aws-sdk-gamelift 1.97.0 → 1.98.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +5 -0
- data/VERSION +1 -1
- data/lib/aws-sdk-gamelift/client.rb +155 -87
- data/lib/aws-sdk-gamelift/client_api.rb +14 -2
- data/lib/aws-sdk-gamelift/types.rb +155 -60
- data/lib/aws-sdk-gamelift.rb +1 -1
- data/sig/client.rbs +5 -1
- data/sig/types.rbs +8 -0
- metadata +2 -2
checksums.yaml
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SHA256:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 24e268796d25bf08c2b521f8c4edc0ace29f0a24742addf10b7809087d043122
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data.tar.gz: 431399c6e95a708ad5dba69a884cc235880ec3a1d66c81fc305d6fd30fde5647
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metadata.gz: 2d8b58d78ac33ffcc9efbbf8615d9026f1473f59a93bf0b778fd3b15b91f39f4c469abbf60d7c16a5758fca3d483963063f4e53fec82e88f17ff10a3f0885c8f
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data.tar.gz: 418e9a6576cd99a2d58cdf73c30a11fcc3f823b8e93ae902e6215bcdac1244d1b46717d721a1a71301e80e6bfec92837c6e98a327f543704679a303c27512edb
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data/CHANGELOG.md
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Unreleased Changes
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------------------
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1.98.0 (2025-01-14)
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------------------
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* Feature - Amazon GameLift releases a new game session placement feature: PriorityConfigurationOverride. You can now override how a game session queue prioritizes placement locations for a single StartGameSessionPlacement request.
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1.97.0 (2025-01-02)
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------------------
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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1.
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1
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1.98.0
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@@ -1196,7 +1196,7 @@ module Aws::GameLift
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# @example Request syntax with placeholder values
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#
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# resp = client.create_container_fleet({
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# fleet_role_arn: "
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# fleet_role_arn: "IamRoleArn", # required
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# description: "NonZeroAndMaxString",
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# game_server_container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
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# per_instance_container_group_definition_name: "ContainerGroupDefinitionNameOrArn",
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@@ -5882,9 +5882,9 @@ module Aws::GameLift
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#
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# This operation is not designed to be continually called to track game
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# session status. This practice can cause you to exceed your API limit,
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# which results in errors. Instead, you must configure
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#
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#
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# which results in errors. Instead, you must configure an Amazon Simple
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# Notification Service (SNS) topic to receive notifications from
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# FlexMatch or queues. Continuously polling with
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# `DescribeGameSessionPlacement` should only be used for games in
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# development with low game session usage.
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#
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@@ -5928,6 +5928,9 @@ module Aws::GameLift
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# resp.game_session_placement.placed_player_sessions[0].player_session_id #=> String
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# resp.game_session_placement.game_session_data #=> String
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# resp.game_session_placement.matchmaker_data #=> String
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# resp.game_session_placement.priority_configuration_override.placement_fallback_strategy #=> String, one of "DEFAULT_AFTER_SINGLE_PASS", "NONE"
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# resp.game_session_placement.priority_configuration_override.location_order #=> Array
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# resp.game_session_placement.priority_configuration_override.location_order[0] #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DescribeGameSessionPlacement AWS API Documentation
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#
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@@ -9175,55 +9178,83 @@ module Aws::GameLift
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req.send_request(options)
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end
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#
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# placement request, Amazon GameLift
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# the
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# the
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#
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# A game session placement request can also request player sessions.
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# When a new game session is successfully created, Amazon GameLift
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# creates a player session for each player included in the request.
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# Makes a request to start a new game session using a game session
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# queue. When processing a placement request in a queue, Amazon GameLift
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# finds the best possible available resource to host the game session
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# and prompts the resource to start the game session.
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#
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#
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# fleet in the order they are listed in the queue configuration.
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# Ideally, a queue's destinations are listed in preference order.
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#
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# Alternatively, when requesting a game session with players, you can
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# also provide latency data for each player in relevant Regions. Latency
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# data indicates the performance lag a player experiences when connected
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# to a fleet in the Region. Amazon GameLift uses latency data to reorder
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# the list of destinations to place the game session in a Region with
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# minimal lag. If latency data is provided for multiple players, Amazon
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# GameLift calculates each Region's average lag for all players and
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# reorders to get the best game play across all players.
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# **Request options**
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#
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#
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# Call this API with the following minimum parameters:
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# *GameSessionQueueName*, *MaximumPlayerSessionCount*, and
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# *PlacementID*. You can also include game session data (data formatted
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# as strings) or game properties (data formatted as key-value pairs) to
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# pass to the new game session.
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#
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# * You can change how Amazon GameLift chooses a hosting resource for
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# the new game session. Prioritizing resources for game session
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# placements is defined when you configure a game session queue. You
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# can use the default prioritization process or specify a custom
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# process by providing a [ PriorityConfiguration][1] when you create
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# or update a queue.
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#
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# * Prioritize based on resource cost and location, using the queue's
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# configured priority settings. Call this API with the minimum
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# parameters.
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#
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# * Prioritize based on latency. Include a set of values for
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# *PlayerLatencies*. You can provide latency data with or without
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# player session data. This option instructs Amazon GameLift to
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# reorder the queue's prioritized locations list based on the
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# latency data. If latency data is provided for multiple players,
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# Amazon GameLift calculates each location's average latency for
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# all players and reorders to find the lowest latency across all
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# players. Don't include latency data if you're providing a custom
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# list of locations.
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#
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# * Prioritize based on a custom list of locations. If you're using a
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# queue that's configured to prioritize location first (see
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# [PriorityConfiguration][1] for game session queues), use the
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# *PriorityConfigurationOverride* parameter to substitute a
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# different location list for this placement request. When
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# prioritizing placements by location, Amazon GameLift searches each
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# location in prioritized order to find an available hosting
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# resource for the new game session. You can choose whether to use
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# the override list for the first placement attempt only or for all
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# attempts.
