aws-sdk-gameliftstreams 1.22.0 → 1.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
1
1
  Unreleased Changes
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  ------------------
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+ 1.23.0 (2026-03-13)
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+ ------------------
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+
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+ * Feature - Feature launch that enables customers to connect streaming sessions to their own VPCs running in AWS.
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+
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  1.22.0 (2026-03-06)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.22.0
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+ 1.23.0
@@ -522,6 +522,10 @@ module Aws::GameLiftStreams
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  # on_demand_capacity: 1,
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  # target_idle_capacity: 1,
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  # maximum_capacity: 1,
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+ # vpc_transit_configuration: {
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+ # vpc_id: "VpcId", # required
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+ # ipv_4_cidr_blocks: ["Ipv4CidrBlock"], # required
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+ # },
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  # },
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  # ],
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  # })
@@ -539,6 +543,12 @@ module Aws::GameLiftStreams
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  # resp.locations[0].requested_capacity #=> Integer
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  # resp.locations[0].allocated_capacity #=> Integer
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  # resp.locations[0].idle_capacity #=> Integer
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+ # resp.locations[0].internal_vpc_ipv_4_cidr_block #=> String
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+ # resp.locations[0].vpc_transit_configuration.vpc_id #=> String
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+ # resp.locations[0].vpc_transit_configuration.ipv_4_cidr_blocks #=> Array
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+ # resp.locations[0].vpc_transit_configuration.ipv_4_cidr_blocks[0] #=> String
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+ # resp.locations[0].vpc_transit_configuration.transit_gateway_id #=> String
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+ # resp.locations[0].vpc_transit_configuration.transit_gateway_resource_share_arn #=> String
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/AddStreamGroupLocations AWS API Documentation
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  #
@@ -961,28 +971,6 @@ module Aws::GameLiftStreams
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  # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
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  #
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  # * Tenancy: Supports up to 12 concurrent stream sessions
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- # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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- #
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- # * Reference resolution: 1080p
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- #
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- # * Reference frame rate: 60 fps
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- #
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- # * Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM
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- #
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- # * Tenancy: Supports 1 concurrent stream session
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- # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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- #
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- # * Reference resolution: 1080p
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- #
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- # * Reference frame rate: 60 fps
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- #
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- # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
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- #
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- # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
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  # applications with extremely high 3D scene complexity. Runs
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  # applications on Microsoft Windows Server 2022 Base and supports
@@ -1135,6 +1123,10 @@ module Aws::GameLiftStreams
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  # on_demand_capacity: 1,
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  # target_idle_capacity: 1,
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  # maximum_capacity: 1,
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+ # vpc_transit_configuration: {
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+ # vpc_id: "VpcId", # required
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+ # ipv_4_cidr_blocks: ["Ipv4CidrBlock"], # required
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+ # },
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  # },
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  # ],
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  # tags: {
@@ -1159,6 +1151,12 @@ module Aws::GameLiftStreams
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  # resp.location_states[0].requested_capacity #=> Integer
