berlin-ai 0.0.6 → 0.0.8
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- data/lib/ai/game.rb +9 -4
- data/lib/ai/map.rb +11 -5
- data/lib/ai/node.rb +12 -3
- data/lib/berlin-ai.rb +1 -0
- data/lib/version.rb +1 -1
- data/test/test_ai.rb +1 -1
- metadata +4 -4
data/lib/ai/game.rb
CHANGED
@@ -2,7 +2,7 @@ module Berlin
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2
2
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module AI
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3
3
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# Game keeps track of current games played by the server, indexing them on their uniq id.
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4
4
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class Game
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5
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-
attr_reader :id
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5
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+
attr_reader :id, :map
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6
6
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7
7
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# Keep track of all current games
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8
8
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@@games = {}
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@@ -16,10 +16,15 @@ module Berlin
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16
16
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map = JSON.parse( map )
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state = JSON.parse( state )
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18
18
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19
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-
#
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19
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+
# Game id
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20
20
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game_id = infos['game_id']
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21
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-
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22
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-
game
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21
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+
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22
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+
# Then, let's see if we can find that game. If not, register it.
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23
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+
if action == "ping"
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24
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+
game = Berlin::AI::Game.new game_id, map, infos
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25
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+
else
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26
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+
game = (@@games[game_id] ||= Berlin::AI::Game.new( game_id, map, infos ))
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27
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+
end
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23
28
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24
29
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if action == "game_over"
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25
30
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# Release the game to avoid memory leaks
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data/lib/ai/map.rb
CHANGED
@@ -10,19 +10,25 @@ module Berlin
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10
10
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def initialize map, infos
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11
11
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@player_id = infos['player_id']
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12
12
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@nodes = {}
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13
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+
@types = {}
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13
14
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@directed = infos['directed'] || false
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14
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-
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15
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-
#
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15
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+
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16
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+
# Node types
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17
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+
map['types'].each do |type|
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18
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+
@types[type['name']] = type
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19
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+
end
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20
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+
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21
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+
# Let's parse map['nodes'] and register all nodes we can find.
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16
22
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# We'll keep track of them in @nodes so we can find them later.
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23
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# At this step (Map creation...), we still don't know who possess
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18
24
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# the node and how many soldiers there is. We'll get back to that later.
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19
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-
#
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25
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+
# map['nodes'] => [{:id => STRING}, ...]
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26
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map['nodes'].each do |node|
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21
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-
@nodes[node['id']] = Berlin::AI::Node.new node['
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27
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+
@nodes[node['id']] = Berlin::AI::Node.new node, @types[node['type']]
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22
28
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end
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23
29
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24
30
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# Same thing here, with paths.
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25
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-
#
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31
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+
# map['paths'] => [{:from => INTEGER, :to => INTEGER}, ...]
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26
32
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map['paths'].each do |path|
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27
33
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@nodes[path['from']].link_to @nodes[path['to']]
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28
34
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data/lib/ai/node.rb
CHANGED
@@ -4,10 +4,14 @@ module Berlin
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4
4
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# We'll be able to use it in order to know if two
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5
5
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# nodes are adjacent, how much points worth a node, etc.
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6
6
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class Node
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7
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-
attr_accessor :id, :player_id, :number_of_soldiers
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7
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+
attr_accessor :id, :player_id, :number_of_soldiers, :type
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8
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+
attr_reader :soldiers_per_turn, :points
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8
9
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|
9
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-
def initialize
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10
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-
@id = id
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10
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+
def initialize node, type
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11
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+
@id = node['id']
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12
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+
@type = node['type']
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13
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+
@points = type['points']
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14
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+
@soldiers_per_turn = type['number_of_soldiers']
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11
15
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@number_of_soldiers = 0
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12
16
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@player_id = 0
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13
17
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@links = []
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@@ -27,6 +31,11 @@ module Berlin
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27
31
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def occupied?
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28
32
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@number_of_soldiers > 0
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29
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end
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34
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+
|
35
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+
# Returns true if node owned by provided player id
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36
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+
def owned_by? player_id
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37
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+
@player_id == player_id
|
38
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+
end
|
30
39
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31
40
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# Returns a list of all adjacent nodes
|
32
41
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def adjacent_nodes
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data/lib/berlin-ai.rb
CHANGED
data/lib/version.rb
CHANGED
data/test/test_ai.rb
CHANGED
metadata
CHANGED
@@ -1,13 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: berlin-ai
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3
3
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version: !ruby/object:Gem::Version
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4
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-
hash:
|
4
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+
hash: 15
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5
5
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prerelease:
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6
6
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segments:
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7
7
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- 0
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8
8
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- 0
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9
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-
-
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10
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-
version: 0.0.
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9
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+
- 8
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10
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+
version: 0.0.8
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11
11
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platform: ruby
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12
12
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authors:
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13
13
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- Christian Blais
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@@ -17,7 +17,7 @@ autorequire:
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17
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bindir: bin
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18
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cert_chain: []
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19
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|
20
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-
date: 2011-05-
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20
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+
date: 2011-05-22 00:00:00 -04:00
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21
21
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default_executable:
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22
22
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dependencies:
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23
23
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- !ruby/object:Gem::Dependency
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