chingu_vectors 1.0.1 → 1.0.2
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- data/README +2 -0
- data/lib/actual_vectors.rb +119 -0
- data/lib/chingu_vectors.rb +5 -0
- data/lib/vector.rb +165 -0
- data/spec/vector_spec.rb +120 -0
- metadata +27 -10
data/README
CHANGED
@@ -40,6 +40,8 @@ This would be a method that lets a ball follow another ball ("follow") nice and
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end
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== Changelog
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[1.0.2] * Fixed problem with gemspec
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* Fixed Example a
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[1.0.0] * Vector no longer inherits from Array
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* Vector is constructable via []
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* Added debug mode
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@@ -0,0 +1,119 @@
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module Chingu
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module Traits
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module Vectors
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module ClassMethods
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#
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# Initializes trait with no costum options
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#
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def initialize_trait(options = { })
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trait_options[:vectors] = { apply: true, debug: false }.merge(options)
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end
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end
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#
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# Position of game object with [x,y] in pixel
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#
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attr_accessor :position
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# Speed of game object with [x,y] in pixels per second
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attr_accessor :speed
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# Hasteing (acceleration) of game object with [x,y] in pixels per second^2
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attr_accessor :hastening
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# Position of game object in last tick
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attr_reader :last_position
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#
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# Sets up the trait. Possible options are position, speed and hastening
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# (with defaults [0,0] respectively) <br>
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#
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def setup_trait options
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vectors_options = { :position => [0, 0],
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:speed => [0, 0],
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:hastening => [0, 0] }.merge(options)
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self.position = vectors_options[:position]
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self.speed = vectors_options[:speed]
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self.hastening = vectors_options[:hastening]
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#super
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end
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#
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# Sets position to given vector or array(needs to have size 2)
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# with [x,y] in pixels
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#
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def position= vector
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@position = Vector[vector]
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self.x = position.x
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self.y = position.y
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end
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#
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# Set speed to given vector or array(needs to have size 2)
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# with [x,y] in pixels per second
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#
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def speed= vector
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@speed = Vector[vector]
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end
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#
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# Set hastening to given vector or array(needs to have size 2)
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# with [x,y] in pixels per second^2
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#
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def hastening= vector
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@hastening = Vector[vector]
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end
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#
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# Moves the game object apropriate to the time that passed since last tick
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#
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def update_trait
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if trait_options[:vectors][:apply]
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seconds = $window.milliseconds_since_last_tick / 1000.0
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@last_position = position
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self.position = position + (speed * seconds)
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self.speed = speed + (hastening * seconds)
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end
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super
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end
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def draw_trait
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if trait_options[:vectors][:debug]
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x = position.x
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y = position.y
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#draw speed
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$window.draw_line(x, y, Gosu::Color::GREEN, x+speed.x, y+speed.y, Gosu::Color::GREEN, 1)
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#draw hastening
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$window.draw_line(x, y, Gosu::Color::CYAN, x+hastening.x, y+hastening.y, Gosu::Color::CYAN, 1)
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end
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super
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end
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#
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# Stopes the game object. Speed = 0 and hastening = 0
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#
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def stop
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self.speed = [0, 0]
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self.hastening = [0, 0]
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end
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#
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# Checks if game object is on move are hastening
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#
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def stopped?
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speed == [0, 0]
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hastening == [0, 0]
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end
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#
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# Checks if game object hast moved since last tick
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#
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def moved?
