berserker_knuckleheads_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2015 Brant Wellman
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,8 @@
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
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+ Plays a randomized game
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+
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+ This code is Copyright 2015 Brant Wellman. See the LICENSE file.
@@ -0,0 +1,6 @@
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+ Knuckleheads High Scores:
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+ Simon............... 885
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+ Alvin............... 750
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+ Berserker........... 720
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+ Theo................ 695
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+ Klutz............... 425
File without changes
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo, 125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/prag_game/game'
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+ require_relative '../lib/prag_game/clumsy_player'
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+ require_relative '../lib/prag_game/berserk_player'
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+
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+ knuckleheads = PragGame::Game.new("knuckleheads")
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = PragGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(klutz)
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+
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+ berserker = PragGame::BerserkPlayer.new("berserker", 75)
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+
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+ knuckleheads.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i) do
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+ knuckleheads.total_points >= 2000
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+ end
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
33
+ end
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+
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+ knuckleheads.save_high_scores
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+
37
+
38
+
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+
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+
41
+ # chipmunks = Game.new("chipmunks")
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+ # chipmunks.add_player(player4)
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+ # chipmunks.add_player(player5)
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+ # chipmunks.add_player(player6)
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+ # chipmunks.add_player(player1)
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+
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+ # chipmunks.play
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+
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+
50
+
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+
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+
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+
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+ # players = [player1, player2, player3]
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+ # puts "There are #{players.size} players in the game:"
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+
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+ # puts "\n"
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+
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+ # players.pop
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+ # puts "There are #{players.size} players in the game:"
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+ # player4 = Player.new("shemp", 90)
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+ # players.push(player4)
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+ # puts "There are #{players.size} players in the game:"
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+
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+ # puts "\n"
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+
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+ # players.each do |player|
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+ # puts player
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+ # end
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+
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+ # puts "\n"
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+
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+ # players.each do |player|
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+ # puts player.health
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+ # end
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+
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+ # puts "\n"
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+
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+ # players.each do |player|
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+ # player.blam
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+ # player.w00t
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+ # player.w00t
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+ # puts player
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+ # end
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+
@@ -0,0 +1,9 @@
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+ module PragGame
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+ module Auditable
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+ attr_reader :number
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
@@ -0,0 +1,33 @@
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+ require_relative 'player'
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+
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+ module PragGame
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+ class BerserkPlayer < Player
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+
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
@@ -0,0 +1,41 @@
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+ require_relative 'player'
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+
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+ module PragGame
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+ class ClumsyPlayer < Player
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+ attr_reader :boost_factor
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+
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+ def initialize(name, health = 100, boost_factor=1)
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+ super(name, health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times do super
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+ end
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+ end
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+ end
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+ end
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+
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 100, 5)
27
+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ clumsy.w00t
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
3
+ module PragGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
9
+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
@@ -0,0 +1,110 @@
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module PragGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @players = []
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+ @title = title.capitalize
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+ end
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+
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+ def load_players(from_file)
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+ CSV.foreach(from_file) do |row|
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+ add_player(Player.new(row[0], row[1].to_i))
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+ end
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+ end
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+
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+ def save_high_scores(to_file = "high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def add_player(player)
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+ @players.push(player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in the #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points."
45
+ end
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+
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+ 1.upto(rounds) do |count|
48
+ if block_given?
49
+ break if yield
50
+ end
51
+ puts "\nRound #{count}:"
52
+ @players.each do |player|
53
+ GameTurn.take_turn(player)
54
+ puts player
55
+ end
56
+ end
57
+ end
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+
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+ def print_name_and_health(player)
60
+ puts "#{player.name} (#{player.health})"
61
+ end
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+
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+ def high_score_entry(player)
64
+ formatted_name = player.name.ljust(20, '.')
65
+ "#{formatted_name} #{player.score}"
66
+ end
67
+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
73
+ strong_players, wimpy_players = @players.partition { |n| n.strong? }
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+
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+ puts "\n#{@title}'s stats:"
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
79
+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
81
+ end
82
+ puts "#{player.points} grand total points"
83
+ end
84
+
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+ puts "\n#{strong_players.size} strong players:"
86
+ strong_players.each do |player|
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+ print_name_and_health(player)
88
+ end
89
+
90
+ puts "\n#{wimpy_players.size} wimpy players:"
91
+ wimpy_players.each do |player|
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+ print_name_and_health(player)
93
+ end
94
+
95
+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
98
+ end
99
+
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+ puts "\nThe total treasure points for the game is #{total_points}."
