carlosbrando-money 2.2.0
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- data/MIT-LICENSE +21 -0
- data/README.rdoc +97 -0
- data/Rakefile +18 -0
- data/lib/money.rb +26 -0
- data/lib/money/core_extensions.rb +138 -0
- data/lib/money/errors.rb +4 -0
- data/lib/money/money.rb +345 -0
- data/lib/money/symbols.rb +39 -0
- data/lib/money/variable_exchange_bank.rb +72 -0
- data/money.gemspec +24 -0
- data/test/core_extensions_spec.rb +73 -0
- data/test/exchange_bank_spec.rb +45 -0
- data/test/money_spec.rb +358 -0
- metadata +70 -0
data/MIT-LICENSE
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Copyright (c) 2005 Tobias Lutke
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Copyright (c) 2008 Phusion
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.rdoc
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= Introduction
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This library aids one in handling money and different currencies. Features:
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- Provides a Money class which encapsulates all information about an certain
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amount of money, such as its value and its currency.
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- Represents monetary values as integers, in cents. This avoids floating point
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rounding errors.
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- Provides APIs for exchanging money from one currency to another.
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- Has the ability to parse a money string into a Money object.
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Resources:
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- Website: http://money.rubyforge.org
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- RDoc API: http://money.rubyforge.org
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- Git repository: http://github.com/FooBarWidget/money/tree/master
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== Download
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Install stable releases with the following command:
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gem install money
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The development version (hosted on Github) can be installed with:
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gem sources -a http://gems.github.com
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gem install FooBarWidget-money
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== Usage
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=== Synopsis
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require 'money'
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# 10.00 USD
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money = Money.new(1000, "USD")
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money.cents # => 1000
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money.currency # => "USD"
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Money.new(1000, "USD") == Money.new(1000, "USD") # => true
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Money.new(1000, "USD") == Money.new(100, "USD") # => false
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Money.new(1000, "USD") == Money.new(1000, "EUR") # => false
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=== Currency Exchange
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Exchanging money is performed through an exchange bank object. The default
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exchange bank object requires one to manually specify the exchange rate. Here's
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an example of how it works:
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Money.add_rate("USD", "CAD", 1.24515)
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Money.add_rate("CAD", "USD", 0.803115)
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Money.us_dollar(100).exchange_to("CAD") # => Money.new(124, "CAD")
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Money.ca_dollar(100).exchange_to("USD") # => Money.new(80, "USD")
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Comparison and arithmetic operations work as expected:
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Money.new(1000, "USD") <=> Money.new(900, "USD") # => 1; 9.00 USD is smaller
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Money.new(1000, "EUR") + Money.new(10, "EUR") == Money.new(1010, "EUR")
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Money.add_rate("USD", "EUR", 0.5)
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Money.new(1000, "EUR") + Money.new(1000, "USD") == Money.new(1500, "EUR")
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There is nothing stopping you from creating bank objects which scrapes
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www.xe.com for the current rates or just returns <tt>rand(2)</tt>:
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Money.default_bank = ExchangeBankWhichScrapesXeDotCom.new
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=== Ruby on Rails
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Use the +compose_of+ helper to let Active Record deal with embedding the money
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object in your models. The following example requires a +cents+ and a +currency+
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field.
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class ProductUnit < ActiveRecord::Base
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belongs_to :product
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composed_of :price, :class_name => "Money", :mapping => [%w(cents cents), %w(currency currency)]
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private
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validate :cents_not_zero
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def cents_not_zero
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errors.add("cents", "cannot be zero or less") unless cents > 0
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end
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validates_presence_of :sku, :currency
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validates_uniqueness_of :sku
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end
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=== Default Currency
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By default Money defaults to USD as its currency. This can be overwritten using
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Money.default_currency = "CAD"
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If you use Rails, then environment.rb is a very good place to put this.