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# * You can request new player sessions for a group of players. Include
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# the *DesiredPlayerSessions* parameter and include at minimum a
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# unique player ID for each. You can also include player-specific data
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# to pass to the new game session.
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#
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#
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# **Result**
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#
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#
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#
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# If successful, this request generates a new game session placement
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# request and adds it to the game session queue for Amazon GameLift to
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# process in turn. You can track the status of individual placement
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# requests by calling [DescribeGameSessionPlacement][2]. A new game
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# session is running if the status is `FULFILLED` and the request
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# returns the game session connection information (IP address and port).
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# If you include player session data, Amazon GameLift creates a player
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# session for each player ID in the request.
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#
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#
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#
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# optional, but if you include it, you must also provide a unique ID
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# for each player)
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# The request results in a `BadRequestException` in the following
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# situations:
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#
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# *
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#
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# * If the request includes both *PlayerLatencies* and
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# *PriorityConfigurationOverride* parameters.
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#
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# If
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# * If the request includes the *PriorityConfigurationOverride*
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# parameter and designates a queue doesn't prioritize locations.
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#
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#
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#
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# the
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# game session ARN and Region are referenced. If the placement request
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# times out, you can resubmit the request or retry it with a different
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# queue.
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# Amazon GameLift continues to retry each placement request until it
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# reaches the queue's timeout setting. If a request times out, you can
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# resubmit the request to the same queue or try a different queue.
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#
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#
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/
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# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_PriorityConfiguration.html
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# [2]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html
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#
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# @option params [required, String] :placement_id
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# A unique identifier to assign to the new game session placement. This
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@@ -9248,9 +9279,10 @@ module Aws::GameLift
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#
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# @option params [Array<Types::PlayerLatency>] :player_latencies
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# A set of values, expressed in milliseconds, that indicates the amount
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# of latency that a player experiences when connected to
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# This information is used to try to place the new
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# can offer the best possible gameplay experience
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# of latency that a player experiences when connected to Amazon Web
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# Services Regions. This information is used to try to place the new
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# game session where it can offer the best possible gameplay experience
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# for the players.
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#
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# @option params [Array<Types::DesiredPlayerSession>] :desired_player_sessions
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# Set of information on each player to create a player session for.
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@@ -9265,6 +9297,15 @@ module Aws::GameLift
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#
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# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
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#
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# @option params [Types::PriorityConfigurationOverride] :priority_configuration_override
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# A prioritized list of locations to use for the game session placement
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# and instructions on how to use it. This list overrides a queue's
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# prioritized location list for this game session placement request
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# only. You can include Amazon Web Services Regions, local zones, and
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# custom locations (for Anywhere fleets). Choose a fallback strategy to
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# instruct Amazon GameLift to use the override list for the first
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# placement attempt only or for all placement attempts.
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#
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# @return [Types::StartGameSessionPlacementOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
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#
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# * {Types::StartGameSessionPlacementOutput#game_session_placement #game_session_placement} => Types::GameSessionPlacement
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@@ -9296,6 +9337,10 @@ module Aws::GameLift
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# },
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# ],
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# game_session_data: "LargeGameSessionData",
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# priority_configuration_override: {
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# placement_fallback_strategy: "DEFAULT_AFTER_SINGLE_PASS", # accepts DEFAULT_AFTER_SINGLE_PASS, NONE
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# location_order: ["LocationStringModel"], # required
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# },
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# })
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#
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# @example Response structure
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@@ -9325,6 +9370,9 @@ module Aws::GameLift
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# resp.game_session_placement.placed_player_sessions[0].player_session_id #=> String
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# resp.game_session_placement.game_session_data #=> String
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# resp.game_session_placement.matchmaker_data #=> String
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# resp.game_session_placement.priority_configuration_override.placement_fallback_strategy #=> String, one of "DEFAULT_AFTER_SINGLE_PASS", "NONE"
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# resp.game_session_placement.priority_configuration_override.location_order #=> Array
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# resp.game_session_placement.priority_configuration_override.location_order[0] #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacement AWS API Documentation
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#
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@@ -9714,6 +9762,9 @@ module Aws::GameLift
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# resp.game_session_placement.placed_player_sessions[0].player_session_id #=> String
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# resp.game_session_placement.game_session_data #=> String
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# resp.game_session_placement.matchmaker_data #=> String
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# resp.game_session_placement.priority_configuration_override.placement_fallback_strategy #=> String, one of "DEFAULT_AFTER_SINGLE_PASS", "NONE"
|
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# resp.game_session_placement.priority_configuration_override.location_order #=> Array
|
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# resp.game_session_placement.priority_configuration_override.location_order[0] #=> String
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#
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# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StopGameSessionPlacement AWS API Documentation
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#
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@@ -9918,45 +9969,59 @@ module Aws::GameLift
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req.send_request(options)
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end
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# Ends a game session that's currently in progress.
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#
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#
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#
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#
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#
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#
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#
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# Ends a game session that's currently in progress. Use this action to
|
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# terminate any game session that isn't in `ERROR` status. Terminating
|
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# a game session is the most efficient way to free up a server process
|
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# when it's hosting a game session that's in a bad state or not ending
|
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# properly. You can use this action to terminate a game session that's
|
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# being hosted on any type of Amazon GameLift fleet compute, including
|
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# computes for managed EC2, managed container, and Anywhere fleets. The
|
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# game server must be integrated with Amazon GameLift server SDK 5.x or
|
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# greater.
