blast_mavens_multiplayer 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/LICENSE.txt +20 -0
- data/README.md +55 -0
- data/bin/blast_mavens +1 -2
- data/config/boot.rb +6 -0
- data/lib/basic_brain.rb +25 -0
- data/lib/bomb.rb +28 -0
- data/lib/explosion.rb +22 -0
- data/lib/game_over_window.rb +35 -0
- data/lib/game_window.rb +60 -0
- data/lib/map.rb +58 -0
- data/lib/menu_window.rb +69 -0
- data/lib/player.rb +132 -0
- data/lib/processor.rb +66 -0
- data/lib/solid_tile.rb +12 -0
- data/lib/tileable.rb +28 -0
- data/resources/images/cursor.png +0 -0
- data/resources/images/dynamite.png +0 -0
- data/resources/images/exitgame.png +0 -0
- data/resources/images/explosion.png +0 -0
- data/resources/images/menu.png +0 -0
- data/resources/images/newgame.png +0 -0
- data/resources/images/options.png +0 -0
- data/resources/images/player_down0.png +0 -0
- data/resources/images/player_down1.png +0 -0
- data/resources/images/player_left0.png +0 -0
- data/resources/images/player_left1.png +0 -0
- data/resources/images/player_right0.png +0 -0
- data/resources/images/player_right1.png +0 -0
- data/resources/images/player_up0.png +0 -0
- data/resources/images/player_up1.png +0 -0
- data/resources/images/tileset.png +0 -0
- data/resources/images/title.png +0 -0
- data/resources/maps/basic.txt +16 -0
- data/resources/maps/open.txt +16 -0
- data/resources/sounds/battle.mp3 +0 -0
- data/resources/sounds/boom.wav +0 -0
- data/resources/sounds/menu.wav +0 -0
- data/resources/sounds/menu_2.mp3 +0 -0
- metadata +40 -3
data/LICENSE.txt
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Copyright (c) 2011 Nickolay Schwarz
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Blast Mavens Multiplayer Beta #
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Blast Mavens Multiplayer is 2D game written in ruby using [Gosu libruary](http://github.com/jlnr/gosu) inspired by the [bomberman](http://en.wikipedia.org/wiki/Bomberman).
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## Installation ##
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Install it from the gem:
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gem install blast_mavens_multiplayer
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Run it via:
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blast_mavens_multiplayer
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-OR-
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Alternatively you can check out the code from this repository and run game.rb.
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## Controls ##
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Until help hints will be implemented in-game, until options will be implemented in-game you will have to use the following controls:
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* **ESC** exit the game, close all the windows
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* **NUMPAD+** increase the volume of the music
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* **NUMPAD-** decrease the volume of the music
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* **W** Player 1 up
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* **A** Player 1 left
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* **S** Player 1 down
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* **D** Player 1 right
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* **Space** Player 1 place dynamite
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* **UP** Player 2 up
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* **LEFT** Player 2 left
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* **DOWN** Player 2 down
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* **RIGHT** Player 2 right
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* **RIGHTSHIFT** Player 2 place dynamite
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## Purpose ##
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This game (repository) will serve as a base for the open AI competition as well as different single player AI scripts. For repo, api and documentation as
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well as examples of the AI scripts could be found [here]().
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## Notes ##
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All art, functionality are subject to change. Tons of features yet to be implemented.
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You can change map by modifying basic.txt under maps with any editor.
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## Copyright ##
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Copyright (c) 2011 Nickolay Schwarz. See LICENSE.txt for further details.
