aws-sdk-gameliftstreams 1.12.0 → 1.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
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  Unreleased Changes
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  ------------------
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+ 1.13.0 (2025-10-17)
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+ ------------------
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+
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+ * Feature - Updates documentation to clarify valid application binaries for an Amazon GameLift Streams application and provide descriptions of stream session error status reasons
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+
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  1.12.0 (2025-08-26)
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  ------------------
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data/VERSION CHANGED
@@ -1 +1 @@
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- 1.12.0
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+ 1.13.0
@@ -659,9 +659,14 @@ module Aws::GameLiftStreams
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  # * Proton 8.0-2c (`Type=PROTON, Version=20230704`)
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  #
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  # @option params [required, String] :executable_path
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- # The path and file name of the executable file that launches the
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- # content for streaming. Enter a path value that is relative to the
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- # location set in `ApplicationSourceUri`.
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+ # The relative path and file name of the executable file that Amazon
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+ # GameLift Streams will stream. Specify a path relative to the location
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+ # set in `ApplicationSourceUri`. The file must be contained within the
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+ # application's root folder. For Windows applications, the file must be
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+ # a valid Windows executable or batch file with a filename ending in
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+ # .exe, .cmd, or .bat. For Linux applications, the file must be a valid
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+ # Linux binary executable or a script that contains an initial
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+ # interpreter line starting with a shebang ('`#!`').
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  #
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  # @option params [required, String] :application_source_uri
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  # The location of the content that you want to stream. Enter an Amazon
@@ -816,8 +821,8 @@ module Aws::GameLiftStreams
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  # * **Always-on**: The streaming capacity that is allocated and ready to
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  # handle stream requests without delay. You pay for this capacity
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  # whether it's in use or not. Best for quickest time from streaming
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- # request to streaming session. Default is 1 when creating a stream
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- # group or adding a location.
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+ # request to streaming session. Default is 1 (2 for high stream
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+ # classes) when creating a stream group or adding a location.
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  #
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  # * **On-demand**: The streaming capacity that Amazon GameLift Streams
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  # can allocate in response to stream requests, and then de-allocate
@@ -826,6 +831,9 @@ module Aws::GameLiftStreams
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  # minutes). Default is 0 when creating a stream group or adding a
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  # location.
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  #
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+ # Values for capacity must be whole number multiples of the tenancy
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+ # value of the stream group's stream class.
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+ #
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  # To adjust the capacity of any `ACTIVE` stream group, call
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  # [UpdateStreamGroup][1].
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  #
@@ -2586,8 +2594,8 @@ module Aws::GameLiftStreams
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  # * **Always-on**: The streaming capacity that is allocated and ready to
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  # handle stream requests without delay. You pay for this capacity
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  # whether it's in use or not. Best for quickest time from streaming
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- # request to streaming session. Default is 1 when creating a stream
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- # group or adding a location.
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+ # request to streaming session. Default is 1 (2 for high stream
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+ # classes) when creating a stream group or adding a location.
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  #
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  # * **On-demand**: The streaming capacity that Amazon GameLift Streams
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  # can allocate in response to stream requests, and then de-allocate
@@ -2596,6 +2604,9 @@ module Aws::GameLiftStreams
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  # minutes). Default is 0 when creating a stream group or adding a
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  # location.
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  #
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+ # Values for capacity must be whole number multiples of the tenancy
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+ # value of the stream group's stream class.
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+ #
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  # To update a stream group, specify the stream group's Amazon Resource
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  # Name (ARN) and provide the new values. If the request is successful,
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  # Amazon GameLift Streams returns the complete updated metadata for the
@@ -2722,7 +2733,7 @@ module Aws::GameLiftStreams
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  tracer: tracer
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  )
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  context[:gem_name] = 'aws-sdk-gameliftstreams'
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- context[:gem_version] = '1.12.0'
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+ context[:gem_version] = '1.13.0'
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  Seahorse::Client::Request.new(handlers, context)
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  end
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@@ -13,17 +13,17 @@ module Aws::GameLiftStreams
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  # @!attribute use_fips
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  # When true, send this request to the FIPS-compliant regional endpoint. If the configured endpoint does not have a FIPS compliant endpoint, dispatching the request will return an error.
