bagodonuts_studio_game 1.0.0
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- data/LICENSE +7 -0
- data/README +4 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +30 -0
- data/bin/studio_game.rb~ +29 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +30 -0
- data/lib/studio_game/clumsy_player.rb +38 -0
- data/lib/studio_game/die.rb +25 -0
- data/lib/studio_game/game.rb +114 -0
- data/lib/studio_game/game_turn.rb +30 -0
- data/lib/studio_game/loaded_die.rb +15 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +56 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +30 -0
- data/spec/studio_game/berserk_player_spec.rb~ +30 -0
- data/spec/studio_game/clumsy_player_spec.rb +38 -0
- data/spec/studio_game/clumsy_player_spec.rb~ +38 -0
- data/spec/studio_game/game_spec.rb +91 -0
- data/spec/studio_game/game_spec.rb~ +91 -0
- data/spec/studio_game/player_spec.rb +138 -0
- data/spec/studio_game/player_spec.rb~ +138 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- data/spec/studio_game/treasure_trove_spec.rb~ +57 -0
- metadata +99 -0
data/LICENSE
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Copyright (C) 2013 James P. Berrettini
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Bagodonuts's Studio Game is a simple game that users can play by running the command
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$ studio_game [filename]
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studio_game takes a filename as an optional argument that has a comma-separated file describing initial values for players' names and their health, e.g., "Barney,150".
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_filename = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_filename)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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response = gets.chomp.downcase
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case response
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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when /^\d+$/
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knuckleheads.play(response.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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data/bin/studio_game.rb~
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_filename = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_filename)
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berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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response = gets.chomp.downcase
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case response
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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when /^\d+$/
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knuckleheads.play(response.to_i)
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else
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puts "Please enter a number or 'quit'"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, initial_health)
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super(name, initial_health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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if berserk? then
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puts "#{name} is berserk!"
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end
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end
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def berserk?
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@w00t_count > 5
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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super(Treasure.new(treasure.name, treasure.points / 2.0))
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative 'auditable'
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module StudioGame
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class Die
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include Auditable
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attr_reader :number
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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end
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end
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if __FILE__ == $0
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die = Die.new
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puts die.roll
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puts die.roll
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puts die.roll
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_accessor :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(a_player)
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@players.push(a_player)
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points}"
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end
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1.upto(rounds) do |round|
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if block_given? then
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if yield then
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puts "Game over, dude"
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break
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end
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_stats
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puts "\n#{@title} Statistics:"
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strong_players, wimpy_players = @players.partition { |player| player.strong? }
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puts "\n#{strong_players.size} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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high_scores do |line|
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puts line
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s total points:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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def total_points
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@players.reduce(0) {|sum, player| sum + player.points}
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end
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def load_players(filename)
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CSV.foreach(filename) do |player_data|
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add_player(Player.new(player_data[0], player_data[1].to_i))
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end
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end
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def save_high_scores(filename = 'high_scores.txt')
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File.open(filename, 'w') do |file|
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high_scores do |line|
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file.puts(line)
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end
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end
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end
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def high_scores
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yield "#{@title} High Scores:"
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@players.sort.each do |player|
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yield high_score_entry(player)
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(20, '.')
