chingu 0.8.0.3 → 0.8.0.4
Sign up to get free protection for your applications and to get access to all the features.
- data/README.rdoc +2 -0
- data/chingu.gemspec +2 -2
- data/lib/chingu.rb +1 -1
- data/lib/chingu/animation.rb +14 -4
- data/lib/chingu/game_object_list.rb +6 -2
- data/lib/chingu/game_state_manager.rb +2 -4
- data/lib/chingu/helpers/input_client.rb +2 -0
- data/spec/chingu/animation_spec.rb +12 -0
- metadata +3 -3
data/README.rdoc
CHANGED
@@ -26,6 +26,8 @@ There's also more complex examples, like a clone of Conways game of life (http:/
|
|
26
26
|
|
27
27
|
== PROJECTS USING CHINGU
|
28
28
|
Links to some of the projects using/depending on Chingu:
|
29
|
+
* http://ippa.se/games/unexpected_outcome.zip (LD#19 game compo entry by ippa)
|
30
|
+
* https://bitbucket.org/philomory/ld19/ (LD#19 game compo entry by philomory)
|
29
31
|
* https://github.com/Spooner/fidgit (GUI-lib )
|
30
32
|
* https://github.com/Spooner/sidney (Sleep Is Death remake in ruby)
|
31
33
|
* https://github.com/ippa/the_light_at_the_end_of_the_tunnel (LD#16 game compo entry)
|
data/chingu.gemspec
CHANGED
@@ -5,11 +5,11 @@
|
|
5
5
|
|
6
6
|
Gem::Specification.new do |s|
|
7
7
|
s.name = %q{chingu}
|
8
|
-
s.version = "0.8.0.
|
8
|
+
s.version = "0.8.0.4"
|
9
9
|
|
10
10
|
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
11
11
|
s.authors = ["ippa"]
|
12
|
-
s.date = %q{
|
12
|
+
s.date = %q{2011-01-02}
|
13
13
|
s.description = %q{OpenGL accelerated 2D game framework for Ruby. Builds on Gosu (Ruby/C++) which provides all the core functionality. Chingu adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and stackable game logic.}
|
14
14
|
s.email = %q{ippa@rubylicio.us}
|
15
15
|
s.extra_rdoc_files = [
|
data/lib/chingu.rb
CHANGED
data/lib/chingu/animation.rb
CHANGED
@@ -30,8 +30,6 @@ module Chingu
|
|
30
30
|
@loop = options[:loop]
|
31
31
|
@bounce = options[:bounce]
|
32
32
|
@file = options[:file]
|
33
|
-
@height = options[:height]
|
34
|
-
@width = options[:width]
|
35
33
|
@index = options[:index]
|
36
34
|
@delay = options[:delay]
|
37
35
|
@step = options[:step] || 1
|
@@ -39,12 +37,24 @@ module Chingu
|
|
39
37
|
|
40
38
|
@sub_animations = {}
|
41
39
|
@frame_actions = []
|
42
|
-
|
40
|
+
|
41
|
+
unless File.exists?(@file)
|
42
|
+
Gosu::Image.autoload_dirs.each do |autoload_dir|
|
43
|
+
full_path = File.join(autoload_dir, @file)
|
44
|
+
if File.exists?(full_path)
|
45
|
+
@file = full_path
|
46
|
+
break
|
47
|
+
end
|
48
|
+
end
|
49
|
+
end
|
43
50
|
|
44
51
|
#
|
45
52
|
# Various ways of determening the framesize
|
46
53
|
#
|
47
|
-
if options[:
|
54
|
+
if options[:height] && options[:width]
|
55
|
+
@height = options[:height]
|
56
|
+
@width = options[:width]
|
57
|
+
elsif options[:size] && options[:size].is_a?(Array)
|
48
58
|
@width = options[:size][0]
|
49
59
|
@height = options[:size][1]
|
50
60
|
elsif options[:size]
|
@@ -56,7 +56,7 @@ module Chingu
|
|
56
56
|