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  #
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- # @return [Boolean]
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+ # @return [boolean]
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  #
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  # @!attribute endpoint
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  # Override the endpoint used to send this request
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  #
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- # @return [String]
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+ # @return [string]
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  #
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  # @!attribute region
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  # The AWS region used to dispatch the request.
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  #
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- # @return [String]
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+ # @return [string]
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  #
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  EndpointParameters = Struct.new(
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  :use_fips,
@@ -133,8 +133,9 @@ module Aws::GameLiftStreams
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  #
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  # * `READY`: The application is ready to deploy in a stream group.
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  #
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- # * `ERROR`: An error occurred when setting up the application. See
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- # `StatusReason` for more information.
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+ # * `ERROR`: An error occurred when setting up the application. For
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+ # more information about the error, call `GetApplication` and refer
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+ # to `StatusReason`.
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  #
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  # * `DELETING`: Amazon GameLift Streams is in the process of deleting
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  # the application.
@@ -304,9 +305,15 @@ module Aws::GameLiftStreams
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  # @return [Types::RuntimeEnvironment]
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  #
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  # @!attribute [rw] executable_path
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- # The path and file name of the executable file that launches the
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- # content for streaming. Enter a path value that is relative to the
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- # location set in `ApplicationSourceUri`.
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+ # The relative path and file name of the executable file that Amazon
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+ # GameLift Streams will stream. Specify a path relative to the
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+ # location set in `ApplicationSourceUri`. The file must be contained
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+ # within the application's root folder. For Windows applications, the
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+ # file must be a valid Windows executable or batch file with a
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+ # filename ending in .exe, .cmd, or .bat. For Linux applications, the
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+ # file must be a valid Linux binary executable or a script that
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+ # contains an initial interpreter line starting with a shebang
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+ # ('`#!`').
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  # @return [String]
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  #
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  # @!attribute [rw] application_source_uri
@@ -438,8 +445,8 @@ module Aws::GameLiftStreams
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  # @return [Types::RuntimeEnvironment]
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  #
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  # @!attribute [rw] executable_path
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- # The path and file name of the executable file that launches the
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- # content for streaming.
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+ # The relative path and file name of the executable file that launches
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+ # the content for streaming.
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  # @return [String]
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  #
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  # @!attribute [rw] application_log_paths
@@ -833,7 +840,8 @@ module Aws::GameLiftStreams
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  # and remove any locations which are in error.
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  #
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  # * `ERROR`: An error occurred when the stream group deployed. See
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- # `StatusReason` for more information.
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+ # `StatusReason` (returned by `CreateStreamGroup`, `GetStreamGroup`,
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+ # and `UpdateStreamGroup`) for more information.
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  #
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  # * `DELETING`: Amazon GameLift Streams is in the process of deleting
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  # the stream group.
@@ -1255,8 +1263,8 @@ module Aws::GameLiftStreams
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  # @return [Types::RuntimeEnvironment]
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  #
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  # @!attribute [rw] executable_path
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- # The path and file name of the executable file that launches the
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- # content for streaming.
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+ # The relative path and file name of the executable file that launches
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+ # the content for streaming.
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  # @return [String]
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  #
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  # @!attribute [rw] application_log_paths
@@ -1522,7 +1530,8 @@ module Aws::GameLiftStreams
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  # and remove any locations which are in error.
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  #
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  # * `ERROR`: An error occurred when the stream group deployed. See
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- # `StatusReason` for more information.
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+ # `StatusReason` (returned by `CreateStreamGroup`, `GetStreamGroup`,
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+ # and `UpdateStreamGroup`) for more information.
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  #
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  # * `DELETING`: Amazon GameLift Streams is in the process of deleting
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  # the stream group.
@@ -1667,7 +1676,9 @@ module Aws::GameLiftStreams
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  # minutes, or if the maximum length of a session specified by
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  # `SessionLengthSeconds` in `StartStreamSession` is exceeded.
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  #
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- # * `ERROR`: The stream session failed to activate.
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+ # * `ERROR`: The stream session failed to activate. See `StatusReason`
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+ # (returned by `GetStreamSession` and `StartStreamSession`) for more
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+ # information.
