code_dudes_ruby_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +14 -0
- data/README +7 -0
- data/bin/code_dudes_ruby_game +25 -0
- data/bin/players.csv +4 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserker_player.rb +37 -0
- data/lib/studio_game/clumsy.rb +29 -0
- data/lib/studio_game/die.rb +15 -0
- data/lib/studio_game/game.rb +101 -0
- data/lib/studio_game/gameturn.rb +26 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +19 -0
- data/lib/studio_game/player.rb +62 -0
- data/lib/studio_game/treasure_trove.rb +19 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +80 -0
- data/spec/studio_game/player_spec.rb +74 -0
- data/spec/studio_game/treasure_trove_spec.rb +56 -0
- metadata +89 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 953fd87019d3332cda2e31b97c9005420c7411b6
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data.tar.gz: 5d63ab6fbb89b63c4e3a6701c3492a72dac422a9
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SHA512:
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metadata.gz: 763f5551b9a86744a9ccf4b283e31043183bbc8f694ff98b49e603de2591a5fd7f82d530ea414df1f549b57841b40ab41b4069a18125be04fcb56644585cc28b
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data.tar.gz: 4d12edc989e812fc30b8b3428551fd33b7d7991a30f00a9dbcdfb1459c78de2e0edb141deb662072fedf4410ffcf0c3c33ba02c93a8ae48983afe9132f92d9a7
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data/LICENSE
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
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documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
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rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
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persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
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WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Application built while going through "Pragmatic Studios: Ruby Course"
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Plays a game by loading in players "name,health" format where 'name' is a string and health is an integer
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You can manually construct a .csv file with players and pass it in as a command line argument.
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy'
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require_relative '../lib/studio_game/berserker_player'
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game = StudioGame::Game.new("knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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game.load_players(ARGV.shift || default_player_file)
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loop do
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puts "How many rounds? 'quit' to exit: "
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answer = gets.chomp.downcase
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case answer
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when 'quit', 'exit'
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game.print_stats
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break
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when /^\d+$/
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game.play(answer.to_i)
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else
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"Please enter a number or 'quit'"
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end
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end
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game.save_high_scores
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data/bin/players.csv
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health)
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super(name, health)
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@total_times_w00ted = 0
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end
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def w00t
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@total_times_w00ted += 1
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super
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end
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def blam
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case berserk?
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when true
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w00t
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puts "#{@name} is berserk!"
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else
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super
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end
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end
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def berserk?
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@total_times_w00ted > 5
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new('ares',125)
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1.upto(6) { berserker.w00t }
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berserker.blam
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.get_total_treasures do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'gameturn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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def initialize(title)
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@title = title.capitalize
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def play(round_number)
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puts "#{@title}: #{@players.length} players in this game.\n"
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treasures = TreasureTrove::TREASURES
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puts "There are #{treasures.length} treasures to be found:"
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treasures.each { | treasure | puts "A #{treasure.name} is worth #{treasure.points}"}
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1.upto(round_number) do |number|
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puts "\nGame round:#{number}"
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@players.each { |player| GameTurn.take_turn(player) }
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end
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end
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def partition_players
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@strong, @wimpy = @players.partition { |player| player.strong? }
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end
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def get_total_treasures
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@players.each do |player|
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puts "\n#{player.name} found:"
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player.found_treasures.each do |key, value|
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puts "-\tTotal #{key} points: #{value}"
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end
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end
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end
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def load_players(filename='players.csv')
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File.readlines(filename).each do | line |
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# name, health = line.split(",")
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# add_player(Player.new(name, Integer(health)))
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add_player(Player.player_csv(line))
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end
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end
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def save_high_scores(filename='recent_high_scores.txt')
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File.open(filename, 'w') do |file|
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@players.sort.each do |player|
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file.puts player.format_name
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end
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end
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end
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def grand_total
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puts "\n#{@title} Grand Total:"
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total = 0
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@players.each { |player| total += player.points}
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puts "#{total}"
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end
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def high_scores
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puts "\n#{@title} Scores:\n"
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@players.sort.each { |player| puts "#{player.name.ljust(30,'.')}#{player.points}"}
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end
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def print_stats
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puts "\n#{@title} game stats:"
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partition_players
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# Prints points by treasure
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puts "\nPoints by treasure type:"
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# get_total_treasures
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# Uncomment to use custom iterator in the Player class 'get_total_treasures'
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@players.sort.each do |player|
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puts "\n#{@title}'s treasure totals:"
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player.get_total_treasures do |treasure|
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puts "#{treasure.points} total #{treasure.name}"
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end
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end
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# Prints strong players
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puts "\n#{@strong.length} strong players:\n"
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@strong.each { |player| puts player.format_name }
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# Prints wimpy players
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puts "\n#{@wimpy.length} weak players:\n"
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@wimpy.each { |player| puts player.format_name }
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# Prints High Scores
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high_scores
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# Prints Grand total
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grand_total
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end
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end
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end
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} got skipped!"
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when 5..6
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player.w00t
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else
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puts 'No roll'
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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module Playable
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def w00t
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# Adds 15 health to a player
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self.health += 15
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puts "#{name} got w00ted!"