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  # resp.location_states[0].allocated_capacity #=> Integer
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  # resp.location_states[0].idle_capacity #=> Integer
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+ # resp.location_states[0].internal_vpc_ipv_4_cidr_block #=> String
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+ # resp.location_states[0].vpc_transit_configuration.vpc_id #=> String
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+ # resp.location_states[0].vpc_transit_configuration.ipv_4_cidr_blocks #=> Array
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+ # resp.location_states[0].vpc_transit_configuration.ipv_4_cidr_blocks[0] #=> String
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+ # resp.location_states[0].vpc_transit_configuration.transit_gateway_id #=> String
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+ # resp.location_states[0].vpc_transit_configuration.transit_gateway_resource_share_arn #=> String
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  # resp.stream_class #=> String, one of "gen4n_high", "gen4n_ultra", "gen4n_win2022", "gen5n_high", "gen5n_ultra", "gen5n_win2022", "gen6n_small", "gen6n_medium", "gen6n_high", "gen6n_ultra", "gen6n_ultra_win2022", "gen6n_pro", "gen6n_pro_win2022", "gen6n_small_win2022", "gen6n_medium_win2022", "gen6e_pro", "gen6e_pro_win2022"
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  # resp.id #=> String
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  # resp.status #=> String, one of "ACTIVATING", "UPDATING_LOCATIONS", "ACTIVE", "ACTIVE_WITH_ERRORS", "ERROR", "DELETING", "EXPIRED"
@@ -1684,6 +1682,12 @@ module Aws::GameLiftStreams
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  # resp.location_states[0].requested_capacity #=> Integer
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  # resp.location_states[0].allocated_capacity #=> Integer
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  # resp.location_states[0].idle_capacity #=> Integer
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+ # resp.location_states[0].internal_vpc_ipv_4_cidr_block #=> String
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+ # resp.location_states[0].vpc_transit_configuration.vpc_id #=> String
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+ # resp.location_states[0].vpc_transit_configuration.ipv_4_cidr_blocks #=> Array
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+ # resp.location_states[0].vpc_transit_configuration.ipv_4_cidr_blocks[0] #=> String
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+ # resp.location_states[0].vpc_transit_configuration.transit_gateway_id #=> String
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+ # resp.location_states[0].vpc_transit_configuration.transit_gateway_resource_share_arn #=> String
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  # resp.stream_class #=> String, one of "gen4n_high", "gen4n_ultra", "gen4n_win2022", "gen5n_high", "gen5n_ultra", "gen5n_win2022", "gen6n_small", "gen6n_medium", "gen6n_high", "gen6n_ultra", "gen6n_ultra_win2022", "gen6n_pro", "gen6n_pro_win2022", "gen6n_small_win2022", "gen6n_medium_win2022", "gen6e_pro", "gen6e_pro_win2022"
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  # resp.id #=> String
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  # resp.status #=> String, one of "ACTIVATING", "UPDATING_LOCATIONS", "ACTIVE", "ACTIVE_WITH_ERRORS", "ERROR", "DELETING", "EXPIRED"
@@ -2260,6 +2264,9 @@ module Aws::GameLiftStreams
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  # terminates the stream session. This value is specified by
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  # `ConnectionTimeoutSeconds` in the `StartStreamSession` parameters.
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  #
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+ # * **Idle timeout**: A stream session will be terminated if no user
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+ # input has been received for 60 minutes.
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+ #
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  # * **Maximum session length**: A stream session will be terminated
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  # after this amount of time has elapsed since it started, regardless
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  # of any existing client connections. This value is specified by
@@ -2830,6 +2837,10 @@ module Aws::GameLiftStreams
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  # on_demand_capacity: 1,
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  # target_idle_capacity: 1,
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  # maximum_capacity: 1,
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+ # vpc_transit_configuration: {
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+ # vpc_id: "VpcId", # required
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+ # ipv_4_cidr_blocks: ["Ipv4CidrBlock"], # required
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+ # },
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  # },
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  # ],
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  # description: "Description",
@@ -2852,6 +2863,12 @@ module Aws::GameLiftStreams
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  # resp.location_states[0].requested_capacity #=> Integer
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  # resp.location_states[0].allocated_capacity #=> Integer
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  # resp.location_states[0].idle_capacity #=> Integer
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+ # resp.location_states[0].internal_vpc_ipv_4_cidr_block #=> String
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+ # resp.location_states[0].vpc_transit_configuration.vpc_id #=> String
