chronus 0.0.1
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- data/LICENSE +3 -0
- data/README +3 -0
- data/Rakefile +45 -0
- data/lib/chronus.rb +25 -0
- data/lib/chronus/constantes.rb +163 -0
- data/lib/chronus/event.rb +12 -0
- data/lib/chronus/game.rb +64 -0
- data/lib/chronus/game_background.rb +10 -0
- data/lib/chronus/game_controller.rb +18 -0
- data/lib/chronus/game_model.rb +10 -0
- data/lib/chronus/game_object.rb +51 -0
- data/lib/chronus/game_record.rb +10 -0
- data/lib/chronus/game_sprite.rb +10 -0
- data/lib/chronus/game_view.rb +10 -0
- data/lib/chronus/image.rb +32 -0
- data/lib/chronus/key.rb +30 -0
- data/lib/chronus/mouse.rb +40 -0
- data/lib/chronus/timer.rb +66 -0
- metadata +73 -0
data/LICENSE
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data/README
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data/Rakefile
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#
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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require 'rubygems'
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require 'rake'
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require 'rake/clean'
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require 'rake/gempackagetask'
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require 'rake/rdoctask'
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require 'rake/testtask'
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spec = Gem::Specification.new do |s|
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s.name = 'chronus'
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s.version = '0.0.1'
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s.has_rdoc = true
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s.extra_rdoc_files = ['README', 'LICENSE']
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s.summary = 'Chronus is a MVC Game Framework.'
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s.description = s.summary
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s.author = 'Michel Brito'
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s.email = 'micheljunio@gmail.com'
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# s.executables = ['your_executable_here']
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s.files = %w(LICENSE README Rakefile) + Dir.glob("{bin,lib,spec}/**/*")
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s.require_path = "lib"
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s.bindir = "bin"
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end
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Rake::GemPackageTask.new(spec) do |p|
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p.gem_spec = spec
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p.need_tar = true
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p.need_zip = true
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end
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Rake::RDocTask.new do |rdoc|
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files =['README', 'LICENSE', 'lib/**/*.rb']
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rdoc.rdoc_files.add(files)
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rdoc.main = "README" # page to start on
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rdoc.title = "Chronos Docs"
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rdoc.rdoc_dir = 'doc/rdoc' # rdoc output folder
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rdoc.options << '--line-numbers'
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end
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Rake::TestTask.new do |t|
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t.test_files = FileList['test/**/*.rb']
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end
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data/lib/chronus.rb
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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min_version = '1.3.0'
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require 'sdl'
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unless SDL::VERSION >= min_version
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raise %(Chronus require SDL > #{min_version}. Please install SDL and try again.)
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end
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require 'yaml'
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#TODO remover 'lib' from path
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require 'chronus/timer'
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require 'chronus/event'
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require 'chronus/key'
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require 'chronus/mouse'
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require 'chronus/constantes'
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require 'chronus/image'
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require 'chronus/game_model'
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require 'chronus/game_controller'
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require 'chronus/game_view'
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require 'chronus/game'
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#inclui chronus
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include Chronus
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# To change this template, choose Tools | Templates
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module Chronus
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VERSION = "0.7.0"
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#Types
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ACTIVE = Event::Active
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KEYDOWN = Event::KeyDown
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KEYUP = Event::KeyUp
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MOUSEMOTION = Event::MouseMotion
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MOUSEBUTTONDOWN = Event::MouseButtonDown
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MOUSEBUTTONUP = Event::MouseButtonUp
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JOYAXIS = Event::JoyAxis
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JOYBALL = Event::JoyBall
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JOYHAT = Event::JoyHat
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JOYBUTTONDOWN = Event::JoyButtonDown
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JOYBUTTONUP = Event::JoyButtonUp
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QUIT = Event::Quit
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SYSWM = Event::SysWM
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VIDEORESIZE = Event::VideoResize
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#VIDEOEXPOSE = Event::VideoExpose
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#Keyboard
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K_BACKSPACE = Key::BACKSPACE
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K_TAB = Key::TAB
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K_CLEAR = Key::CLEAR
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K_RETURN = Key::RETURN
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K_PAUSE = Key::PAUSE
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K_ESCAPE = Key::ESCAPE
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K_SPACE = Key::SPACE
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K_EXCLAIM = Key::EXCLAIM
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K_QUOTEDBL = Key::QUOTEDBL
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K_HASH = Key::HASH
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K_DOLLAR = Key::DOLLAR
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K_AMPERSAND = Key::AMPERSAND
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K_QUOTE = Key::QUOTE
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K_LEFTPAREN = Key::LEFTPAREN
