carps 0.3.1 → 0.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/History.txt +2 -4
- data/PostInstall.txt +1 -1
- data/README.rdoc +25 -6
- data/bin/carps +0 -1
- data/features/steps/wizard.rb +0 -14
- data/features/wizard.feature +0 -7
- data/lib/carps.rb +1 -1
- data/lib/carps/wizard/wizard.rb +0 -7
- data/website/index.html +49 -85
- metadata +4 -4
data/History.txt
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data/PostInstall.txt
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data/README.rdoc
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@@ -1,11 +1,28 @@
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= CARPS, the Computer Assisted Role-Playing Game System
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= CARPS is hosted on github:
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* http://github.com/elginer/carps
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= To Install:
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== Windows users:
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download the installer from
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http://rubyforge.org/frs/download.php/73276/install_carps.exe
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== Windows developers:
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First install win32console:
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<tt>gem install win32console</tt>
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Then follow the instructions for 'Using gem'.
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== Using gem:
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<tt>#</tt>
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<tt># Install the gem</tt>
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<tt>sudo gem install carps</tt>
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<tt>carps_init</tt>
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= Description:
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CARPS, the Computer Assisted Role-Playing Game System,
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is a tool for playing pen and paper RPGs over the Internet.
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* *Anyone* can play or host a CARPS game! All you need is an email account.
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* As a consequence of this, CARPS is completely decentralized. No-one can stop you using CARPS once you download it.
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* CARPS is designed to be secure. Multiple email security options are supported, and all CARPS messages are cryptographically signed to prevent spoofing.
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* You can instruct CARPS to use your favourite text editor and terminal emulator.
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* Security mechanisms are *not* well audited.
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= Requirements:
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For users:
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* cucumber
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= Instructions
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Instructions are present in the CARPS wiki
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* http://github.com/elginer/carps/wiki
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= License:
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Copyright 2010 John Morrice
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data/bin/carps
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data/features/steps/wizard.rb
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@@ -113,17 +113,3 @@ Then /^the salty wizard builds needed directories$/ do
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raise StandardError, "Salty Wizard did not create needed directories."
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end
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end
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When /^one of the salty wizard's files is in fact a directory$/ do
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file = $CONFIG + "/" + $salty_files[0]
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FileUtils.rm file
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FileUtils.mkdir file
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end
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Then /^the wizard, attempting to create files, causes the program to exit$/ do
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begin
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$wizard.create_files
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rescue SystemExit => e
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puts e
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end
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end
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data/features/wizard.feature
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Given a partially populated folder
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Then the salty wizard builds needed directories
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Scenario: fail on error
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Given the config directory is wizard
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Then clean the wizard directory
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Given a salty wizard
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Given one of the salty wizard's files is in fact a directory
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Then the wizard, attempting to create files, causes the program to exit
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Scenario: setup email
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Given the config directory is wizard
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Then clean the wizard directory
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data/lib/carps.rb
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data/lib/carps/wizard/wizard.rb
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not (fs and ds)
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end
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# Create files
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def create_files
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create_all @files, "file" do |path|
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FileUtils.touch path
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end
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end
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# Create directories
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def create_directories
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create_all @dirs, "directory", do |path|
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data/website/index.html
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
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<title>CARPS 0.2
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<title>CARPS 0.3.2</title>
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<style type="text/css">
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body
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{
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</head>
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<body>
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<h1>CARPS, the Computer Assisted Role-Playing Game System</h1>
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<
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<h1>CARPS is hosted on github:</h1>
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<ul>
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<li><p>
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<a href="http://github.com/elginer/carps">github.com/elginer/carps</a>
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</p>
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</li>
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</ul>
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<
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<h1>To Install:</h1>
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<h2>Windows users:</h2>
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<p>
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download the installer from
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</p>
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<p>
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<a
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href="http://rubyforge.org/frs/download.php/73276/install_carps.exe">rubyforge.org/frs/download.php/73276/install_carps.exe</a>
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</p>
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<h2>Windows developers:</h2>
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<p>
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First install win32console:
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</p>
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<p>
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<tt>gem install win32console</tt>
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</p>
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<p>
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Then follow the instructions for ‘Using gem’.