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"#{formatted_name} #{player.score}"
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end
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = find_treasure
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player.found_treasure(treasure)
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end
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def self.find_treasure
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TreasureTrove.random
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("curly", 125)
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GameTurn.take_turn(player)
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end
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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end
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def <=>(other)
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other.score <=> score
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end
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def points
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32
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@found_treasures.values.reduce(0,:+)
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end
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def each_found_treasure
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@found_treasures.each do |key, value|
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treasure = Treasure.new(key, value)
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yield treasure
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end
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end
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def self.from_csv(csv_line)
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name, initial_health = csv_line.split(',')
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initial_health = Integer(initial_health)
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Player.new(name, initial_health)
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end
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46
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end
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47
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end
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48
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if __FILE__ == $0
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49
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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@@ -0,0 +1,20 @@
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module StudioGame
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Treasure = Struct.new(:name, :points)
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3
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4
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
|
9
|
+
Treasure.new(:hammer, 50),
|
10
|
+
Treasure.new(:skillet, 100),
|
11
|
+
Treasure.new(:broomstick, 200),
|
12
|
+
Treasure.new(:crowbar, 400)
|
13
|
+
]
|
14
|
+
|
15
|
+
def self.random
|
16
|
+
TREASURES.sample
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require 'studio_game/berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
|
13
|
+
@player.berserk?.should be_false
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
1.upto(6) { @player.w00t }
|
18
|
+
|
19
|
+
@player.berserk?.should be_true
|
20
|
+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require_relative 'berserk_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe BerserkPlayer do
|
5
|
+
before do
|
6
|
+
@initial_health = 50
|
7
|
+
@player = BerserkPlayer.new("berserker", @initial_health)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "does not go berserk when w00ted up to 5 times" do
|
11
|
+
1.upto(5) { @player.w00t }
|
12
|
+
|
13
|
+
@player.berserk?.should be_false
|
14
|
+
end
|
15
|
+
|
16
|
+
it "goes berserk when w00ted more than 5 times" do
|
17
|
+
1.upto(6) { @player.w00t }
|
18
|
+
|
19
|
+
@player.berserk?.should be_true
|
20
|
+
end
|
21
|
+
|
22
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
23
|
+
1.upto(6) { @player.w00t }
|
24
|
+
1.upto(2) { @player.blam }
|
25
|
+
|
26
|
+
@player.health.should == @initial_health + (8 * 15)
|
27
|
+
end
|
28
|
+
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@initial_health = 100
|
7
|
+
@boost_factor = 2
|
8
