boggle_solver 0.0.5 → 0.1.0
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- data/boggle_solver.gemspec +2 -5
- data/lib/boggle_solver/board.rb +4 -0
- data/lib/boggle_solver/runner.rb +1 -0
- data/pkg/boggle_solver-0.0.5.gem +0 -0
- data/pkg/boggle_solver-0.0.5/README.markdown +59 -0
- data/pkg/boggle_solver-0.0.5/Rakefile +4 -0
- data/pkg/boggle_solver-0.0.5/bin/boggle_solver +6 -0
- data/pkg/boggle_solver-0.0.5/boggle_solver.gemspec +19 -0
- data/pkg/boggle_solver-0.0.5/lib/boggle_solver/adjacency_matrix.rb +52 -0
- data/pkg/boggle_solver-0.0.5/lib/boggle_solver/board.rb +148 -0
- data/pkg/boggle_solver-0.0.5/lib/boggle_solver/options.rb +42 -0
- data/pkg/boggle_solver-0.0.5/lib/boggle_solver/runner.rb +19 -0
- data/pkg/boggle_solver-0.0.5/test/test_adjacency_matrix.rb +93 -0
- data/pkg/boggle_solver-0.0.5/test/test_board.rb +1 -0
- data/pkg/boggle_solver-0.0.5/test/test_options.rb +43 -0
- metadata +14 -11
data/boggle_solver.gemspec
CHANGED
@@ -1,12 +1,9 @@
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Gem::Specification.new do |s|
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s.name = "boggle_solver"
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s.summary = "Find all words in a letter matrix"
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s.description = "Ruby program that employs graph theory to solve a word matrix puzzle (Boggle).
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# Introduction
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Boggle Master consists of a 5x5 grid of letters. The goal of the game is to make as many words as possible from this grid by connecting neighboring letters. To generate a random puzzle the game uses 25 dice with letters on each side. The dice are shaken and each fall into a slot in the grid."
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s.description = "Ruby program that employs graph theory to solve a word matrix puzzle (Boggle)."
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s.requirements = "[ 'An installed dictionary (most Unix systems have one)']"
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s.version = "0.0
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s.version = "0.1.0"
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s.author = "Casey Robinson"
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s.email = "kc@rampantmonkey.com"
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s.homepage = "http://rampantmonkey.com"
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data/lib/boggle_solver/board.rb
CHANGED
data/lib/boggle_solver/runner.rb
CHANGED
Binary file
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Ruby program that employs graph theory to solve a word matrix puzzle (Boggle).
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# Introduction
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Boggle Master consists of a 5x5 grid of letters. The goal of the game is to make as many words as possible from this grid by connecting neighboring letters. To generate a random puzzle the game uses 25 dice with letters on each side. The dice are shaken and each fall into a slot in the grid.
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# Example Grid
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Below is an example grid. One possible word in this graph is `wear`. Arrows are added for convenience.
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J O X T Y
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A C D F P
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Y K B E O
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A M G P W
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D S R<--A<--E
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The goal of this project is to find all possible words. Mostly to serve as a benchmark with which to compare my performance.
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# Coordinate System
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Below are the indicies used to represent the dice in the board:
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0 1 2 3 4
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5 6 7 8 9
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10 11 12 13 14
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15 16 17 18 19
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20 21 22 23 24
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# Connection Matrix
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Adjacency matrix representing the connections in Boggle:
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0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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1 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 1 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 1 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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0 0 0 1 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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1 1 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
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1 1 1 0 0 1 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
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0 1 1 1 0 0 1 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0
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0 0 1 1 1 0 0 1 0 1 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0
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0 0 0 1 1 0 0 0 1 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0
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45
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0 0 0 0 0 1 1 0 0 0 0 1 0 0 0 1 1 0 0 0 0 0 0 0 0
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46
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0 0 0 0 0 1 1 1 0 0 1 0 1 0 0 1 1 1 0 0 0 0 0 0 0
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0 0 0 0 0 0 1 1 1 0 0 1 0 1 0 0 1 1 1 0 0 0 0 0 0
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48
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0 0 0 0 0 0 0 1 1 1 0 0 1 0 1 0 0 1 1 1 0 0 0 0 0
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0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 0 1 1 0 0 0 0 0
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0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 0 1 1 0 0 0
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0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 1 0 0 1 1 1 0 0
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0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 1 0 0 1 1 1 0
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0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 1 0 0 1 1 1
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0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 0 1 1
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 1 0 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 1 0 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 1 0
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0 0 1 0 1
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0
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@@ -0,0 +1,19 @@
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Gem::Specification.new do |s|
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s.name = "boggle_solver"
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s.summary = "Find all words in a letter matrix"
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s.description = "Ruby program that employs graph theory to solve a word matrix puzzle (Boggle).
