command_four 1.0.0
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- checksums.yaml +7 -0
- data/.gitignore +13 -0
- data/.rspec +3 -0
- data/.travis.yml +6 -0
- data/Gemfile +9 -0
- data/Gemfile.lock +36 -0
- data/LICENSE +22 -0
- data/README.md +39 -0
- data/Rakefile +6 -0
- data/bin/command_four +3 -0
- data/bin/setup +6 -0
- data/command_four.gemspec +27 -0
- data/finished_game.png +0 -0
- data/game_in_progress.png +0 -0
- data/lib/command_four.rb +4 -0
- data/lib/command_four/board.rb +233 -0
- data/lib/command_four/board_renderer.rb +53 -0
- data/lib/command_four/cli.rb +101 -0
- data/lib/command_four/version.rb +3 -0
- metadata +65 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 72057059e8d1017885ac9dc9a4e4afd0ccc49cdd207e3fd2472a7bb1087345e1
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data.tar.gz: 1c604bf1c478bb1dfe578c7218cf8426eaa3ecb5f04ebfa0cdffa4480be38c7d
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SHA512:
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metadata.gz: 9e2ae842c825a41ad570f04281cb49a9c2878f44e6058b11cc76d4f8f894d2387e117309be1ab1b89fabcb9d73e4ab27fd7f911e53704bd3d0210660c915ca5a
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data.tar.gz: 424508b7559afd8415d9eccab9b1ae6dec4583bf05864b0d1f08c410bf2a392877a5bcc4c6a6d8b6842ffc8a33402a5eb0eef218260e54bd14eb166ff482fc84
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data/.gitignore
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data/.rspec
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data/.travis.yml
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data/Gemfile
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data/Gemfile.lock
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PATH
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remote: .
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specs:
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command_four (1.0.0)
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GEM
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remote: https://rubygems.org/
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specs:
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colorize (0.8.1)
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diff-lcs (1.3)
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rake (12.3.3)
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rspec (3.9.0)
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rspec-core (~> 3.9.0)
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rspec-expectations (~> 3.9.0)
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rspec-mocks (~> 3.9.0)
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rspec-core (3.9.2)
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rspec-support (~> 3.9.3)
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rspec-expectations (3.9.2)
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diff-lcs (>= 1.2.0, < 2.0)
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rspec-support (~> 3.9.0)
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rspec-mocks (3.9.1)
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diff-lcs (>= 1.2.0, < 2.0)
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rspec-support (~> 3.9.0)
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rspec-support (3.9.3)
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PLATFORMS
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x64-mingw32
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DEPENDENCIES
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colorize (>= 0.8.1)
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command_four!
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rake (~> 12.0)
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rspec (~> 3.0)
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BUNDLED WITH
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2.1.4
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data/LICENSE
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MIT License
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Copyright (c) 2020 Christopher Edwards
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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# Command Four
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A command-line implementation of Connect Four written in Ruby
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## Gameplay
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From [Wikipedia](https://en.wikipedia.org/wiki/command_Four):
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>Connect Four is a two-player connection board game in which the players first choose a color and then take turns dropping one colored disc from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the lowest available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs."
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This command line app has players enter a column number between 1 and 7 to indicate into which column they wish to drop their disc:
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![A game in progress](game_in_progress.png)
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The game ends when one player gets four in a row, at which point the players get the option to play again. The losing player of one round will go first in the next round:
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![A completed game in which Yellow won](finished_game.png)
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## Installation
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Add this line to your application's Gemfile:
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```ruby
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gem 'command_four'
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```
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And then execute:
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$ bundle install
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Or install it yourself as:
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$ gem install command_four
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## Development
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After checking out the repo, run `bin/setup` to install dependencies. Then, run `rake spec` to run the tests.
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To install this gem onto your local machine, run `bundle exec rake install`. To release a new version, update the version number in `version.rb`, and then run `bundle exec rake release`, which will create a git tag for the version, push git commits and tags, and push the `.gem` file to [rubygems.org](https://rubygems.org).