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#
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# **Request options**
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#
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-
#
|
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# Request termination for a single game session. Provide the game
|
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# session ID and the termination mode. There are two potential methods
|
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# for terminating a game session:
|
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#
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# *
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-
#
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-
#
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# * Initiate a graceful termination using the normal game session
|
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# shutdown sequence. With this mode, the Amazon GameLift service
|
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# prompts the server process that's hosting the game session by
|
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# calling the server SDK callback method `OnProcessTerminate()`. The
|
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# callback implementation is part of the custom game server code. It
|
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# might involve a variety of actions to gracefully end a game session,
|
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# such as notifying players,
|
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# such as notifying players, before stopping the server process.
|
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#
|
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# *
|
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#
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#
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#
|
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# * Force an immediate game session termination. With this mode, the
|
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# Amazon GameLift service takes action to stop the server process,
|
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# which ends the game session without the normal game session shutdown
|
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# sequence.
|
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#
|
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-
# **
|
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# **Results**
|
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#
|
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-
#
|
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|
-
#
|
10003
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# If successful, game session termination is initiated. During this
|
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# activity, the game session status is changed to `TERMINATING`. When
|
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+
# completed, the server process that was hosting the game session has
|
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# been stopped and replaced with a new server process that's ready to
|
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+
# host a new game session. The old game session's status is changed to
|
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# `TERMINATED` with a status reason that indicates the termination
|
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+
# method used.
|
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#
|
9948
|
-
#
|
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# **Learn more**
|
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|
#
|
9950
|
-
#
|
10013
|
+
# [Add Amazon GameLift to your game server][1]
|
9951
10014
|
#
|
9952
|
-
#
|
9953
|
-
#
|
9954
|
-
#
|
9955
|
-
#
|
9956
|
-
#
|
9957
|
-
#
|
9958
|
-
#
|
9959
|
-
#
|
10015
|
+
# Amazon GameLift server SDK 5 reference guide for
|
10016
|
+
# `OnProcessTerminate()` ([C++][2]) ([C#][3]) ([Unreal][4]) ([Go][5])
|
10017
|
+
#
|
10018
|
+
#
|
10019
|
+
#
|
10020
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html
|
10021
|
+
# [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-cpp-initsdk.html
|
10022
|
+
# [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-csharp-initsdk.html
|
10023
|
+
# [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk5-unreal-initsdk.html
|
10024
|
+
# [5]: https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-server-sdk-go-initsdk.html
|
9960
10025
|
#
|
9961
10026
|
# @option params [required, String] :game_session_id
|
9962
10027
|
# A unique identifier for the game session to be terminated. A game
|
@@ -9968,17 +10033,20 @@ module Aws::GameLift
|
|
9968
10033
|
# The method to use to terminate the game session. Available methods
|
9969
10034
|
# include:
|
9970
10035
|
#
|
9971
|
-
# * `TRIGGER_ON_PROCESS_TERMINATE` –
|
9972
|
-
#
|
9973
|
-
#
|
9974
|
-
#
|
9975
|
-
#
|
9976
|
-
#
|
9977
|
-
#
|
9978
|
-
#
|
9979
|
-
#
|
9980
|
-
#
|
9981
|
-
#
|
10036
|
+
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift service
|
10037
|
+
# to send an `OnProcessTerminate()` callback to the server process and
|
10038
|
+
# initiate the normal game session shutdown sequence. The
|
10039
|
+
# `OnProcessTerminate` method, which is implemented in the game server
|
10040
|
+
# code, must include a call to the server SDK action
|
10041
|
+
# `ProcessEnding()`, which is how the server process signals to Amazon
|
10042
|
+
# GameLift that a game session is ending. If the server process
|
10043
|
+
# doesn't call `ProcessEnding()`, the game session termination won't
|
10044
|
+
# conclude successfully.
|
10045
|
+
#
|
10046
|
+
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to stop the
|
10047
|
+
# server process immediately. Amazon GameLift takes action (depending
|
10048
|
+
# on the type of fleet) to shut down the server process without the
|
10049
|
+
# normal game session shutdown sequence.
|
9982
10050
|
#
|
9983
10051
|
# <note markdown="1"> This method is not available for game sessions that are running on
|
9984
10052
|
# Anywhere fleets unless the fleet is deployed with the Amazon
|
@@ -11865,7 +11933,7 @@ module Aws::GameLift
|
|
11865
11933
|
tracer: tracer
|
11866
11934
|
)
|
11867
11935
|
context[:gem_name] = 'aws-sdk-gamelift'
|
11868
|
-
context[:gem_version] = '1.