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  #
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  # * `PENDING_CLIENT_RECONNECTION`: A client has recently disconnected
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  # and the stream session is waiting for the client to reconnect. A
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  # @!attribute [rw] status_reason
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  # A short description of the reason the stream session is in `ERROR`
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  # status.
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+ #
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+ # * `internalError`: An internal service error occurred. Start a new
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+ # stream session to continue streaming.
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+ #
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+ # * `invalidSignalRequest`: The WebRTC signal request that was sent is
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+ # not valid. When starting or reconnecting to a stream session, use
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+ # `generateSignalRequest` in the Amazon GameLift Streams Web SDK to
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+ # generate a new signal request.
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+ #
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+ # * `placementTimeout`: Amazon GameLift Streams could not find
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+ # available stream capacity to start a stream session. Increase the
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+ # stream capacity in the stream group or wait until capacity becomes
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+ # available.
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+ #
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+ # * `applicationLogS3DestinationError`: Could not write the
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+ # application log to the Amazon S3 bucket that is configured for the
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+ # streaming application. Make sure the bucket still exists.
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  # @return [String]
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  #
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  # @!attribute [rw] protocol
@@ -2122,8 +2150,8 @@ module Aws::GameLiftStreams
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  # The streaming capacity that is allocated and ready to handle stream
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  # requests without delay. You pay for this capacity whether it's in
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  # use or not. Best for quickest time from streaming request to
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- # streaming session. Default is 1 when creating a stream group or
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- # adding a location.
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+ # streaming session. Default is 1 (2 for high stream classes) when
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+ # creating a stream group or adding a location.
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  # @return [Integer]
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  #
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  # @!attribute [rw] on_demand_capacity
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  # The streaming capacity that is allocated and ready to handle stream
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  # requests without delay. You pay for this capacity whether it's in
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  # use or not. Best for quickest time from streaming request to
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- # streaming session. Default is 1 when creating a stream group or
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- # adding a location.
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+ # streaming session. Default is 1 (2 for high stream classes) when
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+ # creating a stream group or adding a location.
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  # @return [Integer]
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  #
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  # @!attribute [rw] on_demand_capacity
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  # @return [Integer]
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  #
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  # @!attribute [rw] requested_capacity
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- # This value is the total number of compute resources that you request
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- # for a stream group. This includes resources that Amazon GameLift
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- # Streams has either already provisioned or is working to provision.
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- # You request capacity for each location in a stream group.
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+ # This value is the always-on capacity that you most recently
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+ # requested for a stream group. You request capacity separately for
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+ # each location in a stream group. In response to an increase in
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+ # requested capacity, Amazon GameLift Streams attempts to provision
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+ # compute resources to make the stream group's allocated capacity
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+ # meet requested capacity. When always-on capacity is decreased, it
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+ # can take a few minutes to deprovision allocated capacity to match
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+ # the requested capacity.
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  # @return [Integer]
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  #
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  # @!attribute [rw] allocated_capacity
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- # This value is the number of compute resources that a stream group
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- # has provisioned and is ready to stream. It includes resources that
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- # are currently streaming and resources that are idle and ready to
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- # respond to stream requests.
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+ # This value is the stream capacity that Amazon GameLift Streams has
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+ # provisioned in a stream group that can respond immediately to stream
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+ # requests. It includes resources that are currently streaming and
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+ # resources that are idle and ready to respond to stream requests. You
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+ # pay for this capacity whether it's in use or not. After making
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+ # changes to capacity, it can take a few minutes for the allocated
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+ # capacity count to reflect the change while compute resources are
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+ # allocated or deallocated. Similarly, when allocated on-demand
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+ # capacity is no longer needed, it can take a few minutes for Amazon
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+ # GameLift Streams to spin down the allocated capacity.
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  # @return [Integer]
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  #
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  # @!attribute [rw] idle_capacity
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  # This value is the amount of allocated capacity that is not currently
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- # streaming. It represents the stream group's availability to respond
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- # to new stream requests, but not including on-demand capacity.
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+ # streaming. It represents the stream group's ability to respond
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+ # immediately to new stream requests with near-instant startup time.