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Art and acknowledgments:
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* mrpoly - CC0 (menu music track 1)
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* Marcus Rasseli - CC-BY 3.0 (battle music track 1)
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* Paulius Jurgelevičius - CC0 (menu music track 2)
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* Cuzco - explosion(CC0) animation (modified)
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* Badassbill - pg_hero served as a base for idea for character animation (unreached)
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data/bin/blast_mavens
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data/config/boot.rb
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data/lib/basic_brain.rb
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class BasicBrain
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def initialize(brainholder, enemy)
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@me = brainholder
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@you = enemy
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@move_control = {:left => [:left, [-1, 0],[0, 0, 0, 40]],
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:right => [:right, [1, 0], [40, 0, 40, 40]],
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:up => [:up, [0, -1],[40, 0, 0, 0]],
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:down => [:down, [0, 1],[40, 40, 0, 40 ]]}
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end
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def move_instructions
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x_diff = @me.x - @you.x
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y_diff = @me.y - @you.y
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return @move_control[:left] if x_diff > 24
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return @move_control[:right] if x_diff < -24
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return @move_control[:up] if y_diff > 24
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return @move_control[:down] if y_diff < -24
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return nil
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end
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def placing_bomb?
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return false
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end
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end
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data/lib/bomb.rb
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class Bomb
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include Tileable
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attr_accessor :time_counter, :solid
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def initialize(x,y)
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register!(x, y)
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@t_size = Processor::TileSize
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@sprites = Gosu::Image.load_tiles(Processor.game_window, "resources/images/dynamite.png", @t_size, @t_size, false)
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@time_counter = 80
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@sprite_index = 0
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@solid = false
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end
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def draw
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@sprites[@sprite_index].draw(top_x, top_y, 1)
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update
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end
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def update
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@time_counter -= 1
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@sprite_index += 1 if @time_counter % 20 == 0
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@sprite_index = 3 if @sprite_index > 3
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end
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def solid_at?(x, y)
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@solid && at?(x, y)
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end
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end
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data/lib/explosion.rb
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class Explosion
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include Tileable
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attr_accessor :time_counter
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def initialize(x,y)
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register!(x, y)
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@t_size = Processor::TileSize
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@sprites = Gosu::Image.load_tiles(Processor.game_window, "resources/images/explosion.png", @t_size, @t_size, false)
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@time_counter = 20
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@sprite_index = 0
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end
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def draw
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@sprites[@sprite_index].draw(top_x, top_y, 2)
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update
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end
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def update
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@time_counter -= 1
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@sprite_index += 1 if @time_counter % 2 == 0
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end
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end
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class GameOverWindow < Gosu::Window
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def initialize(death_toll)
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super(*Processor::Screen)
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self.caption = Processor::Caption
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@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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@death_toll = death_toll
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end
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def draw
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@font.draw('It is a draw, both players died', 200, 200, 1) if draw?
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@font.draw("Player 2 won. Player 1 was blown up by #{killer(:player_0)}", 200, 200, 1) if player_0_hit?
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@font.draw("Player 1 won. Player 2 was blown up by #{killer(:player_1)}", 200, 200, 1) if player_1_hit?
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end
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def draw?
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player_0_hit? && player_1_hit?
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end
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def player_0_hit?
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!@death_toll[:player_0].empty?
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end
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def player_1_hit?
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!@death_toll[:player_1].empty?
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end
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def killer(player)
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"Player #{@death_toll[player].first.to_s[-1..-1].to_i + 1}"
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end
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def button_down(id)
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close if id == Gosu::KbEscape
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end
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end
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data/lib/game_window.rb
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class GameWindow < Gosu::Window
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def initialize
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super(*Processor::Screen)
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self.caption = Processor::Caption
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@players_hit = {:player_0 => [], :player_1 => []}
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@finish_game = false
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@song = Gosu::Song.new(self, 'resources/sounds/battle.mp3')
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@song.volume = 0.3
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@song.play(true)
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end
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def map
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@map ||= Map.new('resources/maps/basic.txt')
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end
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def draw
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map.draw(0, 0)
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Processor.players.each do |player|
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player.draw
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player.bombs.each(&:draw)
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player.explosions.each(&:draw)
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end
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end
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def update
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Processor.players.each_with_index do |player, index|
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player.update
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player.explosions.each do |explosion|
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Processor.all_bombs.each do |bomb|
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bomb.time_counter = 1 if explosion.at?(bomb.top_x, bomb.top_y)
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end
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players_hit?(explosion, index)
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end
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end
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if @finish_game && Processor.players.map(&:explosions).flatten.empty?