|
11936
|
+
context[:gem_version] = '1.98.0'
|
11869
11937
|
Seahorse::Client::Request.new(handlers, context)
|
11870
11938
|
end
|
11871
11939
|
|
@@ -407,6 +407,7 @@ module Aws::GameLift
|
|
407
407
|
LocationList = Shapes::ListShape.new(name: 'LocationList')
|
408
408
|
LocationModel = Shapes::StructureShape.new(name: 'LocationModel')
|
409
409
|
LocationModelList = Shapes::ListShape.new(name: 'LocationModelList')
|
410
|
+
LocationOrderOverrideList = Shapes::ListShape.new(name: 'LocationOrderOverrideList')
|
410
411
|
LocationState = Shapes::StructureShape.new(name: 'LocationState')
|
411
412
|
LocationStateList = Shapes::ListShape.new(name: 'LocationStateList')
|
412
413
|
LocationStringModel = Shapes::StringShape.new(name: 'LocationStringModel')
|
@@ -455,6 +456,7 @@ module Aws::GameLift
|
|
455
456
|
OutOfCapacityException = Shapes::StructureShape.new(name: 'OutOfCapacityException')
|
456
457
|
PlacedPlayerSession = Shapes::StructureShape.new(name: 'PlacedPlayerSession')
|
457
458
|
PlacedPlayerSessionList = Shapes::ListShape.new(name: 'PlacedPlayerSessionList')
|
459
|
+
PlacementFallbackStrategy = Shapes::StringShape.new(name: 'PlacementFallbackStrategy')
|
458
460
|
Player = Shapes::StructureShape.new(name: 'Player')
|
459
461
|
PlayerAttributeMap = Shapes::MapShape.new(name: 'PlayerAttributeMap')
|
460
462
|
PlayerAttributeString = Shapes::StringShape.new(name: 'PlayerAttributeString')
|
@@ -480,6 +482,7 @@ module Aws::GameLift
|
|
480
482
|
PositiveInteger = Shapes::IntegerShape.new(name: 'PositiveInteger')
|
481
483
|
PositiveLong = Shapes::IntegerShape.new(name: 'PositiveLong')
|
482
484
|
PriorityConfiguration = Shapes::StructureShape.new(name: 'PriorityConfiguration')
|
485
|
+
PriorityConfigurationOverride = Shapes::StructureShape.new(name: 'PriorityConfigurationOverride')
|
483
486
|
PriorityType = Shapes::StringShape.new(name: 'PriorityType')
|
484
487
|
PriorityTypeList = Shapes::ListShape.new(name: 'PriorityTypeList')
|
485
488
|
ProtectionPolicy = Shapes::StringShape.new(name: 'ProtectionPolicy')
|
@@ -714,7 +717,7 @@ module Aws::GameLift
|
|
714
717
|
|
715
718
|
ContainerFleet.add_member(:fleet_id, Shapes::ShapeRef.new(shape: FleetId, location_name: "FleetId"))
|
716
719
|
ContainerFleet.add_member(:fleet_arn, Shapes::ShapeRef.new(shape: FleetArn, location_name: "FleetArn"))
|
717
|
-
ContainerFleet.add_member(:fleet_role_arn, Shapes::ShapeRef.new(shape:
|
720
|
+
ContainerFleet.add_member(:fleet_role_arn, Shapes::ShapeRef.new(shape: IamRoleArn, location_name: "FleetRoleArn"))
|
718
721
|
ContainerFleet.add_member(:game_server_container_group_definition_name, Shapes::ShapeRef.new(shape: ContainerGroupDefinitionName, location_name: "GameServerContainerGroupDefinitionName"))
|
719
722
|
ContainerFleet.add_member(:game_server_container_group_definition_arn, Shapes::ShapeRef.new(shape: ContainerGroupDefinitionArn, location_name: "GameServerContainerGroupDefinitionArn"))
|
720
723
|
ContainerFleet.add_member(:per_instance_container_group_definition_name, Shapes::ShapeRef.new(shape: ContainerGroupDefinitionName, location_name: "PerInstanceContainerGroupDefinitionName"))
|
@@ -815,7 +818,7 @@ module Aws::GameLift
|
|
815
818
|
CreateBuildOutput.add_member(:storage_location, Shapes::ShapeRef.new(shape: S3Location, location_name: "StorageLocation"))
|
816
819
|
CreateBuildOutput.struct_class = Types::CreateBuildOutput
|
817
820
|
|
818
|
-
CreateContainerFleetInput.add_member(:fleet_role_arn, Shapes::ShapeRef.new(shape:
|
821
|
+
CreateContainerFleetInput.add_member(:fleet_role_arn, Shapes::ShapeRef.new(shape: IamRoleArn, required: true, location_name: "FleetRoleArn"))
|
819
822
|
CreateContainerFleetInput.add_member(:description, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, location_name: "Description"))
|
820
823
|
CreateContainerFleetInput.add_member(:game_server_container_group_definition_name, Shapes::ShapeRef.new(shape: ContainerGroupDefinitionNameOrArn, location_name: "GameServerContainerGroupDefinitionName"))
|
821
824
|