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K_RIGHTPAREN = Key::RIGHTPAREN
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K_ASTERISK = Key::ASTERISK
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K_PLUS = Key::PLUS
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K_COMMA = Key::COMMA
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K_MINUS = Key::MINUS
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K_PERIOD = Key::PERIOD
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K_SLASH = Key::SLASH
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K_0 = Key::K0
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K_1 = Key::K1
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K_2 = Key::K2
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K_3 = Key::K3
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K_4 = Key::K4
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K_5 = Key::K5
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K_6 = Key::K6
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K_7 = Key::K7
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K_8 = Key::K8
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K_9 = Key::K9
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K_COLON = Key::COLON
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K_SEMICOLON = Key::SEMICOLON
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K_LESS = Key::LESS
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K_EQUALS = Key::EQUALS
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K_GREATER = Key::GREATER
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K_QUESTION = Key::QUESTION
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K_AT = Key::AT
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K_LEFTBRACKET = Key::LEFTBRACKET
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K_BACKSLASH = Key::BACKSLASH
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K_RIGHTBRACKET = Key::RIGHTBRACKET
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K_CARET = Key::CARET
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K_UNDERSCORE = Key::UNDERSCORE
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K_BACKQUOTE = Key::BACKQUOTE
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K_A = Key::A
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K_B = Key::B
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K_C = Key::C
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K_D = Key::D
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K_E = Key::E
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K_F = Key::F
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K_G = Key::G
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K_H = Key::H
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K_I = Key::I
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K_J = Key::J
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K_K = Key::K
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K_L = Key::L
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K_M = Key::M
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K_N = Key::N
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K_O = Key::O
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K_P = Key::P
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K_Q = Key::Q
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K_R = Key::R
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K_S = Key::S
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K_T = Key::T
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K_U = Key::U
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K_V = Key::V
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K_W = Key::W
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K_X = Key::X
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K_Y = Key::Y
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K_Z = Key::Z
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K_DELETE = Key::DELETE
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K_KP0 = Key::KP0
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K_KP1 = Key::KP1
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K_KP2 = Key::KP2
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K_KP3 = Key::KP3
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K_KP4 = Key::KP4
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K_KP5 = Key::KP5
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K_KP6 = Key::KP6
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K_KP7 = Key::KP7
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K_KP8 = Key::KP8
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K_KP9 = Key::KP9
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K_KP_PERIOD = Key::KP_PERIOD
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K_KP_DIVIDE = Key::KP_DIVIDE
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K_KP_MULTIPLY = Key::KP_MULTIPLY
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K_KP_MINUS = Key::KP_MINUS
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K_KP_PLUS = Key::KP_PLUS
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K_KP_ENTER = Key::KP_ENTER
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K_KP_EQUALS = Key::KP_EQUALS
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K_UP = Key::UP
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K_DOWN = Key::DOWN
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K_RIGHT = Key::RIGHT
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K_LEFT = Key::LEFT
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K_INSERT = Key::INSERT
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K_HOME = Key::HOME
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K_END = Key::END
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K_PAGEUP = Key::PAGEUP
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K_PAGEDOWN = Key::PAGEDOWN
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K_F1 = Key::F1
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K_F2 = Key::F2
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K_F3 = Key::F3
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K_F4 = Key::F4
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K_F5 = Key::F5
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K_F6 = Key::F6
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K_F7 = Key::F7
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K_F8 = Key::F8
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K_F9 = Key::F9
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K_F10 = Key::F10
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K_F11 = Key::F11
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K_F12 = Key::F12
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K_F13 = Key::F13
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K_F14 = Key::F14
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K_F15 = Key::F15
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K_NUMLOCK = Key::NUMLOCK
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K_CAPSLOCK = Key::CAPSLOCK
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K_SCROLLOCK = Key::SCROLLOCK
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K_RSHIFT = Key::RSHIFT
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K_LSHIFT = Key::LSHIFT
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K_RCTRL = Key::RCTRL
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K_LCTRL = Key::LCTRL
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K_RALT = Key::RALT
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K_LALT = Key::LALT
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K_RMETA = Key::RMETA
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K_LMETA = Key::LMETA
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K_LSUPER = Key::LSUPER
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K_RSUPER = Key::RSUPER
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K_MODE = Key::MODE
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K_HELP = Key::HELP
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K_PRINT = Key::PRINT
