codebreaker_vk 0.3.1 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/.fasterer.yml +0 -0
- data/.gitignore +0 -0
- data/.overcommit.yml +1 -1
- data/.rspec +0 -0
- data/.rubocop.yml +0 -0
- data/.ruby-gemset +0 -0
- data/.travis.yml +0 -0
- data/CODE_OF_CONDUCT.md +0 -0
- data/Gemfile +0 -0
- data/Gemfile.lock +1 -1
- data/LICENSE.txt +0 -0
- data/README.md +0 -0
- data/Rakefile +0 -0
- data/autoload.rb +9 -9
- data/codebreaker_vk-0.1.0.gem +0 -0
- data/codebreaker_vk-0.2.1.gem +0 -0
- data/codebreaker_vk-0.2.2.gem +0 -0
- data/codebreaker_vk-0.2.3.gem +0 -0
- data/config/i18n.rb +0 -0
- data/config/locales/en.yml +37 -40
- data/database.yaml +8 -0
- data/lib/codebreaker_vk/database.rb +36 -0
- data/lib/codebreaker_vk/game.rb +49 -56
- data/lib/codebreaker_vk/game_console.rb +54 -0
- data/lib/codebreaker_vk/game_menu.rb +76 -0
- data/lib/codebreaker_vk/output.rb +17 -0
- data/lib/codebreaker_vk/table_data.rb +26 -0
- data/lib/codebreaker_vk/validation.rb +12 -0
- data/lib/codebreaker_vk/version.rb +1 -1
- data/main.rb +5 -0
- metadata +10 -11
- data/lib/codebreaker_vk/check_errors.rb +0 -16
- data/lib/codebreaker_vk/console.rb +0 -111
- data/lib/codebreaker_vk/difficulty.rb +0 -38
- data/lib/codebreaker_vk/game_messages.rb +0 -79
- data/lib/codebreaker_vk/game_process.rb +0 -37
- data/lib/codebreaker_vk/game_user.rb +0 -18
- data/lib/codebreaker_vk/uploader/uploader.rb +0 -18
- data/lib/codebreaker_vk/validate/validate.rb +0 -21
- data/lib/codebreaker_vk/validating_data.rb +0 -20
checksums.yaml
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---
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: ce6a637c137f2f28c5b4abb77c15dea5b45e9fc642a33a9f7e9cf4e811962df5
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data.tar.gz: e0f628cce3aa5f7d64ec3f65e8971c5890e573fcb1e3c212bb02e544c74c789c
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SHA512:
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metadata.gz:
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metadata.gz: 03ed7c6c1f1e7030416eeed769a1f36c30766b09246549095f89d53963c7a616dcfb52dfc0812aec5e023516f11c68e694b6eba41051a2ebb595a9ef7a2836c1
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data.tar.gz: 124cd40776dfe7f387794d4eadb5b24a5072da6b57c73a83e8010cd5668798ed4ebb2d09ded52bcb161ca23db7788fd8aa80d5f5ea8d8935df9901aa248bca6f
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data/.fasterer.yml
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data/.gitignore
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data/.overcommit.yml
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data/.rspec
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data/.rubocop.yml
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data/.ruby-gemset
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data/.travis.yml
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data/CODE_OF_CONDUCT.md
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data/Gemfile
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data/Gemfile.lock
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data/LICENSE.txt
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data/README.md
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data/Rakefile
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data/autoload.rb
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require 'i18n'
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require 'yaml'
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require_relative 'config/i18n'
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require_relative 'lib/codebreaker_vk/
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require_relative 'lib/codebreaker_vk/
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require_relative 'lib/codebreaker_vk/
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require_relative 'lib/codebreaker_vk/difficulty'
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require_relative 'lib/codebreaker_vk/validation'
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require_relative 'lib/codebreaker_vk/output'
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require_relative 'lib/codebreaker_vk/database'
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require_relative 'lib/codebreaker_vk/game'
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require_relative 'lib/codebreaker_vk/
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require_relative 'lib/codebreaker_vk/
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require_relative 'lib/codebreaker_vk/
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require_relative 'lib/codebreaker_vk/game_console'
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require_relative 'lib/codebreaker_vk/game_menu'
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require_relative 'lib/codebreaker_vk/table_data'
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require_relative 'lib/codebreaker_vk/version'
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data/codebreaker_vk-0.1.0.gem
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data/codebreaker_vk-0.2.1.gem
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data/codebreaker_vk-0.2.2.gem
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data/codebreaker_vk-0.2.3.gem
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data/config/i18n.rb
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data/config/locales/en.yml
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en:
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cover_error: 'Improper size'
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include_error: 'Not include in propose inputs'
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size_error: 'Invalid size'
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greeting: "Welcome to codebreaker!\n"
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goodbye: "Goodbye!\n"
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rules: "GAME RULES\n
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# Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The\n codemaker, which will be played by the application we’re going to write, creates a secret code of four numbers between\n 1 and 6.\n
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# The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the\n codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty\n spaces.\n
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# A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code\n and in the same position. For example:\n
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Secret number - 1234\n
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Input number - 6264\n
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Number of pluses - 2 (second and fourth position)\n
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# A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code\n but in a different position. For example:\n
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Secret number - 1234\n
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Input number - 6462\n
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Number of minuses - 2 (second and fourth position)\n
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# An empty space indicates that there is not a current digit in a secret number.\n
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# If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent -\n codebreaker loses.\n
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# Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a\n
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separate digit of the secret code.\n"
