berserker_knuckleheads_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +8 -0
- data/bin/high_scores.txt +6 -0
- data/bin/my_favorite_players.csv +0 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +85 -0
- data/lib/prag_game/auditable.rb +9 -0
- data/lib/prag_game/berserk_player.rb +33 -0
- data/lib/prag_game/clumsy_player.rb +41 -0
- data/lib/prag_game/die.rb +19 -0
- data/lib/prag_game/game.rb +110 -0
- data/lib/prag_game/game_turn.rb +22 -0
- data/lib/prag_game/loaded_die.rb +16 -0
- data/lib/prag_game/playable.rb +17 -0
- data/lib/prag_game/player.rb +69 -0
- data/lib/prag_game/treasure_trove.rb +18 -0
- data/spec/prag_game/berserk_player_spec.rb +31 -0
- data/spec/prag_game/clumsy_player_spec.rb +52 -0
- data/spec/prag_game/game_spec.rb +67 -0
- data/spec/prag_game/player_spec.rb +187 -0
- data/spec/prag_game/spec_helper.rb +8 -0
- data/spec/prag_game/treasure_trove_spec.rb +57 -0
- metadata +88 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: c33e2a87cc4b3f928f1ca61967889b4dcfe96cf1
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data.tar.gz: 8ec0450dabba13847f0862b89983ce1766a517d6
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SHA512:
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metadata.gz: 7c7f0f86000b5fc61baec1a09a2a57304d74ed03134f8815d7d9678acef3d45e238963748875eccdb77959d39075b0f4faa01d9fdc04204035f12a2470dc3025
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data.tar.gz: a68161b02aa8aa604d9c56c81df98edd79ecf34953e17bd5cfcd684ed755015f780ca19e22f6708b1e445a26953bc5876a9d6aea5146231b70404fdf7cb4299b
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data/LICENSE
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Copyright (c) 2015 Brant Wellman
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/high_scores.txt
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File without changes
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/prag_game/game'
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require_relative '../lib/prag_game/clumsy_player'
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require_relative '../lib/prag_game/berserk_player'
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knuckleheads = PragGame::Game.new("knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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klutz = PragGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = PragGame::BerserkPlayer.new("berserker", 75)
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knuckleheads.add_player(berserker)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i) do
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knuckleheads.total_points >= 2000
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end
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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# chipmunks = Game.new("chipmunks")
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# chipmunks.add_player(player4)
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# chipmunks.add_player(player5)
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# chipmunks.add_player(player6)
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# chipmunks.add_player(player1)
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# chipmunks.play
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# players = [player1, player2, player3]
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# puts "There are #{players.size} players in the game:"
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# puts "\n"
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# players.pop
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# puts "There are #{players.size} players in the game:"
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# player4 = Player.new("shemp", 90)
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# players.push(player4)
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# puts "There are #{players.size} players in the game:"
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# puts "\n"
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# players.each do |player|
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# puts player
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# end
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# puts "\n"
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# players.each do |player|
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# puts player.health
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# end
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# puts "\n"
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# players.each do |player|
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# player.blam
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# player.w00t
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# player.w00t
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# puts player
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# end
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require_relative 'player'
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module PragGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count +=1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module PragGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health = 100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times do super
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end
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz", 100, 5)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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clumsy.w00t
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module PragGame
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class Game
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attr_reader :title
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def initialize(title)
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@players = []
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@title = title.capitalize
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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add_player(Player.new(row[0], row[1].to_i))
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end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def add_player(player)
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@players.push(player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in the #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points."
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end
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1.upto(rounds) do |count|
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if block_given?
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break if yield
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end
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puts "\nRound #{count}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def print_stats
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strong_players, wimpy_players = @players.partition { |n| n.strong? }
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puts "\n#{@title}'s stats:"
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts high_score_entry(player)
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end
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puts "\nThe total treasure points for the game is #{total_points}."