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# Introduction
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Boggle Master consists of a 5x5 grid of letters. The goal of the game is to make as many words as possible from this grid by connecting neighboring letters. To generate a random puzzle the game uses 25 dice with letters on each side. The dice are shaken and each fall into a slot in the grid."
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s.requirements = "[ 'An installed dictionary (most Unix systems have one)']"
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s.version = "0.0.5"
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s.author = "Casey Robinson"
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s.email = "kc@rampantmonkey.com"
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s.homepage = "http://rampantmonkey.com"
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s.platform = Gem::Platform::RUBY
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s.required_ruby_version = '>=1.9'
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s.files = Dir['**/**']
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s.executables = [ 'boggle_solver' ]
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s.test_files = Dir["test/test*.rb"]
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s.has_rdoc = false
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end
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module BoggleSolver
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class AdjacencyMatrix
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attr_reader :visited, :finished
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def initialize( n = 2 )
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@m = Array.new(n, 0)
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@m.map!{Array.new(n, 0)}
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@n = n
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end
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def to_s
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s = ""
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@m.each do |row|
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row.each {|e| s += e.to_s + " "}
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s += "\n"
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end
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s.chop
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end
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def add_directed_edge(i, j, w=1)
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@m[i][j] = w unless i == j
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end
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def add_edge(i, j, w=1)
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add_directed_edge(i, j, w)
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add_directed_edge(j, i, w)
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end
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def adjacent(u)
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a = Array.new
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@m[u].each_with_index {|v,i| a.push i unless v == 0 }
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a
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end
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def depth_first_search
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@visited = Array.new(@n, nil)
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@finished = Array.new(@n, nil)
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@visited.each_with_index do |visit_status, u|
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depth_first_search_visit(u) if visit_status.nil?
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end
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end
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def depth_first_search_visit(u, *)
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@visited[u] = 1
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adjacent(u).each { |v| depth_first_search_visit(v) if @visited[v].nil?}
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@finished[u] = 1
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end
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end
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end
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@@ -0,0 +1,148 @@
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require_relative 'adjacency_matrix'
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require 'thread'
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module BoggleSolver
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class Board < AdjacencyMatrix
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attr_reader :words
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def initialize(mode=:default, input, dictionary_file)
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super(25)
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connect
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@board = []
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if mode == :random
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@prng = Random.new
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generate_random_board
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elsif mode == :given
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@board = input.split(//)
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else
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generate_board
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end
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calculate_board_hash
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puts self
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@words = []
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set_dictionary dictionary_file
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load_dictionary
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end
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def set_dictionary file
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@dictionary_file = file
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end
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def connect
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j=0;
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while j<25 do
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add_edge(j, j-6) unless j < 6 or j % 5 == 0
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add_edge(j, j-5) unless j < 5
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add_edge(j, j-4) unless j < 4 or j % 5 == 4
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add_edge(j, j-1) unless j % 5 == 0
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add_edge(j, j+1) unless j % 5 == 4
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add_edge(j, j+4) unless j > 19 or j % 5 == 0
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add_edge(j, j+5) unless j > 19
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add_edge(j, j+6) unless j > 18 or j % 5 == 4
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j += 1
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end
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end
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def generate_board
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@board = ["a", "r", "t", "a", "c", "c", "e", "a", "r", "d", "f", "e", "w", "o", "o", "n", "p", "l", "m", "i", "c", "r", "u", "b", "l"]
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end
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def load_board_from_string s
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@board = s.split(//) if s.length == 25
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end
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def generate_random_board
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@board = Array.new(25)
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@board.map!{|item| (65.+rand(25)).chr.downcase!}
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end
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def calculate_board_hash
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@board_hash = Hash.new(0)
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@board.each {|letter| @board_hash[letter] += 1}
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end
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def load_dictionary
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@dictionary = Array.new
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File.foreach(@dictionary_file) do |line|
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next_word = line.chomp
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@dictionary.push next_word if possible? next_word
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end
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end
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def possible? word
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word_hash = Hash.new(0)
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result = true
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word.each_char {|letter| word_hash[letter] += 1}
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word_hash.each do |letter, count|
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result &&= count <= @board_hash[letter]
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end
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result
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end
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def to_s
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s = ""
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@board.each_with_index do |letter, index|
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s += letter.to_s + " "
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s += "\n" if index % 5 == 4
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end
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s.chomp
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end
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def in_dictionary? s
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@dictionary.index s
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end
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def part_in_dictionary? s
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s = "\\A" + s + "..*"
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regex = Regexp.new(s)
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!(@dictionary.grep regex).empty?