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menu: "Choose one of next scenarios: 'start', 'rules', 'stats', 'exit'"
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choose_difficulty: "Choose difficulty: easy, medium, hell"
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choose_name: "Choose your name"
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win: "Congratulations! You win!"
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lose: "Sorry, you lose. Maybe another time."
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wrong_difficulty: "There is no such difficulty. Please choose one from listed"
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wrong_input: "wrong input"
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wrong_name: "Choosen name is invalid. Name must be between 3 and 20 characters.\nPlease choose another one"
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wrong_process: "There is no such command or your number is invalid. You can try use hint or exit"
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wrong_run: "You have passed unexpected command. Please choose one from listed commands"
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easy: "easy"
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medium: "medium"
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hell: "hell"
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no_hints: "You have no hints"
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game_process: "%{attempts} attempts and %{hints} hints left. Guess a secret code"
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secret: "The secret code was %{secret}"
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save: "Print 'save' if you want to save your result: "
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game_over: 'Game Over'
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stats: "Player %{name} played with difficulty level %{difficulty} (%{attempts_total} attempts, %{hints_total} hints) and won with %{attempts_used} attempts and %{hints_used} hints used."
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no_stats: "Sorry, you have not any saves yet."
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data/database.yaml
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# frozen_string_literal: true
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module CodebreakerVk
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module Database
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SEED = 'database.yaml'
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def load(path = SEED)
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YAML.load_file(path)
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end
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def save(summary, path = SEED)
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row = TableData.new(summary)
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if File.exist?(path)
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table = load(path)
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table << row
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File.write(path, table.to_yaml)
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else
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File.write(path, [row].to_yaml)
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end
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end
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def save_results
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attempts_total = Game::DIFFICULTY_LEVEL[@game.difficulty][:attempts]
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hints_total = Game::DIFFICULTY_LEVEL[@game.difficulty][:hints]
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summary = {
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name: @game.name,
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difficulty: @game.difficulty,
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attempts_total: attempts_total,
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attempts_used: attempts_total - @game.attempts,
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hints_total: hints_total,
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hints_used: hints_total - @game.hints
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}
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save(summary)
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end
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end
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end
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data/lib/codebreaker_vk/game.rb
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module CodebreakerVk
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class Game
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@
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include Output
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SECRET_CODE_LENGTH = 4
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RANGE_START = 1
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RANGE_END = 6
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NOT_YET = '-'
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GOT_IT = '+'
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DIFFICULTY_LEVEL = {
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easy: { attempts: 15, hints: 3 },
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medium: { attempts: 10, hints: 2 },
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hell: { attempts: 5, hints: 1 }
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}.freeze
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attr_accessor :attempts_total, :attempts, :difficulty, :hints_total, :hints, :name, :secret
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def initialize(name:, difficulty:)
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@name = name
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@difficulty = difficulty
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@attempts = DIFFICULTY_LEVEL[difficulty][:attempts]
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@hints = DIFFICULTY_LEVEL[difficulty][:hints]
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@secret = make_number
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@unused_hints = @secret.chars
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end
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def
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@game_numbers = { code: @breaker_numbers.clone, input: user_input }
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collect_place_guess + collect_presence_guess
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def make_number(numbers = RANGE_END)
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(1..SECRET_CODE_LENGTH).map { rand(RANGE_START..numbers) }.join
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end
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def
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@hints -= 1
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@showed_hints << @breaker_numbers_copy.pop
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@showed_hints.last
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def check(number)
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@attempts -= 1
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@last_result = check_numbers(@secret.chars, number.chars)
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end
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def win?