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data/Rakefile
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data/bin/command_four
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data/bin/setup
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require_relative 'lib/command_four/version'
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Gem::Specification.new do |spec|
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spec.name = "command_four"
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spec.version = CommandFour::VERSION
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spec.authors = ["Christopher Edwards"]
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spec.email = ["cedwards036@gmail.com"]
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spec.summary = %q{A command-line connect-four game for two players}
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spec.homepage = "https://github.com/cedwards036/command-four"
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spec.license = "MIT"
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spec.required_ruby_version = Gem::Requirement.new(">= 2.3.0")
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spec.metadata["allowed_push_host"] = "https://rubygems.org"
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spec.metadata["homepage_uri"] = spec.homepage
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spec.metadata["source_code_uri"] = "https://github.com/cedwards036/command-four"
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# Specify which files should be added to the gem when it is released.
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# The `git ls-files -z` loads the files in the RubyGem that have been added into git.
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spec.files = Dir.chdir(File.expand_path('..', __FILE__)) do
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`git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
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end
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spec.bindir = "bin"
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spec.executables = ["command_four"]
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spec.require_paths = ["lib"]
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end
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data/finished_game.png
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Binary file
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data/lib/command_four.rb
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class Board
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attr_reader :width, :height
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def initialize(width = 7, height = 6, connect_n = 4)
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@width = width
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@height = height
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@connect_n = connect_n
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@state = GameState.new(false, [])
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@board = Array.new(@width) {Array.new(@height, :empty)}
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@completed_moves = 0
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@max_moves = width * height
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end
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def drop_piece(column, color)
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if game_over?()
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raise PieceDropError.new("Game is already over")
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elsif invalid_index?(column)
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raise PieceDropError.new("Invalid column index: #{column}")
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elsif full?(column)
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raise PieceDropError.new("Column #{column} is already full")
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else
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first_empty_cell_index = @board[column].index {|cell| cell == :empty}
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@board[column][first_empty_cell_index] = color
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@completed_moves += 1
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@state = ConnectNChecker.new(@board, @connect_n, column, first_empty_cell_index).check
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if @completed_moves >= @max_moves && !game_over?()
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@state = GameState.new(true, [])
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end
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end
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end
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def game_over?
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@state.game_over?
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end
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def winning_cells
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@state.winning_cells
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end
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def winning_color
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if @state.winning_cells.length > 0
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col_idx = @state.winning_cells[0][0]
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row_idx = @state.winning_cells[0][1]
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@board[col_idx][row_idx]
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else
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nil
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end
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end
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def self.from_a(arr, connect_n = 4)
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board = Board.new(arr.length, arr[0].length, connect_n)
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for i in 0...arr[0].length
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for j in 0...arr.length
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if arr[j][i] != :empty
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board.drop_piece(j, arr[j][i])
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end
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end
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end
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board
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end
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def to_a
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@board
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end
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class PieceDropError < StandardError
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end
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private
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def invalid_index?(column)
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column < 0 || column >= @width
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end
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def full?(column)
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@board[column][-1] != :empty
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end
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class ConnectNChecker
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def initialize(board, connect_n, col_idx, row_idx)
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@col_idx = col_idx
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@row_idx = row_idx
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@cur_color = board[col_idx][row_idx]
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@width = board.length
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@height = board[0].length
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@board = board
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@connect_n = connect_n
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@winning_cells = []
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end
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def check
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if check_horizontal || check_vertical || check_left_diag || check_right_diag
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GameState.new(true, @winning_cells)
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else