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end
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end
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end
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if __FILE__ == $0
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player1 = Player.new("moe", 45)
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comedians = Game.new("comedians")
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comedians.add_player(player1)
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puts comedians.inspect
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module PragGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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when 5..6
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative "treasure_trove"
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require_relative 'playable'
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module PragGame
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class Player
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6
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include Playable
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7
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(string)
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name, health = string.split(",")
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Player.new(name, Integer(health))
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end
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21
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|
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def found_treasure(treasure)
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23
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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25
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end
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26
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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31
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end
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32
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|
33
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def points
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34
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@found_treasures.values.reduce(0, :+)
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35
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+
end
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36
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+
|
37
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def name=(new_name)
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38
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@name = new_name.capitalize
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39
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end
|
40
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+
|
41
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+
|
42
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+
|
43
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def score
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44
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@health + points
|
45
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end
|
46
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+
|
47
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+
|
48
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+
|
49
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def <=>(other)
|
50
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other.score <=> score
|
51
|
+
end
|
52
|
+
|
53
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+
|
54
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+
|
55
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def to_s
|
56
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{@health + points}."
|
57
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+
end
|
58
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+
end
|
59
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+
end
|
60
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+
|
61
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if __FILE__ == $0
|
62
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player = Player.new("moe")
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63
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+
puts player.name
|
64
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+
puts player.health
|
65
|
+
player.w00t
|
66
|
+
puts player.health
|
67
|
+
player.blam
|
68
|
+
puts player.health
|
69
|
+
end
|
@@ -0,0 +1,18 @@
|
|
1
|
+
module PragGame
|
2
|
+
Treasure = Struct.new(:name, :points)
|
3
|
+
|
4
|
+
module TreasureTrove
|
5
|
+
TREASURES = [
|
6
|
+
Treasure.new(:pie, 5),
|
7
|
+
Treasure.new(:bottle, 25),
|
8
|
+
Treasure.new(:hammer, 50),
|
9
|
+
Treasure.new(:skillet, 100),
|
10
|
+
Treasure.new(:broomstick, 200),
|
11
|
+
Treasure.new(:crowbar, 400)
|
12
|
+
]
|
13
|
+
|
14
|
+
def self.random
|
15
|
+
TREASURES.sample
|
16
|
+
end
|
17
|
+
end
|
18
|
+
end
|
@@ -0,0 +1,31 @@
|
|
1
|
+