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data/Rakefile
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desc "Build a gem"
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task :gem do
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sh "gem build money.gemspec"
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end
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task "Generate RDoc documentation"
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task :rdoc do
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sh "hanna README.rdoc lib -U"
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end
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task :upload => :rdoc do
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sh "scp -r doc/* rubyforge.org:/var/www/gforge-projects/money/"
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end
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desc "Run unit tests"
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task :test do
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ruby "-S spec -f s -c test/*_spec.rb"
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end
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data/lib/money.rb
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# Copyright (c) 2005 Tobias Luetke
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# Copyright (c) 2008 Phusion
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#
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# Permission is hereby granted, free of charge, to any person obtaining
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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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#
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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$LOAD_PATH << File.expand_path(File.dirname(__FILE__))
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require 'money/money'
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require 'money/symbols'
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require 'money/core_extensions'
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class Numeric
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# Converts this numeric to a Money object in the default currency. It
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# multiplies the numeric value by 100 and treats that as cents.
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#
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# 100.to_money => #<Money @cents=10000>
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# 100.37.to_money => #<Money @cents=10037>
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def to_money
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Money.new(self * 100)
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end
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end
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class String
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# Parses the current string and converts it to a Money object.
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# Excess characters will be discarded.
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#
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# '100'.to_money # => #<Money @cents=10000>
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# '100.37'.to_money # => #<Money @cents=10037>
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# '100 USD'.to_money # => #<Money @cents=10000, @currency="USD">
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# 'USD 100'.to_money # => #<Money @cents=10000, @currency="USD">
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# '$100 USD'.to_money # => #<Money @cents=10000, @currency="USD">
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# 'hello 2000 world'.to_money # => #<Money @cents=200000 @currency="USD")>
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def to_money
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# Get the currency.
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matches = scan /([A-Z]{2,3})/
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currency = matches[0] ? matches[0][0] : Money.default_currency
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cents = calculate_cents(self)
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Money.new(cents, currency)
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end
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private
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def calculate_cents(number)
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# remove anything that's not a number, potential delimiter, or minus sign
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num = number.gsub(/[^\d|\.|,|\'|\s|\-]/, '').strip
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# set a boolean flag for if the number is negative or not
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negative = num.split(//).first == "-"
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# if negative, remove the minus sign from the number
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num = num.gsub(/^-/, '') if negative
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# gather all separators within the result number
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used_separators = num.scan /[^\d]/
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# determine the number of unique separators within the number
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#
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# e.g.
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# $1,234,567.89 would return 2 (, and .)
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# $125,00 would return 1
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# $199 would return 0
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# $1 234,567.89 would raise an error (separators are space, comma, and period)
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case used_separators.uniq.length
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# no separator or delimiter; major (dollars) is the number, and minor (cents) is 0
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when 0 then major, minor = num, 0
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# two separators, so we know the last item in this array is the
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# major/minor delimiter and the rest are separators
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when 2
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separator, delimiter = used_separators.uniq
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# remove all separators, split on the delimiter
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major, minor = num.gsub(separator, '').split(delimiter)
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min = 0 unless min
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when 1
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# we can't determine if the comma or period is supposed to be a separator or a delimiter
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# e.g.
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# 1,00 - comma is a delimiter
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# 1.000 - period is a delimiter
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# 1,000 - comma is a separator
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# 1,000,000 - comma is a separator
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# 10000,00 - comma is a delimiter
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# 1000,000 - comma is a delimiter
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# assign first separator for reusability
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separator = used_separators.first
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# separator is used as a separator when there are multiple instances, always
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if num.scan(separator).length > 1 # multiple matches; treat as separator
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major, minor = num.gsub(separator, ''), 0
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else
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# ex: 1,000 - 1.0000 - 10001.000
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# split number into possible major (dollars) and minor (cents) values
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possible_major, possible_minor = num.split(separator)
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possible_major ||= "0"
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possible_minor ||= "00"
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# if the minor (cents) length isn't 3, assign major/minor from the possibles
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# e.g.
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# 1,00 => 1.00
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# 1.0000 => 1.00
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# 1.2 => 1.20
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if possible_minor.length != 3 # delimiter
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major, minor = possible_major, possible_minor
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else
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# minor length is three
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# let's try to figure out intent of the delimiter
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# the major length is greater than three, which means
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# the comma or period is used as a delimiter
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# e.g.
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# 1000,000
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# 100000,000
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if possible_major.length > 3
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major, minor = possible_major, possible_minor
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else
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# number is in format ###{sep}### or ##{sep}### or #{sep}###
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# handle as , is sep, . is delimiter
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if separator == '.'
