equal(12, tr.depth)
|
60
|
+
assert_equal(13, tr.width)
|
61
|
+
assert_equal([[],[],[],[],[],[],[],[],[],[],[],[],[]], tr.rack)
|
62
|
+
assert_equal(%w(A B C D E F G H I J K L M), tr.channel_names)
|
63
|
+
assert_equal([0.0001220703125, 0.00048828125, 0.001953125,
|
64
|
+
0.0078125, 0.03125, 0.125, 0.5, 0.25, 0.0625,
|
65
|
+
0.015625, 0.00390625, 0.0009765625,
|
66
|
+
0.000244140625], tr.weights)
|
67
|
+
|
68
|
+
assert_raises { ConnectNGame::Rack.new(9) }
|
69
|
+
end
|
70
|
+
|
71
|
+
#Test that it can retrieve channels
|
72
|
+
def test_get_channel
|
73
|
+
(4..8).each do |order|
|
74
|
+
tr = ConnectNGame::Rack.new(order)
|
75
|
+
|
76
|
+
(1..(tr.width)).each do |ch|
|
77
|
+
assert_equal([], tr.get_channel(ch))
|
78
|
+
end
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
|
+
#Test that it knows when a channel is full
|
83
|
+
def test_channel_and_rack_full
|
84
|
+
(4..8).each do |order|
|
85
|
+
tr = ConnectNGame::Rack.new(order)
|
86
|
+
|
87
|
+
#The channels are being filled.
|
88
|
+
(1..tr.depth).each do | _depth |
|
89
|
+
|
90
|
+
refute(tr.rack_full?)
|
91
|
+
|
92
|
+
(1..tr.width).each do | channel |
|
93
|
+
|
94
|
+
refute(tr.channel_full?(channel))
|
95
|
+
|
96
|
+
tr.get_channel(channel) << 1
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
#Now all the channels should be full.
|
101
|
+
(1..tr.width).each do | channel |
|
102
|
+
assert(tr.channel_full?(channel))
|
103
|
+
end
|
104
|
+
|
105
|
+
assert(tr.rack_full?)
|
106
|
+
end
|
107
|
+
end
|
108
|
+
|
109
|
+
#Test that we can query individual cells
|
110
|
+
def test_get_cell
|
111
|
+
tr = ConnectNGame::Rack.new(4)
|
112
|
+
assert_nil(tr.get_cell(1,1))
|
113
|
+
assert_nil(tr.get_cell(1,2))
|
114
|
+
assert_nil(tr.get_cell(1,3))
|
115
|
+
|
116
|
+
tr.get_channel(1) << 1
|
117
|
+
assert_equal(1, tr.get_cell(1,1))
|
118
|
+
assert_nil(tr.get_cell(1,2))
|
119
|
+
assert_nil(tr.get_cell(1,3))
|
120
|
+
|
121
|
+
tr.get_channel(1) << 2
|
122
|
+
assert_equal(1, tr.get_cell(1,1))
|
123
|
+
assert_equal(2, tr.get_cell(1,2))
|
124
|
+
assert_nil(tr.get_cell(1,3))
|
125
|
+
|
126
|
+
tr.get_channel(1) << 1
|
127
|
+
assert_equal(1, tr.get_cell(1,1))
|
128
|
+
assert_equal(2, tr.get_cell(1,2))
|
129
|
+
assert_equal(1, tr.get_cell(1,3))
|
130
|
+
end
|
131
|
+
|
132
|
+
#Test that we can play a channel.
|
133
|
+
def test_play_channel
|
134
|
+
tr = ConnectNGame::Rack.new(4)
|
135
|
+
|
136
|
+
assert_equal(1, tr.play_channel(1, 1))
|
137
|
+
assert_equal(2, tr.play_channel(1, 1))
|
138
|
+
assert_equal(3, tr.play_channel(1, 1))
|
139
|
+
assert_equal(4, tr.play_channel(1, 1))
|
140
|
+
assert_equal(5, tr.play_channel(1, 1))
|
141
|
+
assert_equal(6, tr.play_channel(1, 1))
|
142
|
+
|
143
|
+
#Playing a full channel has no effect or score.
