blast_mavens_multiplayer 0.1.3 → 0.1.4
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- data/lib/bomb.rb +2 -2
- data/lib/explosion.rb +1 -1
- data/lib/{game_window.rb → game.rb} +10 -12
- data/lib/{game_over_window.rb → game_over.rb} +13 -11
- data/lib/map.rb +1 -1
- data/lib/menu.rb +68 -0
- data/lib/player.rb +7 -7
- data/lib/processor.rb +18 -10
- data/lib/window.rb +27 -0
- metadata +7 -7
- data/lib/basic_brain.rb +0 -25
- data/lib/menu_window.rb +0 -69
data/lib/bomb.rb
CHANGED
@@ -1,11 +1,11 @@
|
|
1
1
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class Bomb
|
2
2
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include Tileable
|
3
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-
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4
3
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attr_accessor :time_counter, :solid
|
4
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+
|
5
5
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def initialize(x,y)
|
6
6
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register!(x, y)
|
7
7
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@t_size = Processor::TileSize
|
8
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-
@sprites = Gosu::Image.load_tiles(Processor.
|
8
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+
@sprites = Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + "dynamite.png", @t_size, @t_size, false)
|
9
9
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@time_counter = 80
|
10
10
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@sprite_index = 0
|
11
11
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@solid = false
|
data/lib/explosion.rb
CHANGED
@@ -5,7 +5,7 @@ class Explosion
|
|
5
5
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def initialize(x,y)
|
6
6
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register!(x, y)
|
7
7
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@t_size = Processor::TileSize
|
8
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-
@sprites = Gosu::Image.load_tiles(Processor.
|
8
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+
@sprites = Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + "explosion.png", @t_size, @t_size, false)
|
9
9
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@time_counter = 20
|
10
10
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@sprite_index = 0
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11
11
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end
|
@@ -1,18 +1,13 @@
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|
1
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-
class
|
2
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-
def initialize
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3
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-
|
4
|
-
self.caption = Processor::Caption
|
1
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+
class Game
|
2
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+
def initialize(window, opts={})
|
3
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+
@window = window
|
5
4
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@players_hit = {:player_0 => [], :player_1 => []}
|
6
5
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@finish_game = false
|
7
|
-
@song = Gosu::Song.new(
|
6
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+
@song = Gosu::Song.new(@window, BLAST_SND_PATH + 'battle.mp3')
|
8
7
|
@song.volume = 0.3
|
9
8
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@song.play(true)
|
10
9
|
end
|
11
10
|
|
12
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-
def map
|
13
|
-
@map ||= Map.new(BLAST_MAP_PATH + 'basic.txt')
|
14
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-
end
|
15
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-
|
16
11
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def draw
|
17
12
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map.draw(0, 0)
|
18
13
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Processor.players.each do |player|
|
@@ -36,17 +31,20 @@ class GameWindow < Gosu::Window
|
|
36
31
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if @finish_game && Processor.players.map(&:explosions).flatten.empty?
|
37
32
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@song.stop
|
38
33
|
Processor.game_over(@players_hit)
|
39
|
-
close
|
40
34
|
end
|
41
35
|
end
|
42
36
|
|
43
|
-
|
37
|
+
def map
|
38
|
+
@map ||= Map.new(BLAST_MAP_PATH + 'basic.txt')
|
39
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+
end
|
40
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+
|
44
41
|
def button_down(id)
|
45
|
-
close
|
42
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+
Processor.close if id == Gosu::KbEscape
|
46
43
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@song.volume -= 0.1 if id == Gosu::KbNumpadSubtract
|
47
44
|
@song.volume += 0.1 if id == Gosu::KbNumpadAdd
|
48
45
|
end
|
49
46
|
|
47
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+
private
|
50
48
|
def players_hit?(explosion, index)
|
51
49
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Processor.players.each do |player|
|
52
50
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if explosion.at?(player.x, player.y)
|
@@ -1,10 +1,8 @@
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1
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-
class
|
2
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-
|
3
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-
|
4
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-
|
5
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-
|
6
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-
@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
|
7
|
-
@death_toll = death_toll
|
1
|
+
class GameOver
|
2
|
+
def initialize(window, death_toll)
|
3
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+
@window = window
|
4
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+
@font = Gosu::Font.new(@window, Gosu::default_font_name, 20)
|
5
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+
@death_toll = death_toll
|
8
6
|
end
|
9
7
|
|
10
8
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def draw
|
@@ -13,6 +11,14 @@ class GameOverWindow < Gosu::Window
|
|
13
11
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@font.draw("Player 1 won. Player 2 was blown up by #{killer(:player_1)}", 200, 200, 1) if player_1_hit?