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major, minor = possible_major, possible_minor
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else
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major, minor = "#{possible_major}#{possible_minor}", 0
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end
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end
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end
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end
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else
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raise ArgumentError, "Invalid currency amount"
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end
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# build the string based on major/minor since separator/delimiters have been removed
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# avoiding floating point arithmetic here to ensure accuracy
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cents = (major.to_i * 100)
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# add the minor number as well. this may have any number of digits,
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# so we treat minor as a string and truncate or right-fill it with zeroes
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# until it becomes a two-digit number string, which we add to cents.
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minor = minor.to_s
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truncated_minor = minor[0..1]
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truncated_minor << "0" * (2 - truncated_minor.size) if truncated_minor.size < 2
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cents += truncated_minor.to_i
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# respect rounding rules
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if minor.size >= 3 && minor[2..2].to_i >= 5
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cents += 1
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end
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# if negative, multiply by -1; otherwise, return positive cents
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negative ? cents * -1 : cents
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end
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end
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data/lib/money/errors.rb
ADDED
data/lib/money/money.rb
ADDED
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require 'money/variable_exchange_bank'
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# Represents an amount of money in a certain currency.
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class Money
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include Comparable
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attr_reader :cents, :currency, :bank
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class << self
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# Each Money object is associated to a bank object, which is responsible
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# for currency exchange. This property allows one to specify the default
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# bank object.
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#
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# bank1 = MyBank.new
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# bank2 = MyOtherBank.new
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#
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# Money.default_bank = bank1
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# money1 = Money.new(10)
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# money1.bank # => bank1
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#
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# Money.default_bank = bank2
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# money2 = Money.new(10)
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# money2.bank # => bank2
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# money1.bank # => bank1
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#
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# The default value for this property is an instance if VariableExchangeBank.
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# It allows one to specify custom exchange rates:
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#
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# Money.default_bank.add_rate("USD", "CAD", 1.24515)
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# Money.default_bank.add_rate("CAD", "USD", 0.803115)
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# Money.us_dollar(100).exchange_to("CAD") # => Money.ca_dollar(124)
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# Money.ca_dollar(100).exchange_to("USD") # => Money.us_dollar(80)
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attr_accessor :default_bank
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# The default currency, which is used when <tt>Money.new</tt> is called
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# without an explicit currency argument. The default value is "USD".
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attr_accessor :default_currency
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end
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self.default_bank = VariableExchangeBank.instance
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self.default_currency = "USD"
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# Create a new money object with value 0.
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def self.empty(currency = default_currency)
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Money.new(0, currency)
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end
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# Creates a new Money object of the given value, using the Canadian dollar currency.
|
50
|
+
def self.ca_dollar(cents)
|
51
|
+
Money.new(cents, "CAD")
|
52
|
+
end
|
53
|
+
|
54
|
+
# Creates a new Money object of the given value, using the American dollar currency.
|
55
|
+
def self.us_dollar(cents)
|
56
|
+
Money.new(cents, "USD")
|
57
|
+
end
|
58
|
+
|
59
|
+
# Creates a new Money object of the given value, using the Euro currency.
|
60
|
+
def self.euro(cents)
|
61
|
+
Money.new(cents, "EUR")
|
62
|
+
end
|
63
|
+
|
64
|
+
# Creates a new Money object of the given value, using the Brazilian real currency.
|
65
|
+
def self.brazilian_real(cents)
|
66
|
+
Money.new(cents, "BRL")
|
67
|
+
end
|
68
|
+
|
69
|
+
def self.add_rate(from_currency, to_currency, rate)
|
70
|
+
Money.default_bank.add_rate(from_currency, to_currency, rate)
|
71
|
+
end
|
72
|
+
|
73
|
+
|
74
|
+
# Creates a new money object.
|
75
|
+
# Money.new(100)
|
76
|
+
#
|
77
|
+
# Alternativly you can use the convinience methods like
|
78
|
+
# Money.ca_dollar and Money.us_dollar
|
79
|
+
def initialize(cents, currency = Money.default_currency, bank = Money.default_bank)
|
80
|
+
@cents = cents.round
|
81
|
+
if currency.is_a?(Hash)