|
144
|
+
assert_equal(6, tr.get_channel(1).length)
|
145
|
+
assert_equal(-9, tr.play_channel(1, 1))
|
146
|
+
assert_equal(6, tr.get_channel(1).length)
|
147
|
+
end
|
148
|
+
|
149
|
+
#Test getting the free row for a channel
|
150
|
+
def test_channel_to_row
|
151
|
+
tr = ConnectNGame::Rack.new(4)
|
152
|
+
|
153
|
+
assert_equal(1, tr.channel_to_row(1))
|
154
|
+
|
155
|
+
tr.play_channel(1,1)
|
156
|
+
assert_equal(2, tr.channel_to_row(1))
|
157
|
+
|
158
|
+
tr.play_channel(1,1)
|
159
|
+
assert_equal(3, tr.channel_to_row(1))
|
160
|
+
|
161
|
+
tr.play_channel(1,1)
|
162
|
+
assert_equal(4, tr.channel_to_row(1))
|
163
|
+
|
164
|
+
tr.play_channel(1,1)
|
165
|
+
assert_equal(5, tr.channel_to_row(1))
|
166
|
+
|
167
|
+
tr.play_channel(1,1)
|
168
|
+
assert_equal(6, tr.channel_to_row(1))
|
169
|
+
|
170
|
+
tr.play_channel(1,1)
|
171
|
+
assert_nil(tr.channel_to_row(1))
|
172
|
+
end
|
173
|
+
|
174
|
+
#Test that we can count cells around a position.
|
175
|
+
def test_score_move
|
176
|
+
tr = ConnectNGame::Rack.new(4)
|
177
|
+
#.......
|
178
|
+
#.......
|
179
|
+
#.......
|
180
|
+
#.......
|
181
|
+
|
182
|
+
assert_equal(1, tr.play_channel(3,1))
|
183
|
+
#.......
|
184
|
+
#.......
|
185
|
+
#.......
|
186
|
+
#..X....
|
187
|
+
|
188
|
+
assert_equal(2, tr.play_channel(4,1))
|
189
|
+
#.......
|
190
|
+
#.......
|
191
|
+
#.......
|
192
|
+
#..XX...
|
193
|
+
|
194
|
+
assert_equal(2, tr.play_channel(4,1))
|
195
|
+
#.......
|
196
|
+
#.......
|
197
|
+
#...X...
|
198
|
+
#..XX...
|
199
|
+
|
200
|
+
assert_equal(2, tr.play_channel(3,1))
|
201
|
+
#.......
|
202
|
+
#.......
|
203
|
+
#..XX...
|
204
|
+
#..XX...
|
205
|
+
|
206
|
+
assert_equal(3, tr.play_channel(3,1))
|
207
|
+
#.......
|
208
|
+
#..X....
|
209
|
+
#..XX...
|
210
|
+
#..XX...
|
211
|
+
|
212
|
+
assert_equal(4, tr.play_channel(3,1))
|
213
|
+
#..X....
|
214
|
+
#..X....
|
215
|
+
#..XX...
|
216
|
+
#..XX...
|
217
|
+
|
218
|
+
#It should not hang either!
|
219
|
+
assert_raises { tr.score_move(3, nil) }
|
220
|
+
end
|
221
|
+
|
222
|
+
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: connect_n_game
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.4
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Peter Camilleri
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2020-03-17 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: bundler
|
@@ -28,16 +28,16 @@ dependencies:
|
|
28
28
|
name: rake
|
29
29
|
requirement: !ruby/object:Gem::Requirement
|
30
30
|
requirements:
|
31
|
-
- - "
|
31
|
+
- - ">="
|
32
32
|
- !ruby/object:Gem::Version
|
33
|
-
version:
|
33
|
+
version: 12.3.3
|
34
34
|
type: :development
|
35
35
|
prerelease: false
|
36
36
|
version_requirements: !ruby/object:Gem::Requirement
|
37
37
|
requirements:
|
38
|
-
- - "
|
38
|
+
- - ">="
|
39
39
|
- !ruby/object:Gem::Version
|
40
|
-
version:
|
40
|
+
version: 12.3.3
|
41
41
|
- !ruby/object:Gem::Dependency
|
42
42
|
name: minitest
|
43
43
|
requirement: !ruby/object:Gem::Requirement
|
@@ -128,9 +128,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
128
128
|
version: '0'
|
129
129
|
requirements: []
|
130
130
|
rubyforge_project:
|
131
|
-
rubygems_version: 2.
|
131
|
+
rubygems_version: 2.5.2
|
132
132
|
signing_key:
|
133
133
|
specification_version: 4
|
134
134
|
summary: The Connect 4 (or more) Game gem.
|
135
135
|
test_files: []
|
136
|
-
has_rdoc:
|