require 'prag_game/berserk_player'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
|
4
|
+
module PragGame
|
5
|
+
describe BerserkPlayer do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 50
|
9
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
13
|
+
1.upto(5) { @player.w00t }
|
14
|
+
|
15
|
+
@player.berserk?.should be_falsey
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) { @player.w00t }
|
20
|
+
|
21
|
+
@player.berserk?.should be_truthy
|
22
|
+
end
|
23
|
+
|
24
|
+
it "it gets w00ted instead of blammed when it goes berserk" do
|
25
|
+
1.upto(6) { @player.w00t }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
|
28
|
+
expect(@player.health).to be(@initial_health + (8 * 15))
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,52 @@
|
|
1
|
+
require 'prag_game/clumsy_player'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
|
4
|
+
module PragGame
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz", 100, 5)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "only gets half the point value for each treasure" do
|
11
|
+
expect(@player.points).to eq(0)
|
12
|
+
|
13
|
+
hammer = Treasure.new(:hammer, 50)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
|
18
|
+
expect(@player.points).to eq(75)
|
19
|
+
|
20
|
+
crowbar = Treasure.new(:crowbar, 400)
|
21
|
+
@player.found_treasure(crowbar)
|
22
|
+
|
23
|
+
expect(@player.points).to eq(275)
|
24
|
+
|
25
|
+
yielded = []
|
26
|
+
@player.each_found_treasure do |treasure|
|
27
|
+
yielded << treasure
|
28
|
+
end
|
29
|
+
|
30
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)
|
31
|
+
])
|
32
|
+
end
|
33
|
+
|
34
|
+
context "with a boost factor" do
|
35
|
+
before do
|
36
|
+
@initial_health = 100
|
37
|
+
@boost_factor = 5
|
38
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a boost factor" do
|
42
|
+
expect(@player.boost_factor).to eq(5)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "gets a boost factor number of w00ts when w00ted" do
|
46
|
+
@player.w00t
|
47
|
+
|
48
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
52
|
+
end
|
@@ -0,0 +1,67 @@
|
|
1
|
+
require 'prag_game/game'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
|
4
|
+
module PragGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "w00ts the player if a high number is rolled" do
|
17
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
18
|
+
|
19
|
+
@game.play(2)
|
20
|
+
|
21
|
+
expect(@player.health).to eq(@initial_health + (15 * 2))
|
22
|
+
end
|
23
|
+
|
24
|
+
it "skips the player if a medium number is rolled" do
|
25
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
26
|
+
|
27
|
+
@game.play(2)
|
28
|
+
|
29
|
+
expect(@player.health).to eq(@initial_health)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "blams the player if a low number is rolled" do
|
33
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
34
|
+
|
35
|
+
@game.play(2)
|
36
|
+
|
37
|
+
expect(@player.health).to eq(@initial_health - (10 * 2))
|
38
|
+
end
|
39
|
+
|
40
|
+
it "assigns a treasure for points during a player's turn" do
|
41
|
+
game = Game.new("Knuckleheads")
|
42
|
+
player = Player.new("moe")
|
43
|
+
|
44
|
+
game.add_player(player)
|
45
|
+
|
46
|
+
game.play(1)
|
47
|
+
|
48
|
+
expect(player.points).not_to be_zero
|
49
|
+
end
|
50
|
+
|
51
|
+
it "computes total points as the sum of all player points" do
|
52
|
+
game = Game.new("Knuckleheads")
|
53
|
+
|
54
|
+
player1 = Player.new("moe")
|
55
|
+
player2 = Player.new("larry")
|
56
|
+
|
57
|
+
game.add_player(player1)
|
58
|
+
game.add_player(player2)
|
59
|
+
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
63
|
+
|
64
|
+
expect(game.total_points).to eq(500)
|
65
|
+
end
|
66
|
+
end
|
67
|
+
end
|
@@ -0,0 +1,187 @@
|
|
1
|
+
require 'prag_game/player'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
require 'prag_game/treasure_trove'
|
4
|
+
|
5
|
+
module PragGame
|
6
|
+
describe Player do
|
7
|
+
|
8
|
+
before do
|
9
|
+
$stdout = StringIO.new
|
10
|
+
end
|
11
|
+
|
12
|
+
before do
|
13
|
+
@initial_health = 150
|
14
|
+
@player = Player.new("moe", @initial_health)
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has a capitalized name" do
|
18
|
+
expect(@player.name).to eq("Moe")
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has an initial health" do
|
22
|
+
expect(@player.health).to eq(150)
|
23
|
+
end
|
24
|
+
|
25
|
+
it "it can be created from a csv string" do
|
26
|
+
player = Player.from_csv("larry,150")
|
27
|
+
|
28
|
+
expect(player.name).to eq("Larry")
|
29
|
+
expect(player.health).to eq(150)
|
30
|
+
end
|
31
|
+
|
32
|
+
it "computes a score as the sum of health plus points" do
|
33
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
34
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
35
|
+
|
36
|
+
expect(@player.score).to eq(150 + 50 + 50)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "decreases health by 10 when blammed" do
|
40
|
+
@player.blam
|
41
|
+
expect(@player.health).to eq(140)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "increases health by 15 when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
expect(@player.health).to eq(165)
|
47
|
+
end
|
48
|
+
|
49
|
+
it "has a string representation" do
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
52
|
+
|
53
|
+
expect(@player.to_s).to eq("I'm Moe with health = 150, points = 100, and score = 250.")