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@song.stop
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Processor.game_over(@players_hit)
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close
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end
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end
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private
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def button_down(id)
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close if id == Gosu::KbEscape
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@song.volume -= 0.1 if id == Gosu::KbNumpadSubtract
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@song.volume += 0.1 if id == Gosu::KbNumpadAdd
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end
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def players_hit?(explosion, index)
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Processor.players.each do |player|
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if explosion.at?(player.x, player.y)
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hit = "player_#{player.index}".to_sym
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hit_by = "player_#{index}".to_sym
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@players_hit[hit] << hit_by unless @players_hit[hit].include?(hit_by)
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@finish_game = true
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end
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end
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end
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end
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data/lib/map.rb
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class Map
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attr_accessor :solid_tiles
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SOLID = [1, 2, 3, 4, 5, 10]
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def initialize(path)
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@path = path
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@t_size = Processor::TileSize
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@set = Gosu::Image.load_tiles(Processor.game_window, 'resources/images/tileset.png', @t_size, @t_size, true)
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register_solid_tiles
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end
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def draw(screen_x, screen_y)
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tiles.each_with_index do |row_array, y|
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row_array.each_with_index do |col, x|
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@set[col].draw(x * @t_size, y * @t_size, 0) #z-order is 0
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end
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end
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end
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def tiles
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@tiles ||= File.readlines(@path).inject([]) do |acc, line|
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tile = []
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line.strip.each_char do |char|
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tile << legend[char]
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end
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acc << tile
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acc
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end
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end
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def register_solid_tiles
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@solid_tiles = []
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tiles.each_with_index do |row, y|
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row.each_with_index do |col, x|
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@solid_tiles << SolidTile.new(x*@t_size, y*@t_size) if SOLID.include?(col)
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end
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end
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end
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def solid_at?(x,y)
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@solid_tiles.detect {|tile| tile.at?(x,y) } || x < 0 || y < 0
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end
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def legend
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{
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'.' => 0,
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'x' => 10,
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']' => 2,
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'-' => 3,
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'=' => 1,
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'[' => 5,
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'/' => 6,
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'\\' => 7,
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'<' => 8,
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'>' => 9
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}