|
14
12
|
end
|
15
13
|
|
14
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+
def button_down(id)
|
15
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+
Processor.close if id == Gosu::KbEscape
|
16
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+
end
|
17
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+
|
18
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+
def update
|
19
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+
# do nothing
|
20
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+
end
|
21
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+
private
|
16
22
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def draw?
|
17
23
|
player_0_hit? && player_1_hit?
|
18
24
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end
|
@@ -28,8 +34,4 @@ class GameOverWindow < Gosu::Window
|
|
28
34
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def killer(player)
|
29
35
|
"Player #{@death_toll[player].first.to_s[-1..-1].to_i + 1}"
|
30
36
|
end
|
31
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-
|
32
|
-
def button_down(id)
|
33
|
-
close if id == Gosu::KbEscape
|
34
|
-
end
|
35
37
|
end
|
data/lib/map.rb
CHANGED
@@ -5,7 +5,7 @@ class Map
|
|
5
5
|
def initialize(path)
|
6
6
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@path = path
|
7
7
|
@t_size = Processor::TileSize
|
8
|
-
@set = Gosu::Image.load_tiles(Processor.
|
8
|
+
@set = Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + 'tileset.png', @t_size, @t_size, true)
|
9
9
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register_solid_tiles
|
10
10
|
end
|
11
11
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|
data/lib/menu.rb
ADDED
@@ -0,0 +1,68 @@
|
|
1
|
+
class Menu
|
2
|
+
def initialize(window, opts={})
|
3
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+
@window = window
|
4
|
+
@pointer = Gosu::Image.new(@window,BLAST_IMG_PATH + "cursor.png",true)
|
5
|
+
@background = Gosu::Image.load_tiles(@window, BLAST_IMG_PATH + 'menu.png', 1024, 768, true).first
|
6
|
+
@title = Gosu::Image.load_tiles(@window, BLAST_IMG_PATH + 'title.png', 350, 80, true)
|
7
|
+
@new_game = Gosu::Image.load_tiles(@window, BLAST_IMG_PATH + 'newgame.png', 150, 40, true)
|
8
|
+
@options = Gosu::Image.load_tiles(@window, BLAST_IMG_PATH + 'options.png', 150, 40, true)
|
9
|
+
@exit_game = Gosu::Image.load_tiles(@window, BLAST_IMG_PATH + 'exitgame.png', 150, 40, true)
|
10
|
+
@song = Gosu::Song.new(@window, BLAST_SND_PATH + 'menu.wav')
|
11
|
+
@new_game_index = @options_index = @exit_game_index = 1
|
12
|
+
@song.play(true)
|
13
|
+
@song.volume = 0.3
|
14
|
+
@px = @py = 0
|
15
|
+
end
|
16
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+
|
17
|
+
def update
|
18
|
+
@px, @py = @window.mouse_x, @window.mouse_y
|
19
|
+
update_hovers
|
20
|
+
end
|
21
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+
|
22
|
+
def draw
|
23
|
+
@background.draw(0,0,0)
|
24
|
+
@title.first.draw(340, 190, 1)
|
25
|
+
@new_game[@new_game_index].draw(450, 280, 1)
|
26
|
+
@options[@options_index].draw(450, 330, 1)
|
27
|
+
@exit_game[@exit_game_index].draw(450, 380, 1)
|
28
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+
@pointer.draw(@px,@py,2)
|
29
|
+
end
|
30
|
+
|
31
|
+
def button_down(id)
|
32
|
+
Processor.close if id == Gosu::KbEscape
|
33
|
+
start_game if id == Gosu::KbReturn
|
34
|
+
mouse_clicked(@px, @py) if id == Gosu::MsLeft
|
35
|
+
@song.volume -= 0.1 if id == Gosu::KbNumpadSubtract
|
36
|
+
@song.volume += 0.1 if id == Gosu::KbNumpadAdd
|
37
|
+
end
|
38
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+
|
39
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+
private
|
40
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+
|
41
|
+
def mouse_clicked(x, y)
|
42
|
+
start_game if at_new_game?(x,y)
|
43
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+
Processor.close if at_exit_game?(x,y)
|
44
|
+
end
|
45
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+
|
46
|
+
def update_hovers
|
47
|
+
@new_game_index = at_new_game?(@px, @py) ? 0 : 1
|
48
|
+
@options_index = at_options?(@px, @py) ? 0 : 1
|
49
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+
@exit_game_index = at_exit_game?(@px, @py) ? 0 : 1
|
50
|
+
end
|
51
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+
