aws-sdk-gamelift 1.86.0 → 1.87.0

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA256:
3
- metadata.gz: 5c3d7621e172d9814ccfb9b5faef651ca5bb363aa7854651df8364ad44913fce
4
- data.tar.gz: f81e21044d50dd16054b40e4cd91053b00e707377291affcc4bf8d5a022e353b
3
+ metadata.gz: 0e1538f96ae4fa41066a3e1e8238be9cb1f577431f98638ccfa004c538ed9f8e
4
+ data.tar.gz: e634318a4705e300fa5adb656d9edf65fd14d21183f660406ef5908cf502a92c
5
5
  SHA512:
6
- metadata.gz: 6aed5799c99c2e2169cd97f3c87b4e5fb878bad8b2635d9a3eb19faec13f19fd0cdfe41842c41ddd42d5767409046f7e8e3a6a0757c3f0b215a27bf001da42f6
7
- data.tar.gz: 263ce4e1202acb99d33427b52d5ca97269bf02923d452e0bcb7067a3e08646ad2b48d0789795f7c4fa14c4921c062664653b733959eec6fe55d9bee0e61ccf74
6
+ metadata.gz: a91a01c697d28c329143508a9cfbb4ed1704241b6e835ff72c1def09f007bcbe2b19dd4587bb5e632003892e06bb6c3548e07e98e9e996805a60b0e412ec2764
7
+ data.tar.gz: b0fbc384e21335d81898bf5a241fd59224e8b6793f9811ee5df3706f82f890efe49131d52000457da05060060cbc9e1d22d995eedeece29e979765156eb02bdc
data/CHANGELOG.md CHANGED
@@ -1,6 +1,11 @@
1
1
  Unreleased Changes
2
2
  ------------------
3
3
 
4
+ 1.87.0 (2024-09-05)
5
+ ------------------
6
+
7
+ * Feature - Amazon GameLift provides additional events for tracking the fleet creation process.
8
+
4
9
  1.86.0 (2024-09-03)
5
10
  ------------------
6
11
 
data/VERSION CHANGED
@@ -1 +1 @@
1
- 1.86.0
1
+ 1.87.0
@@ -783,13 +783,19 @@ module Aws::GameLift
783
783
  # in this request. There is no default value. You can't change a
784
784
  # build's operating system later.
785
785
  #
786
- # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
787
- # system, you can continue to create new builds using this OS until
788
- # October 10, 2023, when Microsoft ends its support. All others must use
789
- # Windows Server 2016 when creating new Windows-based builds.
786
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
787
+ # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
788
+ # hosted on AL2 and use Amazon GameLift server SDK 4.x., first update
789
+ # the game server build to server SDK 5.x, and then deploy to AL2023
790
+ # instances. See [ Migrate to Amazon GameLift server SDK version 5.][2]
790
791
  #
791
792
  # </note>
792
793
  #
794
+ #
795
+ #
796
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
797
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
798
+ #
793
799
  # @option params [Array<Types::Tag>] :tags
794
800
  # A list of labels to assign to the new build resource. Tags are
795
801
  # developer defined key-value pairs. Tagging Amazon Web Services
@@ -975,6 +981,19 @@ module Aws::GameLift
975
981
  # definition. All containers in a group must run on the same operating
976
982
  # system.
977
983
  #
984
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more
985
+ # details in the [Amazon Linux 2 FAQs][1]. For game servers that are
986
+ # hosted on AL2 and use Amazon GameLift server SDK 4.x., first update
987
+ # the game server build to server SDK 5.x, and then deploy to AL2023
988
+ # instances. See [ Migrate to Amazon GameLift server SDK version 5.][2]
989
+ #
990
+ # </note>
991
+ #
992
+ #
993
+ #
994
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
995
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
996
+ #
978
997
  # @option params [Array<Types::Tag>] :tags
979
998
  # A list of labels to assign to the container group definition resource.
980
999
  # Tags are developer-defined key-value pairs. Tagging Amazon Web
@@ -1395,15 +1414,19 @@ module Aws::GameLift
1395
1414
  #
1396
1415
  # @option params [Array<Types::LocationConfiguration>] :locations
1397
1416
  # A set of remote locations to deploy additional instances to and manage
1398
- # as part of the fleet. This parameter can only be used when creating
1399
- # fleets in Amazon Web Services Regions that support multiple locations.
