chobo 0.0.1
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- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +35 -0
- data/Rakefile +1 -0
- data/bin/chobo +4 -0
- data/chobo.gemspec +20 -0
- data/lib/chobo.rb +12 -0
- data/lib/chobo/animation.rb +40 -0
- data/lib/chobo/behavior.rb +14 -0
- data/lib/chobo/commands.rb +186 -0
- data/lib/chobo/entity.rb +81 -0
- data/lib/chobo/game_object.rb +51 -0
- data/lib/chobo/helpers.rb +91 -0
- data/lib/chobo/vec2.rb +9 -0
- data/lib/chobo/version.rb +3 -0
- metadata +78 -0
data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2013 Erik
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Chobo
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Get started with game programming using Ruby/Gosu as quickly as possible using Chobo!
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## Installation
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Install the gem
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gem install chobo
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Create a new game
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chobo new my_awesome_game
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This will create the following file structure
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.
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|____assets
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|____config.rb
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|____content
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| |____audio
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| |____gfx
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|____game_window.rb
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|____lib
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| |____behaviors
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| |____game.rb
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|____my_awesome_game.rb
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Run the game!
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ruby my_awesome_game.rb
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## Usage
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# TODO, behaviors and stuff. Game structure ex...
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data/Rakefile
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require "bundler/gem_tasks"
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data/bin/chobo
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data/chobo.gemspec
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# -*- encoding: utf-8 -*-
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'chobo/version'
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Gem::Specification.new do |gem|
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gem.name = "chobo"
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gem.version = Chobo::VERSION
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gem.authors = ["Erik Skoglund"]
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gem.email = ["erikskoglund88@gmail.com"]
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gem.description = %q{Chobo is a simple way to start new game projects with gosu}
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gem.summary = %q{The purpose of Chobo is to create boilerplate code for gosu projects}
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gem.homepage = ""
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gem.files = `git ls-files`.split($/)
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gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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gem.require_paths = ["lib"]
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gem.add_dependency 'gosu', '0.7.45'
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end
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data/lib/chobo.rb
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module Chobo
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class Animation
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attr_accessor :frames, :interval
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def initialize frames, interval, looping = true
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@frames = frames
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@interval = interval
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@looping = looping
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@state = :running
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reset()
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end
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def reset
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@current = 0.0
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@current_frame = 0
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@state = :running
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end
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def update dt
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if @state == :running
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@current += dt
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if @current > @interval
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@current_frame += 1
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if @current_frame > @frames.size - 1
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if @looping
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reset()
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else
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@state = :stopped
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end
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end
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end
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end
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end
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def frame
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@frames[@current_frame]
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end
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end
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end
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class String
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def colorize(color_code)
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"\e[#{color_code}m#{self}\e[0m"
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end
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def red
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colorize(31)
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end
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def green
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colorize(32)
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end
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def yellow
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colorize(33)
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end
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def pink
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colorize(35)
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end
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end
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module Chobo
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class Commands
