carps 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/PostInstall.txt +1 -1
- data/README.rdoc +14 -52
- data/features/steps/wizard.rb +7 -1
- data/lib/carps/wizard/steps.rb +1 -1
- data/lib/carps/wizard/wizard.rb +1 -0
- data/lib/carps.rb +1 -1
- metadata +4 -4
data/PostInstall.txt
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data/README.rdoc
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@@ -4,10 +4,20 @@
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* http://github.com/elginer/carps
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== To Install:
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<tt># Install the gem</tt>
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<tt>sudo gem install carps</tt>
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<tt># Initialize the carps user directory. Run this as your everyday user.</tt>
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<tt>carps_init</tt>
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== Description:
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CARPS, the Computer Assisted Role-Playing Game System,
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is a tool for playing pen and paper RPGs over the
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is a tool for playing pen and paper RPGs over the Internet.
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CARPS differs from other such systems because CARPS is not a 'real-time' system. It suits people who want to log on once or twice a day, take a turn, and then log out again. While _OpenRPG_ could be described as being similar to a chat-room, CARPS is more similar to an email client.
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@@ -69,59 +79,11 @@ For developing CARPS, you will also need:
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* cucumber
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==
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<tt># Install the gem</tt>
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<tt>sudo gem install carps</tt>
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<tt># Initialize the carps user directory. Run this as your everyday user.</tt>
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<tt>carps_init</tt>
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== Basic Instructions:
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Run carps -h for help
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The first time CARPS is run, it will launch a wizard to help you configure
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your email settings, and choose a text editor and a terminal emulator.
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It is a good idea to specify a terminal emulator, as then CARPS can launch a
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mod in a new window (or similar). Then the first CARPS window will act as an
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email logger, letting you see when you receive mails, without interfering with
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the text you type into the new window.
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You're also going to need to install a mod to play CARPS. See the example 'fools' mod:
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* http://github.com/elginer/fools
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== Campaigns (For the DM):
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When you set up a new game, CARPS will ask for you to enter the name of a campaign.
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This allows you to create game resources prior to starting a game.
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For example, the following applies if your mod is called foo, the campaign is called bar, and your carps user data directory is /home/user/carps
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You should create the following directories
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the campaign directory:
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<tt>/home/user/carps/dm/campaigns/foo/bar</tt>
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the NPCSs directory:
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<tt>/home/user/carps/dm/campaigns/foo/bar/npcs</tt>
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the rooms directory:
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<tt>/home/user/carps/dm/campaigns/foo/bar/rooms</tt>
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NPCs are defined as YAML files, according to the mod's schema. Put them in the NPCs directory. They MUST have the <tt>.yaml</tt> extension.
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== Instructions
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Instructions are present in the CARPS wiki
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* http://github.com/elginer/carps/wiki
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== License:
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data/features/steps/wizard.rb
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data/lib/carps/wizard/steps.rb
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def initialize
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super
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add_raw_command :editor, "Specify a text editor.\n\tUse %f in place of the filepath.\n\t\tExample:\n\t\
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add_raw_command :editor, "Specify a text editor.\n\tUse %f in place of the filepath.\n\t\tExample:\n\t\tgvim --nofork %f", "COMMAND"
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add_command :wait, "Wait until the user says the editor is finished. This may be useful if your editor forks into the background.\nDefault: no", "yes/no"
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@confirm = false
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end
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data/lib/carps/wizard/wizard.rb
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data/lib/carps.rb
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metadata
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segments:
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- 0
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version: 0.3.
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- 1
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version: 0.3.1
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platform: ruby
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authors:
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- John Morrice
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bindir: bin
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cert_chain: []
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date: 2010-11-
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date: 2010-11-12 00:00:00 +00:00
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default_executable:
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dependencies:
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- !ruby/object:Gem::Dependency
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o
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><> ><> ><>
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Thank you for installing CARPS 0.3.
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Thank you for installing CARPS 0.3.1
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For help, run:
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