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "damages every treasure it has so that all treasures are worth half their point value" do
|
12
|
+
@player.points.should == 0
|
13
|
+
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
|
19
|
+
@player.points.should == (50 * 3) / 2
|
20
|
+
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
22
|
+
@player.found_treasure(crowbar)
|
23
|
+
|
24
|
+
@player.points.should == ((50 * 3) + 400) / 2
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@player.each_found_treasure do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
it "multiplies every w00t by the boost factor" do
|
34
|
+
@player.w00t
|
35
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require_relative 'clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@initial_health = 100
|
7
|
+
@boost_factor = 2
|
8
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "damages every treasure it has so that all treasures are worth half their point value" do
|
12
|
+
@player.points.should == 0
|
13
|
+
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
|
19
|
+
@player.points.should == (50 * 3) / 2
|
20
|
+
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
22
|
+
@player.found_treasure(crowbar)
|
23
|
+
|
24
|
+
@player.points.should == ((50 * 3) + 400) / 2
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@player.each_found_treasure do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
31
|
+
end
|
32
|
+
|
33
|
+
it "multiplies every w00t by the boost factor" do
|
34
|
+
@player.w00t
|
35
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
36
|
+
end
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,91 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
require 'csv'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a title" do
|
17
|
+
@game.title.should == "Knuckleheads"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "w00ts the player if a high number is rolled" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(5)
|
22
|
+
|
23
|
+
@game.play(2)
|
24
|
+
|
25
|
+
@player.health.should == @initial_health + (15 * 2)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "skips the player if a medium number is rolled" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(3)
|
30
|
+
|
31
|
+
@game.play(2)
|
32
|
+
|
33
|
+
@player.health.should == @initial_health
|
34
|
+
end
|
35
|
+
|
36
|
+
it "blams the player if a low number is rolled" do
|
37
|
+
Die.any_instance.stub(:roll).and_return(1)
|
38
|
+
|
39
|
+
@game.play(2)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health - (10 * 2)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "assigns a treasure for points during a player's turn" do
|
45
|
+
#game = Game.new("Knuckleheads")
|
46
|
+
#player = Player.new("moe")
|
47
|
+
|
48
|
+
#game.add_player(player)
|
49
|
+
|
50
|
+
@game.play(1)
|
51
|
+
|
52
|
+
@player.points.should_not be_zero
|
53
|
+
end
|
54
|
+
|
55
|
+
it "computes total points as the sum of all player points" do
|
56
|
+
game = Game.new("Knuckleheads")
|
57
|
+
|
58
|
+
player1 = Player.new("moe")
|
59
|
+
player2 = Player.new("larry")
|
60
|
+
|
61
|
+
game.add_player(player1)
|
62
|
+
game.add_player(player2)
|
63
|
+
|
64
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
67
|
+
|
68
|
+
game.total_points.should == 500
|
69
|
+
player1.found_treasure(Treasure.new(:broomstick, 200))
|
70
|
+
game.total_points.should == 700
|
71
|
+
end
|
72
|
+
it "preempt playing a round of the game when the condition in a supplied block returns true" do
|
73
|
+
@game.play(1) {true}
|
74
|
+
@player.points.should be_zero
|
75
|
+
end
|
76
|
+
|
77
|
+
it "continuing playing a round of the game when the condition in a supplied block returns false" do
|
78
|
+
@game.play(1) {false}
|
79
|
+
@player.points.should_not be_zero
|
80
|
+
end
|
81
|
+
|
82
|
+
let(:data) { "Mr. CSV,50\nMadame CSV,250"}
|
83
|
+
#let(:result) {[["Mr. CSV, 50"]] }
|
84
|
+
|
85
|
+
it "loads player data from a csv file" do
|
86
|
+
# game = Game.new("CSV Test Game")
|
87
|
+
# File.stub(:open).with("filename",{:universal_newline=>false}) { StringIO.new(data) }
|
88
|
+
# puts game.players
|
89
|
+
end
|
90
|
+
end
|
91
|
+
end
|
@@ -0,0 +1,91 @@
|
|
1
|
+
require_relative 'game'
|
2
|
+
require 'csv'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has a title" do
|
17
|
+
@game.title.should == "Knuckleheads"
|
18
|
+
end
|
19
|
+
|
20
|
+
it "w00ts the player if a high number is rolled" do
|
21
|
+
Die.any_instance.stub(:roll).and_return(5)
|