101
+ end
102
+ end
103
+ end
104
+
105
+ if __FILE__ == $0
106
+ player1 = Player.new("moe", 45)
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+ comedians = Game.new("comedians")
108
+ comedians.add_player(player1)
109
+ puts comedians.inspect
110
+ end
@@ -0,0 +1,22 @@
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
6
+ module PragGame
7
+ module GameTurn
8
+ def self.take_turn(player)
9
+ die = Die.new
10
+ case die.roll
11
+ when 1..2
12
+ player.blam
13
+ when 3..4
14
+ puts "#{player.name} was skipped."
15
+ when 5..6
16
+ player.w00t
17
+ end
18
+ treasure = TreasureTrove.random
19
+ player.found_treasure(treasure)
20
+ end
21
+ end
22
+ end
@@ -0,0 +1,16 @@
1
+ require_relative 'auditable'
2
+
3
+ module PragGame
4
+ class LoadedDie
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def roll
10
+ numbers = [1, 1, 2, 5, 6, 6]
11
+ @number = numbers.sample
12
+ audit
13
+ @number
14
+ end
15
+ end
16
+ end
@@ -0,0 +1,17 @@
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+ module PragGame
2
+ module Playable
3
+ def w00t
4
+ self.health += 15
5
+ puts "#{name} got w00ted!"
6
+ end
7
+
8
+ def blam
9
+ self.health -= 10
10
+ puts "#{name} got blammed!"
11
+ end
12
+
13
+ def strong?
14
+ health > 100
15
+ end
16
+ end
17
+ end
@@ -0,0 +1,69 @@
1
+ require_relative "treasure_trove"
2
+ require_relative 'playable'
3
+
4
+ module PragGame
5
+ class Player
6
+ include Playable
7
+
8
+ attr_accessor :health
9
+ attr_accessor :name
10
+
11
+ def initialize(name, health = 100)
12
+ @name = name.capitalize
13
+ @health = health
14
+ @found_treasures = Hash.new(0)
15
+ end
16
+
17
+ def self.from_csv(string)
18
+ name, health = string.split(",")
19
+ Player.new(name, Integer(health))
20
+ end
21
+
22
+ def found_treasure(treasure)
23
+ @found_treasures[treasure.name] += treasure.points
24
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
25
+ end
26
+
27
+ def each_found_treasure
28
+ @found_treasures.each do |name, points|
29
+ yield Treasure.new(name, points)
30
+ end
31
+ end
32
+
33
+ def points
34
+ @found_treasures.values.reduce(0, :+)
35
+ end
36
+
37
+ def name=(new_name)
38
+ @name = new_name.capitalize
39
+ end
40
+
41
+
42
+
43
+ def score
44
+ @health + points
45
+ end
46
+
47
+
48
+
49
+ def <=>(other)
50
+ other.score <=> score
51
+ end
52
+
53
+
54
+
55
+ def to_s
56
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{@health + points}."