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@
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def win?
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@last_result == GOT_IT * SECRET_CODE_LENGTH
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end
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def
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end
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def use_hint
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return I18n.t(:no_hints) unless @hints.positive?
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player_name: @player_name,
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level: @difficulty[:level],
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all_hints: @difficulty[:hints],
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all_attempts: @difficulty[:attempts],
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left_hints: @hints,
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left_attempts: @attempts,
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date: Time.now
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}
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@hints -= 1
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hint(@unused_hints)
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end
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private
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def
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def check_numbers(secret, numbers)
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exact_matches, non_exact_matches = secret.zip(numbers).partition do |secret_number, input_number|
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secret_number == input_number
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end
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result = Array.new(exact_matches.count, GOT_IT)
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find_non_exact_matches(result, non_exact_matches) if non_exact_matches.any?
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@game_numbers[:input][index] = nil
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GUESS_PLACE
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end.compact
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result.join
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end
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def
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def find_non_exact_matches(result, non_exact_matches)
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secret, numbers = non_exact_matches.transpose
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numbers.each do |number_element|
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next unless secret.include? number_element
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end.compact
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result.push(NOT_YET) && secret.delete_at(secret.index(number_element))
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end
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end
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def
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def hint(secret)
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secret.shuffle.pop
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end
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end
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end
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# frozen_string_literal: true
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module CodebreakerVk
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class GameConsole
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include Validation
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include Database
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include Output
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HINT = 'hint'
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SAVE = 'save'
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INPUT_DATA = /^[1-6]{4}$/.freeze
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def initialize(name, difficulty)
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@game = Game.new(name: name, difficulty: difficulty)
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end
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def start
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loop do
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break if @game.attempts.zero? || @game.win?
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start_info(@game.attempts, @game.hints)
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input = gets.chomp
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case input
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when GameMenu::EXIT then break close
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when HINT then next puts @game.use_hint
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when INPUT_DATA then puts @game.check(input)
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else puts I18n.t(:wrong_process)
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end
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end
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puts I18n.t(:game_over)
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statistics
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end
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def statistics
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summary_info(@game.secret)
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end_game
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end
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def end_game
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if @game.win?