22
|
+
|
23
|
+
@game.play(2)
|
24
|
+
|
25
|
+
@player.health.should == @initial_health + (15 * 2)
|
26
|
+
end
|
27
|
+
|
28
|
+
it "skips the player if a medium number is rolled" do
|
29
|
+
Die.any_instance.stub(:roll).and_return(3)
|
30
|
+
|
31
|
+
@game.play(2)
|
32
|
+
|
33
|
+
@player.health.should == @initial_health
|
34
|
+
end
|
35
|
+
|
36
|
+
it "blams the player if a low number is rolled" do
|
37
|
+
Die.any_instance.stub(:roll).and_return(1)
|
38
|
+
|
39
|
+
@game.play(2)
|
40
|
+
|
41
|
+
@player.health.should == @initial_health - (10 * 2)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "assigns a treasure for points during a player's turn" do
|
45
|
+
#game = Game.new("Knuckleheads")
|
46
|
+
#player = Player.new("moe")
|
47
|
+
|
48
|
+
#game.add_player(player)
|
49
|
+
|
50
|
+
@game.play(1)
|
51
|
+
|
52
|
+
@player.points.should_not be_zero
|
53
|
+
end
|
54
|
+
|
55
|
+
it "computes total points as the sum of all player points" do
|
56
|
+
game = Game.new("Knuckleheads")
|
57
|
+
|
58
|
+
player1 = Player.new("moe")
|
59
|
+
player2 = Player.new("larry")
|
60
|
+
|
61
|
+
game.add_player(player1)
|
62
|
+
game.add_player(player2)
|
63
|
+
|
64
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
65
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
67
|
+
|
68
|
+
game.total_points.should == 500
|
69
|
+
player1.found_treasure(Treasure.new(:broomstick, 200))
|
70
|
+
game.total_points.should == 700
|
71
|
+
end
|
72
|
+
it "preempt playing a round of the game when the condition in a supplied block returns true" do
|
73
|
+
@game.play(1) {true}
|
74
|
+
@player.points.should be_zero
|
75
|
+
end
|
76
|
+
|
77
|
+
it "continuing playing a round of the game when the condition in a supplied block returns false" do
|
78
|
+
@game.play(1) {false}
|
79
|
+
@player.points.should_not be_zero
|
80
|
+
end
|
81
|
+
|
82
|
+
let(:data) { "Mr. CSV,50\nMadame CSV,250"}
|
83
|
+
#let(:result) {[["Mr. CSV, 50"]] }
|
84
|
+
|
85
|
+
it "loads player data from a csv file" do
|
86
|
+
# game = Game.new("CSV Test Game")
|
87
|
+
# File.stub(:open).with("filename",{:universal_newline=>false}) { StringIO.new(data) }
|
88
|
+
# puts game.players
|
89
|
+
end
|
90
|
+
end
|
91
|
+
end
|
@@ -0,0 +1,138 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == "Larry"
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "computes a score as the sum of its health and points" do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
|
32
|
+
@player.score.should == 250
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when w00ted" do
|
36
|
+
@player.w00t
|
37
|
+
|
38
|
+
@player.health.should == @initial_health + 15
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
|
44
|
+
@player.health.should == @initial_health - 10
|
45
|
+
end
|
46
|
+
|
47
|
+
it "computes points as the sum of all treasure points" do
|
48
|
+
@player.points.should == 0
|
49
|
+
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
|
52
|
+
@player.points.should == 50
|
53
|
+
|
54
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
55
|
+
|
56
|
+
@player.points.should == 450
|
57
|
+
|
58
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
|
60
|
+
@player.points.should == 500
|
61
|
+
end
|
62
|
+
|
63
|
+
it "yields each found treasure and its total points" do
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
|
73
|
+
yielded = []
|
74
|
+
@player.each_found_treasure do |treasure|
|
75
|
+
yielded << treasure
|
76
|
+
end
|
77
|
+
|
78
|
+
yielded.should == [
|
79
|
+
Treasure.new(:skillet, 200),
|
80
|
+
Treasure.new(:hammer, 50),
|
81
|
+
Treasure.new(:bottle, 25)
|
82
|
+
]
|
83
|
+
end
|
84
|
+
|
85
|
+
|
86
|
+
it "creates a player from a csv formatted string" do
|
87
|
+
player = Player.from_csv("Fred,200")
|
88
|
+
player.name.should == "Fred"
|
89
|
+
player.health.should == 200
|
90
|
+
end
|
91
|
+
|
92
|
+
context "created with a default health" do
|
93
|
+
before do
|
94
|
+
@player = Player.new("larry")
|
95
|
+
end
|
96
|
+
|
97
|
+
it "has a health of 100" do
|
98
|
+
@player.health.should == 100
|
99
|
+
end
|
100
|
+
end
|
101
|
+
|
102
|
+
context "with a health greater than 100" do
|
103
|
+
before do
|
104
|
+
@player = Player.new("larry", 150)
|
105
|
+
end
|
106
|
+
|
107
|
+
it "is strong" do
|
108
|
+
@player.should be_strong
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
context "with a health of 100 or less" do
|
113
|
+
before do
|
114
|
+
@player = Player.new("larry", 100)
|
115
|
+
end
|
116
|
+
|
117
