bloodymines 0.1.2 → 0.1.3
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- data/bin/bloodymines +30 -54
- data/lib/bloodymines.rb +1 -2
- metadata +3 -3
data/bin/bloodymines
CHANGED
@@ -1,6 +1,7 @@
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1
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#!/usr/bin/env ruby
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#
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# An example of how to use the bloodymines game egnine within a curses program.
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require File.dirname(__FILE__) + "/../lib/bloodymines"
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require "curses"
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include Curses
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@@ -16,46 +17,22 @@ module Curses
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end
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end
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class
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# Here I will extend the Bloodymines class with the displaying methods for a
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# text UI
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class Bloodymines
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SPACING, X_OFFSET, Y_OFFSET = 1, 1, 1
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attr_accessor :cursor_x, :cursor_y
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attr_reader :mines, :x_max, :y_max
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def initialize(space = 1, x_offset = 1, y_offset = 1)
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@space, @x_offset, @y_offset = space, x_offset, y_offset
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@cursor_x, @cursor_y = 0, 0
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puts "Welcome to bloody mines!"
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print "Select your difficulty: [1]beginner, [2]intermediate, [3]expert => "
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difficulty = gets.chomp.to_i
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difficulty = case difficulty
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when 2: :intermediate
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when 3: :expert
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else :beginner
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end
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@mines = MineField.new(:difficulty => difficulty)
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@x_max = @mines.fields.size - 1
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@y_max = @mines.fields[0].size - 1
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end
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def score
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score = 0
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@mines.fields.each do |rows|
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rows.each do |cell|
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score += cell if cell.kind_of?(Integer)
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end
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end
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score
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end
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def draw_field
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clear
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0.upto(@
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0.upto(@
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0.upto(@width - 1) do |x|
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0.upto(@height - 1) do |y|
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# curses swaps x and y
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-
setpos(y +
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field = case @
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setpos(y + Y_OFFSET, x + X_OFFSET + spacing(x, SPACING))
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field = case @minefield.fields[x][y]
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when false, :mine: "."
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when :boom: "X"
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else @
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else @minefield.fields[x][y].to_s
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end
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addstr(field)
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end
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@@ -63,7 +40,7 @@ class Game
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draw_cursor
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setpos(0, 1)
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addstr("Score: #{score}")
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setpos(@
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setpos(@height + 2, 1)
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addstr("Use the arrow keys to move around.\n Hit Space to reveal a field. Q or ESC quits the game.")
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refresh
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end
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@@ -73,8 +50,8 @@ class Game
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end
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def draw_cursor
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x = @cursor_x +
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y = @cursor_y +
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x = @cursor_x + X_OFFSET + spacing(@cursor_x, SPACING)
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y = @cursor_y + Y_OFFSET
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setpos(y, x - 1)
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addstr("[")
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setpos(y, x + 1)
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@@ -86,29 +63,27 @@ class Game
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when :up
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@cursor_y -= 1 if @cursor_y > 0
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when :down
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@cursor_y += 1 if @cursor_y < @
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@cursor_y += 1 if @cursor_y < @height - 1
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when :left
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@cursor_x -= 1 if @cursor_x > 0
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when :right
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@cursor_x += 1 if @cursor_x < @
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@cursor_x += 1 if @cursor_x < @width - 1
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end
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end
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end
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-
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return false if uncovered > 0
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true
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end
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# main app
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puts "Welcome to bloodymines!"
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print "Choose your difficulty: [1]Beginner, [2]Intermediate, [3]Expert > "
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case gets.chomp.to_i
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when 2: game = Bloodymines.new(:difficulty => :intermediate)
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when 3: game = Bloodymines.new(:difficulty => :expert)
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else game = Bloodymines.new
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end
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-
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game =
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game.cursor_x = 0
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game.cursor_y = 0
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Curses.program do |scr|
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while true
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@@ -118,7 +93,7 @@ Curses.program do |scr|
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when Key::DOWN : game.move(:direction => :down)
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when Key::LEFT : game.move(:direction => :left)
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when Key::RIGHT : game.move(:direction => :right)
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when 32 : game.
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when 32 : game.uncover(game.cursor_x, game.cursor_y)
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when 27, ?q, ?Q : break
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end
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if game.ended?
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@@ -129,6 +104,7 @@ Curses.program do |scr|
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break
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end
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end
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close_screen
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puts "Your final score was: #{game.score}"
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end
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data/lib/bloodymines.rb
CHANGED
metadata
CHANGED
@@ -1,13 +1,13 @@
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1
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--- !ruby/object:Gem::Specification
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name: bloodymines
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version: !ruby/object:Gem::Version
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hash:
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hash: 29
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prerelease: false
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segments:
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- 0
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- 1
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version: 0.1.
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- 3
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version: 0.1.3
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platform: ruby
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authors:
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- !binary |
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