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last_position != position
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end
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end
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end
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end
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data/lib/vector.rb
ADDED
@@ -0,0 +1,165 @@
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module Chingu
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module Traits
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module Vectors
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#A two dimensional vector
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class Vector
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Object.const_set(:Vector, Vector) unless Object.const_defined?(:Vector)
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include NamedParameters
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attr_accessor :x, :y
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include Comparable
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def <=>(other)
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length <=> other.length
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end
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include Enumerable
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def each
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yield x
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yield y
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end
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# @param [Number,Symbol] index Accessing the dimensions of the vector with 1, 2, :x or :y
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# @return [Object] The object at the specified index
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def [](index)
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(index == 0 || index == :x) ? x : (index == 1 || index == :y) ? y : (raise IndexError.new("Vectors have only
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two dimensions"))
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end
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# @param [Number,Symbol] index Accessing the dimensions of the vector with 1, 2, :x or :y
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# @param [Object] object
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def []=(index, object)
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if (index == 0 || index == :x)
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self.x = object
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object
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elsif (index == 1 || index == :y)
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self.y = object
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object
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else
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raise IndexError.new("Vectors have only two dimensions")
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end
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end
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named_parameters(x: 0, y: 0)
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# @param [Numeric] x (0)
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# @param [Numeric] y (0)
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def initialize(x, y)
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self[0] = x
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self[1] = y
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end
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# @overload self.[](x,y)
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# Create a new Vector with x and y values
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# @param [Numeric] x
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# @param [Numeric] y
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# @overload self.[](array)
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# Convert the +array+ into a new Vector
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# @param [Array<Numeric>] array Needs Numerics at index 0 and 1
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# @overload self.[](vector)
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# Copies a vector
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# @param [Vector] vector The Vector to be copied
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def self.[](x, y=0)
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if (x.is_a?(Numeric) && y.is_a?(Numeric))
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new(x: x,
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y: y)
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elsif (x.is_a? Array)
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new(x: x[0],
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y: x[1])
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elsif (x.is_a? Vector)
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new(x: x.x,
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y: x.y)
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end
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end
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ZERO = Vector.new(x: 0, y: 0)
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UP = Vector.new(x: 0, y: -1)
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DOWN = Vector.new(x: 0, y: 1)
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LEFT = Vector.new(x: -1, y: 0)
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RIGHT = Vector.new(x: 1, y: 0)
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def to_s
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"Vector[#{x},#{y}]"
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end
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#
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# Returns length of vector
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#
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# @return [Numeric] Length of the vector
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# @example Vector[5,5].length #=> 7.07106781
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def length()
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Math.sqrt(x**2 + y**2)
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end
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#
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# Adds +vector+ to self, not manipulating
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#
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# @param [Vector,Array] vector Vector or Array with Numeric on index 0 and 1
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# @example Vector[5,3]+Vector[11,-2] #=> Vector[16,1]
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def + (vector)
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Vector[x+vector[0], y+vector[1]]
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end
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+
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#
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# Substracts +vector+ to self, not manipulating
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#
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# @param [Vector,Array] vector Vector or Array with Numeric on index 0 and 1
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# @example Vector[5,3]-Vector[11,-2] #=> Vector[-6,5]
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def - (vector)
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self + (vector * -1)
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end
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+
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#
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# Returns a new Vector that is +scalar+ times longer than +self+. Direction stays the same.
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#
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# @param [Numeric] scalar
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# @example Vector[2,1]*5 #=> Vector[10,5]
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def * (scalar)
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Vector[x*scalar, y*scalar]
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end
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+
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#
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# Returns a new Vector that is +scalar+ times shorter than +self+. Direction stays the same.
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#
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# @raise [ZeroDivisionError] When +scalar+ == 0
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# @param [Numeric] scalar
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# @example Vector[10,5]/5 #=> Vector[2,1]
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def / (scalar)
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if scalar == 0
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raise ZeroDivisionError("Division of vectors with zero not allowed")
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else
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self * (1.0 / scalar)
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end
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end
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def -@
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self * -1
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end
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+
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#
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# Returns a new vector with the same direction but with length 1.
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#
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def normalize
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return self if length == 0
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self / length
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end
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+
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#
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# Shortens / lengthnes the vector to length 1
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#
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# @return [Vector] self
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def normalize!