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def self.run args
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case args.first
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when "new"
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if args.length > 1
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create(args.last)
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else
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puts "Please supply a name for the game.".yellow
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puts " ex: chobo new my_first_game".yellow
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end
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when "-v"
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print_version()
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when "-version"
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print_version()
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when "help"
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print_help()
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when nil
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puts "Command not found".red
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print_help()
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when ""
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puts "Command not found".red
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print_help()
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else
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puts "Command not found".red
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print_help
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end
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end
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private
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def self.print_version
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puts "chobo-#{VERSION}"
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end
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def self.print_help
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puts "commands:".yellow
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puts " help # show help".yellow
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puts " new [name] # create a new game template".yellow
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puts " -v # show version".yellow
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end
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def self.create name
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name = name.capitalize
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puts "Creating game #{name}".green
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Dir.mkdir('content')
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Dir.mkdir('content/gfx')
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Dir.mkdir('content/audio')
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Dir.mkdir('assets')
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Dir.mkdir('lib')
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Dir.mkdir('lib/behaviors')
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File.open("#{name.downcase}.rb", 'w+') do |f|
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f.write get_main name
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end
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File.open('game_window.rb', 'w+') do |f|
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f.write get_game_window name
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end
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File.open('config.rb', 'w+') do |f|
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f.write get_config name
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end
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File.open('lib/game.rb', 'w+') do |f|
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f.write get_game name
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end
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puts "Run with $ruby #{name.downcase}.rb".green
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`ruby #{name.downcase}.rb`
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end
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def self.get_config name
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<<-EOF
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module #{name}
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WIDTH = 1280
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HEIGHT = 720
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FULLSCREEN = false
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TITLE = #{name}
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CONTENT_ROOT = 'content'
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CLEAR_COLOR = Chobo.color(255, 255, 255)
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end
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require_relative 'lib/game'
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EOF
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end
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def self.get_game_window name
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<<-EOF
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module #{name}
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class GameWindow < Gosu::Window
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def initialize
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super(WIDTH, HEIGHT, FULLSCREEN)
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self.caption = TITLE
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@game = Game.new self
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end
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def update
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dt = 16.0
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@game.update dt
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end
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def draw
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clear
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@game.draw
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end
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def clear
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draw_quad(
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0, 0, CLEAR_COLOR,
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WIDTH, 0, CLEAR_COLOR,
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WIDTH, HEIGHT, CLEAR_COLOR,
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0, HEIGHT, CLEAR_COLOR
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)
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end
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end
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end
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EOF
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end
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def self.get_game name
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<<-EOF
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module #{name}
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class Game
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attr_accessor :window