|
54
|
+
end
|
55
|
+
|
56
|
+
context "created with a default health" do
|
57
|
+
before do
|
58
|
+
@player = Player.new("larry")
|
59
|
+
end
|
60
|
+
|
61
|
+
it "has a default health of 100" do
|
62
|
+
expect(@player.health).to eq(100)
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
context "created with an initial health greater than 100" do
|
67
|
+
before do
|
68
|
+
@player = Player.new("curly", 150)
|
69
|
+
end
|
70
|
+
|
71
|
+
it "is strong" do
|
72
|
+
expect(@player).to be_strong
|
73
|
+
end
|
74
|
+
end
|
75
|
+
|
76
|
+
context "created with an initial health of 100" do
|
77
|
+
before do
|
78
|
+
@player = Player.new("curly", 100)
|
79
|
+
end
|
80
|
+
|
81
|
+
it "is weak" do
|
82
|
+
expect(@player).not_to be_strong
|
83
|
+
end
|
84
|
+
end
|
85
|
+
|
86
|
+
context "in a collection of players" do
|
87
|
+
before do
|
88
|
+
@player1 = Player.new("moe", 100)
|
89
|
+
@player2 = Player.new("larry", 200)
|
90
|
+
@player3 = Player.new("curly", 300)
|
91
|
+
|
92
|
+
@players = [@player1, @player2, @player3]
|
93
|
+
end
|
94
|
+
|
95
|
+
it "is sorted by decreasing score" do
|
96
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
97
|
+
end
|
98
|
+
end
|
99
|
+
|
100
|
+
it "computes points as the sum of all treasure points" do
|
101
|
+
expect(@player.points).to eq(0)
|
102
|
+
|
103
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
104
|
+
expect(@player.points).to eq(50)
|
105
|
+
|
106
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
107
|
+
expect(@player.points).to eq(450)
|
108
|
+
|
109
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
110
|
+
expect(@player.points).to eq (500)
|
111
|
+
end
|
112
|
+
|
113
|
+
it "yields each found treasure and its total points" do
|
114
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
115
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
116
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
117
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
118
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
119
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
120
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
121
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
122
|
+
|
123
|
+
yielded = []
|
124
|
+
@player.each_found_treasure do |treasure|
|
125
|
+
yielded << treasure
|
126
|
+
end
|
127
|
+
|
128
|
+
expect(yielded).to eq([
|
129
|
+
Treasure.new(:skillet, 200),
|
130
|
+
Treasure.new(:hammer, 50),
|
131
|
+
Treasure.new(:bottle, 25)
|
132
|
+
])
|
133
|
+
end
|
134
|
+
end
|
135
|
+
end
|
136
|
+
|
137
|
+
# describe Player do
|
138
|
+
|
139
|
+
# before do
|
140
|
+
# $stdout = StringIO.new
|
141
|
+
# end
|
142
|
+
|
143
|
+
# before do
|
144
|
+
# @initial_health = 150
|
145
|
+
# @player = Player.new("larry", @initial_health)
|
146
|
+
# end
|
147
|
+
|
148
|
+
# it "has a capitalized name" do
|
149
|
+
# @player.name.should == "Larry"
|
150
|
+
# end
|
151
|
+
|
152
|
+
# it "has an initial health" do
|
153
|
+
# @player.health.should == 150
|
154
|
+
# end
|
155
|
+
|
156
|
+
# it "has a string representation" do
|
157
|
+
# @player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
|
158
|
+
# end
|
159
|
+
|
160
|
+
# it "computes a score as the sum of its health and length of name" do
|
161
|
+
# @player.score.should == (150 + 5)
|
162
|
+
# end
|
163
|
+
|
164
|
+
# it "increases health by 15 when w00ted" do
|
