codebreaker_kub 0.1.2 → 0.1.3
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- checksums.yaml +4 -4
- data/lib/codebreaker.rb +2 -0
- data/lib/codebreaker/data/locales/en.yml +0 -1
- data/lib/codebreaker/game.rb +1 -1
- data/lib/codebreaker/loader.rb +1 -1
- data/lib/codebreaker/output.rb +2 -1
- data/lib/codebreaker/version.rb +1 -1
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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1
1
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---
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2
2
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SHA256:
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3
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-
metadata.gz:
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4
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-
data.tar.gz:
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3
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+
metadata.gz: fde79c91f97484a155ebcd260580fe0ac26a894e654860c7ac796aa9f328f714
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4
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+
data.tar.gz: b8c42dd32712d538b2c5ed007afd721c780ded93571d779ae295ab22ce990057
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5
5
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SHA512:
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6
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-
metadata.gz:
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7
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-
data.tar.gz:
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6
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+
metadata.gz: f5e2273d6d0ca94e9f26d1b8fb05f771d4995ce9b8fe05da939fcf7ae0b1b6307dd45dd8d48599c81aeabadd3ff58485279f457728a9203eece109f8c1ef9ee8
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7
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+
data.tar.gz: a10ae9b2e238c7f6444fbce501271ad0b818c4c83057f5a6b9f7eb957958873269429fc91ffc027fa9161e20ad8d404755ab315a47184eb6e90c720cf4ba8eda
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data/lib/codebreaker.rb
CHANGED
@@ -8,7 +8,6 @@
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8
8
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rules: "GAME RULES:\n
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9
9
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# Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The\n codemaker, which will be played by the application we’re going to write, creates a secret code.\n
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10
10
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# The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the\n codebreaker makes a guess. The codemaker then marks the guess with special symbols.\n
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11
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-
Number of minuses - 2 (second and fourth position)\n
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12
11
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# If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent - codebreaker loses.\n
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13
12
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# Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a\n
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14
13
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separate digit of the secret code.\n
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data/lib/codebreaker/game.rb
CHANGED
@@ -3,7 +3,7 @@ module Codebreaker
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3
3
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attr_accessor :input_code, :code, :name, :difficulties, :difficulty, :hints_left, :attempts_left
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4
4
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5
5
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def initialize
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6
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-
@difficulties = Codebreaker::Loader.load('difficulties')
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6
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+
p @difficulties = Codebreaker::Loader.load('difficulties')
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7
7
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@code = generate_code
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8
8
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end
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9
9
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data/lib/codebreaker/loader.rb
CHANGED
data/lib/codebreaker/output.rb
CHANGED
@@ -2,6 +2,7 @@ module Codebreaker
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2
2
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class Output
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3
3
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def initialize
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4
4
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I18n.load_path << Dir[File.expand_path('./lib/codebreaker/data/locales') + '/*.yml']
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5
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+
I18n.config.available_locales = :en
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5
6
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end
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6
7
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7
8
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def greeting
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@@ -67,7 +68,7 @@ module Codebreaker
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67
68
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end
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68
69
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69
70
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def goodbye
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70
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-
I18n(:goodbye)
|
71
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+
puts I18n.t(:goodbye)
|
71
72
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end
|
72
73
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|
73
74
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def game_over
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data/lib/codebreaker/version.rb
CHANGED