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puts I18n.t(:win)
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puts I18n.t(:save)
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save_results if gets.chomp == SAVE
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else
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puts I18n.t(:lose)
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end
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end
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def close
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puts I18n.t(:goodbye)
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exit
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end
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end
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end
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# frozen_string_literal: true
|
2
|
+
|
3
|
+
require_relative 'database'
|
4
|
+
|
5
|
+
module CodebreakerVk
|
6
|
+
class GameMenu
|
7
|
+
extend Validation
|
8
|
+
extend Database
|
9
|
+
extend Output
|
10
|
+
|
11
|
+
START = 'start'
|
12
|
+
RULES = 'rules'
|
13
|
+
STATISTICS = 'stats'
|
14
|
+
EXIT = 'exit'
|
15
|
+
|
16
|
+
class << self
|
17
|
+
def welcome
|
18
|
+
puts I18n.t(:greeting)
|
19
|
+
run
|
20
|
+
end
|
21
|
+
|
22
|
+
def run
|
23
|
+
loop do
|
24
|
+
puts I18n.t(:menu)
|
25
|
+
case gets.chomp
|
26
|
+
when START then break registration
|
27
|
+
when RULES then rules
|
28
|
+
when STATISTICS then stats
|
29
|
+
when EXIT then break close
|
30
|
+
else puts I18n.t(:wrong_run)
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def registration
|
36
|
+
GameConsole.new(choose_name, choose_difficulty).start
|
37
|
+
welcome
|
38
|
+
end
|
39
|
+
|
40
|
+
def choose_name
|
41
|
+
loop do
|
42
|
+
puts I18n.t(:choose_name)
|
43
|
+
name = gets.chomp
|
44
|
+
break close if name == EXIT
|
45
|
+
break name if valid_string_length?(name)
|
46
|
+
|
47
|
+
puts I18n.t(:wrong_name)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def choose_difficulty
|
52
|
+
loop do
|
53
|
+
puts I18n.t(:choose_difficulty)
|
54
|
+
input = gets.chomp
|
55
|
+
break close if input == EXIT
|
56
|
+
break input.to_sym if Game::DIFFICULTY_LEVEL.keys.include? input.to_sym
|
57
|
+
|
58
|
+
puts I18n.t(:wrong_difficulty)
|
59
|
+
end
|
60
|
+
end
|
61
|
+
|
62
|
+
def stats
|
63
|
+
return puts I18n.t(:no_stats) unless File.exist?('./seed.yaml')
|
64
|
+
|
65
|
+
table = load.sort_by { |row| [row.hints_total, row.attempts_used] }
|
66
|
+
table.each { |row| row.difficulty = Game::DIFFICULTY_LEVEL.key([row.attempts_total, row.hints_total]) }
|
67
|
+
puts table
|
68
|
+
end
|
69
|
+
|
70
|
+
def close
|
71
|
+
puts I18n.t(:goodbye)
|
72
|
+
exit
|
73
|
+
end
|
74
|
+
end
|
75
|
+
end
|
76
|
+
end
|
@@ -0,0 +1,17 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module CodebreakerVk
|
4
|
+
module Output
|
5
|
+
def start_info(attempts, hints)
|
6
|
+
puts I18n.t(:game_process, attempts: attempts, hints: hints)
|
7
|
+
end
|
8
|
+
|
9
|
+
def summary_info(secret)
|
10
|
+
puts I18n.t(:secret, secret: secret)
|
11
|
+
end
|
12
|
+
|
13
|
+
def rules
|
14
|
+
puts I18n.t(:rules)
