code_dudes_ruby_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) <year> <copyright holders>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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+ documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
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+ rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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+ persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
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+ Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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+ COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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+ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ Application built while going through "Pragmatic Studios: Ruby Course"
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+
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+ Plays a game by loading in players "name,health" format where 'name' is a string and health is an integer
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+
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+ You can manually construct a .csv file with players and pass it in as a command line argument.
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+
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+
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy'
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+ require_relative '../lib/studio_game/berserker_player'
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+
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+ game = StudioGame::Game.new("knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ loop do
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+ puts "How many rounds? 'quit' to exit: "
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+ answer = gets.chomp.downcase
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+ case answer
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ else
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+ "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
data/bin/players.csv ADDED
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+ larry,60
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+ moe,100
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+ curly,125
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+ shemp,100
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})."
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health)
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+ super(name, health)
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+ @total_times_w00ted = 0
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+ end
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+
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+
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+ def w00t
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+ @total_times_w00ted += 1
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+ super
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+ end
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+
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+ def blam
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+ case berserk?
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+ when true
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+ w00t
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+ puts "#{@name} is berserk!"
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+ else
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+ super
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+ end
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+ end
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+
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+ def berserk?
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+ @total_times_w00ted > 5
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new('ares',125)
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+ 1.upto(6) { berserker.w00t }
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+ berserker.blam
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.get_total_treasures do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'gameturn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ def initialize(title)
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+ @title = title.capitalize
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(round_number)
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+ puts "#{@title}: #{@players.length} players in this game.\n"
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+ treasures = TreasureTrove::TREASURES
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+ puts "There are #{treasures.length} treasures to be found:"
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+ treasures.each { | treasure | puts "A #{treasure.name} is worth #{treasure.points}"}
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+ 1.upto(round_number) do |number|
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+ puts "\nGame round:#{number}"
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+ @players.each { |player| GameTurn.take_turn(player) }
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+ end
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+ end
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+
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+ def partition_players
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+ @strong, @wimpy = @players.partition { |player| player.strong? }
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+ end
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+
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+ def get_total_treasures
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+ @players.each do |player|
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+ puts "\n#{player.name} found:"
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+ player.found_treasures.each do |key, value|
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+ puts "-\tTotal #{key} points: #{value}"
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+ end
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+ end
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+ end
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+
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+ def load_players(filename='players.csv')
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+ File.readlines(filename).each do | line |
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+ # name, health = line.split(",")
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+ # add_player(Player.new(name, Integer(health)))
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+ add_player(Player.player_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(filename='recent_high_scores.txt')
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+ File.open(filename, 'w') do |file|
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+ @players.sort.each do |player|
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+ file.puts player.format_name
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+ end
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+ end
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+ end
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+
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+ def grand_total
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+ puts "\n#{@title} Grand Total:"
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+ total = 0
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+ @players.each { |player| total += player.points}
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+ puts "#{total}"
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+ end
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+
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+ def high_scores
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+ puts "\n#{@title} Scores:\n"
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+ @players.sort.each { |player| puts "#{player.name.ljust(30,'.')}#{player.points}"}
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} game stats:"
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+ partition_players
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+
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+ # Prints points by treasure
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+ puts "\nPoints by treasure type:"
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+ # get_total_treasures
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+
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+ # Uncomment to use custom iterator in the Player class 'get_total_treasures'
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+ @players.sort.each do |player|
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+ puts "\n#{@title}'s treasure totals:"
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+ player.get_total_treasures do |treasure|
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+ puts "#{treasure.points} total #{treasure.name}"
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+ end
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+ end
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+
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+ # Prints strong players
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+ puts "\n#{@strong.length} strong players:\n"
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+ @strong.each { |player| puts player.format_name }
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+
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+ # Prints wimpy players
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+ puts "\n#{@wimpy.length} weak players:\n"
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+ @wimpy.each { |player| puts player.format_name }
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+
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+ # Prints High Scores
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+ high_scores
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+
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+ # Prints Grand total
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+ grand_total
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+ end
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+ end
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+ end
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+ require_relative 'die'
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} got skipped!"