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</p>
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<h2>Using gem:</h2>
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<p>
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<tt>#</tt> <tt># Install the gem</tt>
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</p>
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<p>
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<tt>sudo gem install carps</tt>
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</p>
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<p>
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<tt># Initialize the carps user directory. Run this as your everyday
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user.</tt>
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</p>
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<p>
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<tt>carps_init</tt>
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</p>
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<h1>Description:</h1>
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<p>
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CARPS, the Computer Assisted Role-Playing Game System, is a tool for
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playing pen and paper RPGs over the
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playing pen and paper RPGs over the Internet.
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</p>
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<p>
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CARPS differs from other such systems because CARPS is not a
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<li><p>
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As a consequence of this, CARPS is completely decentralized. No-one can
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stop you using CARPS once you download it.
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</p>
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</li>
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<li><p>
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CARPS is designed to be secure. Multiple email security options are
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supported, and all CARPS messages are cryptographically signed to prevent
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spoofing.
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</p>
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</li>
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</ul>
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<h1>Requirements:</h1>
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<p>
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For users:
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</p>
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</p>
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</ul>
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<
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<p>
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<tt># Install the gem</tt>
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</p>
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<p>
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<tt>sudo gem install carps</tt>
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</p>
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<p>
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<tt># Initialize the carps user directory. Run this as your everyday
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user.</tt>
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</p>
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<p>
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<tt>carps_init</tt>
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</p>
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<h2>Basic Instructions:</h2>
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Run carps -h for help
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</p>
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<p>
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The first time CARPS is run, it will launch a wizard to help you configure
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your email settings, and choose a text editor and a terminal emulator.
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</p>
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<p>
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It is a good idea to specify a terminal emulator, as then CARPS can launch
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a mod in a new window (or similar). Then the first CARPS window will act
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as an email logger, letting you see when you receive mails, without
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interfering with the text you type into the new window.
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</p>
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<p>
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You’re also going to need to install a mod to play CARPS. See the
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example ‘fools’ mod:
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<a href="http://fools.rubyforge.org">fools.rubyforge.org</a>
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</p>
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</ul>
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<h2>Campaigns (For the DM):</h2>
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<p>
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When you set up a new game, CARPS will ask for you to enter the name of a
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campaign.
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</p>
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<p>
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This allows you to create game resources prior to starting a game.
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</p>
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<p>
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For example, the following applies if your mod is called foo, the campaign
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is called bar, and your carps user data directory is /home/user/carps
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</p>
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<h1>Instructions</h1>
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<p>
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Instructions are present in the CARPS wiki
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</p>
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</
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<tt>/home/user/carps/dm/campaigns/foo/bar</tt>
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</p>
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<p>
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the NPCSs directory:
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</p>
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<p>
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<tt>/home/user/carps/dm/campaigns/foo/bar/npcs</tt>
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</p>
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<p>
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the rooms directory:
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</p>
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<p>
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<tt>/home/user/carps/dm/campaigns/foo/bar/rooms</tt>
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</p>
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<p>
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NPCs are defined as YAML files, according to the mod’s schema. Put
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them in the NPCs directory. They MUST have the <tt>.yaml</tt> extension.
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</p>
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<p>
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Rooms are defined as text files. These are just predefined pieces of prose
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that the DM will send to the players when they enter a room, for instance.
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Put them in the rooms directory. They MUST have the <tt>.txt</tt>
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extension.
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</p>
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<h2>License:</h2>
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<pre>
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* http://github.com/elginer/carps/wiki
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</pre>
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<h1>License:</h1>
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<p>
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Copyright 2010 John Morrice
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</p>
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metadata
CHANGED
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- 0
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version: 0.3.
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version: 0.3.2
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platform: ruby
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authors:
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- John Morrice
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bindir: bin
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cert_chain: []
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date: 2010-11-
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date: 2010-11-14 00:00:00 +00:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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><> ><> ><>
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Thank you for installing CARPS 0.3.
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Thank you for installing CARPS 0.3.2
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For help, run:
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