57
+ end
58
+ end
59
+ end
60
+
61
+ if __FILE__ == $0
62
+ player = Player.new("moe")
63
+ puts player.name
64
+ puts player.health
65
+ player.w00t
66
+ puts player.health
67
+ player.blam
68
+ puts player.health
69
+ end
@@ -0,0 +1,18 @@
1
+ module PragGame
2
+ Treasure = Struct.new(:name, :points)
3
+
4
+ module TreasureTrove
5
+ TREASURES = [
6
+ Treasure.new(:pie, 5),
7
+ Treasure.new(:bottle, 25),
8
+ Treasure.new(:hammer, 50),
9
+ Treasure.new(:skillet, 100),
10
+ Treasure.new(:broomstick, 200),
11
+ Treasure.new(:crowbar, 400)
12
+ ]
13
+
14
+ def self.random
15
+ TREASURES.sample
16
+ end
17
+ end
18
+ end
@@ -0,0 +1,31 @@
1
+ require 'prag_game/berserk_player'
2
+ require_relative 'spec_helper'
3
+
4
+ module PragGame
5
+ describe BerserkPlayer do
6
+
7
+ before do
8
+ @initial_health = 50
9
+ @player = BerserkPlayer.new("berserker", @initial_health)
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ @player.berserk?.should be_falsey
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ @player.berserk?.should be_truthy
22
+ end
23
+
24
+ it "it gets w00ted instead of blammed when it goes berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ expect(@player.health).to be(@initial_health + (8 * 15))
29
+ end
30
+ end
31
+ end
@@ -0,0 +1,52 @@
1
+ require 'prag_game/clumsy_player'
2
+ require_relative 'spec_helper'
3
+
4
+ module PragGame
5
+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz", 100, 5)
8
+ end
9
+
10
+ it "only gets half the point value for each treasure" do
11
+ expect(@player.points).to eq(0)
12
+
13
+ hammer = Treasure.new(:hammer, 50)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+
18
+ expect(@player.points).to eq(75)
19
+
20
+ crowbar = Treasure.new(:crowbar, 400)
21
+ @player.found_treasure(crowbar)
22
+
23
+ expect(@player.points).to eq(275)
24
+
25
+ yielded = []
26
+ @player.each_found_treasure do |treasure|
27
+ yielded << treasure
28
+ end
29
+
30
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)
31
+ ])
32
+ end
33
+
34
+ context "with a boost factor" do
35
+ before do
36
+ @initial_health = 100
37
+ @boost_factor = 5
38
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
39
+ end
40
+
41
+ it "has a boost factor" do
42
+ expect(@player.boost_factor).to eq(5)
43
+ end
44
+
45
+ it "gets a boost factor number of w00ts when w00ted" do
46
+ @player.w00t
47
+
48
+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
49
+ end
50
+ end
51
+ end
52
+ end
@@ -0,0 +1,67 @@
1
+ require 'prag_game/game'
2
+ require_relative 'spec_helper'
3
+
4
+ module PragGame
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+ end
15
+
16
+ it "w00ts the player if a high number is rolled" do
17
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
18
+
19
+ @game.play(2)
20
+
21
+ expect(@player.health).to eq(@initial_health + (15 * 2))
22
+ end
23
+
24
+ it "skips the player if a medium number is rolled" do
25
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
26
+
27
+ @game.play(2)
28
+
29
+ expect(@player.health).to eq(@initial_health)
30
+ end
31
+
32
+ it "blams the player if a low number is rolled" do
33
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
34
+
35
+ @game.play(2)
36
+
37
+ expect(@player.health).to eq(@initial_health - (10 * 2))
38
+ end
39
+
40
+ it "assigns a treasure for points during a player's turn" do
41
+ game = Game.new("Knuckleheads")
42
+ player = Player.new("moe")
43
+
44
+ game.add_player(player)
45
+
46
+ game.play(1)
47
+
48
+ expect(player.points).not_to be_zero
49
+ end
50
+
51
+ it "computes total points as the sum of all player points" do
52
+ game = Game.new("Knuckleheads")
53
+
54
+ player1 = Player.new("moe")
55
+ player2 = Player.new("larry")
56
+
57
+ game.add_player(player1)
58
+ game.add_player(player2)
59
+
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player2.found_treasure(Treasure.new(:crowbar, 400))
63
+
64
+ expect(game.total_points).to eq(500)
65
+ end
66
+ end
67
+ end
@@ -0,0 +1,187 @@
1
+ require 'prag_game/player'
2
+ require_relative 'spec_helper'
3
+ require 'prag_game/treasure_trove'
4
+
5
+ module PragGame
6
+ describe Player do
7
+
8
+ before do
9
+ $stdout = StringIO.new
10
+ end
11
+
12
+ before do
13
+ @initial_health = 150
14
+ @player = Player.new("moe", @initial_health)
15
+ end
16
+
17
+ it "has a capitalized name" do
18
+ expect(@player.name).to eq("Moe")
19
+ end
20
+
21
+ it "has an initial health" do
22
+ expect(@player.health).to eq(150)
23
+ end
24
+
25
+ it "it can be created from a csv string" do
26
+ player = Player.from_csv("larry,150")
27
+
28
+ expect(player.name).to eq("Larry")
29
+ expect(player.health).to eq(150)
30
+ end
31
+
32
+ it "computes a score as the sum of health plus points" do
33
+ @player.found_treasure(Treasure.new(:hammer, 50))
34
+ @player.found_treasure(Treasure.new(:hammer, 50))
35
+
36
+ expect(@player.score).to eq(150 + 50 + 50)
37
+ end
38
+
39
+ it "decreases health by 10 when blammed" do
40
+ @player.blam
41
+ expect(@player.health).to eq(140)
42
+ end
43
+
44
+ it "increases health by 15 when w00ted" do
45
+ @player.w00t
46
+ expect(@player.health).to eq(165)
47
+ end
48
+
49
+ it "has a string representation" do
50
+ @player.found_treasure(Treasure.new(:hammer, 50))
51
+ @player.found_treasure(Treasure.new(:hammer, 50))
52
+
53
+ expect(@player.to_s).to eq("I'm Moe with health = 150, points = 100, and score = 250.")