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+ when 5..6
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+ player.w00t
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+ else
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+ puts 'No roll'
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ # Adds 15 health to a player
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ # Removes 10 health from a player
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health >= 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'game'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ # Class for player generation
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+ attr_accessor :name, :found_treasures, :health
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+
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+ def initialize(name, health=100)
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+ # Initialize player obj with name and health value
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ # Prints simple greeting message
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+ "I'm #{@name} with a health of #{@health} and a score of #{points}."
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+ end
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+
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+ def <=>(other)
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+ other.points <=> points
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
35
+ end
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+
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+ def self.player_csv(string)
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+ name, health = string.split(",")
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+ Player.new(name,Integer(health))
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+ end
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+
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+ def format_name()
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+ "#{@name},#{points}"
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+ end
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+
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+ def get_total_treasures
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
49
+ yield treasure
50
+ end
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+ end
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+
53
+ end
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+
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+ if __FILE__ == $0
56
+ player1 = Player.new("scott",80)
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+ player1.blam
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+ player1.w00t
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+ puts player1
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+ player1.score
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+ end
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+
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+ end
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+ end
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+ require 'studio_game/berserker_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
7
+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+ end
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+
17
+ it "goes berserk when w00ted more than 5 times" do
18
+ 1.upto(6) { @player.w00t }
19
+
20
+ @player.berserk?.should be_true
21
+ end
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+
23
+ it "gets w00ted instead of blammed when it's gone berserk" do
24
+ 1.upto(6) { @player.w00t }
25
+ 1.upto(2) { @player.blam }
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+
27
+ @player.health.should == @initial_health + (8 * 15)
28
+ end
29
+
30
+ end
31
+ end
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+ require 'studio_game/clumsy'
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+
3
+ module StudioGame
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+ describe ClumsyPlayer do
5
+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
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+
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+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
19
+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.get_total_treasures do |treasure|
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+ yielded << treasure
27
+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
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+
32
+ end
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+ end
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+ require 'studio_game/game'
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+ require 'studio_game/die'
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+ require 'studio_game/gameturn'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Game do
8
+
9
+ before do
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+ $stdout = StringIO.new
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
15
+
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+ @game.add_player(@player)
17
+ end
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+
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+ it "it 'w00t's a player when a high number is rolled " do
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+ Die.any_instance.stub(:roll).and_return(5)
21
+
22
+ @game.play(1)
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+
24
+ @player.health.should == @initial_health + 15
25
+
26
+ end
27
+
28
+ it "it does nothing when a medium number is rolled " do
29
+ Die.any_instance.stub(:roll).and_return(3)
30
+
31
+ @game.play(1)
32
+
33
+ @player.health.should == @initial_health
34
+ end
35
+
36
+ it "it 'blam's a player when a low number is rolled " do
37
+ Die.any_instance.stub(:roll).and_return(1)
38
+
39
+ @game.play(1)
40
+
41
+ @player.health.should == @initial_health - 10
42
+ end
43
+
44
+ context "it returns strong if a players health is lower than 100" do
45
+
46
+ before do
47
+ @player = Player.new('larry')
48
+ @game = Game.new('knuckleheads')
49
+ @game.add_player(@player)
50
+ end
51
+
52
+ it "returns strong if health >= 100 " do
53
+ @player.strong?.should == true
54
+ end
55
+
56
+ it "returns false if health < 100" do
57
+ @player.blam
58
+ @player.strong?.should == false
59
+ end
60
+
61
+ end
62
+
63
+ context "in a collection of players" do
64
+ before do
65
+ @player1 = Player.new("moe")
66
+ @player1.found_treasure(TreasureTrove::TREASURES[0])
67
+ @player2 = Player.new("larry")
68
+ @player2.found_treasure(TreasureTrove::TREASURES[1])
69
+ @player3 = Player.new("curly")
70
+ @player3.found_treasure(TreasureTrove::TREASURES[2])
71
+
72
+ @players = [@player1, @player2, @player3]
73
+ end
74
+
75
+ it "is sorted by decreasing score" do
76
+ @players.sort.should == [@player3, @player2, @player1]
77
+ end
78
+ end
79
+ end
80
+ end
@@ -0,0 +1,74 @@
1
+ require "studio_game/player"
2
+
3
+ module StudioGame
4
+ describe Player do
5
+
6
+ before do
7
+ @player = Player.new("larry",90)
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ it "has a capitalized name" do
12
+ @player.name.should == "Larry"
13
+ end
14
+
15
+ it "has a string representation from to_s" do
16
+ @player.to_s.should == "I'm Larry with a health of 90 and a score of 0."