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end
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end
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data/lib/menu_window.rb
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class MenuWindow < Gosu::Window
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def initialize
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super(*Processor::Screen)
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self.caption = Processor::Caption
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@pointer = Gosu::Image.new(self,"resources/images/cursor.png",true)
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@background = Gosu::Image.load_tiles(self, 'resources/images/menu.png', 1024, 768, true).first
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@title = Gosu::Image.load_tiles(self, 'resources/images/title.png', 350, 80, true)
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@new_game = Gosu::Image.load_tiles(self, 'resources/images/newgame.png', 150, 40, true)
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@options = Gosu::Image.load_tiles(self, 'resources/images/options.png', 150, 40, true)
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@exit_game = Gosu::Image.load_tiles(self, 'resources/images/exitgame.png', 150, 40, true)
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@song = Gosu::Song.new(self, 'resources/sounds/menu.wav')
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@new_game_index = @options_index = @exit_game_index = 1
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@song.play(true)
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@song.volume = 0.3
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@px = @py = 0
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end
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def update
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@px, @py = mouse_x, mouse_y
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update_hovers
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end
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def draw
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@background.draw(0,0,0)
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@title.first.draw(340, 190, 1)
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+
@new_game[@new_game_index].draw(450, 280, 1)
|
27
|
+
@options[@options_index].draw(450, 330, 1)
|
28
|
+
@exit_game[@exit_game_index].draw(450, 380, 1)
|
29
|
+
@pointer.draw(@px,@py,2)
|
30
|
+
end
|
31
|
+
|
32
|
+
def mouse_clicked(x, y)
|
33
|
+
start_game if at_new_game?(x,y)
|
34
|
+
close if at_exit_game?(x,y)
|
35
|
+
end
|
36
|
+
|
37
|
+
def button_down(id)
|
38
|
+
close if id == Gosu::KbEscape
|
39
|
+
start_game if id == Gosu::KbReturn
|
40
|
+
mouse_clicked(@px, @py) if id == Gosu::MsLeft
|
41
|
+
@song.volume -= 0.1 if id == Gosu::KbNumpadSubtract
|
42
|
+
@song.volume += 0.1 if id == Gosu::KbNumpadAdd
|
43
|
+
end
|
44
|
+
|
45
|
+
private
|
46
|
+
def update_hovers
|
47
|
+
@new_game_index = at_new_game?(@px, @py) ? 0 : 1
|
48
|
+
@options_index = at_options?(@px, @py) ? 0 : 1
|
49
|
+
@exit_game_index = at_exit_game?(@px, @py) ? 0 : 1
|
50
|
+
end
|
51
|
+
|
52
|
+
def at_new_game?(x,y)
|
53
|
+
(450..600).include?(x) && (280..320).include?(y)
|
54
|
+
end
|
55
|
+
|
56
|
+
def at_options?(x,y)
|
57
|
+
(450..600).include?(x) && (330..370).include?(y)
|
58
|
+
end
|
59
|
+
|
60
|
+
def at_exit_game?(x,y)
|
61
|
+
(450..600).include?(x) && (380..420).include?(y)
|
62
|
+
end
|
63
|
+
|
64
|
+
def start_game
|
65
|
+
close
|
66
|
+
@song.stop
|
67
|
+
Processor.start_game
|
68
|
+
end
|
69
|
+
end
|
data/lib/player.rb
ADDED
@@ -0,0 +1,132 @@
|
|
1
|
+
class Player
|
2
|
+
|
3
|
+
attr_reader :bombs, :explosions, :x, :y, :index
|
4
|
+
def initialize
|
5
|
+
@index = Processor.has_at_least_one_player? ? 1 : 0
|
6
|
+
@t_size = Processor::TileSize
|
7
|
+
#more animation to come
|
8
|
+
@facing = :down
|
9
|
+
@animation_sprites = {:left => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_left#{@index}.png", @t_size, @t_size, false),
|
10
|
+
:down => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_down#{@index}.png", @t_size, @t_size, false),
|
11
|
+
:up => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_up#{@index}.png", @t_size, @t_size, false),
|
12
|
+
:right => Gosu::Image.load_tiles(Processor.game_window, "resources/images/player_right#{@index}.png", @t_size, @t_size, false)}
|
13
|
+
@bombs = []
|
14
|
+
@explosions = []
|
15
|
+
@move_control = {[Gosu::Button::KbA, Gosu::Button::KbLeft] => [:left, [-1, 0],[0, 0, 0, 40]],
|
16
|
+
[Gosu::Button::KbD, Gosu::Button::KbRight] => [:right, [1, 0], [40, 0, 40, 40]],
|
17
|
+
[Gosu::Button::KbW, Gosu::Button::KbUp ] => [:up, [0, -1],[40, 0, 0, 0]],
|
18
|
+
[Gosu::Button::KbS, Gosu::Button::KbDown ] => [:down, [0, 1],[40, 40, 0, 40 ]]}
|
19
|
+
@bomb_control = [Gosu::Button::KbSpace, Gosu::Button::KbRightAlt]
|
20
|
+
@img_counter = 0
|
21
|
+
@img_index = 4
|
22
|
+
|
23
|
+
@x = @y = [@t_size * 1 + 1, @t_size * 14 + 1][@index]
|
24
|
+
# if @index == 1
|
25
|
+
# @brain = BasicBrain.new(self, Processor.players[0])
|
26
|
+
# end
|
27
|
+
end
|
28
|
+
|
29
|
+
def draw
|
30
|
+
@animation_sprites[@facing][@img_index].draw(@x, @y, 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
def update
|
34
|
+
movement!
|
35
|
+
bombs!