1400
- # You can add any Amazon GameLift-supported Amazon Web Services Region
1401
- # as a remote location, in the form of an Amazon Web Services Region
1402
- # code, such as `us-west-2` or Local Zone code. To create a fleet with
1403
- # instances in the home Region only, don't set this parameter.
1417
+ # as a multi-location fleet. Use this parameter when creating a fleet in
1418
+ # Amazon Web Services Regions that support multiple locations. You can
1419
+ # add any Amazon Web Services Region or Local Zone that's supported by
1420
+ # Amazon GameLift. Provide a list of one or more Amazon Web Services
1421
+ # Region codes, such as `us-west-2`, or Local Zone names. When using
1422
+ # this parameter, Amazon GameLift requires you to include your home
1423
+ # location in the request. For a list of supported Regions and Local
1424
+ # Zones, see [ Amazon GameLift service locations][1] for managed
1425
+ # hosting.
1426
+ #
1427
+ #
1404
1428
  #
1405
- # When using this parameter, Amazon GameLift requires you to include
1406
- # your home location in the request.
1429
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
1407
1430
  #
1408
1431
  # @option params [Array<Types::Tag>] :tags
1409
1432
  # A list of labels to assign to the new fleet resource. Tags are
@@ -1610,12 +1633,16 @@ module Aws::GameLift
1610
1633
  #
1611
1634
  # [Setting up fleets][2]
1612
1635
  #
1613
- # [Multi-location fleets][2]
1636
+ # [Update fleet locations][3]
1637
+ #
1638
+ # [ Amazon GameLift service locations][4] for managed hosting.
1614
1639
  #
1615
1640
  #
1616
1641
  #
1617
1642
  # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html
1618
1643
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
1644
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-editing.html#fleets-update-locations
1645
+ # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
1619
1646
  #
1620
1647
  # @option params [required, String] :fleet_id
1621
1648
  # A unique identifier for the fleet to add locations to. You can use
@@ -2287,11 +2314,11 @@ module Aws::GameLift
2287
2314
  # A descriptive name for the custom location.
2288
2315
  #
2289
2316
  # @option params [Array<Types::Tag>] :tags
2290
- # A list of labels to assign to the new matchmaking configuration
2291
- # resource. Tags are developer-defined key-value pairs. Tagging Amazon
2292
- # Web Services resources are useful for resource management, access
2293
- # management and cost allocation. For more information, see [ Tagging
2294
- # Amazon Web Services Resources][1] in the *Amazon Web Services General
2317
+ # A list of labels to assign to the new resource. Tags are
2318
+ # developer-defined key-value pairs. Tagging Amazon Web Services
2319
+ # resources are useful for resource management, access management, and
2320
+ # cost allocation. For more information, see [ Tagging Amazon Web
2321
+ # Services Resources][1] in the *Amazon Web Services General
2295
2322
  # Rareference*.
2296
2323
  #
2297
2324
  #
@@ -4451,7 +4478,7 @@ module Aws::GameLift
4451
4478
  # resp.events #=> Array
4452
4479
  # resp.events[0].event_id #=> String
4453
4480
  # resp.events[0].resource_id #=> String
4454
- # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED"
4481
+ # resp.events[0].event_code #=> String, one of "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED", "FLEET_CREATION_COMPLETED_INSTALLER", "FLEET_CREATION_FAILED_INSTALLER"