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GameState.new(false, [])
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end
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end
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def check_horizontal
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@winning_cells = []
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total_count = get_right_count + get_left_count
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total_count >= @connect_n
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end
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def check_vertical
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@winning_cells = []
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total_count = get_up_count + get_down_count
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total_count >= @connect_n
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end
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def check_left_diag
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@winning_cells = []
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total_count = get_up_left_count + get_down_left_count
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total_count >= @connect_n
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end
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def check_right_diag
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@winning_cells = []
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total_count = get_up_right_count + get_down_right_count
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total_count >= @connect_n
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end
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def get_right_count
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consecutive_count = 0
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cur_col_idx = @col_idx
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while cur_col_idx < @width && consecutive_count <= @connect_n && @board[cur_col_idx][@row_idx] == @cur_color
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@winning_cells.push([cur_col_idx, @row_idx])
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cur_col_idx += 1
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consecutive_count += 1
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end
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consecutive_count
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end
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def get_left_count
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consecutive_count = 0
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cur_col_idx = @col_idx - 1
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while cur_col_idx >= 0 && consecutive_count <= @connect_n && @board[cur_col_idx][@row_idx] == @cur_color
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@winning_cells.push([cur_col_idx, @row_idx])
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cur_col_idx -= 1
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consecutive_count += 1
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end
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consecutive_count
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end
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def get_up_count
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consecutive_count = 0
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cur_row_idx = @row_idx
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while cur_row_idx < @height && consecutive_count <= @connect_n && @board[@col_idx][cur_row_idx] == @cur_color
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@winning_cells.push([@col_idx, cur_row_idx])
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cur_row_idx += 1
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consecutive_count += 1
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end
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consecutive_count
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end
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def get_down_count
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consecutive_count = 0
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cur_row_idx = @row_idx - 1
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while cur_row_idx >= 0 && consecutive_count <= @connect_n && @board[@col_idx][cur_row_idx] == @cur_color
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@winning_cells.push([@col_idx, cur_row_idx])
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cur_row_idx -= 1
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consecutive_count += 1
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end
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consecutive_count
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end
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def get_up_left_count
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consecutive_count = 0
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cur_row_idx = @row_idx
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cur_col_idx = @col_idx
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while cur_row_idx < @height && cur_col_idx >= 0 && consecutive_count <= @connect_n && @board[cur_col_idx][cur_row_idx] == @cur_color
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@winning_cells.push([cur_col_idx, cur_row_idx])
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cur_row_idx += 1
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cur_col_idx -= 1
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consecutive_count += 1
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end
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consecutive_count
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end
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def get_down_left_count
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consecutive_count = 0
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cur_row_idx = @row_idx - 1
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cur_col_idx = @col_idx + 1
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while cur_row_idx >= 0 && cur_col_idx < @width && consecutive_count <= @connect_n && @board[cur_col_idx][cur_row_idx] == @cur_color
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@winning_cells.push([cur_col_idx, cur_row_idx])
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cur_row_idx -= 1
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cur_col_idx += 1
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consecutive_count += 1
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end
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consecutive_count
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end
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def get_up_right_count
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consecutive_count = 0
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cur_row_idx = @row_idx
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cur_col_idx = @col_idx
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while cur_row_idx < @height && cur_col_idx < @width && consecutive_count <= @connect_n && @board[cur_col_idx][cur_row_idx] == @cur_color
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@winning_cells.push([cur_col_idx, cur_row_idx])
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cur_row_idx += 1
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cur_col_idx += 1
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consecutive_count += 1
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end
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consecutive_count
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end
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+
|
207
|
+
def get_down_right_count
|
208
|
+
consecutive_count = 0
|
209
|
+
cur_row_idx = @row_idx - 1
|
210
|
+
cur_col_idx = @col_idx - 1
|
211
|
+
while cur_row_idx >= 0 && cur_col_idx >= 0 && consecutive_count <= @connect_n && @board[cur_col_idx][cur_row_idx] == @cur_color
|
212
|
+
@winning_cells.push([cur_col_idx, cur_row_idx])
|
213
|
+
cur_row_idx -= 1
|
214
|
+
cur_col_idx -= 1
|
215
|
+
consecutive_count += 1
|
216
|
+
end
|
217
|
+
consecutive_count
|
218
|
+
end
|
219
|
+
end
|
220
|
+
|
221
|
+
class GameState
|
222
|
+
attr_reader :winning_cells
|
223
|
+
def initialize(game_is_over, winning_cells)
|
224
|
+
@game_is_over = game_is_over
|
225
|
+
@winning_cells = winning_cells
|
226
|
+
end
|
227
|
+
|
228
|
+
def game_over?