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def initialize window
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@window = window
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@font = Gosu::Font.new(window, Gosu::default_font_name, 64)
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@color = Chobo.color(126, 126, 126)
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@fade_in = 2000
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@process = 0.0
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end
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def update dt
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if @window.button_down? Gosu::KbEscape
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@window.close
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end
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@fade_in -= dt
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end
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def draw
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if @fade_in >= 0.0
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@process = (2000.0 - @fade_in) / 2000.0
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@color.alpha = Chobo.qlerp(0, 255, @process).to_i
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end
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@font.draw_rel("/Chobo/", WIDTH / 2.0, HEIGHT / 2.0, 0, 0.5, 0.5, Chobo.qlerp(0.0, 1.0, @process), Chobo.qlerp(0.5, 1.0, @process), @color)
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end
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end
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end
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EOF
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end
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def self.get_main name
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<<-EOF
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require 'chobo'
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require_relative 'config'
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require_relative 'game_window'
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game_window = #{name}::GameWindow.new
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game_window.show
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EOF
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end
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end
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end
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data/lib/chobo/entity.rb
ADDED
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module Chobo
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class Entity < GameObject
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attr_accessor :image, :behaviors, :width, :height, :attributes, :time, :color, :flipped
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def initialize(image)
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super()
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@image = image
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@width = image.width
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@height = image.height
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@color = Chobo.color()
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@attributes = {}
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@time = 0.0
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@behaviors = []
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@flipped = false
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end
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def collides? other
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if @position.x - (@width / 2.0) > other.position.x + (other.width / 2.0)
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return false
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end
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if @position.x + (@width / 2.0) < other.position.x - (other.width / 2.0)
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return false
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end
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if @position.y - (@width / 2.0) > other.position.y + (other.height / 2.0)
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return false
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end
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if @position.y + (@width / 2.0) < other.position.y - (other.height / 2.0)
|
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return false
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30
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end
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return true
|
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end
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def set_color r = 255, g = 255, b = 255, a = 255
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@color.red = r
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@color.green = g
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@color.blue = b
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@color.alpha = a
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self
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end
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def set_attribute attribute, value
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@attributes[attribute] = value
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self
|
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end
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46
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def add_behavior behavior
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48
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@behaviors.push behavior
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behavior.on_added self
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50
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self
|
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end
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52
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|
53
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def remove_behavior behavior
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54
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@behaviors.delete behavior
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behavior.on_removed self
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self
|
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end
|
58
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+
|
59
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def get_behavior type
|
60
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@behaviors.each do |b|
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61
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if b.is_a? type
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62
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return b
|
63
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end
|
64
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end
|
65
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nil
|
66
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end
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67
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|