CreateContainerFleetInput.add_member(:per_instance_container_group_definition_name, Shapes::ShapeRef.new(shape: ContainerGroupDefinitionNameOrArn, location_name: "PerInstanceContainerGroupDefinitionName"))
|
@@ -1620,6 +1623,7 @@ module Aws::GameLift
|
|
1620
1623
|
GameSessionPlacement.add_member(:placed_player_sessions, Shapes::ShapeRef.new(shape: PlacedPlayerSessionList, location_name: "PlacedPlayerSessions"))
|
1621
1624
|
GameSessionPlacement.add_member(:game_session_data, Shapes::ShapeRef.new(shape: LargeGameSessionData, location_name: "GameSessionData"))
|
1622
1625
|
GameSessionPlacement.add_member(:matchmaker_data, Shapes::ShapeRef.new(shape: MatchmakerData, location_name: "MatchmakerData"))
|
1626
|
+
GameSessionPlacement.add_member(:priority_configuration_override, Shapes::ShapeRef.new(shape: PriorityConfigurationOverride, location_name: "PriorityConfigurationOverride"))
|
1623
1627
|
GameSessionPlacement.struct_class = Types::GameSessionPlacement
|
1624
1628
|
|
1625
1629
|
GameSessionQueue.add_member(:name, Shapes::ShapeRef.new(shape: GameSessionQueueName, location_name: "Name"))
|
@@ -1885,6 +1889,8 @@ module Aws::GameLift
|
|
1885
1889
|
|
1886
1890
|
LocationModelList.member = Shapes::ShapeRef.new(shape: LocationModel)
|
1887
1891
|
|
1892
|
+
LocationOrderOverrideList.member = Shapes::ShapeRef.new(shape: LocationStringModel)
|
1893
|
+
|
1888
1894
|
LocationState.add_member(:location, Shapes::ShapeRef.new(shape: LocationStringModel, location_name: "Location"))
|
1889
1895
|
LocationState.add_member(:status, Shapes::ShapeRef.new(shape: FleetStatus, location_name: "Status"))
|
1890
1896
|
LocationState.struct_class = Types::LocationState
|
@@ -2031,6 +2037,10 @@ module Aws::GameLift
|
|
2031
2037
|
PriorityConfiguration.add_member(:location_order, Shapes::ShapeRef.new(shape: LocationList, location_name: "LocationOrder"))
|
2032
2038
|
PriorityConfiguration.struct_class = Types::PriorityConfiguration
|
2033
2039
|
|
2040
|
+
PriorityConfigurationOverride.add_member(:placement_fallback_strategy, Shapes::ShapeRef.new(shape: PlacementFallbackStrategy, location_name: "PlacementFallbackStrategy"))
|
2041
|
+
PriorityConfigurationOverride.add_member(:location_order, Shapes::ShapeRef.new(shape: LocationOrderOverrideList, required: true, location_name: "LocationOrder"))
|
2042
|
+
PriorityConfigurationOverride.struct_class = Types::PriorityConfigurationOverride
|
2043
|
+
|
2034
2044
|
PriorityTypeList.member = Shapes::ShapeRef.new(shape: PriorityType)
|
2035
2045
|
|
2036
2046
|
PutScalingPolicyInput.add_member(:name, Shapes::ShapeRef.new(shape: NonZeroAndMaxString, required: true, location_name: "Name"))
|
@@ -2178,6 +2188,7 @@ module Aws::GameLift
|
|
2178
2188
|
StartGameSessionPlacementInput.add_member(:player_latencies, Shapes::ShapeRef.new(shape: PlayerLatencyList, location_name: "PlayerLatencies"))
|
2179
2189
|
StartGameSessionPlacementInput.add_member(:desired_player_sessions, Shapes::ShapeRef.new(shape: DesiredPlayerSessionList, location_name: "DesiredPlayerSessions"))
|
2180
2190
|
StartGameSessionPlacementInput.add_member(:game_session_data, Shapes::ShapeRef.new(shape: LargeGameSessionData, location_name: "GameSessionData"))
|
2191
|
+
StartGameSessionPlacementInput.add_member(:priority_configuration_override, Shapes::ShapeRef.new(shape: PriorityConfigurationOverride, location_name: "PriorityConfigurationOverride"))
|
2181
2192
|
StartGameSessionPlacementInput.struct_class = Types::StartGameSessionPlacementInput
|
2182
2193
|
|
2183
2194
|
StartGameSessionPlacementOutput.add_member(:game_session_placement, Shapes::ShapeRef.new(shape: GameSessionPlacement, location_name: "GameSessionPlacement"))
|
@@ -3883,6 +3894,7 @@ module Aws::GameLift
|
|
3883
3894
|
o.errors << Shapes::ShapeRef.new(shape: InvalidRequestException)
|
3884
3895
|
o.errors << Shapes::ShapeRef.new(shape: NotFoundException)
|
3885
3896
|
o.errors << Shapes::ShapeRef.new(shape: UnauthorizedException)
|
3897
|
+
o.errors << Shapes::ShapeRef.new(shape: UnsupportedRegionException)
|
3886
3898
|
end)
|
3887
3899
|
|
3888
3900
|
api.add_operation(:start_match_backfill, Seahorse::Model::Operation.new.tap do |o|