|
36
|
+
end
|
37
|
+
|
38
|
+
def no_collision?(target)
|
39
|
+
target_x = @x+target[0]+target[2]
|
40
|
+
target_y = @y+target[1]+target[3]
|
41
|
+
!solid_at?(target_x, target_y) && !Processor.all_bombs.detect{|bomb| bomb.solid_at?(target_x, target_y)}
|
42
|
+
end
|
43
|
+
|
44
|
+
private
|
45
|
+
def movement!
|
46
|
+
@img_counter += 1
|
47
|
+
move_instruct = @brain ? @brain.move_instructions : input_move_instructions
|
48
|
+
if move_instruct
|
49
|
+
@img_index = 0 unless (0..2).include?(@img_index)
|
50
|
+
@img_index += 1 if @img_counter % 5 == 0
|
51
|
+
x_y = move_instruct[1]
|
52
|
+
inc_x, inc_y = x_y
|
53
|
+
tar_x1, tar_y1, tar_x2, tar_y2 = *move_instruct.last
|
54
|
+
4.times do |i|#speed
|
55
|
+
if no_collision?(x_y + [tar_x1, tar_y1]) && no_collision?(x_y + [tar_x2, tar_y2])
|
56
|
+
update_bomb_solidness
|
57
|
+
@x += inc_x
|
58
|
+
@y += inc_y
|
59
|
+
@facing = move_instruct[0]
|
60
|
+
end
|
61
|
+
end
|
62
|
+
else
|
63
|
+
@img_index = 4
|
64
|
+
end
|
65
|
+
end
|
66
|
+
|
67
|
+
def bombs!
|
68
|
+
if placing_bomb? && !@bombs.detect {|bomb| bomb.at?(center_x, center_y)}
|
69
|
+
@bombs << Bomb.new(center_x, center_y)
|
70
|
+
end
|
71
|
+
check_bomb_existance
|
72
|
+
check_explosion_existance
|
73
|
+
end
|
74
|
+
|
75
|
+
def check_bomb_existance
|
76
|
+
@bombs.reject! do |bomb|
|
77
|
+
if bomb.time_counter == 0
|
78
|
+
@explosions << Explosion.new(bomb.top_x, bomb.top_y)
|
79
|
+
explode_direction(bomb.top_x, bomb.top_y, :right)
|
80
|
+
explode_direction(bomb.top_x, bomb.top_y, :left)
|
81
|
+
explode_direction(bomb.top_x, bomb.top_y, :up)
|
82
|
+
explode_direction(bomb.top_x, bomb.top_y, :down)
|
83
|
+
true
|
84
|
+
end
|
85
|
+
end
|
86
|
+
end
|
87
|
+
|
88
|
+
def check_explosion_existance
|
89
|
+
@explosions.reject! { |explosion| explosion.time_counter == 0}
|
90
|
+
end
|
91
|
+
|
92
|
+
def center_x
|
93
|
+
@x + 24
|
94
|
+
end
|
95
|
+
|
96
|
+
def center_y
|
97
|
+
@y + 24
|
98
|
+
end
|
99
|
+
|
100
|
+
def solid_at?(x, y)
|
101
|
+
Processor.game_window.map.solid_at?(x, y)
|
102
|
+
end
|
103
|
+
|
104
|
+
def explode_direction(x,y, direction)
|
105
|
+
[@t_size, @t_size*2].each do |inc|
|
106
|
+
case direction
|
107
|
+
when :right then new_x, new_y = x + inc, y
|
108
|
+
when :left then new_x, new_y = x - inc, y
|
109
|
+
when :down then new_x, new_y = x, y + inc
|
110
|
+
when :up then new_x, new_y = x, y - inc
|
111
|
+
end
|
112
|
+
|
113
|
+
break if solid_at?(new_x, new_y)
|
114
|
+
@explosions << Explosion.new(new_x, new_y)
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
def update_bomb_solidness
|
119
|
+
bombs.each do |bomb|
|
120
|
+
bomb.solid = true unless bomb.solid || bomb.at?(center_x, center_y)
|
121
|
+
end
|
122
|
+
end
|
123
|
+
|
124
|
+
def input_move_instructions
|
125
|
+
move = @move_control.detect {|keys, movement| Processor.game_window.button_down?(keys[@index]) }
|
126
|
+
move.last if move
|
127
|
+
end
|
128
|
+
|
129
|
+
def placing_bomb?