165
|
+
# @player.w00t
|
166
|
+
|
167
|
+
# @player.health.should == (@initial_health + 15)
|
168
|
+
# end
|
169
|
+
|
170
|
+
# it "decreases health by 10 when blammed" do
|
171
|
+
# @player.blam
|
172
|
+
|
173
|
+
# @player.health.should == (@initial_health - 10)
|
174
|
+
# end
|
175
|
+
|
176
|
+
# context "created with a default health" do
|
177
|
+
# before do
|
178
|
+
# @player = Player.new("curly")
|
179
|
+
# end
|
180
|
+
|
181
|
+
# it "has a default health of 100" do
|
182
|
+
# @player.health.should == 100
|
183
|
+
# end
|
184
|
+
# end
|
185
|
+
|
186
|
+
# end
|
187
|
+
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'prag_game/treasure_trove'
|
2
|
+
require_relative 'spec_helper'
|
3
|
+
|
4
|
+
module PragGame
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribue" do
|
12
|
+
expect(@treasure.name).to eq(:hammer)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
expect(@treasure.points).to eq(50)
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
49
|
+
end
|
50
|
+
|
51
|
+
it "returns a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
|
54
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
55
|
+
end
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: berserker_knuckleheads_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Brant Wellman
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2015-08-25 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\n Plays a
|
29
|
+
randomized game\n\nThis code is Copyright 2015 Brant Wellman. See the LICENSE file."
|
30
|
+
email: brantwellman@gmail.com
|
31
|
+
executables:
|
32
|
+
- studio_game
|
33
|
+
extensions: []
|
34
|
+
extra_rdoc_files: []
|
35
|
+
files:
|
36
|
+
- LICENSE
|
37
|
+
- README
|
38
|
+
- bin/high_scores.txt
|
39
|
+
- bin/my_favorite_players.csv
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- lib/prag_game/auditable.rb
|
43
|
+
- lib/prag_game/berserk_player.rb
|
44
|
+
- lib/prag_game/clumsy_player.rb
|
45
|
+
- lib/prag_game/die.rb
|
46
|
+
- lib/prag_game/game.rb
|
47
|
+
- lib/prag_game/game_turn.rb
|
48
|
+
- lib/prag_game/loaded_die.rb
|
49
|
+
- lib/prag_game/playable.rb
|
50
|
+
- lib/prag_game/player.rb
|
51
|
+
- lib/prag_game/treasure_trove.rb
|
52
|
+
- spec/prag_game/berserk_player_spec.rb
|
53
|
+
- spec/prag_game/clumsy_player_spec.rb
|
54
|
+
- spec/prag_game/game_spec.rb
|
55
|
+
- spec/prag_game/player_spec.rb
|
56
|
+
- spec/prag_game/spec_helper.rb
|
57
|
+
- spec/prag_game/treasure_trove_spec.rb
|
58
|
+
homepage: http://www.brantwellman.com
|
59
|
+
licenses:
|
60
|
+
- MIT
|
61
|
+
metadata: {}
|
62
|
+
post_install_message:
|
63
|
+
rdoc_options: []
|
64
|
+
require_paths:
|
65
|
+
- lib
|
66
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
67
|
+
requirements:
|
68
|
+
- - '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - '>='
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '0'
|
76
|
+
requirements: []
|
77
|
+
rubyforge_project:
|
78
|
+
rubygems_version: 2.4.6
|
79
|
+
signing_key:
|
80
|
+
specification_version: 4
|
81
|
+
summary: plays randomized game
|
82
|
+
test_files:
|
83
|
+
- spec/prag_game/berserk_player_spec.rb
|
84
|
+
- spec/prag_game/clumsy_player_spec.rb
|
85
|
+
- spec/prag_game/game_spec.rb
|
86
|
+
- spec/prag_game/player_spec.rb
|
87
|
+
- spec/prag_game/spec_helper.rb
|
88
|
+
- spec/prag_game/treasure_trove_spec.rb
|