4455
4482
  # resp.events[0].message #=> String
4456
4483
  # resp.events[0].event_time #=> Time
4457
4484
  # resp.events[0].pre_signed_log_url #=> String
@@ -4492,9 +4519,12 @@ module Aws::GameLift
4492
4519
  #
4493
4520
  # [Setting up Amazon GameLift fleets][1]
4494
4521
  #
4522
+ # [ Amazon GameLift service locations][2] for managed hosting
4523
+ #
4495
4524
  #
4496
4525
  #
4497
4526
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4527
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
4498
4528
  #
4499
4529
  # @option params [required, String] :fleet_id
4500
4530
  # A unique identifier for the fleet to retrieve remote locations for.
@@ -4574,12 +4604,15 @@ module Aws::GameLift
4574
4604
  #
4575
4605
  # [Setting up Amazon GameLift fleets][1]
4576
4606
  #
4577
- # [GameLift metrics for fleets][2]
4607
+ # [ Amazon GameLift service locations][2] for managed hosting
4608
+ #
4609
+ # [GameLift metrics for fleets][3]
4578
4610
  #
4579
4611
  #
4580
4612
  #
4581
4613
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4582
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4614
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
4615
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4583
4616
  #
4584
4617
  # @option params [required, String] :fleet_id
4585
4618
  # A unique identifier for the fleet to request location capacity for.
@@ -4643,12 +4676,15 @@ module Aws::GameLift
4643
4676
  #
4644
4677
  # [Setting up Amazon GameLift fleets][1]
4645
4678
  #
4646
- # [GameLift metrics for fleets][2]
4679
+ # [ Amazon GameLift service locations][2] for managed hosting
4680
+ #
4681
+ # [GameLift metrics for fleets][3]
4647
4682
  #
4648
4683
  #
4649
4684
  #
4650
4685
  # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html
4651
- # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4686
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
4687
+ # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet
4652
4688
  #
4653
4689
  # @option params [required, String] :fleet_id
4654
4690
  # A unique identifier for the fleet to request location utilization for.
@@ -6246,14 +6282,11 @@ module Aws::GameLift
6246
6282
  #
6247
6283
  # * [Debug fleet issues][3]
6248
6284
  #
6249
- # * [ Remotely connect to a container fleet][4]
6250
- #
6251
6285
  #
6252
6286
  #
6253
6287
  # [1]: https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli
6254
6288
  # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html
6255
6289
  # [3]: https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html
6256
- # [4]: https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-remote-access.html
6257
6290
  #
6258
6291
  # @option params [required, String] :fleet_id
6259
6292
  # A unique identifier for the fleet that holds the compute resource that
@@ -7551,11 +7584,13 @@ module Aws::GameLift
7551
7584
  #
7552
7585
  # @option params [String] :ip_address
7553
7586
  # The IP address of the compute resource. Amazon GameLift requires
7554
- # either a DNS name or IP address.
7587
+ # either a DNS name or IP address. When registering an Anywhere fleet,
7588
+ # an IP address is required.
7555
7589
  #
7556
7590
  # @option params [String] :location
7557
7591
  # The name of a custom location to associate with the compute resource
7558
- # being registered.
7592
+ # being registered. This parameter is required when registering a
7593
+ # compute for an Anywhere fleet.
7559
7594
  #
7560
7595
  # @return [Types::RegisterComputeOutput] Returns a {Seahorse::Client::Response response} object which responds to the following methods:
7561
7596
  #
@@ -10251,7 +10286,7 @@ module Aws::GameLift
10251
10286
  tracer: tracer
10252
10287
  )
10253
10288
  context[:gem_name] = 'aws-sdk-gamelift'
10254
- context[:gem_version] = '1.86.0'
10289
+ context[:gem_version] = '1.87.0'
10255
10290
  Seahorse::Client::Request.new(handlers, context)
10256
10291
  end
10257
10292
 
@@ -272,6 +272,20 @@ module Aws::GameLift
272
272
  # Operating system that the game server binaries are built to run on.
273
273
  # This value determines the type of fleet resources that you can use
274
274
  # for this build.
275
+ #
276
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
277
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
278
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
279
+ # update the game server build to server SDK 5.x, and then deploy to
280
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
281
+ # version 5.][2]
