bloodymines 0.1.7 → 0.1.8

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Files changed (2) hide show
  1. data/bin/bloodymines +16 -6
  2. metadata +3 -3
data/bin/bloodymines CHANGED
@@ -1,6 +1,7 @@
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  #!/usr/bin/env ruby
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  # An example of how to use the bloodymines game egnine within a curses program.
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+ require "optparse"
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  require File.dirname(__FILE__) + "/../lib/bloodymines"
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  require File.dirname(__FILE__) + "/../lib/bloodymines/tui"
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@@ -9,15 +10,24 @@ class Bloodymines
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  end
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  # main app
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- puts "Welcome to bloodymines!"
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- print "Choose your difficulty: [1]Beginner, [2]Intermediate, [3]Expert > "
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+ options = {}
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+ optparse = OptionParser.new do |opts|
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+ opts.on('-h','--help', 'display this screen') { puts opts; exit }
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+ opts.on('-d', '--difficulty DIFFICULTY', [:beginner, :intermediate, :expert],
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+ "Set the difficulty of the game") do |d|
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+ options[:difficulty] = d
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+ end
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+ end
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- case gets.chomp.to_i
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- when 2: game = Bloodymines.new(:difficulty => :intermediate)
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- when 3: game = Bloodymines.new(:difficulty => :expert)
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- else game = Bloodymines.new
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+ begin
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+ optparse.parse!
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+ rescue OptionParser::MissingArgument, OptionParser::InvalidArgument
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+ puts "The following difficulty levels are available: beginner, intermediate, expert"
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+ puts optparse
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+ exit
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  end
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+ game = Bloodymines.new(:difficulty => options[:difficulty])
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  game.cursor_x = 0
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  game.cursor_y = 0
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metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: bloodymines
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  version: !ruby/object:Gem::Version
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- hash: 21
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+ hash: 11
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  prerelease: false
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  segments:
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  - 0
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  - 1
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- - 7
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- version: 0.1.7
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+ - 8
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+ version: 0.1.8
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  platform: ruby
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  authors:
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  - !binary |