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normalized = normalize
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self.x = normalized.x
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self.y = normalized.y
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self
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end
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end
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end
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end
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end
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data/spec/vector_spec.rb
ADDED
@@ -0,0 +1,120 @@
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1
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require_relative '../lib/chingu_vectors'
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3
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describe Vector do
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4
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before(:each) do
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@vector = Vector.new(x: 1, y: 1)
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end
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it "should be constructable via x and y" do
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vector2 = Vector.new(x: 1, y: 1)
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vector2.should == @vector
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end
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+
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it "should be constructable via []" do
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vector2 = Vector[1,1]
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vector2.should == @vector
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vector3 = Vector[[1,1]]
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vector3.should == @vector
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vector4 = Vector[vector2]
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vector4.should == vector2
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+
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vector4.x = 2
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vector4.should_not == vector2
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end
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it "should be constructable with default values" do
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#noinspection RubyArgCount
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vector_both = Vector.new
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vector_both.x.should == 0
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vector_both.y.should == 0
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+
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vector_x = Vector.new(y: 1)
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vector_x.x.should == 0
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vector_x.y.should == 1
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+
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vector_y = Vector.new(x: 1)
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vector_y.x.should == 1
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vector_y.y.should == 0
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end
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|
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it "should be readable via x and y" do
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@vector.x.should == 1
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@vector.y.should == 1
|
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end
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44
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|
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it "should be settable via x= and y=" do
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@vector.x = 2
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@vector.y = 2
|
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@vector.should == Vector[2,2]
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end
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50
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+
|
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it "should compute its length" do
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+
|
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@vector.length.should < 1.42
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54
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@vector.length.should > 1.41
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+
|
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vector2 = Vector[3.53553391, 3.53553391]
|
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(vector2.length-5.0).should < 0.00001
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+
|
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vector3 = Vector[3.53553391, -3.53553391]
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(vector3.length-5.0).should < 0.00001
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+
|
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vector4 = Vector[-3.53553391, 3.53553391]
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(vector4.length-5.0).should < 0.00001
|
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+
|
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vector5 = Vector[0, 0]
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vector5.length.should == 0
|
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end
|
68
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+
|
69
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it "should have the ZERO constant" do
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Vector::ZERO.should == Vector[0, 0]
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Vector::ZERO.should === Vector::ZERO
|
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end
|
73
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+
|
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it "should have the UP constant" do
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Vector::UP.should == Vector[0, -1]
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Vector::UP.should === Vector::UP
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end
|
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+
|
79
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it "should have the LEFT constant" do
|
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Vector::LEFT.should == Vector[-1, 0]
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Vector::LEFT.should === Vector::LEFT
|
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end
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83
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+
|
84
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it "should have the DOWN constant" do
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85
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Vector::DOWN.should == Vector[0, 1]
|
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Vector::DOWN.should === Vector::DOWN
|
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end
|
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+
|
89
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it "should have the RIGHT constant" do
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Vector::RIGHT.should == Vector[1, 0]
|
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Vector::RIGHT.should === Vector::RIGHT
|
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+
end
|
93
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+
|
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it "should be addable to other vectors" do
|
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(@vector+@vector).should == Vector[2, 2]
|
96
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@vector.should == Vector[1, 1] # + idempotent?
|
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(@vector+Vector::ZERO).should == @vector
|
98
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+
end
|
99
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+
|
100
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it "should be substractable to other vectors" do
|
101
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(@vector-@vector).should == Vector::ZERO
|
102
|
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@vector.should == Vector[1, 1] # + idempotent?
|
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(@vector-Vector::ZERO).should == @vector
|
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+
|
105
|
+
(Vector[5, 3] - Vector[7, 10]).should == Vector[-2, -7]
|
106
|
+
end
|
107
|
+
|
108
|
+
it "should be multiplied with a scalar" do
|
109
|
+
(Vector::UP * 5).should == Vector[0, -5]
|
110
|
+
(Vector::UP * 1.5).should == Vector[0, -1.5]
|
111
|
+
(Vector::LEFT * 0).should == Vector::ZERO
|
112
|
+
end
|
113
|
+
|
114
|
+
it "should be dividable with a scalar" do
|
115
|
+
(Vector[5, 15] / 5).should == Vector[1, 3]
|
116
|
+
lambda { Vector::UP / 0 }.should raise_error
|
117
|
+
end
|
118
|
+
|
119
|
+
end
|
120
|
+
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: chingu_vectors
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.0.