282
+ #
283
+ # </note>
284
+ #
285
+ #
286
+ #
287
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
288
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
275
289
  # @return [String]
276
290
  #
277
291
  # @!attribute [rw] creation_time
@@ -462,6 +476,20 @@ module Aws::GameLift
462
476
  #
463
477
  # @!attribute [rw] operating_system
464
478
  # The type of operating system on the compute resource.
479
+ #
480
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
481
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
482
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
483
+ # update the game server build to server SDK 5.x, and then deploy to
484
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
485
+ # version 5.][2]
486
+ #
487
+ # </note>
488
+ #
489
+ #
490
+ #
491
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
492
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
465
493
  # @return [String]
466
494
  #
467
495
  # @!attribute [rw] type
@@ -1020,6 +1048,20 @@ module Aws::GameLift
1020
1048
  # @!attribute [rw] operating_system
1021
1049
  # The platform required for all containers in the container group
1022
1050
  # definition.
1051
+ #
1052
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1053
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1054
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
1055
+ # update the game server build to server SDK 5.x, and then deploy to
1056
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
1057
+ # version 5.][2]
1058
+ #
1059
+ # </note>
1060
+ #
1061
+ #
1062
+ #
1063
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
1064
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
1023
1065
  # @return [String]
1024
1066
  #
1025
1067
  # @!attribute [rw] name
@@ -1288,7 +1330,7 @@ module Aws::GameLift
1288
1330
  # maximum.
1289
1331
  #
1290
1332
  # * If a desired number is set to a value higher than the calculated
1291
- # maximum, Amazon GameLift places the calculated maximum.
1333
+ # maximum, fleet creation fails..
1292
1334
  #
1293
1335
  # * If a desired number is set to a value lower than the calculated
1294
1336
  # maximum, Amazon GameLift places the desired number.
@@ -1584,12 +1626,19 @@ module Aws::GameLift
1584
1626
  # operating system in this request. There is no default value. You
1585
1627
  # can't change a build's operating system later.
1586
1628
  #
1587
- # <note markdown="1"> If you have active fleets using the Windows Server 2012 operating
1588
- # system, you can continue to create new builds using this OS until
1589
- # October 10, 2023, when Microsoft ends its support. All others must
1590
- # use Windows Server 2016 when creating new Windows-based builds.
1629
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1630
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1631
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
1632
+ # update the game server build to server SDK 5.x, and then deploy to
1633
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
1634
+ # version 5.][2]
1591
1635
  #
1592
1636
  # </note>
1637
+ #
1638
+ #
1639
+ #
1640
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
1641
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
1593
1642
  # @return [String]
1594
1643
  #
1595
1644
  # @!attribute [rw] tags
@@ -1714,6 +1763,20 @@ module Aws::GameLift
1714
1763
  # The platform that is used by containers in the container group
1715
1764
  # definition. All containers in a group must run on the same operating
1716
1765
  # system.
1766
+ #
1767
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
1768
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
1769
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
1770
+ # update the game server build to server SDK 5.x, and then deploy to
1771
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
1772
+ # version 5.][2]
1773
+ #
1774
+ # </note>
1775
+ #
1776
+ #
1777
+ #
1778
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
1779
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
1717
1780
  # @return [String]
1718
1781
  #
1719
1782
  # @!attribute [rw] tags
@@ -1955,16 +2018,19 @@ module Aws::GameLift
1955
2018
  #
1956
2019
  # @!attribute [rw] locations
1957
2020
  # A set of remote locations to deploy additional instances to and
1958
- # manage as part of the fleet. This parameter can only be used when
1959
- # creating fleets in Amazon Web Services Regions that support multiple
1960
- # locations. You can add any Amazon GameLift-supported Amazon Web
1961
- # Services Region as a remote location, in the form of an Amazon Web
1962
- # Services Region code, such as `us-west-2` or Local Zone code. To
1963
- # create a fleet with instances in the home Region only, don't set
1964
- # this parameter.
1965
- #
1966
- # When using this parameter, Amazon GameLift requires you to include
1967
- # your home location in the request.
2021
+ # manage as a multi-location fleet. Use this parameter when creating a
2022
+ # fleet in Amazon Web Services Regions that support multiple
2023
+ # locations. You can add any Amazon Web Services Region or Local Zone
2024
+ # that's supported by Amazon GameLift. Provide a list of one or more
2025
+ # Amazon Web Services Region codes, such as `us-west-2`, or Local Zone
2026
+ # names. When using this parameter, Amazon GameLift requires you to
2027
+ # include your home location in the request. For a list of supported
2028
+ # Regions and Local Zones, see [ Amazon GameLift service locations][1]
2029
+ # for managed hosting.