|
82
|
+
# Earlier versions of Money wrongly documented the constructor as being able
|
83
|
+
# to accept something like this:
|
84
|
+
#
|
85
|
+
# Money.new(50, :currency => "USD")
|
86
|
+
#
|
87
|
+
# We retain compatibility here.
|
88
|
+
@currency = currency[:currency] || Money.default_currency
|
89
|
+
else
|
90
|
+
@currency = currency
|
91
|
+
end
|
92
|
+
@bank = bank
|
93
|
+
end
|
94
|
+
|
95
|
+
# Checks whether two money objects have the same currency and the same amount.
|
96
|
+
# Checks against money objects with a different currency and checks against
|
97
|
+
# objects that do not respond to #to_money will always return false.
|
98
|
+
def ==(other_money)
|
99
|
+
if other_money.respond_to?(:to_money)
|
100
|
+
other_money = other_money.to_money
|
101
|
+
cents == other_money.cents && bank.same_currency?(currency, other_money.currency)
|
102
|
+
else
|
103
|
+
false
|
104
|
+
end
|
105
|
+
end
|
106
|
+
|
107
|
+
# Compares this money object against another object. +other_money+ must respond
|
108
|
+
# to #to_money.
|
109
|
+
#
|
110
|
+
# If +other_money+ is of a different currency, then +other_money+ will first be
|
111
|
+
# converted into this money object's currency by calling +other_money.exchange+.
|
112
|
+
#
|
113
|
+
# Comparisons against objects that do not respond to #to_money will cause an
|
114
|
+
# ArgumentError to be raised.
|
115
|
+
def <=>(other_money)
|
116
|
+
if other_money.respond_to?(:to_money)
|
117
|
+
other_money = other_money.to_money
|
118
|
+
if bank.same_currency?(currency, other_money.currency)
|
119
|
+
cents <=> other_money.cents
|
120
|
+
else
|
121
|
+
cents <=> other_money.exchange_to(currency).cents
|
122
|
+
end
|
123
|
+
else
|
124
|
+
raise ArgumentError, "comparison of #{self.class} with #{other_money.inspect} failed"
|
125
|
+
end
|
126
|
+
end
|
127
|
+
|
128
|
+
def +(other_money)
|
129
|
+
if currency == other_money.currency
|
130
|
+
Money.new(cents + other_money.cents, other_money.currency)
|
131
|
+
else
|
132
|
+
Money.new(cents + other_money.exchange_to(currency).cents, currency)
|
133
|
+
end
|
134
|
+
end
|
135
|
+
|
136
|
+
def -(other_money)
|
137
|
+
if currency == other_money.currency
|
138
|
+
Money.new(cents - other_money.cents, other_money.currency)
|
139
|
+
else
|
140
|
+
Money.new(cents - other_money.exchange_to(currency).cents, currency)
|
141
|
+
end
|
142
|
+
end
|
143
|
+
|
144
|
+
# get the cents value of the object
|
145
|
+
def cents
|
146
|
+
@cents
|
147
|
+
end
|
148
|
+
|
149
|
+
# multiply money by fixnum
|
150
|
+
def *(fixnum)
|
151
|
+
Money.new(cents * fixnum, currency)
|
152
|
+
end
|
153
|
+
|
154
|
+
# divide money by money or fixnum
|
155
|
+
def /(val)
|
156
|
+
if val.is_a?(Money)
|
157
|
+
if currency == val.currency
|
158
|
+
cents / val.cents.to_f
|
159
|
+
else
|
160
|
+
cents / val.exchange_to(currency).cents.to_f
|
161
|
+
end
|
162
|
+
else
|
163
|
+
Money.new(cents / val, currency)
|
164
|
+
end
|
165
|
+
end
|
166
|
+
|
167
|
+
# Test if the money amount is zero
|
168
|
+
def zero?