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+ # resp.location_states[0].vpc_transit_configuration.ipv_4_cidr_blocks #=> Array
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+ # resp.location_states[0].vpc_transit_configuration.ipv_4_cidr_blocks[0] #=> String
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+ # resp.location_states[0].vpc_transit_configuration.transit_gateway_id #=> String
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+ # resp.location_states[0].vpc_transit_configuration.transit_gateway_resource_share_arn #=> String
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  # resp.stream_class #=> String, one of "gen4n_high", "gen4n_ultra", "gen4n_win2022", "gen5n_high", "gen5n_ultra", "gen5n_win2022", "gen6n_small", "gen6n_medium", "gen6n_high", "gen6n_ultra", "gen6n_ultra_win2022", "gen6n_pro", "gen6n_pro_win2022", "gen6n_small_win2022", "gen6n_medium_win2022", "gen6e_pro", "gen6e_pro_win2022"
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  # resp.id #=> String
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  # resp.status #=> String, one of "ACTIVATING", "UPDATING_LOCATIONS", "ACTIVE", "ACTIVE_WITH_ERRORS", "ERROR", "DELETING", "EXPIRED"
@@ -2889,7 +2906,7 @@ module Aws::GameLiftStreams
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  tracer: tracer
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  )
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  context[:gem_name] = 'aws-sdk-gameliftstreams'
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- context[:gem_version] = '1.22.0'
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+ context[:gem_version] = '1.23.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -68,6 +68,8 @@ module Aws::GameLiftStreams
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  Identifier = Shapes::StringShape.new(name: 'Identifier')
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  Identifiers = Shapes::ListShape.new(name: 'Identifiers')
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  InternalServerException = Shapes::StructureShape.new(name: 'InternalServerException')
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+ Ipv4CidrBlock = Shapes::StringShape.new(name: 'Ipv4CidrBlock')
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+ Ipv4CidrBlockList = Shapes::ListShape.new(name: 'Ipv4CidrBlockList')
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  ListApplicationsInput = Shapes::StructureShape.new(name: 'ListApplicationsInput')
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  ListApplicationsOutput = Shapes::StructureShape.new(name: 'ListApplicationsOutput')
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  ListStreamGroupsInput = Shapes::StructureShape.new(name: 'ListStreamGroupsInput')
@@ -135,6 +137,9 @@ module Aws::GameLiftStreams
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  UpdateStreamGroupOutput = Shapes::StructureShape.new(name: 'UpdateStreamGroupOutput')
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  UserId = Shapes::StringShape.new(name: 'UserId')
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  ValidationException = Shapes::StructureShape.new(name: 'ValidationException')
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+ VpcId = Shapes::StringShape.new(name: 'VpcId')
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+ VpcTransitConfiguration = Shapes::StructureShape.new(name: 'VpcTransitConfiguration')
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+ VpcTransitConfigurationResponse = Shapes::StructureShape.new(name: 'VpcTransitConfigurationResponse')
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  WebSdkProtocolUrl = Shapes::StringShape.new(name: 'WebSdkProtocolUrl')
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  AccessDeniedException.add_member(:message, Shapes::ShapeRef.new(shape: String, required: true, location_name: "Message"))
@@ -334,6 +339,8 @@ module Aws::GameLiftStreams
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  InternalServerException.add_member(:message, Shapes::ShapeRef.new(shape: String, required: true, location_name: "Message"))
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  InternalServerException.struct_class = Types::InternalServerException
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+ Ipv4CidrBlockList.member = Shapes::ShapeRef.new(shape: Ipv4CidrBlock)
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+
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  ListApplicationsInput.add_member(:next_token, Shapes::ShapeRef.new(shape: NextToken, location: "querystring", location_name: "NextToken"))
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  ListApplicationsInput.add_member(:max_results, Shapes::ShapeRef.new(shape: MaxResults, location: "querystring", location_name: "MaxResults"))
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  ListApplicationsInput.struct_class = Types::ListApplicationsInput
@@ -382,6 +389,7 @@ module Aws::GameLiftStreams
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  LocationConfiguration.add_member(:on_demand_capacity, Shapes::ShapeRef.new(shape: OnDemandCapacity, deprecated: true, location_name: "OnDemandCapacity", metadata: {"deprecatedMessage" => "This input field is deprecated in favor of explicit MaximumCapacity values.", "deprecatedSince" => "2025-12-17"}))
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  LocationConfiguration.add_member(:target_idle_capacity, Shapes::ShapeRef.new(shape: TargetIdleCapacity, location_name: "TargetIdleCapacity"))
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  LocationConfiguration.add_member(:maximum_capacity, Shapes::ShapeRef.new(shape: MaximumCapacity, location_name: "MaximumCapacity"))
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+ LocationConfiguration.add_member(:vpc_transit_configuration, Shapes::ShapeRef.new(shape: VpcTransitConfiguration, location_name: "VpcTransitConfiguration"))