2030
+ #
2031
+ #
2032
+ #
2033
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
1968
2034
  # @return [Array<Types::LocationConfiguration>]
1969
2035
  #
1970
2036
  # @!attribute [rw] tags
@@ -2541,12 +2607,12 @@ module Aws::GameLift
2541
2607
  # @return [String]
2542
2608
  #
2543
2609
  # @!attribute [rw] tags
2544
- # A list of labels to assign to the new matchmaking configuration
2545
- # resource. Tags are developer-defined key-value pairs. Tagging Amazon
2546
- # Web Services resources are useful for resource management, access
2547
- # management and cost allocation. For more information, see [ Tagging
2548
- # Amazon Web Services Resources][1] in the *Amazon Web Services
2549
- # General Rareference*.
2610
+ # A list of labels to assign to the new resource. Tags are
2611
+ # developer-defined key-value pairs. Tagging Amazon Web Services
2612
+ # resources are useful for resource management, access management, and
2613
+ # cost allocation. For more information, see [ Tagging Amazon Web
2614
+ # Services Resources][1] in the *Amazon Web Services General
2615
+ # Rareference*.
2550
2616
  #
2551
2617
  #
2552
2618
  #
@@ -4873,21 +4939,21 @@ module Aws::GameLift
4873
4939
  # status of `NEW`. Event messaging includes the fleet ID.
4874
4940
  #
4875
4941
  # * FLEET\_STATE\_DOWNLOADING -- Fleet status changed from `NEW` to
4876
- # `DOWNLOADING`. The compressed build has started downloading to a
4877
- # fleet instance for installation.
4942
+ # `DOWNLOADING`. Amazon GameLift is downloading the compressed build
4943
+ # and running install scripts.
4878
4944
  #
4879
4945
  # * FLEET\_STATE\_VALIDATING -- Fleet status changed from
4880
4946
  # `DOWNLOADING` to `VALIDATING`. Amazon GameLift has successfully
4881
- # downloaded the build and is now validating the build files.
4947
+ # installed build and is now validating the build files.
4882
4948
  #
4883
4949
  # * FLEET\_STATE\_BUILDING -- Fleet status changed from `VALIDATING`
4884
4950
  # to `BUILDING`. Amazon GameLift has successfully verified the build
4885
- # files and is now running the installation scripts.
4951
+ # files and is now launching a fleet instance.
4886
4952
  #
4887
4953
  # * FLEET\_STATE\_ACTIVATING -- Fleet status changed from `BUILDING`
4888
- # to `ACTIVATING`. Amazon GameLift is trying to launch an instance
4889
- # and test the connectivity between the build and the Amazon
4890
- # GameLift Service via the Server SDK.
4954
+ # to `ACTIVATING`. Amazon GameLift is launching a game server
4955
+ # process on the fleet instance and is testing its connectivity with
4956
+ # the Amazon GameLift service.
4891
4957
  #
4892
4958
  # * FLEET\_STATE\_ACTIVE -- The fleet's status changed from
4893
4959
  # `ACTIVATING` to `ACTIVE`. The fleet is now ready to host game
@@ -4902,21 +4968,30 @@ module Aws::GameLift
4902
4968
  # the fleet instance.
4903
4969
  #
4904
4970
  # * FLEET\_CREATION\_EXTRACTING\_BUILD -- The game server build was
4905
- # successfully downloaded to an instance, and the build files are
4906
- # now being extracted from the uploaded build and saved to an
4907
- # instance. Failure at this stage prevents a fleet from moving to
4908
- # ACTIVE status. Logs for this stage display a list of the files
4909
- # that are extracted and saved on the instance. Access the logs by
4910
- # using the URL in *PreSignedLogUrl*.