|
169
|
+
cents == 0
|
170
|
+
end
|
171
|
+
|
172
|
+
|
173
|
+
# Creates a formatted price string according to several rules. The following
|
174
|
+
# options are supported: :display_free, :with_currency, :no_cents, :symbol
|
175
|
+
# and :html.
|
176
|
+
#
|
177
|
+
# === +:display_free+
|
178
|
+
#
|
179
|
+
# Whether a zero amount of money should be formatted of "free" or as the
|
180
|
+
# supplied string.
|
181
|
+
#
|
182
|
+
# Money.us_dollar(0).format(:display_free => true) => "free"
|
183
|
+
# Money.us_dollar(0).format(:display_free => "gratis") => "gratis"
|
184
|
+
# Money.us_dollar(0).format => "$0.00"
|
185
|
+
#
|
186
|
+
# === +:with_currency+
|
187
|
+
#
|
188
|
+
# Whether the currency name should be appended to the result string.
|
189
|
+
#
|
190
|
+
# Money.ca_dollar(100).format => "$1.00"
|
191
|
+
# Money.ca_dollar(100).format(:with_currency => true) => "$1.00 CAD"
|
192
|
+
# Money.us_dollar(85).format(:with_currency => true) => "$0.85 USD"
|
193
|
+
#
|
194
|
+
# === +:no_cents+
|
195
|
+
#
|
196
|
+
# Whether cents should be omitted.
|
197
|
+
#
|
198
|
+
# Money.ca_dollar(100).format(:no_cents => true) => "$1"
|
199
|
+
# Money.ca_dollar(599).format(:no_cents => true) => "$5"
|
200
|
+
#
|
201
|
+
# Money.ca_dollar(570).format(:no_cents => true, :with_currency => true) => "$5 CAD"
|
202
|
+
# Money.ca_dollar(39000).format(:no_cents => true) => "$390"
|
203
|
+
#
|
204
|
+
# === +:symbol+
|
205
|
+
#
|
206
|
+
# Whether a money symbol should be prepended to the result string. The default is true.
|
207
|
+
# This method attempts to pick a symbol that's suitable for the given currency.
|
208
|
+
#
|
209
|
+
# Money.new(100, "USD") => "$1.00"
|
210
|
+
# Money.new(100, "GBP") => "£1.00"
|
211
|
+
# Money.new(100, "EUR") => "€1.00"
|
212
|
+
#
|
213
|
+
# # Same thing.
|
214
|
+
# Money.new(100, "USD").format(:symbol => true) => "$1.00"
|
215
|
+
# Money.new(100, "GBP").format(:symbol => true) => "£1.00"
|
216
|
+
# Money.new(100, "EUR").format(:symbol => true) => "€1.00"
|
217
|
+
#
|
218
|
+
# You can specify a false expression or an empty string to disable prepending
|
219
|
+
# a money symbol:
|
220
|
+
#
|
221
|
+
# Money.new(100, "USD").format(:symbol => false) => "1.00"
|
222
|
+
# Money.new(100, "GBP").format(:symbol => nil) => "1.00"
|
223
|
+
# Money.new(100, "EUR").format(:symbol => "") => "1.00"
|
224
|
+
#
|
225
|
+
#
|
226
|
+
# If the symbol for the given currency isn't known, then it will default
|
227
|
+
# to "$" as symbol:
|
228
|
+
#
|
229
|
+
# Money.new(100, "AWG").format(:symbol => true) => "$1.00"
|
230
|
+
#
|
231
|
+
# You can specify a string as value to enforce using a particular symbol:
|
232
|
+
#
|
233
|
+
# Money.new(100, "AWG").format(:symbol => "ƒ") => "ƒ1.00"
|
234
|
+
#
|
235
|
+
# === +:html+
|
236
|
+
#
|
237
|
+
# Whether the currency should be HTML-formatted. Only useful in combination with +:with_currency+.
|
238
|
+
#
|
239
|
+
# Money.ca_dollar(570).format(:html => true, :with_currency => true)
|
240
|
+
# => "$5.70 <span class=\"currency\">CAD</span>"
|
241
|
+
def format(*rules)
|
242
|
+
# support for old format parameters
|
243
|
+
rules = normalize_formatting_rules(rules)
