berlin-ai 0.0.10 → 0.0.11
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- data/lib/ai/map.rb +7 -3
- data/lib/version.rb +1 -1
- metadata +3 -3
data/lib/ai/map.rb
CHANGED
@@ -4,7 +4,6 @@ module Berlin
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4
4
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# nodes, points, soldiers, etc. Game will then be able to pick any information
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5
5
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# it wants from map to decide what are the best moves to do.
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6
6
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class Map
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7
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-
attr_accessor :nodes
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8
7
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attr_reader :player_id
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9
8
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10
9
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def initialize map, infos
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@@ -36,12 +35,17 @@ module Berlin
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36
35
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@nodes[path['to']].link_to @nodes[path['from']] unless directed?
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37
36
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end
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38
37
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end
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38
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+
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39
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+
# Returns an array of all nodes of the map
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40
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+
def nodes
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41
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+
@nodes.values
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42
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+
end
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39
43
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40
44
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# Returns an array of all owned nodes
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41
45
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def owned_nodes
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42
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-
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46
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+
nodes.select do |node|
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43
47
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node.owned_by? player_id
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44
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-
end
|
48
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+
end
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45
49
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end
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46
50
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|
47
51
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# We can now loop on our owned nodes in order to find our controlled nodes.
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data/lib/version.rb
CHANGED
metadata
CHANGED
@@ -1,13 +1,13 @@
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1
1
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--- !ruby/object:Gem::Specification
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2
2
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name: berlin-ai
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3
3
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version: !ruby/object:Gem::Version
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4
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-
hash:
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4
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+
hash: 9
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5
5
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prerelease:
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6
6
|
segments:
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7
7
|
- 0
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8
8
|
- 0
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9
|
-
-
|
10
|
-
version: 0.0.
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9
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+
- 11
|
10
|
+
version: 0.0.11
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11
11
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platform: ruby
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12
12
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authors:
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13
13
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- Christian Blais
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