|
15
|
+
end
|
16
|
+
end
|
17
|
+
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module CodebreakerVk
|
4
|
+
class TableData
|
5
|
+
attr_accessor :name, :difficulty, :attempts_total, :attempts_used, :hints_total, :hints_used
|
6
|
+
|
7
|
+
def initialize(name:, difficulty:, attempts_total:, attempts_used:, hints_total:, hints_used:)
|
8
|
+
@name = name
|
9
|
+
@difficulty = difficulty
|
10
|
+
@attempts_total = attempts_total
|
11
|
+
@attempts_used = attempts_used
|
12
|
+
@hints_total = hints_total
|
13
|
+
@hints_used = hints_used
|
14
|
+
end
|
15
|
+
|
16
|
+
def to_s
|
17
|
+
I18n.t(:stats,
|
18
|
+
name: @name,
|
19
|
+
difficulty: @difficulty,
|
20
|
+
attempts_total: @attempts_total,
|
21
|
+
attempts_used: @attempts_used,
|
22
|
+
hints_total: @hints_total,
|
23
|
+
hints_used: @hints_used)
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
@@ -0,0 +1,12 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
module CodebreakerVk
|
4
|
+
module Validation
|
5
|
+
MIN_LETTERS = 3
|
6
|
+
MAX_LETTERS = 20
|
7
|
+
|
8
|
+
def valid_string_length?(name, min = MIN_LETTERS, max = MAX_LETTERS)
|
9
|
+
name.is_a?(String) && name.length.between?(min, max)
|
10
|
+
end
|
11
|
+
end
|
12
|
+
end
|
data/main.rb
ADDED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: codebreaker_vk
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 1.0.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- VKuzmich
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2019-08-
|
11
|
+
date: 2019-08-31 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: bundler
|
@@ -181,18 +181,17 @@ files:
|
|
181
181
|
- codebreaker_vk.gemspec
|
182
182
|
- config/i18n.rb
|
183
183
|
- config/locales/en.yml
|
184
|
+
- database.yaml
|
184
185
|
- lib/codebreaker_vk.rb
|
185
|
-
- lib/codebreaker_vk/
|
186
|
-
- lib/codebreaker_vk/console.rb
|
187
|
-
- lib/codebreaker_vk/difficulty.rb
|
186
|
+
- lib/codebreaker_vk/database.rb
|
188
187
|
- lib/codebreaker_vk/game.rb
|
189
|
-
- lib/codebreaker_vk/
|
190
|
-
- lib/codebreaker_vk/
|
191
|
-
- lib/codebreaker_vk/
|
192
|
-
- lib/codebreaker_vk/
|
193
|
-
- lib/codebreaker_vk/
|
194
|
-
- lib/codebreaker_vk/validating_data.rb
|
188
|
+
- lib/codebreaker_vk/game_console.rb
|
189
|
+
- lib/codebreaker_vk/game_menu.rb
|
190
|
+
- lib/codebreaker_vk/output.rb
|
191
|
+
- lib/codebreaker_vk/table_data.rb
|
192
|
+
- lib/codebreaker_vk/validation.rb
|
195
193
|
- lib/codebreaker_vk/version.rb
|
194
|
+
- main.rb
|
196
195
|
homepage: https://github.com/VKuzmich/codebreaker_vk
|
197
196
|
licenses:
|
198
197
|
- MIT
|
@@ -1,16 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
class CheckErrors < ValidatingData
|
5
|
-
attr_reader :input, :errors
|
6
|
-
|
7
|
-
def initialize(input)
|
8
|
-
super()
|
9
|
-
@input = input
|
10
|
-
end
|
11
|
-
|
12
|
-
def validate
|
13
|
-
@errors << I18n.t('invalid.include_error') unless check_include?(@input, Console::COMMANDS.values)
|
14
|
-
end
|
15
|
-
end
|
16
|
-
end
|
@@ -1,111 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
class Console < ValidatingData
|
5
|
-
include Uploader
|
6
|
-
|
7
|
-
ACCEPT_SAVING_RESULT = 'yes'
|
8
|
-
COMMANDS = { rules: 'rules',
|
9
|