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end
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def blam
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# Removes 10 health from a player
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self.health -= 10
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puts "#{name} got blammed!"
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end
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def strong?
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self.health >= 100
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'game'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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# Class for player generation
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attr_accessor :name, :found_treasures, :health
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def initialize(name, health=100)
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# Initialize player obj with name and health value
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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|
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def to_s
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# Prints simple greeting message
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"I'm #{@name} with a health of #{@health} and a score of #{points}."
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end
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|
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def <=>(other)
|
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other.points <=> points
|
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end
|
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|
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def found_treasure(treasure)
|
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}"
|
31
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end
|
32
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|
33
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def points
|
34
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@found_treasures.values.reduce(0, :+)
|
35
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end
|
36
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|
37
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def self.player_csv(string)
|
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name, health = string.split(",")
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Player.new(name,Integer(health))
|
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end
|
41
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|
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def format_name()
|
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"#{@name},#{points}"
|
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end
|
45
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|
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def get_total_treasures
|
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@found_treasures.each do |name, points|
|
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treasure = Treasure.new(name, points)
|
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yield treasure
|
50
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end
|
51
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end
|
52
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+
|
53
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end
|
54
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|
55
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if __FILE__ == $0
|
56
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player1 = Player.new("scott",80)
|
57
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player1.blam
|
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player1.w00t
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puts player1
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player1.score
|
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end
|
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end
|
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module StudioGame
|
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Treasure = Struct.new(:name, :points)
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|
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module TreasureTrove
|
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TREASURES = [
|
6
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Treasure.new(:pie, 5),
|
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Treasure.new(:bottle, 25),
|
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Treasure.new(:hammer, 50),
|
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Treasure.new(:skillet, 100),
|
10
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Treasure.new(:broomstick, 200),
|
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Treasure.new(:crowbar, 400)
|
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]
|
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|
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def self.random
|
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TREASURES.sample
|
16
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end
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|
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end
|
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end
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require 'studio_game/berserker_player'
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|
3
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module StudioGame
|
4
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describe BerserkPlayer do
|
5
|
+
|
6
|
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before do
|
7
|
+
@initial_health = 50
|
8
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
9
|
+
end
|
10
|
+
|
11
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it "does not go berserk when w00ted up to 5 times" do
|
12
|
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1.upto(5) { @player.w00t }
|
13
|
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|
14
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@player.berserk?.should be_false
|
15
|
+
end
|
16
|
+
|
17
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it "goes berserk when w00ted more than 5 times" do
|
18
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1.upto(6) { @player.w00t }
|
19
|
+
|
20
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@player.berserk?.should be_true
|
21
|
+
end
|
22
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+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'studio_game/clumsy'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.get_total_treasures do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,80 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'studio_game/die'
|
3
|
+
require 'studio_game/gameturn'
|
4
|
+
require 'studio_game/treasure_trove'
|
5
|
+
|
6
|
+
module StudioGame
|
7
|
+
describe Game do
|
8
|
+
|
9
|
+
before do
|
10
|
+
$stdout = StringIO.new
|
11
|
+
@game = Game.new("Knuckleheads")
|
12
|
+
|
13
|
+
@initial_health = 100
|
14
|
+
@player = Player.new("moe", @initial_health)
|
15
|
+
|
16
|
+
@game.add_player(@player)
|
17
|
+
end
|
18
|
+
|
19
|
+
it "it 'w00t's a player when a high number is rolled " do
|
20
|
+
Die.any_instance.stub(:roll).and_return(5)
|
21
|
+
|
22
|
+
@game.play(1)
|
23
|
+
|
24
|
+
@player.health.should == @initial_health + 15
|
25
|
+
|
26
|
+
end
|
27
|
+
|
28
|
+
it "it does nothing when a medium number is rolled " do
|
29
|
+
Die.any_instance.stub(:roll).and_return(3)
|
30
|
+
|
31
|
+
@game.play(1)
|
32
|
+
|
33
|
+
@player.health.should == @initial_health
|
34
|
+
end
|
35
|
+
|
36
|
+
it "it 'blam's a player when a low number is rolled " do
|
37
|
+
Die.any_instance.stub(:roll).and_return(1)
|
38
|
+
|
39
|
+
@game.play(1)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health - 10
|
42
|
+
end
|
43
|
+
|
44
|
+
context "it returns strong if a players health is lower than 100" do
|
45
|
+
|
46
|
+
before do
|
47
|
+
@player = Player.new('larry')
|
48
|
+
@game = Game.new('knuckleheads')
|
49
|
+
@game.add_player(@player)
|
50
|
+
end
|
51
|
+
|
52
|
+
it "returns strong if health >= 100 " do
|
53
|
+
@player.strong?.should == true
|
54
|
+
end
|
55
|
+
|
56
|
+
it "returns false if health < 100" do
|
57
|
+
@player.blam
|
58
|
+
@player.strong?.should == false
|
59
|
+
end
|
60
|
+
|
61
|
+
end
|
62
|
+
|
63
|
+
context "in a collection of players" do
|
64
|
+
before do
|
65
|
+
@player1 = Player.new("moe")
|
66
|
+
@player1.found_treasure(TreasureTrove::TREASURES[0])
|
67
|
+
@player2 = Player.new("larry")
|
68
|
+
@player2.found_treasure(TreasureTrove::TREASURES[1])
|
69
|
+
@player3 = Player.new("curly")
|
70
|
+
@player3.found_treasure(TreasureTrove::TREASURES[2])
|
71
|
+
|
72
|
+
@players = [@player1, @player2, @player3]
|
73
|
+
end
|
74
|
+
|
75
|
+
it "is sorted by decreasing score" do
|
76
|
+
@players.sort.should == [@player3, @player2, @player1]
|
77
|
+
end
|
78
|
+
end
|
79
|
+
end
|
80
|
+
end
|
@@ -0,0 +1,74 @@
|
|
1
|
+
require "studio_game/player"
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Player do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@player = Player.new("larry",90)
|
8
|
+
$stdout = StringIO.new
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a string representation from to_s" do
|
16
|
+
@player.to_s.should == "I'm Larry with a health of 90 and a score of 0."