|
@@ -5338,10 +5338,10 @@ module Aws::GameLift
|
|
5338
5338
|
end
|
5339
5339
|
|
5340
5340
|
# A list of fleet locations where a game session queue can place new
|
5341
|
-
# game sessions. You can use a filter to temporarily
|
5342
|
-
#
|
5343
|
-
# you can use a filter configuration allow
|
5344
|
-
# all of
|
5341
|
+
# game sessions. You can use a filter to temporarily exclude specific
|
5342
|
+
# locations from receiving placements. For queues that have
|
5343
|
+
# multi-location fleets, you can use a filter configuration allow
|
5344
|
+
# placement with some, but not all, of a fleet's locations.
|
5345
5345
|
#
|
5346
5346
|
# @!attribute [rw] allowed_locations
|
5347
5347
|
# A list of locations to allow game session placement in, in the form
|
@@ -6830,7 +6830,7 @@ module Aws::GameLift
|
|
6830
6830
|
# before succeeding. With each attempt it creates a
|
6831
6831
|
# [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_GameSession][1]
|
6832
6832
|
# object and updates this placement object with the new game session
|
6833
|
-
# properties
|
6833
|
+
# properties.
|
6834
6834
|
#
|
6835
6835
|
# </note>
|
6836
6836
|
#
|
@@ -6902,8 +6902,8 @@ module Aws::GameLift
|
|
6902
6902
|
#
|
6903
6903
|
# @!attribute [rw] player_latencies
|
6904
6904
|
# A set of values, expressed in milliseconds, that indicates the
|
6905
|
-
# amount of latency that a player experiences when connected to
|
6906
|
-
# Regions.
|
6905
|
+
# amount of latency that a player experiences when connected to Amazon
|
6906
|
+
# Web Services Regions.
|
6907
6907
|
# @return [Array<Types::PlayerLatency>]
|
6908
6908
|
#
|
6909
6909
|
# @!attribute [rw] start_time
|
@@ -6982,6 +6982,17 @@ module Aws::GameLift
|
|
6982
6982
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data
|
6983
6983
|
# @return [String]
|
6984
6984
|
#
|
6985
|
+
# @!attribute [rw] priority_configuration_override
|
6986
|
+
# A prioritized list of locations to use with a game session placement
|
6987
|
+
# request and instructions on how to use it. This list overrides a
|
6988
|
+
# queue's prioritized location list for a single game session
|
6989
|
+
# placement request only. The list can include Amazon Web Services
|
6990
|
+
# Regions, local zones, and custom locations (for Anywhere fleets).
|
6991
|
+
# The fallback strategy instructs Amazon GameLift to use the override
|
6992
|
+
# list for the first placement attempt only or for all placement
|
6993
|
+
# attempts.
|
6994
|
+
# @return [Types::PriorityConfigurationOverride]
|
6995
|
+
#
|
6985
6996
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionPlacement AWS API Documentation
|
6986
6997
|
#
|
6987
6998
|
class GameSessionPlacement < Struct.new(
|
@@ -7002,7 +7013,8 @@ module Aws::GameLift
|
|
7002
7013
|
:port,
|
7003
7014
|
:placed_player_sessions,
|
7004
7015
|
:game_session_data,
|
7005
|
-
:matchmaker_data
|
7016
|
+
:matchmaker_data,
|
7017
|
+
:priority_configuration_override)
|
7006
7018
|
SENSITIVE = [:ip_address, :port]