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K_SYSREQ = Key::SYSREQ
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K_BREAK = Key::BREAK
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K_MENU = Key::MENU
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K_POWER = Key::POWER
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K_EURO = Key::EURO
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#Mouse
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MOUSE_LEFT = Mouse::BUTTON_LEFT
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MOUSE_MIDDLE = Mouse::BUTTON_MIDDLE
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MOUSE_RIGHT = Mouse::BUTTON_RIGHT
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end
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data/lib/chronus/game.rb
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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module Chronus
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class Game
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def self.run
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load
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config = load_config
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SDL.putenv("SDL_VIDEO_CENTERED=1") #center window
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SDL.init(SDL::INIT_EVERYTHING) #TODO Load from file app.yml
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mode = enabled?(config['fullscreen']) ? SDL::FULLSCREEN|SDL::HWSURFACE : SDL::HWSURFACE
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$screen = SDL::setVideoMode config['width'], config['height'], config['fps'], mode
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Mouse.hide unless enabled?(config['mouse'])
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self.title = config['name'] unless config['name'].nil?
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self.icon = 'chronus.png'
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timer = Timer.new
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set_controller ApplicationController.new
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loop do
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timer.start
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while event = Event::get
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$controller.input
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stop if event.type == QUIT
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end
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$controller.update
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$screen.flip
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SDL.delay( (1000 / config['fps']) - timer.ticks ) if timer.ticks < 1000 / config['fps']
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end
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end
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def self.title=(title)
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SDL::WM.set_caption title, ''
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end
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#Sets the window icon
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def self.icon=(filename)
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SDL::WM.icon = SDL::Surface.load(File.join(CHRONUS_ROOT, 'resources', 'images', filename))
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end
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def self.load
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Dir["#{CHRONUS_ROOT}/app/models/*.rb","#{CHRONUS_ROOT}/app/controllers/*.rb","#{CHRONUS_ROOT}/app/views/*.rb"].each{|file| require file}
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end
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def self.load_config
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file_path = File.join(CHRONUS_ROOT,'config','app.yml')
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YAML::load(File.open(file_path))
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end
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def self.enabled?(param)
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param == 'enabled'
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end
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def self.set_controller(controller)
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if controller.is_a? GameController
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$controller = controller
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else
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raise %(#{controller.class} isn't a GameController)
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end
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end
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def self.stop
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exit
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end
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end
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end
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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module Chronus
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class GameObject < GameModel
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attr_accessor :x, :y, :z, :width, :height, :visible
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def initialize
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@x = 0
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@y = 0
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@width = 0
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@height = 0
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@z = 0
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@visible = true
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@last_update = 0
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end
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def show
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@visible = true
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end
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def hide
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@visible = false
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end
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#Returns the top position
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def top
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@y
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end
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#Returns the right position
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def right
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@x + @width
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end
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#Returns the bottom position
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def bottom
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@y + @height
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end
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#Returns the left position
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def left
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@x
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end
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#Sets X and Y position
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def pos(x, y)
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@x = x
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@y = y
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end
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end
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end
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# To change this template, choose Tools | Templates
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# and open the template in the editor.