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  LocationConfiguration.struct_class = Types::LocationConfiguration
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  LocationConfigurations.member = Shapes::ShapeRef.new(shape: LocationConfiguration)
@@ -397,6 +405,8 @@ module Aws::GameLiftStreams
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  LocationState.add_member(:requested_capacity, Shapes::ShapeRef.new(shape: CapacityValue, location_name: "RequestedCapacity"))
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  LocationState.add_member(:allocated_capacity, Shapes::ShapeRef.new(shape: CapacityValue, location_name: "AllocatedCapacity"))
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  LocationState.add_member(:idle_capacity, Shapes::ShapeRef.new(shape: CapacityValue, location_name: "IdleCapacity"))
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+ LocationState.add_member(:internal_vpc_ipv_4_cidr_block, Shapes::ShapeRef.new(shape: Ipv4CidrBlock, location_name: "InternalVpcIpv4CidrBlock"))
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+ LocationState.add_member(:vpc_transit_configuration, Shapes::ShapeRef.new(shape: VpcTransitConfigurationResponse, location_name: "VpcTransitConfiguration"))
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  LocationState.struct_class = Types::LocationState
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  LocationStates.member = Shapes::ShapeRef.new(shape: LocationState)
@@ -560,6 +570,16 @@ module Aws::GameLiftStreams
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  ValidationException.add_member(:message, Shapes::ShapeRef.new(shape: String, required: true, location_name: "Message"))
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  ValidationException.struct_class = Types::ValidationException
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+ VpcTransitConfiguration.add_member(:vpc_id, Shapes::ShapeRef.new(shape: VpcId, required: true, location_name: "VpcId"))
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+ VpcTransitConfiguration.add_member(:ipv_4_cidr_blocks, Shapes::ShapeRef.new(shape: Ipv4CidrBlockList, required: true, location_name: "Ipv4CidrBlocks"))
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+ VpcTransitConfiguration.struct_class = Types::VpcTransitConfiguration
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+
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+ VpcTransitConfigurationResponse.add_member(:vpc_id, Shapes::ShapeRef.new(shape: VpcId, location_name: "VpcId"))
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+ VpcTransitConfigurationResponse.add_member(:ipv_4_cidr_blocks, Shapes::ShapeRef.new(shape: Ipv4CidrBlockList, location_name: "Ipv4CidrBlocks"))
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+ VpcTransitConfigurationResponse.add_member(:transit_gateway_id, Shapes::ShapeRef.new(shape: String, location_name: "TransitGatewayId"))
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+ VpcTransitConfigurationResponse.add_member(:transit_gateway_resource_share_arn, Shapes::ShapeRef.new(shape: String, location_name: "TransitGatewayResourceShareArn"))
581
+ VpcTransitConfigurationResponse.struct_class = Types::VpcTransitConfigurationResponse
582
+
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  # @api private
565
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  API = Seahorse::Model::Api.new.tap do |api|
@@ -640,28 +640,6 @@ module Aws::GameLiftStreams
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  # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
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  #
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  # * Tenancy: Supports up to 12 concurrent stream sessions
643
- # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b>
644
- # Supports applications with low 3D scene complexity. Uses NVIDIA L4
645
- # Tensor Core GPU.
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- #
647
- # * Reference resolution: 1080p
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- #
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- # * Reference frame rate: 60 fps
650
- #
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- # * Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM
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- #
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- # * Tenancy: Supports 1 concurrent stream session
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- # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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- #
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- # * Reference resolution: 1080p
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- #
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- # * Reference frame rate: 60 fps
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- #
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- # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
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- #
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- # * Tenancy: Supports 1 concurrent stream session
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  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
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  # applications with extremely high 3D scene complexity. Runs
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  # applications on Microsoft Windows Server 2022 Base and supports
@@ -935,28 +913,6 @@ module Aws::GameLiftStreams
935
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  # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
936
914
  #
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  # * Tenancy: Supports up to 12 concurrent stream sessions
938
- # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b>
939
- # Supports applications with low 3D scene complexity. Uses NVIDIA L4
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- # Tensor Core GPU.
