chingu 0.6.6 → 0.6.7

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@@ -2,11 +2,11 @@
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  Gem::Specification.new do |s|
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  s.name = %q{chingu}
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- s.version = "0.6.6"
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+ s.version = "0.6.7"
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  s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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  s.authors = ["ippa"]
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- s.date = %q{2009-12-12}
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+ s.date = %q{2009-12-13}
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  s.description = %q{OpenGL accelerated 2D game framework for Ruby.
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  Builds on the awesome Gosu (Ruby/C++) which provides all the core functionality.
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  It adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and automation of common task.}
@@ -33,7 +33,7 @@ require_all "#{CHINGU_ROOT}/chingu/traits"
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  require_all "#{CHINGU_ROOT}/chingu"
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  module Chingu
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- VERSION = "0.6.6"
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+ VERSION = "0.6.7"
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  DEBUG_COLOR = Gosu::Color.new(0xFFFF0000)
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  DEBUG_ZORDER = 9999
@@ -47,8 +47,10 @@ module Chingu
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  # Executes block each update during 'time' milliseconds
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  #
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  def during(time, options = {}, &block)
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- return if timer_exists?(options[:name]) && options[:replace] == false
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- stop_timer(options[:name])
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+ if options[:name]
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+ return if timer_exists?(options[:name]) && options[:preserve]
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+ stop_timer(options[:name])
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+ end
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  ms = Gosu::milliseconds()
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  @_last_timer = [options[:name], ms, ms + time, block]
@@ -60,8 +62,10 @@ module Chingu
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  # Executes block after 'time' milliseconds
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  #
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  def after(time, options = {}, &block)
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- return if timer_exists?(options[:name]) && options[:replace] == false
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- stop_timer(options[:name])
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+ if options[:name]
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+ return if timer_exists?(options[:name]) && options[:preserve]
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+ stop_timer(options[:name])
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+ end
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  ms = Gosu::milliseconds()
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  @_last_timer = [options[:name], ms + time, nil, block]
@@ -73,8 +77,10 @@ module Chingu
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  # Executes block each update during 'start_time' and 'end_time'
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  #
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  def between(start_time, end_time, options = {}, &block)
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- return if timer_exists?(options[:name]) && options[:replace] == false
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- stop_timer(options[:name])
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+ if options[:name]
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+ return if timer_exists?(options[:name]) && options[:preserve]
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+ stop_timer(options[:name])
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+ end
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  ms = Gosu::milliseconds()
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  @_last_timer = [options[:name], ms + start_time, ms + end_time, block]
@@ -86,8 +92,10 @@ module Chingu
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  # Executes block every 'delay' milliseconds
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  #
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  def every(delay, options = {}, &block)
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- return if timer_exists?(options[:name]) && options[:replace] == false
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- stop_timer(options[:name])
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+ if options[:name]
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+ return if timer_exists?(options[:name]) && options[:preserve]
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+ stop_timer(options[:name])
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+ end
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  ms = Gosu::milliseconds()
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  @_repeating_timers << [options[:name], ms + delay, delay, block]
metadata CHANGED
@@ -1,36 +1,15 @@
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  --- !ruby/object:Gem::Specification
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  name: chingu
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  version: !ruby/object:Gem::Version
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- version: 0.6.6
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+ version: 0.6.7
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  platform: ruby
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  authors:
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  - ippa
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  autorequire:
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  bindir: bin
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- cert_chain:
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- - |
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- -----BEGIN CERTIFICATE-----
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- MIIDMDCCAhigAwIBAgIBADANBgkqhkiG9w0BAQUFADA+MQ0wCwYDVQQDDARpcHBh
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- hxtMlw==
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- -----END CERTIFICATE-----
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+ cert_chain: []
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- date: 2009-12-12 00:00:00 +01:00
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+ date: 2009-12-13 00:00:00 +01:00
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  default_executable:
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  dependencies:
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  - !ruby/object:Gem::Dependency
@@ -44,8 +23,8 @@ dependencies:
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  version: 2.4.0
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  version:
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  description: |-
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- OpenGL accelerated 2D game framework for Ruby.
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- Builds on the awesome Gosu (Ruby/C++) which provides all the core functionality.
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+ OpenGL accelerated 2D game framework for Ruby.
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+ Builds on the awesome Gosu (Ruby/C++) which provides all the core functionality.
49
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  It adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and automation of common task.
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  email:
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  - ippa@rubylicio.us
@@ -161,7 +140,7 @@ files:
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  - lib/chingu/traits/velocity.rb
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  - lib/chingu/window.rb
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  has_rdoc: true
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- homepage: http://github.com/ippa/chingu/tree/master
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+ homepage: http://github.com/ippa/chingu/tree/master
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  licenses: []
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  post_install_message:
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