17
+ end
18
+
19
+ it "increases health by 15 when w00ted" do
20
+ @player.w00t
21
+ @player.health.should == 105
22
+ end
23
+
24
+ it "decreases health by 10 when blammed" do
25
+ @player.blam
26
+ @player.health.should == 80
27
+ end
28
+
29
+ context "created with a default health" do
30
+
31
+ before do
32
+ @player = Player.new("larry")
33
+ end
34
+
35
+ it "has a default health of 100" do
36
+ @player.health.should == 100
37
+ end
38
+ end
39
+
40
+ context "created with 150 health" do
41
+
42
+ before do
43
+ @player = Player.new("larry",150)
44
+ end
45
+
46
+ it "returns true when player is strong?" do
47
+ @player.should be_strong
48
+ end
49
+ end
50
+
51
+ context "created with 100" do
52
+
53
+ before do
54
+ @player = Player.new("larry",100)
55
+ end
56
+ end
57
+
58
+ it "computes points as the sum of all treasure points" do
59
+ @player.points.should == 0
60
+
61
+ @player.found_treasure(Treasure.new(:hammer, 50))
62
+
63
+ @player.points.should == 50
64
+
65
+ @player.found_treasure(Treasure.new(:crowbar, 400))
66
+
67
+ @player.points.should == 450
68
+
69
+ @player.found_treasure(Treasure.new(:hammer, 50))
70
+
71
+ @player.points.should == 500
72
+ end
73
+ end
74
+ end
@@ -0,0 +1,56 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = TreasureTrove.random
52
+
53
+ TreasureTrove::TREASURES.should include(treasure)
54
+ end
55
+ end
56
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: code_dudes_ruby_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Scott
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2016-01-18 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: |+
28
+ Application built while going through "Pragmatic Studios: Ruby Course"
29
+
30
+ Plays a game by loading in players "name,health" format where 'name' is a string and health is an integer
31
+
32
+ You can manually construct a .csv file with players and pass it in as a command line argument.
33
+
34
+
35
+ email: smythe3000@gmail.com
36
+ executables:
37
+ - code_dudes_ruby_game
38
+ extensions: []
39
+ extra_rdoc_files: []
40
+ files:
41
+ - LICENSE
42
+ - README
43
+ - bin/code_dudes_ruby_game
44
+ - bin/players.csv
45
+ - lib/studio_game/auditable.rb
46
+ - lib/studio_game/berserker_player.rb
47
+ - lib/studio_game/clumsy.rb
48
+ - lib/studio_game/die.rb
49
+ - lib/studio_game/game.rb
50
+ - lib/studio_game/gameturn.rb
51
+ - lib/studio_game/loaded_die.rb
52
+ - lib/studio_game/playable.rb
53
+ - lib/studio_game/player.rb
54
+ - lib/studio_game/treasure_trove.rb
55
+ - spec/studio_game/berserk_player_spec.rb
56
+ - spec/studio_game/clumsy_player_spec.rb
57
+ - spec/studio_game/game_spec.rb
58
+ - spec/studio_game/player_spec.rb
59
+ - spec/studio_game/treasure_trove_spec.rb
60
+ homepage: https://github.com/Code-Dude
61
+ licenses:
62
+ - MIT
63
+ metadata: {}
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - '>='
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - '>='
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubyforge_project:
80
+ rubygems_version: 2.4.8
81
+ signing_key:
82
+ specification_version: 4
83
+ summary: Simple game made in the Pragmatic Studios Course
84
+ test_files:
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/treasure_trove_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/game_spec.rb
89
+ - spec/studio_game/berserk_player_spec.rb