941
- #
942
- # * Reference resolution: 1080p
943
- #
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- # * Reference frame rate: 60 fps
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- #
946
- # * Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM
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- #
948
- # * Tenancy: Supports 1 concurrent stream session
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- # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
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- #
953
- # * Reference resolution: 1080p
954
- #
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- # * Reference frame rate: 60 fps
956
- #
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- # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
958
- #
959
- # * Tenancy: Supports 1 concurrent stream session
960
916
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
961
917
  # applications with extremely high 3D scene complexity. Runs
962
918
  # applications on Microsoft Windows Server 2022 Base and supports
@@ -1745,28 +1701,6 @@ module Aws::GameLiftStreams
1745
1701
  # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
1746
1702
  #
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1703
  # * Tenancy: Supports up to 12 concurrent stream sessions
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- # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b>
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- # Supports applications with low 3D scene complexity. Uses NVIDIA L4
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- # Tensor Core GPU.
1751
- #
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- # * Reference resolution: 1080p
1753
- #
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- # * Reference frame rate: 60 fps
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- #
1756
- # * Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM
1757
- #
1758
- # * Tenancy: Supports 1 concurrent stream session
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- # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
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- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
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- # Core GPU.
1762
- #
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- # * Reference resolution: 1080p
1764
- #
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- # * Reference frame rate: 60 fps
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- #
1767
- # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
1768
- #
1769
- # * Tenancy: Supports 1 concurrent stream session
1770
1704
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
1771
1705
  # applications with extremely high 3D scene complexity. Runs
1772
1706
  # applications on Microsoft Windows Server 2022 Base and supports
@@ -2077,6 +2011,10 @@ module Aws::GameLiftStreams
2077
2011
  # client failed to connect within the connection timeout period
2078
2012
  # specified by `ConnectionTimeoutSeconds`.
2079
2013
  #
2014
+ # * `idleTimeout`: The stream session was terminated because it
2015
+ # exceeded the idle timeout period of 60 minutes with no user input
2016
+ # activity.
2017
+ #
2080
2018
  # * `maxSessionLengthTimeout`: The stream session was terminated
2081
2019
  # because it exceeded the maximum session length timeout period
2082
2020
  # specified by `SessionLengthSeconds`.
@@ -2557,6 +2495,20 @@ module Aws::GameLiftStreams
2557
2495
  # capacity that is allocated to you until it is released.
2558
2496
  # @return [Integer]
2559
2497
  #
2498
+ # @!attribute [rw] vpc_transit_configuration
2499
+ # Configuration for connecting the stream group to resources in your
2500
+ # Amazon VPC using AWS Transit Gateway. This setting is optional. If
2501
+ # specified, Amazon GameLift Streams creates a Transit Gateway to
2502
+ # enable private network connectivity between the service VPC and your
2503
+ # VPC. The VPC ID cannot be changed after the stream group is created,
2504
+ # but you can update the CIDR blocks by calling
2505
+ # [UpdateStreamGroup][1].
2506
+ #
2507
+ #
2508
+ #
2509
+ # [1]: https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html
2510
+ # @return [Types::VpcTransitConfiguration]
2511
+ #
2560
2512
  # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/LocationConfiguration AWS API Documentation
2561
2513
  #
2562
2514
  class LocationConfiguration < Struct.new(
@@ -2564,7 +2516,8 @@ module Aws::GameLiftStreams
2564
2516
  :always_on_capacity,
2565
2517
  :on_demand_capacity,
2566
2518
  :target_idle_capacity,
2567
- :maximum_capacity)
2519
+ :maximum_capacity,
2520
+ :vpc_transit_configuration)
2568
2521
  SENSITIVE = []
2569
2522
  include Aws::Structure
2570
2523
  end
@@ -2667,6 +2620,17 @@ module Aws::GameLiftStreams
2667
2620
  # immediately to new stream requests with near-instant startup time.
2668
2621
  # @return [Integer]
2669
2622
  #
2623
+ # @!attribute [rw] internal_vpc_ipv_4_cidr_block
2624
+ # The CIDR block of the service VPC for this location. Add this CIDR
2625
+ # block to your VPC route table to enable traffic routing through the
2626
+ # Transit Gateway.