@game_objects.delete(object)
|
57
57
|
#@remove_game_objects.push(object)
|
58
58
|
end
|
59
|
-
|
59
|
+
|
60
60
|
def destroy_if
|
61
61
|
@game_objects.reject! { |object| yield(object) }
|
62
62
|
end
|
@@ -101,7 +101,11 @@ module Chingu
|
|
101
101
|
def select
|
102
102
|
@game_objects.dup.select { |object| yield object }
|
103
103
|
end
|
104
|
-
|
104
|
+
|
105
|
+
def map
|
106
|
+
@game_objects.map { |object| yield object }
|
107
|
+
end
|
108
|
+
|
105
109
|
def first
|
106
110
|
@game_objects.first
|
107
111
|
end
|
@@ -269,10 +269,8 @@ module Chingu
|
|
269
269
|
#
|
270
270
|
def update(options = {})
|
271
271
|
puts current_game_state.to_s if options[:debug]
|
272
|
-
if current_game_state
|
273
|
-
|
274
|
-
current_game_state.update
|
275
|
-
end
|
272
|
+
current_game_state.update_trait if current_game_state
|
273
|
+
current_game_state.update if current_game_state
|
276
274
|
end
|
277
275
|
|
278
276
|
#
|
@@ -202,8 +202,10 @@ module Chingu
|
|
202
202
|
end
|
203
203
|
|
204
204
|
# Backwards compatibility function. Use on_inputs or on_input instead.
|
205
|
+
# On object.input = nil we make object not respond to any key.
|
205
206
|
def input=(input_list)
|
206
207
|
@input = nil
|
208
|
+
return if input_list == nil
|
207
209
|
input_list.is_a?(Array) ? add_inputs(*input_list) : add_inputs(input_list)
|
208
210
|
end
|
209
211
|
|
@@ -5,6 +5,7 @@ module Chingu
|
|
5
5
|
before :each do
|
6
6
|
@game = Chingu::Window.new
|
7
7
|
@test_dir = File.join(File.dirname(File.expand_path(__FILE__)), 'images')
|
8
|
+
Gosu::Image.autoload_dirs << @test_dir
|
8
9
|
@animation_clean = Animation.new(:file => File.join(@test_dir, "droid_11x15.bmp"))
|
9
10
|
@animation = Animation.new(:file => File.join(@test_dir, "droid_11x15.bmp"), :delay => 0)
|
10
11
|
end
|
@@ -21,6 +22,17 @@ module Chingu
|
|
21
22
|
@animation_clean.index.should == 0
|
22
23
|
@animation_clean.step.should == 1
|
23
24
|
end
|
25
|
+
|
26
|
+
it "should find single filename in Image.autoload_dirs" do
|
27
|
+
@anim = Animation.new(:file => "droid_11x15.bmp")
|
28
|
+
@anim.frames.count.should == 14
|
29
|
+
end
|
30
|
+
|
31
|
+
it "should find relative filename path" do
|
32
|
+
Dir.chdir(File.dirname(File.expand_path(__FILE__)))
|
33
|
+
@anim = Animation.new(:file => "images/droid_11x15.bmp")
|
34
|
+
@anim.frames.count.should == 14
|
35
|
+
end
|
24
36
|
end
|
25
37
|
|
26
38
|
describe "Animation loading file: droid_11x15.bmp" do
|
metadata
CHANGED
@@ -6,8 +6,8 @@ version: !ruby/object:Gem::Version
|
|
6
6
|
- 0
|
7
7
|
- 8
|
8
8
|
- 0
|
9
|
-
-
|
10
|
-
version: 0.8.0.
|
9
|
+
- 4
|
10
|
+
version: 0.8.0.4
|
11
11
|
platform: ruby
|
12
12
|
authors:
|
13
13
|
- ippa
|
@@ -15,7 +15,7 @@ autorequire:
|
|
15
15
|
bindir: bin
|
16
16
|
cert_chain: []
|
17
17
|
|
18
|
-
date:
|
18
|
+
date: 2011-01-02 00:00:00 +01:00
|
19
19
|
default_executable:
|
20
20
|
dependencies:
|
21
21
|
- !ruby/object:Gem::Dependency
|