|
130
|
+
@brain ? @brain.placing_bomb? : Processor.game_window.button_down?(@bomb_control[@index])
|
131
|
+
end
|
132
|
+
end
|
data/lib/processor.rb
ADDED
@@ -0,0 +1,66 @@
|
|
1
|
+
require 'tileable'
|
2
|
+
require 'solid_tile'
|
3
|
+
require 'menu_window'
|
4
|
+
require 'game_window'
|
5
|
+
require 'map'
|
6
|
+
require 'explosion'
|
7
|
+
require 'bomb'
|
8
|
+
require 'player'
|
9
|
+
require 'basic_brain'
|
10
|
+
require 'game_over_window'
|
11
|
+
# Processor is responsible to keep overall configuration knowledge, state
|
12
|
+
# transitions and keeping track of windows
|
13
|
+
class Processor
|
14
|
+
Screen = [1024, 768, false]
|
15
|
+
TileSize = 48
|
16
|
+
Caption = "Blast Mavens: Multiplayer Beta v0.1.1"
|
17
|
+
class << self
|
18
|
+
attr_reader :game_window
|
19
|
+
attr_accessor :players
|
20
|
+
|
21
|
+
def new
|
22
|
+
@players = []
|
23
|
+
MenuWindow.new.show
|
24
|
+
end
|
25
|
+
|
26
|
+
def has_at_least_one_player?
|
27
|
+
!players.empty?
|
28
|
+
end
|
29
|
+
|
30
|
+
def allow_multiplayer?
|
31
|
+
true
|
32
|
+
end
|
33
|
+
|
34
|
+
def center_map
|
35
|
+
@center_map ||={}.tap do |center_coords|
|
36
|
+
(0...768).each_slice(48) do |coords_range|
|
37
|
+
center_coords[coords_range[24]] = coords_range
|
38
|
+
end
|
39
|
+
end
|
40
|
+
end
|
41
|
+
|
42
|
+
def center_for(x, y)
|
43
|
+
[center_for_coord(x), center_for_coord(y)]
|
44
|
+
end
|
45
|
+
|
46
|
+
def all_bombs
|
47
|
+
players.map {|p| p.bombs}.flatten
|
48
|
+
end
|
49
|
+
|
50
|
+
def start_game
|
51
|
+
@game_window = GameWindow.new
|
52
|
+
2.times { @players << Player.new }
|
53
|
+
@game_window.show
|
54
|
+
end
|
55
|
+
|
56
|
+
def game_over(death_toll)
|
57
|
+
GameOverWindow.new(death_toll).show
|
58
|
+
end
|
59
|
+
|
60
|
+
private
|
61
|
+
def center_for_coord(coord)
|
62
|
+
center = center_map.detect{|center, coords| coords.include?(coord)}
|
63
|
+
center && center.first
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
data/lib/solid_tile.rb
ADDED
data/lib/tileable.rb
ADDED
@@ -0,0 +1,28 @@
|
|
1
|
+
module Tileable
|
2
|
+
def self.included(base)
|
3
|
+
base.send(:include, InstanceMethods)
|
4
|
+
end
|
5
|
+
|
6
|
+
module InstanceMethods
|
7
|
+
def register!(x,y)
|
8
|
+
@center_x, @center_y = *Processor.center_for(x, y)
|
9
|
+
@top = [@center_x - 24, @center_y - 24]
|
10
|
+
end
|
11
|
+
|
12
|
+
def at?(x,y)
|
13
|
+
center == Processor.center_for(x, y)
|
14
|
+
end
|
15
|
+
|
16
|
+
def center
|
17
|
+
[@center_x, @center_y]
|
18
|
+
end
|
19
|
+
|
20
|
+
def top_x
|
21
|
+
@top.first
|
22
|
+
end
|
23
|
+
|
24
|
+
def top_y
|
25
|
+
@top.last
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
@@ -0,0 +1,16 @@
|
|
1
|
+
/--------------\
|
2
|
+
[..............]