2627
+ # @return [String]
2628
+ #
2629
+ # @!attribute [rw] vpc_transit_configuration
2630
+ # The VPC transit configuration for this location, including the
2631
+ # Transit Gateway details needed to complete the VPC attachment setup.
2632
+ # @return [Types::VpcTransitConfigurationResponse]
2633
+ #
2670
2634
  # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/LocationState AWS API Documentation
2671
2635
  #
2672
2636
  class LocationState < Struct.new(
@@ -2678,7 +2642,9 @@ module Aws::GameLiftStreams
2678
2642
  :maximum_capacity,
2679
2643
  :requested_capacity,
2680
2644
  :allocated_capacity,
2681
- :idle_capacity)
2645
+ :idle_capacity,
2646
+ :internal_vpc_ipv_4_cidr_block,
2647
+ :vpc_transit_configuration)
2682
2648
  SENSITIVE = []
2683
2649
  include Aws::Structure
2684
2650
  end
@@ -3088,6 +3054,10 @@ module Aws::GameLiftStreams
3088
3054
  # client failed to connect within the connection timeout period
3089
3055
  # specified by `ConnectionTimeoutSeconds`.
3090
3056
  #
3057
+ # * `idleTimeout`: The stream session was terminated because it
3058
+ # exceeded the idle timeout period of 60 minutes with no user input
3059
+ # activity.
3060
+ #
3091
3061
  # * `maxSessionLengthTimeout`: The stream session was terminated
3092
3062
  # because it exceeded the maximum session length timeout period
3093
3063
  # specified by `SessionLengthSeconds`.
@@ -3367,28 +3337,6 @@ module Aws::GameLiftStreams
3367
3337
  # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
3368
3338
  #
3369
3339
  # * Tenancy: Supports up to 12 concurrent stream sessions
3370
- # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b>
3371
- # Supports applications with low 3D scene complexity. Uses NVIDIA L4
3372
- # Tensor Core GPU.
3373
- #
3374
- # * Reference resolution: 1080p
3375
- #
3376
- # * Reference frame rate: 60 fps
3377
- #
3378
- # * Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM
3379
- #
3380
- # * Tenancy: Supports 1 concurrent stream session
3381
- # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
3382
- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
3383
- # Core GPU.
3384
- #
3385
- # * Reference resolution: 1080p
3386
- #
3387
- # * Reference frame rate: 60 fps
3388
- #
3389
- # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
3390
- #
3391
- # * Tenancy: Supports 1 concurrent stream session
3392
3340
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
3393
3341
  # applications with extremely high 3D scene complexity. Runs
3394
3342
  # applications on Microsoft Windows Server 2022 Base and supports
@@ -3624,6 +3572,10 @@ module Aws::GameLiftStreams
3624
3572
  # client failed to connect within the connection timeout period
3625
3573
  # specified by `ConnectionTimeoutSeconds`.
3626
3574
  #
3575
+ # * `idleTimeout`: The stream session was terminated because it
3576
+ # exceeded the idle timeout period of 60 minutes with no user input
3577
+ # activity.
3578
+ #
3627
3579
  # * `maxSessionLengthTimeout`: The stream session was terminated
3628
3580
  # because it exceeded the maximum session length timeout period
3629
3581
  # specified by `SessionLengthSeconds`.
@@ -4191,28 +4143,6 @@ module Aws::GameLiftStreams
4191
4143
  # * Workload specifications: 1 vCPUs, 4 GB RAM, 2 GB VRAM
4192
4144
  #
4193
4145
  # * Tenancy: Supports up to 12 concurrent stream sessions
4194
- # * <b> <code>gen6n_medium_win2022</code> (NVIDIA, medium)</b>
4195
- # Supports applications with low 3D scene complexity. Uses NVIDIA L4
4196
- # Tensor Core GPU.
4197
- #
4198
- # * Reference resolution: 1080p
4199
- #
4200
- # * Reference frame rate: 60 fps
4201
- #
4202
- # * Workload specifications: 8 vCPUs, 32 GB RAM, 6 GB VRAM
4203
- #
4204
- # * Tenancy: Supports 1 concurrent stream session
4205
- # * <b> <code>gen6n_small_win2022</code> (NVIDIA, small)</b> Supports
4206
- # applications with low 3D scene complexity. Uses NVIDIA L4 Tensor
4207
- # Core GPU.