|
244
|
+
|
245
|
+
if cents == 0
|
246
|
+
if rules[:display_free].respond_to?(:to_str)
|
247
|
+
return rules[:display_free]
|
248
|
+
elsif rules[:display_free]
|
249
|
+
return "free"
|
250
|
+
end
|
251
|
+
end
|
252
|
+
|
253
|
+
if rules.has_key?(:symbol)
|
254
|
+
if rules[:symbol] === true
|
255
|
+
symbol = currency_unit
|
256
|
+
elsif rules[:symbol]
|
257
|
+
symbol = rules[:symbol]
|
258
|
+
else
|
259
|
+
symbol = ""
|
260
|
+
end
|
261
|
+
else
|
262
|
+
symbol = currency_unit
|
263
|
+
end
|
264
|
+
|
265
|
+
if rules[:no_cents]
|
266
|
+
formatted = sprintf("#{symbol}%d", cents.to_f / 100)
|
267
|
+
else
|
268
|
+
formatted = sprintf("#{symbol}%.2f", cents.to_f / 100)
|
269
|
+
end
|
270
|
+
|
271
|
+
# Commify ("10000" => "10,000") or ("10000" => "10.000")
|
272
|
+
formatted.gsub! /(\d)(?=\d{3}+(?:\.|$))(\d{3}\..*)?/, "\\1#{currency_delimiter}\\2"
|
273
|
+
|
274
|
+
# Corrects the decimal separator if necessary.
|
275
|
+
formatted.sub!(/\.(\d{2})$/, "#{currency_separator}\\1") unless rules[:no_cents] || currency_separator == '.'
|
276
|
+
|
277
|
+
if rules[:with_currency]
|
278
|
+
formatted << " "
|
279
|
+
formatted << '<span class="currency">' if rules[:html]
|
280
|
+
formatted << currency
|
281
|
+
formatted << '</span>' if rules[:html]
|
282
|
+
end
|
283
|
+
formatted
|
284
|
+
end
|
285
|
+
|
286
|
+
# Returns the amount of money as a string.
|
287
|
+
#
|
288
|
+
# Money.ca_dollar(100).to_s => "1.00"
|
289
|
+
def to_s
|
290
|
+
sprintf("%.2f", cents / 100.00)
|
291
|
+
end
|
292
|
+
|
293
|
+
# Return the amount of money as a float. Floating points cannot guarantee
|
294
|
+
# precision. Therefore, this function should only be used when you no longer
|
295
|
+
# need to represent currency or working with another system that requires
|
296
|
+
# decimals.
|
297
|
+
#
|
298
|
+
# Money.us_dollar(100).to_f => 1.0
|
299
|
+
def to_f
|
300
|
+
cents / 100.0
|
301
|
+
end
|
302
|
+
|
303
|
+
# Recieve the amount of this money object in another currency.
|
304
|
+
def exchange_to(other_currency)
|
305
|
+
Money.new(@bank.exchange(self.cents, currency, other_currency), other_currency)
|
306
|
+
end
|
307
|
+
|
308
|
+
# Recieve a money object with the same amount as the current Money object
|
309
|
+
# in american dollar
|
310
|
+
def as_us_dollar
|
311
|
+
exchange_to("USD")
|
312
|
+
end
|
313
|
+
|
314
|
+
# Recieve a money object with the same amount as the current Money object
|
315
|
+
# in canadian dollar
|
316
|
+
def as_ca_dollar
|
317
|
+
exchange_to("CAD")
|
318
|
+
end
|
319
|
+
|
320
|
+
# Recieve a money object with the same amount as the current Money object
|
321
|
+
# in euro
|
322
|
+
def as_euro
|
323
|
+
exchange_to("EUR")
|
324
|
+
end
|
325
|
+
|
326
|
+
# Conversation to self
|
327
|
+
def to_money
|
328
|
+
self
|
329
|
+
end
|
330
|
+
|
331
|
+
private
|
332
|
+
|
333
|
+
def normalize_formatting_rules(rules)
|
334
|
+
if rules.size == 1
|
335
|
+
rules = rules.pop
|
336
|
+
rules = { rules => true } if rules.is_a?(Symbol)
|
337
|
+
else
|
338
|
+
rules = rules.inject({}) do |h,s|
|
339
|
+
h[s] = true
|
340
|
+
h
|
341
|
+
end
|
342
|
+
end
|
343
|
+
rules
|
344
|
+
end
|
345
|
+
end
|