|
4
|
+
version: 1.0.2
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2012-05-
|
12
|
+
date: 2012-05-08 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: chingu
|
@@ -18,7 +18,7 @@ dependencies:
|
|
18
18
|
requirements:
|
19
19
|
- - ! '>='
|
20
20
|
- !ruby/object:Gem::Version
|
21
|
-
version: 0.8.
|
21
|
+
version: 0.8.0
|
22
22
|
type: :runtime
|
23
23
|
prerelease: false
|
24
24
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -26,7 +26,7 @@ dependencies:
|
|
26
26
|
requirements:
|
27
27
|
- - ! '>='
|
28
28
|
- !ruby/object:Gem::Version
|
29
|
-
version: 0.8.
|
29
|
+
version: 0.8.0
|
30
30
|
- !ruby/object:Gem::Dependency
|
31
31
|
name: named_parameters
|
32
32
|
requirement: !ruby/object:Gem::Requirement
|
@@ -50,7 +50,10 @@ dependencies:
|
|
50
50
|
requirements:
|
51
51
|
- - ! '>='
|
52
52
|
- !ruby/object:Gem::Version
|
53
|
-
version:
|
53
|
+
version: 2.9.0
|
54
|
+
- - <
|
55
|
+
- !ruby/object:Gem::Version
|
56
|
+
version: 3.0.0
|
54
57
|
type: :development
|
55
58
|
prerelease: false
|
56
59
|
version_requirements: !ruby/object:Gem::Requirement
|
@@ -58,7 +61,10 @@ dependencies:
|
|
58
61
|
requirements:
|
59
62
|
- - ! '>='
|
60
63
|
- !ruby/object:Gem::Version
|
61
|
-
version:
|
64
|
+
version: 2.9.0
|
65
|
+
- - <
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: 3.0.0
|
62
68
|
description: A Chingu trait that handles game object movement via vectors. Speed and
|
63
69
|
hastening are in pixels per second instead of pixels per tick, so your games run
|
64
70
|
always with the same speed independed of the current framerate
|
@@ -69,13 +75,22 @@ extra_rdoc_files:
|
|
69
75
|
- README
|
70
76
|
- LICENSE
|
71
77
|
files:
|
78
|
+
- lib/actual_vectors.rb
|
79
|
+
- lib/chingu_vectors.rb
|
80
|
+
- lib/vector.rb
|
72
81
|
- README
|
73
82
|
- LICENSE
|
74
|
-
|
83
|
+
- spec/vector_spec.rb
|
84
|
+
homepage: http://rubygems.org/gems/chingu_vectors
|
75
85
|
licenses:
|
76
86
|
- apache 2.0
|
77
87
|
post_install_message:
|
78
|
-
rdoc_options:
|
88
|
+
rdoc_options:
|
89
|
+
- --title
|
90
|
+
- Chingu vectors
|
91
|
+
- --main
|
92
|
+
- README
|
93
|
+
- --line_numbers
|
79
94
|
require_paths:
|
80
95
|
- lib
|
81
96
|
required_ruby_version: !ruby/object:Gem::Requirement
|
@@ -83,7 +98,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
83
98
|
requirements:
|
84
99
|
- - ! '>='
|
85
100
|
- !ruby/object:Gem::Version
|
86
|
-
version:
|
101
|
+
version: 1.9.0
|
87
102
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
88
103
|
none: false
|
89
104
|
requirements:
|
@@ -96,4 +111,6 @@ rubygems_version: 1.8.24
|
|
96
111
|
signing_key:
|
97
112
|
specification_version: 3
|
98
113
|
summary: A Chingu trait that handles game object movement via vectors
|
99
|
-
test_files:
|
114
|
+
test_files:
|
115
|
+
- spec/vector_spec.rb
|
116
|
+
has_rdoc:
|