|
52
|
+
def at_new_game?(x,y)
|
53
|
+
(450..600).include?(x) && (280..320).include?(y)
|
54
|
+
end
|
55
|
+
|
56
|
+
def at_options?(x,y)
|
57
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+
(450..600).include?(x) && (330..370).include?(y)
|
58
|
+
end
|
59
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+
|
60
|
+
def at_exit_game?(x,y)
|
61
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+
(450..600).include?(x) && (380..420).include?(y)
|
62
|
+
end
|
63
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+
|
64
|
+
def start_game
|
65
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+
@song.stop
|
66
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+
Processor.start_game
|
67
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+
end
|
68
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+
end
|
data/lib/player.rb
CHANGED
@@ -6,10 +6,10 @@ class Player
|
|
6
6
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@t_size = Processor::TileSize
|
7
7
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#more animation to come
|
8
8
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@facing = :down
|
9
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-
@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.
|
10
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-
:down => Gosu::Image.load_tiles(Processor.
|
11
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-
:up => Gosu::Image.load_tiles(Processor.
|
12
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-
:right => Gosu::Image.load_tiles(Processor.
|
9
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+
@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + "player_left#{@index}.png", @t_size, @t_size, false),
|
10
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+
:down => Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + "player_down#{@index}.png", @t_size, @t_size, false),
|
11
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+
:up => Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + "player_up#{@index}.png", @t_size, @t_size, false),
|
12
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+
:right => Gosu::Image.load_tiles(Processor.window, BLAST_IMG_PATH + "player_right#{@index}.png", @t_size, @t_size, false)}
|
13
13
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@bombs = []
|
14
14
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@explosions = []
|
15
15
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@move_control = {[Gosu::Button::KbA, Gosu::Button::KbLeft] => [:left, [-1, 0],[0, 0, 0, 40]],
|
@@ -95,7 +95,7 @@ private
|
|
95
95
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end
|
96
96
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|
97
97
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def solid_at?(x, y)
|
98
|
-
Processor.
|
98
|
+
Processor.solid_at?(x, y)
|
99
99
|
end
|
100
100
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|
101
101
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def explode_direction(x,y, direction)
|
@@ -119,11 +119,11 @@ private
|
|
119
119
|
end
|
120
120
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|
121
121
|
def input_move_instructions
|
122
|
-
move = @move_control.detect {|keys, movement| Processor.
|
122
|
+
move = @move_control.detect {|keys, movement| Processor.window.button_down?(keys[@index]) }
|
123
123
|
move.last if move
|
124
124
|
end
|
125
125
|
|
126
126
|
def placing_bomb?
|
127
|
-
|
127
|
+
Processor.window.button_down?(@bomb_control[@index])
|
128
128
|
end
|
129
129
|
end
|
data/lib/processor.rb
CHANGED
@@ -1,26 +1,27 @@
|
|
1
1
|
require 'tileable'
|
2
2
|
require 'solid_tile'
|
3
|
-
require 'menu_window'
|
4
|
-
require 'game_window'
|
5
3
|
require 'map'
|
6
4
|
require 'explosion'
|
7
5
|
require 'bomb'
|
8
6
|
require 'player'
|
9
|
-
require '
|
10
|
-
require '
|
7
|
+
require 'menu'
|
8
|
+
require 'game_over'
|
9
|
+
require 'game'
|
10
|
+
require 'window'
|
11
11
|
# Processor is responsible to keep overall configuration knowledge, state
|
12
12
|
# transitions and keeping track of windows
|
13
13
|
class Processor
|
14
14
|
Screen = [1024, 768, false]
|
15
15
|
TileSize = 48
|
16
|
-
Caption = "Blast Mavens: Multiplayer Beta v0.1.