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module Chronus
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class Image
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def self.create(filename, transparent=false)
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img = load(filename)
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color_key = img.get_pixel(0,0)
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img.set_color_key(SDL::SRCCOLORKEY ,color_key) if transparent == true
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img.display_format
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end
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|
+
def self.to_tiles(filename, width, height, transparent = false, margin = 0)
|
14
|
+
img = create(filename, false)
|
15
|
+
color_key = img.get_pixel(0,0)
|
16
|
+
t_width = (img.w-margin) / (width + margin)
|
17
|
+
t_height = (img.h-margin) / (height + margin)
|
18
|
+
tiles = []
|
19
|
+
i = 0
|
20
|
+
while i < t_height do
|
21
|
+
j = 0;
|
22
|
+
while j < t_width do
|
23
|
+
tiles << img.copy_rect(j*(width+margin)+margin, i*(height+margin)+margin, width, height)
|
24
|
+
tiles[tiles.length - 1].set_color_key(SDL::SRCCOLORKEY, color_key) if transparent == true
|
25
|
+
j += 1
|
26
|
+
end
|
27
|
+
i += 1
|
28
|
+
end
|
29
|
+
tiles
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
data/lib/chronus/key.rb
ADDED
@@ -0,0 +1,30 @@
|
|
1
|
+
module Chronus
|
2
|
+
|
3
|
+
class Key
|
4
|
+
include SDL::Key
|
5
|
+
def self.scan
|
6
|
+
SDL::Key.scan
|
7
|
+
end
|
8
|
+
|
9
|
+
def self.press?(key)
|
10
|
+
SDL::Key.press?(key)
|
11
|
+
end
|
12
|
+
|
13
|
+
def self.mod_state
|
14
|
+
SDL::Key.mod_state
|
15
|
+
end
|
16
|
+
|
17
|
+
def self.name(key)
|
18
|
+
SDL::Key.get_key_name(key)
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.enable_key_repeat(delay,interval)
|
22
|
+
SDL::Key.enable_key_repeat(delay,interval)
|
23
|
+
end
|
24
|
+
|
25
|
+
def self.disable_key_repeat
|
26
|
+
SDL::Key.disable_key_repeat
|
27
|
+
end
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
@@ -0,0 +1,40 @@
|
|
1
|
+
# To change this template, choose Tools | Templates
|
2
|
+
# and open the template in the editor.
|
3
|
+
|
4
|
+
module Chronus
|
5
|
+
class Mouse
|
6
|
+
include SDL::Mouse
|
7
|
+
|
8
|
+
def self.state
|
9
|
+
SDL::Mouse.state
|
10
|
+
end
|
11
|
+
|
12
|
+
def self.show
|
13
|
+
SDL::Mouse.show
|
14
|
+
end
|
15
|
+
|
16
|
+
def self.hide
|
17
|
+
SDL::Mouse.hide
|
18
|
+
end
|
19
|
+
|
20
|
+
def self.show?
|
21
|
+
SDL::Mouse.show?
|
22
|
+
end
|
23
|
+
|
24
|
+
def self.pos(x,y)
|
25
|
+
SDL::Mouse.warp(x,y)
|
26
|
+
end
|
27
|
+
|
28
|
+
def self.button_pressed?(button)
|
29
|
+
case button
|
30
|
+
when BUTTON_LEFT
|
31
|
+
return state[2]
|
32
|
+
when BUTTON_MIDDLE
|
33
|
+
return state[3]
|
34
|
+
when BUTTON_RIGHT
|
35
|
+
return state[4]