|
229
|
+
@game_is_over
|
230
|
+
end
|
231
|
+
end
|
232
|
+
|
233
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'colorize'
|
2
|
+
|
3
|
+
class BoardRenderer
|
4
|
+
def initialize(board)
|
5
|
+
@board = board
|
6
|
+
end
|
7
|
+
|
8
|
+
def render_for_printing
|
9
|
+
row_divider = ("+" + ("----+" * @board.width)).blue
|
10
|
+
col_divider = "|".blue
|
11
|
+
result = "" << (row_divider + "\n")
|
12
|
+
string_symbol_board = @board.to_a.map do |row|
|
13
|
+
row.map {|cell_color| TextCell.new(" ", "#{color_to_s(cell_color)}", " ")}
|
14
|
+
end
|
15
|
+
if @board.game_over?
|
16
|
+
add_winning_cell_highlights(string_symbol_board)
|
17
|
+
end
|
18
|
+
string_board = string_symbol_board.transpose.reverse.map do |row|
|
19
|
+
col_divider + row.map(&:to_s).join(col_divider) + col_divider
|
20
|
+
end
|
21
|
+
result << string_board.join(+ "\n" + row_divider + "\n") << "\n" <<row_divider
|
22
|
+
end
|
23
|
+
|
24
|
+
private
|
25
|
+
|
26
|
+
def color_to_s(color)
|
27
|
+
large_filled_circle = "\u2B24".encode('utf-8')
|
28
|
+
case color
|
29
|
+
when :red
|
30
|
+
large_filled_circle.red
|
31
|
+
when :yellow
|
32
|
+
large_filled_circle.yellow
|
33
|
+
when :empty
|
34
|
+
" "
|
35
|
+
else
|
36
|
+
raise "Invalid color #{color}"
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
def add_winning_cell_highlights(string_symbol_board)
|
41
|
+
@board.winning_cells.each do |coord|
|
42
|
+
text_cell = string_symbol_board[coord[0]][coord[1]]
|
43
|
+
text_cell.left_bookmark = "["
|
44
|
+
text_cell.right_bookmark = " ]"
|
45
|
+
end
|
46
|
+
end
|
47
|
+
|
48
|
+
TextCell = Struct.new(:left_bookmark, :text, :right_bookmark) do
|
49
|
+
def to_s
|
50
|
+
"#{left_bookmark}#{text}#{right_bookmark}"
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,101 @@
|
|
1
|
+
require 'colorize'
|
2
|
+
|
3
|
+
require 'command_four/board'
|
4
|
+
require 'command_four/board_renderer'
|
5
|
+
require 'command_four/version'
|
6
|
+
|
7
|
+
class CLI
|
8
|
+
def start
|
9
|
+
game_is_in_session = true
|
10
|
+
colors = Colors.new
|
11
|
+
print_welcome_banner
|
12
|
+
while game_is_in_session
|
13
|
+
play_round(colors)
|
14
|
+
game_is_in_session = check_if_game_should_continue
|
15
|
+
end
|
16
|
+
puts "Thank you for playing!"
|
17
|
+
end
|
18
|
+
|
19
|
+
def print_welcome_banner
|
20
|
+
puts "========================="
|
21
|
+
puts " Welcome to Command Four"
|
22
|
+
puts "========================="
|
23
|
+
end
|
24
|
+
|
25
|
+
def play_round(colors)
|
26
|
+
board = Board.new
|
27
|
+
renderer = BoardRenderer.new(board)
|
28
|
+
until board.game_over?
|
29
|
+
puts renderer.render_for_printing
|
30
|
+
puts "#{color_to_s(colors.current_color)}'s turn"
|
31
|
+
play_turn(board, colors.current_color)
|
32
|
+
colors.switch_color
|
33
|
+
end
|
34
|
+
print_end_of_game_summary(board, renderer)
|
35
|
+
end
|
36
|
+
|
37
|
+
def play_turn(board, color)
|
38
|
+
turn_was_successful = false
|
39
|
+
until turn_was_successful
|
40
|
+
print "Please enter a column number between 1 (far-left) and #{board.width} (far-right): "
|
41
|
+
response = gets.chomp
|
42
|
+
if column_response_is_valid(response, board)
|
43
|
+
column = response.to_i - 1
|
44
|
+
begin
|
45
|
+
board.drop_piece(column, color)
|
46
|
+
turn_was_successful = true
|
47
|
+
rescue Board::PieceDropError
|
48
|
+
puts "Column #{response} is already full"
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
53
|
+
|
54
|
+
def column_response_is_valid(response, board)
|
55
|
+
/^[0-9]+$/ =~ response && response.to_i > 0 && response.to_i <= board.width
|
56
|
+
end
|
57
|
+
|
58
|
+
def check_if_game_should_continue
|
59
|
+
response = ""
|
60
|
+
until ["y", "n"].include? response
|
61
|
+
print "Would you like to play again (y / n)? "
|
62
|
+
response = gets.chomp.downcase
|
63
|
+
end
|
64
|
+
response == 'y'
|
65
|
+
end
|
66
|
+
|
67
|
+
def print_end_of_game_summary(board, renderer)
|
68
|
+
puts renderer.render_for_printing
|
69
|
+
if board.winning_color
|
70
|
+
puts "#{color_to_s(board.winning_color)} wins!"