4208
- #
4209
- # * Reference resolution: 1080p
4210
- #
4211
- # * Reference frame rate: 60 fps
4212
- #
4213
- # * Workload specifications: 2 vCPUs, 8 GB RAM, 3 GB VRAM
4214
- #
4215
- # * Tenancy: Supports 1 concurrent stream session
4216
4146
  # * <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports
4217
4147
  # applications with extremely high 3D scene complexity. Runs
4218
4148
  # applications on Microsoft Windows Server 2022 Base and supports
@@ -4404,6 +4334,72 @@ module Aws::GameLiftStreams
4404
4334
  include Aws::Structure
4405
4335
  end
4406
4336
 
4337
+ # Configuration for connecting a stream group location to resources in
4338
+ # your Amazon VPC using AWS Transit Gateway. When you specify a VPC
4339
+ # transit configuration, Amazon GameLift Streams creates a Transit
4340
+ # Gateway and shares it with your account using AWS Resource Access
4341
+ # Manager. After the stream group is active, you must complete the setup
4342
+ # by accepting the resource share, creating a VPC attachment, and
4343
+ # configuring routing.
4344
+ #
4345
+ # @!attribute [rw] vpc_id
4346
+ # The ID of the Amazon VPC that you want to connect to the stream
4347
+ # group. The VPC must be in the same Amazon Web Services account as
4348
+ # the stream group. This value cannot be changed after the stream
4349
+ # group is created.
4350
+ # @return [String]
4351
+ #
4352
+ # @!attribute [rw] ipv_4_cidr_blocks
4353
+ # A list of IPv4 CIDR blocks in your VPC that you want the stream
4354
+ # group to be able to access. You can specify up to 5 CIDR blocks. The
4355
+ # CIDR blocks must be valid subsets of the VPC's CIDR blocks and
4356
+ # cannot overlap with the service VPC CIDR block.
4357
+ # @return [Array<String>]
4358
+ #
4359
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/VpcTransitConfiguration AWS API Documentation
4360
+ #
4361
+ class VpcTransitConfiguration < Struct.new(
4362
+ :vpc_id,
4363
+ :ipv_4_cidr_blocks)
4364
+ SENSITIVE = []
4365
+ include Aws::Structure
4366
+ end
4367
+
4368
+ # The VPC transit configuration details for a stream group location,
4369
+ # including the Transit Gateway information needed to complete the VPC
4370
+ # attachment setup.
4371
+ #
4372
+ # @!attribute [rw] vpc_id
4373
+ # The ID of the Amazon VPC that is connected to the stream group.
4374
+ # @return [String]
4375
+ #
4376
+ # @!attribute [rw] ipv_4_cidr_blocks
4377
+ # The IPv4 CIDR blocks in your VPC that the stream group can access.
4378
+ # @return [Array<String>]
4379
+ #
4380
+ # @!attribute [rw] transit_gateway_id
4381
+ # The ID of the Transit Gateway that Amazon GameLift Streams created
4382
+ # for this VPC connection. Use this ID when creating your VPC
4383
+ # attachment.
4384
+ # @return [String]
4385
+ #
4386
+ # @!attribute [rw] transit_gateway_resource_share_arn
4387
+ # The ARN of the AWS Resource Access Manager resource share for the
4388
+ # Transit Gateway. You must accept this resource share before you can
4389
+ # create a VPC attachment.
