bulec_game 1.0.1

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checksums.yaml ADDED
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data/LICENSE ADDED
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+
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+ Copyright (C) 2014
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+
data/README ADDED
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+ README
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+
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+ This is a text based game with several players. The players have a name and a health and they get points determined by the roll of a die and finding treasure. At the end of the game, all scores are totalized and the highest scores and other data feedback are printed out.
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+ Knuckleheads High Scores:
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+ Berserker........... 98670
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+ Anesu............... 90140
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+ Jackson............. 88880
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+ Tafara.............. 88260
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+ Klutz............... 46750.0
data/bin/players.csv ADDED
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+ Anesu, 200
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+ Tafara, 300
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+ Jackson, 800
data/bin/players2.csv ADDED
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+ Sekai, 100
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+ Farai, 500
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+ Rugare, 600
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file =
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+ File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class}"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize (name, health=100)
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+ super(name, health)
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+ @woot_count = 0
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+ end
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+
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+ def berserk?
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+ @woot_count > 5
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+ end
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+ def w00t
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+ super
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+ @woot_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ def found_treasure(treasure)
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+ half_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(half_treasure)
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+ end
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+
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+ if __FILE__ == $0
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+
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+
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+ if __FILE__ ==$0
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+ die = Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def load_file(from_file)
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+ File.readlines(from_file).each do |line|
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+
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open("high_scores.txt", "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts"\nThere are #{treasures.size} treasures in the treasure trove."
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+ treasures.each do |treasure|
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+ puts "#{treasure.name.capitalize} has #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts"\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health}) "
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition{|player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ puts "\n#{@title} Statistics:"
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+
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+ puts "\n#{wimpy_players.size} wimpy players"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ puts "#{player.points} grand total points"
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+ end
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+ puts "\n#{@title} High Scores:"
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+
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+
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+ puts "#{total_points} total points from treasures found"
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+ @players.sort.each do |player|
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+ puts "\n#{player}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+ end
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+ end
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ attr_reader :number
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+ include Auditable
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ health > 100
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+ end
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+
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name
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+ attr_accessor :health
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+
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ player = Player.new(name, Integer(health))
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+ end
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+
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+ def to_csv
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+ "#{@name} #{score}"
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} with a value of #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+
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+
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+ require 'lion_game/berserk_player'
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+
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+ require_relative 'spec_helper'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_falsey
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_falsey
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_truthy
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+
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+ # or if using Rspec 3.0:
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+ # @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'lion_game/clumsy_player'
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+ require_relative 'spec_helper'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
31
+ end
32
+ end
33
+ end
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+
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+
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+
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+
data/spec/game_spec.rb ADDED
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+ require_relative 'spec_helper'
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+ require 'lion_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
11
+
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+ @game.add_player(@player)
13