54
+ end
55
+
56
+ context "created with a default health" do
57
+ before do
58
+ @player = Player.new("larry")
59
+ end
60
+
61
+ it "has a default health of 100" do
62
+ expect(@player.health).to eq(100)
63
+ end
64
+ end
65
+
66
+ context "created with an initial health greater than 100" do
67
+ before do
68
+ @player = Player.new("curly", 150)
69
+ end
70
+
71
+ it "is strong" do
72
+ expect(@player).to be_strong
73
+ end
74
+ end
75
+
76
+ context "created with an initial health of 100" do
77
+ before do
78
+ @player = Player.new("curly", 100)
79
+ end
80
+
81
+ it "is weak" do
82
+ expect(@player).not_to be_strong
83
+ end
84
+ end
85
+
86
+ context "in a collection of players" do
87
+ before do
88
+ @player1 = Player.new("moe", 100)
89
+ @player2 = Player.new("larry", 200)
90
+ @player3 = Player.new("curly", 300)
91
+
92
+ @players = [@player1, @player2, @player3]
93
+ end
94
+
95
+ it "is sorted by decreasing score" do
96
+ expect(@players.sort).to eq([@player3, @player2, @player1])
97
+ end
98
+ end
99
+
100
+ it "computes points as the sum of all treasure points" do
101
+ expect(@player.points).to eq(0)
102
+
103
+ @player.found_treasure(Treasure.new(:hammer, 50))
104
+ expect(@player.points).to eq(50)
105
+
106
+ @player.found_treasure(Treasure.new(:crowbar, 400))
107
+ expect(@player.points).to eq(450)
108
+
109
+ @player.found_treasure(Treasure.new(:hammer, 50))
110
+ expect(@player.points).to eq (500)
111
+ end
112
+
113
+ it "yields each found treasure and its total points" do
114
+ @player.found_treasure(Treasure.new(:skillet, 100))
115
+ @player.found_treasure(Treasure.new(:skillet, 100))
116
+ @player.found_treasure(Treasure.new(:hammer, 50))
117
+ @player.found_treasure(Treasure.new(:bottle, 5))
118
+ @player.found_treasure(Treasure.new(:bottle, 5))
119
+ @player.found_treasure(Treasure.new(:bottle, 5))
120
+ @player.found_treasure(Treasure.new(:bottle, 5))
121
+ @player.found_treasure(Treasure.new(:bottle, 5))
122
+
123
+ yielded = []
124
+ @player.each_found_treasure do |treasure|
125
+ yielded << treasure
126
+ end
127
+
128
+ expect(yielded).to eq([
129
+ Treasure.new(:skillet, 200),
130
+ Treasure.new(:hammer, 50),
131
+ Treasure.new(:bottle, 25)
132
+ ])
133
+ end
134
+ end
135
+ end
136
+
137
+ # describe Player do
138
+
139
+ # before do
140
+ # $stdout = StringIO.new
141
+ # end
142
+
143
+ # before do
144
+ # @initial_health = 150
145
+ # @player = Player.new("larry", @initial_health)
146
+ # end
147
+
148
+ # it "has a capitalized name" do
149
+ # @player.name.should == "Larry"
150
+ # end
151
+
152
+ # it "has an initial health" do
153
+ # @player.health.should == 150
154
+ # end
155
+
156
+ # it "has a string representation" do
157
+ # @player.to_s.should == "I'm Larry with a health of 150 and a score of 155."