-
start: 'start',
|
10
|
-
stats: 'stats',
|
11
|
-
exit: 'exit' }.freeze
|
12
|
-
|
13
|
-
def greeting
|
14
|
-
Representer.greeting_msg
|
15
|
-
end
|
16
|
-
|
17
|
-
def main_menu
|
18
|
-
loop do
|
19
|
-
Representer.what_next_text
|
20
|
-
case make_valid_input_for_class(Navigator).input
|
21
|
-
when COMMANDS[:start] then return registration
|
22
|
-
when COMMANDS[:rules] then Representer.show_rules
|
23
|
-
when COMMANDS[:stats] then statistics
|
24
|
-
end
|
25
|
-
end
|
26
|
-
end
|
27
|
-
|
28
|
-
private
|
29
|
-
|
30
|
-
def statistics
|
31
|
-
loaded_db = load_db
|
32
|
-
loaded_db.empty? ? Representer.empty_db_msg : Representer.show_db(loaded_db)
|
33
|
-
end
|
34
|
-
|
35
|
-
def registration
|
36
|
-
Representer.what_name_msg
|
37
|
-
@user = make_valid_input_for_class(User)
|
38
|
-
@difficulty = choose_difficulty
|
39
|
-
@game = Game.new(@difficulty, @user)
|
40
|
-
make_guess
|
41
|
-
end
|
42
|
-
|
43
|
-
def choose_difficulty
|
44
|
-
Representer.select_difficulty_msg
|
45
|
-
loop do
|
46
|
-
finded_level = Difficulty.find(user_input)
|
47
|
-
return finded_level if finded_level
|
48
|
-
|
49
|
-
Representer.error_msg(I18n.t('invalid.include_error'))
|
50
|
-
end
|
51
|
-
end
|
52
|
-
|
53
|
-
def make_guess
|
54
|
-
loop do
|
55
|
-
Representer.make_guess_msg
|
56
|
-
guess = make_valid_input_for_class(Guess)
|
57
|
-
guess.hint? ? show_hint : check_round_result(guess.as_array_of_numbers)
|
58
|
-
end
|
59
|
-
end
|
60
|
-
|
61
|
-
def check_round_result(guess)
|
62
|
-
return win if @game.win?(guess)
|
63
|
-
return lose if @game.lose?(guess)
|
64
|
-
|
65
|
-
round_result = @game.start_round(guess)
|
66
|
-
Representer.round_info_text(round_result, @game.attempts, @game.hints)
|
67
|
-
end
|
68
|
-
|
69
|
-
def show_hint
|
70
|
-
@game.hints.positive? ? Representer.showed_hint_msg(@game.hint) : Representer.zero_hints_msg
|
71
|
-
end
|
72
|
-
|
73
|
-
def lose
|
74
|
-
Representer.lose_msg
|
75
|
-
start_new_game
|
76
|
-
end
|
77
|
-
|
78
|
-
def win
|
79
|
-
Representer.win_msg
|
80
|
-
save_result if user_input == ACCEPT_SAVING_RESULT
|
81
|
-
start_new_game
|
82
|
-
end
|
83
|
-
|
84
|
-
def start_new_game
|
85
|
-
Console.new.main_menu
|
86
|
-
end
|
87
|
-
|
88
|
-
def save_result
|
89
|
-
save_to_db(@game.to_h)
|
90
|
-
end
|
91
|
-
|
92
|
-
def make_valid_input_for_class(klass)
|
93
|
-
loop do
|
94
|
-
input = klass.new(user_input)
|
95
|
-
return input if input.valid?
|
96
|
-
|
97
|
-
Representer.error_msg(input.errors.join(', '))
|
98
|
-
end
|
99
|
-
end
|
100
|
-
|
101
|
-
def user_input
|
102
|
-
input = gets.chomp.downcase
|
103
|
-
input == COMMANDS[:exit] ? exit_console : input
|
104
|
-
end
|
105
|
-
|
106
|
-
def exit_console
|
107
|
-
Representer.goodbye
|
108
|
-
exit
|
109
|
-
end
|
110
|
-
end
|
111
|
-
end
|
@@ -1,38 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
class Difficulty
|
5
|
-
attr_reader :level
|
6
|
-
|
7
|
-
DIFFICULTIES = {
|
8
|
-
simple: {
|
9
|
-
hints: 2,
|
10
|
-
attempts: 15,
|
11
|
-
level: 'simple'
|
12
|
-
},
|
13
|
-
|
14
|
-
middle: {
|
15
|
-
hints: 1,
|
16
|
-
attempts: 10,
|
17
|
-
level: 'middle'
|
18
|
-
},
|
19
|
-
|
20
|
-
hard: {
|
21
|
-
hints: 1,
|
22
|
-