|
16
|
+
Caption = "Blast Mavens: Multiplayer Beta v0.1.4"
|
17
17
|
class << self
|
18
|
-
attr_reader :
|
18
|
+
attr_reader :window
|
19
19
|
attr_accessor :players
|
20
20
|
|
21
21
|
def new
|
22
22
|
@players = []
|
23
|
-
|
23
|
+
@window = Window.new("Menu")
|
24
|
+
@window.show
|
24
25
|
end
|
25
26
|
|
26
27
|
def has_at_least_one_player?
|
@@ -48,13 +49,20 @@ class Processor
|
|
48
49
|
end
|
49
50
|
|
50
51
|
def start_game
|
51
|
-
@game_window = GameWindow.new
|
52
52
|
2.times { @players << Player.new }
|
53
|
-
@
|
53
|
+
@window.set_delegate("Game")
|
54
54
|
end
|
55
55
|
|
56
56
|
def game_over(death_toll)
|
57
|
-
|
57
|
+
@window.set_delegate("GameOver", death_toll)
|
58
|
+
end
|
59
|
+
|
60
|
+
def close
|
61
|
+
@window.close
|
62
|
+
end
|
63
|
+
|
64
|
+
def solid_at?(x,y)
|
65
|
+
@window.map ? @window.map.solid_at?(x,y) : false
|
58
66
|
end
|
59
67
|
|
60
68
|
private
|
data/lib/window.rb
ADDED
@@ -0,0 +1,27 @@
|
|
1
|
+
class Window < Gosu::Window
|
2
|
+
def initialize(name)
|
3
|
+
super(*Processor::Screen)
|
4
|
+
self.caption = "Blast Mavens: Multiplayer Beta v0.1.0"
|
5
|
+
set_delegate(name)
|
6
|
+
end
|
7
|
+
|
8
|
+
def draw
|
9
|
+
@delegate.draw
|
10
|
+
end
|
11
|
+
|
12
|
+
def update
|
13
|
+
@delegate.update
|
14
|
+
end
|
15
|
+
|
16
|
+
def button_down(id)
|
17
|
+
@delegate.button_down(id)
|
18
|
+
end
|
19
|
+
|
20
|
+
def set_delegate(name, opts={})
|
21
|
+
@delegate = Object.const_get(name).new(self, opts)
|
22
|
+
end
|
23
|
+
|
24
|
+
def method_missing(sym, *args, &block)
|
25
|
+
@delegate.send(sym, *args, &block)
|
26
|
+
end
|
27
|
+
end
|
metadata
CHANGED
@@ -1,13 +1,13 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: blast_mavens_multiplayer
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
hash:
|
4
|
+
hash: 19
|
5
5
|
prerelease:
|
6
6
|
segments:
|
7
7
|
- 0
|
8
8
|
- 1
|
9
|
-
-
|
10
|
-
version: 0.1.
|
9
|
+
- 4
|
10
|
+
version: 0.1.4
|
11
11
|
platform: ruby
|
12
12
|
authors:
|
13
13
|
- tjbladez
|
@@ -42,17 +42,17 @@ extra_rdoc_files: []
|
|
42
42
|
|
43
43
|
files:
|
44
44
|
- bin/blast_mavens
|
45
|
-
- lib/basic_brain.rb
|
46
45
|
- lib/bomb.rb
|
47
46
|
- lib/explosion.rb
|
48
|
-
- lib/
|
49
|
-
- lib/
|
47
|
+
- lib/game.rb
|
48
|
+
- lib/game_over.rb
|
50
49
|
- lib/map.rb
|
51
|
-
- lib/
|
50
|
+
- lib/menu.rb
|
52
51
|
- lib/player.rb
|
53
52
|
- lib/processor.rb
|
54
53
|
- lib/solid_tile.rb
|
55
54
|
- lib/tileable.rb
|
55
|
+
- lib/window.rb
|
56
56
|
- resources/images/cursor.png
|
57
57
|
- resources/images/dynamite.png
|
58
58
|
- resources/images/exitgame.png
|
data/lib/basic_brain.rb
DELETED
@@ -1,25 +0,0 @@
|
|
1
|
-
class BasicBrain
|
2
|
-
def initialize(brainholder, enemy)
|
3
|
-
@me = brainholder
|
4
|
-
@you = enemy
|
5
|
-
@move_control = {:left => [:left, [-1, 0],[0, 0, 0, 40]],
|
6
|
-
:right => [:right, [1, 0], [40, 0, 40, 40]],
|
7
|
-
:up => [:up, [0, -1],[40, 0, 0, 0]],
|
8
|
-
:down => [:down, [0, 1],[40, 40, 0, 40 ]]}
|
9
|
-
end
|
10
|
-
|
11
|
-
def move_instructions
|
12
|
-
x_diff = @me.x - @you.x
|
13
|
-
y_diff = @me.y - @you.y
|
14
|
-
|
15
|
-
return @move_control[:left] if x_diff > 24
|
16
|
-
return @move_control[:right] if x_diff < -24
|
17
|
-
return @move_control[:up] if y_diff > 24
|
18
|
-
return @move_control[:down] if y_diff < -24
|
19
|
-
return nil
|
20
|
-
end
|
21
|
-
|
22
|
-
def placing_bomb?