|
7007
7019
|
include Aws::Structure
|
7008
7020
|
end
|
@@ -9082,9 +9094,10 @@ module Aws::GameLift
|
|
9082
9094
|
#
|
9083
9095
|
# @!attribute [rw] latency_in_ms
|
9084
9096
|
# A set of values, expressed in milliseconds, that indicates the
|
9085
|
-
# amount of latency that a player experiences when connected to
|
9086
|
-
# Regions. If this property is present, FlexMatch
|
9087
|
-
# the match only in Regions for which latency is
|
9097
|
+
# amount of latency that a player experiences when connected to Amazon
|
9098
|
+
# Web Services Regions. If this property is present, FlexMatch
|
9099
|
+
# considers placing the match only in Regions for which latency is
|
9100
|
+
# reported.
|
9088
9101
|
#
|
9089
9102
|
# If a matchmaker has a rule that evaluates player latency, players
|
9090
9103
|
# must report latency in order to be matched. If no latency is
|
@@ -9291,52 +9304,61 @@ module Aws::GameLift
|
|
9291
9304
|
include Aws::Structure
|
9292
9305
|
end
|
9293
9306
|
|
9294
|
-
# Custom prioritization settings for
|
9295
|
-
#
|
9296
|
-
#
|
9297
|
-
# process, which is as follows:
|
9307
|
+
# Custom prioritization settings for a game session queue to use when
|
9308
|
+
# searching for available game servers to place new game sessions. This
|
9309
|
+
# configuration replaces the default FleetIQ prioritization process.
|
9298
9310
|
#
|
9299
|
-
#
|
9300
|
-
#
|
9301
|
-
# average latency (1), then on lowest hosting cost (2), then on
|
9302
|
-
# destination list order (3), and finally on location (alphabetical)
|
9303
|
-
# (4). This approach ensures that the queue's top priority is to
|
9304
|
-
# place game sessions where average player latency is lowest, and--if
|
9305
|
-
# latency is the same--where the hosting cost is less, etc.
|
9311
|
+
# By default, a queue makes placements based on the following default
|
9312
|
+
# prioritizations:
|
9306
9313
|
#
|
9307
|
-
# * If player latency data is
|
9308
|
-
#
|
9309
|
-
#
|
9310
|
-
#
|
9311
|
-
#
|
9312
|
-
#
|
9314
|
+
# * If player latency data is included in a game session request, Amazon
|
9315
|
+
# GameLift prioritizes placing game sessions where the average player
|
9316
|
+
# latency is lowest. Amazon GameLift re-orders the queue's
|
9317
|
+
# destinations and locations (for multi-location fleets) based on the
|
9318
|
+
# following priorities: (1) the lowest average latency across all
|
9319
|
+
# players, (2) the lowest hosting cost, (3) the queue's default
|
9320
|
+
# destination order, and then (4), an alphabetic list of locations.
|
9313
9321
|
#
|
9314
|
-
#
|
9322
|
+
# * If player latency data is not included, Amazon GameLift prioritizes
|
9323
|
+
# placing game sessions in the queue's first destination. If that
|
9324
|
+
# fleet has multiple locations, the game session is placed on the
|
9325
|
+
# first location (when listed alphabetically). Amazon GameLift
|
9326
|
+
# re-orders the queue's destinations and locations (for
|
9327
|
+
# multi-location fleets) based on the following priorities: (1) the
|
9328
|
+
# queue's default destination order, and then (2) an alphabetic list
|
9329
|
+
# of locations.
|
9315
9330
|
#
|
9316
9331
|
# @!attribute [rw] priority_order
|
9317
|
-
#
|
9318
|
-
#
|
9332
|
+
# A custom sequence to use when prioritizing where to place new game
|
9333
|
+
# sessions. Each priority type is listed once.
|
9319
9334
|
#
|
9320
|
-
# * `LATENCY` --
|
9321
|
-
# player latency
|
9335
|
+
# * `LATENCY` -- Amazon GameLift prioritizes locations where the
|
9336
|
+
# average player latency is lowest. Player latency data is provided
|
9337
|
+
# in each game session placement request.
|
9322
9338
|
#
|
9323
|
-
# * `COST` --
|
9324
|
-
# hosting costs. Cost is evaluated based on the location,
|
9325
|
-
# type, and fleet type (Spot or On-Demand)
|
9326
|
-
# the queue.
|
9339
|
+
# * `COST` -- Amazon GameLift prioritizes destinations with the lowest
|
9340
|
+
# current hosting costs. Cost is evaluated based on the location,
|
9341
|
+
# instance type, and fleet type (Spot or On-Demand) of each
|
9342
|
+
# destination in the queue.
|
9327
9343
|
#
|
9328
|
-
# * `DESTINATION` --
|
9329
|
-
#
|
9344
|
+
# * `DESTINATION` -- Amazon GameLift prioritizes based on the list
|
9345
|
+
# order of destinations in the queue configuration.
|
9330
9346
|
#
|
9331
|
-
# * `LOCATION` --
|
9332
|
-
# locations, as defined in `LocationOrder`.
|
9347
|
+
# * `LOCATION` -- Amazon GameLift prioritizes based on the provided
|
9348
|
+
# order of locations, as defined in `LocationOrder`.
|
9333
9349
|
# @return [Array<String>]
|
9334
9350
|
#
|
9335
9351
|
# @!attribute [rw] location_order
|
9336
9352
|
# The prioritization order to use for fleet locations, when the
|
9337
|
-
# `PriorityOrder` property includes `LOCATION`. Locations
|
9338
|
-
#
|
9339
|
-
# Each location
|
9353
|
+
# `PriorityOrder` property includes `LOCATION`. Locations can include
|
9354
|
+
# Amazon Web Services Region codes (such as `us-west-2`), local zones,
|
9355
|
+
# and custom locations (for Anywhere fleets). Each location must be
|
9356
|
+
# listed only once. For details, see [Amazon GameLift service
|
9357
|
+
# locations.][1]
|
9358
|
+
#
|
9359
|
+
#
|
9360
|
+
#
|
9361
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
9340
9362
|
# @return [Array<String>]
|
9341
9363
|
#
|
9342
9364
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PriorityConfiguration AWS API Documentation
|
@@ -9348,6 +9370,65 @@ module Aws::GameLift
|
|
9348
9370
|
include Aws::Structure
|
9349
9371
|
end
|
9350
9372
|
|
9373
|
+
# An alternate list of prioritized locations for use with a game session
|
9374
|
+
# queue. When this property is included in a
|
9375
|
+
# [StartGameSessionPlacement][1] request, this list overrides the
|
9376
|
+
# queue's default location prioritization, as defined in the queue's
|
9377
|
+
# [PriorityConfiguration](gamelift/latest/apireference/API_PriorityConfiguration.html)
|
9378
|
+
# setting (*LocationOrder*). This property overrides the queue's
|
9379
|
+
# default priority list for individual placement requests only. Use this
|
9380
|
+
# property only with queues that have a `PriorityConfiguration` setting
|
9381
|
+
# that prioritizes first.
|
9382
|
+
#
|
9383
|
+
# <note markdown="1"> A priority configuration override list does not override a queue's
|
9384
|
+
# FilterConfiguration setting, if the queue has one. Filter
|
9385
|
+
# configurations are used to limit placements to a subset of the
|
9386
|
+
# locations in a queue's destinations. If the override list includes a
|
9387
|
+
# location that's not included in the FilterConfiguration allowed list,
|
9388
|
+
# Amazon GameLift won't attempt to place a game session there.
|
9389
|
+
#
|
9390
|
+
# </note>
|
9391
|
+
#
|
9392
|
+
#
|
9393
|
+
#
|
9394
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html
|
9395
|
+
#
|
9396
|
+
# @!attribute [rw] placement_fallback_strategy
|
9397
|
+
# Instructions for how to use the override list if the first round of
|
9398
|
+
# placement attempts fails. The first round is a failure if Amazon
|
9399
|
+
# GameLift searches all listed locations, in all of the queue's
|
9400
|
+
# destinations, without finding an available hosting resource for a
|
9401
|
+
# new game session. Valid strategies include:
|
9402
|
+
#
|
9403
|
+
# * `DEFAULT_AFTER_SINGLE_PASS` -- After the first round of placement
|
9404
|
+
# attempts, discard the override list and use the queue's default
|
9405
|
+
# location priority list. Continue to use the queue's default list
|
9406
|
+
# until the placement request times out.
|
9407
|
+
#
|
9408
|
+
# * `NONE` -- Continue to use the override list for all rounds of
|
9409
|
+
# placement attempts until the placement request times out.
|
9410
|
+
# @return [String]
|
9411
|
+
#
|
9412
|
+
# @!attribute [rw] location_order
|
9413
|
+
# A prioritized list of hosting locations. The list can include Amazon
|
9414
|
+
# Web Services Regions (such as `us-west-2`), local zones, and custom
|
9415
|
+
# locations (for Anywhere fleets). Each location must be listed only
|
9416
|
+
# once. For details, see [Amazon GameLift service locations.][1]
|
9417
|
+
#
|
9418
|
+
#
|
9419
|
+
#
|
9420
|
+
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
|
9421
|
+
# @return [Array<String>]
|
9422
|
+
#
|
9423
|
+
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/PriorityConfigurationOverride AWS API Documentation
|
9424
|
+
#
|
9425
|
+
class PriorityConfigurationOverride < Struct.new(
|
9426
|
+
:placement_fallback_strategy,
|
9427
|
+
:location_order)
|
9428
|
+
SENSITIVE = []