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end
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def find_words
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threads = []
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@board.each_with_index do |letter, index|
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threads << Thread.new { depth_first_search(index) }
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end
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threads.each do |t|
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t.join
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@words.concat t[:words]
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end
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@words.uniq!
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@words.sort_by!{|item| item.length}
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@words = @words.drop_while{|w| w.length < 3}
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end
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def depth_first_search(offset=0)
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Thread.current[:visited] = Array.new(@n, nil)
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Thread.current[:finished] = Array.new(@n, nil)
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Thread.current[:words] = []
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Thread.current[:visited][offset..-1].each_with_index do |visit_status, u|
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u += offset
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search_string = @board[u]
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depth_first_search_visit(u, search_string) if Thread.current[:finished][u].nil?
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end
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end
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def depth_first_search_visit(u, search_string)
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Thread.current[:visited][u] = 1
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Thread.current[:words] << search_string if in_dictionary? search_string
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adjacent(u).each do |v|
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if Thread.current[:visited][v].nil?
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s = search_string + @board[v]
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Thread.current[:words].push s if in_dictionary? s
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if part_in_dictionary? s
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depth_first_search_visit(v, s)
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end
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end
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end
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Thread.current[:finished][u] = 1
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Thread.current[:visited][u] = nil
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end
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|
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end
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end
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require 'optparse'
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module BoggleSolver
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class Options
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DEFAULT_DICTIONARY = "/usr/share/dict/words"
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attr_reader :dictionary, :mode, :input
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def initialize(argv)
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@dictionary = DEFAULT_DICTIONARY
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@mode = :default
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parse(argv)
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@input = argv[0]
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@mode = :given unless argv.empty?
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end
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|
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def parse(argv)
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OptionParser.new do |opts|