158
+ # end
159
+
160
+ # it "computes a score as the sum of its health and length of name" do
161
+ # @player.score.should == (150 + 5)
162
+ # end
163
+
164
+ # it "increases health by 15 when w00ted" do
165
+ # @player.w00t
166
+
167
+ # @player.health.should == (@initial_health + 15)
168
+ # end
169
+
170
+ # it "decreases health by 10 when blammed" do
171
+ # @player.blam
172
+
173
+ # @player.health.should == (@initial_health - 10)
174
+ # end
175
+
176
+ # context "created with a default health" do
177
+ # before do
178
+ # @player = Player.new("curly")
179
+ # end
180
+
181
+ # it "has a default health of 100" do
182
+ # @player.health.should == 100
183
+ # end
184
+ # end
185
+
186
+ # end
187
+
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,57 @@
1
+ require 'prag_game/treasure_trove'
2
+ require_relative 'spec_helper'
3
+
4
+ module PragGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribue" do
12
+ expect(@treasure.name).to eq(:hammer)
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ expect(@treasure.points).to eq(50)
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ expect(TreasureTrove::TREASURES.size).to eq(6)
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ expect(TreasureTrove::TREASURES).to include(treasure)
55
+ end
56
+ end
57
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: berserker_knuckleheads_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Brant Wellman
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2015-08-25 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\n Plays a
29
+ randomized game\n\nThis code is Copyright 2015 Brant Wellman. See the LICENSE file."
30
+ email: brantwellman@gmail.com
31
+ executables:
32
+ - studio_game
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - LICENSE
37
+ - README
38
+ - bin/high_scores.txt
39
+ - bin/my_favorite_players.csv
40
+ - bin/players.csv
41
+ - bin/studio_game
42
+ - lib/prag_game/auditable.rb
43
+ - lib/prag_game/berserk_player.rb
44
+ - lib/prag_game/clumsy_player.rb
45
+ - lib/prag_game/die.rb
46
+ - lib/prag_game/game.rb
47
+ - lib/prag_game/game_turn.rb
48
+ - lib/prag_game/loaded_die.rb
49
+ - lib/prag_game/playable.rb
50
+ - lib/prag_game/player.rb
51
+ - lib/prag_game/treasure_trove.rb
52
+ - spec/prag_game/berserk_player_spec.rb
53
+ - spec/prag_game/clumsy_player_spec.rb
54
+ - spec/prag_game/game_spec.rb
55
+ - spec/prag_game/player_spec.rb
56
+ - spec/prag_game/spec_helper.rb
57
+ - spec/prag_game/treasure_trove_spec.rb
58
+ homepage: http://www.brantwellman.com
59
+ licenses:
60
+ - MIT
61
+ metadata: {}
62
+ post_install_message:
63
+ rdoc_options: []
64
+ require_paths:
65
+ - lib
66
+ required_ruby_version: !ruby/object:Gem::Requirement
67
+ requirements:
68
+ - - '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '1.9'
71
+ required_rubygems_version: !ruby/object:Gem::Requirement
72
+ requirements:
73
+ - - '>='
74
+ - !ruby/object:Gem::Version
75
+ version: '0'
76
+ requirements: []
77
+ rubyforge_project:
78
+ rubygems_version: 2.4.6
79
+ signing_key:
80
+ specification_version: 4
81
+ summary: plays randomized game
82
+ test_files:
83
+ - spec/prag_game/berserk_player_spec.rb
84
+ - spec/prag_game/clumsy_player_spec.rb
85
+ - spec/prag_game/game_spec.rb
86
+ - spec/prag_game/player_spec.rb
87
+ - spec/prag_game/spec_helper.rb
88
+ - spec/prag_game/treasure_trove_spec.rb