+ end
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+ it "w00ts the player if a high number is rolled" do
15
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+
21
+ end
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+
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+ it "does nothing if a medium number is rolled" do
24
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
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+
26
+ @game.play(2)
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+
28
+ @player.health.should == @initial_health
29
+
30
+ end
31
+
32
+ it "blams the player if a low number is rolled" do
33
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
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+
35
+ @game.play(2)
36
+
37
+ @player.health.should == @initial_health - (10 * 2)
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ player.points.should_not be_zero
49
+ end
50
+
51
+ it "computes total points as the sum of all player points" do
52
+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
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+
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player2.found_treasure(Treasure.new(:crowbar, 400))
63
+
64
+ game.total_points.should == 500
65
+ end
66
+ end
67
+ end
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+
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+
70
+
71
+
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+
@@ -0,0 +1,144 @@
1
+ # Disables 'expect' syntax because i want to use 'should' syntax for course
2
+
3
+ require_relative 'spec_helper'
4
+
5
+ #Spec code
6
+
7
+ require 'lion_game/player'
8
+
9
+ module StudioGame
10
+ describe Player do
11
+
12
+ before do
13
+ $stdout = StringIO.new
14
+ end
15
+
16
+ before do
17
+ @initial_health = 150
18
+ @player = Player.new("larry", @initial_health)
19
+
20
+ end
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+
22
+ it "has a capitalized name" do
23
+ @player.name.should == "Larry"
24
+ end
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+ it "has an initial health" do
26
+
27
+ @player.health.should == 150
28
+ end
29
+
30
+ it "has a string representation" do
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+ @player.found_treasure(Treasure.new(:hammer, 50))
33
+
34
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
35
+ end
36
+
37
+ it "increases health by 15 when w00ted" do
38
+ @player.w00t
39
+
40
+ @player.health.should == @initial_health + 15
41
+ end
42
+
43
+ it "decreases health by 10 when blammed" do
44
+ @player.blam
45
+
46
+ @player.health.should == @initial_health - 10
47
+ end
48
+
49
+ context "with an initial health of 100" do
50
+ before do
51
+ @player = Player.new("larry", 150)
52
+ end
53
+
54
+ it " is strong" do
55
+ @player.should be_strong
56
+ end
57
+ end
58
+
59
+ context "with an initial health of 100" do
60
+ before do
61
+ @player = Player.new("larry", 100)
62
+ end
63
+
64
+ it "is a wimpy" do
65
+ @player.should_not be_strong
66
+ end
67
+ end
68
+
69
+ context "in a collection of players" do
70
+ before do
71
+ @player1 = Player.new("moe", 100)
72
+ @player2 = Player.new("larry", 200)
73
+ @player3 = Player.new("curly", 300)
74
+
75
+ @players = [@player1, @player2, @player3]
76
+ end
77
+
78
+ it "is sorted by decreasing score" do
79
+ @players.sort.should == [@player3, @player2, @player1]
80
+ end
81
+ end
82
+
83
+ it "computes a score as the sum of its health and points" do
84
+ @player.found_treasure(Treasure.new(:hammer, 50))
85
+ @player.found_treasure(Treasure.new(:hammer, 50))
86
+
87
+ @player.score.should == 250
88
+
89
+ end
90
+
91
+ it "computes points as the sum of all treasure points" do
92
+ @player.points.should == 0
93
+
94
+ @player.found_treasure(Treasure.new(:hammer, 50))
95
+
96
+ @player.points.should == 50
97
+
98
+ @player.found_treasure(Treasure.new(:crowbar, 400))
99
+
100
+ @player.points.should == 450
101
+
102
+ @player.found_treasure(Treasure.new(:hammer, 50))
103
+
104
+ @player.points.should == 500
105
+ end
106
+
107
+ it "yields each found treasure and its total points" do
108
+ @player.found_treasure(Treasure.new(:skillet, 100))
109
+ @player.found_treasure(Treasure.new(:skillet, 100))
110
+ @player.found_treasure(Treasure.new(:hammer, 50))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+ @player.found_treasure(Treasure.new(:bottle, 5))
116
+
117
+ yielded = []
118
+ @player.each_found_treasure do |treasure|
119
+ yielded << treasure
120
+ end
121
+
122
+ yielded.should == [
123
+ Treasure.new(:skillet, 200),
124
+ Treasure.new(:hammer, 50),
125
+ Treasure.new(:bottle, 25)
126
+ ]
127
+ end
128
+
129
+
130
+
131
+ it "can be created from a CSV string" do
132
+ player = Player.from_csv("larry,150")
133
+
134
+ player.name.should == "Larry"
135
+ player.health.should == 150
136
+ end
137
+ end
138
+ end
139
+
140
+
141
+
142
+
143
+
144
+
@@ -0,0 +1,10 @@
1
+ module StudioGame
2
+ RSpec.configure do |config|
3
+ config.expect_with :rspec do |c|
4
+ c.syntax = [:should, :expect]
5
+ end
6
+ config.mock_with :rspec do |c|
7
+ c.syntax = [:should, :expect]
8
+ end
9
+ end
10
+ end
@@ -0,0 +1,58 @@
1
+ require_relative 'spec_helper'
2
+ require 'lion_game/treasure_trove'
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+
56
+ end
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,89 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: bulec_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.1
5
+ platform: ruby
6
+ authors:
7
+ - Kudzai C Nyandoro
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-07-19 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "README\n\nThis is a text based game with several players. The players
28
+ have a name and a health and they get points determined by the roll of a die and
29
+ finding treasure. At the end of the game, all scores are totalized and the highest
30
+ scores and other data feedback are printed out. \n"
31
+ email: bulec@outlook.com
32
+ executables:
33
+ - studio_game
34
+ extensions: []
35
+ extra_rdoc_files: []
36
+ files:
37
+ - LICENSE
38
+ - README
39
+ - bin/high_scores.txt
40
+ - bin/players.csv
41
+ - bin/players2.csv
42
+ - bin/studio_game
43
+ - lib/studio_game/auditable.rb
44
+ - lib/studio_game/berserk_player.rb
45
+ - lib/studio_game/clumsy_player.rb
46
+ - lib/studio_game/die.rb
47
+ - lib/studio_game/game.rb
48
+ - lib/studio_game/game_turn.rb
49
+ - lib/studio_game/loaded_die.rb
50
+ - lib/studio_game/playable.rb
51
+ - lib/studio_game/player.rb
52
+ - lib/studio_game/treasure_trove.rb
53
+ - spec/berserk_player_spec.rb
54
+ - spec/clumsy_player_spec.rb
55
+ - spec/game_spec.rb
56
+ - spec/player_spec.rb
57
+ - spec/spec_helper.rb
58
+ - spec/treasure_trove_spec.rb
59
+ homepage: http://bulec.com
60
+ licenses:
61
+ - MIT
62
+ metadata: {}
63
+ post_install_message:
64
+ rdoc_options: []
65
+ require_paths:
66
+ - lib
67
+ required_ruby_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '1.9'
72
+ required_rubygems_version: !ruby/object:Gem::Requirement
73
+ requirements:
74
+ - - '>='
75
+ - !ruby/object:Gem::Version
76
+ version: '0'
77
+ requirements: []
78
+ rubyforge_project:
79
+ rubygems_version: 2.4.1
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: Text based game, uses die and treasure to add and remove points
83
+ test_files:
84
+ - spec/spec_helper.rb
85
+ - spec/berserk_player_spec.rb
86
+ - spec/clumsy_player_spec.rb
87
+ - spec/player_spec.rb
88
+ - spec/game_spec.rb
89
+ - spec/treasure_trove_spec.rb