attempts: 5,
|
23
|
-
level: 'hard'
|
24
|
-
}
|
25
|
-
}.freeze
|
26
|
-
|
27
|
-
def initialize(input)
|
28
|
-
@level = DIFFICULTIES[input]
|
29
|
-
end
|
30
|
-
|
31
|
-
def self.find(input)
|
32
|
-
input_as_key = input.to_sym
|
33
|
-
return unless DIFFICULTIES.key?(input_as_key)
|
34
|
-
|
35
|
-
new(input_as_key)
|
36
|
-
end
|
37
|
-
end
|
38
|
-
end
|
@@ -1,79 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
class GameMessages
|
5
|
-
class << self
|
6
|
-
def greeting_msg
|
7
|
-
puts I18n.t('console.greeting')
|
8
|
-
end
|
9
|
-
|
10
|
-
def goodbye
|
11
|
-
puts I18n.t(:goodbye)
|
12
|
-
end
|
13
|
-
|
14
|
-
def what_next_text
|
15
|
-
puts I18n.t('console.choose_the_command', stats: Console::COMMANDS[:stats], rules: Console::COMMANDS[:rules],
|
16
|
-
start: Console::COMMANDS[:start], exit: Console::COMMANDS[:exit])
|
17
|
-
end
|
18
|
-
|
19
|
-
def what_name_msg
|
20
|
-
puts I18n.t('console.what_name')
|
21
|
-
end
|
22
|
-
|
23
|
-
def select_difficulty_msg
|
24
|
-
puts I18n.t('console.select_difficulty', difficulties: Difficulty::DIFFICULTIES.keys.join(', '))
|
25
|
-
end
|
26
|
-
|
27
|
-
def make_guess_msg
|
28
|
-
puts I18n.t('console.make_guess')
|
29
|
-
end
|
30
|
-
|
31
|
-
def showed_hint_msg(showed)
|
32
|
-
puts I18n.t('console.showed_hint', showed: showed)
|
33
|
-
end
|
34
|
-
|
35
|
-
def zero_hints_msg
|
36
|
-
puts I18n.t('console.zero_hints')
|
37
|
-
end
|
38
|
-
|
39
|
-
def round_info_text(result, attempts, hints)
|
40
|
-
puts I18n.t('console.result', result: result)
|
41
|
-
puts I18n.t('console.left_attempts_and_hints', attempts: attempts, hints: hints)
|
42
|
-
puts I18n.t('console.make_guess')
|
43
|
-
puts I18n.t('console.enter_hint') if hints.positive?
|
44
|
-
end
|
45
|
-
|
46
|
-
def win_msg
|
47
|
-
puts I18n.t('console.win', yes: Console::ACCEPT_SAVING_RESULT)
|
48
|
-
end
|
49
|
-
|
50
|
-
def lose_msg
|
51
|
-
puts I18n.t('console.lose')
|
52
|
-
end
|
53
|
-
|
54
|
-
def empty_db_msg
|
55
|
-
puts I18n.t('console.empty_db')
|
56
|
-
end
|
57
|
-
|
58
|
-
def show_db(loaded_db)
|
59
|
-
sort_db(loaded_db).each_with_index do |user, index|
|
60
|
-
puts I18n.t('console.stats_user_info', position: index + 1, name: user[:name], level: user[:level])
|
61
|
-
puts I18n.t('console.stats_lefts', attempts: user[:left_attempts], all_attempts: user[:all_attempts],
|
62
|
-
hints: user[:left_hints], all_hints: user[:all_hints])
|
63
|
-
end
|
64
|
-
end
|
65
|
-
|
66
|
-
def show_rules
|
67
|
-
puts I18n.t('console.rules')
|
68
|
-
end
|
69
|
-
|
70
|
-
def error_msg(error)
|
71
|
-
puts I18n.t('error', error: error)
|
72
|
-
end
|
73
|
-
|
74
|
-
def sort_db(loaded_db)
|
75
|
-
loaded_db.sort_by { |user| [user[:all_attempts], -user[:left_attempts], -user[:left_hints]] }
|
76
|
-
end
|
77
|
-
end
|
78
|
-
end
|
79
|
-
end
|
@@ -1,37 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
require_relative 'difficulty'
|
4
|
-
|
5
|
-
module CodebreakerVk
|
6
|
-
class GameProcess < ValidatingData
|
7
|
-
attr_reader :input, :errors
|
8
|
-
|
9
|
-
HINT = 'hint'
|
10
|
-
|
11
|
-
def initialize(input)
|
12
|
-
super()
|
13
|
-
@input = input
|
14
|
-
end
|
15
|
-
|
16
|
-
def validate
|
17
|
-
return if hint?