|
71
|
+
else
|
72
|
+
puts "It's a draw!"
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
class Colors
|
77
|
+
def initialize
|
78
|
+
@colors = [:red, :yellow]
|
79
|
+
@cur_colors_index = 0
|
80
|
+
end
|
81
|
+
|
82
|
+
def current_color
|
83
|
+
@colors[@cur_colors_index]
|
84
|
+
end
|
85
|
+
|
86
|
+
def switch_color
|
87
|
+
@cur_colors_index = (@cur_colors_index + 1) % 2
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
def color_to_s(color)
|
92
|
+
case color
|
93
|
+
when :red
|
94
|
+
color.to_s.capitalize.red
|
95
|
+
when :yellow
|
96
|
+
color.to_s.capitalize.yellow
|
97
|
+
else
|
98
|
+
raise "Invalid color #{color}"
|
99
|
+
end
|
100
|
+
end
|
101
|
+
end
|
metadata
ADDED
@@ -0,0 +1,65 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: command_four
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Christopher Edwards
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2020-06-21 00:00:00.000000000 Z
|
12
|
+
dependencies: []
|
13
|
+
description:
|
14
|
+
email:
|
15
|
+
- cedwards036@gmail.com
|
16
|
+
executables:
|
17
|
+
- command_four
|
18
|
+
extensions: []
|
19
|
+
extra_rdoc_files: []
|
20
|
+
files:
|
21
|
+
- ".gitignore"
|
22
|
+
- ".rspec"
|
23
|
+
- ".travis.yml"
|
24
|
+
- Gemfile
|
25
|
+
- Gemfile.lock
|
26
|
+
- LICENSE
|
27
|
+
- README.md
|
28
|
+
- Rakefile
|
29
|
+
- bin/command_four
|
30
|
+
- bin/setup
|
31
|
+
- command_four.gemspec
|
32
|
+
- finished_game.png
|
33
|
+
- game_in_progress.png
|
34
|
+
- lib/command_four.rb
|
35
|
+
- lib/command_four/board.rb
|
36
|
+
- lib/command_four/board_renderer.rb
|
37
|
+
- lib/command_four/cli.rb
|
38
|
+
- lib/command_four/version.rb
|
39
|
+
homepage: https://github.com/cedwards036/command-four
|
40
|
+
licenses:
|
41
|
+
- MIT
|
42
|
+
metadata:
|
43
|
+
allowed_push_host: https://rubygems.org
|
44
|
+
homepage_uri: https://github.com/cedwards036/command-four
|
45
|
+
source_code_uri: https://github.com/cedwards036/command-four
|
46
|
+
post_install_message:
|
47
|
+
rdoc_options: []
|
48
|
+
require_paths:
|
49
|
+
- lib
|
50
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
51
|
+
requirements:
|
52
|
+
- - ">="
|
53
|
+
- !ruby/object:Gem::Version
|
54
|
+
version: 2.3.0
|
55
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
56
|
+
requirements:
|
57
|
+
- - ">="
|
58
|
+
- !ruby/object:Gem::Version
|
59
|
+
version: '0'
|
60
|
+
requirements: []
|
61
|
+
rubygems_version: 3.0.3
|
62
|
+
signing_key:
|
63
|
+
specification_version: 4
|
64
|
+
summary: A command-line connect-four game for two players
|
65
|
+
test_files: []
|