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opts.banner = "Usage: boggle_solver [ options ] "
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opts.on("-d", "--dict path", String, "Path to dictionary") do |dict|
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@dictionary = dict
|
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+
end
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opts.on("-h", "--help", "Show this message") do
|
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puts opts
|
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exit
|
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+
end
|
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opts.on("-r", "--random", "Use a random board") do
|
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@mode = :random
|
30
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+
end
|
31
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+
|
32
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+
begin
|
33
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+
argv = ["-r"] if argv.empty?
|
34
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+
opts.parse!(argv)
|
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+
rescue OptionParser::ParseError => e
|
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+
STDERR.puts e.message, "\n", opts
|
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exit(-1)
|
38
|
+
end
|
39
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+
end
|
40
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+
end
|
41
|
+
end
|
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+
end
|
@@ -0,0 +1,19 @@
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require_relative 'board'
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require_relative 'options'
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3
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|
4
|
+
module BoggleSolver
|
5
|
+
|
6
|
+
class Runner
|
7
|
+
def initialize(argv)
|
8
|
+
@options = Options.new(argv)
|
9
|
+
end
|
10
|
+
|
11
|
+
def run
|
12
|
+
board = Board.new(@options.mode,@options.input,@options.dictionary)
|
13
|
+
board.find_words
|
14
|
+
p board.words
|
15
|
+
p board.score
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
end
|
@@ -0,0 +1,93 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require 'shoulda'
|
3
|
+
require_relative '../lib/boggle_solver/adjacency_matrix'
|
4
|
+
|
5
|
+
class TestAdjacencyMatrix < Test::Unit::TestCase
|
6
|
+
|
7
|
+
context "basics" do
|
8
|
+
setup do
|
9
|
+
@matrix = BoggleSolver::AdjacencyMatrix.new(4)
|
10
|
+
end
|
11
|
+
|
12
|
+
should "print matrix as square" do
|
13
|
+
assert_equal "0 0 0 0 \n0 0 0 0 \n0 0 0 0 \n0 0 0 0 ", @matrix.to_s
|
14
|
+
end
|
15
|
+
end
|
16
|
+
|
17
|
+
context "directed edges" do
|
18
|
+
setup do
|
19
|
+
@matrix = BoggleSolver::AdjacencyMatrix.new(4)
|
20
|
+
end
|
21
|
+
|
22
|
+
should "add one directed edge from v1 to v3" do
|
23
|
+
@matrix.add_directed_edge(1,3)
|
24
|
+
assert_equal "0 0 0 0 \n0 0 0 1 \n0 0 0 0 \n0 0 0 0 ", @matrix.to_s
|
25
|
+
end
|
26
|
+
|
27
|
+
should "add weighted directed edge from v3 to v1" do
|
28
|
+
@matrix.add_directed_edge(3,1, 7)
|
29
|
+
assert_equal "0 0 0 0 \n0 0 0 0 \n0 0 0 0 \n0 7 0 0 ", @matrix.to_s
|
30
|
+
end
|
31
|
+
|
32
|
+
should "store multiple directed edges" do
|
33
|
+
@matrix.add_directed_edge(2,1)
|
34
|
+
@matrix.add_directed_edge(3,1)
|
35
|
+
@matrix.add_directed_edge(0,3)
|
36
|
+
assert_equal "0 0 0 1 \n0 0 0 0 \n0 1 0 0 \n0 1 0 0 ", @matrix.to_s
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
context "undirected edges" do
|
41
|
+
setup do
|
42
|
+
@matrix = BoggleSolver::AdjacencyMatrix.new(4)
|
43
|
+
end
|
44
|
+
|
45
|
+
should "add undirected edge between v0 and v2" do
|
46
|
+
@matrix.add_edge(0,2)
|
47
|
+
assert_equal "0 0 1 0 \n0 0 0 0 \n1 0 0 0 \n0 0 0 0 ", @matrix.to_s
|
48
|
+
end
|
49
|
+
|
50
|
+
should "add weighted undirected edge between v0 and v2" do
|
51
|
+
@matrix.add_edge(0,2,8)
|
52
|
+
assert_equal "0 0 8 0 \n0 0 0 0 \n8 0 0 0 \n0 0 0 0 ", @matrix.to_s
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
context "adjacent" do
|
57
|
+
setup do
|
58
|
+
@n = 5
|
59
|
+
@matrix = BoggleSolver::AdjacencyMatrix.new(@n)
|
60
|
+
end
|
61
|
+
|
62
|
+
should "return empty array since no edges have been added" do
|
63
|
+