|
9429
|
+
include Aws::Structure
|
9430
|
+
end
|
9431
|
+
|
9351
9432
|
# @!attribute [rw] name
|
9352
9433
|
# A descriptive label that is associated with a fleet's scaling
|
9353
9434
|
# policy. Policy names do not need to be unique. A fleet can have only
|
@@ -10360,10 +10441,10 @@ module Aws::GameLift
|
|
10360
10441
|
#
|
10361
10442
|
# @!attribute [rw] player_latencies
|
10362
10443
|
# A set of values, expressed in milliseconds, that indicates the
|
10363
|
-
# amount of latency that a player experiences when connected to
|
10364
|
-
# Regions. This information is used to try to place the
|
10365
|
-
# session where it can offer the best possible gameplay
|
10366
|
-
# the players.
|
10444
|
+
# amount of latency that a player experiences when connected to Amazon
|
10445
|
+
# Web Services Regions. This information is used to try to place the
|
10446
|
+
# new game session where it can offer the best possible gameplay
|
10447
|
+
# experience for the players.
|
10367
10448
|
# @return [Array<Types::PlayerLatency>]
|
10368
10449
|
#
|
10369
10450
|
# @!attribute [rw] desired_player_sessions
|
@@ -10381,6 +10462,16 @@ module Aws::GameLift
|
|
10381
10462
|
# [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession
|
10382
10463
|
# @return [String]
|
10383
10464
|
#
|
10465
|
+
# @!attribute [rw] priority_configuration_override
|
10466
|
+
# A prioritized list of locations to use for the game session
|
10467
|
+
# placement and instructions on how to use it. This list overrides a
|
10468
|
+
# queue's prioritized location list for this game session placement
|
10469
|
+
# request only. You can include Amazon Web Services Regions, local
|
10470
|
+
# zones, and custom locations (for Anywhere fleets). Choose a fallback
|
10471
|
+
# strategy to instruct Amazon GameLift to use the override list for
|
10472
|
+
# the first placement attempt only or for all placement attempts.
|
10473
|
+
# @return [Types::PriorityConfigurationOverride]
|
10474
|
+
#
|
10384
10475
|
# @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacementInput AWS API Documentation
|
10385
10476
|
#
|
10386
10477
|
class StartGameSessionPlacementInput < Struct.new(
|
@@ -10391,7 +10482,8 @@ module Aws::GameLift
|
|
10391
10482
|
:game_session_name,
|
10392
10483
|
:player_latencies,
|
10393
10484
|
:desired_player_sessions,
|
10394
|
-
:game_session_data
|
10485
|
+
:game_session_data,
|
10486
|
+
:priority_configuration_override)
|
10395
10487
|
SENSITIVE = []
|
10396
10488
|
include Aws::Structure
|
10397
10489
|
end
|
@@ -11097,17 +11189,20 @@ module Aws::GameLift
|
|
11097
11189
|
# The method to use to terminate the game session. Available methods
|
11098
11190
|
# include:
|
11099
11191
|
#
|
11100
|
-
# * `TRIGGER_ON_PROCESS_TERMINATE` –
|
11101
|
-
#
|
11102
|
-
#
|
11103
|
-
#
|
11104
|
-
#
|
11105
|
-
#
|
11106
|
-
#
|
11107
|
-
#
|
11108
|
-
#
|
11109
|
-
#
|
11110
|
-
#
|
11192
|
+
# * `TRIGGER_ON_PROCESS_TERMINATE` – Prompts the Amazon GameLift
|
11193
|
+
# service to send an `OnProcessTerminate()` callback to the server
|
11194
|
+
# process and initiate the normal game session shutdown sequence.
|
11195
|
+
# The `OnProcessTerminate` method, which is implemented in the game
|
11196
|
+
# server code, must include a call to the server SDK action
|
11197
|
+
# `ProcessEnding()`, which is how the server process signals to
|
11198
|
+
# Amazon GameLift that a game session is ending. If the server
|
11199
|
+
# process doesn't call `ProcessEnding()`, the game session
|
11200
|
+
# termination won't conclude successfully.
|
11201
|
+
#
|
11202
|
+
# * `FORCE_TERMINATE` – Prompts the Amazon GameLift service to stop
|
11203
|
+
# the server process immediately. Amazon GameLift takes action
|
11204
|
+
# (depending on the type of fleet) to shut down the server process
|
11205
|
+
# without the normal game session shutdown sequence.
|
11111
11206
|
#
|
11112
11207
|
# <note markdown="1"> This method is not available for game sessions that are running on
|
11113
11208
|
# Anywhere fleets unless the fleet is deployed with the Amazon
|
data/lib/aws-sdk-gamelift.rb
CHANGED
data/sig/client.rbs
CHANGED
@@ -1529,7 +1529,11 @@ module Aws
|
|
1529
1529
|
player_data: ::String?
|
1530
1530
|
},
|
1531
1531
|
],
|
1532
|
-
?game_session_data: ::String
|
1532
|
+
?game_session_data: ::String,
|
1533
|
+
?priority_configuration_override: {
|
1534
|
+
placement_fallback_strategy: ("DEFAULT_AFTER_SINGLE_PASS" | "NONE")?,
|
1535
|
+
location_order: Array[::String]
|
1536
|
+
}
|
1533
1537
|
) -> _StartGameSessionPlacementResponseSuccess
|
1534
1538
|
| (Hash[Symbol, untyped] params, ?Hash[Symbol, untyped] options) -> _StartGameSessionPlacementResponseSuccess
|
1535
1539
|
|
data/sig/types.rbs
CHANGED
@@ -1298,6 +1298,7 @@ module Aws::GameLift
|
|
1298
1298
|
attr_accessor placed_player_sessions: ::Array[Types::PlacedPlayerSession]
|
1299
1299
|
attr_accessor game_session_data: ::String
|
1300
1300
|
attr_accessor matchmaker_data: ::String
|
1301
|
+
attr_accessor priority_configuration_override: Types::PriorityConfigurationOverride
|
1301
1302
|
SENSITIVE: [:ip_address, :port]
|
1302
1303
|
end
|
1303
1304
|
|
@@ -1773,6 +1774,12 @@ module Aws::GameLift
|
|
1773
1774
|
SENSITIVE: []
|
1774
1775
|
end
|
1775
1776
|
|
1777
|
+
class PriorityConfigurationOverride
|
1778
|
+
attr_accessor placement_fallback_strategy: ("DEFAULT_AFTER_SINGLE_PASS" | "NONE")
|
1779
|
+
attr_accessor location_order: ::Array[::String]
|
1780
|
+
SENSITIVE: []
|
1781
|
+
end
|
1782
|
+
|
1776
1783
|
class PutScalingPolicyInput
|
1777
1784
|
attr_accessor name: ::String
|
1778
1785
|
attr_accessor fleet_id: ::String
|
@@ -1957,6 +1964,7 @@ module Aws::GameLift
|
|
1957
1964
|
attr_accessor player_latencies: ::Array[Types::PlayerLatency]
|
1958
1965
|
attr_accessor desired_player_sessions: ::Array[Types::DesiredPlayerSession]
|
1959
1966
|
attr_accessor game_session_data: ::String
|
1967
|
+
attr_accessor priority_configuration_override: Types::PriorityConfigurationOverride
|
1960
1968
|
SENSITIVE: []
|
1961
1969
|
end
|
1962
1970
|
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: aws-sdk-gamelift
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.
|
4
|
+
version: 1.98.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Amazon Web Services
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2025-01-
|
11
|
+
date: 2025-01-14 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: aws-sdk-core
|