4390
+ # @return [String]
4391
+ #
4392
+ # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/VpcTransitConfigurationResponse AWS API Documentation
4393
+ #
4394
+ class VpcTransitConfigurationResponse < Struct.new(
4395
+ :vpc_id,
4396
+ :ipv_4_cidr_blocks,
4397
+ :transit_gateway_id,
4398
+ :transit_gateway_resource_share_arn)
4399
+ SENSITIVE = []
4400
+ include Aws::Structure
4401
+ end
4402
+
4407
4403
  end
4408
4404
  end
4409
4405
 
@@ -55,7 +55,7 @@ module Aws::GameLiftStreams
55
55
  autoload :EndpointProvider, 'aws-sdk-gameliftstreams/endpoint_provider'
56
56
  autoload :Endpoints, 'aws-sdk-gameliftstreams/endpoints'
57
57
 
58
- GEM_VERSION = '1.22.0'
58
+ GEM_VERSION = '1.23.0'
59
59
 
60
60
  end
61
61
 
data/sig/client.rbs CHANGED
@@ -92,7 +92,11 @@ module Aws
92
92
  always_on_capacity: ::Integer?,
93
93
  on_demand_capacity: ::Integer?,
94
94
  target_idle_capacity: ::Integer?,
95
- maximum_capacity: ::Integer?
95
+ maximum_capacity: ::Integer?,
96
+ vpc_transit_configuration: {
97
+ vpc_id: ::String,
98
+ ipv_4_cidr_blocks: Array[::String]
99
+ }?
96
100
  },
97
101
  ]
98
102
  ) -> _AddStreamGroupLocationsResponseSuccess
@@ -169,7 +173,11 @@ module Aws
169
173
  always_on_capacity: ::Integer?,
170
174
  on_demand_capacity: ::Integer?,
171
175
  target_idle_capacity: ::Integer?,
172
- maximum_capacity: ::Integer?
176
+ maximum_capacity: ::Integer?,
177
+ vpc_transit_configuration: {
178
+ vpc_id: ::String,
179
+ ipv_4_cidr_blocks: Array[::String]
180
+ }?
173
181
  },
174
182
  ],
175
183
  ?tags: Hash[::String, ::String],
@@ -491,7 +499,11 @@ module Aws
491
499
  always_on_capacity: ::Integer?,
492
500
  on_demand_capacity: ::Integer?,
493
501
  target_idle_capacity: ::Integer?,
494
- maximum_capacity: ::Integer?
502
+ maximum_capacity: ::Integer?,
503
+ vpc_transit_configuration: {
504
+ vpc_id: ::String,
505
+ ipv_4_cidr_blocks: Array[::String]
506
+ }?
495
507
  },
496
508
  ],
497
509
  ?description: ::String,
data/sig/types.rbs CHANGED
@@ -316,6 +316,7 @@ module Aws::GameLiftStreams
316
316
  attr_accessor on_demand_capacity: ::Integer
317
317
  attr_accessor target_idle_capacity: ::Integer
318
318
  attr_accessor maximum_capacity: ::Integer
319
+ attr_accessor vpc_transit_configuration: Types::VpcTransitConfiguration
319
320
  SENSITIVE: []
320
321
  end
321
322
 
@@ -329,6 +330,8 @@ module Aws::GameLiftStreams
329
330
  attr_accessor requested_capacity: ::Integer
330
331
  attr_accessor allocated_capacity: ::Integer
331
332
  attr_accessor idle_capacity: ::Integer
333
+ attr_accessor internal_vpc_ipv_4_cidr_block: ::String
334
+ attr_accessor vpc_transit_configuration: Types::VpcTransitConfigurationResponse
332
335
  SENSITIVE: []
333
336
  end
334
337
 
@@ -517,5 +520,19 @@ module Aws::GameLiftStreams
517
520
  attr_accessor message: ::String
518
521
  SENSITIVE: []
519
522
  end
523
+
524
+ class VpcTransitConfiguration
525
+ attr_accessor vpc_id: ::String
526
+ attr_accessor ipv_4_cidr_blocks: ::Array[::String]
527
+ SENSITIVE: []
528
+ end
529
+
530
+ class VpcTransitConfigurationResponse
531
+ attr_accessor vpc_id: ::String
532
+ attr_accessor ipv_4_cidr_blocks: ::Array[::String]
533
+ attr_accessor transit_gateway_id: ::String
534
+ attr_accessor transit_gateway_resource_share_arn: ::String
535
+ SENSITIVE: []
536
+ end
520
537
  end
521
538
  end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gameliftstreams
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.22.0
4
+ version: 1.23.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services