4971
+ # successfully downloaded to an instance, and Amazon GameLiftis now
4972
+ # extracting the build files from the uploaded build. Failure at
4973
+ # this stage prevents a fleet from moving to ACTIVE status. Logs for
4974
+ # this stage display a list of the files that are extracted and
4975
+ # saved on the instance. Access the logs by using the URL in
4976
+ # *PreSignedLogUrl*.
4911
4977
  #
4912
4978
  # * FLEET\_CREATION\_RUNNING\_INSTALLER -- The game server build files
4913
- # were successfully extracted, and the GameLift is now running the
4914
- # build's install script (if one is included). Failure in this
4979
+ # were successfully extracted, and Amazon GameLift is now running
4980
+ # the build's install script (if one is included). Failure in this
4915
4981
  # stage prevents a fleet from moving to ACTIVE status. Logs for this
4916
4982
  # stage list the installation steps and whether or not the install
4917
4983
  # completed successfully. Access the logs by using the URL in
4918
4984
  # *PreSignedLogUrl*.
4919
4985
  #
4986
+ # * FLEET\_CREATION\_COMPLETED\_INSTALLER -- The game server build
4987
+ # files were successfully installed and validation of the
4988
+ # installation will begin soon.
4989
+ #
4990
+ # * FLEET\_CREATION\_FAILED\_INSTALLER -- The installed failed while
4991
+ # attempting to install the build files. This event indicates that
4992
+ # the failure occurred before Amazon GameLift could start
4993
+ # validation.
4994
+ #
4920
4995
  # * FLEET\_CREATION\_VALIDATING\_RUNTIME\_CONFIG -- The build process
4921
4996
  # was successful, and the GameLift is now verifying that the game
4922
4997
  # server launch paths, which are specified in the fleet's runtime
@@ -5186,14 +5261,18 @@ module Aws::GameLift
5186
5261
  # Current status of the fleet. Possible fleet statuses include the
5187
5262
  # following:
5188
5263
  #
5189
- # * NEW -- A new fleet has been defined and desired instances is set
5190
- # to 1.
5264
+ # * NEW -- A new fleet resource has been defined and Amazon GameLift
5265
+ # has started creating the fleet. Desired instances is set to 1.
5191
5266
  #
5192
- # * DOWNLOADING/VALIDATING/BUILDING/ACTIVATING -- Amazon GameLift is
5193
- # setting up the new fleet, creating new instances with the game
5194
- # build or Realtime script and starting server processes.
5267
+ # * DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the
5268
+ # game server build, running install scripts, and then validating
5269
+ # the build files. When complete, Amazon GameLift launches a fleet
5270
+ # instance.
5195
5271
  #
5196
- # * ACTIVE -- Hosts can now accept game sessions.
5272
+ # * ACTIVATING -- Amazon GameLift is launching a game server process
5273
+ # and testing its connectivity with the Amazon GameLift service.
5274
+ #
5275
+ # * ACTIVE -- The fleet is now ready to host game sessions.
