carps 0.3.0 → 0.3.1

Sign up to get free protection for your applications and to get access to all the features.
data/PostInstall.txt CHANGED
@@ -5,7 +5,7 @@
5
5
  o
6
6
  ><> ><> ><>
7
7
 
8
- Thank you for installing CARPS 0.3.0
8
+ Thank you for installing CARPS 0.3.1
9
9
 
10
10
  For help, run:
11
11
 
data/README.rdoc CHANGED
@@ -4,10 +4,20 @@
4
4
 
5
5
  * http://github.com/elginer/carps
6
6
 
7
+ == To Install:
8
+
9
+ <tt># Install the gem</tt>
10
+
11
+ <tt>sudo gem install carps</tt>
12
+
13
+ <tt># Initialize the carps user directory. Run this as your everyday user.</tt>
14
+
15
+ <tt>carps_init</tt>
16
+
7
17
  == Description:
8
18
 
9
19
  CARPS, the Computer Assisted Role-Playing Game System,
10
- is a tool for playing pen and paper RPGs over the internet.
20
+ is a tool for playing pen and paper RPGs over the Internet.
11
21
 
12
22
  CARPS differs from other such systems because CARPS is not a 'real-time' system. It suits people who want to log on once or twice a day, take a turn, and then log out again. While _OpenRPG_ could be described as being similar to a chat-room, CARPS is more similar to an email client.
13
23
 
@@ -69,59 +79,11 @@ For developing CARPS, you will also need:
69
79
 
70
80
  * cucumber
71
81
 
72
- == To Install:
73
-
74
- <tt># Install the gem</tt>
75
-
76
- <tt>sudo gem install carps</tt>
77
-
78
- <tt># Initialize the carps user directory. Run this as your everyday user.</tt>
79
-
80
- <tt>carps_init</tt>
81
-
82
- == Basic Instructions:
83
-
84
- Run carps -h for help
85
-
86
- The first time CARPS is run, it will launch a wizard to help you configure
87
- your email settings, and choose a text editor and a terminal emulator.
88
-
89
- It is a good idea to specify a terminal emulator, as then CARPS can launch a
90
- mod in a new window (or similar). Then the first CARPS window will act as an
91
- email logger, letting you see when you receive mails, without interfering with
92
- the text you type into the new window.
93
-
94
- You're also going to need to install a mod to play CARPS. See the example 'fools' mod:
95
-
96
- * http://github.com/elginer/fools
97
-
98
-
99
- == Campaigns (For the DM):
100
-
101
- When you set up a new game, CARPS will ask for you to enter the name of a campaign.
102
-
103
- This allows you to create game resources prior to starting a game.
104
-
105
- For example, the following applies if your mod is called foo, the campaign is called bar, and your carps user data directory is /home/user/carps
106
-
107
- You should create the following directories
108
-
109
- the campaign directory:
110
-
111
- <tt>/home/user/carps/dm/campaigns/foo/bar</tt>
112
-
113
- the NPCSs directory:
114
-
115
- <tt>/home/user/carps/dm/campaigns/foo/bar/npcs</tt>
116
-
117
- the rooms directory:
118
-
119
- <tt>/home/user/carps/dm/campaigns/foo/bar/rooms</tt>
120
-
121
- NPCs are defined as YAML files, according to the mod's schema. Put them in the NPCs directory. They MUST have the <tt>.yaml</tt> extension.
82
+ == Instructions
122
83
 
123
- Rooms are defined as text files. These are just predefined pieces of prose that the DM will send to the players when they enter a room, for instance. Put them in the rooms directory. They MUST have the <tt>.txt</tt> extension.
84
+ Instructions are present in the CARPS wiki
124
85
 
86
+ * http://github.com/elginer/carps/wiki
125
87
 
126
88
  == License:
127
89
 
@@ -66,7 +66,13 @@ Then /^clean the wizard directory$/ do
66
66
  end
67
67
 
68
68
  Then /^run the wizard$/ do
69
- $wizard.run
69
+ begin
70
+ $wizard.run
71
+ rescue SystemExit => e
72
+ unless e.status == 0
73
+ exit e.status
74
+ end
75
+ end
70
76
  end
71
77
 
72
78
  Given /^a sweet wizard$/ do
@@ -440,7 +440,7 @@ module CARPS
440
440
 
441
441
  def initialize
442
442
  super
443
- add_raw_command :editor, "Specify a text editor.\n\tUse %f in place of the filepath.\n\t\tExample:\n\t\tvim %f", "COMMAND"
443
+ add_raw_command :editor, "Specify a text editor.\n\tUse %f in place of the filepath.\n\t\tExample:\n\t\tgvim --nofork %f", "COMMAND"
444
444
  add_command :wait, "Wait until the user says the editor is finished. This may be useful if your editor forks into the background.\nDefault: no", "yes/no"
445
445
  @confirm = false
446
446
  end
@@ -54,6 +54,7 @@ module CARPS
54
54
  puts ""
55
55
  end
56
56
  UI::highlight "Tada! Wizard complete."
57
+ CARPS::enter_quit
57
58
  end
58
59
 
59
60
  # Would this be the first time the wizard has run?
data/lib/carps.rb CHANGED
@@ -41,5 +41,5 @@ require "carps/wizard"
41
41
  #
42
42
  # The CARPS module which functions as a namespace for CARPS classes.
43
43
  module CARPS
44
- VERSION = '0.3.0'
44
+ VERSION = '0.3.1'
45
45
  end
metadata CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
5
5
  segments:
6
6
  - 0
7
7
  - 3
8
- - 0
9
- version: 0.3.0
8
+ - 1
9
+ version: 0.3.1
10
10
  platform: ruby
11
11
  authors:
12
12
  - John Morrice
@@ -14,7 +14,7 @@ autorequire:
14
14
  bindir: bin
15
15
  cert_chain: []
16
16
 
17
- date: 2010-11-11 00:00:00 +00:00
17
+ date: 2010-11-12 00:00:00 +00:00
18
18
  default_executable:
19
19
  dependencies:
20
20
  - !ruby/object:Gem::Dependency
@@ -257,7 +257,7 @@ post_install_message: |
257
257
  o
258
258
  ><> ><> ><>
259
259
 
260
- Thank you for installing CARPS 0.3.0
260
+ Thank you for installing CARPS 0.3.1
261
261
 
262
262
  For help, run:
263
263