|
3
|
+
[..............]
|
4
|
+
[..x..x..x..x..]
|
5
|
+
[..............]
|
6
|
+
[..............]
|
7
|
+
[..x..x..x..x..]
|
8
|
+
[..............]
|
9
|
+
[..............]
|
10
|
+
[..x..x..x..x..]
|
11
|
+
[..............]
|
12
|
+
[..............]
|
13
|
+
[..x..x..x..x..]
|
14
|
+
[..............]
|
15
|
+
[..............]
|
16
|
+
<==============>
|
@@ -0,0 +1,16 @@
|
|
1
|
+
/--------------\
|
2
|
+
[..............]
|
3
|
+
[..............]
|
4
|
+
[..............]
|
5
|
+
[..............]
|
6
|
+
[..............]
|
7
|
+
[..............]
|
8
|
+
[..............]
|
9
|
+
[..............]
|
10
|
+
[..............]
|
11
|
+
[..............]
|
12
|
+
[..............]
|
13
|
+
[..............]
|
14
|
+
[..............]
|
15
|
+
[..............]
|
16
|
+
<==============>
|
Binary file
|
Binary file
|
Binary file
|
Binary file
|
metadata
CHANGED
@@ -1,13 +1,13 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: blast_mavens_multiplayer
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
hash:
|
4
|
+
hash: 25
|
5
5
|
prerelease:
|
6
6
|
segments:
|
7
7
|
- 0
|
8
8
|
- 1
|
9
|
-
-
|
10
|
-
version: 0.1.
|
9
|
+
- 1
|
10
|
+
version: 0.1.1
|
11
11
|
platform: ruby
|
12
12
|
authors:
|
13
13
|
- tjbladez
|
@@ -42,6 +42,43 @@ extra_rdoc_files: []
|
|
42
42
|
|
43
43
|
files:
|
44
44
|
- bin/blast_mavens
|
45
|
+
- lib/basic_brain.rb
|
46
|
+
- lib/bomb.rb
|
47
|
+
- lib/explosion.rb
|
48
|
+
- lib/game_over_window.rb
|
49
|
+
- lib/game_window.rb
|
50
|
+
- lib/map.rb
|
51
|
+
- lib/menu_window.rb
|
52
|
+
- lib/player.rb
|
53
|
+
- lib/processor.rb
|
54
|
+
- lib/solid_tile.rb
|
55
|
+
- lib/tileable.rb
|
56
|
+
- config/boot.rb
|
57
|
+
- resources/images/cursor.png
|
58
|
+
- resources/images/dynamite.png
|
59
|
+
- resources/images/exitgame.png
|
60
|
+
- resources/images/explosion.png
|
61
|
+
- resources/images/menu.png
|
62
|
+
- resources/images/newgame.png
|
63
|
+
- resources/images/options.png
|
64
|
+
- resources/images/player_down0.png
|
65
|
+
- resources/images/player_down1.png
|
66
|
+
- resources/images/player_left0.png
|
67
|
+
- resources/images/player_left1.png
|
68
|
+
- resources/images/player_right0.png
|
69
|
+
- resources/images/player_right1.png
|
70
|
+
- resources/images/player_up0.png
|
71
|
+
- resources/images/player_up1.png
|
72
|
+
- resources/images/tileset.png
|
73
|
+
- resources/images/title.png
|
74
|
+
- resources/maps/basic.txt
|
75
|
+
- resources/maps/open.txt
|
76
|
+
- resources/sounds/battle.mp3
|
77
|
+
- resources/sounds/boom.wav
|
78
|
+
- resources/sounds/menu.wav
|
79
|
+
- resources/sounds/menu_2.mp3
|
80
|
+
- README.md
|
81
|
+
- LICENSE.txt
|
45
82
|
has_rdoc: false
|
46
83
|
homepage: http://github.com/tjbladez/blast_mavens_multiplayer
|
47
84
|
licenses: []
|