5197
5276
  #
5198
5277
  # * ERROR -- An error occurred when downloading, validating, building,
5199
5278
  # or activating the fleet.
@@ -5239,7 +5318,7 @@ module Aws::GameLift
5239
5318
  #
5240
5319
  # @!attribute [rw] server_launch_path
5241
5320
  # **This parameter is no longer used.** Server launch paths are now
5242
- # defined using the fleet's [RuntimeConfiguration][1] . Requests that
5321
+ # defined using the fleet's [RuntimeConfiguration][1]. Requests that
5243
5322
  # use this parameter continue to be valid.
5244
5323
  #
5245
5324
  #
@@ -5249,7 +5328,7 @@ module Aws::GameLift
5249
5328
  #
5250
5329
  # @!attribute [rw] server_launch_parameters
5251
5330
  # **This parameter is no longer used.** Server launch parameters are
5252
- # now defined using the fleet's runtime configuration . Requests that
5331
+ # now defined using the fleet's runtime configuration. Requests that
5253
5332
  # use this parameter continue to be valid.
5254
5333
  # @return [String]
5255
5334
  #
@@ -5281,6 +5360,20 @@ module Aws::GameLift
5281
5360
  # operating system is determined by the OS of the build or script that
5282
5361
  # is deployed on this fleet. This attribute is used with fleets where
5283
5362
  # `ComputeType` is "EC2" or "Container".
5363
+ #
5364
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
5365
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
5366
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
5367
+ # update the game server build to server SDK 5.x, and then deploy to
5368
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
5369
+ # version 5.][2]
5370
+ #
5371
+ # </note>
5372
+ #
5373
+ #
5374
+ #
5375
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
5376
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
5284
5377
  # @return [String]
5285
5378
  #
5286
5379
  # @!attribute [rw] resource_creation_limit_policy
@@ -6764,6 +6857,20 @@ module Aws::GameLift
6764
6857
  #
6765
6858
  # @!attribute [rw] operating_system
6766
6859
  # Operating system that is running on this EC2 instance.
6860
+ #
6861
+ # <note markdown="1"> Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See
6862
+ # more details in the [Amazon Linux 2 FAQs][1]. For game servers that
6863
+ # are hosted on AL2 and use Amazon GameLift server SDK 4.x., first
6864
+ # update the game server build to server SDK 5.x, and then deploy to
6865
+ # AL2023 instances. See [ Migrate to Amazon GameLift server SDK
6866
+ # version 5.][2]
6867
+ #
6868
+ # </note>
6869
+ #
6870
+ #
6871
+ #
6872
+ # [1]: https://aws.amazon.com/amazon-linux-2/faqs/
6873
+ # [2]: https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html
6767
6874
  # @return [String]
6768
6875
  #
6769
6876
  # @!attribute [rw] type
@@ -7608,7 +7715,13 @@ module Aws::GameLift
7608
7715
  # for game hosting.
7609
7716
  #
7610
7717
  # @!attribute [rw] location
7611
- # An Amazon Web Services Region code, such as `us-west-2`.
7718
+ # An Amazon Web Services Region code, such as `us-west-2`. For a list
7719
+ # of supported Regions and Local Zones, see [ Amazon GameLift service
7720
+ # locations][1] for managed hosting.
7721
+ #
7722
+ #
7723
+ #
7724
+ # [1]: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html
7612
7725
  # @return [String]
7613
7726
  #
7614
7727
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/LocationConfiguration AWS API Documentation
@@ -7621,11 +7734,7 @@ module Aws::GameLift
7621
7734
 
7622
7735
  # Properties of a custom location for use in an Amazon GameLift Anywhere
7623
7736
  # fleet. This data type is returned in response to a call to
7624
- # [https://docs.aws.amazon.com/gamelift/latest/apireference/API\_CreateLocation.html][1].
7625
- #
7626
- #
7627
- #
7628
- # [1]: https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation.html
7737
+ # CreateLocation.
7629
7738
  #
7630
7739
  # @!attribute [rw] location_name
7631
7740
  # The location's name.
@@ -8105,7 +8214,7 @@ module Aws::GameLift
8105
8214
  include Aws::Structure
8106
8215
  end
8107
8216
 
8108
- # THe requested resources was not found. The resource was either not
8217
+ # The requested resources was not found. The resource was either not
8109
8218
  # created yet or deleted.
8110
8219
  #
8111
8220
  # @!attribute [rw] message
@@ -8629,12 +8738,14 @@ module Aws::GameLift
8629
8738
  #
8630
8739
  # @!attribute [rw] ip_address
8631
8740
  # The IP address of the compute resource. Amazon GameLift requires
8632
- # either a DNS name or IP address.
8741
+ # either a DNS name or IP address. When registering an Anywhere fleet,
8742
+ # an IP address is required.
8633
8743
  # @return [String]
8634
8744
  #
8635
8745
  # @!attribute [rw] location
8636
8746
  # The name of a custom location to associate with the compute resource
8637
- # being registered.
8747
+ # being registered. This parameter is required when registering a
8748
+ # compute for an Anywhere fleet.