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  # @return [Integer]
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  #
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  # @see http://docs.aws.amazon.com/goto/WebAPI/gameliftstreams-2018-05-10/LocationState AWS API Documentation
@@ -2558,7 +2596,9 @@ module Aws::GameLiftStreams
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  # minutes, or if the maximum length of a session specified by
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  # `SessionLengthSeconds` in `StartStreamSession` is exceeded.
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  #
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- # * `ERROR`: The stream session failed to activate.
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+ # * `ERROR`: The stream session failed to activate. See `StatusReason`
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+ # (returned by `GetStreamSession` and `StartStreamSession`) for more
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+ # information.
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  #
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  # * `PENDING_CLIENT_RECONNECTION`: A client has recently disconnected
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  # and the stream session is waiting for the client to reconnect. A
@@ -2579,6 +2619,23 @@ module Aws::GameLiftStreams
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  # @!attribute [rw] status_reason
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  # A short description of the reason the stream session is in `ERROR`
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  # status.
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+ #
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+ # * `internalError`: An internal service error occurred. Start a new
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+ # stream session to continue streaming.
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+ #
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+ # * `invalidSignalRequest`: The WebRTC signal request that was sent is
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+ # not valid. When starting or reconnecting to a stream session, use
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+ # `generateSignalRequest` in the Amazon GameLift Streams Web SDK to
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+ # generate a new signal request.
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+ #
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+ # * `placementTimeout`: Amazon GameLift Streams could not find
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+ # available stream capacity to start a stream session. Increase the
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+ # stream capacity in the stream group or wait until capacity becomes
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+ # available.
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+ #
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+ # * `applicationLogS3DestinationError`: Could not write the
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+ # application log to the Amazon S3 bucket that is configured for the
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+ # streaming application. Make sure the bucket still exists.
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  # @return [String]
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  #
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  # @!attribute [rw] protocol
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  # and remove any locations which are in error.
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  #
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  # * `ERROR`: An error occurred when the stream group deployed. See
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- # `StatusReason` for more information.
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+ # `StatusReason` (returned by `CreateStreamGroup`, `GetStreamGroup`,
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+ # and `UpdateStreamGroup`) for more information.
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  #
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  # * `DELETING`: Amazon GameLift Streams is in the process of deleting
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  # the stream group.
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  # minutes, or if the maximum length of a session specified by
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  # `SessionLengthSeconds` in `StartStreamSession` is exceeded.
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  #
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- # * `ERROR`: The stream session failed to activate.
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+ # * `ERROR`: The stream session failed to activate. See `StatusReason`
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+ # (returned by `GetStreamSession` and `StartStreamSession`) for more
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+ # information.
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  #
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  # * `PENDING_CLIENT_RECONNECTION`: A client has recently disconnected
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  # and the stream session is waiting for the client to reconnect. A
@@ -3196,8 +3256,8 @@ module Aws::GameLiftStreams
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  # @return [Types::RuntimeEnvironment]
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  #
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  # @!attribute [rw] executable_path
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- # The path and file name of the executable file that launches the
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- # content for streaming.
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+ # The relative path and file name of the executable file that launches
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+ # the content for streaming.
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  # @return [String]
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  #
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  # @!attribute [rw] application_log_paths
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  # and remove any locations which are in error.
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  #
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  # * `ERROR`: An error occurred when the stream group deployed. See
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- # `StatusReason` for more information.
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+ # `StatusReason` (returned by `CreateStreamGroup`, `GetStreamGroup`,
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+ # and `UpdateStreamGroup`) for more information.
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  #
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  # * `DELETING`: Amazon GameLift Streams is in the process of deleting
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  # the stream group.
@@ -55,7 +55,7 @@ module Aws::GameLiftStreams
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  autoload :EndpointProvider, 'aws-sdk-gameliftstreams/endpoint_provider'
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  autoload :Endpoints, 'aws-sdk-gameliftstreams/endpoints'
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- GEM_VERSION = '1.12.0'
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+ GEM_VERSION = '1.13.0'
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  end
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metadata CHANGED
@@ -1,7 +1,7 @@
1
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  --- !ruby/object:Gem::Specification
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  name: aws-sdk-gameliftstreams
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  version: !ruby/object:Gem::Version
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- version: 1.12.0
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+ version: 1.13.0
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  platform: ruby
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  authors:
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  - Amazon Web Services