codebreaker_captainjns 0.1.5 → 0.2.0

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@@ -1,2 +1 @@
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- puts 'HERE:', Dir[File.expand_path('./lib/codebreaker_captainjns/config/locales') + '/*.yml']
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- I18n.load_path << Dir[File.expand_path('./lib/codebreaker_captainjns/config/locales') + '/*.yml']
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+ I18n.load_path << Dir[File.dirname(__FILE__) + '/locales/*.yml']
@@ -1,6 +1,38 @@
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  en:
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+ greeting: "Welcome to codebreaker!\n"
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+ goodbye: "Goodbye!\n"
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+ rules: "GAME RULES\n
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+ # Codebreaker is a logic game in which a code-breaker tries to break a secret code created by a code-maker. The\n codemaker, which will be played by the application we’re going to write, creates a secret code of four numbers between\n 1 and 6.\n
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+ # The codebreaker gets some number of chances to break the code (depends on chosen difficulty). In each turn, the\n codebreaker makes a guess of 4 numbers. The codemaker then marks the guess with up to 4 signs - + or - or empty\n spaces.\n
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+ # A + indicates an exact match: one of the numbers in the guess is the same as one of the numbers in the secret code\n and in the same position. For example:\n
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+ Secret number - 1234\n
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+ Input number - 6264\n
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+ Number of pluses - 2 (second and fourth position)\n
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+ # A - indicates a number match: one of the numbers in the guess is the same as one of the numbers in the secret code\n but in a different position. For example:\n
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+ Secret number - 1234\n
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+ Input number - 6462\n
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+ Number of minuses - 2 (second and fourth position)\n
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+ # An empty space indicates that there is not a current digit in a secret number.\n
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+ # If codebreaker inputs the exact number as a secret number - codebreaker wins the game. If all attempts are spent -\n codebreaker loses.\n
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+ # Codebreaker also has some number of hints(depends on chosen difficulty). If a user takes a hint - he receives back a\n
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+ separate digit of the secret code.\n"
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+ menu: "Choose one of next scenarios: 'start', 'rules', 'stats', 'exit'"
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+ choose_difficulty: "Choose difficulty: easy, medium, hard, HELL"
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+ choose_name: "Choose your name"
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+ win: "Congratulations! You win!"
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+ lose: "Sorry, you lose. Maybe another time."
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+ wrong_difficulty: "There is no such difficulty. Please choose one from listed"
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+ wrong_name: "Choosen name is invalid. Name must be between 3 and 20 characters.\nPlease choose another one"
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+ wrong_process: "There is no such command or your number is invalid. You can try use hint or exit"
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+ wrong_run: "You have passed unexpected command. Please choose one from listed commands"
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  easy: "Easy"
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  medium: "Medium"
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  hard: "Hard"
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  hell: "HELL"
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- no_hints: "You have no hints"
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+ no_hints: "You have no hints"
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+ game_process: "%{attempts} attempts and %{hints} hints left. Guess a secret code"
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+ secret: "The secret code was %{secret}"
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+ save: "Print 'save' if you want to save your result: "
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+ game_over: "Game Over"
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+ stats: "Player %{name} played with difficulty level %{difficulty} (%{att_total} attempts, %{hints_total} hints) and won with %{att_used} attempts and %{hints_used} hints used."
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+ no_stats: "Sorry, you have not any saves yet."
@@ -1,3 +1,3 @@
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  module CodebreakerCaptainjns
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- VERSION = "0.1.5"
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+ VERSION = "0.2.0"
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  end
metadata CHANGED
@@ -1,7 +1,7 @@
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  --- !ruby/object:Gem::Specification
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  name: codebreaker_captainjns
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  version: !ruby/object:Gem::Version
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- version: 0.1.5
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+ version: 0.2.0
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  platform: ruby
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  authors:
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  - Jason