|
+
it "is wimpy" do
|
118
|
+
@player.should_not be_strong
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
context "in a collection of players" do
|
123
|
+
before do
|
124
|
+
@player1 = Player.new("moe", 100)
|
125
|
+
@player2 = Player.new("larry", 200)
|
126
|
+
@player3 = Player.new("curly", 300)
|
127
|
+
|
128
|
+
@players = [@player1, @player2, @player3]
|
129
|
+
end
|
130
|
+
|
131
|
+
it "is sorted by decreasing score" do
|
132
|
+
@players.sort.should == [@player3, @player2, @player1]
|
133
|
+
end
|
134
|
+
|
135
|
+
end
|
136
|
+
|
137
|
+
end
|
138
|
+
end
|
@@ -0,0 +1,138 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
|
12
|
+
it "has a capitalized name" do
|
13
|
+
@player.name.should == "Larry"
|
14
|
+
end
|
15
|
+
|
16
|
+
it "has an initial health" do
|
17
|
+
@player.health.should == 150
|
18
|
+
end
|
19
|
+
|
20
|
+
it "has a string representation" do
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
|
24
|
+
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "computes a score as the sum of its health and points" do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
|
32
|
+
@player.score.should == 250
|
33
|
+
end
|
34
|
+
|
35
|
+
it "increases health by 15 when w00ted" do
|
36
|
+
@player.w00t
|
37
|
+
|
38
|
+
@player.health.should == @initial_health + 15
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
|
44
|
+
@player.health.should == @initial_health - 10
|
45
|
+
end
|
46
|
+
|
47
|
+
it "computes points as the sum of all treasure points" do
|
48
|
+
@player.points.should == 0
|
49
|
+
|
50
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
51
|
+
|
52
|
+
@player.points.should == 50
|
53
|
+
|
54
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
55
|
+
|
56
|
+
@player.points.should == 450
|
57
|
+
|
58
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
59
|
+
|
60
|
+
@player.points.should == 500
|
61
|
+
end
|
62
|
+
|
63
|
+
it "yields each found treasure and its total points" do
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
66
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
72
|
+
|
73
|
+
yielded = []
|
74
|
+
@player.each_found_treasure do |treasure|
|
75
|
+
yielded << treasure
|
76
|
+
end
|
77
|
+
|
78
|
+
yielded.should == [
|
79
|
+
Treasure.new(:skillet, 200),
|
80
|
+
Treasure.new(:hammer, 50),
|
81
|
+
Treasure.new(:bottle, 25)
|
82
|
+
]
|
83
|
+
end
|
84
|
+
|
85
|
+
|
86
|
+
it "creates a player from a csv formatted string" do
|
87
|
+
player = Player.from_csv("Fred,200")
|
88
|
+
player.name.should == "Fred"
|
89
|
+
player.health.should == 200
|
90
|
+
end
|
91
|
+
|
92
|
+
context "created with a default health" do
|
93
|
+
before do
|
94
|
+
@player = Player.new("larry")
|
95
|
+
end
|
96
|
+
|
97
|
+
it "has a health of 100" do
|
98
|
+
@player.health.should == 100
|
99
|
+
end
|
100
|
+
end
|
101
|
+
|
102
|
+
context "with a health greater than 100" do
|
103
|
+
before do
|
104
|
+
@player = Player.new("larry", 150)
|
105
|
+
end
|
106
|
+
|
107
|
+
it "is strong" do
|
108
|
+
@player.should be_strong
|
109
|
+
end
|
110
|
+
end
|
111
|
+
|
112
|
+
context "with a health of 100 or less" do
|
113
|
+
before do
|
114
|
+
@player = Player.new("larry", 100)
|
115
|
+
end
|
116
|
+
|
117
|
+
it "is wimpy" do
|
118
|
+
@player.should_not be_strong
|
119
|
+
end
|
120
|
+
end
|
121
|
+
|
122
|
+
context "in a collection of players" do
|
123
|
+
before do
|
124
|
+
@player1 = Player.new("moe", 100)
|
125
|
+
@player2 = Player.new("larry", 200)
|
126
|
+
@player3 = Player.new("curly", 300)
|
127
|
+
|
128
|
+
@players = [@player1, @player2, @player3]
|
129
|
+
end
|
130
|
+
|
131
|
+
it "is sorted by decreasing score" do
|
132
|
+
@players.sort.should == [@player3, @player2, @player1]
|
133
|
+
end
|
134
|
+
|
135
|
+
end
|
136
|
+
|
137
|
+
end
|
138
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require_relative 'treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,99 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: bagodonuts_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Jim Berrettini
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-07-13 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: ! "Bagodonuts's Studio Game is a simple game that users can play by running
|
31
|
+
the command \n$ studio_game [filename]\n\nstudio_game takes a filename as an optional
|
32
|
+
argument that has a comma-separated file describing initial values for players'
|
33
|
+
names and their health, e.g., \"Barney,150\"."