(0...@n).each { |i| assert_equal [], @matrix.adjacent(i)}
|
64
|
+
end
|
65
|
+
|
66
|
+
should "add 3 edges" do
|
67
|
+
@matrix.add_edge(0,1)
|
68
|
+
@matrix.add_edge(0,2)
|
69
|
+
@matrix.add_edge(0,4)
|
70
|
+
assert_equal [1,2,4], @matrix.adjacent(0)
|
71
|
+
assert_equal [0], @matrix.adjacent(1)
|
72
|
+
assert_equal [0], @matrix.adjacent(2)
|
73
|
+
assert_equal [], @matrix.adjacent(3)
|
74
|
+
assert_equal [0], @matrix.adjacent(4)
|
75
|
+
end
|
76
|
+
end
|
77
|
+
|
78
|
+
context "depth first search" do
|
79
|
+
setup do
|
80
|
+
@n = 5
|
81
|
+
@matrix = BoggleSolver::AdjacencyMatrix.new(@n)
|
82
|
+
@matrix.depth_first_search
|
83
|
+
end
|
84
|
+
|
85
|
+
should "visit all verticies" do
|
86
|
+
(0...@n).each { |i| assert_not_nil @matrix.visited[i] }
|
87
|
+
end
|
88
|
+
|
89
|
+
should "finish all verticies" do
|
90
|
+
(0...@n).each { |i| assert_not_nil @matrix.finished[i] }
|
91
|
+
end
|
92
|
+
end
|
93
|
+
end
|
@@ -0,0 +1 @@
|
|
1
|
+
|
@@ -0,0 +1,43 @@
|
|
1
|
+
require 'test/unit'
|
2
|
+
require 'shoulda'
|
3
|
+
require_relative '../lib/boggle_solver/options'
|
4
|
+
|
5
|
+
class TestOptions < Test::Unit::TestCase
|
6
|
+
|
7
|
+
context "specifying nothing" do
|
8
|
+
setup do
|
9
|
+
@opts = BoggleSolver::Options.new([])
|
10
|
+
end
|
11
|
+
|
12
|
+
should "return default dictionary" do
|
13
|
+
assert_equal BoggleSolver::Options::DEFAULT_DICTIONARY, @opts.dictionary
|
14
|
+
end
|
15
|
+
|
16
|
+
should "set mode to random" do
|
17
|
+
assert_equal @opts.mode, :random
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
context "specifying a dictionary" do
|
22
|
+
should "return it" do
|
23
|
+
opts = BoggleSolver::Options.new(["-d", "mydict"])
|
24
|
+
assert_equal "mydict", opts.dictionary
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
context "specifying the board with a string and nothing else" do
|
29
|
+
should "return the board" do
|
30
|
+
opts = BoggleSolver::Options.new(["abcdefghijklmnopqrstuvwxy"])
|
31
|
+
assert_equal "abcdefghijklmnopqrstuvwxy", opts.input
|
32
|
+
assert_equal opts.mode, :given
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
context "specifying the board with a string and an extra word" do
|
37
|
+
should "return only the board" do
|
38
|
+
opts = BoggleSolver::Options.new(["abcdefghijklmnopqrstuvwxy", "extra stuff"])
|
39
|
+
assert_equal "abcdefghijklmnopqrstuvwxy", opts.input
|
40
|
+
assert_equal opts.mode, :given
|
41
|
+
end
|
42
|
+
end
|
43
|
+
end
|
metadata
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
name: boggle_solver
|
3
3
|
version: !ruby/object:Gem::Version
|
4
4
|
prerelease:
|
5
|
-
version: 0.0
|
5
|
+
version: 0.1.0
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
8
8
|
- Casey Robinson
|
@@ -11,16 +11,7 @@ bindir: bin
|
|
11
11
|
cert_chain: []
|
12
12
|
date: 2012-05-26 00:00:00.000000000Z
|
13
13
|
dependencies: []
|
14
|
-
description:
|
15
|
-
(Boggle).
|
16
|
-
|
17
|
-
|
18
|
-
# Introduction
|
19
|
-
|
20
|
-
Boggle Master consists of a 5x5 grid of letters. The goal of the game is to make
|
21
|
-
as many words as possible from this grid by connecting neighboring letters. To generate
|
22
|
-
a random puzzle the game uses 25 dice with letters on each side. The dice are shaken
|
23
|
-
and each fall into a slot in the grid.'
|
14
|
+
description: Ruby program that employs graph theory to solve a word matrix puzzle (Boggle).
|
24
15
|
email: kc@rampantmonkey.com
|
25
16
|
executables:
|
26
17
|
- boggle_solver
|
@@ -35,6 +26,18 @@ files:
|
|
35
26
|
- lib/boggle_solver/board.rb
|
36
27
|
- lib/boggle_solver/options.rb
|
37
28
|
- lib/boggle_solver/runner.rb
|
29
|
+
- pkg/boggle_solver-0.0.5.gem
|
30
|
+
- pkg/boggle_solver-0.0.5/boggle_solver.gemspec
|
31
|
+
- pkg/boggle_solver-0.0.5/Rakefile
|
32
|
+
- pkg/boggle_solver-0.0.5/README.markdown
|
33
|
+
- pkg/boggle_solver-0.0.5/bin/boggle_solver
|
34
|
+
- pkg/boggle_solver-0.0.5/lib/boggle_solver/adjacency_matrix.rb
|
35
|
+
- pkg/boggle_solver-0.0.5/lib/boggle_solver/board.rb
|
36
|
+
- pkg/boggle_solver-0.0.5/lib/boggle_solver/options.rb
|
37
|
+
- pkg/boggle_solver-0.0.5/lib/boggle_solver/runner.rb
|
38
|
+
- pkg/boggle_solver-0.0.5/test/test_adjacency_matrix.rb
|
39
|
+
- pkg/boggle_solver-0.0.5/test/test_board.rb
|
40
|
+
- pkg/boggle_solver-0.0.5/test/test_options.rb
|
38
41
|
- test/test_adjacency_matrix.rb
|
39
42
|
- test/test_board.rb
|
40
43
|
- test/test_options.rb
|