|
23
|
-
return false
|
24
|
-
end
|
25
|
-
end
|
data/lib/menu_window.rb
DELETED
@@ -1,69 +0,0 @@
|
|
1
|
-
class MenuWindow < Gosu::Window
|
2
|
-
def initialize
|
3
|
-
super(*Processor::Screen)
|
4
|
-
self.caption = Processor::Caption
|
5
|
-
@pointer = Gosu::Image.new(self, BLAST_IMG_PATH + "cursor.png",true)
|
6
|
-
@background = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'menu.png', 1024, 768, true).first
|
7
|
-
@title = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'title.png', 350, 80, true)
|
8
|
-
@new_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'newgame.png', 150, 40, true)
|
9
|
-
@options = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'options.png', 150, 40, true)
|
10
|
-
@exit_game = Gosu::Image.load_tiles(self, BLAST_IMG_PATH + 'exitgame.png', 150, 40, true)
|
11
|
-
@song = Gosu::Song.new(self, BLAST_SND_PATH + 'menu.wav')
|
12
|
-
@new_game_index = @options_index = @exit_game_index = 1
|
13
|
-
@song.play(true)
|
14
|
-
@song.volume = 0.3
|
15
|
-
@px = @py = 0
|
16
|
-
end
|
17
|
-
|
18
|
-
def update
|
19
|
-
@px, @py = mouse_x, mouse_y
|
20
|
-
update_hovers
|
21
|
-
end
|
22
|
-
|
23
|
-
def draw
|
24
|
-
@background.draw(0,0,0)
|
25
|
-
@title.first.draw(340, 190, 1)
|
26
|
-
@new_game[@new_game_index].draw(450, 280, 1)
|
27
|
-
@options[@options_index].draw(450, 330, 1)
|
28
|
-
@exit_game[@exit_game_index].draw(450, 380, 1)
|
29
|
-
@pointer.draw(@px,@py,2)
|
30
|
-
end
|
31
|
-
|
32
|
-
def mouse_clicked(x, y)
|
33
|
-
start_game if at_new_game?(x,y)
|
34
|
-
close if at_exit_game?(x,y)
|
35
|
-
end
|
36
|
-
|
37
|
-
def button_down(id)
|
38
|
-
close if id == Gosu::KbEscape
|
39
|
-
start_game if id == Gosu::KbReturn
|
40
|
-
mouse_clicked(@px, @py) if id == Gosu::MsLeft
|
41
|
-
@song.volume -= 0.1 if id == Gosu::KbNumpadSubtract
|
42
|
-
@song.volume += 0.1 if id == Gosu::KbNumpadAdd
|
43
|
-
end
|
44
|
-
|
45
|
-
private
|
46
|
-
def update_hovers
|
47
|
-
@new_game_index = at_new_game?(@px, @py) ? 0 : 1
|
48
|
-
@options_index = at_options?(@px, @py) ? 0 : 1
|
49
|
-
@exit_game_index = at_exit_game?(@px, @py) ? 0 : 1
|
50
|
-
end
|
51
|
-
|
52
|
-
def at_new_game?(x,y)
|
53
|
-
(450..600).include?(x) && (280..320).include?(y)
|
54
|
-
end
|
55
|
-
|
56
|
-
def at_options?(x,y)
|
57
|
-
(450..600).include?(x) && (330..370).include?(y)
|
58
|
-
end
|
59
|
-
|
60
|
-
def at_exit_game?(x,y)
|
61
|
-
(450..600).include?(x) && (380..420).include?(y)
|
62
|
-
end
|
63
|
-
|
64
|
-
def start_game
|
65
|
-
close
|
66
|
-
@song.stop
|
67
|
-
Processor.start_game
|
68
|
-
end
|
69
|
-
end
|