|
34
|
+
email: jpb@alum.mit.edu
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- bin/players.csv
|
41
|
+
- bin/studio_game
|
42
|
+
- bin/studio_game.rb~
|
43
|
+
- lib/studio_game/auditable.rb
|
44
|
+
- lib/studio_game/berserk_player.rb
|
45
|
+
- lib/studio_game/clumsy_player.rb
|
46
|
+
- lib/studio_game/die.rb
|
47
|
+
- lib/studio_game/game.rb
|
48
|
+
- lib/studio_game/game_turn.rb
|
49
|
+
- lib/studio_game/loaded_die.rb
|
50
|
+
- lib/studio_game/playable.rb
|
51
|
+
- lib/studio_game/player.rb
|
52
|
+
- lib/studio_game/treasure_trove.rb
|
53
|
+
- spec/studio_game/berserk_player_spec.rb
|
54
|
+
- spec/studio_game/berserk_player_spec.rb~
|
55
|
+
- spec/studio_game/clumsy_player_spec.rb
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb~
|
57
|
+
- spec/studio_game/game_spec.rb
|
58
|
+
- spec/studio_game/game_spec.rb~
|
59
|
+
- spec/studio_game/player_spec.rb
|
60
|
+
- spec/studio_game/player_spec.rb~
|
61
|
+
- spec/studio_game/treasure_trove_spec.rb
|
62
|
+
- spec/studio_game/treasure_trove_spec.rb~
|
63
|
+
- LICENSE
|
64
|
+
- README
|
65
|
+
homepage: http://www.timeinc.com
|
66
|
+
licenses: []
|
67
|
+
post_install_message:
|
68
|
+
rdoc_options: []
|
69
|
+
require_paths:
|
70
|
+
- lib
|
71
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '1.9'
|
77
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
78
|
+
none: false
|
79
|
+
requirements:
|
80
|
+
- - ! '>='
|
81
|
+
- !ruby/object:Gem::Version
|
82
|
+
version: '0'
|
83
|
+
requirements: []
|
84
|
+
rubyforge_project:
|
85
|
+
rubygems_version: 1.8.25
|
86
|
+
signing_key:
|
87
|
+
specification_version: 3
|
88
|
+
summary: Studio Game gem for Pragmatic Studio's Ruby course
|
89
|
+
test_files:
|
90
|
+
- spec/studio_game/berserk_player_spec.rb
|
91
|
+
- spec/studio_game/berserk_player_spec.rb~
|
92
|
+
- spec/studio_game/clumsy_player_spec.rb
|
93
|
+
- spec/studio_game/clumsy_player_spec.rb~
|
94
|
+
- spec/studio_game/game_spec.rb
|
95
|
+
- spec/studio_game/game_spec.rb~
|
96
|
+
- spec/studio_game/player_spec.rb
|
97
|
+
- spec/studio_game/player_spec.rb~
|
98
|
+
- spec/studio_game/treasure_trove_spec.rb
|
99
|
+
- spec/studio_game/treasure_trove_spec.rb~
|