|
36
|
+
end
|
37
|
+
false
|
38
|
+
end
|
39
|
+
end
|
40
|
+
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
# To change this template, choose Tools | Templates
|
2
|
+
# and open the template in the editor.
|
3
|
+
|
4
|
+
module Chronus
|
5
|
+
class Timer
|
6
|
+
def initialize
|
7
|
+
@start_ticks = 0
|
8
|
+
@paused_ticks = 0
|
9
|
+
@paused = false
|
10
|
+
@started = false
|
11
|
+
end
|
12
|
+
|
13
|
+
#Start counter timer
|
14
|
+
def start
|
15
|
+
@started = true
|
16
|
+
@paused = false
|
17
|
+
@start_ticks = SDL.get_ticks
|
18
|
+
end
|
19
|
+
|
20
|
+
#Stop counter timer
|
21
|
+
def stop
|
22
|
+
@started = false
|
23
|
+
@paused = false
|
24
|
+
end
|
25
|
+
|
26
|
+
#Pause counter timer
|
27
|
+
def pause
|
28
|
+
if @started == true && @paused == false
|
29
|
+
@paused = true
|
30
|
+
@paused_ticks = SDL.get_ticks - @start_ticks
|
31
|
+
end
|
32
|
+
end
|
33
|
+
|
34
|
+
#Resume counter timer
|
35
|
+
def resume
|
36
|
+
if @paused == true
|
37
|
+
@paused = false
|
38
|
+
@start_ticks = SDL.get_ticks - @paused_ticks
|
39
|
+
@paused_ticks = 0
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
#Return current tick
|
44
|
+
def ticks
|
45
|
+
t = 0
|
46
|
+
if @started == true
|
47
|
+
if @paused == true
|
48
|
+
t = @paused_ticks
|
49
|
+
else
|
50
|
+
t = SDL.get_ticks - @start_ticks
|
51
|
+
end
|
52
|
+
end
|
53
|
+
t
|
54
|
+
end
|
55
|
+
|
56
|
+
#Return true if started == true
|
57
|
+
def started?
|
58
|
+
@started
|
59
|
+
end
|
60
|
+
|
61
|
+
#Return true if paused == true
|
62
|
+
def paused?
|
63
|
+
@paused
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
metadata
ADDED
@@ -0,0 +1,73 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: chronus
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Michel Brito
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
|
12
|
+
date: 2009-12-06 00:00:00 -03:00
|
13
|
+
default_executable:
|
14
|
+
dependencies: []
|
15
|
+
|
16
|
+
description: Chronus is a MVC Game Framework.
|
17
|
+
email: micheljunio@gmail.com
|
18
|
+
executables: []
|
19
|
+
|
20
|
+
extensions: []
|
21
|
+
|
22
|
+
extra_rdoc_files:
|
23
|
+
- README
|
24
|
+
- LICENSE
|
25
|
+
files:
|
26
|
+
- LICENSE
|
27
|
+
- README
|
28
|
+
- Rakefile
|
29
|
+
- lib/chronus.rb
|
30
|
+
- lib/chronus/event.rb
|
31
|
+
- lib/chronus/game_controller.rb
|
32
|
+
- lib/chronus/image.rb
|
33
|
+
- lib/chronus/game_view.rb
|
34
|
+
- lib/chronus/game_sprite.rb
|
35
|
+
- lib/chronus/mouse.rb
|
36
|
+
- lib/chronus/key.rb
|
37
|
+
- lib/chronus/game_model.rb
|
38
|
+
- lib/chronus/game_record.rb
|
39
|
+
- lib/chronus/constantes.rb
|
40
|
+
- lib/chronus/game.rb
|
41
|
+
- lib/chronus/game_object.rb
|
42
|
+
- lib/chronus/game_background.rb
|
43
|
+
- lib/chronus/timer.rb
|
44
|
+
has_rdoc: true
|
45
|
+
homepage:
|
46
|
+
licenses: []
|
47
|
+
|
48
|
+
post_install_message:
|
49
|
+
rdoc_options: []
|
50
|
+
|
51
|
+
require_paths:
|
52
|
+
- lib
|
53
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
54
|
+
requirements:
|
55
|
+
- - ">="
|
56
|
+
- !ruby/object:Gem::Version
|
57
|
+
version: "0"
|
58
|
+
version:
|
59
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
60
|
+
requirements:
|
61
|
+
- - ">="
|
62
|
+
- !ruby/object:Gem::Version
|
63
|
+
version: "0"
|
64
|
+
version:
|
65
|
+
requirements: []
|
66
|
+
|
67
|
+
rubyforge_project:
|
68
|
+
rubygems_version: 1.3.5
|
69
|
+
signing_key:
|
70
|
+
specification_version: 3
|
71
|
+
summary: Chronus is a MVC Game Framework.
|
72
|
+
test_files: []
|
73
|
+
|