|
17
|
+
end
|
18
|
+
|
19
|
+
it "increases health by 15 when w00ted" do
|
20
|
+
@player.w00t
|
21
|
+
@player.health.should == 105
|
22
|
+
end
|
23
|
+
|
24
|
+
it "decreases health by 10 when blammed" do
|
25
|
+
@player.blam
|
26
|
+
@player.health.should == 80
|
27
|
+
end
|
28
|
+
|
29
|
+
context "created with a default health" do
|
30
|
+
|
31
|
+
before do
|
32
|
+
@player = Player.new("larry")
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a default health of 100" do
|
36
|
+
@player.health.should == 100
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
context "created with 150 health" do
|
41
|
+
|
42
|
+
before do
|
43
|
+
@player = Player.new("larry",150)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "returns true when player is strong?" do
|
47
|
+
@player.should be_strong
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
context "created with 100" do
|
52
|
+
|
53
|
+
before do
|
54
|
+
@player = Player.new("larry",100)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
|
58
|
+
it "computes points as the sum of all treasure points" do
|
59
|
+
@player.points.should == 0
|
60
|
+
|
61
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
|
63
|
+
@player.points.should == 50
|
64
|
+
|
65
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
66
|
+
|
67
|
+
@player.points.should == 450
|
68
|
+
|
69
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
70
|
+
|
71
|
+
@player.points.should == 500
|
72
|
+
end
|
73
|
+
end
|
74
|
+
end
|
@@ -0,0 +1,56 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: code_dudes_ruby_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Scott
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2016-01-18 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: |+
|
28
|
+
Application built while going through "Pragmatic Studios: Ruby Course"
|
29
|
+
|
30
|
+
Plays a game by loading in players "name,health" format where 'name' is a string and health is an integer
|
31
|
+
|
32
|
+
You can manually construct a .csv file with players and pass it in as a command line argument.
|
33
|
+
|
34
|
+
|
35
|
+
email: smythe3000@gmail.com
|
36
|
+
executables:
|
37
|
+
- code_dudes_ruby_game
|
38
|
+
extensions: []
|
39
|
+
extra_rdoc_files: []
|
40
|
+
files:
|
41
|
+
- LICENSE
|
42
|
+
- README
|
43
|
+
- bin/code_dudes_ruby_game
|
44
|
+
- bin/players.csv
|
45
|
+
- lib/studio_game/auditable.rb
|
46
|
+
- lib/studio_game/berserker_player.rb
|
47
|
+
- lib/studio_game/clumsy.rb
|
48
|
+
- lib/studio_game/die.rb
|
49
|
+
- lib/studio_game/game.rb
|
50
|
+
- lib/studio_game/gameturn.rb
|
51
|
+
- lib/studio_game/loaded_die.rb
|
52
|
+
- lib/studio_game/playable.rb
|
53
|
+
- lib/studio_game/player.rb
|
54
|
+
- lib/studio_game/treasure_trove.rb
|
55
|
+
- spec/studio_game/berserk_player_spec.rb
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb
|
57
|
+
- spec/studio_game/game_spec.rb
|
58
|
+
- spec/studio_game/player_spec.rb
|
59
|
+
- spec/studio_game/treasure_trove_spec.rb
|
60
|
+
homepage: https://github.com/Code-Dude
|
61
|
+
licenses:
|
62
|
+
- MIT
|
63
|
+
metadata: {}
|
64
|
+
post_install_message:
|
65
|
+
rdoc_options: []
|
66
|
+
require_paths:
|
67
|
+
- lib
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - '>='
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '1.9'
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
74
|
+
requirements:
|
75
|
+
- - '>='
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubyforge_project:
|
80
|
+
rubygems_version: 2.4.8
|
81
|
+
signing_key:
|
82
|
+
specification_version: 4
|
83
|
+
summary: Simple game made in the Pragmatic Studios Course
|
84
|
+
test_files:
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/treasure_trove_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/game_spec.rb
|
89
|
+
- spec/studio_game/berserk_player_spec.rb
|