berlin-ai 0.0.10 → 0.0.11

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Files changed (3) hide show
  1. data/lib/ai/map.rb +7 -3
  2. data/lib/version.rb +1 -1
  3. metadata +3 -3
data/lib/ai/map.rb CHANGED
@@ -4,7 +4,6 @@ module Berlin
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  # nodes, points, soldiers, etc. Game will then be able to pick any information
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  # it wants from map to decide what are the best moves to do.
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  class Map
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- attr_accessor :nodes
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  attr_reader :player_id
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  def initialize map, infos
@@ -36,12 +35,17 @@ module Berlin
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  @nodes[path['to']].link_to @nodes[path['from']] unless directed?
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  end
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  end
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+
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+ # Returns an array of all nodes of the map
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+ def nodes
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+ @nodes.values
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+ end
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  # Returns an array of all owned nodes
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  def owned_nodes
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- @nodes.select do |id, node|
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+ nodes.select do |node|
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  node.owned_by? player_id
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- end.values
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+ end
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  end
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  # We can now loop on our owned nodes in order to find our controlled nodes.
data/lib/version.rb CHANGED
@@ -2,7 +2,7 @@ module Berlin
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  module AI
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  MAJOR = 0
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  MINOR = 0
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- BUILD = 10
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+ BUILD = 11
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  VERSION = "#{MAJOR}.#{MINOR}.#{BUILD}"
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  end
metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: berlin-ai
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  version: !ruby/object:Gem::Version
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- hash: 11
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+ hash: 9
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  prerelease:
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  segments:
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  - 0
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  - 0
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- - 10
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- version: 0.0.10
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+ - 11
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+ version: 0.0.11
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  platform: ruby
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  authors:
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  - Christian Blais