68
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def update dt
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69
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@time += dt
|
70
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@behaviors.each{|b| b.update dt, self }
|
71
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+
end
|
72
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+
|
73
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def draw
|
74
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if @flipped
|
75
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@image.draw_rot(@position.x.to_i, @position.y.to_i, 0, @rotation.to_degrees - 180, @origin.x, @origin.y, @scale.x * -1.0, @scale.y, @color)
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76
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else
|
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@image.draw_rot(@position.x.to_i, @position.y.to_i, 0, @rotation.to_degrees, @origin.x, @origin.y, @scale.x, @scale.y, @color)
|
78
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end
|
79
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end
|
80
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end
|
81
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end
|
@@ -0,0 +1,51 @@
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|
1
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module Chobo
|
2
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+
class GameObject
|
3
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+
attr_accessor :position, :velocity, :origin, :rotation, :scale, :color
|
4
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+
|
5
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+
def initialize
|
6
|
+
@position = Vec2.new
|
7
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+
@velocity = Vec2.new
|
8
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+
@origin = Vec2.new(0.5, 0.5)
|
9
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+
@rotation = 0.0
|
10
|
+
@scale = Vec2.new(1.0, 1.0)
|
11
|
+
@color = Chobo.color()
|
12
|
+
end
|
13
|
+
|
14
|
+
def set_position x, y
|
15
|
+
@position.x, @position.y = x, y
|
16
|
+
self
|
17
|
+
end
|
18
|
+
|
19
|
+
def set_velocity x, y
|
20
|
+
@velocity.x, @velocity.y = x, y
|
21
|
+
self
|
22
|
+
end
|
23
|
+
|
24
|
+
def set_scale scale_x, scale_y = nil
|
25
|
+
if scale_y
|
26
|
+
@scale.x = scale_x
|
27
|
+
@scale.y = scale_y
|
28
|
+
else
|
29
|
+
@scale.x = scale_x
|
30
|
+
@scale.y = scale_x
|
31
|
+
end
|
32
|
+
self
|
33
|
+
end
|
34
|
+
|
35
|
+
def set_rotation rotation
|
36
|
+
@rotation = rotation
|
37
|
+
self
|
38
|
+
end
|
39
|
+
|
40
|
+
def set_color r = 255, g = 255, b = 255, a = 255
|
41
|
+
@color.red = r
|
42
|
+
@color.green = g
|
43
|
+
@color.blue = b
|
44
|
+
@color.alpha = a
|
45
|
+
self
|
46
|
+
end
|
47
|
+
|
48
|
+
def update dt
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,91 @@
|
|
1
|
+
module Chobo
|
2
|
+
|
3
|
+
@images = {}
|
4
|
+
|
5
|
+
def self.load_image(window, name)
|
6
|
+
return @images[name] if @images[name]
|
7
|
+
return @images[name] = Gosu::Image.new(window, "#{CONTENT_ROOT}/gfx/#{name}.png")
|
8
|
+
end
|
9
|
+
|
10
|
+
def self.load_tiles(window, name, tile_width, tile_height)
|
11
|
+
Gosu::Image.load_tiles(window, "#{CONTENT_ROOT}/gfx/#{name}.png", tile_width, tile_height, true)
|
12
|
+
end
|
13
|
+
|
14
|
+
def self.load_sample(window, name)
|
15
|
+
Gosu::Sample.new(window, "#{CONTENT_ROOT}/audio/#{name}.wav")
|
16
|
+
end
|
17
|
+
|
18
|
+
def self.load_song(window, name)
|
19
|
+
Gosu::Song.new(window, "#{CONTENT_ROOT}/audio/#{name}.wav")
|
20
|
+
end
|
21
|
+
|
22
|
+
def self.color(r = 255, g = 255, b = 255, a = 255)
|
23
|
+
clr = Gosu::Color.new
|
24
|
+
clr.red = r
|
25
|
+
clr.green = g
|
26
|
+
clr.blue = b
|
27
|
+
clr.alpha = a
|
28
|
+
clr
|
29
|
+
end
|
30
|
+
|
31
|
+
def self.wrap_angle(angle)
|
32
|
+
while angle > 360.to_radians
|
33
|
+
angle -= 360.to_radians
|
34
|
+
end
|
35
|
+
while angle < 0.0
|
36
|
+
angle += 360.to_radians
|
37
|
+
end
|
38
|
+
angle
|
39
|
+
end
|
40
|
+
|
41
|
+
def self.lerp_angle from, to, frac
|
42
|
+
if to - from > 180.to_radians
|
43
|
+
to -= 360.to_radians
|
44
|
+
end
|
45
|
+
if to - from < -180.to_radians
|
46
|
+
to += 360.to_radians
|
47
|
+
end
|
48
|
+
from + frac * (to - from)
|
49
|
+
end
|
50
|
+
|
51
|
+
# linear interpolation
|
52
|
+
def self.lerp x, y, w
|
53
|
+
x + (y - x) * w
|
54
|
+
end
|
55
|
+
|
56
|
+
# cubic interpolation using a hermite spline, aka smooth step
|
57
|
+
def self.qlerp(min, max, weight)
|
58
|
+
hermite(min, 0.0, max, 0.0, weight)
|
59
|
+
end
|
60
|
+
|
61
|
+
# value1, tangent1, value2, tangent2
|
62
|
+
def self.hermite(v1, t1, v2, t2, weight)
|
63
|
+
sCubed = weight * weight * weight
|
64
|
+
sSquared = weight * weight
|
65
|
+
result = 0.0
|
66
|
+
if weight == 0.0
|
67
|
+
result = v1
|
68
|
+
elsif weight == 1.0
|
69
|
+
result = v2
|
70
|
+
else
|
71
|
+
result = (2 * v1 - 2 * v2 + t2 + t1) * sCubed + (3 * v2 - 3 * v1 - 2 * t1 - t2) * sSquared + t1 * weight + v1
|
72
|
+
end
|
73
|
+
result
|
74
|
+
end
|
75
|
+
|
76
|
+
def self.clamp(value, min, max)
|
77
|
+
return min if value < min
|
78
|
+
return max if value > max
|
79
|
+
value
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
83
|
+
class Numeric
|
84
|
+
def to_degrees
|
85
|
+
self * 180.0 / Math::PI
|
86
|
+
end
|
87
|
+
|
88
|
+
def to_radians
|
89
|
+
self * Math::PI / 180.0
|
90
|
+
end
|
91
|
+
end
|
data/lib/chobo/vec2.rb
ADDED
metadata
ADDED
@@ -0,0 +1,78 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: chobo
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.0.1
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Erik Skoglund
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-02-04 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: gosu
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - '='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: 0.7.45
|
22
|
+
type: :runtime
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - '='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 0.7.45
|
30
|
+
description: Chobo is a simple way to start new game projects with gosu
|
31
|
+
email:
|
32
|
+
- erikskoglund88@gmail.com
|
33
|
+
executables:
|
34
|
+
- chobo
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- .gitignore
|
39
|
+
- Gemfile
|
40
|
+
- LICENSE.txt
|
41
|
+
- README.md
|
42
|
+
- Rakefile
|
43
|
+
- bin/chobo
|
44
|
+
- chobo.gemspec
|
45
|
+
- lib/chobo.rb
|
46
|
+
- lib/chobo/animation.rb
|
47
|
+
- lib/chobo/behavior.rb
|
48
|
+
- lib/chobo/commands.rb
|
49
|
+
- lib/chobo/entity.rb
|
50
|
+
- lib/chobo/game_object.rb
|
51
|
+
- lib/chobo/helpers.rb
|
52
|
+
- lib/chobo/vec2.rb
|
53
|
+
- lib/chobo/version.rb
|
54
|
+
homepage: ''
|
55
|
+
licenses: []
|
56
|
+
post_install_message:
|
57
|
+
rdoc_options: []
|
58
|
+
require_paths:
|
59
|
+
- lib
|
60
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
61
|
+
none: false
|
62
|
+
requirements:
|
63
|
+
- - ! '>='
|
64
|
+
- !ruby/object:Gem::Version
|
65
|
+
version: '0'
|
66
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
67
|
+
none: false
|
68
|
+
requirements:
|
69
|
+
- - ! '>='
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '0'
|
72
|
+
requirements: []
|
73
|
+
rubyforge_project:
|
74
|
+
rubygems_version: 1.8.25
|
75
|
+
signing_key:
|
76
|
+
specification_version: 3
|
77
|
+
summary: The purpose of Chobo is to create boilerplate code for gosu projects
|
78
|
+
test_files: []
|