8638
8749
  # @return [String]
8639
8750
  #
8640
8751
  # @see http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/RegisterComputeInput AWS API Documentation
@@ -52,6 +52,6 @@ require_relative 'aws-sdk-gamelift/customizations'
52
52
  # @!group service
53
53
  module Aws::GameLift
54
54
 
55
- GEM_VERSION = '1.86.0'
55
+ GEM_VERSION = '1.87.0'
56
56
 
57
57
  end
data/sig/types.rbs CHANGED
@@ -1015,7 +1015,7 @@ module Aws::GameLift
1015
1015
  class Event
1016
1016
  attr_accessor event_id: ::String
1017
1017
  attr_accessor resource_id: ::String
1018
- attr_accessor event_code: ("GENERIC_EVENT" | "FLEET_CREATED" | "FLEET_DELETED" | "FLEET_SCALING_EVENT" | "FLEET_STATE_DOWNLOADING" | "FLEET_STATE_VALIDATING" | "FLEET_STATE_BUILDING" | "FLEET_STATE_ACTIVATING" | "FLEET_STATE_ACTIVE" | "FLEET_STATE_ERROR" | "FLEET_INITIALIZATION_FAILED" | "FLEET_BINARY_DOWNLOAD_FAILED" | "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" | "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" | "FLEET_VALIDATION_TIMED_OUT" | "FLEET_ACTIVATION_FAILED" | "FLEET_ACTIVATION_FAILED_NO_INSTANCES" | "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" | "SERVER_PROCESS_INVALID_PATH" | "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" | "SERVER_PROCESS_PROCESS_READY_TIMEOUT" | "SERVER_PROCESS_CRASHED" | "SERVER_PROCESS_TERMINATED_UNHEALTHY" | "SERVER_PROCESS_FORCE_TERMINATED" | "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" | "GAME_SESSION_ACTIVATION_TIMEOUT" | "FLEET_CREATION_EXTRACTING_BUILD" | "FLEET_CREATION_RUNNING_INSTALLER" | "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" | "FLEET_VPC_PEERING_SUCCEEDED" | "FLEET_VPC_PEERING_FAILED" | "FLEET_VPC_PEERING_DELETED" | "INSTANCE_INTERRUPTED" | "INSTANCE_RECYCLED")
1018
+ attr_accessor event_code: ("GENERIC_EVENT" | "FLEET_CREATED" | "FLEET_DELETED" | "FLEET_SCALING_EVENT" | "FLEET_STATE_DOWNLOADING" | "FLEET_STATE_VALIDATING" | "FLEET_STATE_BUILDING" | "FLEET_STATE_ACTIVATING" | "FLEET_STATE_ACTIVE" | "FLEET_STATE_ERROR" | "FLEET_INITIALIZATION_FAILED" | "FLEET_BINARY_DOWNLOAD_FAILED" | "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" | "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" | "FLEET_VALIDATION_TIMED_OUT" | "FLEET_ACTIVATION_FAILED" | "FLEET_ACTIVATION_FAILED_NO_INSTANCES" | "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" | "SERVER_PROCESS_INVALID_PATH" | "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" | "SERVER_PROCESS_PROCESS_READY_TIMEOUT" | "SERVER_PROCESS_CRASHED" | "SERVER_PROCESS_TERMINATED_UNHEALTHY" | "SERVER_PROCESS_FORCE_TERMINATED" | "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" | "GAME_SESSION_ACTIVATION_TIMEOUT" | "FLEET_CREATION_EXTRACTING_BUILD" | "FLEET_CREATION_RUNNING_INSTALLER" | "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" | "FLEET_VPC_PEERING_SUCCEEDED" | "FLEET_VPC_PEERING_FAILED" | "FLEET_VPC_PEERING_DELETED" | "INSTANCE_INTERRUPTED" | "INSTANCE_RECYCLED" | "FLEET_CREATION_COMPLETED_INSTALLER" | "FLEET_CREATION_FAILED_INSTALLER")
1019
1019
  attr_accessor message: ::String
1020
1020
  attr_accessor event_time: ::Time
1021
1021
  attr_accessor pre_signed_log_url: ::String
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: aws-sdk-gamelift
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.86.0
4
+ version: 1.87.0
5
5
  platform: ruby
6
6
  authors:
7
7
  - Amazon Web Services
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2024-09-03 00:00:00.000000000 Z
11
+ date: 2024-09-05 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: aws-sdk-core