|
18
|
-
|
19
|
-
@errors << I18n.t('invalid.include_error') unless check_numbers?(@input, valid_numbers)
|
20
|
-
@errors << I18n.t('invalid.size_error') unless check_size?(@input, Game::CODE_SIZE)
|
21
|
-
end
|
22
|
-
|
23
|
-
def as_array_of_numbers
|
24
|
-
@as_array_of_numbers ||= @input.chars.map(&:to_i)
|
25
|
-
end
|
26
|
-
|
27
|
-
def hint?
|
28
|
-
@input == HINT
|
29
|
-
end
|
30
|
-
|
31
|
-
private
|
32
|
-
|
33
|
-
def valid_numbers
|
34
|
-
Game::INCLUDE_IN_GAME_NUMBERS.map(&:to_s)
|
35
|
-
end
|
36
|
-
end
|
37
|
-
end
|
@@ -1,18 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
class GameUser < ValidatingData
|
5
|
-
attr_reader :name, :errors
|
6
|
-
|
7
|
-
VALID_NAME_SIZE = (3..20).freeze
|
8
|
-
|
9
|
-
def initialize(name)
|
10
|
-
super()
|
11
|
-
@name = name
|
12
|
-
end
|
13
|
-
|
14
|
-
def validate
|
15
|
-
@errors << I18n.t('invalid.cover_error') unless check_cover?(@name, VALID_NAME_SIZE)
|
16
|
-
end
|
17
|
-
end
|
18
|
-
end
|
@@ -1,18 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
module Uploader
|
5
|
-
PATH_FOLDER = './data_base/'
|
6
|
-
PATH_NAME = 'database'
|
7
|
-
PATH_FORMAT = '.yaml'
|
8
|
-
PATH = PATH_FOLDER + PATH_NAME + PATH_FORMAT
|
9
|
-
|
10
|
-
def load_db
|
11
|
-
File.exist?(PATH) ? YAML.load_stream(File.open(PATH)) : []
|
12
|
-
end
|
13
|
-
|
14
|
-
def save_to_db(results)
|
15
|
-
File.open(PATH, 'a') { |f| f.write results.to_yaml }
|
16
|
-
end
|
17
|
-
end
|
18
|
-
end
|
@@ -1,21 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
module Validate
|
5
|
-
def check_cover?(cheackable, valid_numbers)
|
6
|
-
valid_numbers.cover?(cheackable.size)
|
7
|
-
end
|
8
|
-
|
9
|
-
def check_include?(cheackable, valid_collection)
|
10
|
-
valid_collection.include?(cheackable)
|
11
|
-
end
|
12
|
-
|
13
|
-
def check_size?(cheackable, valid_size)
|
14
|
-
cheackable.size == valid_size
|
15
|
-
end
|
16
|
-
|
17
|
-
def check_numbers?(cheackable, valid_numbers)
|
18
|
-
cheackable.each_char.all? { |guess_char| valid_numbers.include?(guess_char) }
|
19
|
-
end
|
20
|
-
end
|
21
|
-
end
|
@@ -1,20 +0,0 @@
|
|
1
|
-
# frozen_string_literal: true
|
2
|
-
|
3
|
-
module CodebreakerVk
|
4
|
-
class ValidatingData
|
5
|
-
include Validate
|
6
|
-
|
7
|
-
def initialize
|
8
|
-
@errors = []
|
9
|
-
end
|
10
|
-
|
11
|
-
def validate
|
12
|
-
raise NotImplementedError
|
13
|
-
end
|
14
|
-
|
15
|
-
def valid?
|
16
|
-
validate
|
17
|
-
@errors.empty?
|
18
|
-
end
|
19
|
-
end
|
20
|
-
end
|